Microsoft Auto SR Tested: An AI Upscaler That Works On Every Game?

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Пікірлер: 241

  • @SaintGGod
    @SaintGGod24 күн бұрын

    The less NVIDIA exclusivity we have the better everything is

  • @HiN00bs12

    @HiN00bs12

    24 күн бұрын

    The less microcock is included in the gaming industry, the better. Especially gaybox fanqueers!

  • @Bababaaaa

    @Bababaaaa

    24 күн бұрын

    Yeah I love dlss but competition is great. I'd love to see more good options.

  • @wiegraf9009

    @wiegraf9009

    24 күн бұрын

    NVIDIA's dominance makes me sick. Especially making so much bank off of this insane AI bubble.

  • @IstyManame

    @IstyManame

    24 күн бұрын

    Next step will be probably neural texture compression for RTX 5000

  • @FilSapia

    @FilSapia

    24 күн бұрын

    Nvidia is basically the Apple of GPUs; as good as their hardware is, I do not support their anti-consumer business practices. AMD is a perfectly good alternative in most cases.

  • @casualtuna2914
    @casualtuna291424 күн бұрын

    I think this is why the surface team now leading xbox hardware team

  • @3c__c3

    @3c__c3

    23 күн бұрын

    @@casualtuna2914 x is a sign for asshole..

  • @nonnygb
    @nonnygb24 күн бұрын

    Calling it now. Xbox handheld with dedicated NPU and this tech... I'm combination with an overhaul of how windows supports gaming in general

  • @JVCFever0

    @JVCFever0

    24 күн бұрын

    A Game Pass device on the go? Sign me up!

  • @Mantenner

    @Mantenner

    24 күн бұрын

    ​@@JVCFever0 We literally already have this lol, many examples of it.

  • @nrabbi93

    @nrabbi93

    24 күн бұрын

    Maybe a windows 11 fork optimized for handled pc is the likely scenario.

  • @THUGPUTIN

    @THUGPUTIN

    24 күн бұрын

    With price increase of gamepass, it looks like they might have lower subscription price in handheld for 720p...it completely makes sense for xbox consoles having higher price for 1080p and 4k gamepass and 720p for having lower price... Let's see..

  • @विचित्रलड़का

    @विचित्रलड़का

    24 күн бұрын

    People already predicted that when NPU were announced. Microsoft is going full ML/AI

  • @WinterGK
    @WinterGK24 күн бұрын

    As a Tomb Raider snob that hates when Americans call Lara, Laura...at 10:22 he kinda says Lara, but then goes 'sorry Laira...And now I don't know what is life

  • @SENATORPAIN1

    @SENATORPAIN1

    24 күн бұрын

    Haha yeh that part put me off too.what makes it worse is John is the kind of person who prides himself on saying everything correctly.so why not now?

  • @secondchance6603

    @secondchance6603

    24 күн бұрын

    @@SENATORPAIN1 Him and Alex can't say anything without including the word, 'like' multiple times, the same as a thirteen year old girl does.

  • @DragonOfTheMortalKombat

    @DragonOfTheMortalKombat

    24 күн бұрын

    I don't Americans have so much trouble pronouncing such basic things lol.

  • @afti03

    @afti03

    24 күн бұрын

    Loora Crawft

  • @Azureskies01

    @Azureskies01

    24 күн бұрын

    pronounce water, that's what i thought.

  • @ktvx.94
    @ktvx.9424 күн бұрын

    I love John's take, integer scaling is so underrated and 720p can actually look great. I noticed the effect accidentally years ago and once I properly learned about it, it became my go-to for non-DLSS games.

  • @3Dant

    @3Dant

    24 күн бұрын

    Is it the increased pixel density that makes it work? I'm really curious because 720 to 1440 looks really bad to me and that's integer scaled.

  • @Stef3m

    @Stef3m

    13 күн бұрын

    @@3Dant Are you sure it's using integer scaling? you can scale to 2x in different ways

  • @3Dant

    @3Dant

    13 күн бұрын

    @@Stef3m Yeah I've tried a bunch of different scalers. Integer scaled works well for old 2D games but for 3D games, I found that an algorithm like FSR worked a lot better for doing 720 to 1440.

  • @thewacokidd06
    @thewacokidd0624 күн бұрын

    I can see this tech being used by gamers with handheld or otherwise lower powered PC's (Steam deck, ROG Ally, etc) connected to higher res monitors to great effect.

  • @saadalareqi1569

    @saadalareqi1569

    24 күн бұрын

    There are solutions already used like uniscaler and loseless scaling and dlss enabler

  • @popinjayjunior7698

    @popinjayjunior7698

    24 күн бұрын

    I think its most helpful for emulators. Ive been wanting to get into old japanese dating sims from ps1 and ps2 but the jaggies and low contrast makes it hard to use a hud translator. Although, it doesn’t seem that it will solve it completely but one could try

  • @bearwynn

    @bearwynn

    24 күн бұрын

    only if you put windows on the Steam deck

  • @brtcobra
    @brtcobra24 күн бұрын

    never heard Lara pronnounced Laira before 😂

  • @LethalTigerX
    @LethalTigerX23 күн бұрын

    Hoping that this tech drops on Xbox Series, could be interesting to games that have not enhanced options on Backward compatibility games, or even in actual games

  • @Theinvalidmusic
    @Theinvalidmusic15 күн бұрын

    Fully agree with John's comments about nearest-neighbour / integer upscaling. 99/100 times I would take half-resolution integer scaling over a blurry / smeary upscaling postprocess.

  • @Doug-mu2ev
    @Doug-mu2ev24 күн бұрын

    Very cool! Excited to check this out! How was the input latency hit? You mention it but do not really characterize/measure it…

  • @samsoulee
    @samsoulee24 күн бұрын

    Damn ... That + lossless scaling frame generation is gonna be lit ❤❤❤❤❤❤

  • @schvyler
    @schvyler24 күн бұрын

    Very few things in the world gets more use than that picture of Richard in DF's thumbnails.

  • @Alovon
    @Alovon24 күн бұрын

    Very curious as to what something like 1440p Balanced/Quality -> 4K AutoSR would be like (As 1440p Balanced/Quality are 820p and 900p respectively, so higher than 4K Ultra Performance but a lower IR than 4K Performance). The Upscaling cost of 1440p vs 4K is what makes me curious here as DLSS has a notable increase in computational cost to output 4K versus 1440p. So if AutoSR's flaws can be masked by the sheer increase in pixels in the initial image (and the shorter throw to 4K versus 720p -> 4K), how close would a 1440p Quality +AutoSR 4K image be to a 4K Performance Mode image using DLSS?

  • @Jokerwolf666
    @Jokerwolf66624 күн бұрын

    In 5-10 years from now they're all going to damn near perfect.

  • @Asterra2
    @Asterra224 күн бұрын

    DLSS has telltale shortcomings that everyone has known about for years, particularly having to do with two zones of vastly differing temporal vectors and the artifacts that can engender. None of the clips showcase such a circumstance and I can't help but feel tempted to suspect that this is by design.

  • @Mcnooblet

    @Mcnooblet

    24 күн бұрын

    "everyone". When you start with uneducated assumption, it invalidates the rest of what you have to say. If you have something to say, just say it. No one needs you to speak for the masses, you really don't represent everyone.

  • @scytob

    @scytob

    24 күн бұрын

    @@Mcnooblet especially as no one uses engender in normal everyday conversation, lol

  • @apimb1396
    @apimb139624 күн бұрын

    Oooo that handheld gonna be fire 🔥!

  • @ethanwelner1230
    @ethanwelner123024 күн бұрын

    this is probably the only real use of an NPU that windows has, everything else is a gimmick so im glad to see at least this works. Could we get a video on how elden ring refuses to support ultrawide monitors (theyre supported but then disabled via black bars pasted over a rendered image) and if you mod the game to remove the black bars they artificially add to the sides to force 16x9 they will ban you from online play? I feel like thats a more interesting and important story than talking about bad traversal stutter in fromsoft games for the thousandth time.

  • @LukewarmEnthusiast

    @LukewarmEnthusiast

    24 күн бұрын

    Are you serious?! Thanks for saving me from wasting money on this game!

  • @eliadbu

    @eliadbu

    24 күн бұрын

    NPU is still a gimmick, it basically does the same thing newer GPU architecture can do, just slower and allegedly for less power - but you are paying with chunk of die space. Microsoft pushed all manufacturers for that 40 TOPs NPU to save on their server resources - running AI on local machines is cheaper... for them. And for Elden ring - nothing new and not the first FromSoftware game you need to mod or use 3rd party software to enable common features like UW and fps uncap, as for banning from online, all of these methods change game files or Memory of the running game - just like cheat tools. I'm not justifying this, but it is the kind of stuff you expect from FROMSOFTWARE since DS 1 at the very least. DF already talked about UW and FPS CAP on their recent video covering the DLC, I see no point to make whole video called "UltraWide is not supported in Elden Ring" or to talk about this again in DF direct, they will just repeat what already said in that video - go watch the video if you didn't already.

  • @ethanwelner1230

    @ethanwelner1230

    24 күн бұрын

    @@LukewarmEnthusiast Yeah, i loved the game originally but bought an ultrawide between it and its expansion. Boy was I surprised. I returned it and left a pretty bad review. Especially since ultrawide support is perfectly functional in the games code AND armored core supports it just fine.

  • @ethanwelner1230

    @ethanwelner1230

    24 күн бұрын

    @@eliadbu Yeah i don't agree. I think theyre literally putting in worthless dead silicon in order to chase a stock price, and that every modern CPU is now weaker and less capable than it should be. BUT, if we're going to have this cancer shoved into our machines at least it can do this. As for the banning and modding, i get it, but who even cares? It's not a remotely competitive multiplayer game anyway. The MP of that franchise and other from soulslikes is, at best, a meme and way to grief. I just genuinely don't get why the support is fully functional (the bars even break sometimes and you can just play as normal) and yet they intentionally just harm people with ultrawides. Does miyazaki just had wide screens or something? That choice on their part is absurd, and it feels like something DF should cover.

  • @BBWahoo

    @BBWahoo

    24 күн бұрын

    Thou shalt not use cinematic widescreen

  • @sebbbi2
    @sebbbi224 күн бұрын

    If Auto SR indeed runs on the NPU, then that’s a great proof of concept already. People are not willing to spend extra $$$ for SoC with NPU for generative AI future proofing alone. But many laptop gamers would be willing to do that if NPU provides DLSS3 quality upscaling for zero GPU cost. Next step: provide NPU with motion vectors. NPU reads+writes internal full res accumulation/history buffer. But there’s no free lunch. NPU upscaler would also need couple of full screen passes to do the upscaling, just like a GPU algorithm would. In a shared memory system this is competing with GPU bandwidth. Also NPU would use some of the shared TDP. NPU is of course more optimal for tensor work than GPU, so it would be more efficient. And AMD and Qualcomm do not have deficated tensor matrix units in their consumer GPUs (AMDs WMMA intrinsics just utilize existing vector ALUs better). NPU upscaling seems like a great idea for these vendors. Nvidia has tensor cores in consumer GPUs too, and if I understood correctly Intel is bringing tensor cores to their consumer GPU too, in addition to the NPU (Lunar Lake).

  • @printicewhite
    @printicewhite24 күн бұрын

    I agree that raw 720p looks better than most of the upscale. My tv upscales ps3 very well, same with most 360 games

  • @jsr734

    @jsr734

    24 күн бұрын

    Yes. Native 720p already looks extremely good here. I wonder how good will 480p or 240p fare?

  • @ZackSNetwork

    @ZackSNetwork

    24 күн бұрын

    @@jsr734No 720p sucks your eyes are bad.

  • @piotrmazek540

    @piotrmazek540

    23 күн бұрын

    @@ZackSNetwork PS360 games didn't use TAA, so it looked pretty good.

  • @mausmalone
    @mausmalone22 күн бұрын

    So, this is such a weird way to do things, but the best utility I ever got out of RSR (and where I would recommend trying Auto SR) was playing games on a 1080p monitor that were specifically built for 720p. Like, for example, Xenblade X in CEMU. It has trouble when you don't play at an integer multiple of 720p - so I would render at 1440p, downscale to 720p to get some janky SSAA, then RSR up to 1080p and it looked pretty darned good. The biggest benefit is that the sharpening helps with the lower-res textures that were developed specifically for 720p output. It's definitely better than just running at 1080p.

  • @petrkubena
    @petrkubena23 күн бұрын

    7:45 It definitely uses more frames. There are ghosting artifacts in some scenes. That can only happen if you use more frames.

  • @WigWoo1
    @WigWoo124 күн бұрын

    If you had to choose, would it be better if this becomes the new standard, or FSR? Which one would be the better upscaler if only 1 could win

  • @funbrute31

    @funbrute31

    24 күн бұрын

    But DLSS is the standar tho

  • @tackier52

    @tackier52

    24 күн бұрын

    @@funbrute31 DLSS cannout be used everywhere like ASR or FSR could.

  • @huntercyril

    @huntercyril

    23 күн бұрын

    @@tackier52 neither can Auto SR since it requires an NPU or something like that for now. So basically unless I'm wrong the way I understand it is that you'll need yo buy new compatible hardware, or hope your current one will become compatible one day. Hence it doesn't work on everything either. And I know your meant every game and not every hardware but it's still a big issue to me.

  • @predabot__6778

    @predabot__6778

    22 күн бұрын

    @@huntercyril Almost all modern Smartphone SoC's (samsung, Google, Qualcomm, Apple, Huawei & Mediatek chips all have one) and laptop APU's (intel, AMD and Apple all have it), have an NPU. I can't find anything implying that AMD and Intel will be baking one into their desktop and server CPU's, but I suppose the algorithm could be made to run on GPU on such platforms. With that said, I think AMD FSR is probably the most likely candidate to be the upscaling standard.

  • @spacebarwasd9782
    @spacebarwasd978224 күн бұрын

    Npu will be used as upscalers for all games with any graphics card... Might work

  • @dame666999
    @dame66699922 күн бұрын

    Use lossless scaling, great program.

  • @anngo4140
    @anngo414024 күн бұрын

    *expletive YEAH!

  • @SiegmundX
    @SiegmundX24 күн бұрын

    Microsoft only need to implement their own version of Frame Generation at OS level, and this would be perfect.

  • @charlesg5085
    @charlesg508524 күн бұрын

    I am going to call this guy Mr egg going forward. Subscribed...

  • @xenomorphlover
    @xenomorphlover24 күн бұрын

    Can this work on Xbox? There are some of the best games which still run on 900p in Series S/X consoles.

  • @विचित्रलड़का

    @विचित्रलड़का

    24 күн бұрын

    Imagine series s suddenly running games at upscaled 4K. This require a NPU so probably the next gen will have this.

  • @aynrandom3004

    @aynrandom3004

    22 күн бұрын

    "System requirements Your device must meet the following requirements for Auto SR: A Copilot+ PC with a Snapdragon® X Series processor with Hexagon NPU and an integrated GPU. Windows 11, version 24H2 or later. Latest graphics and neural processor drivers. To manually check for updates, go to Start > Settings > Windows Update, then select Check for updates. A display resolution of 1080p or greater. Latest version of Auto Super Resolution Package. Game requirements Auto SR is supported in most games that run on: DirectX 11 or DirectX 12 Emulated x64 or Arm64 native platforms."

  • @alyessamaddox7022

    @alyessamaddox7022

    22 күн бұрын

    Not in its current form, at least, but I expect to see something like it show up on newer hardware

  • @carimpest
    @carimpest24 күн бұрын

    this guy is the professor of PC gaming

  • @XZ-III

    @XZ-III

    23 күн бұрын

    Kinda a crap one but er yeah

  • @alyessamaddox7022
    @alyessamaddox702222 күн бұрын

    I could see there being some issues doing this with a dedicated GPU--if only because the NPU and GPU aren't going to be on the same SoC then, and transmitting the data across the PCIe connection might add more latency? But we'll have to see. Might give GPUs a reason to finally implement PCIe 5 😅

  • @MaKTaiL
    @MaKTaiL16 күн бұрын

    Lossless Scaling LS1 is much better.

  • @danivideo
    @danivideo23 күн бұрын

    Could you test with metal gear solid 3 from steam using auto SR? I'm curious if this does the job that Konami didn't do in the master collection.

  • @Tsunamisurfer29
    @Tsunamisurfer2923 күн бұрын

    No HDR and limited to DX11 and DX12 and limited to snapdragon elite at the moment. Curious why it’s limited to Copilot+ only

  • @alyessamaddox7022

    @alyessamaddox7022

    22 күн бұрын

    It needs the (relatively) powerful NPU that's in the Snapdragon X chips (although it also works with the Plus chips). And I don't know if it's fully, truly exclusive to DirectX 11 and 12? It... Kinda works on a couple of DirectX 9 games I've tried?

  • @MaKTaiL

    @MaKTaiL

    16 күн бұрын

    ​@@alyessamaddox7022Amy recent GPU is more powerful than that MPU.

  • @predabot__6778
    @predabot__677822 күн бұрын

    Something I'm wondering, is: will AutoSR be available for other types of Neural Processing Units? Can the software be run on other NPU's, such as those on Intel and AMD APU's? Both AMD and Intel have fairly big upgrades to their NPU's in their latest chips. (AMD Ryzen AI for their Laptops of course -- and I *do* see Microsoft as one of their partners for these new NPU's, so I imagine it must be in the works)

  • @gulraizkhan3881
    @gulraizkhan388124 күн бұрын

    Hi Everyone !

  • @taliesinsilvercrow9736

    @taliesinsilvercrow9736

    24 күн бұрын

    hi

  • @brandofriva
    @brandofriva24 күн бұрын

    Unless I misunderstood parts of this discussion I see no information on Auto SR on X86 platforms (they have openly stated support only for windows on ARM Co Pilot PC’s). Am I mistaken?

  • @alyessamaddox7022

    @alyessamaddox7022

    22 күн бұрын

    For now, Microsoft has said this is only on Snapdragon X chips, but that's in line with their messaging on Co-pilot + features in general. It's likely, if not guaranteed, that we'll get support after newer hardware launches.

  • @predabot__6778

    @predabot__6778

    22 күн бұрын

    Yeah, I wanna' know that too! Looking at AMD's website for their new Ryzen AI laptop-chips, it lists Microsoft as a partner, so if it's not coming to other platforms, than Snapdragon, then that's rather strange.

  • @brandofriva

    @brandofriva

    22 күн бұрын

    I’d love to see support for existing CPU’s/GPUs. Just thinking of the Legion Go which has quite a high native resolution where this might be a great way to add more synthetic detail for relatively cheap.

  • @PreparedDeath
    @PreparedDeath24 күн бұрын

    Should come in handy for the Xbox Handheld…

  • @jsr734
    @jsr73424 күн бұрын

    I only want to upscale N64 and Ps2 to 4k.

  • @yerald_a

    @yerald_a

    24 күн бұрын

    You shouldn’t need to upscale. Any modern computer can play an N64 or PS2 at 4k pretty trivially. Heck, I think my Steam Deck might be able to output 4k for an N64 game and maintain 60fps.

  • @jsr734

    @jsr734

    24 күн бұрын

    @@yerald_a I meant, from a real console, not an emulator.

  • @turrican4d599
    @turrican4d59924 күн бұрын

    AI upscaling ruined Aliens and The Abyss

  • @johnd.1618
    @johnd.161818 күн бұрын

    Isn't MS upscaling techs based on AMD's FSR 2.x? And AMD already offers the option to enable FSR 2.x in all games through their driver. So MS's upscaling tech looks more and more like FSR 2.x with extra code to use the NPU for better results. We might be looking at a future FSR version where an NPU is used for better image quality.

  • @Stef3m

    @Stef3m

    13 күн бұрын

    It's clearly not

  • @fnunez
    @fnunez24 күн бұрын

    The real question is, if all the transistors that went into the NPU had gone into the GPU instead, would you have gotten the same results? I can't help thinking that NPUs are a solution looking for a problem. OpenCL exists precisely to abstract this stuff away.

  • @mojojojo6292

    @mojojojo6292

    24 күн бұрын

    Unlikely, dedicated hardware units always beat the crap out of more general units when used for the specific tasks they were designed for. We see it with DLSS compared to FSR or XESS as well. Not only is the image better but the performance is also better.

  • @alyessamaddox7022

    @alyessamaddox7022

    22 күн бұрын

    There's more to designing GPUs and chips than throwing more transistors into things

  • @brando3342
    @brando334222 күн бұрын

    You know what is even MORE impressive? Good performance at native res... you know, the settings that don't introduce more image stability problems.

  • @mikiswordbreaker4805
    @mikiswordbreaker480523 күн бұрын

    So now..we have hardware base upscaling by Nvidia, software based upscaling by AMD, and now upcoming A.I based upscaling by Microsoft.. interesting..

  • @RevivedSaiyan
    @RevivedSaiyan23 күн бұрын

    What happened to condemned 2 bloodshot, and quake 4. Is Microsoft not updating them for a reason? If older games work, what could be wrong with those two games?

  • @Seraph984
    @Seraph98422 күн бұрын

    Mah...fare una versione con batteria decente e ricarica "fast" da almeno 100kw...l'avrei fatta

  • @593bi
    @593bi24 күн бұрын

    Can xbox use this auto SR to improve the backward compatibility? Sorry about my bad english :)

  • @विचित्रलड़का

    @विचित्रलड़का

    24 күн бұрын

    If microsoft wants to. They have not added it to xbox yet.

  • @hrzn202
    @hrzn20223 күн бұрын

    Will normal Windows users get AutoSR as an update? Or is Microsoft going to hoard the tech for select users only??

  • @lena8028

    @lena8028

    22 күн бұрын

    Only ARM Snapdragon devices with NPU :(

  • @GhostLinx
    @GhostLinx23 күн бұрын

    Lossless scaling is available and it wasn't compared or mentioned once 🤦

  • @kieran.grant_

    @kieran.grant_

    17 күн бұрын

    12:42

  • @kieran.grant_

    @kieran.grant_

    17 күн бұрын

    14:34

  • @GHX5777
    @GHX577724 күн бұрын

    makes my deck hard

  • @seanmcbay

    @seanmcbay

    24 күн бұрын

    Shut up.

  • @mashk
    @mashk23 күн бұрын

    So I need a compatible cpu in order to run this? Meh.

  • @cloudycolacorp
    @cloudycolacorp24 күн бұрын

    Shame it needs one of those snapdragon processors and microsoft potentially recording everything that you do to get this lol

  • @Atonam_real
    @Atonam_real24 күн бұрын

    Don’t Microsoft already have an in-house upscaler, the one they put in their Xbox consoles.

  • @od1sseas663

    @od1sseas663

    24 күн бұрын

    No

  • @Atonam_real

    @Atonam_real

    24 күн бұрын

    @@od1sseas663 I am curious then what was the upscaling thing they were talking about since the Xbox one s?

  • @wizzenberry

    @wizzenberry

    24 күн бұрын

    no, sony will be for the ps5 pro and the ps4 pro did ages ago

  • @Atonam_real

    @Atonam_real

    24 күн бұрын

    @@wizzenberry then what the hell came with the Xbox one S?

  • @iPods_

    @iPods_

    24 күн бұрын

    You're confusing scaling & upscaling

  • @RmnGnzlz
    @RmnGnzlz24 күн бұрын

    All I care is when it comes to this new tech is frame times and input delay, all these new stuff makes the games play worse to look better, that is insane to me.

  • @NYX1406
    @NYX140624 күн бұрын

    its possible to use now? if not, when its gonna launch for everyone?

  • @Zetchzie

    @Zetchzie

    24 күн бұрын

    I think you need a cpu with AI capabilities to use it. My Ryzen 5600X wont be able to use it since it has no NPUs

  • @NYX1406

    @NYX1406

    24 күн бұрын

    @@Zetchzie thanks , after doing the comment i've searched about it and discovered that you need a ARM cpu for use it or like you've said a CPU that have AI NPUs. i thought that it was avaible for every type o PC but unfortunately not

  • @mr_droide

    @mr_droide

    24 күн бұрын

    @@NYX1406 Should be possible on x86 chips with NPU.

  • @TTOOS
    @TTOOS23 күн бұрын

    Haha been saying you people been getting scammed for years now!!!

  • @terrencesimmons4491
    @terrencesimmons449124 күн бұрын

    First !!

  • @mikeuk666

    @mikeuk666

    24 күн бұрын

    Nope

  • @bobhawkins9598
    @bobhawkins959824 күн бұрын

    Why don't you zoom in 1000% like you do for PS games

  • @davidandrew6855

    @davidandrew6855

    23 күн бұрын

    Bob, bobby, bobina.. ease up nobody plays favorites here. Well, expect for those that make a plastic box their profile picture🤦‍♂

  • @niamhrz
    @niamhrz24 күн бұрын

    They should backport this to their old xbox consoles

  • @विचित्रलड़का

    @विचित्रलड़का

    24 күн бұрын

    No. The next gen will come with an NPU(amd is alreading releasing one).

  • @B_Machine

    @B_Machine

    22 күн бұрын

    It requires an npu for the way they're making it work.

  • @niamhrz

    @niamhrz

    22 күн бұрын

    @@B_Machine so change that

  • @MirelRC
    @MirelRC24 күн бұрын

    To me this looks like FSR 1.0

  • @citizen3000
    @citizen300024 күн бұрын

    Why is the title a question? Why are you asking me? How would I know? Shouldn’t the title of a video tell me something?

  • @AjayBlanco

    @AjayBlanco

    24 күн бұрын

    Why are you asking me about the title? What do you think?

  • @citizen3000

    @citizen3000

    24 күн бұрын

    @@AjayBlanco This will shock you, but the channel holder can read these comments.

  • @SimonBuchanNz

    @SimonBuchanNz

    24 күн бұрын

    There's a long standing rule of thumb that any headline that's a question can be answered with "no" - seems like this is an exception!

  • @citizen3000

    @citizen3000

    24 күн бұрын

    @@SimonBuchanNz I’m just sick of clickbait titles that abuse the English language.

  • @AjayBlanco

    @AjayBlanco

    24 күн бұрын

    @@citizen3000 Why are you writing this? What is the point of it?

  • @chrisrichfield8906
    @chrisrichfield890624 күн бұрын

    Input lag? No thanks.

  • @SUPERFunStick
    @SUPERFunStick24 күн бұрын

    Why do you always go to control by default when comparing graphics? Not only control, but specifically the dull office interiors with cream colored floors and ceilings and really only green grey white and almost black colors. I can think of ten prettier looking games than control to measure visual features with like Jedi survivor or Avatar or robo cop or Doom 16 or eternal or tears of the kingdom even idk pick anything newer than 2016 and control's interior office space. Something with a view like a blue sky and water and green trees and houses. In not biased against control but I have tried to play it and like the newer prey game, I was forced to stop playing because every time I tried, about 30 minutes in, those 2 games give me a migraine and I don't know why. I would've enjoyed them greatly but I can't even look at them. Anyways, I'm not against the game but for graphical comparisons or developer features it's a pretty bland looking game compared to most games from 2018 to today. Is it something to do with the engine? Is it running on unreal? And with it's age, wouldn't that be 4?

  • @dmytrosoboliev935

    @dmytrosoboliev935

    24 күн бұрын

    Jedi survivor with it's UE4!stutters and somehow blurry 900p image even when you play at 1440p or higher isn't the best example of good visuals :)

  • @louisnip

    @louisnip

    24 күн бұрын

    I think it is chromatic aberration and motion blur that give you headache. Try disable it and see if it works. Control does not use unreal engine. I think the reason they use it for the benchmark is because it is more visually pronouncing than other games with hdr and ray tracing. Tho I do agree they should use other games for more sample.

  • @SimonBuchanNz

    @SimonBuchanNz

    24 күн бұрын

    Control is still the standard for a really clean sharp resolve with ray traced visuals, and gives a decent mix of environments in the first hour chuck of the game, making it easy to benchmark. There's also the aspect that you generally do want to stick with the same titles across different implementations to give a more apples to apples comparison, so you'd get the same question with any game (headaches excepted!)

  • @Dbentzjr
    @Dbentzjr24 күн бұрын

    Microsoft needs to focus on the OS and ONLY the OS. Let other companies focus on special areas like cpu, and gpu, as long as Windows can properly allow open channels for communication between the devices and networks. Windows is just bad when it comes to balancing all the things. I am ALWAYS having issues with HDR, or getting Dolby Atmos to stay as I set it. I do not appreciate having to keep setting my preferences over and over and over again within the OS. This is where Microsoft keeps dropping the ball. The audio and graphics should be offloaded to the hardware devices and their corresponding software. Maintaining this balance across all platforms and builds is the real struggle. The hardware device apis and the os need crystal clear communication. High quality graphics scalers I believe should be built into gpu control panels rather than injected with post processing into games. Things are as they are because the way forward flows like a river into the ocean, showing the way. Thank God for Lossless Scaling, and just imagine a small and affordable Mclassic type of device with that kind of power... or a soc on our gpus with the same high quality features... I have been waiting YEARS for nvidia to get some form of anti lag frame insertion and proper hq upscaing to make old blurry games come back to life. Still hopeful, but no longer holding my breath about it. All of these companies compete for money, not to make consumers happy. If a bunch of smart people with influence got together to have a study about what people want in a pc across the board, we could have an incredible future with new hardware, new feature sets, and new ways of getting stuff done with style. We could have a technological epoch if we could stop allowing advertisements and commercials to interfere with our thinking and destroy our ideas and creativity.

  • @le4-677
    @le4-67724 күн бұрын

    Here before the angry ponies 🤣🤣

  • @RandomGamingMoments925

    @RandomGamingMoments925

    24 күн бұрын

    Sounds like you're the one actually crying here m8

  • @WinterGK

    @WinterGK

    24 күн бұрын

    All 'My little pony, games...suck. There I said it.

  • @AthleticHobo-br4qh

    @AthleticHobo-br4qh

    24 күн бұрын

    Ahh it's funny sitting here on the sidelines watching console gamers bicker back and forth. Both are platforms are good products!

  • @विचित्रलड़का
    @विचित्रलड़का24 күн бұрын

    Weird it came first to PC than xbox. Gamepass is also cheaper on PC than xbox now. Is Microsoft hinting at something?

  • @TheGohthecrow
    @TheGohthecrow24 күн бұрын

    Can't believe they're still working from home. No wonder they got so lazy

  • @davidandrew6855

    @davidandrew6855

    23 күн бұрын

    Exactly how are they lazy? Of all the channels I routinely watch, DF has the most content output and of good quality. Additionally if you can run a business virtually and dispense with the spending of money on superfluous office space, you save quite a bit of money.

  • @juanjosealmanzar6330
    @juanjosealmanzar633024 күн бұрын

    Gaming stopped being cool a long, long time ago. Now it is about selling you graphics

  • @jarde1989

    @jarde1989

    24 күн бұрын

    Gaming is less about selling you graphics than its ever been buddy All people talked about in the PS2/PS3 generations were graphics Minecraft, Palworld, Fortnight and many others are proof of this

  • @premoboy

    @premoboy

    24 күн бұрын

    Gameing has only just become “cool” my guy. What are you too young to remember people getting bullied for playing video games? As for graphics there are hundreds and thousands of great games that look like NES PS1 PS2 style games. Graphics are less relevant than ever.

  • @DavidCowie2022

    @DavidCowie2022

    24 күн бұрын

    Remember when systems were automatically better when they had more bits in them? 16 bit! 32 bit! 64 bit, bitches!

  • @eternalreturnal

    @eternalreturnal

    24 күн бұрын

    Bro, this is the DF channel. They're almost exclusively dedicated to graphics.

  • @marcus3445

    @marcus3445

    24 күн бұрын

    Interesting perspective, because data shows that graphics was never been so unimportant than now. I remember in the PS2/PS3 and even in PS4 era, graphics are the biggest selling point in a game, especially in the ps3/360 era. Today is a different story, just look at the best-selling games of the last 3 years. But this is a graphics dedicated channel, so they only will talk about graphics 🙄.