Mimic Pro - Metahuman Tutorial with VR Body IK in UE5

Metahuman guide for my UE5 VR Body IK system!
Download the Demo level to try it out and see if it's a good fit for your project!
www.unrealengine.com/marketpl...
This product provides a stable, realistic full body estimation system that doesn’t get in the player’s way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out linear math (not neural net based) to dynamically control the skeletal mesh, adjust pole vectors, and keep the player immersed by giving them a body that moves naturally and precisely. NO custom nodes, only existing blueprint features so that you're in complete control of your project.
It runs off of an easy to integrate component and uses existing animation workflows, allowing for traditional animation to be plugged in for the lower body. Supports height & arm length calibration to give the player a proportionally accurate body.
Runtime mesh swapping is supported with automatic saved recalibration!
There is a support channel for this product in my discord server! If you're just curious about one or two things please ask on the marketplace product page so that other people can see it!
Product Support / Inquiries
Email: jakeplayable@gmail.com
Discord: jakeplayable
Discord Server (Support Channel) / discord

Пікірлер: 9

  • @SpiritRaps
    @SpiritRaps13 күн бұрын

    This tutorial was extremely valuable! Thank you for what you’re doing. You are literally the only one providing this much value to the UE5 VR world!

  • @weevilman
    @weevilman13 күн бұрын

    Great update, bud. Dig your work and the vibe, keep it up dude!

  • @ScifiSiShredaholic
    @ScifiSiShredaholic13 күн бұрын

    Awesome :)

  • @steen_is_adrift
    @steen_is_adrift7 күн бұрын

    Wow, found this while doing research into how to build my own IK system for VR. This looks perfect, however before I buy I wanted to confirm whether or not it will work with any skeleton. Does it have to be the UE5 mannequin skeleton? Or can I hook this up to my own custom home-brew skeleton? Thanks!

  • @JakePlayable

    @JakePlayable

    7 күн бұрын

    It has to be the UE5 skeleton right now. I'm working on support for the UE4 skeleton and looking into the possibility of a modular system for custom skeletons. I post updates on this channel as both videos and community posts if you'd like to look out for those! 😄

  • @user-ov6ct2bv4e
    @user-ov6ct2bv4e10 күн бұрын

    Hey any ideas on how to bind the vive tracker data to the feet of the avtars?

  • @JakePlayable

    @JakePlayable

    10 күн бұрын

    No I've not worked with vive trackers yet sorry 😢

  • @user-ov6ct2bv4e

    @user-ov6ct2bv4e

    10 күн бұрын

    @@JakePlayable it's good mane. i think your vR ik system is really cool dude and needed in this community

  • @JakePlayable

    @JakePlayable

    10 күн бұрын

    @@user-ov6ct2bv4e Thank youuu 😄