Megascans workflows for environment creation in UE5 Early Access
Фильм және анимация
Take a deep dive into the creation of the light world portion of the Unreal Engine 5 Early Access Release demo, Valley of the Ancient.
See how a small team of Quixel artists pushed the limits of the early access version of UE5, testing different workflows and new, groundbreaking features such as Nanite, Lumen, One File Per Actor system, World Partition, native Quixel Bridge integration and more.
Get the Canyons of Utah Megascans collection here: bit.ly/2XHwqH9
Get Bridge here: bit.ly/3ggG6Ph
Download Valley of the Ancient resources from the Unreal Engine 5 tab from the Epic Games Launcher.
Пікірлер: 162
Quixel is the gift that keeps on giving
@user-rg3hs1je9v
2 жыл бұрын
kzread.info/dash/bejne/ap-DqrewqrHMkrg.html
@Jsfilmz
2 жыл бұрын
yea i wish they would release the original ue5 demo that would be sick
@MatthewRumble
2 жыл бұрын
@@Jsfilmz that would be amazing! BTW keep up the great vids man great to see you here
@chronosschiron
2 жыл бұрын
ONLY for 20 series and up in ue 5
@apersunthathasaridiculousl1890
2 жыл бұрын
yes he is
That's it. I want Jacob to narrate fairy tales for my kid before bed time.
@aamlansaswat
2 жыл бұрын
The Unreal fairytales!
The amount of work that goes into creating these scans are nothing short of amazing 🤙🏿
The disclaimer at the end there is humble and really does demonstrate the culture of reactive innovation over burying potential problems.
This honesty and transparency, being real to the users on eye level, is what sets the epic and quixel team apart from others.
Guys, I think we would all love separate videos of each of your team members involved in this going through stuff like Lighting setup exploration, In-depth best practice, Art directing etc etc . It would be amazing 🙏
Been loving the Bridge integration in UE5 - simplifies my workflow so much!
have just started this journey and its beyond imagination. Much appreciate the assets from Quixel and the tools of UE5
Great Video Jakob I love what you guys put together and I played around with it a lot 🥰
This is amazing ... I've been waiting for this for 40 years! Thanks to the developers! 🙏✋🙏✋
Thanks for the amazing work you guys put out. Super inspirational. We understand that new tech comes with challenges to overcome but know that we are grateful for the innovation you provide for our workflows and asset building. It's invaluable.
Whoa when they cut to the read shot of them in the desert I was like oh they modeled them with their cars and shit and then my mind blew when I realized it was a real shot 😂
@ElwinWay
2 жыл бұрын
I was waiting for the nanite visualisation until I realised it was an actual photo lol
I'm totally in.
I love unreal engine and Quixel videos, they're never ending excitement ✨
Where is my grandma to see all this, fantastic job guys
@benveasey7474
2 жыл бұрын
Grandma3 can work with Unreal DMX.
@Esimaxchannel
2 жыл бұрын
Yeah, I should have realized to put her into the repo so I could properly version her
Amazing! Thank you Quixel.
You guys are killing it!
Thank you for this demonstration of workflow. But what we really need is a tutorial for how to reduce overdraw on Mega-Assemblies.
Something that improved my megascans workflow a lot was importing assets into blender and making a completely flat, concave and convex version of my main assets. Quick to do with soft selection and makes it much easier to place onto the shape of my landscape.
thanks for the insightfull video about it. Incredible demo, do you reccommend using blueprint for assets like you did for the demo in smaller levels as well?
Incredible. Its very inspiring!
It's awesome ..Thanks !! For creating something this cool
It's important to say the whole truth- that cool, joyful creation is just 50% of the process. Rest is a "waste" of time for technical aspects, crashes, improving, testing etc. All creators know that what you see here on the screen is a payoff for the hard work and patient in the earlier stages.
How could anyone not love Quixel.
You guys are on 🔥
Great, and thank you all
amazing guys. keep up the good work !
great job guys. It`s awesome!
No doubt, It blows us all away... Speechless...
its just so liberating seeing this being available to filmmakers like me, im horrible at modelling and coding, and im so happy that i dont have to work years and years to learn to be able to create characters and model rocks to make my animations and short films
I am glad you liked it. There will be more.
😍😍😍😍😍 Great job Jakob!
Didn't know you could convert poly mesh to proc foliage volume - great trick at 7:26
Great but I am still waiting for a video covering the modeling tools and workflow for trimming away Nanite overdraw issues as discussed in the Unreal 5 Mega Assemblies video!
@user-rg3hs1je9v
2 жыл бұрын
kzread.info/dash/bejne/ap-DqrewqrHMkrg.html
Absolutely incredible
Hi Jacob! Thank you for the overview! Nanite really is incredible! I have a question about mega assemblies: When creating them, did you use instanced meshes, or regular duplicated meshes? I am creating an environment using mega assemblies, but the ones I make bottleneck on draws with just a few of them in. Not nearly as many as you have there in the VOTA project. Thank you and hope to see more videos about nanite in the future! :) great work!
@quixeltools
2 жыл бұрын
We used regular, duplicated meshes. In appropriate cases with a lot of ground we reduced the overdraw by creating custom "blankets", or meshes with a tiling material, closely adhering to the surface below it, replacing many of the static meshes below.
@Karlettto89
2 жыл бұрын
@@quixeltools Hi! Thank you ! Yes, I think the overdraw might have been the problem there. Gotta learn how to use the modeling tools in the engine. :) Thanks again!
thank you guys
Can you elaborate on how you proceeded to "reconstruct" the mega assemblies to reduce nanite overdraw? @10:22 Thank you.
The ultimate workflow is like you pictured here. Drop assets in and build massive worlds right from the content drawer menu. Expanding outward as you go.
hi! Amazing stuff! Is there a way to reuse the old bridge assets with unreal 5? I think its because UE5 downloads UAssets with the new Bridge integration and the old one downloaded folders with textures.
Quixel is amazing
Quixel n unreal engine is a gift to mankind,,, specially those who see 2099 in 2021.
Glorious!
can u please let me know which graphic card this scene used in the video is running on ?
That is fantastic, nice and brilliant 👍👍
Looking forward to convert my UE4 projects to UE5 in the future when its production ready
Is there a way i can download a whole file of a certain terrain instead of downloading each one individually?
Awesome!
What equipment did you use to scan?? What kind of camera on the drone?
Thank you! :)
at 6.15 you have these bigger areas to set as the ground, I cant find them in the QB, was this made for the demo alone ?
I'm curious do we have to wait some app to create(sculpt+transform) meshes with billions of polygons to mix it with megascans in UE5? Nowadays its hardly possible to deal with that numbers becous of slow calculation in any modeling app.
Thanks for the amazing Video and Photos. What really bugs me though, is the heavy amount of micro stutters. If we only could get rid of micro stutters. Sorry for mentioning that but i am a graphics enthusiast. I try to enjoy those really nice graphics, but these kind of drawbacks bother the eye.
..."enjoy the same childish astonishment as we did"...definitely do....utterly gorgeous!
This is very exciting time for ue5 and unreal engine
@user-rg3hs1je9v
2 жыл бұрын
kzread.info/dash/bejne/ap-DqrewqrHMkrg.html
THREE THUMBS UP TO THE DEVELOPERS TEAM!
I just came back from Moab, Utah. I take thousands of pictures of references for my indie game.
@quixeltools This is lovely, but how to deal with collision for fps game, where player want to walk wherever? I did many tests with this set of assets and always problems.
amazing
What is the plan about vegetation ? Cause its really cool and yu guys rocks but its mostly about rock xS
how do you blend the assets together to eliminate seems
How long do you think it takes to learn how to do something like this to get unreal engine or whatever and start making places
will it be possible to make plants and trees use nanite in future?
@marsmotion
2 жыл бұрын
just make everything geo and not trans and it should work.
It looks better than outside
can you make a full game out of this, quixel? both ue5's tech demo and this look incredible and have an incredible idea!
@Giaour
Жыл бұрын
You can make for sure and it works smooth on low level rtx card. But what type of game? Walking on area like this, I have no good solution because sick collisions. Ancient assets have not bad collision, but for sure not for close interaction, walking on rocks (on most of) etc. This limiting use a lot
@becomeunlimited
3 ай бұрын
@@Giaour Why not gtx? 1080 Ti eats low level rtx alive
Love it
This stuff is nothing short of mindblowing. Thank you.
Amazing
@user-rg3hs1je9v
2 жыл бұрын
kzread.info/dash/bejne/ap-DqrewqrHMkrg.html
how did they move seperate clouds in the editor on 7:57
EFFICIENCY LADIES AND GENTELMEN EFFICENCY ... YOU PUSHED IT TO THE LIMIT. THANKS FOR MAKING THINGS POSSIBLE...
Legends
now i want crysis remastered with UE5 lumens and quixel asset :D
Does this work with Path Tracing in UE5?
👍👍
@user-rg3hs1je9v
2 жыл бұрын
kzread.info/dash/bejne/ap-DqrewqrHMkrg.html
WOW
Holy mofo, this is sure next gen, NICE!!!
do u have any site
Unreal Engine 5 is fantastic. Just make easier to disable auto exposure.
I have downloaded some of the desert sandstone assets with nanite and they look nothing like what you are showing. Actually the quality is very poor (fuzzy, blochy). I also tried downloading in high quality and found no difference. What am I doing wrong?
@DoomsdayDave3D
2 жыл бұрын
Im having the exact same issue. after 2 days of research and I still haven't found a solution.
Just bring on!
mannnnn I wish I knew how to do this stuff
Omg! Are the artist capturing the scans responsible for that whole "chrome monolith in the desert" thing that happened a couple of years ago?
Imagine halo being made with quixel assets and ue5
@Jsfilmz
2 жыл бұрын
they did
wooow, impressive ,so real , if you don't how it made, you will think its real .
One of the benefits of a landscape is its performant collision, so you can have a high number of actors, like an army, travel very well on the terrain. If i would build a map like you did, what do i have to expect for my nav mesh, what if would like to create an rts and need to find a solution for wayfinding. And maybe also a lot of collision. Also the landscape is static, have you experimented with destroyable terrain aswell? Landscape can be altered ingame very well. You could create a game where you can change the height of the landscape on the fly. If my landscape is only made by dozens of objects, it looks not changable at the first glance. yes you can switch it, to different levels. But you cannot alter it. It is probably more a Epic Engine question. You used some object scattering in your scene, i guess you build it on your own did you?
This isss groundbreakinnnnn
Please fix the Houdini Plugin. Renderman 24 materials don't load properly.
When can we see this on the PS5?
I’m new to unreal engine how do I download this
His accent is so perfect it almost feels fake. The voice acting world is missing out.
We still waiting for the trees :(
👍
How do I import materials thats a zip file
Dem triangles dough
mega-assemblies !!! ftw!!!
Have Quixel a Game?
I was confused which was real and which one was unreal footage 3:00
quixel is the best!!!!
4:15, the character... 😂😂😂 Glitching.
Thank you epic games
@user-rg3hs1je9v
2 жыл бұрын
kzread.info/dash/bejne/ap-DqrewqrHMkrg.html
@asianhavoc1872
2 жыл бұрын
@@user-rg3hs1je9v why are you spamming with alt accounts????