Mastery is Too Easy - Stardew Valley Hot Takes

Ойындар

I'm back again with more hot takes I've gathered from the community! While everyone is having fun with the 1.6 update, nothing can be perfect, and you can't please anyone. Some features of the update are more controversial than others
Sections:
0:00 - Intro
0:30 - Moss is Useless
2:01 - The Giant Trees are Weird
3:06 - The New Crops are Pointless
4:05 - The Desert Festival Should Be Moved
4:47 - The New Hat Prices are Bad
5:40 - Artisan Should Be Nerfed
7:04 - Mastery is Too Easy
9:17 - The Golden Parrot Should Be Joja Only
10:40 - Seed Spots are Awful
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Пікірлер: 617

  • @Paperbag34
    @Paperbag3425 күн бұрын

    I 100% agree with buffing everything else instead of nerfing Artisan. Nerfing Artisan is just a pain in the ass for us Artisan lovers, while buffing everything else lets those who want to use other stuff join us in the joy of Big Funny Numbers.

  • @starplane1239

    @starplane1239

    25 күн бұрын

    I hear your point, but hear me out: you can make a scale weigh 500lb on both sides, but by then the scale will probably break. Making everything too powerful would just replace the problem with another problem.

  • @imapopo2924

    @imapopo2924

    25 күн бұрын

    Artisan is really good because of how much you can scale it up. You cant really fill a shed up with crab pots, after all... But you can bury several shed, your farm, and every available tile on the map that doesnt get walked on in kegs. So, yeah. I say buff everything else to make them competitive.

  • @user-oy2zg3bt6n

    @user-oy2zg3bt6n

    25 күн бұрын

    i kind of wish the crab pot profession in fishing would boost the reproduction rate of fish in fish ponds, could increase the money from Lava eels and blonfish

  • @timohara7717

    @timohara7717

    25 күн бұрын

    crop spell gives 33.3~ more speed animal spell gives 33.3~ more speed tree spell gives 33.3~ MORE SPEED

  • @RainAngel111

    @RainAngel111

    25 күн бұрын

    Plus creating artisan goods kind of always needs to make more money than the raw materials because otherwise what is the point in doing the extra work? Creating artisan machines, putting ingredients in, waiting for them to finish, if the increase in profit was tiny then why bother?

  • @cyrusbrown8454
    @cyrusbrown845425 күн бұрын

    All stardew hotakes are lukewarm.

  • @FelidaeEnjoyer

    @FelidaeEnjoyer

    25 күн бұрын

    It's simply too chill of a game - once you've memorised the wiki, at least

  • @cinarynroll

    @cinarynroll

    25 күн бұрын

    y’all are so real for this

  • @timohara7717

    @timohara7717

    25 күн бұрын

    coold take

  • @grittykitty24

    @grittykitty24

    25 күн бұрын

    Some are hot but not usually the gameplay-related ones bc that's a solid aspect of the game. A hot take would be something like "concernedape cannot write a complex character to save his life and falls back on tired tropes and overdone clichés for practically all of stardews characters and it makes chosing between the marriage candidates a chore" or "it's weird that there are only two black people in this video game" or "tons of people have spoken out against the luau and how culturally insensitive it is but it has yet to be addressed even though changing it to something like a Community Cook Out would be incredibly easy" or "concernedape clearly doesn't want there to be a gender neutral player option even though being gay and transing your binary gender is as easy as paying 500 gold, and it's weird he won't make the change when his game is already queer and the dwarf is a gender neutral character" Hot takes are supposed to like. Make people mad. So you're right lmao a lot of them are just tepid opinions.

  • @rich3836

    @rich3836

    25 күн бұрын

    This is a cold take

  • @callmealx
    @callmealx25 күн бұрын

    My hot take is just that the new crops should be used more. Like, I was legitimately disappointed that there were no new recipes. No carrot cake? Baked squash? Powdermelon pie?? Hell, have the stable require carrots, just *something*.

  • @LukasJampen

    @LukasJampen

    25 күн бұрын

    Oh yeah I'm always fir having a bit variety on my farm as after year 1 I don't care as much about profit and just having a few more crops is always nice. But it would have been great if a character loved them, they were in some recipes or you just could do something interesting with them. Maybe make a special recipe that gives buffs that uses all 4 or one for recipe for each skill. Or maybe special orders/quests for them specifically.

  • @yakobsoulstorm5187

    @yakobsoulstorm5187

    25 күн бұрын

    I like this idea, but the recipes were already the worst part of Perfection and I think adding even just 4 more would be met with... _criticism_ \.

  • @darknesswave100

    @darknesswave100

    25 күн бұрын

    I think they should have added the ability to feed your horse like the dog and once you get it to a certain I guess heart level then your horse is permanently faster since it likes you more. Having to give it a carrot every time you want it to go faster for that day could turn into a pain

  • @user-oy2zg3bt6n

    @user-oy2zg3bt6n

    25 күн бұрын

    ​@@yakobsoulstorm5187i would give that to the money, not the recipes. us horders know how to deal with shit

  • @supaygato

    @supaygato

    25 күн бұрын

    Dont make perfection hardwr man 😭

  • @murph3292
    @murph329225 күн бұрын

    "moss is useless" me making 400 thousand gold per week with mushroom logs and preserves jars: I have three tree farms dedicated to making moss, when you need it you NEED IT.

  • @rmzing

    @rmzing

    25 күн бұрын

    Oh yes. Mushroom Logs make all other ways of farming mushrooms obsolete. The Mushroom Cave is so underpowered now. ... come to think of it, the bat cave wasn't powerful, either. Both of those need a buff.

  • @dingding7289

    @dingding7289

    25 күн бұрын

    @@rmzing honestly with mushroom cave coming with free dehydrator it helps make money early game, and fruit cave is just y1 bundle cope.

  • @yakobsoulstorm5187

    @yakobsoulstorm5187

    25 күн бұрын

    @@dingding7289 It's good for kegs before you start farming in earnest.

  • @xxleoproxx7495

    @xxleoproxx7495

    25 күн бұрын

    @@dingding7289the fruit cave is just half of CC is free and the Mushroom cave is just „you can get a few mushrooms and a free dehydrator but you have to go there daily, waste your time and much more“

  • @Haexxchen

    @Haexxchen

    25 күн бұрын

    @@rmzing Do the NEED to be powerful? For me they are early to mid game pushs to help you along and at some point they get decorated and forgotten.^^

  • @roondar6141
    @roondar614125 күн бұрын

    Honestly the salmonberries overlapping with the Desert Festival is fine with me, mostly because unless you are hyperfocused on unlocking the bus you're not getting to the Festival in Year 1, and by the time year 2 rolls around salmonberries don't have much use, you'll either have a stockpile of blackberries or have enough money to just buy salads or something

  • @mirjanbouma

    @mirjanbouma

    25 күн бұрын

    Exactly. 👍🏼👍🏼

  • @kateb6699

    @kateb6699

    25 күн бұрын

    counter-argument: hehehe picking salmonberries fun

  • @evilgeniusha01

    @evilgeniusha01

    25 күн бұрын

    Salmonberry jelly is a super cheap item that is at least liked by every villager except one.

  • @ArdentMoogle

    @ArdentMoogle

    25 күн бұрын

    Yep, getting it Y1 is insanely hard, unless you're clay farming with the legacy randomization. I found the overlap to be a non-issue.

  • @samlewis6487

    @samlewis6487

    25 күн бұрын

    Also the desert festival kinda sucks and is useless

  • @jmtradbr
    @jmtradbr25 күн бұрын

    I think he did that to artifact spots to make the artifact totem more appealing

  • @Maybe614
    @Maybe61425 күн бұрын

    How do people say a certain crop is useless? i don't get it, is it all about money? it's so nice having new crops in the game, they do not need to be op

  • @darknesswave100

    @darknesswave100

    25 күн бұрын

    Especially ones you don't even have to pay for

  • @Emma-rw8yo

    @Emma-rw8yo

    25 күн бұрын

    I think part of it is more opportunity cost. It's nice they're free but you still make more money with a lot of paid seeds. Why plant these ones when my farm space, amount of time spent harvesting and potentially watering, resources for sprinklers and such, are limited? To be completely fair I would like if more crops in general had a reason to choose them over the good money crops

  • @MissRora

    @MissRora

    25 күн бұрын

    I just wish I could cook with them. Tempura broccoli, carrot cake, squash noodles, powdermelon sorbet... It would be nice if they got to be more than just selling fodder.

  • @Kidneyjoe42

    @Kidneyjoe42

    25 күн бұрын

    Crops don't need to be OP. But they should serve a purpose. Like being used in a useful dish or being a loved gift for someone or something like that. That said, these being free, available year 1, and providing good energy already makes them more useful than stuff like artichokes.

  • @theblackwidower

    @theblackwidower

    24 күн бұрын

    I'm baffled too. Why I don't like min-maxers. They suck all the fun out of a game.

  • @Capybara982
    @Capybara98225 күн бұрын

    You can use vinegar on trees to stop moss growing on trees if you don't like moss on trees.

  • @TheHumanPerson9753

    @TheHumanPerson9753

    25 күн бұрын

    Didn’t know that cool

  • @digifreak90

    @digifreak90

    25 күн бұрын

    And, you can actually make vinegar now. If you put rice in a Keg you get 2 vinegar.

  • @SimuLord

    @SimuLord

    25 күн бұрын

    @@digifreak90 Today I learned! Also, I'm glad that's in the game because I've always believed that if there's an item in a game like Stardew, the player should be able to craft it.

  • @dullicecream

    @dullicecream

    25 күн бұрын

    Omg thank you for this. I have a mod that changes how the trees look but it hasn’t been updated to account for trees with moss, so it always clashes…

  • @wonderlandzer0
    @wonderlandzer025 күн бұрын

    5:40 I don't think Artisan should be nerfed per say, I think Rancher needs to be SEVERELY buffed. Even with the new animal focused farm, the Meadows Farm, Rancher still holds no merit to Artisan when all animal products sell for more with Artisan and you get better crop profit anyway. Personally, I think to make Rancher better, Animal Products should be worth 30-40% more for the initial choice. Then for the second part, Coopmaster and Shepherd should be combined into 1 and be called Animal/Beast Master and then a new Choice that would be maybe called Farm Hand or Carpenter and the recipes to make artisan goods from animal products materials are cut in half. Or, like you said, the second choice is specific to animal artisan goods and the Artisan Profession only affects kegs, preserve jars, and the fish smoker. Idk, just some thoughts and I would love to hear what other people think!

  • @slwrabbits

    @slwrabbits

    25 күн бұрын

    That's a nicer way to put it! I take rancher exclusively to pet bunnies. Everyone nods and just says, but you'd make more money with artisan. If I wanted to just make money, I would not be playing this game.

  • @washuai

    @washuai

    25 күн бұрын

    Eh, fish are an animal, if you're gonna split it, the smoker should go that way.

  • @rainsparks29

    @rainsparks29

    25 күн бұрын

    Agreed! The best use of animals atm is pigs for truffle oil, which, you guessed it, is buffed by artisan. Giving other animal products way more mileage with rancher and its branches, and maybe making truffle oil only benefit from it and not artisan, would help the issue. (And yeah, we did get golden crackers which helps the animal balance eventually! But not sure it's quite enough)

  • @wonderlandzer0

    @wonderlandzer0

    25 күн бұрын

    @@washuai fair, but fish are also their own category, and honestly, I was surprised the extra buff didn't go to overall fishing. The artisan buff just felt like a bonus

  • @orionstokesweiss2344

    @orionstokesweiss2344

    23 күн бұрын

    @@rainsparks29 That is not...at all true actually. If you use animals efficiently Ostriches outcompete ancient fruit, and basic chickens are incredibly close per tile used(including more than enough space to access buildings) even before using animal crackers. Golden chickens are 3x as profitable as ancient fruit even before golden crackers. Rancher is more than balanced if people who don't know what they are talking about stop pushing pigs

  • @galappy
    @galappy25 күн бұрын

    I’m so happy you can get mastery unlocks without needing more XP in that specific skill once you reach 10. I mean leveling up foraging is already enough of a pain. Maybe I’m doing something wrong but I had several full 999 stacks of wood before I hit level 10 foraging and I didn’t even have the 25% extra wood profession. I’d much rather be fishing, mining, farming, etc. than chopping down 100 trees a day just to get access to mystic trees which I probably won’t even need at that point and will only be used for crafting for perfection.

  • @animeotaku307

    @animeotaku307

    25 күн бұрын

    I feel the same about combat. It’s already a chore to max out.

  • @MissRora

    @MissRora

    25 күн бұрын

    @@animeotaku307 On the plus side, Monster Musk makes that one much less painful than it used to be.

  • @jason2mate

    @jason2mate

    25 күн бұрын

    I feel if you are getting level 10 foraging that late, it might be either not picking up foragables or not removing your Large Stumps/Large Logs and getting hardwood soon enough, each of these being a decent chunk of XP that can more quickly get you to 10 foraging (just the large stumps themselves in secret woods is 150 XP per day, the equivalent of about 11 trees)

  • @jemsuper

    @jemsuper

    24 күн бұрын

    Foraging xp comes mostly from you know, foraging and collecting stuff from the ground. Not by mindlessly breaking trees

  • @velvetbutterfly

    @velvetbutterfly

    24 күн бұрын

    Trees are kinda a slow way to level up. If you want fast levels just plant seasonal seeds, harvest, make more seasonal seeds, plant those. You can reach level 10 in spring 1 if you get lucky enough

  • @mertaksac9718
    @mertaksac971825 күн бұрын

    Salmonberries being at the same time as desert festival is absolutely fine. You don't have access to the desert in Y1, and you don't need salmonberries after Y1

  • @maudlife

    @maudlife

    25 күн бұрын

    But what if I like gathering salmonberries and filling piles of barrels with them?

  • @-Quseynnn-

    @-Quseynnn-

    25 күн бұрын

    ​@@maudlifewell like you said its probably just you

  • @callmealx

    @callmealx

    25 күн бұрын

    I think y2 isthe best time to get salmonberries! By that point, you've probably hit level 10 foraging, so that's at least 3 salmonberries instead of 1, and depending on the profession, iridium salmonberries are a legitimately good food.

  • @emurphy42

    @emurphy42

    25 күн бұрын

    After y1, salmonberries are still great for Prismatic Grange. You can substitute strawberries or cranberries, though, as by that point your main income is probably from processing cauliflower and up.

  • @-Quseynnn-

    @-Quseynnn-

    25 күн бұрын

    @@callmealx For me personally I usually have enaugh food by year 2 (for example cheese, spicy meal etc.) but tbh you are right about that they're pretty good once you get iridium ones

  • @rmzing
    @rmzing25 күн бұрын

    The free machines are a neat little addition. The free fish smoker with the Riverlands farm legitimately makes it a great option for a strong Spring Year 1, while the free dehydrator with the mushroom cave is the only reason why it's not absolutely irrelevant anymore. But, come to think of it, both farm cave options now are underpowered. Bat cave is too inconsistent, and the mushroom cave is dwarfed by literally every other mushroom farming option in the game, blown way out of proportion by the new mushroom logs.

  • @Sina-dv1eg

    @Sina-dv1eg

    25 күн бұрын

    How can two options that directly compete and have no cost *both* be underpowered?

  • @rainsparks29

    @rainsparks29

    25 күн бұрын

    Not underpowered in comparison to each other, but in comparison to everything else in the late game

  • @nickbeckner2389

    @nickbeckner2389

    25 күн бұрын

    Well they're both entirely passive so you could honestly just use the caves for kegs, furnaces, etc. That way you could just treat it as a separate shed room if you wanted, especially the mushroom one since you can also still farm it with machines covering tiles

  • @orionstokesweiss2344

    @orionstokesweiss2344

    24 күн бұрын

    @@rainsparks29 That's the sneaky part. They aren't a lategame thing. They give a little boost, especially to a newer player, for free. Iirc there are a total of 3 permanent choices the player makes. Farm type, Joja Vs. CC, and cave. Most of the options are meant to be a little different but not force a player to one or another option. This update put a lot towards balancing out CC and Joja. The farms are different but a lot more of a choice now than unique vs objectively correct. The cave should be underwhelming lategame. Everything is underwhelming before the raw power of a farm that takes hundreds of iridium bars, batteries, and millions in investment funds every season, plus several hundred casks crammed into every nook and cranny that can be found. Every low investment activity has a low return, just like nearly every high investment activity has a high return. That being said I would adore of the foraging mastery actually gave you the option to upgrade the cave, maybe put in bat feeders or seed exclusive mushroom types. But low reward for no investment seems perfectly fair for now

  • @minkmania12
    @minkmania1225 күн бұрын

    I absolutely agree with the golden joja bird being an accessibility feature. I'm never doing the simon says puzzle ever egain !

  • @sihyunnie
    @sihyunnie25 күн бұрын

    the seaniedew drive-by at "cindersnap" absolutely sent me LMAO 2:09

  • @HeroGamingFan

    @HeroGamingFan

    24 күн бұрын

    Can you explain it? I don't know who he is and I've heard him brought up in some stardew content before

  • @perrydaplatypus2667

    @perrydaplatypus2667

    18 күн бұрын

    @@HeroGamingFanhe makes a lot of good stardew content, the jab is that it’s Cindersap Forest not CinderSNAP, which lots of people it cindersnap cuz of seanie

  • @kaoru9829
    @kaoru982925 күн бұрын

    oh my god thank you for saying the ginger island walnuts and perfection skips are accessibility options!!!! I have really bad short term memory and in the hundreds of hours ive played stardew for, ive never been able to complete the simon says crystal minigame in the hidden cave. I was SO happy when i found out you can now just buy any leftover walnuts!!!

  • @SunsetTwist

    @SunsetTwist

    17 күн бұрын

    I mean you can just record it with your phone and replay it, but honestly I’d be shocked to find other people can actually do it without recording 😭

  • @NotAFanOfHandles

    @NotAFanOfHandles

    13 күн бұрын

    @@SunsetTwist TIL people record it and replay it... why didn't I think of that? 🤦 I always relied on replaying it until it slowed down and then eventually got lucky with simpler patterns. I've played Simon mini-games in other games before (ex: WoW has two versions - one in the Outlands from the Burning Crusade xpac and one from The Darkmoon Faire's Dance game to get the Dance Dance Darkmoon) but Stardew Valley's was much, _much_ harder than them.

  • @theactualrocketonin

    @theactualrocketonin

    8 күн бұрын

    i also need the perfection skips because i refuse to kill shadow monsters for krobus. i learned he said “you haven’t killed any of my friends, have you?” if you kill any of them so i’ve basically been dodging them ever since 😭 but perfection requires the monster eradication goals so i’m glad he added the perfection skips

  • @Khaizen10

    @Khaizen10

    13 сағат бұрын

    @@SunsetTwistwell I did it without recording and with practice it isn’t too hard.

  • @chaosstripe9446
    @chaosstripe944625 күн бұрын

    The perfection waivers should not be locked to Joja route. That's because if it is, then the Joja route becomes way cheaper than the Community Center route, which is literally opposite the intention in game design. Allow me to explain further: FIt is cheaper to buy waivers than build the buildings from the wizard. More specifically, it is cheaper for the desert and island obelisks, as well as the golden clock. Each obelisk is worth 1% of perfection, but the beach and island obelisks each cost 1,000,000g. Two perfection waivers provide the same 2% of perfection as the obelisks, but for a total of 1,000,000g. The gold clock is even more noticable in difference, as it is 10,000,000g for 10% of perfection. Ten perfection waivers is only 5,000,000g. Basically, in all these cases, the waivers are a 50% reduction in price. Not to mention the savings on resources for the obelisks. To put this in reference: To complete the Joja Membership is 140,000g. The Vault CC bundle is 42,500g, making the Joja route 97,500g more expensive than the CC. The perfection waivers save a total of 6,000,000g. That would mean if perfection waivers were route specific, it would make the Joja route cost 5,902,500g *less* than the CC route.

  • @cat8324
    @cat832425 күн бұрын

    broccoli isn't pointless, because it's my favourite vegetable

  • @mrcoldmiser

    @mrcoldmiser

    24 күн бұрын

    Here here!

  • @anikadaimaginative3020
    @anikadaimaginative302022 күн бұрын

    My hot take is that min maxers have infested the internet and most of us irl play the game to have fun so we don’t care. I chose agriculturalist because I actually like all the other crops so I want to grow them faster to cook or decorate tables or roleplay being an actual farmer. My friend loves animals, and likes tailoring outfits for both himself and me (bro was literally panicking before the luau because he couldn’t make me a new bikini), so he chose shepherd. My sister just likes to decorate and doesn’t like working, so when I play with her, we’ll mod in millions of gold and items so she can decorate to her heart’s content.

  • @authenticbaguette6673

    @authenticbaguette6673

    12 күн бұрын

    An actual hot take, at least.

  • @aaronginsberg4993
    @aaronginsberg499325 күн бұрын

    I have two lukewarm 1.6 takes: 1. Fiddlehead Fern trees shouldn't spawn in Summer 1 during the green rain event unless the log in front of the secret woods has been removed. 2. The iridium reward for SquidFest should be the fishing related Jewels of the Sea instead of the crab pot related Art O' Crabbing.

  • @derdork3233
    @derdork323325 күн бұрын

    If people want a different parrot to appear when they took the community center route, the parrot(or junimo, whatever) should demand rare, hard to get stuff. Like a specific iridium quality wine, aged roe of a specific fish, a certain artifact etc. Because if people think just using money (the joja way) is too easy, they should work for it.

  • @lilyyoung1002

    @lilyyoung1002

    13 күн бұрын

    That would be interesting

  • @makaylamari3641
    @makaylamari364125 күн бұрын

    just from the amount of free summer squash seeds I can find I can use those as food for like my whole first year once I get them, I was so shocked when I found out people find the new seeds useless

  • @kingchloris2
    @kingchloris225 күн бұрын

    I remember doing a really good skull cavern run and getting like 10000 mastery exp in one day, thinking it was easy, just to remember that’s probably not something everyone can do. Plus the amount of prep to get a skull cavern day like that isn’t small either so I like how mastery is

  • @michaelhgravesjr9608
    @michaelhgravesjr960825 күн бұрын

    It is absolutely bonkers to me that Artisan stacks with Angler when talkng about smoked fish. With that addition, it now requires more than fifty Ancient Fruit to equate to my profit from one day of summer fishing. Year 1. It actually gets WORSE year 2 and onward because I have reliable nigh-infinite access to crafted tackle by that point, which I generally don't in year one.

  • @hallaloth3112

    @hallaloth3112

    24 күн бұрын

    I had a ton of fun with smoking fish when my husband and I played through the new update after it came out. I'm the fisher (he hates it) so it was easy to just portion out coal and drop my haul off each night (played with some mods, Automate helped with this a ton). While it obviously will never actual revial Artisan done all out, or farming done to the Max. . .its a nice little cash flow in the background. Especially if you're just finishing for quests/fish you don't have yet.

  • @irregularstuff5290
    @irregularstuff529025 күн бұрын

    About salmonberry season: good thing is that salmonberries don't despawn right after their season passes. They're still there, so you can easily get to the festival for three days and get salmonberries the next day. Did it first two springs, definitely recommend.

  • @rmzing

    @rmzing

    25 күн бұрын

    Salmonberry season lasts four days. Also, my game crashed on Spring 18 and I realized all the salmonberries that grew the first three days were gone. So I had a very pitiful salmonberry season my Year 2, being so focused on the Desert Festival.

  • @irregularstuff5290

    @irregularstuff5290

    25 күн бұрын

    @@rmzing oh. Thanks, I somehow thought it was only three days

  • @christina4914
    @christina491424 күн бұрын

    6:27 "Imagine you wanted to focus on crab pots, but instead of choosing the crab pots profession, you chose the fishing one. Insanity." This describes my playstyle, and I have a good set of justifications! The Trapper "price decrease" for crafting crab pots (3 iron ingots -> 2 copper) isn't actually helpful once you've put down dozens or hundreds of crab pots, since iron is one of the products you get from recycling trash. I use the recycled products (wood, coal, iron ore) to craft more crab pots. The Mariner removal of "junk" isn't helpful to me because one of the benefits of crab pots is renewable refined quartz, iron, wood, and coal. And the cost of bait (which Luremaster removes) is trivial compared to the Angler's 50% increase in fish sell price (which includes crab pot fish and snails).

  • @sgtpaintbrush
    @sgtpaintbrush25 күн бұрын

    I'm so glad for the walnut bird. I have major problems with memorization so the ginger island puzzle is hell for me.

  • @ladyofthewittyremark

    @ladyofthewittyremark

    25 күн бұрын

    i cheese it by recording each one as a video on my phone and then rewatching over and over. takes a lot longer but it lets me actually complete the puzzle!

  • @SimuLord

    @SimuLord

    25 күн бұрын

    I'm glad for the walnut bird because I didn't like collect-a-thons in Ubisoft open-world games and I don't like them in Stardew Valley. Any way to get the Assassin's Creed feathers out of my Stardew playthrough, I'm for it.

  • @driverjayne

    @driverjayne

    25 күн бұрын

    I literally have to dedicate an entire in game day to it, sleep on the island, wake up, straight to the cave, play until it finally realized I'm an idiot and slows down enough for me to keep up. It takes all day. I hate it so much. It's the last thing I do for perfection.

  • @percymarshall2479

    @percymarshall2479

    24 күн бұрын

    I think the walnut bird is a cheap shortcut but if it helps people have fun that would otherwise be rage-inducing or tedious, I'm glad people have an option

  • @DarchrowTheEnigma
    @DarchrowTheEnigma25 күн бұрын

    Moss is overloaded because there isn't much use for it. YET. Maybe in the future we can do something with it. I just let it infest my trees, especially in the desert for some reason lol My desert is filled with mossy trees and its somewhat satisfying to see a greenish desert

  • @Salty-lady-cakes

    @Salty-lady-cakes

    25 күн бұрын

    Bahaha I didn’t know it grew in the desert!

  • @youmukonpaku3168

    @youmukonpaku3168

    25 күн бұрын

    greening the desert, huh? Well I've done everything else, might as well go be Liet Kynes of Pelican Town.

  • @DarchrowTheEnigma

    @DarchrowTheEnigma

    24 күн бұрын

    @@Salty-lady-cakes me either at first! I just started growing trees there for the syrups, then completely forgot about it after few days. When I get back to the desert, everything was mossified LOL

  • @PeterTeal77

    @PeterTeal77

    5 күн бұрын

    Between treasure totems, mushroom logs, and blue grass it's crazy to me that people think moss is useless.

  • @Rags
    @Rags25 күн бұрын

    I definitely disagree with the Mastery System's implementation. My problems are that... 1) "Mastery" implies a particular above and beyond element to a trait or skill that you put yourself towards. You can get EXP from anything but focus it entirely into one skill. So I can do nothing but farm and forage...and then put that mastery point into Mining. I mastered Mining by picking berries and chopping down trees. And you can Master fishing without every casting your rod. It's a bit of a weird disconnect that I feel takes away from the idea of actually rewarding the player with their skill of preference or focus. 2) It's just a flat extra EXP bar. It doesn't in any way change what you do or when you do it. When I got back into Stardew Valley recently (after not having played it for three years) I got to the Mastery system and assumed that each of the skills would have certain challenges, tasks, or checklists that I had to accomplish in order to MASTER that skill. But it was just an extra EXP bar. I just played like normal and every once in a while I could put that point into a skill of my choice. It's super passive for what it gives you and what its name implies. I like the idea of the system, it's good to have EXP mean something after hitting 10 in a skill. But I don't really like how it was implemented. I wish Mastery was tied to doing particular things and extra EXP after 10 contributed to some kind of recurring reward or secondary bonus to the skill you leveled up again. Or something. I dunno. I'd rather have this Mastery system than not, I would just fiddle with it more.

  • @nathanblackburn1193
    @nathanblackburn119325 күн бұрын

    I mean Salmonberries are near worthless anyway and the odds of the average player getting access to the desert year 1 (when Salmonberries are most useful) is extremely unlikely, it's not a problem. Here a kinda hot take, the mushroom cave is objectively worse than the fruit bat cave, you get 6 always basic quality mushrooms every other day and a dehydrator compared to the fruit bat cave which with the Botanist profession gives iridium quality fruits (and sometimes double fruit) which aside from salmonberries, blackberries and apricots all sell for more than every mushroom other than purple mushrooms, the addition of mushroom logs pretty much invalidates the cave entirely and you HAVE to collect the mushrooms every other day or else you lose profit whereas the fruit bat cave you can just check after a few weeks, and 1 free dehydrator is not enough to change that.

  • @mpbMKE

    @mpbMKE

    24 күн бұрын

    Yep, I'm a salmonberry vinter. My father was also a salmonberry vinter. My grandfather was a salmonberry vinter, as well. I bet you can't guess what my great-grandfather was...

  • @Adder6112
    @Adder611225 күн бұрын

    Anyone else just use tea saplings as Indestructible fences?

  • @MsLinaTina

    @MsLinaTina

    25 күн бұрын

    Yes. I find it very handy.

  • @orionstokesweiss2344

    @orionstokesweiss2344

    25 күн бұрын

    Isn't that what lightning rods are for?

  • @driverjayne

    @driverjayne

    25 күн бұрын

    ​@@orionstokesweiss2344lightening rod, machines, kegs, random crap Gunther gives me. There's no shortage of stuff to use as fences that don't break down

  • @orionstokesweiss2344

    @orionstokesweiss2344

    24 күн бұрын

    @@driverjayne I just hit year2 a couple days ago and am hurting for batteries so bad lol. Suddenly every fence on my farm has been replaced with em' and it still just isn't enough. Machines I can fit in sheds, but there's no way I want to let a single lightning strike slide

  • @nanami464

    @nanami464

    23 күн бұрын

    what is wrong with you

  • @ry3bread35
    @ry3bread3524 күн бұрын

    THANK U FOR MENTIONING HOW SEANIE SAYS CINDERSNAP INSTEAD OF CINDERSAP I H8 IT SM ITS NOT A GINGERSNAP COOKIE ITS SAP LIKE TREE SAP DUH

  • @aerialapexgamer3121
    @aerialapexgamer312125 күн бұрын

    I think it could be interesting if by taking the Community Center route, the Joja Parrot is replaced with a Junimo on a parrot or something, and you can fill out small bundles to get certain walnuts. Maybe not all of them, but some of them. Particularly the ones dropped at random from like fishing, the mussel stones, drops in the mines, etc. And each bundle would be kind of vague as to not immediately give away where the walnuts are gotten. It would be incredibly weird to implement, but I like how thematic it could be

  • @animehuntress9018
    @animehuntress901825 күн бұрын

    I'm happy for the parrot. I can't beat the rhythm game and that is the only walnuts I can't get. I CAN'T get those walnuts because of how the game works. The tones are hard for me to discern and the crystals don't light up enough so I've never gotten perfection after the islands update because of that 1 thing. It a FUN thing so I'm happy that it's in both routes. I'm far from the only one who has that issue as well.

  • @aarondavid826

    @aarondavid826

    20 күн бұрын

    Yeah I hate that mini game too, my memory sucks.

  • @nyromath2195
    @nyromath219525 күн бұрын

    On the topic of Joja on Ginger Island, Joja being portrayed as the bad guys throughout the game also perfectly communicates to new players that you're not really supposed to use the Joja options, they're there as the kinda cheaty way, and you'll be missing the more complete experience by not doing it normally. It allows the option for players to do the walnut hunt/perfection differently, while still encouraging players to do them how they were originally intended.

  • @88porpoise
    @88porpoise25 күн бұрын

    I think the mastery system is great. I just think it isn't what a lot of people were expecting / hoping to get. A lot of people (in particular, the people more likely to follow Stardew content and make comments) wanted a long term thing that keeps progression going well after the current main progression is done (unlocked the Walnut Room). But I also understand there is a balance of locking content beyond beedlessly excessive slogs for most players but being lasting for more serious players.

  • @suspecm6316
    @suspecm631625 күн бұрын

    My first thought is that the seed spots replace artifact spots as a sort of shortcut to program them in. If you don't think much about it it'd be wild to think that it's a good thing but thinking about it a bit deeper, it shortcuts having to program another system that's basically identical to the current artifact spot system and they'd have to deal with edge cases like what happens when an artifact and a seed spot spawns on the same tile. It's a good shortcut that probably saved tens of hours of headache for the team but the artifact spots should have definitely been made more common.

  • @PejorativeDaedal
    @PejorativeDaedal25 күн бұрын

    People complain about the dumbest things that they got essentially for free. Hats costing 20k is too expensive? Thats like a few smoked fish worth tho.. All the complaints felt like they only tried the new update for a few ingame days and have not actually tapped into the potential of it. Didnt even bother to test with due diligence. Especially the "Moss" part being useless, just clearly shows they have not tried using mystic tree setups in the quarry and/or train tracks, with sheds full of dehydrators, whilst having the tapper skill and selling mystic syrup on the side, its low maintenance due to only requiring to be harvested every now and then. No need for resupplying. These and the smokers are my top earning goods right now.

  • @emma-janeulmer438

    @emma-janeulmer438

    19 күн бұрын

    I think with hats the issue is that the only reason they exist is for fun. So why make the for-fun thing that doesn't have any impact on the game otherwise more expensive?

  • @PejorativeDaedal

    @PejorativeDaedal

    19 күн бұрын

    @@emma-janeulmer438 its not like you can only get hats from the hat shop. Its a gold sink for a reason. And not even much of a sink. By the time you unlock the most expensive hats from the npc, you can already comfortably afford it or own some other hats that you can wear before you can buy them. Its a cosmetic item that does nothing other than vanity. Its the players choice either to spend it on seeds for practical use or indulge on a new hat and having a sense of accomplishment by being able to finally afford it.

  • @DrainCyanide
    @DrainCyanide24 күн бұрын

    The worms YES, thank you!! Completing the museum collection was hell and I was only able to finish it when I got the artifact totem. Bonkers

  • @jidem4495
    @jidem449525 күн бұрын

    to be fair i think that the 25% replacement of artefacts spots by seed spot synergize REALLY well with the foraging mastery. that totem is really worth it

  • @driverjayne

    @driverjayne

    25 күн бұрын

    Is it? By the time it's unlocked you've probably already completed the museum and the artifact spots are useless anyway.

  • @jidem4495

    @jidem4495

    24 күн бұрын

    @@driverjayne i feel like you are really underestimating how difficult finishing the museum can be

  • @driverjayne

    @driverjayne

    24 күн бұрын

    @jidem4495 I generally finish it right after the community center, first year. Sometimes you get one item that is difficult but you just brute force it with artifact troves from the desert trader

  • @thecataking6933
    @thecataking693325 күн бұрын

    The big issue i have with the new crops falls mainly on the squash and broccoli. I dont need another regrowable crop that pales in comparison to blueberries/cranberries, on top of that isnt loved by anyone in the game, isn’t even included in the polyculture achievement (it's really weird, you only have to ship one of the new crops), and it isn't used in any food recipes. Carrots are good for eating and powder melons are good for winter, but the other 2 just take up space in my opinion.

  • @ArdentMoogle
    @ArdentMoogle25 күн бұрын

    My takes on these features: Moss: Moss is nice, if you're making Mushroom Logs. I found it actually too rare, though I was aiming for 108 Logs total, so maybe that's why. Mushroom Logs and Dehydrators are amazing early and late game money, but you can only get large quantities of Moss from the event, or a tree farm with the new trees. I very casually was making 24k/day from mushroom logs at the end of Summer Y1. Meanwhile I had no Moss for anything else, not that it really mattered. Speed-Gro feels wasteful, the Deluxe Worm Bin is mostly beaten out by targeted bait, same to Deluxe Bait. The only other craft for it is the Blessing Statue, which is already underwhelming given when it's unlocked. Giant Trees: Eh, nothing big here, I think it's fine. New Crops: The thing I hate most is their method of acquisition. Taking up artifact spots and only giving a few seeds makes Seed Makers the only good way to get them IMO. Otherwise they're fine additions. Desert Festival: Yeah the placement is really awkward, though I don't forage Salmonberries much so it doesn't bother me. Hats: Way too expensive for a fun cosmetic. Artisan: Way too strong, I never feel like picking anything else except for switching to Agriculturist when planting crops. I agree other professions should be buffed. Mastery: I got it around the start of Y2 as well. It definitely feels fast, but also too slow. A third of the perks feel like they're way too late to be impactful, namely the Blessing Statue, Gem rock doubling, Treasure totems, Golden mystery boxes, and Golden chests. Honestly the mystery boxes in general are pretty underwhelming to me. Golden Parrot: We ran them out of the Valley, not the World. I think it's fine. Seed Spots: See above about the new crops.

  • @NebulaIsMundane
    @NebulaIsMundane25 күн бұрын

    Wonderful video! I’m at the end of Summer in Year 2 in my 1.6 play through. I’ve already unlocked two of the five mastery slots, and I’m excited to get the rest!

  • @XMeister5
    @XMeister524 күн бұрын

    Concerning hats, don't forget all the new free hats added in 1.6, also you can get free furniture and shirt drops too! I'm just doing a playthrough to see how much freebies I can collect!

  • @Jhud69
    @Jhud6924 күн бұрын

    My SDV hot take is that whenever people act like some characters like Pierre, Lewis or Clint are like, Literally Satan I wonder how they handle characters in literally any other media.

  • @LandOLakesYellowAmerican

    @LandOLakesYellowAmerican

    22 күн бұрын

    Not well, I’m sure.

  • @Phatnaru0002
    @Phatnaru000225 күн бұрын

    I don't mind clay farming being removed as a glitch, but we need an alternate source of clay

  • @purpleberry3564

    @purpleberry3564

    25 күн бұрын

    Ginger Island? You can farm clay in there.

  • @driverjayne

    @driverjayne

    25 күн бұрын

    I don't understand what everyone uses their clay for. I always have so much of it from artifact spots. I get like a full stack my first year and then never go through it

  • @Nocmora

    @Nocmora

    24 күн бұрын

    with the mastery system (the artifact spot summoning thing in particular), you can just go to the desert and get insane amounts of clay (especially with generous enchant on the hoe!). I get around 200 clay per every 15 of those totems and that is more than enough (if you use SVE, this becomes even easier due to all the extra desert space)

  • @Nocmora

    @Nocmora

    24 күн бұрын

    @@driverjaynei personally use a ton of clay on pots (for hops and pineapples in sheds) and the deluxe retaining soil (for ginger island, the greenhouse and the pots), and that requires a looot of clay farming

  • @mycraftdiaryy

    @mycraftdiaryy

    24 күн бұрын

    We already do have alternate source though, there’s clay nodes on ginger island at the dig site and they fill up every few in game days. Of course depending on how long you take to unlock ginger island, that can take a while..

  • @JoyceW-Art
    @JoyceW-Art25 күн бұрын

    I find the new crops very useful in the mines, they heal up a lot of energy and health! Especially helpful when you just start with mining.

  • @meh8982
    @meh898220 күн бұрын

    "Mastery" to me just seems like a nice acknowledgement for all the work you will do anyway after achieving 10 in every skill.

  • @sharievans2247
    @sharievans224725 күн бұрын

    I love that you spoke about Pomni when seeing the jester hat. Love that show

  • @laurachuu14
    @laurachuu1425 күн бұрын

    off topic but were you planning on playing on your expanded farm some more? i’ve been rewatching the series and loved it :)

  • @saram404
    @saram40415 күн бұрын

    I didnt notice the giant trees werent there before until now lmao i thought they always were and i just didnt see them.

  • @Quintingent
    @Quintingent25 күн бұрын

    Oh wow, wasn't expecting to see my comment *again* haha! Already said my piece in the previous vid, but just wanna reiterate that my point was not that the crops themselves are useless (they're *free* after all), but that their role in the game already existed via mixed seeds. Regardless, great video as always! :)

  • @zydrox
    @zydrox17 күн бұрын

    hot take: stardew valley isn't clear enough game, one of your first tasks is to build a coop, however you are never told "go to robin" or something of that sorts to help you find how to build the coop, there should be an option to turn on task arrows that will help you do the task (lead you to robin for the coop, lead you to the mines for the slaying ones, and such) not too much that it out right tells you what to do, just enough so you know where you should look, like imagine starting to play, you see a massive farm, then learn that the world goes for much longer then the farm, you then see that you need to "build coop" and "talk to everyone" and stuff that no one told you how to do, not to mention how much more difficult it would be if you skipped the tutorial. (all that not to say i don't like stardew, i love it, i got hundreds of hours with about 250 hours on a single farm, but it's just seems weird to imagine starting off and knowing nothing)

  • @Vinyl_DjPon3
    @Vinyl_DjPon324 күн бұрын

    I actually came up with a balance suggestion for the Artisan part not too long ago, because people on the Discord server were talking about. My Take: The issue isn't that the 40% on artisan is too strong, it's that it impacts too much. Solution: Remove all animal related products from artisan (cheese, cloth, mayo, etc) and give the level 10 Animal related perks a 40% Animal Product value increase.

  • @jmtradbr
    @jmtradbr25 күн бұрын

    Perfection is more annoying than hard. Crafting and cooking especially.

  • @SimuLord

    @SimuLord

    25 күн бұрын

    I've never completed a perfection run, because that lategame grind is JUST. SO. BORING. Now whether a Joja-assisted perfection run should come with an asterisk...well...let someone else litigate that particular argument, I'm going to go watch the cutscene...after I get done with the 50,000 other gaming-related tasks on my to-do list for the rest of May and through June. Sigh...

  • @jmtradbr

    @jmtradbr

    25 күн бұрын

    I only did perfection once when 1.5 released. Tried again in 1.6 and I got bored.

  • @emurphy42

    @emurphy42

    25 күн бұрын

    ​@@SimuLordI've done it a few times, I think it depends how much grinding you incorporate early. Planting extra trees for wood and oak resin. Stockpiling stuff for a while and then burning through a bunch of crafting/cooking at once. (Or if you prefer, doing one or two a day; I keep meaning to try that approach, and then never actually getting around to it.) On my Meadowlands save, by the time I had nothing left but the clock, I think I could've just finished with waivers right away (but I didn't).

  • @SimuLord

    @SimuLord

    25 күн бұрын

    @@emurphy42 I downloaded the Lookup Anything mod, which is great for keeping track of every little thing you need to do. It's not the act of getting everything together that bothers me, it's the lategame grinding involved, because to me at least, it's just a slog past the point where there's any challenge left in the gameplay. That, and I just don't enjoy Ginger Island. It doesn't integrate well with the core gameplay loop IMO. At least now I can skip it. The pacing's the problem.

  • @emurphy42

    @emurphy42

    25 күн бұрын

    @@SimuLord Ideally, you set up the money engine(s) early enough and fast enough that the late game grind (for the clock, or whatever else takes you the longest) lasts a minimal amount of time. I'm still not an expert at striking that balance, but I've gotten somewhat better at it. Failing that, once you're in that grind, there's probably something you can do to speed it up a little. Craft more kegs/jars, replicate a bunch of diamonds, etc., or collect more resources to be able to do those things at greater scale. If you're not into flooding the island farm with ancient fruit, then maybe it's time to buy a few more barns and flood the main farm with truffles. Some people don't bother with oil makers (especially with Botanist), but with Artisan it's still like a 15% buff, and that adds up if you're cranking out dozens of bottles a day.

  • @kurisu2003
    @kurisu200325 күн бұрын

    Artisan is the best because it is the most expensive in the real world. If you look at how it is you can see that it's more based on the real world. If you go to the store Wine isn't cheap at all. Even aged Wine is expensive. If they lowered it down people would just say the price feels lackluster. It even takes time to get the artisan stuff so you can't really rush to it unless you are lucky. You have to make money, get the materials, buy a coop or barn, buy animals. You put more money into being an artisan. You will want a payout especially if you are trying to be a farmer. If you try to just do farming it just doesn't add up in price to make a complete profit. You can use a seed maker to get free seeds but that also hurts your profit. You also need the greenhouse. Knowing getting the most expensive fruit that continues to grow will always be the best. I don't see a hot take about that though lol.

  • @jamesdinius7769
    @jamesdinius776925 күн бұрын

    Here's what I'd do with the issue of Artisan vs Coopmaster/Shepard. 1) The Artisan nerf: Artisan only boosts Jelly, Pickles, Juice, and Wine/Alcahol. No Animal products. 2) Coopmaster increases the value of all Coop animal products, including artisan versions. 3) Shepard does the same for Barn animal products, including Truffles and Truffle Oil. Make all value increases 40% (in line with Artisan). This way the professions actually encourage you to specialize. Also, buff Tiller to give a reduced growth time on crops, so the power of that path is more in line with the existing Shepard/Coopmaster bonuses.

  • @Anska5126

    @Anska5126

    22 күн бұрын

    These sound like good ideas but I do have a few questions and pointers: - What about the fishing buff with Artisan Aged Roe and Artisan Smoked Fish? I've gotten really attached to Smoked Fish as a money maker even if it does eat all my coal within days - If Tiller gets the Agriculturalist 10% growth speed reduction when what will the other Level 10 Crop related skill be? - Where would Honey come under from bees? Flower Honey is also an Artisan Good and my Ginger Island farm with over 400 beehouses is making me a killer fortune every 4 days Which leads quite nicely into my own hot take: You can use Golden Animal Crackers on Fish Ponds so we should be able to use them on Beehouses too for a Double Honey Harvest

  • @user-ju6qy4sg1x
    @user-ju6qy4sg1x25 күн бұрын

    moss really helps me because it means i only use deluxe bait:)

  • @craftypacaderm2095
    @craftypacaderm20959 күн бұрын

    I honestly adore the new green sprouty spots! The treasure totem seems like it justifies the change honestly, though I have never been a fan of the artifact spots. Now they actually feel fun to find lol

  • @elirdz05
    @elirdz0525 күн бұрын

    If you plant the summer squash on Day 1 and you're lucky enough to get a gold quality one... that's the one thing you have to bring to Luau

  • @Dojibu
    @Dojibu25 күн бұрын

    I'm curious about powder melons. Would using mixed seeds guarantee a free powdermelon if planted in winter? or would it die overnight?

  • @ThatDiabeticChemist
    @ThatDiabeticChemist25 күн бұрын

    I was annoyed about the artifact spots changing to seed spots too, but weirdly enough I completed the museum faster than I ever have and with very few artifact troves. Maybe I just got lucky?

  • @fgvcosmic6752
    @fgvcosmic675225 күн бұрын

    3:20 Carrots are _overpowered_ in Spring 1. They make energy management _trivial_

  • @Yenly4game
    @Yenly4game24 күн бұрын

    having Salmon berry season on the same date as Calico fest is fine tbh. Berries are important in Y1 but not the following years. Then there are not that plenty of people unlocking the bus on Y1 spring. Those who can are already proficient minmaxing that they wouldn't even need salmon berry

  • @SimuLord
    @SimuLord25 күн бұрын

    Ten seconds into the video and I'm like "that is the best sarcastic takedown of The Get-Along Gang I've ever heard." That mocking tone of the very idea of everybody thinking the same way...chef's kiss. Google it. Or ask your grandfather. :D

  • @izelthewashbear
    @izelthewashbear25 күн бұрын

    Wow, having my hot take in a video made me feel kinda silly about it xd I agree with what you mean, and despite what I said I still think mastery is a really good addition. The only issue I really have with it, which I don't think was adressed here, is not with how quickly you unlock them - more so with how quickly you complete them. Having the exp requirement get bigger and bigger made me expect that getting new mastery levels would take a lot of time, while it really didn't. Even so, I still really like this system ^^

  • @gbuttersland7757
    @gbuttersland775725 күн бұрын

    I managed to get mastery done by the end of year one(winter 16th or so), and I loved it for the most part. Foraging is still my bane

  • @Lulubear685
    @Lulubear68525 күн бұрын

    I love your videos so much thank you for working so hard on them

  • @krystelbeaulieu-thibault3621
    @krystelbeaulieu-thibault36212 күн бұрын

    i think the point of the new seed spots replacing the artifact spot is for us to use the treasure totem more often.

  • @Craxin01
    @Craxin0125 күн бұрын

    I use the desert for my tapper farm. Fifty oak and maple trees to make it easier to make kegs and bee houses. Does the desert festival just temporarily remove the trees, or will I show up after and the trees are all gone?

  • @empzxz
    @empzxz23 күн бұрын

    i think the seed drop chance should change based on artifact completion. early in the game, artifact spots are v useful. i’m in y4 at this point and only take the seed spots because i like growing different crops. make it scale from like 10-30% during progression

  • @IndiaHamilton445
    @IndiaHamilton44524 күн бұрын

    My body was not ready for the amazing digital circus reference 😂 I got to mastery somewhere in year 2 and was expecting a hard grind with those numbers...I hit all 5 mastery shortly after because I had a ginger island full of ancient fruit.

  • @user-xf5xg3zt7l
    @user-xf5xg3zt7l25 күн бұрын

    Finally someone else mentioned the capabilities of the Jester hat, you called exactly what I was gonna do

  • @llukelcs
    @llukelcs25 күн бұрын

    My hot take (not that hot, but oh well): As a huge Terraria fan, I wish the meowmere was available much earlier, because getting it at floor 100th of the mines makes the sword almost useless for most playthroughs as you'll probably get the galaxy sword right after.

  • @the_rabidsquirel

    @the_rabidsquirel

    25 күн бұрын

    I think the method of obtaining is fine, it fits very thematically, but what could be done is just buffing the sword's stats. A 20 damage sword at floor 100 and requiring an ancient doll is just pathetic.

  • @1ben994

    @1ben994

    24 күн бұрын

    I just use it to transmog over my infinity sword. but yeah I would have also preferred it to be more useful than an easter egg

  • @llukelcs

    @llukelcs

    24 күн бұрын

    @@the_rabidsquirel yeah, I think that would be better, because thenatically it is perfect haha the sword could just be stronger

  • @Smulenify
    @Smulenify21 күн бұрын

    I think seed spots should be removed completely. I think the seeds should be exclusive to the racoon wife shop, or a drop in the mines (fishing, trash, etc.). I also think a package of carrot seeds could be sent to the player after buying the horse stable, as a way of showing the player that carrots + horse = awesome. I got so many seeds early on in the game and I didn't even have proper time to plant them because I'm busy with the crops I actually need first year anyways. Buying them instead of being bombarded with them might make them feel more worthwhile getting too.

  • @ShadY94TV
    @ShadY94TV25 күн бұрын

    damn, I didn't know about the carrot making your horse faster. you said that like its a fact everyone has to know while I never even thought about it

  • @BubbleBvirtualReality
    @BubbleBvirtualReality23 күн бұрын

    10:16 I think that maybe there could be custom bundles for the junimos to get you walnuts/perfection.

  • @Snow146
    @Snow14624 күн бұрын

    100% agree with the new crop worms replacing artifact spots. It's taken me so much longer to do the museum.

  • @RainAngel111
    @RainAngel11125 күн бұрын

    Dude I totally agree about the artifact spots. I usually don't care much at all about the extra crops, i just want to finish the museum. Just like you said it took me way longer in 1.6 to complete the library collection.

  • @essneyallen6777
    @essneyallen677725 күн бұрын

    Are the seed spots not picked up by the foraging level 10 perk? Was it just a bug in my game?

  • @justlisa1599
    @justlisa159924 күн бұрын

    vinegar. CA heard my prayer and now i am free of that one cooking ingredient in the game that you had to purchase. thank you, CA but i was disappointed by how early in the game the mastery room was unlocked and the skills all accomplished. totally digging the iridium scythe, though. : )

  • @itchanj
    @itchanj25 күн бұрын

    the fact that you read "smh" as "shaking my head" huhuhu

  • @AquamentusZero
    @AquamentusZero4 күн бұрын

    I thoroughly enjoyed pretty much everything about the 1.6 update. New crops are always welcome - and be it just for the sake of variation on your farm. New raw materials to work with - Yes, please! Let me explore the world of crafting again! New festivals (and the old ones getting remixed every 2nd year) - Sure, why not! I love festivals! I'm a bit disappointed that the player still not allowed to cook a steak at home or make hot dogs, but that's my personal portion of meh about this game. And one thing I would really, REALLY like to see is something perhaps very minor: The player can have a telephone! Allow the player to call mom or dad! You only ever hear of them in a precious few letters and then never again! Let the player call their parents!

  • @Strav24
    @Strav247 күн бұрын

    bonus for powder melons, a winter big crop, so you can finally have 4 on your farm

  • @woodie232323
    @woodie23232325 күн бұрын

    I agree with the last one the nerf to artifact spots makes it so ridiculously hard and seeing the green tip spots just make me cry after the 2nd one I see in the new season

  • @SweetLittleBecky101
    @SweetLittleBecky10124 күн бұрын

    For me, who is still to this day not particularly good at SkullCaverns I can't stress enough how much I love the Mastery System. For me it always felt like a loooong stretch to get to Ginger Island (which I consider the late-game content) and I'm so happy to have this filled with the Mastery System as a very fun and rewarding mid-game thing. It filled the year two-void for me, the time where it always a bit felt like "just another year one" but without the goal to collect all CC items, so even a bit more boring. All the other new content helped to ease the dull feeling too, for sure, but this was a new goal to work towards while waiting to get to the late game. And it does it perfectly. Something for everyone and you can choose the order to unlock it.

  • @ry3bread35
    @ry3bread3524 күн бұрын

    I agree with the Joja Paret thing Joja being the money hungry entity in the game is so important and i think this update actually adds more to that theme as well and it just makes sense even if u do community center bc it's all the way on ginger island like of course they gonna try other places that's not pelican town

  • @OrpheusMC
    @OrpheusMC25 күн бұрын

    I wondered why the Museum was taking me longer than usual. I didn’t consciously think about it until this video lol. Also as someone who avoids fishing to the point where I completed the Fishing bundles entirely through Foraging and Traveling Cart, you’re right that I don’t master all the skills too quickly lol.

  • @vvirtualecho6938
    @vvirtualecho693823 күн бұрын

    The excessive amount of moss also made making moss soup very easy which carried me a bit in Qi’s fresh food challenge since i had so much moss

  • @HillHomeGaming
    @HillHomeGaming9 күн бұрын

    On the artifact into seed spot thing: I think that is where the mastery perk to make artifact spots comes in. If you are still missing some you just spam those - well and you can get quite a few from artifact troves also. I feel like all that was added to make getting the museum done easier. Maybe C.A. felt it was TOO quick to do and that's why some of those spots became the season seed packets. I love the new crops for energy btw - but still why no new recipes using those ingredients?!

  • @Pixel-Lucas
    @Pixel-Lucas25 күн бұрын

    I am obsessed with using summer squash as fuel!

  • @rafaelpeixes8005
    @rafaelpeixes800524 күн бұрын

    I've got all masteries before end of year 2 and before Ginger Islands by Skull Cave + Monster Musk and some Ancient Seeds

  • @melon0637
    @melon063724 күн бұрын

    8:11 not replying to the tweet, just, coincidentally paused there I also like the mastery system as is. I'm currently struggling to get the foraging and combat skill to level 10 so I've been making it a habit to chop trees whenever I'm free or get some hard wood, in a fun way

  • @xxleoproxx7495
    @xxleoproxx749525 күн бұрын

    I love the „hat were nerfed“ at the end

  • @travisretriever7473
    @travisretriever747324 күн бұрын

    Re: rancher/coopmaster buffing all animal products by 50% so there is no question between that and artisan for farm animals. THANK YOU! Could not agree more.

  • @emcolvin
    @emcolvin25 күн бұрын

    is the all hats run ever coming back? or has it changed too much to be worth it anymore? have you considered going onto the 1.5.6 “beta” branch to complete it?

  • @slwrabbits

    @slwrabbits

    25 күн бұрын

    I think he has to reroute it now; the hat prices went up too much and you can no longer buy unlimited casino items to sell. I'd love to see a new run, but it might take a while.

  • @aeolus7762
    @aeolus776225 күн бұрын

    I hopefully will find all of this out soon, as soon as CA releases the console port

  • @themisfitowl2595
    @themisfitowl259524 күн бұрын

    Artisan takes the most patience to profit from. All the stuff you get from artisan takes at minimum a day to complete and at worst the entire season to get that Iridium quality wine. Plus it's pretty true to life that making products out of materials will always net you more than selling base materials. Nerfing artisan would seriously hurt! Boosting the other professions is fine, I'll still want my wine and jelly and truffle oil!

  • @authenticbaguette6673

    @authenticbaguette6673

    10 күн бұрын

    Artisan is simply too powerful, though. I have always resorted tp the "spam kegs and wake up every tuesday to harvest ancient fruit and refill my kegs" strategy and I don't see any reason for that to change now that 1.6 is out. The other methods require more effort and more resources for less profit, plain inferior.

  • @jacytatdoerr
    @jacytatdoerr25 күн бұрын

    My boyfriend popped in: “I could imagine this is Steve Carrell reading this script”. WOW.

  • @NoraNoita
    @NoraNoita25 күн бұрын

    good thing this is a single player game, with great mod support, so everyone can enjoy the game however they like. If you want to just go full vanilla, your choice, if you want to go modded, your choice. Your game your choice.

  • @ElladanKenet
    @ElladanKenet24 күн бұрын

    1- Artisan is just optimally the best, no questions ask. But I do think it's where it should be. So, that means everywhere else should be buffed. All of the 10-rank perks should be roughly equivalent in gold making potential 2- I do like the seeds, and I think we need more. I'm a huge proponent of those mods that add more seeds, particularly winter seeds. There totally ARE crops that grow just fine in winter, even thrive. Sure, it can be suboptimal compared to all of the other seasons, but you should still have the option to remain farming if you so choose. 3- I do think the Mastery earning is a bit fast for my liking. While it did take a while to get to lv 5, I did get lv 1 and 2 pretty quick. If we're going to keep it where all activities contribute to Mastery experience, then the amount needed for each level should be substantially raised. Getting to Level '11' should require at least as much experience as getting from lv 1 to 10. And that seems like a lot, but when we're talking about all activities contributing, you're gonna hit it pretty fast. And then once you hit it, just double the requirement. It WILL take longer, because there is a reasonable cutoff point (mainly limited by farm size, running speed, and game time) that limits your overall productivity. And in a game where we're supposed to 'slow down and enjoy life' (contrary to how a lot of us play xD ), well, maybe it should take a while for us to reach that highest Mastery level. That said, I do think there is a derth of content once you reach Year 3. There's not enough new stuff to keep the file engaging for most people. Concerned Ape has gone above and beyond in delivering players way more stuff than he ever initially intended, and we can't thank him enough. This is just an observation, that I wish more of the game's mechanical content and events were opened later on. Controversial suggestion, but hear me out: limiting building upgrades to Year 2 or beyond. And the deluxe buildings to Year 3 and beyond. More new crops each year, or updated prices. Old MacDonald didn't build his farm in a week! It took time and effort, and he probably inherited most of it anyway.

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