Memory Management in UEFN and Fortnite Creative | Unreal Fest 2023

Ойындар

The ability of players to play games together, on any device is a key pillar of creators’ success in the Fortnite ecosystem. From mobile devices to high-end consoles and PCs, each experience is guaranteed to run everywhere.
This promise of the ecosystem comes at a price: Creators need to make their game fit within the memory budget of all devices Fortnite runs on. In this talk, creators will get first-hand tips on:
- Understanding memory management in Creative and UEFN
- Measuring memory budget
- Streaming strategies to go beyond the limit
- Best practices from the AAA game industry
We’ll also take a glance at the road ahead, revealing incoming improvements and tools we’re currently working on.
If you're interested in learning more on this topic, take a look at the Project Optimization in UEFN presentation here!: • Project Optimization i...
We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand: • Unreal Fest '23 Playlist

Пікірлер: 10

  • @therodex5656
    @therodex56566 күн бұрын

    Thank you very good Video!

  • @eydk556
    @eydk55613 күн бұрын

    What does he mean by fortnite assets? I think he mentioned maps. Does he mean some of the pre-made landscapes to work with or what?

  • @faithfultennysonidama6904
    @faithfultennysonidama69047 ай бұрын

    Am new to unreal engine and am working to create amazing games 😊

  • @wxyz_creates
    @wxyz_creates7 ай бұрын

    I would love to see a little more detail on managing data layers at runtime using sequencer.

  • @sidharthkothari9282
    @sidharthkothari92825 ай бұрын

    Hello any tips on how do we reduce shared assets and some clarity on how the shared assets are being calculated or used in game would help us a lot thanks

  • @Bubblebunz
    @Bubblebunz3 ай бұрын

    Unfortunately World streaming and HLODs dont work for a simple cave game i made. Sucks really bad because it was complete but lags really bad. It was like star wars battlefront

  • @faithfultennysonidama6904
    @faithfultennysonidama69047 ай бұрын

    Can these features be used when building my own game ? Or they only work on UEFN?

  • @KAZEWASENI
    @KAZEWASENI5 ай бұрын

    so why them dont create a solve to the problem a fast solution its make the save device can save the player things in other maps connected to the mother map with a door can load a another map and save the progress that will help to solve the bar probleam

  • @LordLuigi_Rigs
    @LordLuigi_Rigs7 ай бұрын

  • @jeffclark5206
    @jeffclark52067 ай бұрын

    Don't forget about the engine memory leaks that we continuously report, and you never fix or accept pull requests for.

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