Making Travel Interesting | Running the Game

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Episode 58.
Check out Dael Kingsmill!
• My Terrible Rules for ...
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#RunningTheGame #MattColville

Пікірлер: 730

  • @mavortius8388
    @mavortius83886 жыл бұрын

    I listen to these episodes while driving around for work. Thus, Matt is making travel interesting while talking about making travel interesting. 😉

  • @MrDmitriRavenoff

    @MrDmitriRavenoff

    5 жыл бұрын

    So meta.

  • @quickattackfilms7923

    @quickattackfilms7923

    5 жыл бұрын

    Just did the exact same thing haha. Never picked up on that

  • @herogibson

    @herogibson

    5 жыл бұрын

    sooo meta lol

  • @carragorby3004

    @carragorby3004

    5 жыл бұрын

    Same!

  • @GazpachoTabletop

    @GazpachoTabletop

    4 жыл бұрын

    Yo dog, I heard you like to make travel interesting

  • @TheYashakage
    @TheYashakage6 жыл бұрын

    "That's the video folks" - almost 8 minutes remaining lmao I love you Matt

  • @dragatus

    @dragatus

    6 жыл бұрын

    That's our Matt, may he never change.

  • @morganbush7775

    @morganbush7775

    3 жыл бұрын

    @@dragatus huzzah!

  • @matthewshroba1511

    @matthewshroba1511

    3 жыл бұрын

    I felt this comment. I often feel like: “ I love you Sensei.” Example: 0:33

  • @brionguthrie2061

    @brionguthrie2061

    2 жыл бұрын

    One of my most influential instructors spoke exactly like this where she would “end” conversations and then keep talking. Separately, his bouncing around and unpredictability are one of the single greatest parts of this. The advice is excellent, but the parts where it’s JUST Matt.

  • @GingerGiant247
    @GingerGiant2476 жыл бұрын

    I really like the idea of the Party choosing a path based on their skills. "You could go along that path, but the terrain is notoriously difficult (Athletics, Acrobatics). This other path skirts dangerously close to the Feywild, so if you choose that path, you'll probably have to deal with them (Diplomacy, Arcana)."

  • @DAEDRICDUKE1

    @DAEDRICDUKE1

    3 жыл бұрын

    Is this information the would know or is it hidden to the dm as a jumping point for encounter ideas. I do like that idea it makes things very less daunting to plan.

  • @ZrandomthingsZ

    @ZrandomthingsZ

    3 жыл бұрын

    @@DAEDRICDUKE1 I imagine you would allow your players to find the information by having a convenient NPC or perhaps someone youve already written into the story can let them know of this information (if the PCs are nice to them and deserve it). Personally I wouldn't tell them what skill checks and that stuff, but any random NPC would know if a certain path is more magical or more of a physical challenge.

  • @paralysekid

    @paralysekid

    Жыл бұрын

    You know what? I'm stealing this for next session, where it will fit perfectly. Thanks ;)

  • @MK-11111
    @MK-111114 жыл бұрын

    Travel: + Roll on weather + Roll survival for who is directing - Early to late arrival , and this affects difficulty of next roll + CON save for exhaustion - Encourages down-time and rp, but ignore if there is pressing plot + Casual note of landmarks on the way to destination - Invite improvisation, but ignore if in a rush - That's it. The above can be done in less than a minute while maintaining narrative and can invite role-play that could create an entire campaign. Seems ideal to me, yeah? Edit: Of course, just like you don't do a perception check for every time players use their sense, you shouldn't do this for every sense of travelling. Most of these games is deciding when to do such things. It's a tool for you to use, but implement by necessity.

  • @juliabates4621

    @juliabates4621

    4 жыл бұрын

    Commenting so I can find this comment later!

  • @NoName-ym5zj

    @NoName-ym5zj

    4 жыл бұрын

    @@juliabates4621 nice idea doing the same!

  • @riccardoconti6682

    @riccardoconti6682

    4 жыл бұрын

    Interesting

  • @Revenant89

    @Revenant89

    4 жыл бұрын

    I personally don’t like rolling for everything and letting dive decide. I create encounters and quests, both battle and peaceful, during travel to advance the story. Players complete challenges, and I reward them with a clue to the plot or a magical item. And I would never roll for exhaustion. Adventurers travel a lot, they know when to stop and make camp

  • @MK-11111

    @MK-11111

    4 жыл бұрын

    @@Revenant89 Ideally you mix both rolling and planned events. Exhaustion is in the core rules - which isn't to say that you should use it all the time, but that it's very easy to forget, so why not occasionally during travel? Otherwise, what do you use it for? (If at all?)

  • @phoenixking62
    @phoenixking626 жыл бұрын

    When watching this video, one of my first thoughts was: "God, Lord of the Rings would have been so boring if they could just *get* to the next location." And I'm not talking about Mt. doom, I'm talking about Bree, Rivendell, Moria, ect. As a matter of fact, most fantasy stories I can think of have so much interesting things happen in transit. Harry Potter quite often has quite a bit of difficulty getting to school, even if most of his adventures for the first few books take place primarily *at* school. In the Percy Jackson books, they're always running into things (often enemies) on the road that are not only interesting challenges to overcome, but often plot significant. I don't remember where I heard it, but some DM or youtuber said something along the lines of "The Dungeon doesn't have to start in The Dungeon" talking about how the quest and adventure can happen on the road, and that be baked into the challenge. Also, there's the options of just adding purely RP stuff into the travel to challenge your players. I think it's an assumption you're making to say that Interesting = Dangerous. Anyways, thous were just my thoughts on the matter. Take it or leave it as you will.

  • @228zip

    @228zip

    6 жыл бұрын

    The thing is, Lord of the Rings has no dungeon at the end of the trip. Once they get to Mount Doom, they just have to toss the ring. The trip is also plot relevant, the servants of Sauron are looking for the ring and many others want to claim its power for themselves. To me that's the main issue with travel in RPGs, random encounters simply don't tie into the plot and they might be piecemeal, such that the encounter may as well have happened anywhere else.

  • @the_crius

    @the_crius

    6 жыл бұрын

    See 228zip response. Also, you are comparing a book with a GDR session. I don't know how experienced is your GM (or you are as GM) but sometimes player take unexpected routes and decisions and coming up with interesting travels not planned is not something easy unless you re-use a prepared list everytime. And of course, re-using, after a while, becomes annoying for the players and the GM.

  • @fhuber7507

    @fhuber7507

    5 жыл бұрын

    The trip from A to B (any trip) in the LOTR has one short encounter, maybe 2.... in WEEKS of travel. Lets make a 1 year 4 month long movie to show ALL of the travel and just have those encounters.

  • @raistlarn

    @raistlarn

    5 жыл бұрын

    @@228zip I'd liken all of Mordor starting from Minas Morgal (I think that's how it's spelled, and the right place) all the way to and including Mt Doom to a colossal "dungeon". This may not fit all the criteria for being a dungeon, but it sure was a lot more dangerous than many dungeons I've seen in D&D.

  • @twilightgardenspresentatio6384

    @twilightgardenspresentatio6384

    4 жыл бұрын

    phoenixking62 the whole book is exciting journey

  • @zionich
    @zionich2 ай бұрын

    Well, omg, this is where the MCDM RPG classes idea started lol.

  • @mikeg8564

    @mikeg8564

    2 ай бұрын

    Yep, planting seeds lol

  • @cakeyjunior
    @cakeyjunior4 ай бұрын

    I can feel the bones of the MCDM RPG in the last quarter of this video, damn you make some pretty dope shit.

  • @animistchannel2983
    @animistchannel29835 жыл бұрын

    This issue is part of why I went my own way in rpg system. For me, the "dungeon" starts when you leave your base, and the journey is a crucial aspect of it. Can you even find the destination? Who lives along the way? What other clues about the world are hiding in the landscape, what lost riches or potential allies? These places tend to be in obscure and/or dangerous territory, and the journey is much of the challenge and the lesson. This "NatGeo" attitude towards the game is a personal choice based on my own background, so not for everyone. Also: Dael Kingsmill's "Monarchs Factory" channel is awesome! Mythology, RPG, the Wolfgang show, all great.

  • @jakeand9020
    @jakeand90203 жыл бұрын

    Matt: "players will want to minimize risk" Me, to 3rd level party: As you top the rise down below in the gully you see an army of Orcs, Ogre and gob... Player One: I'ma gonna charge them Me: they are still quite a ways away and don't seem to have any scouts or any... Player Two: Oh good, then we'll charge Me: There is literally hundreds of them! Players: *look at each other, look at me blinking* Well, yeah, that's what "army" usually means.

  • @Max_G4

    @Max_G4

    3 жыл бұрын

    They are just asking to die there.

  • @OmneAurumNon

    @OmneAurumNon

    2 жыл бұрын

    LEEEEEROOOOOY JENKINS!!!

  • @Ephsy
    @Ephsy6 жыл бұрын

    On the subject of using Arcana as a skill challenge: Yes, you could discover some sort of shortcut, be it thru the Feywild, Shadow Realm, Underdark, etc previously used by now documented but mainly extinct organizations and/or faiths (*eyes the Zentharim*). Is your Wizard versed on divination? You can probably roll to predict the weather and bypass the worst of it! Are you a student of Transmutation? You could confection a mild magical compass that would keep your party from getting lost along the way!

  • @eco-terroristoverlord2033

    @eco-terroristoverlord2033

    5 ай бұрын

    Based

  • @Revbuster
    @Revbuster5 жыл бұрын

    "You can use this same thing to get from the Inn to the Docks and get to a boat to get out of town" Foreshadowing!

  • @ThatF_ckingguy
    @ThatF_ckingguy6 жыл бұрын

    Still going to watch even though I saw the original

  • @Danne1886
    @Danne18866 жыл бұрын

    Wow you worked on Mercenaries! That is one of my favorite games of all time honestly. Way ahead of it's time and underrated.

  • @irotschopf7135

    @irotschopf7135

    5 жыл бұрын

    What he said about the Evolve team. I miss Turtle Rock Studios :( they made the game actually fun to play but they got killed too early ...

  • @Humorless_Wokescold
    @Humorless_Wokescold6 жыл бұрын

    "One of us is going to have to google it and it might as well be you." I guffawed like an (even bigger) idiot for a full minute at that XD

  • @kattr.4951
    @kattr.49514 жыл бұрын

    One of my favorite ways to make travel interesting is dependent on how the PCs decide to travel. Since I have multiple continents, sometimes they have to travel on the open seas. One encounter was dueling sea dragons created a tumultuous situation where all the sailors were desperate to keep the ship steady while these massive creatures were fighting. This was dramatic and helps showcase how the existence of these unique creatures can impact everyday things. Its interchangeable with stormy weather so I mix it up. If they travel along a main road, they encounter NPCs. Sometimes an older merchant who's horse has gone lame now so the bulky Paladin pulls his cart and they chat with him whilst traveling together. Its useful for getting information, lore, and just a fulfilling experience.

  • @ChrisBarney
    @ChrisBarneyАй бұрын

    I really appreciate that you don’t just give advice but that you build community tools to address design problems… and more so that when you see others doing that with your advice you embrace it. Well done.

  • @superspiffychef1923
    @superspiffychef19233 жыл бұрын

    So happy Dael Kingsmill got name dropped in a Matt Coleville video.

  • @Domiok
    @Domiok5 жыл бұрын

    Mercenaries!! I have such an affection for that game. As a kid, I went on a trip to visit some family a few states over. My cousins had this large, inviting game room, most notably featuring a coveted futon. I remember sharing the futon with all my family, taking turns between exploring the world and tackling the suits. Wonderful times. I'm glad you had a part in such a meaningful game :)

  • @drew_and_dragons
    @drew_and_dragons2 жыл бұрын

    Gotta love seeing what I can only assume is the genesis for the “Party Organization” idea for K&W when he talks about the chain. Also love the idea of combat incentives or unlocked powers the more encounters they have in a day. “Hitting your stride” or “adrenaline rush” sound like abilities you unlock at the start of your 4th or 5th encounter of the partying day! Good video as always!

  • @Snakeobich
    @Snakeobich4 жыл бұрын

    I know this is an old video, but I was looking for some inspiration on how to handle upcoming under dark stuff today. You definitely came through for me Matt, super appreciate it!

  • @BlueEyesWhitePrivilege
    @BlueEyesWhitePrivilege6 жыл бұрын

    I just thought to myself; "I haven't seen Colville in awhile." And here I am at 1 A.M. four hours before I gotta wake up, wasting another 25 mins.

  • @robertandersen4164
    @robertandersen41646 жыл бұрын

    Matt, this was amazing. It’s exactly what I needed in my group right now. Thank you for the insightful ideas!

  • @gornser
    @gornser6 жыл бұрын

    Déjà vu …

  • @heavenbuilder2365

    @heavenbuilder2365

    6 жыл бұрын

    Günter Henning Wilde I legit don't understand what's going on. Was this a video he remade or something, I'm lost.

  • @Jon-id7ki

    @Jon-id7ki

    6 жыл бұрын

    Yes. He remade it

  • @Jonatron101

    @Jonatron101

    6 жыл бұрын

    Didgeri Déjà vu.

  • @seileurt

    @seileurt

    6 жыл бұрын

    Haven't you said that before?

  • @MetaKaios

    @MetaKaios

    6 жыл бұрын

    I've just been on this page before!

  • @chloepechlaner7806
    @chloepechlaner78066 жыл бұрын

    I LOVE MonarchsFactory's videos! They're very different from most DnD videos, and have some really cool and interesting ideas I love, her one on travel was very cool!!

  • @Calebgoblin
    @Calebgoblin6 жыл бұрын

    You're an articulate guy, Matt. I appreciate the matter in which you think things through, as well as your delivery

  • @EV1LSN0M4N34
    @EV1LSN0M4N346 жыл бұрын

    i cant believe i've watched all these videos so fast. I started playing D&D when 5th addition came out. Skip forward to now, where im going to run my first game. I have learned so much from this wonderful man. Thank you sir for being such a fantastic well of knowledge.

  • @sophblueberry
    @sophblueberry6 жыл бұрын

    I’m sad that you felt you had to take down the first video. I had no problems with quality and I thought the accent and didgeridoo were funny. However, I think this video explains the skill challenges and their potential consequences better. I will definitely be taking the idea of having to negotiate your way out of a forest because of failed travel skill challenge!

  • @theDMLair

    @theDMLair

    6 жыл бұрын

    Sophblueberry I agree. I really like the new video and how he was trying new stuff. I think the nature of trying new stuff is that you may not be perfect at it out of the gate. Matt should continue trying new ways of presenting content in a dynamic way.

  • @jag519
    @jag5196 жыл бұрын

    I love dael so much! Her myths, DND, and werewolf webseries are all amazing!

  • @BryantVonMiller
    @BryantVonMiller6 жыл бұрын

    Hey Matt I had an idea! Have you ever wanted to go and play some of the video games you helped created, play them for a live audience? I thought it would be a fun and different thing from DND, and it could help prompt some backstories that could be very entertaining. I'm just throwing it out there for ya!

  • @jan-egilholter-wilhelmsen5810

    @jan-egilholter-wilhelmsen5810

    6 жыл бұрын

    Bryant Van Miller Oh, that would be awesome! I'd watch the shit outta that!

  • @NoahTopper
    @NoahTopper9 ай бұрын

    19:52 I see some inklings of the MCDM RPG here!

  • @NotCapitalist
    @NotCapitalist3 жыл бұрын

    "One of us is going to have to Google it, might as well be you" This is now my catchphrase. I am putting this on a t-shirt.

  • @harlonmccargar6452
    @harlonmccargar6452 Жыл бұрын

    Always appreciative of your videos, I’ve used them periodically when I’ve needed guidance. Thank you so much for offering your advice for free it’s been a huge help for me as a DM for the last 5 years or so

  • @sjwarhammer4039
    @sjwarhammer40396 жыл бұрын

    So glad this is back A) because I found the information really useful and B) How excited Dael was in her latest video when the shout out did lead me to discovering her great content.

  • @jonothanthrace1530
    @jonothanthrace15306 жыл бұрын

    I love the "Can I lift a log to make a bridge?" idea, it's always fun when fighters get to do non-combat stuff in entertaining ways.

  • @maxmustermann2417
    @maxmustermann24176 жыл бұрын

    we, the colvillans, demand hereby a digeridoo video.

  • @dakotahrivers6640
    @dakotahrivers66402 ай бұрын

    Dude I loved Mercenaries! It was probably my favorite game as a kid. Excellent job

  • @andrexavier8393
    @andrexavier83936 жыл бұрын

    Hellows Matt! I'm still checking the whole list of videos from the beggining. Im at episode #16 and I must say that I'm learning a lot from you! You're full with good ideas and interesting insights! I play since the 80's and I'm finding it wonderful to see a channel wholy dedicated to teaching one to be a better DM. It's really a wonderful job you're doing here! You have all the thumbs up! I like to mess with the system a lot and I hope to see one video where you talk about it. Keep up this wonderful work! Hugs from Rio de Janeiro, Brasil!

  • @thehat222

    @thehat222

    6 жыл бұрын

    André Xavier I don’t think Matt will mind me pimping them out but you should definitely watch WebDM as well. Their videos are usually for both DM and players.

  • @andrexavier8393

    @andrexavier8393

    6 жыл бұрын

    Cool! Thanks a lot! :D

  • @auldcrow1461

    @auldcrow1461

    6 жыл бұрын

    Yeah, Matt, WebDM & the 'How to be a great GM/player' guy are my goto's for RP advice & ideas. Matt is a goddamn legend!

  • @theDMLair

    @theDMLair

    6 жыл бұрын

    Andre Xavier Yep, Matt's stuff is golden. I don't always agree with him, but man, he makes me think and usually the end result is a better way to run my games.

  • @andrexavier8393

    @andrexavier8393

    6 жыл бұрын

    #the DM Lair And isnt that exactly the goal? :D We dont need to agree with everything, but if everything makes us think or rethink, that, in itself, is PROFIT! :D

  • @theDMLair
    @theDMLair6 жыл бұрын

    Love the skill challenge system! I used it last weekend for an encounter. The orcs the hereos were about to fight were trivially easy, so instead of just doing a fight, I did a skill challenge where the goal was to prevent the orc patrol from sounding the alarm and alerting a castle full of orcs. They failed, and alerted the entire castle. And then assaulted it anyway. And then TPK'd...

  • @MarmadukeRupe
    @MarmadukeRupe6 жыл бұрын

    I started watching your videos because of Monarch's Factory and how excited she got from this shout out. Its awesome to have finally got here. This series is splendid. You're great, monarch factory's great and I've started watching Jim Murphy's videos from your constant recommendation and what do you know he's pretty great too. Keep up the good work.

  • @davidthompson7501
    @davidthompson75016 жыл бұрын

    Great ideas! You've given me lots to think about, especially as my party is about to do some travelling. I'm already working on a handful of fun ideas inspired by this video. Your "Running the Game" series has been hugely helpful for me as I jump headfirst into not only DMing, but the whole world of D&D itself! Really great to see the success of the Kickstarter campaign, and I'm looking forward to everything coming out of MCDM in the future!

  • @Steallar
    @Steallar3 жыл бұрын

    Great video! I've been using this knowledge somewhat by intuition in a way but listening to it all organized as you did in this video was pure joy. Also helped me with adding some ideas for future games. Much appreciated!

  • @curtisd5864
    @curtisd58646 жыл бұрын

    I absolutely LOVE the way you framed talking to the players about the nature of challenges, impact of successes/failures, & having a lower DC for better justification or more pertinent skill. It's definitely something I wish I could go back in time to encorporate in other games I've run & will absolutely be using in the future! I also really like the idea of using more in-depth travel at early levels and then abbreviation later on. I might repeat that idea at the beginning of some higher tiers of play as well - low levels = travel in general w/ skill checks, mid levels = traveling between kingdoms & continents with more specialized aspects to group skill challenges, high levels = traveling between planes & tapping into higher powers takes a more well thought out use of skills.

  • @KH-xw5yh
    @KH-xw5yh6 жыл бұрын

    Thanks for the quick re-do! I have always been challenged by this topic for my games.

  • @daisyfairy42
    @daisyfairy424 жыл бұрын

    Thank you for this! Whenever I need help prepping or some inspiration for my games, you've always got a video on the topic I need. :) Also, I tend to deal with travel from a more narrative perspective than mechanical, since my party loves to RP, and are great at using their character's mechanics to add even more to the scene. Here's how I do interesting travel for folks that don't necessarily want to throw random stuff at the party: - Why are you running this travel, instead of going "you get there"? What's the narrative purpose? (i.e. ramp up tension, wear them down before the dungeon, etc.) If there's not a good reason, just ask the party if they do anything special on their travels like RP or make items, and skip the rest. - What's at stake if the party fails to get where they're going? (i.e. The world is going to be sundered apart by the BBEG in a week or so if they don't get this artifact from point a to point b) - Does the antagonist know how & where they're traveling, and if so, how can they further their plans against the party while they travel? (I.e. can they buy themselves time by stalling the party? Maybe set up a trap? - What are the natural hazards they may encounter? (i.e. A snowy wasteland - quicksnow, ravines, sabrecats? ) - Are there any plot points you can further or wrap up to make a PC or NPC shine? (i.e. an NPC companion brings up a sticky subject to the party)

  • @pantaliamon7357
    @pantaliamon73575 жыл бұрын

    One thing I like doing with my group is the first time they travel through a place, I do day by day encounters so they understand the drudgery or the danger of traveling through that place, then each time they travel in that area again I just narrate their journey and talk about a few things they encountered.

  • @scelestus1353
    @scelestus13535 жыл бұрын

    Just wanted to say that Mercenaries was one of my all time favorite games growing up. Absolute blast to play!

  • @bordenfleetwood5773
    @bordenfleetwood57736 жыл бұрын

    Granted, I don't generally "watch" your vids, so much as listen, weigh and integrate your advice as I go through other tasks, I still enjoyed this as much as the original. Though the didgeridoo was a nice touch, I liked the in-depth discussion on the get-to-six challenge just as much. Thanks for the video!

  • @toughnerd
    @toughnerd6 жыл бұрын

    I missed the first upload, so glad I finally get to see this one!

  • @NightWatchersPet

    @NightWatchersPet

    6 жыл бұрын

    Hatguy me too!!! I saw the notification and instaclicked

  • @Hepabytes

    @Hepabytes

    6 жыл бұрын

    The first one was better. It had didgeridoo in it.

  • @NightWatchersPet

    @NightWatchersPet

    6 жыл бұрын

    JP Morris I wish I'd gotten to see that bit

  • @dougantelope5013
    @dougantelope50133 жыл бұрын

    Long time fan of the channel, just wanted to say you’re awesome and thanks for all the knowledge!

  • @Sammo212
    @Sammo2126 жыл бұрын

    THANK YOU, Matt! This is going to make running Tomb of Annihilation so much more fun for the group, I think.

  • @alarin612
    @alarin6124 жыл бұрын

    I really love skill challenges, and have since Matt here introduced them to me in episode 21.

  • @dragonlordjonerc
    @dragonlordjonerc3 жыл бұрын

    Really glad I listened to this again. I'm running a game that largely takes place on the frontier so there's a lot of long treks they have to make.

  • @anchilly
    @anchilly5 жыл бұрын

    I just want to thank you, I am about to DM my very first session with players that are more experienced than I am, and I find your videos very helpful, and most importantly inspirational, you gave me some very interesting ideas, sparked imagination! Thanks man :)

  • @thesaviourtube
    @thesaviourtube2 жыл бұрын

    Ha! Introducing Dael))) such a fun rewatching those old videos. Each time something new and thought provoking comes up

  • @NerdBarrage
    @NerdBarrage5 жыл бұрын

    Mercenaries was AMAZING! Thank you for that experience!

  • @upyours7
    @upyours75 жыл бұрын

    When I learned you worked on Mercenaries, my respect for you jumped immensely, its one of my favorite games from that era. So, Thanks for all your hard work eh? Especially on the D&D/gaming videos, I'm learning alot and my interest in the game and DM/content creation has been brought back to life, and I couldn't be happier about it :D

  • @koh123453
    @koh123453 Жыл бұрын

    I enjoy this video because I tend to fixate on travel and how to do it in an entertaining believable manner. Hearing Matt explain the issue of trying to do so motivates me further on how to incorporate travel into the fun of the game. Anytime I try to leave out travel I always think that I’m essential taking the “venture” out of the adventure.

  • @kalebsmith4159
    @kalebsmith41594 жыл бұрын

    I cant believe you worked on that game. When i was a preteen I remember playing that game over and over and had so much freaking fun. My friend and I would literally take turns playing. So much nostalgia now

  • @Montty4575
    @Montty45756 жыл бұрын

    I absolutely loved playing mercenaries. One of my favorite games of my younger years.

  • @velvanae
    @velvanae2 жыл бұрын

    I had a DM that would have encounters such as finding a skeleton off the path (we were camping) that was ambushed by goblins that were in a nearby cave, which we fought. That was on a long trip. If one of us was wanting better weapons, spell components, etc we would often use travel time to look out for materials that we could use. there was an occasion where we found a cave while trying to get out of a storm that was used by smugglers in the past that either met their demise or was caught still had a lot of loot. He usually had encounters and such on long trips, short trips he would just usually skip travel time unless we were looking for something. He also liked encounters that tied into the particular quest. Escaped slaves, bandit camps, personal quest items. One time he had a childhood friend of one of the PCs contact them through a letter letting them know he hid a map in their favorite hiding place when growing up of the manor that held a family spellbook that was passed down her family line. Said manor housed the corrupt lord that lied about another PCs brother and had him executed. Travel does not have to be boring and can be tied to other important things going on with PCs and the world.

  • @DiddntFindANameLol
    @DiddntFindANameLol6 жыл бұрын

    I took his advice last time and used a skill challenge to great effect! My players were climbing down a mountain, and had no access to mounts. Now this is a big mountain, and by all rights it should be a difficult thing to do, but it should also be possible. A skill challenge involving avalanches, treacherous cliff faces, angry giants and a whole lot of climbing, turned out to be a great way to deal with it! All my players had fun and in general it was super rewarding. Thank you Matt!!

  • @anterlop
    @anterlop6 жыл бұрын

    I'm so happy I saw the original video as a new Zealander hearing that amazing Australian accent was awesome...

  • @nighthack
    @nighthack4 жыл бұрын

    I had never heard of skill challenges till your videos and I think they are such a good idea. Thank you

  • @thegustbag
    @thegustbag6 жыл бұрын

    Great video, Matt! Had me thinking a lot more seriously about skill challenges

  • @ethanbest9110
    @ethanbest91102 жыл бұрын

    And now Dael is in Dusk. What a lovely moment to happen upon again.

  • @dodebro
    @dodebro6 жыл бұрын

    Thank you so much Matt! This video was a godsend. I'm running my second session soon and my players might end up travelling and I was so worried about how I was going to make the travel interesting.

  • @wraithreaper22
    @wraithreaper225 жыл бұрын

    Mercenaries 2 was one of my favorite games. Had no idea you worked on that lol years later I fell in love with d&d

  • @Agonis100
    @Agonis1006 жыл бұрын

    Wow! I really liked Mercenaries! Very cool to learn that you worked on it!

  • @rudischulz4017
    @rudischulz40176 жыл бұрын

    I experimented with this with my players yesterday. They loved it! Thanks for the idea!

  • @reddir
    @reddir5 жыл бұрын

    Some great ideas! Especially about making it a skill challenge. Also, the info that overland/wilderness travel was intended as its own separate game has given me a lot of ideas on how to structure it or skip it.

  • @jakegallow485
    @jakegallow4856 жыл бұрын

    Just the video I was hoping for!!! Thanks matt!!!

  • @ZcytheGaming
    @ZcytheGaming4 жыл бұрын

    Mercenaries was my childhood favorite game thanks for working on it.

  • @montezuma0000
    @montezuma00005 жыл бұрын

    Hey Matt. Felt like leaving this comment after your intro bit. Mercenaries was probably my favorite PS2 in what was a gargantuan library, and I want to thank you for being a part of that game. For whatever reason, Pandemic and all of their games they put out always seemed like a "seal of approval" to me. You guys are legends to me.

  • @BillNyeTheBountyGuy
    @BillNyeTheBountyGuy6 жыл бұрын

    I love this so much. I was trying to find a way to reconcile my issues with traveling vast distances in my game.

  • @liammackey961
    @liammackey9616 жыл бұрын

    *Steps onto soap box* I think you might've contradicted yourself here Matt. If I remember correctly your group you ran Night Below for had quite a few travel sequences in order to make it feel like a slog to get to the dwarven fortress. You gave them a meaningful decision about which caves to go through (I believe they went through troll infested caverns). Additionally, I find skill challenges provide a false sense of agency (which I admit doesn't matter if the players enjoy themselves) as there aren't ultimately important choices to be made in said challenges. The players decisions slighty affect the DC but nothing else. The Adventures in Middle Earth 5E supplement provides some more interesting rules which I won't go into detail here, but it splits travel into three phases, only lets you take a long rest if you find a suitable sanctuary (oasis, trapper's hut, something more than just a campsite), and splits the roles of the party into Scout, Lookout, Hunter, and Navigator. WebDM also has a great podcast on this topic which details good random encounters and the like. I don't think handwaving travel answers the questions that DM's are asking. Big fan of yours though! Not trying to be a jerk, and hope someone finds a part of this helpful. *steps of soapbox*

  • @snakejawz
    @snakejawz6 жыл бұрын

    i really love the usage of skill challenges during travel scenes, also good for getaway scenes!

  • @matthausrex5973
    @matthausrex59736 жыл бұрын

    I haven't played games like these in decades but I just love listening to you. Its also interesting clout!

  • @FortressMagic
    @FortressMagic5 жыл бұрын

    Oh, this is a great explanation for how to run a montage, travel or otherwise. Very useful!

  • @malkaradarkwel914
    @malkaradarkwel9146 жыл бұрын

    I think the number of combat encounters people feel safe going through mostly depends on the lvl that party is at and the amount of time the party plays each night they play the campaign.

  • @owenf5222
    @owenf52222 жыл бұрын

    I was in a game recently that did travel really well, and a lot of what it came down to was landmarks and encounters. You could call them random encounters, and they seemed that way at the time, but then we spent the rest of the campaign circling back to those locations and encounters. Like a hill that felt unnaturally warm, and when we crossed it we took some damage and regained some spell slots. While we were looking for the lost ship along the coast, it was a distraction, but then 19 sessions later we needed to do a big magic ritual and we went back to that spot to use it. Or the compound filled with dwarves who asked lots of questions for their archives, nothing to do with the merchants son we were escorting but then way later when we needed to do research we went back to them to see if we could trade for access to their archives. Or the cultist that tried to kill us, and when we interrogate him, we found out he had been recruited in the north by some mysterious figure, which we ignored… until it happened three times… and then ignored again until an army of cultists descended on our hometown and we wanted to be mad but we really couldn’t. Of course, lots of those encounters never came back, or maybe we just never investigated them enough to understand how they COULD have come back if we understood them better. Who knows? This I think is the right way to make travel interesting, random encounters that aren’t a part of why you’re traveling from point a to point b, but are places and people that could be relevant if the players make them relevant, or are a part of larger events they don’t understand yet.

  • @alecchristiaen4856
    @alecchristiaen48562 жыл бұрын

    In campaigns where the party has a ship or similar mode of transport (anything large that doesn't require constant upkeep from the entire party), you can rule travel as downtime. Sailors in the golden age of piracy had little to do other than daily chores (which won't fill an entire day) unless something interesting happened, and it would make sense that the party is less commanding the vessel and rather have an npc crew. That's a lot of free time in which players can do whatever they can manage on the ship, be it copying spells, talking to other players, or training to justify a multiclass (provided a trainer is available).

  • @EddyBravo
    @EddyBravo6 жыл бұрын

    This is actually on time. Thanks, going to watch this now.

  • @Maxamillian6668
    @Maxamillian66686 жыл бұрын

    Who complained about the Didgeridoo segments mat =[

  • @jimbillyjenkims
    @jimbillyjenkims5 ай бұрын

    I'm going to include hex crawls in my game for the first time in a pf2e campaign... I think I'm going to do it so that 3 failures mean you get waylaid by something, successes mean you make it another day's travel, crit successes mean you ALSO find something in that hex... anything. A single failure increments the count by one and a crit fail increments it by 2. Good talk, thanks Matt.

  • @Raudulf
    @Raudulf2 жыл бұрын

    Mercenaries is a classic of a game. What good memories I have of that and mercs 2.

  • @patty_hayes_jr
    @patty_hayes_jr6 жыл бұрын

    This was a solid video. It definitely makes me think about using Skill Challenges again. It'll probably be a fresh take from combat all day every day.

  • @Breitmcj
    @Breitmcj5 жыл бұрын

    Mercenaries 1 and 2 are by far my favorite video games ever made. I was so sad when I heard Pandemic closed and Mercenaries 3 got scrapped. Hearing you talk about Mercenaries in the beginning of this video really gave me a nostalgia feeling and I loved hear about behind the scenes of that game.

  • @DarthHawthorne
    @DarthHawthorne5 жыл бұрын

    I really like this. I was working on getting my party from one end of the country to another. Everything I came up with just made the trip feel like a slough. This is way better.

  • @RafaMouraCantor
    @RafaMouraCantor5 жыл бұрын

    Thanks for the video. I'm using one of the oficial adventures (no spoilers) and preparing myself to a part where traveling is an important part of the story. You helped a lot.

  • @g.frankenberg
    @g.frankenberg2 жыл бұрын

    A bit late to the party, but are you familiar with the Journey Rules of the Adentures of MIddle Earth 5e supplement? Basically: 1. Players decide on tasks (4 different roles with associated skills) and plan a route 2. DM determines Peril Rating (based on length and terrain) 3. "Guide" makes a Embarkation Role (Survival) (one of the tasks) 4. DM checks table and relays results (or hints at them) 5. DM determines number of events (based on length) 6. Events are rolled on a table based on Guide's "Embarkation Role" 7. Events are narrated/played through 8. Arrival role is made and results applied (Result adjusted by terrain travelled through) (potential exhaustion, loss of equipment, well rested, etc.)

  • @Wazootdrifts
    @Wazootdrifts Жыл бұрын

    I LOVED the Mercenaries game when I was a kid, had no idea you worked on it!

  • @CMDR.Gonzo.von.Richthofen
    @CMDR.Gonzo.von.Richthofen2 жыл бұрын

    Mercenaries 2 is one of my favorite video games of all time. Cool to know that you were part of such a great title!

  • @nsiepmann
    @nsiepmann6 жыл бұрын

    Very well timed! I've got a session coming up, which will be starting with a three-day journey through the wilderness that I was wondering how to tackle... I like the whole sharing narrative responsiblity thing involved in skill challenges - may have to try using them more often!

  • @wickedly1
    @wickedly14 жыл бұрын

    I usually run my campaigns with travel involved, but, it always has a point. It's either to reinforce the conflict (in my case, I'm running SKT, so giants are attacking and breaking stuff). So, my last one was coming across a small abandoned town with two hill giants in there drinking the tonnes of ale that the town couldn't take with them. It's an encounter, but, they've had to kill almost every other giant or were helpless to stop the events. So, talking to them could be a double-sided coin, one is they are civil, another and they are in a fight with two hill giants. I will definitely use those skill challenges though, but, I think those are better for a different campaign than mine where, like you said, "Just surviving is the point!".

  • @LynTheWitch
    @LynTheWitch2 жыл бұрын

    Sense of wonder. Amazement. I feel we as PC take it easily for granted when we are in extraordinary circumstances when we didn’t experience the mundane, the hunger in the road, the always watching your back for beasts or monsters, for warmth and nice blankets, a well cooked meal… and haven’t had the occasion to bond with a group we traveled for several months to somewhere. I like as a player to experience travel a lot, and as a DM I do find ways to « make it interesting » for the players, and for the players I said, depending on what they like to do as players, knowing them being the baseline of it. But that’s just because lotr inspires me each time I think about DnD. The travel. The little things like not having a second breakfast like you would, like having a brawl with your mates to train the little ones and bond. Without it, for me, it’s just sad. But well if that makes most people happy I hope they’ll do it their way :) Feeling a little mislead by the title of the video tho… 10 min in to understand the goal was first to convince us it’s not necessary xD well something not necessary may be what we want that’s why we researched the internet for improvements xD interesting point of view and well worded as always but not on the same page :) Removing something challenging to « make interesting » only lets us never being able to improve. That’s a strategy, but again for a wonder seeker, it feels sad.

  • @Horkslair
    @Horkslair6 жыл бұрын

    You can speed through the route, fight through the route, ENTERTAIN through the route, OR "The route IS the event" Using the "mostly non-interactive-narrative" of the travel gives the DM the option to make the travel entertaining without it turning into drudgery. If you don't want to have some event (that furthers the plot) in the trip, you can just talk the party through the travel time.

  • @GeorgeHofmann2
    @GeorgeHofmann23 жыл бұрын

    Essential content. Thanks!

  • @ivanzane
    @ivanzane2 жыл бұрын

    This is really useful, Matt! I had an impromptu skill challenge in an adventure recently in a travel situation, and we had a blast. My 15 year old niece decided to chase after a stray pack of dogs that crossed their path while they were traveling in a horse drawn wagon. You see, she wanted a pet. It was fun, but I don't think I rewarded her for how well she did, and I would have done that had I thought about it. I think I will have to create a few planned challenges in the future just to keep them in my back pocket if the situation arises.

  • @danielmacfarline6032
    @danielmacfarline60324 жыл бұрын

    So this inspired me for my overland travel! The way I am running it is that the players roll 2d6 themselves to decide what happens. One is to decide if it is a boon or bane encounter. 4 and 5 get them a boon encounter while 6 give them a combat encounter. If I use the skill challenge it can decide how long it takes them to get through with traveling. It is a 2nd level party who are escorting a caravan that has been getting attacked by goblins. The more days they are out there the more likely they are to have cargo either go bad or get raided and taken by goblins. By the way they are a human cleric, a half-elf bard, a Tiefling Warlock, and a Kenku fighter. The kenku is their leader and face. 😂

  • @herogibson
    @herogibson5 жыл бұрын

    athletics is a big one for overland travel. "i find a nice sturdy tree and climb all the way up to try and see any landmarks, or a clearing in the woods that will be easier to get through"

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