Manipulating the Audience to DESTROY Magnus 2.0
Ойындар
The crowd fights back to crumple the Chapter 7 boss!
More Crowd Manipulation Strats ► • Destroying TTYD's Boss...
Power Bounce + Multibonk Tutorial (by Kappy) ► • NEVER Miss Power Bounc...
TTYD's Audience System In-Depth (by Jdaster64) ► supermariofiles.wordpress.com...
Glitz Pit Discord ► / discord
Пікірлер: 88
The first time I beat this, I won a poison shroom bingo and he had no audience to fire. 😂
@GreatFernicus
6 күн бұрын
Wait that’s hilarious, imagine Cortez getting ready to gobble up the audience’s souls but Mario spectacularly fails the lottery a turn before
@THawkMedia
6 күн бұрын
@@GreatFernicus Cortez can do that!?
@GreatFernicus
6 күн бұрын
@@THawkMedia Yep, one of his attacks when he’s low on health (first phase only I think?) is to fly into the audience and straight up just eat half of their souls, which heals him a bunch, it’s honestly a surprisingly gruesome fourth wall break
@AdonAdaniel
6 күн бұрын
@@GreatFernicus it was on his last phase actually, when he is just a skull and his weapons got their own HP.
@joserenteria4604
6 күн бұрын
I should not have overleved in the Pit and beat him in 4 turns, that sounds awesome
6:49 i petition to officially name these "random shy guy events" i swear shy guys are the chimps of the mario world (not counting ukiki) cuz they do the absolute most random stuff ever sometimes
1:56 Imagine if the Shell Shield _didn't_ size-up with Mario, so when he's Beefy, he's just casually wearing the shell like a helmet instead...
8:28 - To think that something as minor as a single point of damage increase would interfere with some of the old strats is peak Paper Mario.
I didn't know about the hammer bro thing. That's hilarious
Hammer Bros really get offended if you don't know how to properly use a hammer
I thought the audience was going to come into play with the SUCC move Magnus uses, but that hammer bro strat is pretty cool!
@WackoMcGoose
7 күн бұрын
Yeah, I thought this was going to be about manipulating the audience into _throwing things at Magnus_ (is that even a thing? i know Audience Boos can "I'm Going Ghost" _anyone_ on stage... but, are Stage Hand Shy Guys the only ones that can actually _damage_ enemies on your behalf?)...
For Goombella’s multibonk, I can’t even time the 1st hit right. Whenever I use that move, it feels more like single bonk.
@redacculous
7 күн бұрын
I tend to mess up the move a lot and just hit one as well
@RyanGotReal
7 күн бұрын
Same. I thought I was just having major skill issues with it til I watched this video.
I’ve watched your videos for a while, and I just gotta say how much I appreciate the old-school let’s play style of text on screen rather than narrating every move after a 5 minute intro. Keep em coming!
i thought that it was going to include somehow manipulating the audience cannon tbh
The classics never die huh?
3:10 actually each shot uses two audience members. 20 were lost
Oh Power Bounce and Multibonk getting shafted makes SO much sense, I was never able to get the fourth input right and I also had Unsimplifier for the whole game, idk if that actually makes it completely impossible by reducing the window to 0 frames or not but it felt way harder to use Power Bounce than in the 64 port
@Slenderquil
6 күн бұрын
I played with unsimplifier and I could still get to like 5 or 6. I don't think anything can go below 1 frame.
@trumpeterjen
5 күн бұрын
I know Simplifier doesn't make it easier, so I bet Unsimplifier won't affect it, either.
The 2nd strat with the audience manip feeling like it came out of nowhere was great LOL
Now that the remake is out, it is funny but also wonderful to see so many people in the comments unfamiliar with this channel (and probably TTYD challenge runs in general lol)
The new music for this boss makes me wanna cry One of my favorite TTYD tracks, turned to sludge in my ears.
congratulations on beating Magnus. it’s is a feat that not many chess players can do. 🎉
Interesting run & analysis video! Thanks for uploading!
The audience got too crazy with the rave music and thus destroyed Magnus 2.0.
My biggest complaint with multibonk is that, for some godforsaken reason, the jump animation is way slower than for headbonk. So, I miss the first action command embarrassingly often
@ElTaitronAnim
5 күн бұрын
I'm glad I'm not the only one who has this problem.
You must be loving having a new version of the game your channel is primarily focused on
3:37 NICE ammount of Starpoints you got there.👌
I can't be the only one who was headbanging to Magnus 2.0's theme while watching this
@zombieponcho
7 күн бұрын
Yeah lol, electro music is my jam, I'm glad they didn't just make it 90% saxophone 😂
@aprinnyonbreak1290
4 күн бұрын
Weird I hate this version with a burning passion. The original version is one of my favorite TTYD tracks, too
@zombieponcho
4 күн бұрын
@@aprinnyonbreak1290 I'm torn on it, I like elements of both. I feel like the idea was there but the new version lacks too many of the elements from the original that really got you pumped up for the fight. If that makes sense.
@redacculous
Күн бұрын
@@aprinnyonbreak1290I like how the 2.0 version in the remake has the same kind of feel to it as the X-Naut Fortress and the Moon battle theme, but I can understand you referring this game's Magnus theme or the Gamecube original
I wanna see you fight the new bosses in the remake with unique strategies!
I will never forgive the cannon for giving me my first 3 game overs
this took me a while to understand i thought you meant the audience would attack Magnus 💀
@Koopatrol
6 күн бұрын
The game doesn't work that way.
@six_buck_dlc
6 күн бұрын
@@Koopatrol yeag i forgot
Magnus 2.0's new boss theme is so good
Bonus points for ending the battle with exactly 69 star points
Koop content in the remake is terrifying.
Nice.
Something about Flurries pompous dialogue haha I actually enjoyed throwing her into the battle just to see what kind of belittling thing she’d say
When I did this I was doing danger Mario and one shot him.
I never got to see the audience cannon, because I just 2-shot him with powerrushP boosted Bobbery
Nice starpoints
3:11 make that 11. That pirahna plant in the crowd just ate someone
I was initially terrified of the crowd cannon but I had like 3 defense ups and lucky day from the Pit and like another pretty lucky so I took 0 damage from it
For me, Power Lift is so busted that most of the time I can get +4 on both ATK and DEF.
What happens if there is little to no audience when he uses the audience to attack
69 Star points!!!
@diegocosta493
7 күн бұрын
That's a nice amount
@squid_cake
7 күн бұрын
Nice
I was having some trouble with power bounce but I thought I was just bad.
3:11 A plant ate a toad lol
I know this is a random aside, but how did you get a black screen before the battle started? Is it green screen?
@purs3it
6 күн бұрын
Likely from skipping the cutscene from a successive attempt. The game gives you the ability to skip cutscenes if you happen to game over on a boss or scripted encounter. Kind of a shame they didn't program something like Luigi's Mansion 3 though to give you perma access to doing that after completing the game once though.
@PinkieOats
3 күн бұрын
@@purs3it Wow thank you!!
Heh. Crowdfunding turned into refund 2.0
I know power bounce was nerfed, but otherwise how much would you say this remake affects challenge runs?
@Miccat87
6 күн бұрын
Personally, I think it depends on the run. For example, vanilla Pre-Hooktail Pit is quite different now. Since partners now are fully healed when leveling up and revive with 1 HP after leaving a battle at 0 HP, Mega Rush P functions quite differently. In addition, the Power Lift buff could add some potential for even tougher challenges, but also seems to ease up the difficulty on some, such as Level Zero. However, a good number of runs might not be all that different.
Huh, didn’t know the audience cannon only targeted the front.
@ianp1745
4 сағат бұрын
It did in the GCN version too. The only change that I noticed about the cannon is only cosmetic, the audience member are now shot out like 1-2-3 4-5-6 7-8-9-10, instead of all 10 being shot in a row
I managed to get a +5 attack with power lift somehow. It's super busted in the remake.
The 34 to 69 star points are nice
manipulating the audience is a strange approach when you can use chet rippo and pianta power rushes instead
Why is blud using Mega Rush when he can just do the Danger Strat🤦♂️
Im pretty disappointed after the title and thumbnail
3:37 was a Nice battle. Goombella revived with 1HP by the end and you accumulated 69 star points.
What do you think about the remake’s changes (stopping the battle momentarily whenever somebody prepares to throw something, Power Lift being busted, etc)?
@Miccat87
6 күн бұрын
Personally, I like some, dislike some others. Pretty par for the course with remakes, really.
@SonicMaster519
6 күн бұрын
@@Miccat87 I like how Power Lift is less RNG based but hate how strong it is - I dislike the game stopping to scream at you “HEY! This dude is gonna throw something!” and I’m not the biggest fan of the new coin cap (kinda overpowered). 30 FPS is also lame. Some other changes are good, though, like the accuracy changes on text boxes so it’s closer to the Japanese script. I’m mixed, and while I consider the remake the definitive edition due to the additional content and better graphics, the GameCube version has quite a few things over it.
@Miccat87
6 күн бұрын
@@SonicMaster519 I'm a bit conflicted about Power Lift. I like it being consistent and how it being buffed could add some more challenge running potential, but yeah, it's impossible to deny that it's pretty borked now. However, I've never personally felt that game balance is exactly the top priority when it comes to single player RPGs like this. If you really want, you can always choose to restrict your use of Power Lift or only allow a certain amount of attack and defense up from it. That's the beauty of these kinds of games. They can appeal to all kinds of people by allowing them to tune their experience to their liking. I will say, one balancing change I inherently dislike is how Sleep was changed. Now only specific things can end Sleep early, excluding all Mario and partner attacks if they aren't charged. It's honestly feels braindead as hell to be able to lock enemies or even bosses into Sleep so easily, and it's inherently less interesting now because it's very similar to Stop. However, since I don't use Sleep too much anyway, I don't see it as that big a deal, personally. However, I do worry new players could miss out on some of the cooler parts of the game by cheesing their way through a lot of battles with Sleep. As for things I like, I think the way the game handles SP regeneration is better. Appealing is buffed, but SP regen from Stylishes are nerfed, which makes Special Moves a bit less easy to spam mindlessly. While the Power Bounce nerf is pretty whacky, I do like that it encourages players to try out some other moves or try to plan around sometimes not getting more than 4 bounces. And of course, as you said, the game's visuals are a lot better. I personally don't have a strong opinion about the game being 30 FPS or the audience throws being more clearly telegraphed. Those changes are whatever to me. However, I will say that I do like that some stage hazards were toned down a bit. You can actually see things like buckets before they hit you, and the ice jets are a lot more forgiving. So overall, as I said, I think there's both pros and cons to this remake.
Im so confused.
@mushpuffs
7 күн бұрын
When Mario is at one HP the badge "Mega Rush" is triggered, allowing him to do 5 more damage. By failing the hammer command, Hammer Bros in the audience will throw hammers at Mario, dealing 3 damage. This can deal enough damage to trigger Mega Rush.
@kevruss9842
6 күн бұрын
@@mushpuffs OHHHHHHHH ok i get it now. 👍
Hi
This games stradagys are crazy and risky, your better off playing normally. Unless your Godlike in this game.
@videogamesarecool9280
6 күн бұрын
he can't, this is a level 1 fight. 10 hp, 5fp, 3 badge power
I never got to see the audience cannon, because I just 2-shot him with powerrushP boosted Bobbery