Minecraft Features That Need Some Love

Ойындар

1.22 will be the silly kitties update trust me bro i saw a really real leak the ocelot will be getting really silly
#gaming #minecraft #justicfortheocelot

Пікірлер: 99

  • @Chucklenutz67
    @Chucklenutz6727 күн бұрын

    Suggestion for llamas: make villagers able to ride them since it would make villager transportation way less annoying

  • @rexyjp1237

    @rexyjp1237

    27 күн бұрын

    I think camels should do that

  • @lasercraft32

    @lasercraft32

    25 күн бұрын

    Or camels, (Or heck, why not BOTH?) I feel like the Camel's ability to carry two players is so pointless in singleplayer, and it would make sense to be able to transport Villagers with them.

  • @diegodankquixote-wry3242

    @diegodankquixote-wry3242

    25 күн бұрын

    What about having creepers ride llama instead?

  • @enkhtor

    @enkhtor

    25 күн бұрын

    @@diegodankquixote-wry3242😐

  • @thesensur6214

    @thesensur6214

    24 күн бұрын

    This is a really great idea

  • @pufferman5263
    @pufferman526326 күн бұрын

    I think that sniffers should be able to dig up like ancient saplings which could grow into an ancient tree and you could get a new wood type from it

  • @moonlight_is_a_weirdo

    @moonlight_is_a_weirdo

    26 күн бұрын

    OMG I LOVE THAT IDEA

  • @EmperorPenguin1217

    @EmperorPenguin1217

    25 күн бұрын

    In fact they should bring back Mob C and have the sniffer work in tandem with that, giving the Mob C the sniffer flowers could cause it to burp out new ancient terrain blocks and a sapling that paves the way for a completely man made biome

  • @Daralexen

    @Daralexen

    25 күн бұрын

    my idea is that it could find the ACTUAL ancient flowers of Minecraft, the Rose and Cyan Flower alongside two new flowers that craft the dye to make the removed wool colours from Classic Minecraft.

  • @lasercraft32

    @lasercraft32

    25 күн бұрын

    An ACTUAL yellow wood type, because bamboo doesn't match the other plant textures (and if its a more golden yellow, its different enough to justify existing).

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    25 күн бұрын

    @@lasercraft32 Instead of another warm color Wood type (and another yellow one at that), Sniffers actually dig up Wood with more vibrant color, like Blue or Light Blue, not the dirty cyan Warped Planks. This is like the perfect opportunity for these colors since Blue and Light Blue wouldn't really fit in either End or Nether.

  • @ichimiustin8390
    @ichimiustin839026 күн бұрын

    I've said that since the camel was added. Make it so that villagers can ride on the second seat, so that you can transport them on land.

  • @Salix_babylonica
    @Salix_babylonica27 күн бұрын

    Thet should make mooshroom stew stackable, why would I put the effort of getting the mooshrooms, crafting a bowl, and crafting the stew if they are going to fill all my inventory.

  • @isaacpfeiffer4347

    @isaacpfeiffer4347

    20 күн бұрын

    I feel like mooshroom stew is already overpowered. It's literally infinite food.

  • @ponfi0275
    @ponfi027529 күн бұрын

    They should change tipped arrows to use something else instead of potions. I feel like it'd be kind of neat to use that as a method of getting potion stuffs before going to the Nether. Additionally, why the hECK (hell) is it LINGERING potions. I feel like the cauldron method is working towards being something good, but I've barely ever crafted tipped arrows. The only point is for PVP.

  • @Evnen1

    @Evnen1

    28 күн бұрын

    locking them behind specifically lingering potions is so weird lol, they are not an endgame item

  • @ponfi0275

    @ponfi0275

    28 күн бұрын

    @@Evnen1 Maybe the harming arrows should be hard to get, though. They certainly are an endgame item (If you don't know, they can two shot people, regardless of armour)

  • @cat8506
    @cat850628 күн бұрын

    i want bats to do something 😭

  • @El_Presidente_5337

    @El_Presidente_5337

    27 күн бұрын

    Ambiance :)

  • @mechanical_squid4047

    @mechanical_squid4047

    27 күн бұрын

    Remember that mob in the mob vote that would tell you where are darker spots in your world? The bat should do that! This would add a non-F3 way of doing it.

  • @EmperorPenguin1217

    @EmperorPenguin1217

    25 күн бұрын

    @@El_Presidente_5337 Ambience is not a use

  • @diegodankquixote-wry3242

    @diegodankquixote-wry3242

    24 күн бұрын

    Blazes should be able to natural spawn in the overworld riding on bats.

  • @You_Yh14

    @You_Yh14

    24 күн бұрын

    ​@diegodankquixote-wry3242 no what kind of idea is that 💀

  • @66something_77
    @66something_7727 күн бұрын

    I don't mind animals being useless they add ambience to biomes that are bland otherwise Infact i'd love for each biome to have at least one animal that is unique to it

  • @Maggie_Sugiyama
    @Maggie_Sugiyama25 күн бұрын

    Pretty sure Llamas purpose is for that one afk friend to be riding on one so that way you can carry them around on adventures if you think about it. But then again nobody does that.

  • @Kit23870
    @Kit2387028 күн бұрын

    Shields actually originally blocked 66% of damage (I think) until it was changed to 100% in 1.11

  • @Daralexen
    @Daralexen25 күн бұрын

    I heavily agree with the Llama revisions. It makes no sense as to why the Wandering Traders Llamas will attack Undead, Illagers, or anything that poses a threat to their owner on sight, but the player's Llamas do not care. Ocelots should be like Foxes in my opinion, in that they are not tamable, but they can be trusted. Since Wolves can spawn in Jungles now, there is no need for them to be the Jungle version of Wolves. Would you also come up with ideas for the unused/forgotten mobs, the Giant, Zombie Horse, and Illusionist?

  • @horse14t

    @horse14t

    24 күн бұрын

    I saw someone suggest that zombie horses should spawn in abandoned villages and I absolutely love that idea!

  • @skidwardshlongington8025
    @skidwardshlongington802524 күн бұрын

    parrot one was too true

  • @AzuRemilia
    @AzuRemilia23 күн бұрын

    Idea for Ocelots: since creepers are afraid of felines, maybe the ocelot could be one of the few pets to actively attack the creeper without priming its explosion? I think that'd give them a unique edge over a lot of other pets

  • @abitofananimator5716
    @abitofananimator571624 күн бұрын

    I’d personally make it so Llamas (and Camels too) can have mobs ride them too. This would make mob transport a lot simpler and give them a better, unique use compared to other rideable mobs

  • @pohretra8485
    @pohretra848525 күн бұрын

    I've had some ideas about Minecarts Change the recipe for powered rails to use copper instead of gold. Make it so we can link multiple minecarts together with chains (max of 5, I guess?). Have minecarts retain some of their momentum when falling off a ledge from a rail.

  • @squiddler7731
    @squiddler773122 күн бұрын

    Fun fact: furnace minecarts just straight up don't exist in bedrock edition, and I'm pretty sure the plan is to eventually remove them from java as well. Also minecarts are the exact same speed as they were when they were first added in the beta days, back when the player couldn't even sprint. So even before Elytra they were pretty awful for getting around

  • @sloath283
    @sloath28328 күн бұрын

    this channel is underrated this is amazing!! i believe if you keep this up you will get a big channel!

  • @You_Yh14
    @You_Yh1424 күн бұрын

    Sniffer suggestion: make them ridable and if you give them a illager banner they will walk to the nearest pillager outpost or woodland mansion and etc.

  • @BrainChili
    @BrainChili25 күн бұрын

    parrots in bedrock only get off if you fall 1.6 blocks

  • @Rainbowww_
    @Rainbowww_26 күн бұрын

    imo itd be cool if instead of just axes, every attack would disable a shield for a short while, so if you know you're gonna get hit you can get a single 100% damage reduction, then you have to wait another 10 or so seconds

  • @Lancerious
    @Lancerious18 күн бұрын

    On top of everything else, I'm surprised you never mentioned bats. Bats only serve as an annoyance flying around everywhere & making annoying sounds--they're like the mosquitos of the Minecraft world. I really think bats deserve some kind of use & I have two ideas, one is an item & the other is a function of the mob itself. The item could be a piece of bat wings! You could get a drop of 0-2 bat wing pieces every time you kill a bat, and you need 6 total to craft the wings, along with maybe a stick or two. Bat wings when fully crafted could be the early game version of the elytra, where you can glide around. However, the bat wings would have a small durability & can't be boosted with rockets. It's simply a gliding tool & would give some added reward for killing bats. My other idea has to do with a function the bat could have. Bats naturally live in caves & it would be nice if bats could lead you to particular landmarks, like an obscured abandoned mineshaft, amethyst geodes...basically any useful place/structure that is relatively surface-level, as the function shouldn't be too OP & strongholds for example already have a way to be discovered. Maybe you could give a bat an apple or leaves in order to achieve this function, y'know something reasonable & common in Minecraft that fits Mojang's current trajectory of imitating real life to a degree. Either of these options--or both--would give the bats some use, especially in early to even mid-game. It's not a perfect solution but I would rather have the bat be useful at any stage than be a constant irritation I can't kill because IT MOVES SO FAST The vid is great though! I totally agree with everything mentioned, especially the fletching table. I would LOVE to see archery as a whole be more fleshed-out, especially since we're getting new melee weapons now with the mace. Who says ranged weapons can't also be expanded on? Mojang please just let the fletching table do SOMETHING I beg of you T-T

  • @roseintheobservatory
    @roseintheobservatory18 күн бұрын

    My two additions, not only should players be able to control llamas, llamas should also follow players riding camels, to add to the caravan vibes, and for shields, maybe make it so it scales with difficulty, so easy has 100%, normal 50%, and hard 25%

  • @poom323
    @poom32325 күн бұрын

    Furnance minecart just need the consistence of minecart linking mechanic, link always break when it turn.

  • @Pyrotrainthing
    @Pyrotrainthing23 күн бұрын

    Minecarts do not have switch or crossover rails, no can they be coupled together. If Minecarts were a modern feature they would have such things out the fate I imagine. Also stews should be stackable, the only reason is because it’s in a bowl, which feels lame to justify. Edit: My idea for the furnace minecart is to redesign it, make it so you can ride with the furnace minecart, and give it an interface to allow you to change directions (maybe directional keys can be change its direction outside the UI too).

  • @turbogem
    @turbogem28 күн бұрын

    You can already sorta do your villager idea. You place the job station down and the villager will walk to it, then you break it and place it another 30 blocks away or something. I don't know what the distance limit is, but I'm pretty sure it's over 50 even with hills in the way. I've never had to use rails or boats for villagers using this method.

  • @MontyKaiba
    @MontyKaiba28 күн бұрын

    dawg you deserve more love you're funny asf 💀💀

  • @Jacy2244
    @Jacy224425 күн бұрын

    Great suggestions!

  • @lorenzospitaleri
    @lorenzospitaleri22 күн бұрын

    Ocelots are useful for an automatic chicken farm

  • @pepearown4968
    @pepearown496823 күн бұрын

    Technically, shields have some drawbacks. They can only be used to temporarily stun ravagers, and axes will cause them to be disabled for about 5 seconds or so, making them less effective on vindicators and piglin brutes. They also lose durability rather quickly without unbreaking. I think making ocelots another cat skin that’s exclusive to the jungle (instead of finding them in villages), and scrapping your combat idea with them would be enough to make them be useful again. For villagers, I feel like having them follow you with emeralds could have antisemitic implications of them being overly money obsessed (hence why we can’t leash them, because it’s too reminiscent of slavery), so maybe something like cake, which is already a little useless, could be used to lure them, since all villagers would like sweets, or something.

  • @TheEmeraldClan
    @TheEmeraldClan25 күн бұрын

    Imagine the fletching table just allows you to fuse tnt to make explosive arrows.

  • @ORLY911
    @ORLY91125 күн бұрын

    I'd also give the Allay immunity to fire

  • @LynxTheUnrelated
    @LynxTheUnrelated27 күн бұрын

    I totally agree with you on the shield changes, but I would personally also like for them to add shields for the other metals. Then something like a 75% or 80% blocking netherite or diamond shield with near complete knockback resistance would be far more reasonable when you can start with like a 20% wooden shield with a smaller resistance. Though I would also nerf all axes except diamond and netherite once to not deal 9 damage, but instead like one damage more than the sword of their tier. Cause while i like the modern combat system, the axe is just a bit too powerful. (I love it's shield disabling properties however, so let's keep that) *Edit: Apparently most of these changes have already been a part of some combat related special spanshots, so they may actually come to the game at some point.(possibly) Yay!

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    25 күн бұрын

    I guess it makes sense why people wouldn't know because all of these are already being addressed in the combat tests.

  • @LynxTheUnrelated

    @LynxTheUnrelated

    25 күн бұрын

    ​@@user-tzzglsstle585e38 I'm aware of the similar nerf to axes from the combat changes, but I don't remember seeing anything about how i described the shield changes in them. Especially with the shield variants i proposed. Has a new combat update test patch slipped past me?

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    25 күн бұрын

    ​@@LynxTheUnrelated The latest iteration have shields only negate a certain amount of damage instead of reducing it by % but still completely blocks projectiles. So you would be immune to Skeletons and Zombies along with other low-damage mobs and weapons but you would now take some damage against mobs like Endermen or Netherite Swords. Shields also only block 50% of the Knockback. And just for testing potential shield variants; they made it so Shields with Banners have more damage absorption and more knockback resistance compared to normal Shields. Edit: This is from nearly 4 years ago already btw

  • @LynxTheUnrelated

    @LynxTheUnrelated

    24 күн бұрын

    @@user-tzzglsstle585e38 Oh, that's the same as what I remembered then.(well i described the damage blocking completely differently, cause i would only want diamond and above to block lower damage.) I wouldn't say the banner shield thing is comparable to the shields contructed from different materials, since it still would be way too easy to max the shield resistance. Though I guess I could see how one would see the ideas being similar at a first glance.

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    24 күн бұрын

    @@LynxTheUnrelated The Banner Shield being stronger is actually a direct way of Jeb testing out different variants/levels, they didn't actually want Banner Shields to be stronger but only did it because it's the fastest way of testing it.

  • @freebobux4750
    @freebobux475023 күн бұрын

    In bedrock crafting tipped arrows is already really easy

  • @timb_dealer
    @timb_dealer28 күн бұрын

    Make it so the sniffer sniffs different stuff in different dimensions

  • @_nxth
    @_nxth27 күн бұрын

    Maybe if you upgrade villagers enough by trading with them, you could be given the option to make them follow you for 1 emerald or something

  • @bluzerse7367
    @bluzerse736728 күн бұрын

    6:30 me too I don't like the look of netherite gear

  • @lay003
    @lay00328 күн бұрын

    11:10 cool idea actually 🔥

  • @VladdyDaddy45
    @VladdyDaddy4526 күн бұрын

    suggestion for sniffers: custom flowers. I think the way sniffers should work is you should be able to make procedural flowers. the block the sniffer digs effects the actual flower part, maybe the biome determines the stems, and we should be able to make bouquets of flowers

  • @tapgames3465
    @tapgames346524 күн бұрын

    12:00 What do you mean Mojang isnt good at expanding old features? They clearly are. Examples are: Giving a use to cauldrons via renewable lava. Armour trims giving every ore some use. Allays on Pillager Outposts and Mansions The existance of the Armoured Paws Drop. The new Bamboo wood type Giving Shears a "Trim" Or making plants to stop growing Adding trims to most structures New Mangrove Swamp Biome Expanding Bad Omen effects More features in Desert Temples and Ocean Ruins and Desert Wells having a use World Generation Rework New Paintings New Discs And its not like they stopped expanding at new features like look at New Blocks for Copper and Tuff New use for the brush New Structure using Pots New Sherds New Trims

  • @pepearown4968

    @pepearown4968

    23 күн бұрын

    Cauldrons already are pretty useful outside of lava renewal. They can be used to remove dye from banners and shulker boxes, and are the only way to renew powdered snow.

  • @user-tzzglsstle585e38
    @user-tzzglsstle585e3825 күн бұрын

    Instead of making Ocelots functionally the same as Cats, Ocelots should stay as a semi-tameable mob but instead they will run and follow you when you are holding a fish, but doesn't follow otherwise. Right now; Ocelots are actually much better at being pet cats than Cats since they actually roam around, instead of just sitting in one place (which is what mainly happens to them anyways), the only thing missing from them is a temporary following behavior and scaring away Phantoms. Also, nah they should absolutely not change the Netherite Armor texture, Diamond Armor and the rest have such a boring and plain texture in comparison, the only thing it needs is a very minor clean up to some pixels that are too dark

  • @MapleZer0
    @MapleZer024 күн бұрын

    milk eggs cheese paper towels bread

  • @peskybird7627
    @peskybird762727 күн бұрын

    Yes.

  • @Neebooneeboo
    @Neebooneeboo28 күн бұрын

    Here to say I watched this guy before his channel blew up :)

  • @daniel_cl4rke
    @daniel_cl4rke27 күн бұрын

    If I ever learn javascript it's over for mojang I swear

  • @ps-frag

    @ps-frag

    25 күн бұрын

    Javascript is not Java, they are very different

  • @daniel_cl4rke

    @daniel_cl4rke

    25 күн бұрын

    @@ps-frag this is precisely what I mean I need to learn

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    25 күн бұрын

    @@daniel_cl4rke Looks like you would find it the hard way why some things are the way they are

  • @catWithFunkyFace
    @catWithFunkyFace25 күн бұрын

    terraria font used

  • @aftermath20
    @aftermath2027 күн бұрын

    Disappointed you didn't mention Phantom

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    25 күн бұрын

    Phantoms need some tweaks, it doesn't need some love lol

  • @pepearown4968

    @pepearown4968

    23 күн бұрын

    Membranes are very useful. The way you get them is just a bit controversial.

  • @bacalhau_seco
    @bacalhau_seco27 күн бұрын

    your shield problem isnt really real no one uses a shield like that and you can disable them with an axe

  • @jeanstaubley6572
    @jeanstaubley657227 күн бұрын

    ocelots are tameable with tropical fish but just turn into ordinary cats. your idea is much cooler!

  • @aamirrt

    @aamirrt

    25 күн бұрын

    No they do not, this feature was removed ages ago in 1.14 lol

  • @lasercraft32

    @lasercraft32

    25 күн бұрын

    Where did you hear that? Ocelots aren't tameable, and heck, your WAYYY off, because not even regular cats can be tamed with Tropical Fish! They only eat raw cod or raw salmon. Did you confuse Ocelots with Axolotls or something???

  • @jeanstaubley6572

    @jeanstaubley6572

    5 күн бұрын

    @@lasercraft32 look at the other person who replied, it was an old feature so I would've been right back in 1.13 lol

  • @jeanstaubley6572

    @jeanstaubley6572

    5 күн бұрын

    @@aamirrt damn that sucks! in my defense i never tried to tame an ocelot again when cats became so popular in villages lol

  • @Cl0udPvP
    @Cl0udPvP26 күн бұрын

    We don’t need to improve stuff that isn’t fixed. Mojang should be working on updating bugs and not adding bloat features for revenue. An example of this is seen in the caves and cliffs update. Not only did they update something that wasn’t broken, caves, but also they added useless bloat features then and ever since.

  • @liamk3451

    @liamk3451

    26 күн бұрын

    i agree that there’s definitely bloat that they add that should be changed or flat out removed, but it’s an insane person take that CAVES getting updated was bloat. it was literally one of the most requested updates. caves were just kind of boring. adding new and interesting content isn’t bloat provided it adds to the experience in some way, which caves and cliffs definitely does. and about your point on them only adding bloat AFTER caves and cliffs, i really need whatever you’re smoking because 1.15 took 9 months to come out and they added bees and honey and that’s it. absolutely embarrassing bloated update. hell, they added polar bears in like 1.10 and they DO NOTHING. in my opinion, you’re directing your anger to the wrong place. the caves and cliffs update is good, you have tons of other examples that fit your point and you chose the worst one

  • @EmperorPenguin1217

    @EmperorPenguin1217

    25 күн бұрын

    @@liamk3451 1.15 at least came right in between two massive updates and was rightfully advertised as a small update, not to mention almost everything in 1.15 is useful

  • @user-tzzglsstle585e38

    @user-tzzglsstle585e38

    25 күн бұрын

    "We don’t need to improve stuff that isn’t fixed" Then how are the aforementioned bloat features gonna be more than just bloat features if they aren't improved? Fixing bugs is already a given and something they do not only every update, but every week. You seem to forget that Cave Update was a massively requested update, like the most requested kind of update ever for this game, Caves weren't "broken" but it sure as hell boring as hell prior to 1.18 especially for a game called MINEcraft

  • @pepearown4968

    @pepearown4968

    23 күн бұрын

    The last update finally gave cacti, which haven’t had a new use since beta with green dye, a new use with breeding camels. And, trims give every dungeon a unique loot item. I don’t see why people think Mojang aren’t updating older features.

Келесі