Manor Lords: Designing A Village Along A TRADE ROUTE!

Ойындар

Today, we're continuing a multi-video journey on which we will be building historically accurate and authentic city designs in Manor lords, a highly anticipated city-building game! I will explain how the game works as I play and explain some historical details as we go!
Manor Lords on Steam: store.steampowered.com/app/13...
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
#manorlords

Пікірлер: 224

  • @OneProudBavarian
    @OneProudBavarian2 ай бұрын

    What would you name this new region of ours? It holds a small Straßendorf built to extract clay and, next video, I will be putting down isolated individual farmsteads in that region to add some character!

  • @ocbwhyte1871

    @ocbwhyte1871

    2 ай бұрын

    Tonberg

  • @ozavni8733

    @ozavni8733

    2 ай бұрын

    Dorfenhof

  • @JohnFromAccounting

    @JohnFromAccounting

    2 ай бұрын

    Tongrube

  • @NightcoreAsheymusic

    @NightcoreAsheymusic

    2 ай бұрын

    Konowiec, it sounds like eastern town as the Germans are pushing into the eastern lands

  • @AlteLiebeHSV1896

    @AlteLiebeHSV1896

    2 ай бұрын

    Lehmhagen

  • @alaric3415
    @alaric34152 ай бұрын

    Definitely the best playthrough of Manor Lords that I've found. Good use of historical context to lead on the gameplay and I must say that I've learnt a few intricacies of German medieval expansion and town building.

  • @Hubabuba258
    @Hubabuba2582 ай бұрын

    Interesting funfact for the speakers of non-slavic languages: The most obvious legacy of the Ostsiedlung in the Slavic languages is the word for the Germans themselves: Niemcy (Polish), Nimc (Sorbian), Němci (Czech), Myimce (Silesian). All those words come from the Slavic word for mute people, which reflects that the German newcomers were not able to speak the local Slavic language, which caused them to be "The Silent Ones".

  • @kristijangrgic9841

    @kristijangrgic9841

    2 ай бұрын

    Oh its much older than Ostasiedlung, its in South and East Slavic languages as well. Its proto-Slavic.

  • @Hubabuba258

    @Hubabuba258

    2 ай бұрын

    @@kristijangrgic9841 The good question to ask (I obviously don't claim to be an expert in the field, merely an enthusiast) is whether this world could've been simply transferred to Southern and Eastern Slavic languages over the years. Many words of German or Italian origins in languages like Russian and Ukrainian arrived there through contact with Polish. Similarly I believe that Hungarian adopted a similar name for the Germans through the contact with Slavic languages (but then that's also much older than Ostsiedlung). But yeah, after giving it more thought you might be right. Germans and Slavs bordered each other for many centuries before the colonization happened, it's not like the Slavs didn't have the name for their neighbours beforehand

  • @VojislavMoranic

    @VojislavMoranic

    2 ай бұрын

    @@Hubabuba258 The thing is our ancestors called each other "People who speak" and everyone else who is uncivilized is classified as "Mute" since they do not "Speak" So a "Nemac/Mute" can be from Mongol to Portugese.

  • @patriciusvunkempen102

    @patriciusvunkempen102

    2 ай бұрын

    germans basicly being Cryptids to slavs lmao

  • @reagan445
    @reagan4452 ай бұрын

    Since you have such terrible farm quality, you should add pastures and do sheep. There's plenty of open land, and could be opened land and sheep don't care about soil quality. It would add food, leather, wool, industry and eventual wealth to help build your army.

  • @HansWurst1569

    @HansWurst1569

    2 ай бұрын

    This is practialy the Netherlands during the middle ages. Flax and pastures. Except it was mosty cows. Nowadays its still mostly pastures lol.

  • @Jacob-qr8pl

    @Jacob-qr8pl

    Ай бұрын

    Yeah. I feel bad for those farmers. Their lord will tell them to farm that terrible soil just for the lord to be upset with the serfs' low yields.

  • @TheBestPirateDrake
    @TheBestPirateDrake2 ай бұрын

    Be careful when using archers when there is rain, they become less effective and that can change a battle.

  • @bradhammett1

    @bradhammett1

    2 ай бұрын

    LOVE THE ROAD TRAVEL SPEED IDEA😊

  • @Denek_23
    @Denek_232 ай бұрын

    25:44 yes, in Poland the longest village is Zawoja near border with Slovakia, it is 18 km long, and has a title of the largest village in Poland with 100km2, but it was settled around 1600 so does not match your playthrough time. What I think you are talking about is village Sułoszowa, (also located around year 1600) 9 km long and as you said its is located along one road, surrounded by fields, I recommend googling a photo its a nice thing to see. Oh, and you are awesome, really enjoy your videos, cant wait to watch new ones!

  • @TheDJdragonflame
    @TheDJdragonflame2 ай бұрын

    Seems like the farm house is programmed to check for resources in the field and store the "harvest". Basically, the devs didn't want to specify the resources they wanted checked and just went "if stuff in field, remove stuff from field"

  • @OneProudBavarian

    @OneProudBavarian

    2 ай бұрын

    Ohhh, that sounds like it's the issue, yeah!

  • @Razzlion

    @Razzlion

    2 ай бұрын

    Not devs, dev :P

  • @Tsukareda

    @Tsukareda

    2 ай бұрын

    ​@@RazzlionDamn, all of that by a single dev??

  • @Razzlion

    @Razzlion

    2 ай бұрын

    @@Tsukareda Indeed! He has been working on this game for like.. 7 years i think? He's super passionate about this game. He had like 30-40 people who are historians/history nerds dissect and dig up information and drawings and shit about how a medieval smokehouse should look, spent HOURS on just scouring information just to make sure he got the building right xD

  • @Tsukareda

    @Tsukareda

    2 ай бұрын

    @@Razzlion I loath such dedication, tbh. Thank you for the info, I will be sure to buy the game to support the dev, for sure now :D

  • @TheBestPirateDrake
    @TheBestPirateDrake2 ай бұрын

    Shoes are good to trade if you want to make money. It would make sense to use the leather to make products than just selling it. My opinion.

  • @Omaba_Baba

    @Omaba_Baba

    2 ай бұрын

    BRILLIANT! German boots are some of the best

  • @aitomies3825
    @aitomies38252 ай бұрын

    This is honestly the best playthrough on Manor Lords I have come across! I usually get bored of playthroughs (of any game), but your commentary and approach to the game make these very entertaining and informing! Thanks for the content from Finland!

  • @sebastianprimomija8375
    @sebastianprimomija83752 ай бұрын

    I like to believe the houses around the Manor belong to the extended family of the lord of Hohenvelt.

  • @ryanboyle432
    @ryanboyle4322 ай бұрын

    You could turn that marginal land into pasture. Import the sheep bred in the other village in exchange for clay and charcoal. Make the best of what you have.

  • @andrewreynolds4949
    @andrewreynolds49492 ай бұрын

    The "Strassendorf" is similar to quite a lot of settlements through history, even up to relatively recent times. Towns arranged along one long street were and are common in many parts of Europe; and there are still small towns in rural America that are little more than a cluster of buildings along a main road.

  • @Oinnelstan

    @Oinnelstan

    2 ай бұрын

    Same here in Australia.

  • @tommeakin1732

    @tommeakin1732

    2 ай бұрын

    Tbf that strikes me as the clearest way that a settlement will spring up

  • @andrewreynolds4949

    @andrewreynolds4949

    2 ай бұрын

    @@tommeakin1732 Clustering around say a port, bridge, major road junction, oasis, resource deposit, or something similar is also very common: Look at London, Paris, New York, or any of the many railroad towns that sprang up in the 19th and 20th centuries. That tends to make a settlement more like the Haufendorf he builds in later episodes

  • @panzerfaust3607
    @panzerfaust36072 ай бұрын

    I found this game through this video series, and your historical approach makes the game a thousand times more interesting. Love the history lessons. I'm going to get the game and try something similar!

  • @Vee_9001
    @Vee_90012 ай бұрын

    Imo the devs should add in ‘districts’ or something similar, basically user designated areas where pops will only work in the jobs in that district and the goods they produce (food, cloth) etc are only distributed to that area. It’d of course need some work so that you could move goods between specialized areas, but it’d go a long way to helping some of the issues currently going on.

  • @bobbilly7499
    @bobbilly74992 ай бұрын

    If I remember correctly, tanneries both had a horrible smell and required a ridiculous amount of water and as such were build downstream (and downwind) in the hopes of taking the smell away while providing the needed water.

  • @MorshuArtsInc
    @MorshuArtsInc2 ай бұрын

    I have an idea for the name of your village: Thonlohe. Thon because of the clay deposits, and -lohe (as in Gerberlohe) because of the tanning.

  • @syfaqs
    @syfaqs2 ай бұрын

    The low fertility in your new area reminds me of some interesting medieval history I've learned in the Spessart Region of Bavaria last weekend: In the Rodungen (Cleared Forests) in the hills the medieval villagers first cleared the plots, then grased cattle on it to later farm on it. But because of the low Fertility of the land they had to move the fields regularly and clear new land, overwise the crops wouldn't grow! It was very inefectiv and work intensiv, because thus they moved the fields further away from the village, higher into the hills.

  • @cryoboy

    @cryoboy

    2 ай бұрын

    Spessart sounds like a great place for a Wirtshaus.

  • @SD-O

    @SD-O

    Ай бұрын

    in norway some burned the grounds for one or two harvests before they had to move, the lapps (finns ands samis) usally did this, but on a small scale some norwegians too

  • @Kubyashi
    @Kubyashi2 ай бұрын

    This channel is how i get my Manor Lords fix, not gonna lie.

  • @prodigy8964

    @prodigy8964

    2 ай бұрын

    I'm with you on that!

  • @gort7424

    @gort7424

    2 ай бұрын

    your pfp..

  • @user-jm4zv5sm7g

    @user-jm4zv5sm7g

    2 ай бұрын

    @@gort7424that’s hot

  • @richman2601

    @richman2601

    2 ай бұрын

    @@gort7424Cute and funny Hitler parody...oh wait

  • @tommeakin1732

    @tommeakin1732

    2 ай бұрын

    The most cursed pfp of the year goes toooooo...Kubyashi! Great job fella

  • @Sikian
    @Sikian2 ай бұрын

    Great series! Thanks for putting the time and going through concepts about Medieval infrastructures, I'm learning a lot. I'm wondering, why are you focusing a land rich for farming on pastures? One would think that pastures make more sense where the lands aren't as good for farming, since it'll bring food (and wool) for those poorer lands. AFAIU this is something that one can see in how towns were distributed in the past: mountainous lands which weren't as great for farming would benefit from husbandry (while flatter, more rich lands would focus on agriculture). I think you could leverage this for an alternative way to produce food in Immenreuth.

  • @heiggu
    @heiggu2 ай бұрын

    Would love it if the videos were even longer tbh :)

  • @QTeaFunny
    @QTeaFunny2 ай бұрын

    The reason for such design is of course very different, but it reminds me of valley villages. Where there's elevated surrounding, the best and most accessible building space is along the main road, which follows the shape of a valley, and you get this very long village, where everything is adjacent to the same street.

  • @joshuaschoenenberger
    @joshuaschoenenberger2 ай бұрын

    The neighboring village to mine in Switzerland is originally a Strassendorf and you still can very much notice how it is centered on one single road.

  • @nickdurham8769
    @nickdurham87692 ай бұрын

    Great content. Thank you for making the actual city building make sense. Taking care of the aesthetics allows me to follow the game and learn it rather than be annoyed with poor planning. Good pacing as well. Very efficient. Bravo

  • @etiennefournier5208
    @etiennefournier52082 ай бұрын

    I have heard many comments about the smell of tanneries but not much about their use of water. Unfortunately, rivers, lakes and general water aren't really present in this game, but tanneries used a lot of water and were generally situated along waterbodies! Just thought I would mention it for the sake of a historically accurate village. Absolutely love the series!

  • @simongeard4824

    @simongeard4824

    2 ай бұрын

    And for the same reason, you also don't want to be down-stream of one any more than you want to be down-wind.

  • @SD-O

    @SD-O

    Ай бұрын

    it smell REALLY strong and bad too, so here it was usally in the moth of the fjord far away from people

  • @erickf1919
    @erickf19192 ай бұрын

    So glad someone mentioned this channel on reddit I am HOOKED and can't wait to create some villages next Friday

  • @mcohen8025

    @mcohen8025

    2 ай бұрын

    Same! From a thread in the Banished sub.

  • @Vipre-
    @Vipre-2 ай бұрын

    I like that a manual reassign option was added. It was always doable but sometimes felt like solving a Rubik's cube with all the pop shuffling involved.

  • @eammonatkinson
    @eammonatkinson2 ай бұрын

    Loving this series! Really appreciate the historical accuracy

  • @krystianraul791
    @krystianraul7912 ай бұрын

    25:40 the village in Poland you mentioned that has houses over one main road is called Sułoszowa, about 36km from Kraków :) Great video as always!

  • @sdv4675
    @sdv46752 ай бұрын

    I grew up in the Netherlands in a town thats part of ‘de Langstraat’ which would translate to the longstreet. Its a very long line of towns in Brabant which used to be ‘lintdorpen’ or strassendorfen as you call them.

  • @Asgar1205
    @Asgar12052 ай бұрын

    A video before 1am? Awesome :D

  • @groupvucic2235

    @groupvucic2235

    2 ай бұрын

    What're you talking about it was posted after 1am

  • @Asgar1205

    @Asgar1205

    2 ай бұрын

    Bro hasn’t heard of time zones yet

  • @BergyBerg-vz9df
    @BergyBerg-vz9df2 ай бұрын

    your manor lord videos are great and my friend and I are watching them together from across the world

  • @gyldenbeag5798
    @gyldenbeag57982 ай бұрын

    When you make the lvl2 burgage plots for Immenreuth it should be the two marketplace-side burgages

  • @b00sh1
    @b00sh12 ай бұрын

    THIS NAME IS AMAZING. Im an bavraian myself and I always really enjoy other people sharing my love for bavaria. Subbed bc of name straight away

  • @sp00ky_guy
    @sp00ky_guy2 ай бұрын

    Ah, another OPB series to get addicted to

  • @RinnzuRosendale
    @RinnzuRosendale2 ай бұрын

    FYI, the dev nerfed this sheep strat before launch.

  • @4lejo.M3ndez
    @4lejo.M3ndez2 ай бұрын

    Damm bro it must be hard to keep 1 vid per day, love your series! good job!

  • @KriBdEaf
    @KriBdEaf2 ай бұрын

    Love your content! So refreshing to see a true fan of historical games with the knowledge of history to back it. Your explanations as to why you plot a way with true essential layouts is why I keep coming back. I just cannot stand grid looks anymore. Makes me depressed! Keep up the great work!

  • @jamesrobbins2167
    @jamesrobbins21672 ай бұрын

    Love that your creating villages similar to history. 😊 may now look at old maps of my Medieval town Shrewsbury and all thanks to you 🎉

  • @paragoninnovation3383
    @paragoninnovation33832 ай бұрын

    Hey OPB the lessons about medieval history are so cool! Are you reading any particular book were you got these informations from that you could recommend for further reading? Thank you!

  • @ramirne295

    @ramirne295

    2 ай бұрын

    Commenting to see the answer

  • @dundrawir8333
    @dundrawir83332 ай бұрын

    The Straßendorf is basically every street in Flanders.

  • @kyleponsonby4539
    @kyleponsonby45392 ай бұрын

    "They're not starving just hungry." (followed with a cunning laugh) loving your historical play-style and the fascinating lessons!!!

  • @celetrion3599
    @celetrion35992 ай бұрын

    In your main town, you need to unlock the trade development point, you will save a lot of money

  • @Dayshan
    @Dayshan2 ай бұрын

    I really look forward to the Manor lord uploads. I prefer this way of building its super satisfying

  • @faara663
    @faara6632 ай бұрын

    25:40 A little info about this long village in Poland: the village is called Zawoja and it is actually about 18 km long, I have been there several times because I live relatively close to it and yes, it is built mostly along one road that used to be an important regional trade route.

  • @0Demiyah0
    @0Demiyah02 ай бұрын

    This is the best Manor Lords series that is currently available to watch. I love all the historic context. I hope you continue this series.

  • @Unfaced85
    @Unfaced852 ай бұрын

    New Subscriber here, you have the best Manor Lords Videos in my Sub Feed. Thanks, cheers, Prost from Austria

  • @griffitaj
    @griffitaj2 ай бұрын

    Loving the series! Got off work, saw there was a new video out and it made my whole day ❤️

  • @lazy1126
    @lazy11262 ай бұрын

    Brudi danke für die guten videos! Ich kann nicht abwarten dieses game zu spielen.

  • @jstokes
    @jstokes2 ай бұрын

    That was so exciting! You are becoming a Manor Lords legend. Brilliant.

  • @BigDetergent
    @BigDetergent2 ай бұрын

    Really appreciate the frequent uploads of this game!

  • @joshgambrell4095
    @joshgambrell40952 ай бұрын

    Yeah!!! New episode! Lets go!

  • @crazyarkansawyer
    @crazyarkansawyer2 ай бұрын

    The first mod I can see coming out for this game is going to be removing the “borders” between the “regions” allowing you to build across the whole map without having to essentially start over. It’d be a cool one imo.

  • @restitvtor439
    @restitvtor4392 ай бұрын

    Ive been watching your videos lately and ive gotta hand it to you, these videos are great and your style of building is very beautiful. When i finally get my hands on the game myself i planning to make a town much like Skalitz in KCD

  • @Freya_the_Valkyrie
    @Freya_the_Valkyrie2 ай бұрын

    "im not sure where the meat is" he says looking at the carcass

  • @josh.g2033
    @josh.g20332 ай бұрын

    I feel like this game gonna have some epic additions in near future.

  • @mygetawayart
    @mygetawayart2 ай бұрын

    thank you for the earlier upload. i don't know how you can keep up with daily videos (quite long ones too)

  • @praevasc4299
    @praevasc42992 ай бұрын

    About armies marching on roads, why it was really important: armies needed supplies for long journeys. Those supplies needed to be transported on carts. You could not move them through the wilderness. Maybe in later versions armies will need regular contact with supply carts nearby which can only travel on roads?

  • @kristijangrgic9841

    @kristijangrgic9841

    2 ай бұрын

    This region is too small for that to be relevant. Its important for very large armies which moved far away, smaller detachments could have just raided the villages.

  • @simongeard4824

    @simongeard4824

    2 ай бұрын

    @@kristijangrgic9841 Sort of. They're certainly not long distances by modern standards - a few tens of kilometres - but distances meant more in those days. I live in Auckland NZ, and while we're obviously a much more recent colony, there were fortified camps set up in the countryside around the city because they were too far from the city proper to be supported from there. These days, the same distance that was too far in the 1800s is just a couple of hours on foot.

  • @IndomitableAde
    @IndomitableAde2 ай бұрын

    I'm curious why you haven't used a development point to cap the cost of all new trade routes to 25 coins? That seems to be the most fiscally effective option. For example, the leather trade route cost you 180. You could've saved 155 coins and afforded at least 6 more trade routes with the savings.

  • @henryshistory
    @henryshistory2 ай бұрын

    This Is great I love this series

  • @kharga9046
    @kharga90462 ай бұрын

    Peasants struggling to survive and doing the best they can amidst the cruel hardship of the medieval world OPB: “that’s so cute 🥰”

  • @Zeraphimski
    @Zeraphimski2 ай бұрын

    Im really enjoying your context exluding how often you say cute.

  • @SD-O
    @SD-OАй бұрын

    The Norwegians were an large wood exporter in europe and most of the fish were from scandinavia, much from the danish area of skåne (scania) and the town of Lund in the shouth of skåne, but a lot from Norway, and a purck of the northern Norwegian lands was that it's colder with wind so we could dry the fish outside for it to exported and eaten later in other parts of the continent, and we still does that today. But because of our rivers and fjords it was easy to export a lot of wood and one of those wood exporters wealth is still used for cheraty and helping poor people

  • @Mordred952
    @Mordred9522 ай бұрын

    KEEP POSTIG LOVE THIS

  • @amorencinteroph3428
    @amorencinteroph34282 ай бұрын

    I hope that it eventually gets changed to that the Regional Wealth goes to whatever region the troops themselves are from. I love the idea of it being the riches the soldiers take home pillaging, although I understand for optimization its easier to just do 'nearest town'.

  • @abepl
    @abepl2 ай бұрын

    Suloszowa - The town is clustered around a single street, one of the longest in Poland at around 9 kilometers.

  • @leothecat8162
    @leothecat81622 ай бұрын

    Loving this content alot! Watched every video back to back ❤ When are we doing the smith work?

  • @helGnT
    @helGnT2 ай бұрын

    i LOVE your content

  • @bigsarge2085
    @bigsarge20852 ай бұрын

    Cool.

  • @uther10
    @uther102 ай бұрын

    From Southeast Germany? Very cool, thank you for the vid and guide!

  • @thomashanrahan2707
    @thomashanrahan27072 ай бұрын

    Cool that the new area has two trading points off the map sth and east. super handy

  • @Awootistic
    @Awootistic2 ай бұрын

    OPB, why not settle the unfertile lands as pasture? Isn't that what they do back then? Sure the lands not good for crops but it still grows grass and sheep eats grass.

  • @nokomentsEVH
    @nokomentsEVH2 ай бұрын

    If the fertility's bad, maybe you could go for sheep herding in that second region instead.

  • @SirMaxeN
    @SirMaxeN2 ай бұрын

    Zawoję, longest and biggest village in Poland, it is 18km long, 7.5k people. It is almost entirely build around one road. I think the longest one in Europe is in Hungary, 21km long 😅 greetings from Poland

  • @karstenkunneman5219
    @karstenkunneman52192 ай бұрын

    I love the series, but damn I wish KZread hadn't nuked 1080p quality because the game looks beautiful

  • @JonZiegler6
    @JonZiegler62 ай бұрын

    since you can build the charcoal maker, why not and export it to the other places, make the industry a bit more efficient. really great series

  • @janipiot
    @janipiot2 ай бұрын

    Pack Station to send things back and forth, huh? Greetings from DHL xD

  • @Bahnfanatiker
    @Bahnfanatiker2 ай бұрын

    Maybe you could start to use the land kind of agricultural, but only temporary and build ab the "Straßendorf" into a bigger city. For further city developement you could use the open spaces behind it

  • @wittynewt610
    @wittynewt6102 ай бұрын

    Just found you via the reddit group for Manorlords and starting watching this video. Very nice town and I love the historical layout. Out of interest how did you manage to get your retinue to be 8/48 implying a max limit of 48? I thought it was capped per region to 24 with an upgraded manor?

  • @chegayvara1136
    @chegayvara11362 ай бұрын

    I hope they also intorudce castle building, but in an epic monument style of the old Sierra Pharaoh game. Maybe rare and potentially devestating siege warfare too since bandit raids wouldn't make sense anymore, but building and expanding a stone castle or town walls over decades would be very satisfying like building pyramids was back in the day.

  • @jak00bspyr72
    @jak00bspyr722 ай бұрын

    The longest village in Poland you talked about is Zawoja, not 9, but 18km long.

  • @Hellmood_CZ
    @Hellmood_CZ2 ай бұрын

    Ahhh suddenly the game is much more amazing when i know that KCD2 is gonna come out

  • @thetaikonaut8397
    @thetaikonaut83972 ай бұрын

    Can’t wait for the 26th

  • @MrMartinSchou
    @MrMartinSchou2 ай бұрын

    Speaking of fields - I wonder if there's an advantage to having fields that are as close to 1.0 morgen as possible. You can only have 1 oxen work a field (at least from what I've seen), and a morgen is based around how much you could plough in a day's work with an ox. My thinking is, if you have 10 oxen and 1 field that is 10 morgen in size, it will take 10 days to plough it. But if you have 10 oxen and 10 fields each 1 morgen, you can plough it in one day. That gives you more growing time. Might also make harvesting the fields faster, meaning you lose less crops to weather.

  • @Captain-Donut
    @Captain-Donut2 ай бұрын

    🙏❤️ Love from Scotland ❤️🙏

  • @sarabuchi
    @sarabuchi2 ай бұрын

    you could name it Lehmstadt which means clay town in german I think

  • @Hobbyrepubliken

    @Hobbyrepubliken

    2 ай бұрын

    Dorf would be more appropriate than stadt

  • @Helljumper556
    @Helljumper5562 ай бұрын

    Another video!!!

  • @darthplagueis13
    @darthplagueis13Ай бұрын

    I kinda feel like when a Bandit Camp got demolished by soldiers from one region, the choice should be between taking it and sending it to the soldiers home region, instead of just sending it to the nearest region even if nobody lives there. After all, there's not really any reason why those soldiers would take a detour to drop off their spoils of war in the literal middle of nowhere instead of taking them home.

  • @stephenschroeder2141
    @stephenschroeder21412 ай бұрын

    How is the import/export economy? Do you find it profitable to buy raw resource inputs at scale, refine them, and maintain a surplus production of export goods for your own consumption? Seen lots of full-spectrum production for export concepts, but how if you were to build a modern German manufacture in-game? It would have the advantage of being independent of season and weather, stays infinite in production without the infinite mine perk, leans into a low fertility region, focussed your pop evenly between the trade/logistics and refining functions all in close proximity of a single relevant, dedicated trade node, permits max berry and meat tech and policy, and be somewhat war-proof if you retain a stockpile of coin and finished goods, and if profitable something for funding other actions. You could also manage some Cities:Skylines style routes, with the King’s Road as your highway, and each trade specific node on a branching arterial, with only the need to centralize your town market for your own people rather than trying to fit everything on the same trade road. Or is there not enough through-put or profitability for any resource to make it worthwhile?

  • @thelagginggamer1309
    @thelagginggamer13092 ай бұрын

    Hey y'all KCD 2 is here just letting y'all know

  • @Doomsquad99
    @Doomsquad992 ай бұрын

    Too fast! Im still catching up haha Thank you so much for the content!!!!

  • @gm-kasgaranadamas9018
    @gm-kasgaranadamas90182 ай бұрын

    As far as I know you should be able to place the coal production building in Hohenvelt Kosericz. I might be mistaken though.

  • @benjaminmaas4108
    @benjaminmaas41082 ай бұрын

    The meat is hanging from the roofs of the market stalls that sell foodstuff

  • @sergiorave781
    @sergiorave7812 ай бұрын

    Is it known if in the future it will be possible to interact with the world with the Avatar that appears when using the 3rd person view?

  • @Dhjdhebdaish
    @Dhjdhebdaish2 ай бұрын

    Ohh yay, an early upload

  • @LDiaBlo96
    @LDiaBlo962 ай бұрын

    surely name the new village Straßkirchen :)

  • @christoffer1973
    @christoffer19732 ай бұрын

    Can you upgrade those big tower ore is it some option when you click on it? Do you then need another building to sell animals? Why didn't you just send some clothing from another village?

  • @cedricatizado1190
    @cedricatizado11902 ай бұрын

    All wheat fields are set to the same schedule? So every three years, all fields go fallow and everyone starves that year?

  • @somedude2608
    @somedude26082 ай бұрын

    Will you do other playtroughs based on the Settlement building of other European Ethnicities?

  • @fromgi123
    @fromgi1232 ай бұрын

    Great series. Guess you gave up on proper church facing.

  • @ELYELYELroy
    @ELYELYELroy2 ай бұрын

    at 31:30 did you make a Jeremy fragrance reference lmao

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