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Metroid Prime Remastered Vs. Unreal Engine 4 Graphics Comparison
Let us compare the graphics of Metroid Prime Remastered on Nintendo Switch to an Unreal Engine 4 fan-made version of the game.
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• [UE4] Metroid Prime - ...
#metroidprimeremastered #nintendoswitch #unrealengine
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Unreal Engine fan versions are always a nice thought experiment, but I find it that they tend to look far too realistic and lose the touch of art direction that makes the original games stand out. A good example as to what I mean are the explosive plants at 1:45. Both in the GCN/Wii originals and the Remastered, the light surrounding them is subtle, drawing your attention without demanding it, while the UE4 version is too aggressive, making the tree surrounding it much darker essentially demanding you pay attention to that sac. This kind of aggressive lighting can (and probably should) be used as environmental clues to force the player to interact or pay attention to something integral to the gameplay mechanics as an invisible tutorial. While those sacs do play a part in combat, they are very limited in usefulness since they are only found in the starting area, and are not even necessary for the narrative or understanding of the plot, thus such aggressive highlight is unnecessary. Another issue to point out is the arm canon's reflective surface. In the official releases, the arm canon feels rather dull in its textures without much flair, while the UE4 version is full of scratches and reflective surfaces. The UE4 looks more impressive, but from a gameplay standpoint it is very distracting. Highlights and reflections tend to draw your attention to what is being highlighted, but the canon is the one thing that SHOULDN'T be doing so. Your focus should be on the environmental clues and enemies in front of you, not on the canon that you're using to shoot at them. When it comes to gaming, art direction trumps realism, especially when realism doesn't serve a gameplay purpose. UE4 versions are nice thought experiments, and definitely look GORGEOUS, but art direction isn't just about making your game stand out visually, it's also about serving the gameplay.
@LXIVGOLD
Жыл бұрын
Nothing but the facts.💯
@HaasSpitta
Жыл бұрын
I absolutely agree. Metroid prime 1 art direction is one of the best video game history, and the new remaster serves it well
@Cri_Jackal
Жыл бұрын
The arm cannon being so shiny and scratched up also contradicts with the lore of Samus's suit, excessively realistic elements like that make it look like a man made object, forged from steel or something, when in reality it's a construct of sorts that Samus can materialize and dematerialize at will, why would it have scratches if it's regularly taken apart and put back together at the molecular level? Why would it look like man made metal if it was created by an advanced alien race with access to technology and materials we could only dream of?
@TwilightWolf032
Жыл бұрын
@@Cri_Jackal I hadn't even thought about that, but that's true. The Ancient Chozo Power Suit is somehow embedded to Samus' very own being, and probably repairs any damage it sustains by itself, like her ship does in Echoes and Corruption, both ships being made from Chozo technology. The suit is so embedded to Samus, when she became infected with the X-Parasite, the GF had to remove the suit surgically to be able to make it vulnerable enough to inject the vaccine inside her body. Plus, the X-Parasites could multiply the number of suits because of how it's embedded in the user's body, it becomes part of the wearer. Metroid uses a lot of visual story telling, the scratches on the arm canon tell a different story from the actual lore. Good job catching on to that.
@worstusername22
Жыл бұрын
Incredible perspective, makes sense! Awesomo
If I had to describe the difference personally, the UE4 version looks more like something meant to be watched while the official remaster looks like something meant to be _played._
@kalasatwater2224
Жыл бұрын
The best description.
@tek3576
Жыл бұрын
Nah... the right is what the game would look like if Nintendo hardware wasn't generations behind
@ganondorf1789
Жыл бұрын
@@tek3576 nope
@darcidious99
Жыл бұрын
@@ganondorf1789 I mean he's completely right, like the remaster looks stupid good but it could look much better if Nintendo wasn't so behind on hardware. That being said, I don't really care for how realistic the one on the left feels so I do agree that the switch version would probably feel better to actually play. It has a great blend of realistic environments but with more "simple" textures that make it clearly video game-y
@NickVS
Жыл бұрын
@@darcidious99 one on the left is the switch version
The more I look at it, the more the unreal engine version looks like an uncanny AI upscale. Like so hyper realistic it looks unnatural
@RealJeffTidwell
Жыл бұрын
Yup
@mekudu-man3804
Жыл бұрын
or you could say...unreal
@masterhind2036
Жыл бұрын
@@mekudu-man3804 Ba dum tiss
@mattarificwolflink9280
Жыл бұрын
Yeah that tends to happen with fan made unreal engine remakes of old games such as the unreal engine mario sunshine and ocarina of time the unreal engine doesn’t capture the originals charm it’s too realistic
@kahp1072
Жыл бұрын
No offense to the fans that put times on these but absolute hate how these Nintendo games look on UE. They look like a generic realistic game that loose all the visual identity.
I tore through the game in like three sessions like an addict. Gosh, it is so pretty. I hope that Prime 2 and 3 get one as well.
@gadrielvanorion9872
Жыл бұрын
dear christ imagine prime 2 with the ING imagine those look like actual ink now alot smoother less edges i would love to see that
@DropkickNation
Жыл бұрын
@@gadrielvanorion9872 😮💨🤤
@Mitch11116
Жыл бұрын
I hope so it’s not likely though, I’m sure they still be released just an HD version.
@bodacious117
Жыл бұрын
@@Mitch11116 they’ll release an hd version but most likely not a remastered version
@gadrielvanorion9872
Жыл бұрын
@@Mitch11116 if prime 1 sells good then it would be a good idea for them to do the same for prime 2 AT LEAST and as we saw you can use the pointer wii controlls for prime 1 so prime 3 is not impossible HOWEVER it depends if we get a new console soon and if said console is pretty much just a next gen switch which IF it is would mean its going to happen if not well fk
If someone showed me the footage of prime remastered without I knowing that it is running in Switch I would think that this is also a Unreal Engine fan-made version. Looking to Tallon Overworld I always remember when I finished the game and unlocked the fusion suit. I would love that we had the possibility to unlock Dread suit in this modern version.
@Rundas045
Жыл бұрын
Dude that would be amazing. Metroid Suit emerging out of the Omega Pirate would be freaking sick
@JustinMAuraWielder
Жыл бұрын
I could see an unlockable Dread Suit for Prime Remastered. There could be several unlock conditions. 1. Beat the game. 2. Scan a Metroid series amiibo. 3. Have Metroid Dread save data. Doing 2 or 3 will let you unlock it early, but if you don't, you still have the method to unlock it via gameplay.
@deangel9128
Жыл бұрын
That's exactly what happened to me. I never saw the direct or announcement, so I hopped into a Livestream that was playing it, and I thought it was a fan remake for about 5 minutes before my mind was blown after seeing the official announcement 😂
The Unreal Engine 4 version looks amazing, but the Switch Remastered version is running on a mobile SoC that has an Nvidia Maxwell (not Pascal) 256-core GPU. The SoC is now 8 years old. When it was released, it was not high-end compared to most GPUs of the day, but now, the chip on the Switch is absolutely ancient. They did an amazing job on the Switch Remaster.2
@cpt.zangscarlet1898
Жыл бұрын
The Remaster looks and plays amazing, but I still can't help but shake my head at the fact that it's only 900p resolution, docked, in friggin 2023.
@NuiYabuko
Жыл бұрын
@@cpt.zangscarlet1898 The year has nothing to do with anything.
@9a3eedi
Жыл бұрын
@@cpt.zangscarlet1898 900p and 60fps is actually quite amazing for the switch, that's not even considering the visual quality of the game. Usually in switch games, it's either 900p and 30fps, or 720p (or below) and 60fps. You're really getting the best of what the switch (mobile hardware from 2017) can do with this game.
@MrMorotep
Жыл бұрын
Switch Is Maxwell v2 not Pascal and It was one of the most advanced mobile GPU in the market in 2017. Dammi, Switch Is 6 years old and people still don't understand the system.
@9a3eedi
Жыл бұрын
@@MrMorotep it was still 1 or 2 years old by the time the switch came out though and I believe there were better SoCs by Nvidia at the time
The fact these are even comparable is amazing in and of itself
@gadrielvanorion9872
Жыл бұрын
and that THAT is also on the switch
@Las_cacas
Жыл бұрын
100%
@audie-cashstack-uk4881
Жыл бұрын
theres nothing special about unreal 4 its just a engine what people creat regardless of the tools etc is what matters
@Swifterz
Жыл бұрын
They are?
Unreal Engine 4 shoots for fidelity and detail, uneven, while Remaster is more concerned with composition and continuity. Thanks!
@LXIVGOLD
Жыл бұрын
Spot on!
I think the remaster looks better tbh, it stays truer to the original vision whilst just enhancing everything. It looks how I think prime looks in my head. It is amazing
I think I prefer how they did the helmet in unreal. The shading on the visible parts and the view bobbing are very pleasing
The "drama dial" is turned way up in the UE4 version. Way higher contrast, saturation, and sense of scale (there seems to be some wide angle lens distortion, which is really cool). Plus higher fidelity lighting and reflection from the rain. Might be a bit too dark, imo. But that's an easy fix. Bring the shadows up a bit and you're good. Obviously the UE4 version looks way better. But is it as visually intelligible? Would need to play it.
Never liked these unreal engine mock-ups. They look impressive, sure, but they always are all graphics no art direction. They look bland and same-ish between themselves (the oot one comes to mind). Interesting exercise and neat too look at for a second, but i really wouldn't like to play any of them over an official one with great art direction.
@FoxySpartan117
Жыл бұрын
The Ocarina of Time one that guy does has a decent Zelda style.
@olsonbryce777
Жыл бұрын
@@FoxySpartan117 he's improved a lot over the years. His early vids were icky
@monarchsub8884
Жыл бұрын
@@olsonbryce777 still r
So I won't say the Switch version looks as realistic as the fan version - it simply doesn't (although I kind'a prefer it's softer almost clay-like quality to the heavily saturated UE version). What I WILL say, is that several times when the video switched to a side by side, it took me half a second to figure out which was which. And that says something. The fact that the switch can run a game that looks this good, at a rock solid 60FPS, is simply witchcraft. Retro is a dev team of wizards, that's the only explanation.
This game is a technical showpiece for the switch! It's stunning and I'm loving it!
The fact that the UE4 version was made by fans is insane for itself. Imagine what Retro can do with the same engine(or UE5) if they decide to use it for the upcoming MP4.Of course Nintendo needs a new stronger console for this to happen. The remaster version is great(for switch's hardware), but I think that this studio with the right engine and hardware can create masterpieces!
@youtubeshadowbannedme
Жыл бұрын
Nintendo would need a console that rivals or even surpasses the Steam Deck
The unreal engine version seems a bit brighter and more detailed in the scenery and doors. But remaster gives a lot more physics details like the water, lava and effects on the arm canon and visor. But the question is what would the file size be for the UR engine? Would it fit on a cartridge?
@LiamNajor
Жыл бұрын
It would...and would probably end up looking far worse (while performing worse at lower resolution and fidelity) due to unreals poor downward scaling.
The UE4 one is so dark... And it's even tough to make out what's happening at times. Retro did an amazing job on the Switch version!
One thing missing from the remastered switch version is lighting effects on walls when shooting your arm cannon. The game looks incredible and I’m not complaining, but this is a pretty big deal in my opinion.
@AndresRestart
Жыл бұрын
I agree, I noticed almost immediately. I actually would use the light from my beam weapons to see in some dark areas. Although the remaster seems to do a better job at overall visibility even in darker areas from what I have seen so far.
@pneuma7183
Жыл бұрын
@@AndresRestart I hope they can patch it in one day… unless it was something they decided to forego to allow the game to run so well.
@LiamNajor
Жыл бұрын
I think it had more to do with the baked lighting. It doesn't usually play nice with vertex lighting effects. The verteces would be lit flat with no interaction from the baked light without heavy performance expense.
@pneuma7183
Жыл бұрын
@@LiamNajor I have no clue what you just said but it sounds about right to me lol!
Hey, how do you get a copy with the unreal graphics enhancement?
@why8308
Жыл бұрын
It’s a fan demo
Man, I was playing this game, and is night and day compared to the original. I looks so good, specially considering that runs at 60fps. Comparing to the Unreal, I think the switch looks better, It looks more clean, the unreal is to "shine", I mean, it looks beautiful, but the switch version looks more faithful to the original game.
one thing I noticed is that the half pipe in the unreal version is missing the patterns that should be present in chozo architecture. It instead opted for a more cracked and damaged ground which you would expect for ruins. However this push for realism meant the worldbuilding and unique identity was lost along the way. Unreal also has much harsher shadows.
The Switch remaster is awesome... for a Switch game. Because, even though it's a newly released game (a remaster!) it's impossible not to realize how ironically it already looks old (I mean in visual terms). The game has no reflexes, has no specular light, several polygons do not have soft edges in places where it should be, some enemies just fade away after dead, and the list goes on... I mean, it's nice to play this new version on the go, and they made a amazing job for a portable game. But at the moment that you start to play in your TV, it's clear how old this game already is. Of course, this version is better than nothing, but I can't stop imagining how amazing it would be to play this game, full of blasters, beams and lasers if it had ray tracing. Maybe 15 years from now...
It's not that far off only major differences is there is more actual grass in the Unreal Engine 4 version and more lighting reflection on Samus arm cannon
The RETRO Remaster is proper. The UE4 fan work looks shiny and cool but is too jarring because of the differences you mentioned.
I mean, well, who cares if one of these looks better than the other, right? They both look sexy as hell!
prime remaster being so good that it honestly is either as good or slighly less as good as the unreal engine stuff shows how good it rly is some elements are worse, some are as good and SOME are actually better grass and other stuff could honestly look a lil better but i think in general the actual remaster doesnt overload the eyes as much
I can recall back in the day some retro leaks (or was it datamined files?) that implied that Metroid prime was made on a modified unreal engine. This comparison just reminded me of that curiosity.
So glad they pay attention to the fans. Thanks Retro/Nintendo. 2 copies please!
The added nuanced effects in remastered speak to the importance of talented design artists. UE is like a shiny new skin, but whipped up real quick by comparison.
@TwilightWolf032
Жыл бұрын
Visibility and clarity are crucial to a game like Metroid Prime. Unreal Engine has a much more realistic lighting engine, but that causes many parts of the scenario to look too dark for clarity. Art direction is all about making the visual service the gameplay.
i do prefer the hand canon from the switch remake more but they did a fantastic job for the unreal engine version
I've always enjoyed seeing old Nintendo games getting Unreal Engine upscales just for the fun of it, but this really demonstrates why I don't think they would actually make good games. Along with why I believe that despite the "more realistic" graphics, they are actually less realistic than the normal art style (of this game, at least.) 3:42 is a good place to pause and see what I mean by this. In the Unreal Engine, the mushroom complete sticks out. It's clearly distinguished from its surroundings to the point that you would have to be blind to not see it while looking around the area. In Metroid Prime Remaster, the mushrooms stick out if you're giving full attention, but if you're looking around, they could be easily missed due to the fact they somewhat blend in with the surroundings. Which, ironically, is actually more realistic than the quote on quote "hyper realistic" graphics of Unreal. When you're outside in nature, there are things constantly not being seen even though they're right in front of your eyes. Even a mushroom that big in real life would probably be missed by most people because of the way it would sort of just fit into the environment. Not everything in life looks super clear and sticks out to you. Sometimes, you have to be paying really close attention to even spot something. Which is why i've always preferred the regular "less realistic" graphics of games compared to these UE upscales, even if I enjoy seeing the results just to see them.
The video was awesome, but the bitrate is too low to see the fine details. Next time pump that setting up so all the crispy details are visible for comparison!
This is the exact demo I was thinking about too when I played
The remaster looks a lot more cohesive to me. I feel like having a ton of detail is nice but it can sometimes detract a bit from the ability to parse what you're actually looking at and embed environments into your brain esepcially in a game like this that requires a ton of backtracking.
@NuiYabuko
Жыл бұрын
Yeah, it seems people forget that less is more when they do those UE versions.
Awsome video. I hope you make a another one
Remastered was absolutely stunning. I was blown away when I first got to the Tallon Overworld.
Frist time ive seen an UE version, very cool, but I really don't see the point in comparisons between a fan-made vertical slice running in UE or as an executable vs a game release.
Thanks for doing this - I think the big thing about the UE4 version that always bothered me is it is almost too heavily processed, too contrasty, too flashy. The remaster makes me do double takes because it is so close to the look of the original but when you pull it up there are clear and marked improvements. I think if there were ever a patch for 4K and ray tracing, I would want the changes to the remaster to be more subtle than the UE4 version.
I think Metroid Prime 4 is going to be "Switch Pro" release title next year around March-May window. I just really hope, until then, we do get 2 and 3 that gets the same level of remaster treatment.
I love how smooth it runs no lag even in portable mode
The difference ue4 vs remaster are similar remaster vs gc/trilogy ... The point is, how good is the original/ trilogy version???
0:16 I hear "50 years ago."
Do you know all types of beam wepons will light up the area in original GameCube version but not on remastered version on switch its like that Far cry fire spread Old games has physics but new games just has graphic up to date no physics at all
Wow very cool to see them side by side and seeing how each one has its visual strengths. I love the fog and fidelity of the Unreal version but that arm canons texture is pretty distracting.
The unreal one have nice fundamentals but lack of visual commitment. I think when you make textures with such high lvl of shaperning mixed to the stylized look of the beam canon, we get a weird visual incoherence. I think the unreal project is a really cool project testing graphic boundaries and visual fidelity but lack art direction to really tie everything together. Sometimes a lower ress texture , simplification and exaggeration on specific elements game leverage the whole visual identity. A hard part of visual design is to step back and make decisions on what to include and what to cut to everything ties together in a better way
The only thing that bugs me I'd the doors on the remaster version. They don't feel like the prime art style of door anymore
@luis-sophus-8227
Жыл бұрын
What does bugs me is that some animations still feel old and thus very ugly in mid of all the graphical beauty. Besides that the remaster is so perfect
UE4 looks like its playing a mod of Doom instead of Metroid
why is the bitrate so fuzzy, at 1080p this looks more like 720
I do like all the extra grass in the fanmade one, honestly. The little flowers are pretty.
Late to the party on the re-master but blown away by how good it is.
It's crazy the effort and time some of these fans will put into some of these creations.
Now imagine what they could have done if they just went for 30FPS. I am glad they didn't though. Running at 60 FPS has always been the technical goal for Metroid games.
Im surprised they used the same engine they used for the original and make it look this good obviously its no unreal engine but it’s still gorgeous and probably one of the best looking switch games i cant wait to see if they Will remaster metroid prime 2 and 3
I really like the ue, I see everyone saying it isn't as good because it's too detailed, but it's a remaster. Given the choice tho, I'd still prefer to play the gc version over ue and switch because it's still the best version
So the Unreal Engine version was done years earlier, before Nintendo even thought about remastering their own games. And this still impresses me, how good the UE version looks in comparison. The Unreal Engine is now used for so many franchises, it should be obvious why.
I love how EU4 looks like, wow!!! I am blown away, so realistic, that’s how games should look like.
They both look great. If I had to pick one it would be UE4.
@netweed09
Жыл бұрын
👍💯
There are mainly just some visual effects UE4 is producing that are superior to the Switch remaster keep in mind an UE4 game ported to Switch can still look and preform better on more powerful hardware. I’m pretty sure Retro Studios already has an updated version of their engine in beta that they’ll use for all their Switch 2 releases
@C--A
9 ай бұрын
Retro Studios use their own excellent in house R.U.D.E Engine. It's on par with Naughty Dog, Rockstar game engines. Unreal Engine 5 is good but it's very complicated and currently hard to get the best out of it for 3rd party developers.
Looks like there’s a couple of pros and cons to the remastered: I feel it prioritizes performance and stylization rather than over the top graphics. As he mentioned, the UE4 version suffered a little bit on performance. I feel the remastered took a set of tools and found a manageable way to enhance what was previously there.
I think the UE4 version has better grass but I don’t think it’s an accurate representation of the original game like the remaster is.
The only things I have against the remaster is the redesign of the doors and the lack of the Fusion Suit being unlockable.
From the title I thought that this video was gonna be negative towards the remaster but I’m glad to see that this was meant to be a positive comparison
The Unreal Engine version makes me wish that Metroid wasn't a Nintendo exclusive and we could run with it with such details on a pc / more powerful hardware tbh.
I can only imagine if Nintendo had a powerful system but the remake looks amazing
The remaster made sure the hud information was opaque. In Unreal Engine the energy information disappeared when looking at Tallon Overworld’s sky. 2:02
It does look pretty darn good. If the switch was more powerful, the game would likely use Unreal Engine 4, that would've been just AWESOME but powerful hardware is just not part of Nintendo's business model, it never has since the Wii.
Remastered is better than Unreal 4. Both are beautiful, but the perspective and the movement looks better for the native Switch.
Arm cannon placement in prime 4 looks like the UE4 version
The only thing i like about the unreal version is the movement of the arm cannon when samus walks and jumps it just looks more natural to me but nothing major
While i like unreal engine remake / hyperrealism style mods for games, this one really drives home how much incessant visual clutter they really have. Imagine actually playing the unreal engine version on the switch screen itself, with it being tablet sized, you just can't *see* anything.
anyone doing an Unreal type rework are making samus' metal armour really shiny, I can understand why nintendo/retro don't wanna do that. I'm trying to remember which dragon ball game it was but it gave every character "shiny" accents in the artstyle and it just made everyone look plastic, it was overdone and it's possible samus could look like that. the remaster only really gives the amour any shine when there's more of a light source the Unreal version seems to have better overall lighting but the official one has the added realism of all those effects on the visor
well, I'd really like to play this in UE4 after played trough the remaster!!!
Very interesting comparison, ultimately the UE4 version looks imo rather much better, but you'd expect that with basically no processing power limits vs the poor baby little Switch which really has busted out a technical marvel, no question if that remaster were done on even PS4 equivalent hardware it'd look stunning. However you note the details in the remaster version which goes to show how much CPU based nit picking detail they put into the Switch remaster, where as the UE4 demo is purely and only a graphically focused build..
Metroid Prime if they They hired that man
I have a feeling that Metroid Prime 4 graphics are going to be better then the unreal engines graphics. NINTENDO is doing something very special with MP4 and its going to make PS5's graphics look like 32bit graphics!
The UE4 version is a cool concept and project, but it’s waaaayy too busy for a game like this to work. Metroid Prime has hidden stuff all over and while its visuals are nice, it never feels overdone or crowded. The UE4 version is too detailed to point out any key places etc.
The original MP had more detail and while I do like the remaster I think they should work a bit more on certain effects such as enemy debris, explosions and fire which mostly look as if they were gifs stamped on it, just to make them seem more natural to the rest of the game. With that being said, I think all Retro is doing is raising the bar to themselves, the original MP was on itself quite the achievement, reproducing 2D games in 3D properly and successfully is something companies are rarely able to do and the fact that a remaster is able to keep up only means people will be expecting about the same or better quality for future MP games. Given how rich MP2's art direction was, I don't think they'll have it easier, on the contrary they'll have to do their best and beyond. I can't but hope the best for the team behind this project and future Metroid games, because Metroid at this point represents quality over quantity
Technically, UE4 looks very good. But it is not the vision of the creators - Retro Studios - it's only a fan project. 🤷♂
rude (retro universal design engine). É incrível o próprio Jack Matthews, ex retro Studios, e engenheiro chefe responsável pela confecção deste motor, disse que até hoje está engine, possui um poder de script incrível. Imaginem o Metroid Prime 4, sendo feito em uma versão atualizada deste motor.
Honestly for a split second, I could hardly tell the difference between both.
Basically, there's still space left for a 4K Remastered version if Nintendo wants to make another update further down the line. :)
To be quite frank, I've never been a big fan of UE4 games. Most of the games I've seen/played have a plastic feel to them that I really dislike. I actually prefer the look of the Switch Remaster.
It's amazing how close the remake is starting to approach this fantastic fan project. There's things about URE thing that makes it clear you're seeing the environment from cameras you'd never see in the game. That shallow depth of field shot of really good
I think of course the unreal engine looks flawless but the remaster version looks amazing too tbh, maybe one day they'll do a remake in 10 years and could look even better
Imagine if nintendo could just license the Unreal Engine and remake all there classic would have been phenomenal indeed
Unreal feels like each asset was done individually, while remaster is more cohesive
@netweed09
Жыл бұрын
? What? The Unreal 4 version looks totally organic & fluid not sure what you're meaning at all.
I bet retro studio could’ve made it like unreal engine if they could release it on pc or ps5
Maybe it's just me but Metroid Prime remastered almost looks just as good as the unreal engine remake like wow it looks freaking amazing besides the doors which I don't mind how the doors look. I almost thought this remastered was running on the unreal engine 4.
They took a game from 2002 updated it to look like it came from 2012 and were in 2023 I know all about artistic direction I also know when a game still looks like its 10 years old and is called a "remaster" I find it funny they remaster and release something on such dated hardware late in its life and people are like oh yeah!! lol
The weapon bobs to much in the unreal engine version. It’s distracting how frantic it’s moving
way more wet looking surfaces but now I want the unreal engine 5 version
UE looking as soulless and bland as always
Unreal engine 4 graphics would be a standard for Nintendo games if they weren’t held back by an outdated console
The nintendo switch at the psychiatrist's.. Doctor.. In my dream I keep seeing Unreal Engin 4.. I try hard to do it but I can't seem to handle it
It’s the same difference as GameCube vs. Wii.
While UE 4 fan made demos always look pretty they always have this feeling of an unpolished work. Like if its late alpha stage development or early beta. They never look like a game that can be played and I feel that ruins it for the most part.
Looks really good. Can't wait to pick up the physical and play!
UE4 has better textures and lighting...it is simply a generation or two more advanced and in my opinion does look better.....but the switch remaster still looks very good...and for a handheld device the switch stills shines!
Regarding natural locations I think Prime Remastered wins bcs it's way more immersive but for interiors I'd say Unreal
The remaster does look better overall and it's seems more true to the original. Art direction, pace, field of view, etc.