Materials and texture mapping in Rhino 6 for Windows

Ғылым және технология

In this video, learn how to access and use the Rhino 6 for Windows material library. Texture mapping default settings and customization are also explained.
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This video was recorded in 2018.

Пікірлер: 52

  • @DavidSanchez-kq2kk
    @DavidSanchez-kq2kk3 жыл бұрын

    I've been modeling and rendering for years and it is the first time I learn how to properly map. Thank you so much!

  • @ohmywavess
    @ohmywavess3 жыл бұрын

    Honestly one of the most detailed tutorials ive ever seen. A true blessing.

  • @willieerik3845

    @willieerik3845

    3 жыл бұрын

    I dont mean to be offtopic but does anybody know a way to log back into an Instagram account? I was dumb forgot my account password. I would love any help you can give me

  • @brendanreuben6162

    @brendanreuben6162

    3 жыл бұрын

    @Willie Erik Instablaster ;)

  • @willieerik3845

    @willieerik3845

    3 жыл бұрын

    @Brendan Reuben i really appreciate your reply. I found the site through google and Im waiting for the hacking stuff now. Takes quite some time so I will reply here later with my results.

  • @willieerik3845

    @willieerik3845

    3 жыл бұрын

    @Brendan Reuben it did the trick and I actually got access to my account again. I am so happy:D Thank you so much, you really help me out !

  • @brendanreuben6162

    @brendanreuben6162

    3 жыл бұрын

    @Willie Erik You are welcome =)

  • @The_Silversurfer
    @The_Silversurfer3 жыл бұрын

    One of the best tutorials I’ve seen. Thank you

  • @sergiostockfleth823
    @sergiostockfleth8232 жыл бұрын

    Best tutorial ever, thank you! Keep coming back to this, when I forget the Flow command :-)

  • @jhideout
    @jhideout3 жыл бұрын

    Brian, Thx for the tutorial. It was really helpful.

  • @abhisheknag2830
    @abhisheknag28302 жыл бұрын

    Very detailed! thanks for making this video!!!🔥🔥

  • @andreasholtmann5311
    @andreasholtmann53114 жыл бұрын

    Excellent tutorial, many thanks !!!

  • @anthinhho1823
    @anthinhho18232 жыл бұрын

    Thank you. You have made a very helpful tutorial

  • @hauffcarrie1103
    @hauffcarrie11033 жыл бұрын

    Love Brian !! So clear and helpful

  • @ab8jeh
    @ab8jeh3 жыл бұрын

    Thank you, very useful tutorial. Hoping in Rhino 8 the menus improve for textures - might just be me but seems very convoluted!

  • @NeroNequam
    @NeroNequam8 ай бұрын

    Thank you so much for this!

  • @rashijain8037
    @rashijain80373 жыл бұрын

    Really amazing lecture

  • @publiadvert2013
    @publiadvert20133 жыл бұрын

    THANK YOU SOOOOOOOOO MUCH FOR THE DETAILED AND CLEAR EXPLANATION, GOOD VIDEO! 😁

  • @Rhinoceros3d

    @Rhinoceros3d

    3 жыл бұрын

    Glad it was helpful!

  • @enesbuyuktopbas
    @enesbuyuktopbas2 жыл бұрын

    Hello, thank you very much for the tutorial. You are very high quality. I repeated as application. See you later.

  • @adamheeley285
    @adamheeley285 Жыл бұрын

    Excellent Video

  • @nathanreeves9408
    @nathanreeves94082 жыл бұрын

    Great tutorial! I didn't realise the flow command worked with the mapping! Previously I would manually bend the texture mesh to align the grain.... Doh!

  • @Rhinoceros3d

    @Rhinoceros3d

    2 жыл бұрын

    Brian J is the man. getting a peek into his bag of tricks is always a good thing.

  • @othuytrinh781
    @othuytrinh7812 жыл бұрын

    Thank you so much !

  • @cr4nkk623
    @cr4nkk6233 жыл бұрын

    great tutorial!!

  • @carlossabogal1317
    @carlossabogal13172 жыл бұрын

    Wow. Thanks!

  • @burekmesooo
    @burekmesooo2 жыл бұрын

    BOOM! MAGIC! THANK YOU!

  • @garciarequejo1962
    @garciarequejo19623 жыл бұрын

    Hello!! thank you for the tutorial it is really good and instructive. Are you work with an object in mesh type?

  • @mutarq
    @mutarq2 жыл бұрын

    so cool!!

  • @travisnguyen1475
    @travisnguyen14752 жыл бұрын

    Hi Brian, this technic can apply for veneer. Could you share method to make real wood section with wood end grain. Thank

  • @christophermichaels8148
    @christophermichaels81483 жыл бұрын

    Cool, How do you take that image and turn the bitmap into a bump within Vray. Not using Photoshop.

  • @idealsolution2112
    @idealsolution21124 жыл бұрын

    perfect

  • @alializadeh8195
    @alializadeh81952 жыл бұрын

    thanks

  • @ViceArancibia
    @ViceArancibia3 жыл бұрын

    thanks a lot. Preview looks great but when I hit apply it blurs/pixelates. Why can this be happening?

  • @ViceArancibia
    @ViceArancibia3 жыл бұрын

    subbed

  • @travisnguyen1475
    @travisnguyen14753 жыл бұрын

    How about wood section with grain. can you please make tutorial with Rhino 7. Thank

  • @user-es4fu5ph4h
    @user-es4fu5ph4h Жыл бұрын

    As soon as I hit apply in the uv editer mode, texture get pixelated and never be fixed even if I change repeat number and cannot get the result that I could see in preview of uv editer. Any ideas?

  • @Mipeal
    @Mipeal4 жыл бұрын

    why unwrap doesnt work for surfaces? only objects?

  • @pleasecomment4470
    @pleasecomment4470 Жыл бұрын

    can we flatten the uv is there any way for that

  • @jmartlncln
    @jmartlncln3 жыл бұрын

    That was a great tutorial! Been using Rhino for over a decade but never much for texturing. Didn't know some of those capabilities! I have an issue trying to fix the mapping on a surface that is stretched at the ends. Think of a simple u-shape surface bent in two directions. The low middle part is textured fine, but the ends are really stretched out.. not sure how to fix this? (Wish I could post a picture of it here.)

  • @Rhinoceros3d

    @Rhinoceros3d

    3 жыл бұрын

    Send the parts and textures to support@mcneel.com and let us know what’s happening and we’ll be glad to help troubleshoot!

  • @alexanderyoung8512
    @alexanderyoung85123 жыл бұрын

    I understand

  • @RunTheTape
    @RunTheTape3 жыл бұрын

    One very important question (would buy Rhino if yes): Do these UVs created inside of rhino preserve when exporting as OBJ (tesselated) file?

  • @aloexkborn

    @aloexkborn

    3 жыл бұрын

    OBJ won’t work. You need to use FBX for export

  • @RunTheTape

    @RunTheTape

    3 жыл бұрын

    @@aloexkborn OBJ, FBX doesn’t matter. What matters is, will it save the UVs properly with the triangulated model (polygon file)

  • @juobi
    @juobi4 жыл бұрын

    is it possible that you cant change material properties in the test version of rhino 6?

  • @andreasholtmann5311

    @andreasholtmann5311

    4 жыл бұрын

    On my mac, changing materials works like a charm :-)

  • @CHRoOMAX
    @CHRoOMAX Жыл бұрын

    Can you give me 3 reasons why Rhino 7 is better than SketchUp for architectural work?

  • @honestogod
    @honestogod3 жыл бұрын

    I wish I could do this without my computer crashing every 5 seconds

  • @Rhinoceros3d

    @Rhinoceros3d

    3 жыл бұрын

    Send us your systeminfo to tech@mcneel.com it’s likely you need to update your graphics card drivers.

  • @honestogod

    @honestogod

    3 жыл бұрын

    @@Rhinoceros3d I am using a mac so that's not possible. After purging all unused materials and textures it appears to be working well, thanks

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