The Fastest Way to Learn Lighting in UE5

Фильм және анимация

My favorite exercise is a LIGHTING STUDY! Learn how Relighting the same Environment can improve your lighting in your Unreal Engine 5 Cinematics and Short Films.
Join our Free UE5 Crash Course: Create Your Own Lightsaber Battle! (Project File Included)
www.unrealforvfx.com/free-dow...
In this video you'll learn...
- A simple framework to match the lighting in any photograph
- Learn the basics of Directional Lights, Sky Lights, and Dynamic Lighting in UE5
- How to make your own Lighting Study
- Learn the difference between Sunny and Overcast Lighting in UE5
- Cinematic Lighting Techniques and More!
- Learn Virtual Production and Filmmaking techniques
This project uses Unreal Engine 5.2 and takes advantage of Lumen. Baked Lighting isn't used in this video.
Chapters:
0:00 - Intro
1:27 - Lighting Framework
2:18 - Exterior Lighting in UE5
5:58 - Light Direction
7:19 - Light Size
8:48 - Color and Intensity
9:38 - How to Light Night Time Exteriors
10:10 - Lighting Study - Girl with the Dragon Tattoo
14:25 - How to make Tracer Fire
#unrealengine #unrealengine5 #vfx #vfxbreakdown #blender3d #animation #maya #gamedev #lighting #filmmaking #virtualproduction #cgi #blender

Пікірлер: 84

  • @JoshToonen
    @JoshToonen9 ай бұрын

    Want to Create Your Own Films? 🚀Our Launch Sale Ends in 24 Hours! Enroll Now in Unreal Fundamentals: www.unrealforvfx.com/fundamentals

  • @Super-id7bq
    @Super-id7bq4 ай бұрын

    PSA from someone who has made more AAA cinematics than I can recall. If you're looking to work in the industry as a lighting artist, don't learn with lumen or GI. Most engines don't have GI and as such the process is an entirely different beast. Learn to simulate bounce light with other lights and learn to get the most out of as few lights as possible. Not only for your performance budget but you need to learn not to over-light scenes and characters which is incredibly tempting to do when you have to fake every bit of bounce. Sure you can still play GI but do leg work and really challenge yourself to only use direct lights and probes/cubemaps. Trust me it'll pay off in the long run and you'll have the artistic skill to work in any engine for any studio and then GI will be like gaining super powers.

  • @JoshToonen

    @JoshToonen

    4 ай бұрын

    Totally agree! To anyone looking to enter the games industry, Lumen is a great bonus but shouldn't be taken for granted. This workflow is great for "offline-rendered" cinematics or VFX work first and foremost.

  • @michaellijr2895

    @michaellijr2895

    4 сағат бұрын

    So when I try practicing lights in a new project in UE5, I should turn off GI in the project settings before I start?

  • @v_-__
    @v_-__10 ай бұрын

    That is just incredible, watch videos from you is sooooo educational its amazing, thx a thousand times man !

  • @postprocessed
    @postprocessed10 ай бұрын

    Really glad to see a person from the industry explaining proper stuff. Love your videos, they are very straightforward and helpful! You've got a new Unreal Engine follower :)

  • @carloshenrimatos

    @carloshenrimatos

    9 ай бұрын

    I'm also pleased with the content you're creating on your channel... I loved the car rig in Blender, I'm subscribed to your channel there as well.

  • @solarstoned
    @solarstoned11 ай бұрын

    love the unreal community. you all give so much. thank you very much

  • @gabocavallaro
    @gabocavallaro10 ай бұрын

    Hey man this is really top premium contento! thank you very much for sharing it with all of us, you resume in one single video great technical and artistic tips and contents that Im always trying to look for in all kind of videos of lookdev, archiv, art fundamentals, etc. You got it all, even shaders creation! Please keep up the great content!

  • @busesart
    @busesart10 ай бұрын

    The perfect go to lightning tutorial.

  • @simonflash_edit
    @simonflash_edit11 ай бұрын

    thanks for sharing your experience :)

  • @kaialang
    @kaialang10 ай бұрын

    You make the best unreal tutorials

  • @manuvikraman1611
    @manuvikraman161110 ай бұрын

    This is incredible. Thanks alot

  • @dakshpandya6559
    @dakshpandya655910 ай бұрын

    This is damn cool!!! I am about to shoot my first unreal short film and this video really clears out so many deadlocks I had

  • @ogarga666
    @ogarga66610 ай бұрын

    amazing video man, thanks!

  • @hotsauce7124
    @hotsauce712411 ай бұрын

    Very cool, Thank you!!!

  • @OmarEfr
    @OmarEfr11 ай бұрын

    amazing video!! thank you!

  • @alxleiva
    @alxleiva5 ай бұрын

    Hey Josh, a good way to make daytime to overcast is by increasing the Mie scattering a bit, that will diffuse the light in a more realistic kind of way. I really gotta give you Reverie for you to test :)

  • @huzaifabohra9535
    @huzaifabohra953511 ай бұрын

    Sir your video inspire me to do my best and create some best environments.! Great job sir .

  • @PatrickTheDM
    @PatrickTheDM10 ай бұрын

    Excellent video!

  • @DGFA-
    @DGFA-9 ай бұрын

    Hi, on this link for the sample file is no file for this tutorial. Where could be loaded from?

  • @migi847
    @migi84710 ай бұрын

    Thank you so much

  • @clayzercreates
    @clayzercreates8 ай бұрын

    Super cool stuff. - Where are these assets from? - Are individual modules of your course available?

  • @user-gb5rw8oy8h

    @user-gb5rw8oy8h

    2 ай бұрын

    I want it too.

  • @Fadulz
    @Fadulz11 ай бұрын

    YOU ARE THE BEST

  • @tomboening5517
    @tomboening55174 ай бұрын

    Hey great tutorial. but what for an node is the situation param node?

  • @CommonTube
    @CommonTube4 ай бұрын

    Hey, I really appreciate your content, Just want a video on dress simulations, armors etc stuffs

  • @PERSONAIOS
    @PERSONAIOS10 ай бұрын

    Learned a lot

  • @Mark-wl7fp
    @Mark-wl7fp11 ай бұрын

    Great work and very intuative! Are the buildings in the background photogrammetry or images on cards?

  • @JoshToonen

    @JoshToonen

    11 ай бұрын

    Photogrammetry, but the electricity lines + poles in the background are all on a card! (I find for wires and thin objects, usually this is the easier route than modeling!)

  • @SagunManandhar
    @SagunManandhar3 күн бұрын

    Hi, can we download this tank scene somehow ? Thanks for this great video !

  • @smepable
    @smepable10 ай бұрын

    I cant put in words how amazing this was

  • @stalkershano
    @stalkershano11 ай бұрын

    Thank u

  • @user-qp5kr7nz8s
    @user-qp5kr7nz8s3 ай бұрын

    Could you explain further the workflow of your scenes for the same scenario (geometry) but different types of illumination? You mentioned it at 10.36 but I am not sure if you suggest having three duplicated levels and only work on different lighting. Isn't there a way where you can have different types of illumination (sunny day, overcast, night) in the same level ? Instead of having three levels/maps duplicated...

  • @mucod2605
    @mucod260510 ай бұрын

    But if I wanted some more things like the bullet tracer strike the wall and blast like in real life. Is it possible to do that like I seen the battle staber tutorial. In that you showed that the bullet and tracer as well as the bullet blast were also moving with the object. So pls a small tutorial on how to move them together in realtime.

  • @planckmax1304
    @planckmax130411 ай бұрын

    Amazing lighting tutorial!I want to know how the dynamic fog in this scene is added.

  • @JoshToonen

    @JoshToonen

    11 ай бұрын

    I cover all the techniques in my Volumetric Fog video, check it out! kzread.info/dash/bejne/fZ6bmM18h5WopLw.html

  • @raysena8679
    @raysena867910 ай бұрын

    Is there another way to exclude fog on certain objects, aside from cutoff?

  • @kashancadstudio4614
    @kashancadstudio46145 ай бұрын

    very nice

  • @NextBuild
    @NextBuild4 ай бұрын

    Hi, how do you render Alpha on unreal 5.3? I got no problem deferred render in unreal 5.1, but in 5.3 it doesn't work anymore. The Alpha doesn't come out.

  • @HandsomeDragon
    @HandsomeDragon9 ай бұрын

    Where do I get these smoke cards from? Did you make them or something?

  • @jennymcelligott

    @jennymcelligott

    7 ай бұрын

    It’s pretty simple! Its a custom material with a fog texture, and you add animation with a panner. Then yeah just apply it to a card and tweak to your satisfaction! Lots of good tutorials online. :)

  • @gahb4326
    @gahb43266 ай бұрын

    Lovely tips thanks alot! I have a question about the HDRI, is the format you are using TextureCube or 2D texture? Im getting an error when trying to replicate the Master material when using HDRI texturecube. Any insights?

  • @pagapp4330
    @pagapp433010 ай бұрын

    How do I contact you for a project?

  • @dibellagiodigital9680
    @dibellagiodigital968010 ай бұрын

    Fucking love this video, I now all the concepts but never put in practice, I feel motivated

  • @carlosrivadulla8903
    @carlosrivadulla890310 ай бұрын

    Excuse me, sir. Should we delete the Sky Light when using HDRI? Also, can we use HDRI for real-time illumination with Lumen, or is it primarily intended for rendering with a pathtracer?

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    Yeah exactly. HDRIs work with Lumen but the skylight is doing the heavy lifting. HDRI backdrop should work with every renderer

  • @binyaminbass
    @binyaminbass11 ай бұрын

    I just discovered you! Lighting is the make it or break it secret that has been ruining all my unreal scenes. All my characters looks blown out by the directional light (while the environment looks nice). I have a lot of hope that you can help me!

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    Check out my other lighting video, it’s focused on character lighting and should help! kzread.info/dash/bejne/nHWulq6baZbNp7w.html

  • @binyaminbass

    @binyaminbass

    10 ай бұрын

    @@JoshToonen I actually watched it already! It was very good. First time I heard about upstage lighting. I am really curious, however, how to light a character in an outdoor daytime environment, since I seem have much less control over the "light-sculpting" since everything gets so easily washed out by the sunlight. On the other hand, if I dim the sunlight enough to start making effective lighting choices with rectangle lights on my character, then the entire environment is unusually dim for a daytime shot. What is the standard approach to an outdoor shot (specifically, I am working on a well lit, saturated look, aimed at kids)?

  • @khalhorik

    @khalhorik

    2 ай бұрын

    @@binyaminbassI was wondering if you've been able to find any resources on the subject since your message? I have the same problem (except in my case it's real time), I don't know how to make the lighting look good on both the environment and my character. During the cinematics, you can 'cheat' by reducing the intensity or changing the orientation of the Directional Light, for example, so that you can add lights around your character. But during the gameplay phases, I'm not sure what you can do to ensure that the lighting on your character is correct.

  • @binyaminbass

    @binyaminbass

    2 ай бұрын

    @@khalhorikNo, I haven't. Actually, I have been rendering in Blender lately. I find it much easier to control the look. Plus, it has light linking! As far as I know, Unreal does not.

  • @jhonnyappleseed1786
    @jhonnyappleseed178610 ай бұрын

    What will be the cost of the course?

  • @robotbaron
    @robotbaron11 ай бұрын

    gold

  • @binyaminbass
    @binyaminbass10 ай бұрын

    I got confused when you made your caveat about lumen regarding the tracers. Aren't you using lumen? Did you say that you NEED to use both a light and a mesh with an emissive material?

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    Yeah, you want to use both, Lumen only helps so much and doesn't work well for fast moving emissive lights

  • @nishantKumar-ft6cl
    @nishantKumar-ft6cl10 ай бұрын

    Sir, Your system config Please?

  • @juanmilanese
    @juanmilanese11 ай бұрын

    Great Video. What about setting up a "neutral scene" and somewhat related to that, how do you deal with autoexposure? (I'm guessing you neutralize it, but is there some technical specifics about it)

  • @JoshToonen

    @JoshToonen

    11 ай бұрын

    My personal go-to settings are create a post process volume and set it to "Manual Exposure" and set the Exposure to 10. This provides a good base and the default light intensities are still bright!

  • @imricor2250

    @imricor2250

    10 ай бұрын

    As an old photo/video shooter I'm doing a lighting tutorial app in UE and I can tell you simply that neutral scene lighting as to exposure has little meaning in UE lighting. Why, because it's a gaming engine mainly and as such all lighting is 'optimized' for gaming. The answer the guy gave you below is a common feedback you get as you really have no way of seeing exactly what his system shows. Is his monitor calibrated? What are his atmospheric settings? Exactly how are the light sources configured? ...etc., etc. Using 'realtime feedback' as suggested doesn't mean realism, it only means this is what YOU see. UE has no base lighting scene that I've found that accurately simulates real world lighting, either atmospheric (sunlight based), ambient, (sunlight and local light) or a good combo of both. Sunlight scattering thru the trees is a good example of this. Add in white balance and time of day interactions along with fog, clouds, scattering, light reflection, etc. and it quickly becomes a deal where all the realism factors fight each other as each wants to dominate.

  • @juanmilanese

    @juanmilanese

    10 ай бұрын

    @@imricor2250 ok. Fair enough. But if light is broken on a macro level (that btw makes sense. Specially when lumen comes into play as it is the mother of all approximations) then... why do the epic team insists with the physical units? (candelas and stuff). There should be an universal setup in UE where AT LEAST the physical light numbers behave as a real light should right? Else whats the point of using those units?

  • @kronoterria2347
    @kronoterria23478 ай бұрын

    Can I learn on my spare time or is it live classes?

  • @JoshToonen

    @JoshToonen

    8 ай бұрын

    It’s all on-demand and designed to be completed while working a full-time job. You’ll get daily emails with reminders and recaps to help you finish in just two weeks

  • @Slayer9299
    @Slayer929911 ай бұрын

    Hi is there a tutorial on how to make the HDRI material?

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    If you pause on that frame, just match all of the settings. Everything should be there!

  • @Slayer9299

    @Slayer9299

    10 ай бұрын

    @@JoshToonen ouh i missed out that part thanks!

  • @razzraziel
    @razzraziel10 ай бұрын

    0:30 I have android flashlight, does that work too?

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    Yes lol, the point is to use whatever lights you have that you can move around easily

  • @wegotguns3325
    @wegotguns33254 ай бұрын

    I honestly thought the video was a scamming ad at first, was searching everywhere for the 'skip' button xD

  • @yearight1205
    @yearight120510 ай бұрын

    Can you please give me your thoughts on something? I have a scene involving a giant who is going to be walking through an area and under his feet I need sand and rubble to break upwards, but also for the ground to be fractured. How would you go about doing this in Unreal for sequencer rather than a video game? Thanks.

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    Simulate in another program and then import as a .abc (alembic) or .fbx sequence

  • @yearight1205

    @yearight1205

    10 ай бұрын

    @@JoshToonen I appreciate it!

  • @cgharsh
    @cgharsh11 ай бұрын

    Hey the tank night scene is lumen or path traced ?

  • @JoshToonen

    @JoshToonen

    11 ай бұрын

    All Lumen, deferred render in MRQ so it’s a < second per frame

  • @MatteoGamingYT
    @MatteoGamingYT10 ай бұрын

    Sorry I’m still looking for an answer should I use blender or unreal 😂 I’m trying to make a music video I’m a music artist btw

  • @JoshToonen

    @JoshToonen

    10 ай бұрын

    Totally depends on what your film is about (abstract motion graphics vs characters are completely different) but typically if you use Unreal Engine you're also using Blender to prep your assets anyway!

  • @MatteoGamingYT

    @MatteoGamingYT

    10 ай бұрын

    I looked in a blender there are some tools that are going to change animation forever and unreal engine what I have heard it takes long to animate because your tutorial

  • @MatteoGamingYT

    @MatteoGamingYT

    10 ай бұрын

    And I’m looking for a software that animates fast

  • @popthiccle1158

    @popthiccle1158

    10 ай бұрын

    both! use blender for modeling/animating/rigging your assets, then use unreal for lighting/rendering/cinematics. If you're a music artist though, it's better to use a pre-renderer like octane, v-ray, corona, etc, since they will make nicer-looking renders than ue5 generally.

  • @MatteoGamingYT

    @MatteoGamingYT

    10 ай бұрын

    Thanks I’m going to use blender

  • @artursveshnikov7668
    @artursveshnikov7668Ай бұрын

    Russian tank is most beautiful thing in unreal engine😊

  • @Bolharov
    @Bolharov10 ай бұрын

    🟡🔵

  • @anatoliiumanets871
    @anatoliiumanets87110 ай бұрын

    Nice scans on the background. Glory to Ukraine

  • @Sagegabs
    @Sagegabs11 ай бұрын

    Nah... it's too much, I'll stick with my craft. Lightning is another's people problem

Келесі