Mastering Combat in Zenless Zone Zero: A Comprehensive Guide
Ойындар
In this video, Iyo presents a comprehensive guide Unveiling Hidden Combat Techniques in Zenless Zone Zero. There are Secret Combat Mechanics They DON'T Tell You in Zenless Zone Zero that can completely change the way you play the game. (THIS IS A REUPLOAD BECAUSE FOR SOME REASON IT'S STILL 100% RELEVANT POST RELEASE)
Here's what you need to know to get the better idea of what Zenless Zone Zero's combat has to offer. Both for F2Ps who are looking to reroll & low-spenders who just want to know what characters give them their favorite results.
Some notable mentions in this video include Lycaon, Rina, Grace, Koleda, Nekomata, Soldier 11, Ellen, and their overall value. This is Iyo's Beginner Guide to EVERY Standard 5-Star / S-Rank Character in Zenless Zone Zero.
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🧉 Want that hoodie or shaker I use? Grab it at [redacted].
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#hoyocreators #zzzero #zzzguide
0:00 Intro
1:00 Zenless Zone Zero Has no Depth
20:00 Final Recap of this Issue
Пікірлер: 854
YO CHAT! This is a REUPLOAD from OVER 7 MONTHS AGO because for SOME REASON it's still 100% RELEVANT POST release. By no means am I trying to make Z3 seem like it has some crazy wicked combat or something, I'm merely pointing out that the whole "bro just mash. It's so mashy. Only mash so bad!" is one of the dumbest frickin' things anyone can say about these games. EVER! You don't HAVE to do these things, but don't act like they DON'T exist. Just like I don't HAVE to EV/IV train in Pkmn, but it DOES exist and makes my gameplay experience SIGNIFICANTLY better/more enjoyable. Moral of this story. HAVE FUN the way YOU want to. Stop trying to rain on other people's parade.
@yubarev
19 күн бұрын
So, no free signature amplification?
@Hotaru_Rinarie
19 күн бұрын
@@yubarevU can get them in the shop like HSR
@YumiSumire
19 күн бұрын
it doesn't really matter what the game does tho, what matters that most is how the customers feel about your game. And if people feel that the game is button smashy, it's the game's fault for not integrating these mechanics into the story. Maybe if the game had focused more on combat instead of TVs people would have had more time to learn about the mechanics.
@Ilovejohnnyjoestar30
19 күн бұрын
People complain when mechanics are explained too quickly, people complain when mechanics are explained at a normal pace, you can't please everyone. Also, no, someone thinking something is button mashing doesn't actually mean it's button mashing. That's stupid logic. Maybe instead of rushing the game to look for endgame and then whining because you very clearly did not pay sufficient attention to game mechanics, you can slow down and enjoy the full experience. Also, story has always been mainly about story. Not combat. And the TV system is an inherent part of the story. It's common sense.
@alternativediffrence6677
19 күн бұрын
Pretty bad example because EV and IV training are needed for competitive play within the Pokémon games. Online battles do exist, whereas in ZZZ, you mash your way through everything. Even if we ignore that, let's be realistic. There is a reason why Cynthia memes exist for Pokémon Platinum. You stock up on Max Revives and Potions whenever battling her. You can't just mash Dragon Claw and beat the Elite Four. You still need type knowledge and type coverage, which are as important as EVs and IVs, adding depth. Even if this weren't the case, there are still other places you can use this knowledge of EVs and IVs, like Smogon/Pokémon Showdown. There's also the fact that Pokémon is literally a PEGI 7 game, inherently meant for children. People who just want to "...catch 'em all" and don't care about combat, unlike ZZZ, which is a combat-focused game. Pokémon Go's massive success is my evidence of that. The selling point of Pokémon is mainly catching your favorite Pokémon. Yes, battling is a huge part of it, but it's not the biggest. Regardless, in ZZZ, if there is no place that I HAVE to express my skill, why would I go through the effort of doing so, knowing that I could have done it a simpler and easier way? You need places where people have to min-max and get sweaty.
not a hidden input, but my favorite hidden combo so far is Anby's combo extension. You can use both the skill AND her hold attack in a single combo. By using skill on your 4th normal attack and then tapping normal attack, you can immediately go into the hold attack. This effectively extends the combo by 2 moves (1NA and 1 skill), and you can trigger her self buffs from her "eidolons" easier by doing so. On top of that, as a daze character, having 2 additional attacks in her combo MASSIVELY boosts her capability as a Daze unit since it's more dase buildup in a single combo.
@rixdespo9144
12 күн бұрын
Me and a few friends have been testing this stuff out lately! As fighting game players we've had tons of fun in training testing out various strings, measuring daze accumulation and speed and other stuff. ZZZ is super fun in this aspect, we're even putting together a doc to compile all the tech we find on the characters we play haha. Have you seen the one where they use both dodge counter and evasive assist together on gold flash?
@melodia_rysto
12 күн бұрын
@@rixdespo9144 I did! I've been practicing it myself, alongside practcing double anomaly with Soldier 11 and Piper. It's cool that most of these techs have been really viable in the endgame.
@shukohs
9 күн бұрын
it says this in her info lol
me after seeing other youtubers: oh the game is dumb me after seeing your video: *oh im dumb*
@IyoXS
18 күн бұрын
Nah, you just didn't know yet. haha Now you know and knowing is half the battle.
@knightmare1874
18 күн бұрын
@@IyoXSg.i joe reference?
@crimsoncenturian5625
17 күн бұрын
@@knightmare1874 yes, but you're supposed to say, " G! I! JOOOOOOEEEEeee!!"
Only the real ones know that this is an old video that was posted on the main channel
@straight0red
19 күн бұрын
I've just discovered this channel, what's the main channel?
@mohabamr952
19 күн бұрын
@@straight0red its just called iyo if you cant find type iyo hsr
@IyoXS
19 күн бұрын
You a real one forreal cause that was almost a year ago! haha
@zakariyaelawad5608
19 күн бұрын
@@IyoXS yessir
@tunnedra4181
18 күн бұрын
YEPPPPPPP! I REALISED WHEN HE WAS TALKING ABT THE NICOLE STUFF
So the combat is "i unga, therefore i bunga" instead of just button mashing
@deformedchad8616
19 күн бұрын
Pretty much lol
@johnhallow
19 күн бұрын
Lmao
@branastasia8013
19 күн бұрын
… but when you put it like that, then every game is button mashing? Literally just describing basic inputa
@YumiSumire
19 күн бұрын
@@branastasia8013 sure HSR is button smashing, that's why it has auto. Genshin is button smashing, but it's marketed towards casual people. ZZZ is button smashing, yet It's being marketed as some hardcore combat focus game, it's not.
@Soundwave1900
19 күн бұрын
@@branastasia8013 Not every. Not even every gacha game. Hi3rd reuqires difficult rotations with occasional dodges/parries, same for pgr. Wuwa requires a lot of reaction gameplay, aka dodging and parrying all the time while trying to somewhat stick to the rotation to the best of your abilities, 2-3 missed hits = dead against hologram bosses/last difficulty roguelike mode/some abyss bosses. And outside of gachas we have games like dmc, every Fromsoft game, and most of action open/semi openworld games don't allow for mindless button mashing, even latest assassin's creed games made for complete casuals. Yet the beginning of zzz is just "spam normal attack for 20s because your skill doesn't wanna recharge, wait till a mindless enemy finally tries to hit you, dodge, rince and repeat". That's understandably not fun. I'm giving the game a fair chance so i'm sticking till endgame but I can't blame people who uninstalled in the first 5 hours.
i didn't realize how complex and deep each character move sets are and how they flow in the combat smoothly.
@timogul
16 күн бұрын
It doesn't help that the "move list" is so extremely basic, and even the tutorial levels only hint at a few of a character's options. I'm no genius here, but even I was able to figure out a few tricks to using a character that are not even hinted at in their official documentation.
@chito2701
15 күн бұрын
@@timogul and? what's your point? you bragging that you're good at video games?
@timogul
15 күн бұрын
@@chito2701 Oh, no, I'm pretty terrible. My point is that the game does a poor job of explaining how to best use these characters. It makes some attempt, but stops well short of where it needs to be.
I like how even the order you set up the teams in the selection side can change how the team plays
@DerelictSong
19 күн бұрын
i may be mistaking but i think it has to do more with their roles, the furry could not be tagged into from the oni because he is a stunner, and the oni is a supports, supports tag in the dps in this case the catgirl that is way he had to remove the catgirl from the party for the example, i got pretty lucky on the pulls and ended up having the maids / butler so (shark/dog/ghost) the ghost is a support and her skills or combos tag into the fight the dps (the shark).
@LookItsMtE
19 күн бұрын
can you elaborate on this?
@FuzohDS
19 күн бұрын
@DerelictSong with the support role characters, mostly I play Rina neko and Piper. So, depending on which order I set up my team, I can link either Piper or neko with the support on skill use.
@FuzohDS
19 күн бұрын
@LookItsMtE support characters on a team when they use a charged up skill can link a character switch with one of your other characters. I'm not so sure about the order of the team that determines it. But it changes up the way I play depending on if I have anby or nekomata linked to my support character Rina.
@tyler403
19 күн бұрын
@@FuzohDSIt links to the person in 1st if u have the support in 3rd
One thing I really like about ZZZs gameplay is the high player expression. Most action gacha games these days have gameplay where you basically just do the same rotation over and over or else you are no longer being optimal. With ZZZ you have a basic strategy with how you want to progress through your characters, but a lot of the actions you takes are reactionary to what the enemies are doing which creates more variance in battles.
@starboyrob
19 күн бұрын
this is exactly why i love it too like even in wuwa i'm stuck doing the same verina > mortefi > encore rotation over and over and over but the fighting in zzz feels so much more dynamic or whatever u would call it
@haruyanto8085
18 күн бұрын
@@starboyrob wuwa you can air combo and so much more tho, not the games fault you are dented, zzz is less in depth compared to wuwa but more in depth then genshin
@crispylinks7991
18 күн бұрын
Combat's so expressive I can close my eyes and mash everything to win... Let's be real, this is like the least expressive "fighting game" ever. This doesn't even come close to Wuwa's combat and that's a fact. In fact, I LOVED Honkai Impact 3rd, and ZZZ can't even beat that
@TheChocolatePeacock
18 күн бұрын
@@crispylinks7991 Is this a bot comment?
@lynling7830
18 күн бұрын
@@starboyrobuhhh, the dude in the vid literally said that you can spice ZZZ gameplay yourself instead of doing optimal rotations and here you are doing that to WW instead of spicing the gameplay yourself with different echoes, grapple, etc... Dude, you can literally do more things in WW than ZZZ combat. I can accept you saying you prefer ZZZ combat over WW, instead of saying contradicting to what the dude in the vid said on how to enjoy a game.
You're the first CC to actually goes in-depth about the game mechanic, combo and stuffs (very few people know how high skill ceiling this game can be). Definitely the first ZZZ creator I'm subscribing to
@lordlubu3029
19 күн бұрын
Same
@MalixFarwin
19 күн бұрын
he also missed the point. The game skill ceiling is pointless when content only requires the floor.
@MavisE7
19 күн бұрын
@@MalixFarwinyou didn't even unlock most of the content the game has ? Genshin was ( and still is ) the same and it took a while for star rail to introduce harder content
@ExpressoPie
19 күн бұрын
@@MavisE7it did not take a while for hsr to introduce harder content 😭 SU in the beginning was tough as balls and 0 cycles where things only a total of like 20 people could do
@MavisE7
19 күн бұрын
@@ExpressoPie because the game was new and you can't really no life a gacha game to Speedrun through it ,our accounts were bad it wasn't the game being difficult 0 cycling isn't even a requirement for anything so what kind of metric is that ?
People so clueless I bet most are unaware that there's a moveset tab for each character, I mean 3rd day and people still think they can't choose which character will do the parry. When did we stopped trying inputs by ourselves?
@hardwinwelly2486
19 күн бұрын
Wait how to choose the character to do the parry?
@dmonarch4668
19 күн бұрын
@@hardwinwelly2486 In Xbox controller is either RB or LB depending who you want to switch to. In PC is space key or C
@Dyetai
19 күн бұрын
@@hardwinwelly2486think they mean when you hit space it’s the next unit. When you hit C it’s the unit before. So let’s say the team set up is Ellen, lycaon, Soukaku If Ellen is on field and you are about to parry and hit space it’ll it lycaon next. If you hit C it’ll be soukaku.
@Tonbizzle
19 күн бұрын
This, I'm learning this here because it never says we get a choice, just says "use quick/spacebar". They could totally simply add the line "Use Spacebar or C to parry". Funny enough, when doing the survey "not being able to choose who parries" was one of the complaints I put in there. The fact that the option IS there, but I can't be sitting in every situation and trying every button to see what q,e,r,t,y,u, etc. during combat does. Weakness in the tutorial.
@Vastaway
19 күн бұрын
bruh are we expected to try every key on the keyboard, that's insane, why would any1 ever think there would be another option for char switching T-T thankfully I've been informed of this here, but shouldn't this have been taught in the tutorial?
First couple of hours playing ZZZ Me: This game is getting kinda repetitive. Also me 15 hours later: okay I was just playing the game wrong.
@BobOfBarons
13 күн бұрын
Nah, hoyo did a bad job of explaining and signposting how the characters play, and thats with a god awful hours long prologue.
@Freakattaker
13 күн бұрын
@@BobOfBarons Legit. The tutorial prompts teach you how to dodge and get parry swaps ins and super basic inputs known like ult and skill and that's it. When a CC mentioned that playing Soldier 11 was like playing a rhythm game I had no idea what he was smoking at the time. Sure you can technically just go in and look at character kits to see what they do, but a lot of the info and systems in this game are cumbersome and unintuitive to find (me still struggling to find where my quests are a week into the game's launch).
It's crazy to me how people are dismissing the combat in this game without even trying to look further. Recent twitter clips of people finding juggle tech, real quickswap combos like the one you demonstrated with Anby's skill in this vid, and even just "basic" combos like how A3>Skill on Anby can lead to an extra electro-charged attack give ZZZ so much more depth than I expected. Thanks for this vid again and keep up the great content, man.
@MidgarMerc
17 күн бұрын
They play the tutorial and run to Twitter to say the combat is mid
@BobOfBarons
13 күн бұрын
@@MidgarMerc which would be Hoyos fault at that point, the way the game introduces itself is so fucking bad.
A fellow fighting game player diving into the mechanics is just what I needed for this game. Thank you
@vanakis
14 күн бұрын
Also when you talk about stuff like it would be helpful to have a controller layout, since we don't have fighting game input history
Piper's hold EX Special: Engine Spin, if you switch out midway, maybe to parry or something, it will count as a button release, thus Piper will still finish into her EX Special: Really Heavy while you are already on your next agent. If this causes a stun, use a heavy attack like a charge attack or ex special attack on your next character to trigger a chain attack and you'll be back to Piper. This way, you can refresh Piper's Power Charge stacks and keep the 18% bonus damage for the team longer.
Before trying this game and only watching videos, I didn't think I would like this game. Now after playing it, I love it.
The Nekomata part was very previsible as I read her skills and looked at her moves beforehand, but when you showed Nicolle's secret special inputs I knew this random video YT suggested had potential. Subscribed af.
The misconception is that it's just a mashy game which is just inaccurate. The right phrase, imo is that you can just mash or you can master the games fundamentals like any other game out there switching, combos, damage optimals all take skill to calculate and figure out. Any game can be played like this fighterz, Genshin , ext I agree w the video completely and I'm def gona throw my 2 cents on this concept too because I think the games getting early hate because people aren't actually going beyond basic mechanics of tapping buttons which is completely optional
@Sui_turnip
19 күн бұрын
to some extent this is what I tell people saying the combat is too shallow: "the game is casual if you play casual, if you don't bother with the mechanics then it's just key tapping"
@sleepen207
19 күн бұрын
@@Sui_turnip It's wild to me how some people expect the game to be insanely difficult, they've always said the game will have a low floor and high ceiling. It's not always a bad thing to ensure everyone can complete the story without try harding a game.
@Shine3rection
19 күн бұрын
What people are really trying to complain about is that you can mash, and find success at all levels of the game currently. It's similar to the issue FF16 had, in that the combat system had a lot of really nuanced mechanics, that could make the combat a lot more engaging, but the game's difficulty didn't require you to actually learn or use any of those mechanics. You could spam the skills you start with, and have great success the entire game. It's unfortunate that ZZZ fell into this same trap. To its credit, it does get more "difficult" the deeper in you get, but a lot of the issues you'll run into even there are more likely to be team comp than actual difficulty with what the enemy is doing.
@zendao7967
19 күн бұрын
@@Sui_turnip The people who said that went through the story in casual mode, then watched their normie CCs and parroted whatever opinion their CCs have.
@fortex900
19 күн бұрын
Most people that play zzz is using M&K so they can't do these moves and iyo did mention that at the late game the mobs will rushed you like a hoodrats
Hearing FGC terms in this game is actually Soo Fire🔥I can for sure see how this game will improve tremendously with future patches, you would also see the skill ceiling difference between a Good player and a average, just like in fighting games watching pros and how they control there characters is just so satisfying to see how they don’t drop their combos and always get the most dmg out of every hit. ZZZ has a nice future if they go with the “Easy to learn difficult to master route” that most fighting games have.
This was the video I've been looking for, I've watch the original upload and I've been looking for it since the game launched
I love this. Instantly subscribed. I’ve been really enjoying the discovery of combat, and it has absolutely been reminding me of fighting games. I love it.
I never doubted that it had depth but now that your breaking it down it definitely has a lot more to it than i thought. People are still gon a whine and complain and not give it a fair enough chance to see that.
@EGO.BReAKERR
18 күн бұрын
I swear man. I swear these people don't think, they just go with the herd @@rjacks3284
@geromepo
15 күн бұрын
They gave it a fair chance actually lmao just read some of the comments criticizing the difficulty or lack of depth
This is pretty cool. I was wondering what they meant by a high skill ceiling for the game, and I thought it was just going to be rotation timing, secret synergies and what have you. But the fact that there are whole hidden skills and animations changes everything. I highly encourage you to keep looking for hidden tech, and to upload what you find, because this stuff is so very interesting to me.
just played it during the weekend and it's fun! Didn't find any of these hidden mechanics yet but would like to practice that!
Stumbled across your video and I think you’re the first CC to explain the complicated mechanics in a way where I understand and don’t feel dumb about it. I’m gonna subscribe and see what else I can learn.
Epic. I've had multiple moments in early game that my switch resulted in multiple characters staying on field at the same time, finishing their selected specials, and the combos have been amazing. Now I have the knowledge to recreate it....eventually. Love this!!
Thanks for all your videos on this, i had to reroll already for a bad pull this one is going much better!
Grace was my guaranteed S-Rank and I got my Ellen Pity broken by Rina. So now I’m building a Thunder-Anomaly team. Thanks for the guide, it helps a lot; especially since a lot about combat isn’t properly explained and the UI could use some work outside of combat.
@awangismail5665
18 күн бұрын
i got them both too but in the standard banner Rina on early 20+ pity. i main thunder team ever since with Anby. Mommy Grace is very satisfying to play
Yes please. I wanted to refresh my memory because I knew I watched a video before about combat that was in depth, but I didn't remember who's video was. It was this video, well, the original one from 7 months ago.
This was incredibly insightful, and I am already incorporating some of the things you mentioned into what I do with my Ellen team, cause it just makes it more fun and exciting to try these things. I would love to see more insight on tech that characters may have in future. These are things I dont think id ever discover on my own
really impressive video. hope you keep playing the game so i can learn more.
Hey even if this is a reupload thanks for posting this! I'm very excited to see what the theorycrafting for this game will look like.
Holy shit. I learned so much from this video. Didn't realized there were hidden techs like these. Thank you, Iyo!
You blew my mind, now find hidden mechanics with grace👀👀👀
@brynion2117
18 күн бұрын
the hidden grace feet meta is about to go crazy, into tier SSS territory
@SergeantZeta
17 күн бұрын
Spirit Phone pfp detected. New Neil when? @@brynion2117
this is exactly what ive been telling people, the game is a lot deeper then you’d think as long as u pay attention to what ur doing
The game is honestly a lot of fun, I was so confused seeing yt videos hating on it. I didn’t even know about Nicole’s hidden inputs, I play on pc so I’ll have to find out how to manage it. ❤
Oh ho??? I feel like you're gonna be my favorite ZZZ cc. Im definitely gonna sub.
Re-rolled once, got neko, wanted to learn the tech, and found exactly the right video. Lets go
Btw everyone this E2 he's gasing up. It's E1 now
@IyoXS
19 күн бұрын
That's the best change outside of just giving it to us for free. Forreal forreal.
This vedio is so helpful. Thank you ! 🙏🏻
Figuring out how to chain Staggers is soooo satisfying!
First video I watched from your channel and I'm already amazed. Can't wait to try Nicole's hidden move set. Subscribed.
Definitely a good thing to post again. Though I do think the game doesn't tell the player enough in some cases. Not in regard to hidden inputs, but the amount of people I have seen that were unaware you could use your skill while it is not enhanced is mind boggling, and I can totally understand why people would be bored if they didn't know they had an entire separate button they could use.
Keep us updated on this stuff, it's really interesting
I fully incorporated Nicole's hidden tech into my combos. Dodged lots of moves with her 360º
yeah i saw that video and feeling dejavu was watching this. but its good to have a refresher
a seven month old video and I'm still enchanted; great stuff my guy
took me 10 hours to realise different input strings make different attack strings, and it was the first thing i looked for during the tutorial lol
you were geeking out bro and i loved that. I wanna know what the S rank Maid could do, that would be insane!
Saving this for later currently binging the story and getting used to the differences coming from genshin and hsr 😂 edit: you’re doing WHAT to the enemy 17:06 ☠️
🔥🔥🔥🔥🔥🔥 loving the content and totally agree/enjoy your labbing concept with mmos
Learning wuthering waves/fighting games from you/GekkoSquirrel has made this game SOOOOOOOO much more fun than I could’ve done for myself a few years ago
Honestly really loving how you explain things. I’m not someone who spent a lot of time playing games growing up and have only gotten into it during adulthood. Even then it’s not a lot of combat games exactly. The way you detail things actually really helps me to understand while also maintaining the complexities behind the different gameplays.
Farming materials seems to be pretty fun in this game, mainly because you get a higher rank and more materials based on how well you play. Plus it's just straight fun to play like this.
Btw I'm sure you know this already by now but nobody else mentioned it so I will Only support character are the one's that trigger the "quick assist" and when activated you will always swap to the character to the right in your party set up and some characters like Ellen for example can benefit from being swapped in with a quick assist.
I'm new to ZZZ, Hoyo and gacha in general. I was so reassured to hear 3rd Strike music playing. That's how you know you're dealing with an expert on finer action/fighting game mechanics.
I did not expect to fucking learn that Nicole has a SPD motion
The anby one is all u needed to show. That's cool 😂
Really great content. Can you do detailed character guides please? You have a great way to explain combat mechnaics.
Thank for pointing out that nicole trick. I would have never tough to turn her around in the middel of charging her skill or, for that matter, releasing skill in the middel of her twirl. I'm now going to see if i can find other moves like this. Edit: I have tried doing the nicole tech with mouse and keyboard. It is indeed hard, but not impossble to do with one hand. Would recommend joystick or controller tho.
The problem isn't lack of complexity. Any game can be made complex based off user buy-in. The bigger problem is the lack of Combo variety. The same exact problem happened with Dragon Ball Kakarot. You can only sit and do the same combo for so long before it becomes grating.
ok I needed this. Finally someone who is a fighting game player that also enjoys these games. Someone I can relate to holy shit
This is helpful! I'm eyeing to get Nekomata. This might be an old video as I saw on the comment section, but this is indeed helpful!
Good shit bro, i learned alot
The HIA is actually the Hidden Input Association. This is where you learn all the hidden moves with the help of a dummy mecha
The smashing buttons is obviously not literal. Yeah there's all those complexities in combat like you explained. COOL. But that's all completely _irrelevant_ when the enemies don't move, when it's too easy to parry or dodge, when the game itself does the battle for you. Their "challenge modes" are just bigger hps, not even new mechanics from the enemies. Now, this might change in the future, I _HOPE_ they will add enemies that are actually challenging. But for now, just smash your buttons and you'll be fine. I myself have 0 idea what my characters' skills are. I never lost so far.
@erodnelps4965
18 күн бұрын
Why it's so hard to understand that because most people simply won't learn these hidden combos and inputs even if they know it exists, YEARS of fighting games history can already tell you that. They already said they want to make a high skill ceiling low entry system. They won't make these a necessity especially in the story and this early into release for that matter, yes, including "hard mode". What you should see is that the underlying system is already there, enemies are just additions and can be tweaked any time.
@erodnelps4965
18 күн бұрын
@@marcuskane1040 You calling them dmg sponges is all I need to hear to know that you wouldn't care about how deep the combat is in the first place and just left click to do chip dmg until it dies, which is ok, because it proves my point and that's by design. You really don't know what you really want for a "deep combat system" beside harder enemies = better combat system
@redfoxakame
18 күн бұрын
@@erodnelps4965 bro, all your "deep combat system" is AGAIN, USELESS - *USELESS* - IF THE ENEMIES ARE JUST DUMB HP SPONGES. You're supposed to FIGHT, not giving a stage performance! The point is to utilize the combat system for a better, more fun, more engaging, more stimulating COMBAT. That was the point.
@erodnelps4965
18 күн бұрын
@@redfoxakame since you're unable to read what I said, imma just repeat it once more time and stop here. System is there, low entry to attract player, high ceiling to cultivate hardcore player. It's 3 days into release and people said the same thing about HSR. Hope you can at least understand this much.
@redfoxakame
17 күн бұрын
@@erodnelps4965 BRO. If you're reading what I said - I WOULDN'T EVEN DISAGREE BC THAT WAS MY WHOLE POINT. The system is there but atm? It's pointless. But didn't I say that it's up for them to do something in the future? Like yeah, how HSR managed to do it? We're not even disagreeing lmao! I never said it was all pointless and that's it.
Yo please do more hidden combo type videos. Good shit
Ive commented once before on your video and honestly i still dont know much about what i am doing in the game. Since i pulled nekomata a lot of this was relevant to me. I also really like playing anby and then by default i guess nicole. Thanks for explaining more about the combat for people like me.
its so cool seeing this channel blow up so much
@darko6115
16 күн бұрын
because the content is just good and informative when there isn’t much coverage on zzz rn imo. Iyo popping off
I like how this is compared to fighting games, you can win just by mashing or you can win easier by being aware of your moveset, great video!
I just found your channel and it's refreshing to see someone really enjoying the game and knowing how the combat works! Are you considering making guides per character now that the game has released? I would watch for sure
The Nicole tech was 100% meant to be there. Not having to press the skill button and being able to use her skill, while doing her basic attacks is so cool and actually useful. I hope in the future to see more videos like this one.
Sometimez u have to Hold the buttons... they actually added real combos for some characters, its dope.
This one video got me more hype for this game than ANY other trailer or any type of media. Gameplay is everything if you play team based fighting games this is so hype. The sick part is if they were willing to put this in the game then the content will have to warrant it.
Definitely gonna play the game differently now
this is abit unrelated to the video, but would an ellen (no lycaon, shark bangboo) be better than a signature weapon nekomata??
brothers think about it has there been any gacha game where the story content is hard ...i cant think of any ....hard content will always be in the end game modes . People hating on zzz are comparing its story mode difficulty to other games end game modes how is that fair.?
@plvto1
19 күн бұрын
this is what I've been saying for a while now. no one has ever complained about the story content difficulty for genshin or star rail so why is it suddenly a problem here?
@hiteshmaurya9889
18 күн бұрын
not even ww has hard fights in story but i believe anyone that has played want to trash this game to spite the company out of sheer hate and they are succeeding in this ....there are lots of tencent bots on youtube with this agenda...and i hate propagandas.
@nerio1227
17 күн бұрын
And it will be hard only at the beginning. Once you build your characters you will just steamroll the hardest shit they throw at you. Even in WW where I struggled at the start now I cruize through everything with my finished Yinlin and I can just mash like an idiot.
Should I play Koleda - Ben - Lucy team in the quickswap way? Idk what is the most optimal way to play that team
This game already has one of my favorite battle systems in gaming. As someone who loves action-RPGs(especially Tales Of, which many have intricate combos) and action hacknslash like Bayonetta and Astral Chain, I feel right at home. Yes, the combat in ZZZ isn't super deep, but it still has enough complexity to learn mechanics that the usual button masher won't go into. As well as how incredibly intuitive, dynamic, and smooth the combat feels. ZZZ truly nailed game-y combat. ✨️
So units get special move sets when you have a certain combo of characters. For example Ben and the girl with bear ears has an assist move.
This was sooooo interesting. Please more ZZZ content !
keep up the good work gamer
How to prioritize Ults. Should you always use main dps, Or should you plan multiple ults on long fights and use a rotation?
Now... To find out how to do all those hidden combo's on mobile XD
we'll see more challenge after patch update, fr fr. I really love characters roster metro-citizen design
I feel like if they added a bit of early HI3's boss design philosophy (character bosses that have a similar moveset to their playable counterparts) or even with Genshin with certain parts of the Shogun weekly boss and the tartaglia boss' 2nd phase. They could insentivise more experimentation.
The thing about HYV games is you can bash your head against everything and still get results. But, if you really wanna be at the top of your game, you need to notice the little details and play around those.
That intro was very…Viewtiful 😉 god I miss that game/series
Love you and ur content man.i hate seeing people try to just dumb down the gameplay to just mashing. This is a game about style and how you do things. keep up the amazing work❤
tbh, i really don't care about people saying it's just button mash. I love how cinematic zzz battle can be, it's pleasing to my eyes, therefore I play. People will always be trying to hate the game anyway. So, they can hate the game for no purpose and I can have fun with it. Hate vs fun, which one people will choose? I choose fun.
"I am a fighting game player" had to sub the moment i heard that lol
This guy is gonna blow up. Mark my words. Proud to be here before 5k subs
Can someone please help me translate the controllers input to keyboard i want to try it on pc since i don't have a controller
7:33 I haven't seen anyone use such an attack of her ability yet ;D Master of Martial Arts, sensei)
Nicole's lying on floor skill on K+M: Hold dodge, hold skill, circular motion (WASDW, WDSAW), release dodge and skill.
What is pianoing in terms of what Anby is doing to avoid assist trigger
Extra cool points for the viewtiful intro
I need someone to upload all the tech for every characters. Soldier 11 is the hardest to play for me i just cant get the timing right.
@Syahburei
19 күн бұрын
For soldier 11 her perfect timing is just pressing your attack button in a rhythm. Pretty easy to get it down once you know it.
Iyo i see your point. You can watch the collab video they made with the street fighter video. The producer of the game admittedly says there's hidden combos on purpose so I can say that they won't remove the tech. He also said you should discover the game yourself
Thank you so much for this video, it actually opened my eyes. As primarially a fighting game player too, I was also thinking this game probably had a lot more depth than it first appeared, and after this video decided to hit the lab with my favourite character Billy Kid and jesus christ there's a lot going on there. Billy's first weapon encourages you to keep your distance from your enemy, which implies he's a simple ranged attacker using his rolling dodges out of crouching fire to continously shoot and keep his distance. The problem with this is that it does bugger all damage anyway, contributes no stun and generally slows fights down. I looked ahead at his levelling route and his next weapon, lets look at them in combination: - Billy Level 1: Dash attack/Dodge Counter generate bonus ultimate - Billy Level 2: Rolling dodge can be used as perfect dodge and dodge counters gain increased damage - Billy's second weapon: Performing a perfect dodge increases damage by 12% for 12 seconds - Billy Level 4: Special Attack gains bonus crit% at close range This was a suprise to me; it implied billy could and should be played as a close range dodge character, which sounded much more fun. This is when I hit the lab and did some damage testing and what I found blew the character wide open. Billy's crouching fire isn't a 'move', it's a 'state'. You can cancel Billy's crouching shots into any action; a dash attack, a special attack, a perfect dodge attack and he continues to fire crouching out of the end of the move... unless you break the chain. The second you stop firing or linking moves together, he has to continuously fire to re-enable the state. And this is where it gets really wild: *any move used in 'crouching fire' gains the FULL bonus damage. You can test for yourself: Billy's special attack has a final hit which registers at the end of it; it increases by approx 30% which lines up with the base damage increase of crouching shot. So to play Billy and maximise damage, you have to be continuously firing and dodging using perfect dodge out of rolling dodge to keep your damage buff rolling. This must be done at close range to A) Prompt your enemy to attack and B) Be in range to deliver your special attack at point blank range for max crit. Beyond that, his only 'long duration' switch cancel is immediately after a rolling shot: he'll do the flip, fire for a few seconds and finish with the crouching shot ender. This is a lot of shit to do, and basically none of it is explained to you by the game, and I think that's awesome. Maybe it's the fighting game player in me, but figuring out this stuff for myself, testing it and finding synergies to use with it gives me life. Don't sleep on characters in this game, they're much more complicated than they look or the game tells you. And if you think things have massive HP pools... get gud.
not just smushing but also negative edging with swap back swap back mechanic, with the nice touch of kara canceling. MR. fighting game man ]