Making the Perfect Hull in Stormworks

In this video, I reveal the fastest, most fuel-efficient and stable hull in Stormworks. I ran a lot of tests to determine the properties of each hull.
Join my Discord server here:
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Special thanks to:
Krimwand- for his microcontroller
ALLARD_GOSEEl for his KNRM NH1816
SENGIR_VAMPIRE for his Viper 223 toxxic
Lorgz for his Gargan Z9
Music from wavecont.com/free-download/ and KZread music library.

Пікірлер: 162

  • @randomthingsposted583
    @randomthingsposted5834 жыл бұрын

    Never knew I would see such professionalism in a Stormworks video. Great job. I did not know that hull shape affected speed and fuel consumption.

  • @markers6222

    @markers6222

    4 жыл бұрын

    Thanks so much. I gotta admit, I was a little inspired by Mark Rober.

  • @Drnken229

    @Drnken229

    2 жыл бұрын

    Ofcourse hull shape affects speed and fuel consumption, just like aerodynamic on cars, we have hydrodynamics on ships

  • @Miliradian

    @Miliradian

    Жыл бұрын

    drag force a thing bro

  • @colton75

    @colton75

    Жыл бұрын

    Bro I love ur engines

  • @EndoSkull
    @EndoSkull4 жыл бұрын

    Also you should put all hulls in one workshop build with notes so people can see the difference

  • @markers6222

    @markers6222

    4 жыл бұрын

    Hmm... maybe i will

  • @christophervayo3530

    @christophervayo3530

    3 жыл бұрын

    Did you? I would really like to use hull 4

  • @EndoSkull
    @EndoSkull4 жыл бұрын

    Well done video!

  • @iwac435

    @iwac435

    3 жыл бұрын

    Yes

  • @Rob_Katt
    @Rob_Katt4 жыл бұрын

    i whuld realy like a video abuat displacemts hulls

  • @howdo8342

    @howdo8342

    3 жыл бұрын

    rob katt same here

  • @speedbitgaming4124

    @speedbitgaming4124

    3 жыл бұрын

    Would*

  • @archiescriven6178
    @archiescriven61783 жыл бұрын

    Stormworks: The perfect hull has a flat bottom and a 45° straight bow. Real life: angry Ray hunt,Sonny Levi,Don Aronow,Fabio Buzzy and many more noises.

  • @ineednochannelyoutube5384

    @ineednochannelyoutube5384

    2 жыл бұрын

    Yeah, no simulation of bound laminar flow layer and turbulent detatched layer means the only thing determining drag is impact angle. The more a d longer pyramids you use the less drag you have. Kind of a bummer.

  • @JP-xd6fm

    @JP-xd6fm

    6 күн бұрын

    @@ineednochannelyoutube5384 Yes, but imagine the PC specs you would need in order to play a game that simulates all that in real time....

  • @mgmchenry
    @mgmchenry3 жыл бұрын

    6:58 "Stupidly bad efficiency" - you suddenly measured efficiency wrong. Excellent video, and I subbed, but if the boats aren't all going the same speed now, you have to compare meters/liter. Hull 1 - 12.5m/s, 18.3m/l gets 12.8km in the 17 minutes to burn all it's fuel Hull 4 - 18.5m/s, 15.6m/l gets 10.9km in 9.8 minutes to burn all 698 liters the difference in efficiency isn't as much as your bar graph suggests. Hull 4 already showed it's the efficiency winner Hull 4 - 12m/s, 36m/l gets 25.1km in 35 minutes. Somewhere between 12m/s and 18 there is a speed that gets you far, fast, without wasting so much fuel in Hull 4

  • @unit0007

    @unit0007

    Жыл бұрын

    To be fair he was measuring efficiency wrong from the get-go. It just so happened that the speed was a controlled variable, so the distance traveled in an hour happened to remain constant. Fuel efficiency means different things in different context, but in the context of a mission boat, that is used to perform missions where one sets out from point A and travels to point B (some distance away) for the mission, then fuel consumed over distance (or the other way around) is how one measures efficiency, not fuel over time. You're not just trying to maximize your time out on the sea, you're doing a mission. Also having the engine as a controlled variable does give you the relative positions of the hulls tested (ie. which is more efficient than the other), but it doesn't give you accurate data as to how much more efficient one design is over the other. With less water resistance hull 4 might have been better off with a higher gear ratio, and that might have significantly increased its efficiency, especially at higher speeds.

  • @januthay8616
    @januthay86164 жыл бұрын

    Very underrated channel! You put more effort into your videos than a lot of big name channels and create videos that are far more entertaining and informative! I am confident that your channel will continue to grow towards a prosperous future!

  • @markers6222

    @markers6222

    4 жыл бұрын

    Really appreciate it. Hopefully I won't loose motivation.

  • @mattjones2303
    @mattjones23033 жыл бұрын

    To add to your findings, currently there is a bug (and has been since multi-block slopes were added) where 1x2 and 1x4 slopes and their corosponding pyramids are modeled as solid blocks when it comes to whater drag, meaning a hull built with them is basically a brick in terms of the physics engine. The best way to overcome this this to work out where your water line will sit and use 1x1 slopes below water line, then use multi-block slopes above for the aesthetic. But great video! brilliant explanation of hull types

  • @cactuscraze4877

    @cactuscraze4877

    3 жыл бұрын

    Matt Jones this is so retarded I just want to make curved longer hulls that don’t need twice the engine power a normal hull would

  • @mattjones2303

    @mattjones2303

    3 жыл бұрын

    @@cactuscraze4877 so do I bro.... so do i

  • @sgt_kissekatt6686
    @sgt_kissekatt66863 жыл бұрын

    This video came perfectly timed, almost a bit creepily so! Just earlier today I modified a few months old boat of mine in Stormworks to replace some of the hull with some 2x1s and 2x2 wedges and such, just to smooth out the hull (kept the EXACT same shape, just made the hull smoother and less "jagged". In doing so the top speed of the boat went from around 85 kph -> 42 kph. The weight increased by around 100 units (which isnt much), other than that there was just the type of wedges that changed. It seems that this game treats the 1x1 wedges and pyramids unproportionately different than the 2x1 and 4x1s, kinda seems like the 1x1s have tiny drag in comparison, even when the 2x1s are angled to realisticly create much LESS drag. Dunno why, but annoys me when i build to please my eyes but still be functional.

  • @anthonywilliams379

    @anthonywilliams379

    3 жыл бұрын

    Hey man, kinda funny spotting your comment on here

  • @razorblade7108

    @razorblade7108

    3 жыл бұрын

    The newer wedges like 1x2, 2x2, 1x4 etc. all have wrong buoyancy and drag calculations...Only the old 1x1x1 wedges are working correctly. I think it doesn't matter in the air though. Or at least not to the point where it makes a difference.

  • @sgt_kissekatt6686

    @sgt_kissekatt6686

    3 жыл бұрын

    @@razorblade7108 Yeah, havnt noticed anything on my planes, would be nice if they would fix that.

  • @matt309

    @matt309

    3 жыл бұрын

    Did they ever gix this

  • @sgt_kissekatt6686

    @sgt_kissekatt6686

    3 жыл бұрын

    @@matt309 Havnt tested it since, been mostly focusing on planes and trucks. But i havnt seen it been mentioned among the fixes, but i also dont read the patches super focused so i MIGHT have missed it. Wouldnt count on it having been fixed though.

  • @CleverClothe
    @CleverClothe4 жыл бұрын

    The reason 1x1x1 wedges are out performing is that all other angled pieces don't displace water. So they are like building without slopes.

  • @markers6222

    @markers6222

    4 жыл бұрын

    Yeah gotta love stormworks

  • @anthonywilliams379

    @anthonywilliams379

    3 жыл бұрын

    Well that's rather annoying.

  • @Bassalicious

    @Bassalicious

    3 жыл бұрын

    I actually can't believe that's still in the game. Devs should've fixed that long ago. It's so annoying beautiful hulls are pointless and hindering overall performance.

  • @Jim3535yt

    @Jim3535yt

    3 жыл бұрын

    @@Bassalicious It's pretty ridiculous that they released 1.0 without fixing the wedges

  • @awhahoo

    @awhahoo

    3 жыл бұрын

    @@Jim3535yt yeah

  • @Kunden3eleg
    @Kunden3eleg4 жыл бұрын

    Very cool and nicely explained, well done!

  • @augustjames2680
    @augustjames26802 жыл бұрын

    What a great video! Genuinely well made, what a breath of fresh air! Definitely subscribed for more man👌

  • @ArsonRatYT
    @ArsonRatYT4 жыл бұрын

    Extremely well done dude 👏👏👏

  • @The1Collin
    @The1Collin3 жыл бұрын

    This video deserves so much attention, it was awesome!

  • @sterlingmakara
    @sterlingmakara3 жыл бұрын

    Wow this is a very high quality video. I see a great future for your channel! Very in depth, would love more of this type of video!

  • @ruusteriv
    @ruusteriv4 жыл бұрын

    Great job! And heck yes I'd love one on displacement hulls!

  • @TheGoldenWarden

    @TheGoldenWarden

    4 жыл бұрын

    Hello m8, Hmm you seem familiar...

  • @diningroomchair5205
    @diningroomchair52053 жыл бұрын

    Underrated channel, well done

  • @ProWhitaker
    @ProWhitaker3 жыл бұрын

    Fantastic, Thanks for the video

  • @zders2569
    @zders25693 жыл бұрын

    Amazing Stormworks Video! Well Done!

  • @Johnothan_
    @Johnothan_3 жыл бұрын

    Awesome video! Very well made.

  • @SHUK_42
    @SHUK_422 жыл бұрын

    Wow very nice video! Thx a lot!

  • @Erv1s
    @Erv1s2 жыл бұрын

    This video is so well made bro.

  • @gl1pgl0p
    @gl1pgl0p4 жыл бұрын

    Great vid as always

  • @markers6222

    @markers6222

    4 жыл бұрын

    thanks!

  • @ctrouble2309
    @ctrouble23093 жыл бұрын

    Been searching all night for the right tutorial channel. Glad I found yours

  • @markers6222

    @markers6222

    3 жыл бұрын

    Awesome, well there more on the way

  • @guusvanrijn
    @guusvanrijn3 жыл бұрын

    You deserve to explode in popularity! :)

  • @Martin.H98
    @Martin.H983 жыл бұрын

    nice video dude! need more professional content like this :D keep up the good stuff!

  • @youraveragebloodmarine8813
    @youraveragebloodmarine88133 жыл бұрын

    Loved this video mate! I struggled building ships mainly because of the hull design which I have struggled with ( I’m used to building spacecraft)

  • @zanderpeterson6628
    @zanderpeterson66283 жыл бұрын

    Amazing!

  • @onexqw12
    @onexqw123 жыл бұрын

    Really helpful and pro video.... Thanks!👍👍👍

  • @Ariman4238
    @Ariman42383 жыл бұрын

    Great video 👍 thanks for info

  • @citrinemuscleboi
    @citrinemuscleboi2 жыл бұрын

    Amazing video

  • @jeramos1841
    @jeramos18413 жыл бұрын

    awesome video

  • @supertrashgamergirl2690
    @supertrashgamergirl26902 жыл бұрын

    This vid is great! Please make a displacement hull video next, I would love to see your info for bigger ship builds that use that style. Subscribed btw!

  • @vilho4649
    @vilho46493 жыл бұрын

    You are great! Subbed

  • @IstasPumaNevada
    @IstasPumaNevada3 жыл бұрын

    I would definitely like a similar video on displacement hulls; despite Stormworks' wonky and somewhat inconsistent physics/hydrodynamics modeling, it would still be interesting and useful.

  • @hdliggett
    @hdliggett4 жыл бұрын

    Fantastic video. This is super helpful for hull design. I noticed you added a duck tail design on the hulls as well. Is there any functionality in that? A video on displacement hills would be great Edit: I was typing this on my phone last night. Didn't see that it autocorrected it to hills.

  • @markers6222

    @markers6222

    4 жыл бұрын

    Thanks, I'll look into making that video, I've got other thing son the way tho.

  • @ItsMB
    @ItsMB4 жыл бұрын

    great vid!

  • @Opossum8tor
    @Opossum8tor3 жыл бұрын

    It would be really great to get these hulls available on the workshop for testing

  • @auguste1760
    @auguste17604 жыл бұрын

    Thanks this help a lot

  • @markers6222

    @markers6222

    4 жыл бұрын

    ur welcome

  • @RailsofForney
    @RailsofForney Жыл бұрын

    I didn’t expect drag physics to be that way. 😮 Very good to know 😊

  • @RailsofForney

    @RailsofForney

    Жыл бұрын

    I’m still gonna go for looks since my most recent large boats and ships are Diesel-Electric.

  • @jjking1855
    @jjking18553 жыл бұрын

    WOW i been building a boat and this help out alot I am useing a larger version of hull2 but problem was it would be slower than 8 knotes but i look at some other ships that were about to same size and i got and i love this already because to example alot about how it works.

  • @stevenmiller279
    @stevenmiller2793 жыл бұрын

    Awesome! I know that I may build some very basic shaped looking vessels but they are built for function over form and I tend to stick to a very basic design of 1x1 wedges with slanted sides and a flat bottom simple because the the best in my experience

  • @plichon1998
    @plichon19983 жыл бұрын

    Make a part 2 this was a great video good job !

  • @JaKe-nm4oj
    @JaKe-nm4oj3 жыл бұрын

    Nice Vid

  • @francovelozofabiano1553
    @francovelozofabiano15533 жыл бұрын

    Very good, ive always wondered if the shape would influence speed and efficiency

  • @BobtheBuilder0
    @BobtheBuilder03 жыл бұрын

    Why don't you have more subs? These are some quality videos right here!

  • @MrFangsea
    @MrFangsea3 жыл бұрын

    Getting into the game and enjoy your videos. I would be interested in the displacement hull as getting the fundamentals down

  • @scraggs101
    @scraggs1014 жыл бұрын

    Awesome

  • @RudeFoxALTON
    @RudeFoxALTON3 жыл бұрын

    Need that displacement hull video!

  • @g1ngersnaps149
    @g1ngersnaps1493 жыл бұрын

    Please do a vid on displacement hulls

  • @anthonywilliams379
    @anthonywilliams3793 жыл бұрын

    Great video, looking forward to a displacement hull one too. Currently trying to build a mobile base on essentially a tanker ship with a helicopter on deck, and a sub or smaller boat hung over the side, plus a land vehicle for the heli to transport. Main issue I'm having is having a helicopter on deck without the ship capsizing, wanted to use a Chinook I like because it has the power to lift cargo but I may have to just make do with a little huey

  • @markers6222

    @markers6222

    3 жыл бұрын

    I suggest you don't use a chinook unless you're building a extraordinarily large tanker. the chinook weighs a lot, and it would certainly have to secured during rough weather. I think a smaller huey is the way to go.

  • @anthonywilliams379

    @anthonywilliams379

    3 жыл бұрын

    @@markers6222 the njersey huey seems to work well although lacks the lifting power to carry under slung cargo

  • @denshamanoff4813
    @denshamanoff48133 жыл бұрын

    How sad that beauty and efficiency r so far apart in Stormworks. Such a deep analysis, gj!

  • @northern830
    @northern8304 жыл бұрын

    Very underrated channel, I like the style. Also, can you make a tutorial on how to make these hulls?

  • @markers6222

    @markers6222

    4 жыл бұрын

    Sure maybe that will be my next video.

  • @eli_gamer5419
    @eli_gamer54192 жыл бұрын

    I will watch this alot for the tutorials cause i want to get into building In stormworks

  • @zendra1866
    @zendra18664 жыл бұрын

    Why do you only have 75 subscribers? you deserve way more

  • @markers6222

    @markers6222

    4 жыл бұрын

    Thanks, it means a lot.

  • @dominicks360
    @dominicks3604 жыл бұрын

    Cool video! Maybe do an aerodynamics video?

  • @markers6222

    @markers6222

    4 жыл бұрын

    maybe, all though I'm not sure how big of a role they play in this game

  • @transbianyan
    @transbianyan3 жыл бұрын

    Awsome video! Have you done any tests on displacement hulls yet? Would love to see some more high quality content!

  • @markers6222

    @markers6222

    3 жыл бұрын

    Nah I haven't maybe I'll do something in the future tho

  • @crazystuffproduction
    @crazystuffproduction3 жыл бұрын

    huh i like this way u talk

  • @markers6222

    @markers6222

    3 жыл бұрын

    thanks, I never thought I'd get complemented on my voice

  • @mikeakamiky7245
    @mikeakamiky72454 жыл бұрын

    I'd like to see a displacement hull video

  • @Tinyuvm
    @Tinyuvm2 жыл бұрын

    Nice video. Just found it out and already subscribed. But I got a question: How do I decide where to build the cabin, if there is an easy answer, of course.

  • @EldarKhaitov
    @EldarKhaitov3 жыл бұрын

    I wondered this question for around a week and finally I found you video. But I will never float with Hull 4 or similar, it looks more ugly that efficient

  • @markers6222

    @markers6222

    3 жыл бұрын

    yeah hull 4 is definitely the most primitve

  • @spaghetti9845
    @spaghetti9845 Жыл бұрын

    haha before seeing this video i built some obscene boat with the long narrow planing hull powered by 2 turbine engines. it can only operate at 14% power and 9% max throttle before trying to fly.

  • @Nognamogo
    @Nognamogo Жыл бұрын

    Does the shape of a submarine hull affect the speed it can travel, or are these speed increases only due to how easy each hull could plane?

  • @jakemessi
    @jakemessi2 жыл бұрын

    i don't speak english and the music is loud but i bet mine is better :3 good video

  • @vintzvi3406
    @vintzvi34062 жыл бұрын

    Does the wedge pieces ABOVE the water line have a significant effect at all?

  • @nicolas2838
    @nicolas28383 жыл бұрын

    Did you also test how a fully wedge bow does? So when you look from the front its just going straight upwards? As this should create the earliest planing affect as you have the biggest impact area of the water the vessel is passing through.

  • @daytoncoles
    @daytoncoles Жыл бұрын

    question can you do a part 2 but include like the boat with 2 hulls left and right and a gap in the middle

  • @cptray-steam
    @cptray-steam2 жыл бұрын

    I want to see the video on displacement hulls, I want to make a long range cruiser.

  • @weylin6
    @weylin63 жыл бұрын

    More solid evidence that Stormworks NEEDS to fix the bug that physically treats the 2x and 3x slopes as solid square blocks

  • @Badjoe117
    @Badjoe1173 жыл бұрын

    I knew something was a bit off, my ship lost alot of speed when I made a time consuming hull upgrade using the fancy new angled blocks.

  • @aaronchadwick2682
    @aaronchadwick26822 жыл бұрын

    Please do a displacement hull 🙏

  • @TheNameIsAnName
    @TheNameIsAnName3 жыл бұрын

    Can we have a displacement hull's video?

  • @yesimabelugastan2213
    @yesimabelugastan22134 жыл бұрын

    Hey. I’m new around and I can’t say is thx. Maybe I can finally build a good boat ⛵️

  • @commodorce6431
    @commodorce6431 Жыл бұрын

    So which hull would one want for a frigate that’s meant to go far

  • @charles0423
    @charles04234 ай бұрын

    For my displacement hulls i have 1x2 under the water line and 1x1s above it

  • @supercables251
    @supercables2512 жыл бұрын

    Nice, but you forgot the summary, one screen that shows all the hulls and the results in single graph.

  • @jesusismylordandsaviour593
    @jesusismylordandsaviour5936 ай бұрын

    can you make a tutorial on how to build hull 4?

  • @TheGoldenWarden
    @TheGoldenWarden4 жыл бұрын

    Seems like you took some inspiration from Mark Rober judging by the way you presented the video. Just guessing. Also great work very well thought out.

  • @markers6222

    @markers6222

    4 жыл бұрын

    Yes, indeed! I hope it was original enough

  • @williamburden2308
    @williamburden23083 жыл бұрын

    I would very much like displacment hull vids

  • @johnturner9546
    @johnturner95462 жыл бұрын

    I just bought the game and my first boat raises up out of the water constantly. What do?

  • @graktor868
    @graktor8683 жыл бұрын

    Might be a noob question but how do you get your bows to come to a perfect point in a 1 square space like that?

  • @Bendigo1

    @Bendigo1

    2 жыл бұрын

    Turn off symmetry.

  • @mathias6369
    @mathias6369 Жыл бұрын

    i find it important to mention that 1x2 and 1x4 pieces have way higher drag and lower buoyancy then 1x1 pieces sidenote: this is not realistic but a problem with the games physics engine instead

  • @metalandsteel
    @metalandsteel3 жыл бұрын

    Basically he's trying to do the impossible

  • @sailfishjack8689
    @sailfishjack86893 жыл бұрын

    The reason the diffrent hulls are faster is because when the devs made the new wedges they added no bouancy to them and added to much of a drag calculation t them

  • @malteiversen9807
    @malteiversen98072 жыл бұрын

    How the hull 4 looks like

  • @JerseyAir
    @JerseyAir3 жыл бұрын

    Can you put these hull designs on the workshop?

  • @markers6222

    @markers6222

    3 жыл бұрын

    Sure. I'll try to do that sometime soon

  • @kombosaforever8163
    @kombosaforever816310 ай бұрын

    where is part 2 :(

  • @JodianGaming
    @JodianGaming2 жыл бұрын

    You also need to take into account the hull drag... If you use 1x1 slopes you'll find a higher performance. For some reason, even if your boat is extremely streamlined, if you use the 2x1 or 4x1 slopes you'll see a drastic increase in drag. The way they calculate drag on those parts is absolutely horrid.

  • @Retsom3D
    @Retsom3D3 жыл бұрын

    more planing=less drag=higher speed and efficiency

  • @zepklapp2106
    @zepklapp21064 жыл бұрын

    Can u make more Lua tutorials ?

  • @markers6222

    @markers6222

    4 жыл бұрын

    I will in the future, but for now I've got other things planned ;)

  • @skoldmo762
    @skoldmo762 Жыл бұрын

    F(x) * 3.6 is the best function. Kmph

  • @goliathprojects7354
    @goliathprojects73543 жыл бұрын

    What about a bulbous bow?

  • @markers6222

    @markers6222

    3 жыл бұрын

    To be fair, a bulbous bow would probably not make any positive difference in storm works. this is an excellent source for reading on this topic; www.dmsonline.us/limits-bulbous-bows/

  • @grahamr2809
    @grahamr28094 жыл бұрын

    I'm building a water plane, what shape should the front be? (I have almost completed it, but it doesn't perform very well in water lol)

  • @markers6222

    @markers6222

    4 жыл бұрын

    Take a look at this: steamcommunity.com/sharedfiles/filedetails/?id=2014565019&searchtext=goose

  • @cpt.mirones5109

    @cpt.mirones5109

    3 жыл бұрын

    if using tail rotor or aircraft propeller you need to tilt them up using robotic hinge and ontop of that have fin ruders under the nose to push it up. heavy rotor has build in pitch that you can use. physics are surprisingly garbage in this Game. Water has the property of Sirup. every block and wedge that isnt the old 1x1x1 has a bug wich makes them have more drag around 33% speed loss on aircraft and boats. they know the bug but dont plan on fixing it same as the 3x3 - 7x7 wheels spazing out as subgrid would take them 6 weeks to rework it pfff so they wont do it. we once hat the chance to make proper windmills using Propellers but they decided to get something else ingame wich you can gues functions to utmost dissatisfaction. if 1.0 is just as underperforming as the rest of the 3 year of development i call it a scam they cant be that bad or incompetent. 2.3k hours on the game now and around for close to 2 years.

  • @grahamr2809

    @grahamr2809

    3 жыл бұрын

    @@cpt.mirones5109 I haven't found tilted propellers very helpful, but I was able to use lift-providing small fins on the bottom of it, which would keep the plane from having an extreme amount of drag on a water takeoff. I think it's a much simpler design that works so much better. i just wish we had thin blocks so I can have a more buoyant plane, or one that, like you said, only uses 1x1 wedges and looks bad.

  • @SkywallGuttz
    @SkywallGuttz3 жыл бұрын

    I can't tell which hull is which.

  • @CEmpty2044
    @CEmpty20443 жыл бұрын

    HULL 3 basicly the Best Allrounder to take.

  • @jonathandehaan1386
    @jonathandehaan13863 жыл бұрын

    what about a catamaran????

  • @markers6222

    @markers6222

    3 жыл бұрын

    Most catamarans fall under displacement hulls

  • @titanicbigship
    @titanicbigship2 жыл бұрын

    4

  • @axel_x8954
    @axel_x89544 жыл бұрын

    all the hulls in stormworks are displacement hulls because the game does not simulate hydrodynamics to push the boat hull out of the water. the only force you have when your boat pitches up under acceleration is the result of your propeller/water jet not been in line with the center off mass. the only way that you have to actually simulate a planning hull is trough pid's and fins to lift the hull out of the water. What you tested on the video it's just different hull shapes that all affect how the boat act under movement because of the water drag simulation of the game, not hydrodynamics. With that said your explanation to why certain hulls are more efficient in game is not correct, off course when lifting the boat out of the water the drag is reduced and then fuel efficiency and/or speed goes up but that´s it, if you dont have any kind of ride height control(aka hydrofoils). Because of the propeller not being in line with the CoM, it lifts the bow and reduces drag since there is less boat under water. The why some shapes have different behaviors is just because of hull shape under water, a flat button ship in game is much more stable on the roll axis than v button. On the other end the V button shape hull is faster than the flat button. About the types of hull, you have two main types irl: The displacement hull that displaces the water like you explained. This types of hull is beneficial on cargo capacity and are generally stable under rough sea conditions. The planning hull can be explained like a "wing" that trough hydrodynamics lifts the boat out of water reducing drag. basically uses the hull shape to send water down creating a lifting force. One of the more stable planing hulls is a v button shape. This hull is found in yachts and ships not bigger than 20 m since more less past that length the ship becomes too heavy to lift. You also have semi displacement hulls that are basically a displacement hull that can generate lift under speed

  • @___Chris___

    @___Chris___

    3 жыл бұрын

    Can you recommend any specific software that is not super expensive for more reliable hydrodynamic simulations? I've worked with DelftShip, which is good for stability and drag calculations, but I miss wave simulations. I also worked with Blender 2.8 with fluid simulation, which is great for the graphics part, but not so much for collecting reliable numerical data. In other words: is there any "cheap" naval architecture software that you can recommend that also includes hydrodynamic 3D simulations, i.e. like a virtual towing tank?

  • @Errors2149

    @Errors2149

    3 жыл бұрын

    Wedges do have a opposite reaction, and can be used to push planing boats out of the water. it is not solely the effect of having a propeller underneath center of mass. i have tested this quite a lot with seaplanes. no need for hydrofoils. though they certainly are more effective.

  • @axel_x8954

    @axel_x8954

    3 жыл бұрын

    ​@@___Chris___ sorry for a delayed response. i am not a naval architect/engineer so i don't know any professional grade software. I am just a really curious person that do his research about the things he loves.

  • @richardtimony6174
    @richardtimony61743 жыл бұрын

    part 2222

  • @markers6222

    @markers6222

    3 жыл бұрын

    ?

  • @richardtimony6174

    @richardtimony6174

    3 жыл бұрын

    part 2 I want

  • @QueueWithACapitalQ
    @QueueWithACapitalQ3 жыл бұрын

    a flat faced craft will do better then one made with 1x2 and 1x4 wedges and their respective pyramids. its stupid. my fastest boat can do 160kmph and its just a box with 1x1 wedges on the front bottom corner about 5 long, 2 mediums prefab engines with a water jet and i go really fast. its stupid