MELEE COMBAT in Unity

Learn how to make melee combat in Unity!
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  • @orange1304
    @orange13044 жыл бұрын

    "He gets hurt and he dies. Awesome!" Damn, that's quite awkward out of context.

  • @AbirHasanDipu

    @AbirHasanDipu

    4 жыл бұрын

    Death is awesome. You should try it sometime.

  • @moric4677

    @moric4677

    4 жыл бұрын

    @@AbirHasanDipu as you have tried before

  • @apersonthatsucksatnames1133

    @apersonthatsucksatnames1133

    4 жыл бұрын

    out of context at 18:22

  • @salesman4396

    @salesman4396

    4 жыл бұрын

    @@snekpliskin Police will find out that there are multiple people involved as the word "lets" is used. Run !!

  • @acid3719

    @acid3719

    3 жыл бұрын

    1k th like:)

  • @Danidev
    @Danidev4 жыл бұрын

    Awesome video, and enjoy your holiday break! Looking forward to 2020 Brakcyes! :D

  • @jansasinowski7319

    @jansasinowski7319

    4 жыл бұрын

    What are you doing here dani haha

  • @Lazy4444

    @Lazy4444

    4 жыл бұрын

    You are here because you are going to do a 2D melee combat game...(or you cant do that?)

  • @vuleproduction443

    @vuleproduction443

    4 жыл бұрын

    Y e s

  • @crilein2425

    @crilein2425

    4 жыл бұрын

    Yes brakcyes, eeeh wait... BRAKCYES? 😂

  • @dvxv4016

    @dvxv4016

    4 жыл бұрын

    @@jansasinowski7319 He likes to see Brackeys videos

  • @descar1626
    @descar16264 жыл бұрын

    "so, lets slice up some enemies" *slices himself*

  • @clivegrey8557

    @clivegrey8557

    4 жыл бұрын

    You think Brackeys is trying to send us some type of cryptic message??

  • @ZiRR0

    @ZiRR0

    4 жыл бұрын

    slies?

  • @QS1597

    @QS1597

    4 жыл бұрын

    You are your biggest enemy

  • @FreeD00M

    @FreeD00M

    4 жыл бұрын

    it was the view of the enemy...

  • @descar1626

    @descar1626

    4 жыл бұрын

    @@FreeD00M oh, shit, I'm sorry, you're right

  • @BujGames78
    @BujGames784 жыл бұрын

    This has an issue tough . The overlap circle gets triggered exactly the moment we press attack button , and if we have a longer animation , we will miss all the enemys we want to hit . This happened to me but it can be fixed using Animation Events and simply put all the attack code except the animation trigger in a new public attack function and then call it from the animation at the right time. And then , in our code we just trigger the animation when we press the attack button . A great tutorial tough ! Love it

  • @csdiabo

    @csdiabo

    4 жыл бұрын

    This is actually a really good suggestion, thanks! :D

  • @paulwin9036

    @paulwin9036

    4 жыл бұрын

    You can us IEnumerator

  • @IInathanwhyII

    @IInathanwhyII

    4 жыл бұрын

    how? pls help or show code.

  • @g4ble

    @g4ble

    4 жыл бұрын

    @@paulwin9036 For the timing? I think using Animation Events is easier to set up and use, because you can actually see the animation while setting the event.

  • @silverchariot6321

    @silverchariot6321

    3 жыл бұрын

    you just made my day thank you so much!

  • @AlecAndersonZx
    @AlecAndersonZx4 жыл бұрын

    Wow the timing could not be more perfect I really needed this and all the other tutorials I found were low quality

  • @mattice9083

    @mattice9083

    4 жыл бұрын

    Ikr same. I'm working on a super Smash Bros game and just got working on the combat

  • @winterfallstudios7101

    @winterfallstudios7101

    4 жыл бұрын

    @@mattice9083is it a smash like game or a smash fan game?

  • @mattice9083

    @mattice9083

    4 жыл бұрын

    Meh more 2d fighter more similiar to towerfall but with sword combat and shurikens

  • @DenVosReinaert
    @DenVosReinaert3 жыл бұрын

    The beauty of starting out in Game Development, the awkward struggle to figure out something as simple as this, being frustrated, and then just happening to stumble upon a video like this. This video is great and makes things so much simpler than what I was trying to do, thank you.

  • @spacebrain1944

    @spacebrain1944

    3 жыл бұрын

    Literally same fucking thing *just* happened to me. So funny

  • @shanesawyer3391
    @shanesawyer33912 жыл бұрын

    I’ve watched a lot of KZread videos and series on scripting and Unity. This channel is by far the best, and most effective way to genuinely learn that I’ve come across.

  • @mccheong7288
    @mccheong72884 жыл бұрын

    Hi, there are some in comment ask how to do combo attacks. So just thought to post my reply here (animator side only): There is actually a easy way to do that. In the animator, create an Idle State and your 3 attack States and a Boolean variable. Make each state a transition to Idle on condition the Boolean variable is False. Then also make transitions to link from one attack to another on condition the Boolean variable is True. Therefore as long as the State detect the Boolean is True it will play the sequence of attack. And if it detect a False, it will return to Idle state. However there are many ways on the input implementation side depending on your code. And also how the combo is execute like do the combo execute as long as the button is press 3 time or press on specific time or as long as button is depress. So I left it up to you.

  • @sharif47

    @sharif47

    4 жыл бұрын

    Wouldn't it be better to use an integer instead? That way, you can make sure only one value for attack animation will be valid at a time. Also, how about using a blend tree? (Even though the main purpose of a blend tree is too blend animations.)

  • @filipstudeny

    @filipstudeny

    4 жыл бұрын

    @@sharif47 I wouldn't recommend using blend tree.Since most of the time you want the attack animation to be played fully and blending attacking animations does look terrible and can cause lots of problems. if you have hitboxes that depend on the lenght of the attacking animations. For example 2) Sword hitbox getting activated on the start of the attacking animation and disabling on the end of the attacking animation, using blend tree you would have to create a system that reads data from the animator and sends it back to the player so that the hitbox gets activated/disabled at the right time.

  • @ramiroghilino4546

    @ramiroghilino4546

    4 жыл бұрын

    Hey, i'm interested in making a combo with 3 attacks, wich is the code i shloud add to make it (I have the things of your comment already)

  • @lyamschuss8786
    @lyamschuss87863 жыл бұрын

    My Brain: See this! Me: But I'm not a game developer My Brain: Just in case...

  • @user-og7wl5yi3f

    @user-og7wl5yi3f

    3 жыл бұрын

    My brain: See this! Me: But I already created my own method of melee attacks and it works very well. My brain: Just in case

  • @stenty8464

    @stenty8464

    3 жыл бұрын

    funny thing that i don't understand almost everything in this video but i got the idea how it works

  • @viporal7898

    @viporal7898

    3 жыл бұрын

    @@stenty8464 way to go, smarty pant

  • @pumpkinpeen5937

    @pumpkinpeen5937

    3 жыл бұрын

    why stop at one pant

  • @AhmedMohamed-zj1qc

    @AhmedMohamed-zj1qc

    3 жыл бұрын

    @@user-og7wl5yi3f what is it

  • @goldenredstone04
    @goldenredstone044 жыл бұрын

    I have been struggling with this all week and this explained exactly how to do it. Thank you!

  • @fromagedecayenne1727
    @fromagedecayenne17274 жыл бұрын

    By far the best melee combat system tutorial i ever watched. Your videos are productive and very entertaining,please continue.

  • @willlacey7621
    @willlacey76214 жыл бұрын

    Recently found your channel, it has since really been helping me in Unity! Much thanks, Brackeys! :)

  • @brady1351
    @brady13514 жыл бұрын

    Hey brackets, your channel has got me obsessed with learning how to code, I’m trying to find time to do it and I will watch all your tutorials.

  • @idk-iu8vn

    @idk-iu8vn

    4 жыл бұрын

    Anakin Skywalker his name is brackeys

  • @CreepyUncleIdjit

    @CreepyUncleIdjit

    4 жыл бұрын

    Definitely worth it, he is amazing at explaining how to create games of multiple genres in unity.

  • @qtnova6950

    @qtnova6950

    4 жыл бұрын

    Brackets👏👏👏

  • @ryzenpeak

    @ryzenpeak

    3 жыл бұрын

    @Fate I love how insults in game dev comments are like passive aggressive and almost inspirational, but in every other comments section its STFU STUPID. LOL

  • @The-Athenian

    @The-Athenian

    3 жыл бұрын

    No you won't lol

  • @joachimg7872
    @joachimg78724 жыл бұрын

    Wow video came out exactly while I was having a problem doing this 😁

  • @2Asspie

    @2Asspie

    4 жыл бұрын

    same lol

  • @FIREHIVE
    @FIREHIVE4 жыл бұрын

    I can't belive it, I was just searching for a mele combat for my 2d game to implement it. And you posted this video, just on point.

  • @throughdarkness
    @throughdarkness4 жыл бұрын

    Thank you so much for these videos, Brackeys! First time learner or unity and your information and presentation is easy for me to keep along with. really thanks a million!

  • @technotechmusic
    @technotechmusic4 жыл бұрын

    Your 2D series is very helpful, thank you. Please do more!

  • @LeooAi
    @LeooAi4 жыл бұрын

    u guys can run the attack function in a animation event if u want timing with your attack animations but u have to to play the animation when u press the key and remove the attack function from there because its gonna run in the animation :D

  • @MinhocaMortifera

    @MinhocaMortifera

    4 жыл бұрын

    Yeah, I make it too. 😁

  • @aquaarmour4924

    @aquaarmour4924

    4 жыл бұрын

    This one of the only helpful comments in this brain-dead comment section.

  • @LeooAi

    @LeooAi

    4 жыл бұрын

    Aqua Armour thanks 😅

  • @lunarmare0
    @lunarmare04 жыл бұрын

    No experience with Unity, mainly a web dev, some C# knowledge, and damn, your videos make everything seem extremely simple. Makes me want to make a game.

  • @HectorMendoza2001
    @HectorMendoza20013 жыл бұрын

    I see at least a few people asked about flipping the attack point. Since I bet moving the character to the left is just an X-flip of the animation, the attack point stays to the right of the player all the time (this being in my view a bug). My recommendation would be to do some vector math from the center point of the character while taking into account the direction the character is facing. You can easily store these vectors in a variable and tie them to your controls. This is not saying this video is not AWESOME and SUPER HELPFUL as everything else Brackeys does. THANKS BRACKEYS!

  • @donaldleow6119
    @donaldleow61194 жыл бұрын

    Thank you very much for this video! I have struggled to make a melee combat work since forever and been stuck doing platform shooter games instead...this is a game changer for me!!!

  • @donaldleow6119

    @donaldleow6119

    4 жыл бұрын

    Just to add on, if there's a melee combo system that works with the method you used in this video, it would be great if you could post that as well!

  • @SidMakesGames

    @SidMakesGames

    4 жыл бұрын

    I know right bro, melee combat just add another flavor to the game. Not just melee combat for Player but it's great to have enemies which actually attack player. I am covering the Enemy Melee Combat system on my channel. You might love it too

  • @parmesanzero7678
    @parmesanzero76787 ай бұрын

    This was a better tutorial and gave me a better understanding than much longer and more involved ones in how to use unity.

  • @Alessandro-vh8xy
    @Alessandro-vh8xy5 ай бұрын

    Best melee combat video i've seen, very simple and intuitive.

  • @seaderwerks3046
    @seaderwerks3046 Жыл бұрын

    This took me way longer to figure out than it should of, but if you're having the issue where you can attack your enemy from one side, but not the other, its because the "attack point" circle is placed IN FRONT of your character. To fix this, move the attack point to the CENTER of your player model, and size the attack point around you. Where-ever that attack point circle touches, you can attack. hope this saves someone hours of googling and item searching. I only figured it out from watching another video. Hope this helps.

  • @madrain3941

    @madrain3941

    11 ай бұрын

    can you tell me what the other videos title was? I'm struggling with this tutorial also.

  • @seaderwerks3046

    @seaderwerks3046

    11 ай бұрын

    @@madrain3941 The video didn't address anything specifically with this tutorial. It was showing something else and I just happened to notice that there was a gizmo wrapped over the center of the player and thats how I figured it out. You can write a script that rotates the attack point with the player that will help with the player attack from only the right or attacking 'behind' you.

  • @ariweizman9041

    @ariweizman9041

    8 ай бұрын

    holy thank you so much i was just struggling with that!

  • @migue4044

    @migue4044

    7 ай бұрын

    But then you could attack enemies that are behind you right? Maybe theres a way to check wich side are you looking at, i have the same problem but didnt check if that would work or how could i do it, if you figured a better way to do it and you can tell me that would be really helpful

  • @seaderwerks3046

    @seaderwerks3046

    7 ай бұрын

    @@migue4044 Yes! This was written when I was still learning more about this also. Eventually I found a way to make the attackpoint flip when the player does. So if the player was facing -1 then it would be facing the left, and if the player is facing 1, it goes to the right. Just plug them in with your Flip functions. You could also go to GPT and ask for a "offset" script that you can plug into your attackpoint gizmo and have it specifically positioned. so you can adjust the gizmos range on the X and Y.

  • @eziostone1109
    @eziostone11094 жыл бұрын

    Geez Brackeys you make it look soo easy, I tried for *months* to do this with a little success in 3D and you make it in around a half hour :P Thanks man :D

  • @madpancake9891

    @madpancake9891

    4 жыл бұрын

    I figured how to do it alone after like a month of making ambitious yet impossible to complete games so it's not this hard. Maybe you're not really working on it just launching unity for 10 minutes a week.

  • @emailakkont6520

    @emailakkont6520

    4 жыл бұрын

    @@madpancake9891 You're such a special little snowflake :-)

  • @beri4138

    @beri4138

    3 жыл бұрын

    @@madpancake9891 Yeah? Well I got all the golden berries in Celeste. Get on my level.

  • @madpancake9891

    @madpancake9891

    3 жыл бұрын

    @@beri4138 I'll never beat you, but I'll try senpai

  • @madpancake9891

    @madpancake9891

    3 жыл бұрын

    @@emailakkont6520 yeah i was trying to make it sound funny, not smart-assy, kinda stupid as I've trashed Unity just after writing this comment.

  • @jayslex
    @jayslex4 жыл бұрын

    Thank you! I saw your old videos about 2d shouting and top down. I used an old melee system. Now I can use an optimize system.

  • @agustinquindimil6594
    @agustinquindimil6594Күн бұрын

    BRO, YOU SAVED MY EXAM PRETTY MUCH, THIS HELPS ME SO MUCH

  • @BaronVonScrub
    @BaronVonScrub2 жыл бұрын

    Unless I completely missed something, I think there's something skipped over in the tutorial? Attack() is called on space being pressed, which should on that same frame immediately find the collisions and output the debug/damage. What is shown is a delay with the attack windup before the strike occurs, instead.

  • @crazy_for_F1_

    @crazy_for_F1_

    Жыл бұрын

    Were you able to solve this problem ?, I also have it

  • @VeNoM0619
    @VeNoM06194 жыл бұрын

    Just a note, if you are doing 3d from a first person perspective, you don't want to sphere cast. Just a ray cast with a maximum distance, or simply attach a simple collider to the weapon you are using and check for collision on that as trigger only.

  • @narakko_xd

    @narakko_xd

    12 күн бұрын

    thanks man! I was trying to get it working for 1 hour in 3d

  • @nigel_blxck
    @nigel_blxck4 жыл бұрын

    I love these videos!!! Have an awesome Christmas and New Year Brackeys guys!

  • @kitsunedotexe3587
    @kitsunedotexe35873 жыл бұрын

    took me so long to find a video to show how to make a health/damage system thats easy to understand, thank you!

  • @redtshirtgamingstudios2126
    @redtshirtgamingstudios21262 жыл бұрын

    Brackeys: *Makes an if statement to prevent errors Unity's errors: You can't escape me that easily!

  • @finnleyhauser5362
    @finnleyhauser5362 Жыл бұрын

    So for the floor in my game I used a tileset with a box 2D collider which means whenever the enemy dies it falls through the floor anyway to fix this also whenever I attack the enemy I can swing as fast as I want and other than that this is a great video and has been tons of help.

  • @senkerog

    @senkerog

    Жыл бұрын

    Also using a tileset and had the same issue, this line before disabling the collider will keep the enemy in place GetComponent().isKinematic = true;

  • @gewsbahks6224

    @gewsbahks6224

    Жыл бұрын

    @@senkerog Thanks!

  • @burkanaydn9944

    @burkanaydn9944

    Жыл бұрын

    use "animator = GetComponent();" in update

  • @apersonthatsucksatnames1133
    @apersonthatsucksatnames11334 жыл бұрын

    all year I've had problems with attacking in my game and this video lit up so many light bulbs for me on how I should do it! thanks!

  • @nel9954
    @nel99544 жыл бұрын

    Exactly what I needed. For me it's probably your most useful video yet!

  • @calcite_dragon
    @calcite_dragon2 жыл бұрын

    Great tutorial! Thanks! ...even though you're gone.

  • @RanonBentoPereira
    @RanonBentoPereira3 жыл бұрын

    Could someone help me? :D When i press the attack while walking, the animation freezes and don't back to normal. Seems like a conflit between 2 keys pressed at same time. How do i solve it?Like, presse attack while walking and after release attack key, keep walking? Thank you!

  • @CalamityVirus
    @CalamityVirus4 жыл бұрын

    I love your videos. I found you when I first watched your "love is blind" game jam. I wish there was someone like you for Unreal as thats what I am being taught in college, but I enjoy your vids anyway

  • @o_2731
    @o_27312 жыл бұрын

    I learned so much from just watching your vids! Thank you for the great content

  • @cinemacat4108
    @cinemacat41083 жыл бұрын

    if you want to simulate the attack in physics you can make disable the collider of the melee and when you want the player to hit something in the animation add a key frame of enabling the collider and after that frame disable the collider this is a solution of many problems in the comment section :D But with this method you can't use brackey's health system you should use the OnCollisionEnter2D

  • @Salmontres
    @Salmontres4 жыл бұрын

    any chance of getting a combo system tutorial? Doesn't need to be complex, but I'd love to see how you tackle things like stringing together attack combos, but allowing for a chance to drop the combo if the keys are pressed too fast or something

  • @royaleminiatures7150
    @royaleminiatures7150 Жыл бұрын

    This is so helpful. Thank you so much for including so much detail.

  • @tenaciousstudios03051
    @tenaciousstudios030514 жыл бұрын

    This works great for my heavy action games. Thanks, man. I'm busy on a game that looks like Super Smash Brothers, just in a 3D environment, not 2.5D.

  • @yoelmarquez5029
    @yoelmarquez50293 жыл бұрын

    I see Dani in all the game development videos I watch lmao

  • @gamedev.1166
    @gamedev.11664 жыл бұрын

    It is really really simple and easy to learn. thanks~

  • @youlostofficial

    @youlostofficial

    2 жыл бұрын

    aiidiasdwass

  • @n1nevite
    @n1nevite2 жыл бұрын

    That cut in the start is very smooth!

  • @ODCrab
    @ODCrab4 жыл бұрын

    Made me feel better about my melee system. The script got a little more complicated when I tried to it compatible with all basic colliders and compound ones. The main difference is that my "hit point" tracks the weapon bone and it needs to be check every fixed update during the animation. I ended up combining it with a StateMachineBehaviour to confine the checks to the animation and cashing the collision log between checks to prevent redundant calls. I also made a pseudo "collision info" object to store some basic info that I use for effects and knock back. I was kind of worried that I was over complicating things. But I just couldn't figure out how to make something behave like a trigger but still get physics info I need with the built in system. I ended up learning a lot about StateMachineBehaviours. They are pretty cool and I never see anybody mention them.

  • @andrinluthi9581
    @andrinluthi95814 жыл бұрын

    My death-animation from the Enemy does not stop

  • @kingofcode1323

    @kingofcode1323

    3 жыл бұрын

    Disable looping in the animator...

  • @jamesalbus7991
    @jamesalbus79914 жыл бұрын

    1:18 absolutely Quackers mate 😂

  • @boulderplayz6712
    @boulderplayz67124 жыл бұрын

    Man I love the way you work so hard on your videos, but put minimal ads!

  • @dhruvagrawal3856
    @dhruvagrawal38563 жыл бұрын

    If you were not there I would not have been able to make combat system for my game and I tried a lot making that on my own but failed then I came to your video that I remembered that you made thanks you are a saver and a god of game development THANKS A LOT

  • @PedroFerreiragm33
    @PedroFerreiragm334 жыл бұрын

    Your tutorials are so easy to follow that I'm pretty sure a baby could make a successful game with your tutorials alone 😃

  • @aurorapaisley7453

    @aurorapaisley7453

    4 жыл бұрын

    😆

  • @taylorheninger5196

    @taylorheninger5196

    4 жыл бұрын

    Well I'm trying!!

  • @xXTheivesGuildXx

    @xXTheivesGuildXx

    4 жыл бұрын

    Ehh. Honestly a baby would need to also have a computer which is pretty unlikely. And I don’t think a baby would understand most of the computer terms so you’re kinda wrong..

  • @Mikeul2GT

    @Mikeul2GT

    4 жыл бұрын

    @@xXTheivesGuildXx /woooshh

  • @VI.mp4

    @VI.mp4

    4 жыл бұрын

    @KaiVideoSYT no it's r/woooosh

  • @theonetruedonut
    @theonetruedonut4 жыл бұрын

    I would love to see a tutorial on tactics games (games like advanced wars or fire emblem)

  • @ZiRR0

    @ZiRR0

    4 жыл бұрын

    Nice profile pic!

  • @theonetruedonut

    @theonetruedonut

    4 жыл бұрын

    @@ZiRR0 thanks I drew it myself

  • @ZiRR0

    @ZiRR0

    4 жыл бұрын

    @@theonetruedonut Mind telling me what program you used?

  • @theonetruedonut

    @theonetruedonut

    4 жыл бұрын

    @@ZiRR0 Gravit Designer but I also recommend Inkscape

  • @ZiRR0

    @ZiRR0

    4 жыл бұрын

    @@theonetruedonut Thanks!

  • @TheRealKaiProton
    @TheRealKaiProton4 жыл бұрын

    Fantastic, Ive had trouble understanding that Physics2D circle, command for a while, and you combined it with an array, and I still understood. Brilliant

  • @jantran5349

    @jantran5349

    4 жыл бұрын

    Well you can use. Debug.DrawRaycast thing to see where the hitbox is at.

  • @timq16
    @timq162 жыл бұрын

    This helped me a lot! Thanks so much. You won’t be forgotten

  • @someone-js6pg
    @someone-js6pg4 жыл бұрын

    Please do another beginner game series i'm not even a beginner and i want another one. it's just fun to do

  • @FlutterBros
    @FlutterBros4 жыл бұрын

    Love your content. I wish I could teach Unity like you. I try my best :)

  • @kingboba3528

    @kingboba3528

    4 жыл бұрын

    Nice.

  • @wavyrenac
    @wavyrenac4 жыл бұрын

    Amazing vid rly gave me insparation to not give up and start with Unity again

  • @Mrityunjay7
    @Mrityunjay72 жыл бұрын

    I just want you to know that your videos have really helped me a lot Seriously

  • @DrewofDonuts
    @DrewofDonuts3 жыл бұрын

    Make sure the Gizmos button in checked in the editor! I repeat, do not waste an hour trying to get OnDrawGizmosSelected to work because you didn't check the button and now you hate yourself because you ate half a cake to get through the stress!

  • @mralien9547

    @mralien9547

    3 жыл бұрын

    God bless you

  • @sureshchandrajain9614

    @sureshchandrajain9614

    3 жыл бұрын

    Can you please elaborate ? I am stuck on that exact step. My player combat script simply isn't accepting the acceptpoint. If i drag and drop, it appears for a sec, and then it is again set to None. Pretty sure my gizmos button is set to on though.

  • @kaijuuking

    @kaijuuking

    2 жыл бұрын

    Jfc man, I've just wasted an hour trying to figure it out, I wish I see your comment sooner

  • @celalozdemir8565
    @celalozdemir85653 жыл бұрын

    18:21 'He gets hurt and he DIES...Awesome!"

  • @ObrunoDF
    @ObrunoDF4 жыл бұрын

    Yay!! I made a few tests on 3d and worked. Thanks!! Now studying combos.

  • @beastmasterbg
    @beastmasterbg3 жыл бұрын

    This was an overwhelming information but very GOOD! Thank You so much for the help!

  • @Victor-kt6qn
    @Victor-kt6qn4 жыл бұрын

    Hope someone answers. Why is my enemy falling through the tiles when he dies? It plays the death animation but he just falls through.

  • @vigneshkrishnan5680

    @vigneshkrishnan5680

    4 жыл бұрын

    By any chance, is your collider set to be a trigger? In that case, the collision physics won't work

  • @thearonayne5731

    @thearonayne5731

    4 жыл бұрын

    Same problem here, did you find a solution?

  • @thearonayne5731

    @thearonayne5731

    4 жыл бұрын

    GetComponent().simulated = false; i ended up adding this to the void Die() method to disable gravity on the dead enemy model

  • @DarkGrisnak

    @DarkGrisnak

    4 жыл бұрын

    That's because you disable the collider when it dies. So if it is affected by some kind of gravity, it will fall through everything. I think a good way to avoid it would be to not disable the collider but instead change its layer and play with the layer matrix so the player won't interact with dead bodies. Putting it to background or whatever. I thought about it watching the video, hope it helps

  • @LURTZcz

    @LURTZcz

    4 жыл бұрын

    did you disable the script as in tutorial? You just need to disable correct component responsible for gravity.

  • @Futureblur
    @Futureblur4 жыл бұрын

    Hey Brackeys! I really love your content and it always helped me!! Could you please make fps series (Hand + Gun animations) because the old series were old and the was a boring gun with no hand animations. It would be very nice! Thank you for everything!

  • @NyxDiscordia33
    @NyxDiscordia334 жыл бұрын

    Oh, man! I've been waiting so long for this!

  • @MuradMohdZain
    @MuradMohdZain Жыл бұрын

    This is what i am looking for. Great tutorial. Keep it up!

  • @michaelmietz1800
    @michaelmietz18003 жыл бұрын

    Awesome video! This helped me a bunch! One question though: How do you make the attackpoint flip to the other side when you sprite fliX?

  • @InternationalConglomerate

    @InternationalConglomerate

    2 жыл бұрын

    Set the localPosition on the transform to a negative vector2

  • @GameAdonis

    @GameAdonis

    2 жыл бұрын

    @@InternationalConglomerate in script or in editor

  • @InternationalConglomerate

    @InternationalConglomerate

    2 жыл бұрын

    @@GameAdonis In script, you want to set it so that it will flip to the corresponding direction you are moving programmatically. Depending on how you do it you may need to put in some checks to make sure it isn't already on the correct side or it will flip back and forth constantly as you walk.

  • @evan73858

    @evan73858

    2 жыл бұрын

    @@InternationalConglomerate I had this same issue, and what I wrote was attackPoint.localPosition = new Vector2(-attackPoint.position.x, attackPoint.position.y); but when I play test it as soon as a i start to move the attack point vanishes. help? 😅

  • @InternationalConglomerate

    @InternationalConglomerate

    2 жыл бұрын

    @@evan73858 When it moves, double click the objects name in the hierarchy, should move your scene view to wherever it is. Likely it's a problem with the vector2 math. Could try changing attackPoint.position.x to attackPoint.localPosition.x as just from a glance I think that might be your problem. The position variable is going to be completely different from the localPosition variable so if you make it negative based off Position instead of localPosition it will be entirely different coords.

  • @birgerevan
    @birgerevan4 жыл бұрын

    Pls, do a tutorial on the new ECS (DOTS), and the newmultiplayer packages

  • @aleef1735

    @aleef1735

    4 жыл бұрын

    I'd love to see a video on how to use the multiplayer system from the FPS Sample in a new project. I'd also pay for it.

  • @lethn2929

    @lethn2929

    4 жыл бұрын

    @@aleef1735 yes the new unity multiplayer stuff desperately needs looking at and some proper tutorials and documentation.

  • @corey6796

    @corey6796

    4 жыл бұрын

    Yes

  • @xXTheivesGuildXx

    @xXTheivesGuildXx

    4 жыл бұрын

    Birger E yes I need to figure out multiplayer for my game

  • @NANI-cp9mg

    @NANI-cp9mg

    4 жыл бұрын

    Yes, please do this!

  • @fecoramirez
    @fecoramirez4 жыл бұрын

    I was searching for a melee tutorial in all your channel last week because of an urgency. Still really helpful.

  • @alejandrosanchezsalcedo7076
    @alejandrosanchezsalcedo70763 жыл бұрын

    Thank you for the Alt+arrow keys shortcut!!!

  • @albertvoiturier2483
    @albertvoiturier2483 Жыл бұрын

    I have an issue: the enemy keep playing death animation in loop even if I put ExitTime to 1 in the animator... Can someone help me please ?

  • @HomikiGaming

    @HomikiGaming

    Жыл бұрын

    I’ve hope someone will help because I have the same problem :(

  • @sogyshorts5662

    @sogyshorts5662

    3 ай бұрын

    just disable loop

  • @oivinf
    @oivinf4 жыл бұрын

    Amazing. If there is one thing I would add though, its this: Most games have more than one enemy type. Instead of retrieving the enemy script you should use a IDamageable interface. Or have all enemies inherit from an abstract/base class and override its TakeDamage() - then upcast the enemy scripts and run the function that way. Or a third option would be SendMessage(), which runs the given function on all scripts attached to a gameobject if they exist. (Though you can't pass a param, so the last one requires a workaround.)

  • @g4ble

    @g4ble

    4 жыл бұрын

    Those are some good examples on how to improve the system, thank you for mentioning them. But i think you can send paramters with the SendMessage() method, in fact it is used in the example from Unity to damage an enemy. docs.unity3d.com/ScriptReference/GameObject.SendMessage.html

  • @Syr3
    @Syr3 Жыл бұрын

    Brackeys is simply the best. Most educational videos on the platform

  • @tenj
    @tenj Жыл бұрын

    All that free knowledge ❤️ Thank you Brackeys ❤️

  • @whyisthismyrealname
    @whyisthismyrealname3 жыл бұрын

    Quick question, would it not be better to determine your attack time with the animation length and/or speed?

  • @Ed-fs3xq

    @Ed-fs3xq

    2 жыл бұрын

    It would be better

  • @OutrageGames
    @OutrageGames4 жыл бұрын

    Very cool tutorial! I also use a similar technique in my melee combo system in one of my tutorials!

  • @telemonofficial6924

    @telemonofficial6924

    4 жыл бұрын

    Oh hi there! :D

  • @OutrageGames

    @OutrageGames

    4 жыл бұрын

    @@telemonofficial6924 Hello! :)

  • @DZ_97
    @DZ_97Ай бұрын

    i love Brackeys hes always got everything i need

  • @satobi46
    @satobi462 жыл бұрын

    Blackthornprod and Brackeys have the best unity video tutorials!

  • @Exorion1er
    @Exorion1er4 жыл бұрын

    Most of the comments : "Next time show how to make a fully fledged game ready to be sold" *facepalm*

  • @SuperMinecraft567

    @SuperMinecraft567

    4 жыл бұрын

    Well technically did that already... Many times.

  • @elektra81516

    @elektra81516

    4 жыл бұрын

    @@SuperMinecraft567 not really store-ready though, mostly prototypes

  • @elektra81516

    @elektra81516

    4 жыл бұрын

    Something like "Can you make an MMO RPG Battle royale tutorial please?"

  • @jjj7790

    @jjj7790

    3 жыл бұрын

    @@elektra81516 The tutorial video for a store-ready game is just going to be "Work on your game for potentially years in a repetitive cycle of feature implementation, getting feedback, and bug-fixing, until you run out of time or money."

  • @beri4138

    @beri4138

    3 жыл бұрын

    CAN YOU MAKE A GAME LIKE BORDERLANDS 3 OR GTA 5 THANKS

  • @georgelucas7029
    @georgelucas70294 жыл бұрын

    Thank you for the video Brackeys! I have only one issue though. The error "object reference not set to in an instance of an object" appears each time the attack button is pressed, inside the loop code: foreach (Collider2D enemy in hitEnemies) {enemy.GetComponent().TakeDamage(attackDamage);} Any suggestions to solve it?

  • @bonnyxavier7661

    @bonnyxavier7661

    4 жыл бұрын

    i'm getting this same problem, did u fix it?

  • @tiagoroquito8660

    @tiagoroquito8660

    4 жыл бұрын

    @@bonnyxavier7661 I had the same problem and it was because my "Enemy" script was actually named something else. I fixed it by changing what was inside the to what my "enemy" script name was

  • @dennisdzeko3916

    @dennisdzeko3916

    2 жыл бұрын

    I know this is old but pretty sure there are people watching these vids even today. So, the comment above mine should fix the problem IF that is the problem you are facing but if not this might be it, for those who choose to group their enemies in a parent object and attach the script on it will also face the same issue. Attach your script to each enemy independently, hope that helps.

  • @federicofini7542

    @federicofini7542

    Жыл бұрын

    @@dennisdzeko3916 I'm actually having the same issue: "object reference not set to in an instance of an object" I checked the scripts name and they are fine, and I don't have enemies grouped to a parent object. I'm literally banging my head against the wall...

  • @patrickrenzgarcia1765
    @patrickrenzgarcia17654 жыл бұрын

    thanks brackeys your tutorial videos help me a lot in our group project. :)

  • @silversoulboy8706
    @silversoulboy87064 жыл бұрын

    The advertisments on these videos are the best

  • @quimtorra3981
    @quimtorra39814 жыл бұрын

    Next one has to be "Melee Combat COMBOS in Unity", or something about attack sequence, because repeating the same animation over and over isn't really beautifull for the player. It would really help a lot Nice video btw

  • @deadrosas

    @deadrosas

    4 жыл бұрын

    Quim Torra just need a static variable and attack based on that

  • @nutsquirrel84

    @nutsquirrel84

    4 жыл бұрын

    Yeah i couldnt figured out combo system too. How can i check for second attack i couldnt find.

  • @beri4138

    @beri4138

    3 жыл бұрын

    Blasphemous and Hollow Knight disagree

  • @skyacaniadev2229
    @skyacaniadev22294 жыл бұрын

    Is it OK to attach collider to the weapon directly? I'm in 3D.

  • @TheStriked

    @TheStriked

    4 жыл бұрын

    I'm no developer, but I do think you need to ,so in order for the condition you gave to activate like in brackeys case display enemy hit

  • @haaly7245

    @haaly7245

    4 жыл бұрын

    Depends on the kind of combat system you want to make. Some games can be forgiving and say that an attack "hit" if a valid target is within a specific area. Others can be more punishing and check for actual collisions between the edge of the weapon and the target and the speed difference at the moment of the collision.

  • @SidMakesGames

    @SidMakesGames

    4 жыл бұрын

    In general it is okay to attach collider to the weapon directly, no matter if you are in 3D or 2D. But it is not the best method to approach it. I always suggest to have hitbox on a separate child object as it gives you more flexibility and control over your hitbox. And you can easily make changes to it without messing the sprite or textures

  • @haaly7245

    @haaly7245

    4 жыл бұрын

    @@SidMakesGames that is the actual way they do it in SSBU. Edit: also you want to use primitives for your hitboxes because they're highly optimized.

  • @SidMakesGames

    @SidMakesGames

    4 жыл бұрын

    @@haaly7245 I know right, that is the best method to approach it Also on primitives point, definitely, it is generally best to use primitives specially when you are creating a game like Street Fighter or SSBU where even mini-seconds matter

  • @thegamerx1881
    @thegamerx18814 жыл бұрын

    Happy new year Brackeys Enjoy the chrismas Stay happy

  • @gunpog1945
    @gunpog19454 жыл бұрын

    What an epic tutorial. Also, maybe I'm just getting clever but I felt it was really well explained!

  • @charKT-7461
    @charKT-74614 жыл бұрын

    The anime character 1 second after seeing enemy: 0:21

  • @xtragamez7195

    @xtragamez7195

    3 жыл бұрын

    if its naruto then its -6 seconds before seeing them lol

  • @jeykey7140
    @jeykey71403 жыл бұрын

    Had premade enemies (watched another tutorial by other creator) and my hits were not connection, in other words I was calling "attack()" method, but nothing was detected. Turns out you need a box collider 2D to make it work. Overall really good tutorial.

  • @PawzyPuppy

    @PawzyPuppy

    9 ай бұрын

    Been trying to get this to work for the better part of an hour. Thank you very much

  • @chiarab7574
    @chiarab757411 ай бұрын

    this is the best tutorial ive seen out there

  • @hammyrocks478
    @hammyrocks4784 жыл бұрын

    Been waiting for a video on Melee!!

  • @Hentur03
    @Hentur034 жыл бұрын

    I am having a problem with my enemy bandit. Whenever he dies and i remove the collider from him he ends up falling through the floor. Is something wrong with the tile map or what? i looked it up and cant seem to find anyone with an answer to my problem. Can someone please help!

  • @ionutvelicu2295

    @ionutvelicu2295

    4 жыл бұрын

    It is normal to fall off the map if the collider is turned off or removed

  • @mbfsongs9178

    @mbfsongs9178

    4 жыл бұрын

    yeah same, someone please help ?

  • @PrometheusLJ

    @PrometheusLJ

    4 жыл бұрын

    Obviously he will fall through the floor when you remove the collider that is keeping him on the floor xD But I would solve this problem with adding a death animation where the enemy than lies on the floor and remove not only his collider but also his rigid body if you use the Unity Physics or remove your custom made physics script from him. Additional you could add a function where after a few seconds the body also dissappears which in that case would just delete the whole bandit gameobject

  • @PrometheusLJ

    @PrometheusLJ

    4 жыл бұрын

    @@mbfsongs9178 Same for u

  • @mbfsongs9178

    @mbfsongs9178

    4 жыл бұрын

    @@PrometheusLJ That was a big help thanks

  • @Ilovemygf11111
    @Ilovemygf111114 жыл бұрын

    I’ve been sitting here like: “Blackthornprod has tutorials on this! Sykoo has tutorials on this! GMTK even talks about it! Come on Brackeys!”

  • @keithwilkes7069
    @keithwilkes7069 Жыл бұрын

    Ive been coding for two years... this is months of knowledge in a single video. Huh, wish i found this guy sooner.

  • @petachad420
    @petachad4204 жыл бұрын

    Brackeys, your videos are great! They helped me so much! In the future I will consider subscribing your Patreon.

  • @filipe_paixao
    @filipe_paixao3 жыл бұрын

    just create a variable that can influence the attack rate, and that variable is influenced by the number of enemies killed. Then u get faster the more you kill. evolution is always the best thing in games.

  • @iZahvi
    @iZahvi4 жыл бұрын

    Awesome tutorial, this exactly what I was looking for and works like a charm. However since disabling enemy collider on death the enemy just falls through the ground. How do I get him to not fall through the ground and just lay on top of it like you have displayed in you video?

  • @iZahvi

    @iZahvi

    4 жыл бұрын

    I figured something out, not sure if it's the best way to do it but I set the gravity on the enemy Rigidbody2D to 0 I'm hoping this wont effect anything when I go to create a patrol path for the enemy AI.

  • @DayOfCasual

    @DayOfCasual

    4 жыл бұрын

    @@iZahvi it will make enemies killed in "air" not fall down.

  • @iZahvi

    @iZahvi

    4 жыл бұрын

    @@DayOfCasual This is not too big of a deal for me as none of my enemies move along the vertical axis so they don't get caught in mid air except for my ghost but I have a death animation for him that he just shrinks until he disappears, though I may add other enemies later like bats that would not shrink before disappearing. Is there a better way to achieve having the enemy not fall through the floor on death before being destroyed?

  • @thenacho6354

    @thenacho6354

    2 жыл бұрын

    @@DayOfCasual any other way to fix the problem?

  • @castlewhale4746

    @castlewhale4746

    2 жыл бұрын

    @@thenacho6354 This is a little late but if you specify what type of collider your attack will hit IE specifically box colliders, then you can give the enemy one box collider and one collider of another type and only disable the box collider when he dies, that way he doesn't fall through the floor once you disable his box collider. Not sure if it's the most elegant solution but it seems to work for me.

  • @noirlavender6409
    @noirlavender64094 жыл бұрын

    Dude, I love you ♥ Happy christmas OwO

  • @Tavis_aka_Kalik
    @Tavis_aka_Kalik4 жыл бұрын

    Appreciate this... hoping to make a fighter game sometime in the near future.

  • @aisforanimate4703
    @aisforanimate47034 жыл бұрын

    I feel like every video he's like "hmm, I wonder what weird thing I can do with my hair today?"