Managing the Texture Streaming Pool | Tips & Tricks | Unreal Engine
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This time on Unreal Tips & Tricks, we look at how to manage the Texture Streaming Pool size to take advantage of more video memory, or VRAM. By doing this, we can avoid going over our allocated VRAM budget for streamed textures and MIP maps. We'll also take a brief look at how to modify multiple textures at the same time.
For more details, please see the Unreal documentation and video: docs.unrealengine.com/en-US/R...
00:00 Intro
01:33 Streaming Stats
02:50 Texture Stats
04:12 Changing texture resolution size
04:47 Bulk Edit via Property Matrix
06:04 Recommended resolution sizes
06:58 Power of Two texture size
07:30 MIP map generation
08:48 Required Texture Resolution viewmode
11:03 Changing the streaming pool size
12:01 Summary
Пікірлер: 106
This video is *so* useful beyond just streaming textures -- it's also great advice for texture decisions in general. I watched it a few days ago (from another computer, not logged in) and then lost track of where it is, and literally just spent 30 minutes relocating this exact video because I want to recommend it to someone else. My thanks and compliments for a job well done. (*Now* this vid is in my personal playlist library, never to be misplaced again.)
Oh My God, I was changing the textures size for my project one by one, suffering from pool size, i still didn't finish the video and i want to hug you for all the information i got so far, extreeemly helpful
In Unreal Engine 5, in order to "pin" the Maximum Texture Size option in bulk edit property matrix, you'll first need to select the "Display Tab" (there are 3 tabs in the bulk edit matrix), then under "Compression" you'll find the Maximum Texture Size option.
This was incredible, and so well explained. Thank you so much.
Your explanations are impeccable and so easy to follow and understand. Thank you!!
Thank you. I learned a lot and turns out is straightforward to do.
This is great explanation, a common issue that is faced when working on Unreal Environments. Thanks a lot!
wow extremely well explained and easy to understand , and this is extremely part of optimization which many courses ignore , thank you so much
Such a great video, we need more videos like this...
Wonderfully presented and very insightful. Thank you!!!
Thanks a lot. Love this Tips & Tricks Part. This Time the Audio quality is Great, I think you switched your recording device(or the settings). Looking forward for more Unreal Tips and Tricks
I've tried many different performance related changes in UE5 but this is the only video that has worked for me.
This video is great, i've probably linked it already to 10 people who had problems with their texture budget. I wish Epic would make more short videos which pinpoint a specific topic like this one.
This is so useful. I'm just getting my feet wet with Unreal and 3D in general, and I didn't have a handle on how I was using assets within my scenes. I'm definitely over budget with some textures where I don't need to be.
Damn,, Unreal tutorial are really worth watching, every second of it. Great stuff.
It's good to know you can mix the sizes for roughness and albedo textures etcetera. This could help a lot.
Really useful information! Thanks!
Thank you very much! It's extremely helpful, you deserve billions of likes!!!
wow... It's 14 minutes long but each minute is filled with useful information. Amazing video thanks !
Thank you for making this!!
oh my, this is so helpful thank you
This is so helpful omg thank you
wow that's good tutorial, thank you so much!
Very helpful. Thanks.
that helped me a lot, thanks !!! :)
Usefull tips. Thank you
Thanks! i will need this later
Well explained thank you
Thank you. Useful
THANK YOU VERY MUCH. :)
This engine is different 🔥
Thank you!
This is a really well done tutorial! Thank you so much. Would love to see more by this host.
great info
I literally saw this message 0:14 two minutes ago for the first time in the engine and you just uploaded a video about it... excelent service :)
Excellent tutorial! The true way to solve this issue! Thank you!
Great stream ;)
Thanks for the presentation, just that I don't remember any showcase of Virtual Textures which was said in the summary in 12:06
Thank you for this video, it was very informative and useful, already cleared my "Virtual Texture over pool" warning/error. I would love to see more Unreal Engine KZread content from devs like me (women), it's encouraging! I hope to reach this level of technical talk one day, so very well explained.
great!
GOLD
Great
Your rock!
add a min/max radius range to "get random navigable point" so we can have more control when getting random points in the nav mesh; we currently only have a max radius so we can't prevent getting zero without having to do all sort of vector math gymnastics
great video but it would have helped if you were using UE5. The location of how to access those statistics and the windows have changed. I'm still confused because I'm having trouble locating the correct tools for UE 5.2
@ernstryan1
2 жыл бұрын
Agreed! I cant find the statistics window!
@mootzartdev
2 жыл бұрын
Tools>Audit>Statistics
@dominikgomoka8541
2 жыл бұрын
@@mootzartdev Thank you! Been searching for the same thing today :)
Which value should I use for my normal and grey scale maps if I initially have, for instance, a 36 864 x 8192 virtual texture made of udims ?
Thank you very much for the video, it helped me a lot in this matter.... but I use version 5, and I didn't find some items commented in the video, could you make a video on this subject, but using version 5?.. Thank you!
@romandmitruk4610
2 жыл бұрын
tools=>audit=>statistics
@tylerscott3192
11 ай бұрын
@@romandmitruk4610 MVP ^
@NinoMesarina
8 ай бұрын
also the names of textures changed inside the bulk edit to "Default / Normals / Mask" in that order you change the sizes from higher to lower, been Default higher. The name "Bluk Edit selection in property Matrix" also changed, now the "Bulk" word is not there but is the same thing (if you place the mouse cursor on top of that name, the "bulk" will appear again, idk why they did this, but well, gotta adapt to these changes)
Where is the streaming texture value stored? I can't find It on "project settings" And most importantly: I can't push it to the repo for my other teammates to use! (Perforce). Thanks you very much for the video
PERFECT VIDEO
Is it possible to see the Current Texture Size in the Bulk Edit, cuz i can't find it, and it would be very convenient
is there an updated video for ue5.3?
Where can i find the statistics tab in unreal engine 5
@paulownsall94
2 жыл бұрын
under tools, audit, statistics
"And this is going to be limited by the video for your target system". Question: So I understand streaming pool should not be higher than the VRAM you have on your own system you are working with, but when you say "target system" in the quote above, are you also saying that the VRAM of the system that will be playing the packaged finished product or game is also going to effect what your max streaming pool size should be? Thanks!
@meskalation
8 ай бұрын
I think it's that way. If you plan to release a game on a console, with 4GB VRAM, your texture streaming pool must not be over 4096MB. Setting the streaming pool to the "desired" amount (target platform) will help to keep that limit in mind and visible. While developing and testing you can set it to your personal limit of course :)
And knowing you avaliable pool is as easy as knowing your vram? or your system target vram?
Can you explain how Stat Streaming and Texture Statistics Memory relate to one another? My 'Streaming Pool' from Stat Streaming is 4-5x larger than my 'Current Memory' Texture Stats... I don't understand how to interpret these.
Can we change Streaming Pool size in Blueprint? For example, Setting Menu for player?
which would be a good amount to increase streaming pool size I use 12 GB Vram (nvidia 3080)? I red going over 2k is too much, im kinda scared of destroying my hardware XD
Does ue4 not select the correct texture size based on the size the model/UV occupies of the screen? I thought the further away the object was the small mip it would use?
@billyhawthorne4158
2 жыл бұрын
this is about max texture size. UE will take care of the mips
I cant find any of those settings in WINDOW nor can bring up OUTPUT LOG the way she demonstrated for UE 5.1 Can you PLEASE do an updated version for 5.1 since this has been a major issue for 5.1
a lot of my textures just turned white after changing the max size - any tips on fixing this?
how to change it from blueprint or should i release two separate games one hd and one is not
Lmao I was thinking about this yesterday
So if you had a RX 6600 xt 8GB for example, you could increase the pool to 8000MB and if would be good.
Hello . Where to find "Statistics" on UE5?
now the question is. If u have packed 3textures in RGB to save drawcalls how can u keep different resolutions for each channel. And also another question, what resolution detail normals should be?
@ZacDonald
2 жыл бұрын
Texture packing saves memory already, you'll have to test if breaking up the textures and reducing texture resolutions is worth the effort, and if it saves any memory. Detail normal resolution really depends on the camera, the scale, and how sharp the detail is. Personally I think roughness and normal map resolution should take priority over albedo, unless there's sharp details like text in the albedo. You can also reuse, tile, and rescale textures to save memory in certain situations. Really it's a what can you get away with on a case by case basis
My required pool keeps going from around 8% all the way to 50% seemingly randomly. Whenever I first launch the project its really low then it just balloons to above 50%.
What about virtual textures!? They stream as sh*t sometimes no matter how much pool size is. Especially light maps which I have to turn off.
Damn, i did exactly what was shown with normals, and my "pool over budget" has skyrocketed.
Do UE5 version not 4
How do i search and find my roughness textures ?
Where ist the menu point in UE5 prew 2 windows > statistics like at min 3:02 mentioned?
@reffect5338
2 жыл бұрын
@@samanderson6542 thanks Bro!
@raydon3270
2 жыл бұрын
@@samanderson6542 Send this comment to the TOP cheers!
Whenever I do level sequencer and render,I get a white screen,could that be because of my optimization is out of whack?
In the end you write to use virtual texture, but in your scene none is flagged as virtual texture. I don't understand.
So, I'm at the point where I open the property matrix and it's just been sitting here, greyed out for about 15 minutes or more. There's 4407 texture objects so I expected it to take a bit but this seems excessive. I don't see any warning or error messages anywhere. Do I just keep waiting or has it crashed and just not told me yet?
@DavesChaoticBrain
Жыл бұрын
So, prior to loading the Property Matrix my required pool was 546megs. Since the Property Matrix wasn't letting me change anything, I tried to close it. To my surprise it actually closed and I could go back to doing other things. So, I went to turn of the stats overlay but noticed that now, my required pool was over 7GIGS! I wasn't actually able to change anything so why is it so much more now? I just killed and reloaded UE and my required pool is smaller now so I'll just deal with it as is for now. But I'd still like to know what was all happening.
where is this in ue5?
Hi everyone, I´m new with EU5 and I started to have some issue with low FPS no matters if i working on a project or open a new one, always begins in 60 and then turns to 8 fps. I turn off Lumen, Directional Shadow, change Frame rate values and nothing works. I have a Laptop WS65 9TK WORKSTATION I7 10th gen, 32 RAM, Nvidia quadro RTX 3000. Do i need to put some water on the laptop or what? Lol I appreciate any positive feedback.. Tks
where can I find statistics in UE5 pls ?
@Chris-qk8uz
2 жыл бұрын
Tools > Audit > Statistics
Useful if only the layout for Unreal 5 was anything like this... guys please, it's been out for more than a year
I have to turn off the texture streaming pool otherwise I get blurry textures on some objects. Works fine with it turned off but not with it on.
hmm.. is there a way to undo/reset the max texture size change? When I changed some values to 1024, important parts of my character did not load right but there's no way to set them back to what they were other than entering 0 to all :'(
Statistics is now in Tools>Audit
My Unreal keeps crashing when I try to bulk update the textures. It gets to about 54% then crashes. Granted I have a lot of textures but this is the first time I've ever had an issue with Unreal like this. Edit: Lol, she literally said trying to save too many textures can cause crashes right after I commented.
hi can i increase texture streaming pool to 2000? I have 6gb VRAM
@solarstoned
Жыл бұрын
you can set yours to 6000 since u have that amount of video memory
Unreal Engine 5.3 is completely different! i can't find any of these options at all! T.T Is there an updated video?? edit: I found it! here is the updated UI, guys!! kzread.info/dash/bejne/hK2GmdCrZ9uecrw.html
How the hell set up streaming pool size ONCE !!!??? per project or editor
@tommydell9191
2 жыл бұрын
There a DefaultEngine.ini file inside of ue4 that can be used to change it for all projects even if ue4 is restarted
those chairs look immensely uncomfortable
Agreed that it would be very helpful to have this updated for UE5 (especially 5.1). Also would be super helpful if the narrator could please stop using vocal fry, which is not appropriate for these types of instructional videos.
What a stupid thing to have to change. Should just be unlimited from the beginning.