Making Our Starting Industry Look GOOD In Cities Skyines 2!

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Welcome to our first season of Cities Skylines 2, Egginburgh! In episode 9 we return to Port Whisky to upgrade the road network, add a port, railyard and more industry! Enjoy!
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Пікірлер: 92

  • @harppppp
    @harppppp7 ай бұрын

    My gf is from Ellesmere Port and heard you say you took inspiration from Ellesmere Port, she thinks it might be the first time anyone has ever uttered those words 😂

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Hahah

  • @RedDotHolla
    @RedDotHolla7 ай бұрын

    You can remove the pathways you create to control zoning after the buildings have grown in and the zoning configuration will remain unlike in C:S1.... so when your done just delete the paths and you'll have extra zoning along with the zoning you "force-created"

  • @unclewilco
    @unclewilco7 ай бұрын

    Never thought I would hear a thing "Taken inspiration from Ellesmere port" 🤭 But yep that's the M53 junction

  • @harppppp
    @harppppp7 ай бұрын

    If you’re looking for more industrial/mixed use inspo, have a look around the area Everton are building the new stadium, there’s a massive shipping port and loads of old industry and the stadium has basically been dropped in the middle with the skyline in the background the other way.

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Good shout!

  • @bearmeister75

    @bearmeister75

    7 ай бұрын

    UTFT! 💙

  • @universalfleece

    @universalfleece

    6 ай бұрын

    Plymouth would also be a good shout for that...docklands, industry, commercial, residential all intertwined in various styles

  • @albinorhino6
    @albinorhino67 ай бұрын

    Don’t worry about the pace, it’s going great. Love to see you put in lots of detail work, no need to rush. Each episode doesn’t need to be a massive build, happy to see you spend more than one episode working on the same area.

  • @RossTT88
    @RossTT887 ай бұрын

    As someone who is from Ellesmere Port and still lives there, I never thought I would ever hear someone say they will take inspiration from here 🤣

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Haha!

  • @AceCat

    @AceCat

    7 ай бұрын

    It's almost bizarre considering I drive this particular stretch of road so often!! Now people across the globe will see the brilliance that is the M53 (unless there's an accident, then it just stops)

  • @RossTT88

    @RossTT88

    7 ай бұрын

    @@AceCat 🤣🤣 I know and there’s always a bloody accident on it 😭 Was strange to see this since I live about 1 min away from it

  • @jstokes
    @jstokes7 ай бұрын

    That last shot of the Port of Whiskey in the sunset was so great. Loved all of it.

  • @michaelw6222
    @michaelw62227 ай бұрын

    The first cargo ship arrives from Noveria. The crew looks out and you hear of chorus of "Why is the grass so.... green?!"

  • @ben0329
    @ben03296 ай бұрын

    It’s amazing just how big the maps are. Feels like endless possibilities to expand and can’t wait to see it!

  • @KingBlueSlimss
    @KingBlueSlimss7 ай бұрын

    2x3, 2x2 industry can work very well mixed with low density commercial aslong as you're selective about which company moves in. I have quite a few food factories mixed in that customers will visit much like the commercial properties.

  • @AntneeUK
    @AntneeUK7 ай бұрын

    You can really see how much you enjoy working with these new road tools 👌

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Cheers bro!

  • @ClaretHorace
    @ClaretHorace6 ай бұрын

    Best build of the series so far, in fact, I'd say my favourite CS 2 build from all the CS creators I watch.

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    6 ай бұрын

    Appreciate that 😌❤️

  • @joelockhart6287
    @joelockhart62877 ай бұрын

    Egg, 3 percent grade for rail was a rough estimate based off the size compression from CS1 (irl 1% grade is steep for loaded freight). 12 degree curve is bordering on tight. The only real issue with the rail is not having a lead as the only connection to the yard on each end and using ladder tracks to get to the individual connections. Railroads do this because they are taxed for each main line switch and will usually try to use as few as they can. The Alton & Southern Railway yard in East St Louis is a good example of a yard with the tight S curves on both ends (it also laid out as a big oval which is a bit different).

  • @Mscdave84
    @Mscdave847 ай бұрын

    I love the interchange you built! I love when you take real world inspiration and perfectly translate it to CS! 👍🏼

  • @musamabinather
    @musamabinather6 ай бұрын

    Like others have said, don't worry too much about the pace. I am loving this series and also how you are working on a vanilla series (no mods and props placement). For me the pace has been perfect and I am really loving how Egginburgh is developing so far. You don't have to limit yourself to 8 or 10 episodes just do them until you feel a city or town feels complete to you and then move on to next one.

  • @anthonyvinnicombe5267
    @anthonyvinnicombe52677 ай бұрын

    Really enjoying the build in CS2. Loving all the UK vibes. Keep these videos coming 😁

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Thanks, will do!

  • @EdwardClayMeow
    @EdwardClayMeow7 ай бұрын

    I really like what you doing with the train tracks running along the river. It looks very nice.

  • @matthewconrad4728
    @matthewconrad47286 ай бұрын

    Thank goodness for content creators like yourself who are blazing the trail for cities skylines 2. It looks like it’s going to be fun. I can’t bring myself to dive into it yet. The first game has so many assets and options to it that this one still has yet to match. But the basis of recreating the user interface to suit the player is exciting and I’m very excited to see where at all goes from here.

  • @dalearends4216
    @dalearends42167 ай бұрын

    Notice from the Train Police: Rail hierarchy should treat the double-track mainline as an arterial but you are treating it as a collector. The single track lines should merge prior to connecting to the mains, or maybe merge to a slip siding that then connects to the mainline. Otherwise, the port looks good.

  • @geofffletcher840
    @geofffletcher8407 ай бұрын

    Great vision when planning, seeing it all come together is a dream.

  • @carriegarrisonvos4433
    @carriegarrisonvos44337 ай бұрын

    Love the huge industrial area 😍 Everything blends so well!!! Weather wiping out downtown was totally unexpected but they rebuilt quickly! Enjoyed and look forward to more of your creativity!! 🤩

  • @maximumHengist
    @maximumHengist7 ай бұрын

    outstanding! muscular brushwork, nice edits. here we go with this game...

  • @rd9102
    @rd91027 ай бұрын

    NGL, building that port and warehouse was some pretty cool stuff and makes me want to play but i have to wait to get a new computer.

  • @aitcheymoo
    @aitcheymoo7 ай бұрын

    You should consider renaming it the Firth of Whisky if you're basing it on Scotland. Gives me similar vibes to Cromarty and Dornoch Firths above Inverness

  • @Jspec1983
    @Jspec19837 ай бұрын

    I like to leave a few zones near stone mines etc to zone some small industry tanks ans workshops. works really well IMO

  • @RyanKapsar
    @RyanKapsar7 ай бұрын

    The rival city should be named Gin, since Gin is English/London (or you could go with Jenever which is Dutch).

  • @wernercollins1319
    @wernercollins13196 ай бұрын

    I seem to say this every episode, but it looks realistic, something i still struggle to achive, you just do it. Keep them coming, thank you

  • @bradplayscities
    @bradplayscities7 ай бұрын

    Rumour has it, ships full of tinned fish are coming from Noveria, with mass production in place after saving industry in the city 🐟

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Good times ❤ Simpler times

  • @stevecarnie2752
    @stevecarnie27526 ай бұрын

    the name of the port in Edinburgh is the Port of Leith. You could change that to either Port of Leaf as in the plant folliage. or Port of Leak to go with the food theme.

  • @arminrichard1836
    @arminrichard18367 ай бұрын

    When building the big bridge you could try leaving the under bridge trusses on either side but changing the middle where ships could still operate under into a suspension bridge

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    The loch really narrows up that way, I doubt ships will head that far up!

  • @Starmanw422007
    @Starmanw4220077 ай бұрын

    Good Afternoon OE, from Allenstown, NH. Northeast, USA

  • @hkan_theswed
    @hkan_theswed6 ай бұрын

    Wow what a builder you are

  • @1nnu3ndo
    @1nnu3ndo7 ай бұрын

    First time I've heard Ellesmere Port being mentioned as inspirational 🤣

  • @tlspud
    @tlspud7 ай бұрын

    You're fortunate to live in a society with duel carriageways. We don't even have single carriageways. Heck, we don't even have carriages... much less ways to drive them on!

  • @TatianaDokuchic
    @TatianaDokuchic7 ай бұрын

    Thanks! Really enjoying this series 🙂

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Thank YOU!

  • @stevengalloway8052
    @stevengalloway80527 ай бұрын

    Egg-cellent work, sir! 👏😆

  • @valdimarinn
    @valdimarinn2 ай бұрын

    This is just a fantastic build!

  • @marcovka_
    @marcovka_6 ай бұрын

    Big fan of the idea to call the rival town/city of Whisky, Bourbon 🙂

  • @blanwhit
    @blanwhit7 ай бұрын

    Nice video! I really like the slow pace actually, I think the city is shaping up really, really well. Also, you should totally call one of the other towns Eggnham, or Eggandham if you prefer!

  • @randallcromer66
    @randallcromer667 ай бұрын

    CS2 needs mod's so so bad. I have installed a few of the bootleg mod's from Thunder's website and from just those few simple mod's it has made CS2 that much more better to play. I can only imagine what it's going to be like when the pro-modders starts to develop some of the mod's like we have in CS1. The game is only going to get better as time goes by as long as Colossal doesn't keep dragging their feet on releasing the mod editor. Plus all those wonderful assets are going to be so awesome. So egg man if you have any influence please ask them to make it sooner rather than later. Thank you...great video...💯👍

  • @drjonritz
    @drjonritz7 ай бұрын

    Nice Jams.

  • @1noobslayr
    @1noobslayr7 ай бұрын

    Would be nice to see a mod to add animation to the industries, and other features.

  • @Icydragon1989
    @Icydragon19897 ай бұрын

    as always i love your builds

  • @Przemro9
    @Przemro97 ай бұрын

    Mass Effect reference was glorious :) I love you now btw.

  • @troyskolrood8144
    @troyskolrood81447 ай бұрын

    This is great. I struggle to make industrial areas interesting, I am going to use this for some new ideas. Hopefully zoned industrial gets a future expansion, I would like to see a better mix, light density (small less polluting uses) and also some much bigger assets (giant distribution warehouses).

  • @universalfleece

    @universalfleece

    6 ай бұрын

    I've found that 2 wide, 4 deep blocks make some cool little industrial buildings mixed in with one or two much bigger ones occasionally

  • @troyskolrood8144

    @troyskolrood8144

    6 ай бұрын

    ​@@universalfleecei have been doing that as well, works pretty good

  • @tigonologdring9189
    @tigonologdring91897 ай бұрын

    You should really switch off "natural disasters" since the only stuff is nonsensical tornados of the super twister variety with a bit of forest fire occasionally. Looking nice but surprised you crossed the river with the rail straight into what looks like a very steep hill (for rail at least) as opposed to heading up the valley... curious to see how you handle it. The curve of the bridge is very redolent of the Tay Bridge at Dundee though.

  • @GreaseMonkey440
    @GreaseMonkey4407 ай бұрын

    Name suggestion for the mining town: Rye

  • @joelockhart6287

    @joelockhart6287

    7 ай бұрын

    Nice, and Bourbon can be the other way out of town

  • @raphaelnikolaus0486
    @raphaelnikolaus04867 ай бұрын

    You wanna name the counterpart for Whiskey "Bourbon"? Nice idea, actually. But how about Jerez, the Spanish place "Sherry" originates from (or at least the name) ;)

  • @raphaelnikolaus0486

    @raphaelnikolaus0486

    7 ай бұрын

    One could also actually think of names playing with Sherry - or Sharry -, such as Shary (there is a German tv presenter by the name Shary Reeves), or maybe "Sharey" even, playing with "share"...

  • @ExperiencersInternational
    @ExperiencersInternational7 ай бұрын

    5:36 this is creepy, i live like 10 or so mi from a town named that irl, you should have kept the name lol

  • @Craftycatz1289
    @Craftycatz12897 ай бұрын

    oh boy!

  • @grazvisas2456
    @grazvisas24567 ай бұрын

    Wow. I am from Liverpool. Quite often travel that motor way ✊

  • @alexhentschel1080
    @alexhentschel10807 ай бұрын

    at 27:46 i think you should remove the slip lane leading onto the roudabout, and just make that a one way into the industrial area. bc the cars/trucks leaving from there are blocking traffic thats using the one way out.

  • @Unfunny_VR
    @Unfunny_VR7 ай бұрын

    Train. 😎

  • @robloxian_234
    @robloxian_2347 ай бұрын

    nice city

  • @jordanmccallister522
    @jordanmccallister5227 ай бұрын

    5th I feel lucky amazing vid keep it UP

  • @joaobarrosleal
    @joaobarrosleal7 ай бұрын

    Another great video! I'm really enjoying the CS2 series. I hope it comes to macOS so I can build my own. The only thing I would suggest is to fill with land the tiny notch of water between where the port ends and the land juts out, I would look better

  • @leecolburn7849
    @leecolburn78497 ай бұрын

    Noooo, you deleted the man made piles of aggregate! Was the best feature! Please make more of these! Edit: You did do more!

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    We did! and we'll have even more 😁

  • @marshallisawesome1
    @marshallisawesome14 ай бұрын

    You could do non-combustible ban for certain roads.

  • @thabo_m_dube
    @thabo_m_dube7 ай бұрын

    Genuine question : is there no sewarage treatment in the game or did all the City Builders decide to us the one that pollutes and dumps in the ocean??

  • @NotThomas5
    @NotThomas57 ай бұрын

    I feel the new area should be called Heggis

  • @rileywhetstone1755
    @rileywhetstone17557 ай бұрын

    👍😀

  • @BlackOpsChuck
    @BlackOpsChuck7 ай бұрын

    1st lol. Love you O•E

  • @BlackOpsChuck

    @BlackOpsChuck

    7 ай бұрын

    Love this channel. Thank you for bringing us; informative, funny and entertaining content.

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    Thanks mate! @@BlackOpsChuck

  • @KrokLP
    @KrokLP7 ай бұрын

    Why did you twist the railway into an S curve for the railyard??

  • @shaiitealatte6186

    @shaiitealatte6186

    7 ай бұрын

    Probably because it’s a game and he wanted to

  • @joelockhart6287

    @joelockhart6287

    7 ай бұрын

    The S curve is not unprecedented, look at the Alton & Southern Railway in East St. Louis

  • @ashleyjohnson5832
    @ashleyjohnson58327 ай бұрын

    Tewkesbury and Broughton are by me 🥹🥹🥹

  • @arnekamphuis31
    @arnekamphuis317 ай бұрын

    You mentioned this smaller industry being more realustic, but cityplanner in 1 of his latest episodes actualy explained how even max size ingame industry is small compared to real life.

  • @drivebyheals

    @drivebyheals

    7 ай бұрын

    I agree with him that smoke stacks on every building is not very realistic and the smaller lots looks better. However they should indeed increase the max zoning size we can use and make larger models. That said this is also achievable by combining smaller lots with parking, roads and trees/bushes.

  • @scheballs7

    @scheballs7

    7 ай бұрын

    I wish we get more ploppable industry buildings. Not just one time signatures. I'd love to be able to plop warehouses for example and different size factories. This is why I love dev mode

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    7 ай бұрын

    I guess it depends on the context. Local car repair garage within a larger industrial estate, yes. An Industrial steel mill, probably not

  • @thr3308

    @thr3308

    7 ай бұрын

    you can see this in the game, too - the 'signature buildings' for industry are colossal compared to the zoned buildings.

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