Making My Dream Game | Devlog

Ойындар

Support the Project: / legend64project
00:00 Intro
02:00 Camera System
06:43 Three Stooges Syndrome
08:30 Enemy Design
13:10 AI Overview
17:48 Thank you to my Patrons
#gamedev #unrealengine #indiegame

Пікірлер: 531

  • @yelvious9144
    @yelvious9144 Жыл бұрын

    I'm very happy to see you working on Legend 64. This has got to be my all time favorite indie game, it really resonates with the mysterious and at times unsettling nature of old games like these, while at the same time keeping their fun and unique charm. I'm not sure what it is about the N64 era but the stories in these games always seem just a bit more real, as too do the locations and enemies. Keep up the amazing work, you are absolutely nailing the dreamlike mysterious magical atmosphere I love so much from Ghibli and old N64 games.

  • @thrashmash
    @thrashmash Жыл бұрын

    I don't know much about game design, but I always find these dev logs so inspiring. Your videos just make game design seem achievable. It's always great to see a new Legend 64 video.

  • @Tazerboy_10

    @Tazerboy_10

    Жыл бұрын

    Yup; Same here!

  • @JeroenDStout

    @JeroenDStout

    Жыл бұрын

    Yeah they're really cheerful and calm videos with just a lot of retro vibes. Very pleasant!

  • @iitzpeanut2468

    @iitzpeanut2468

    Жыл бұрын

    I don't want to be nitpicking, but that's more a Game Development, the term Game Design is more used for developing the game on paper, like story telling an characters etc. not to be confused :)

  • @HD_HerpDerp

    @HD_HerpDerp

    Жыл бұрын

    @@iitzpeanut2468 You're somewhat correct in that this is better described as game development. However, game design goes far beyond the design on paper. Level designers do whiteboxing, system and UX designers do programming and are constantly iterating on variables in-engine, audio designers record, mix and implement audio, and narrative designers often have a hand in the implementation of narrative elements such as cutscenes & dialog systems. All these fall under the umbrella of 'game design'.

  • @kkrup5395

    @kkrup5395

    Жыл бұрын

    @@HD_HerpDerp uhh first time I've heard somebody put all those areas into "game design umbrella", but ok. Idk, yoy may not be wrong, but when a company hires a game designer he is not supposed to make music, artwork UI, or build levels. Game designer is mainly responcible for proecting game mechanics, uderstanding what when and how player should would or could do. Not everything that is design and is related to games is concidered game design

  • @BynineStudio
    @BynineStudio Жыл бұрын

    also the placeholder attack animation you made would be great as a "throwing purifying salt" animation which would work really well with the traditional japanese setting

  • @Anisometry

    @Anisometry

    Жыл бұрын

    Perhaps throwing talismans?

  • @BlazeHeartPanther

    @BlazeHeartPanther

    Жыл бұрын

    Oh hey, its the Cavern of Dreams creator. Loved playing your demo on PC, though because it was with keyboard controls, it was a bit tricky for me, but still enjoyed it.

  • @ZedAmadeus
    @ZedAmadeus Жыл бұрын

    You could make it so you can't damage the enemy normally, but when they slam their head down, you can attack the mask, and if it breaks, the shadow disappears. Not sure if you thought of that already, or if it would be... actually fun/engaging to fight--but I thought I'd put it out there anyway, just in case :D

  • @makina323
    @makina323 Жыл бұрын

    Ghostly flames are a Japanese motif, it represents the soul of the diseased, theres actually a lot more to it than that. Japanese folklore is quite indepth really. If youre gonna base your lore on that then i see lots of research in your future lol

  • @davidwave4

    @davidwave4

    Жыл бұрын

    Yeah, this is a great point. Gotta know the reality of what you’re basing your game on.

  • @FantasmaNaranja

    @FantasmaNaranja

    Жыл бұрын

    a lot of cultures have flames as some kind of spirit too, in europe you can find the wisps which lead people astray (or sometimes home) and in south america you can find the "luz mala" which is just a floating orb of fire (or sometimes just light) and it's a bad omen to see it

  • @walrus2515

    @walrus2515

    Жыл бұрын

    Did you mean ‘deceased’?

  • @Gatitasecsii

    @Gatitasecsii

    Жыл бұрын

    @@davidwave4 Looks like someone's just copying stuff from all over the place. Dude watched Spirited away and thought "Oh tha's how I'll make my unoriginal Zelda clone"

  • @leahhdd

    @leahhdd

    Жыл бұрын

    @@Gatitasecsii damn salty much

  • @lostzephyr2191
    @lostzephyr2191 Жыл бұрын

    I'm a backer on Patreon and the Better Call Saul style intro was unexpected and really cool! Nice touch.

  • @lg_here
    @lg_here Жыл бұрын

    cool stuff, despite my younger age i got my own shot at growing up with oot cause of the 3DS remake. Seeing how authentic this looks gives me a lot of hope, and the fact you make it all seem so simple despite what i imagine is hours of work on top of editing the dev logs is a sign of dedication. Keep going, You have so much potential and I mean that.

  • @joshhenchman9810
    @joshhenchman9810 Жыл бұрын

    That enemy is actually creepy as heck to run into in a forest setting. Very N64 enemy like. 11/10 keep it in game

  • @nilssonschmillson5395
    @nilssonschmillson5395 Жыл бұрын

    So I have ZERO experience in game design besides what I’ve made in Media Molecules “Dreams” but everything you’ve explained in this series resonates with me. Playing Dreams made me appreciate what goes into game creation so much more, and I already had a fascination with my favourite video games and their development timelines

  • @cybershellrev7083

    @cybershellrev7083

    Жыл бұрын

    It's intentional. Media Molecule has the best games for learning game development. I grew up playing Little big planet and now develop games.

  • @happyduck1424

    @happyduck1424

    Жыл бұрын

    Love Dreams it's very much like actual game development in many ways.

  • @canthandlenohandle
    @canthandlenohandle Жыл бұрын

    This is one of the most well-made devlog series ever

  • @RyanDxxx0
    @RyanDxxx0 Жыл бұрын

    This is looking promising, I love the old style Zelda games, especially Majora's Mask, best of luck and will be looking forward to the devlog's, keep up the amazing work.

  • @baosia
    @baosia Жыл бұрын

    If the dinky swipe makes it into the full game as an easter egg I'm going to chuckle heartily

  • @HerrDoktorWeberMD
    @HerrDoktorWeberMD21 күн бұрын

    There are so many little bits of jank that feel so at home in an N64-era game of that nature, like Z-targeting camera sometimes messing up when releasing it while facing downhill. That little clip felt VERY OoT and I love it.

  • @VHSvince
    @VHSvince Жыл бұрын

    I came home, saw this, and said "Yay, something good to watch!". I've waited for another devlog. Love it!

  • @crabsoft
    @crabsoft Жыл бұрын

    This is what a passion project looks like. Keep it up!

  • @FoxerTails
    @FoxerTails Жыл бұрын

    It may be the earliest of stages for development, but I'm still really excited to see where this project goes.

  • @leethememerwolf
    @leethememerwolf Жыл бұрын

    with some of this music feels like its already a thing i watched as a kid. already nostalgic WOW

  • @JeffreydeKogel
    @JeffreydeKogel Жыл бұрын

    First time I stumble across one of your videos. You talking about OOT caught my attention, but when the Better Caul Saul-inspired intro played, I knew I had to subscribe.

  • @BynineStudio
    @BynineStudio Жыл бұрын

    very funny editing and i love your attention to detail (especially all those camera tricks!)! your foray into the n64 style helped inspire my own so i can't thank you enough for that. best of luck with your future development!

  • @rushmik
    @rushmik Жыл бұрын

    Every now and then KZread will recommend a gem like this. Glad to be here, and excited to see more!

  • @ElderUnikirin
    @ElderUnikirin Жыл бұрын

    This just came across my feed. Highly impressive! You've nailed the look and feel of OoT/MM with your textures and camera controls. I have to say, I think the phantom was creepier in 2D! And I think it was a combo of a few things - the uncanniness of it looking like it doesn't belong in the world around it; the unnatural stillness; the ambiguous amorphousness of its shape (and the 3D model does retain a lot of that); the face! so spooky!! For me personally the mask is a lot less unsettling. I'm saying this as someone who couldn't handle Redeads as a child and even now finds them unnerving (their sound design is a huge contributor, to be fair). I know the phantom's current animations aren't final, but can I suggest some squishing and stretching of its body when it lunges at the player, to give it more reach? It would make it look more like an unnatural and threatening Thing rather than a kind of flappy worm guy. I also personally think if it had a face closer to the placeholder sprite and opened its mouth suuuuper wide as it lunges at you...that could be very scary! Honestly though, at 12:02 when you see it at the end of the dark hallway? Very eerie effect. If that's what I saw the first time I encountered this enemy as a player, I'd be rattled for sure.

  • @zackbryans4982
    @zackbryans4982 Жыл бұрын

    Merry Christmas Legend, thank you for blessing us with another devlog!

  • @miguellilly8859
    @miguellilly88598 ай бұрын

    from the first half of the video I know exactly how you feel. when I first played Pokémon blue version for the first time there was always that since of unknown to the world, never knowing what will pop up , I once came back to the game and even though I knew what would happen that feeling never went away.

  • @Legend64Project

    @Legend64Project

    8 ай бұрын

    That was my first Gameboy game. Was truly special

  • @robinHobin
    @robinHobin Жыл бұрын

    I found your channel about 3 days ago and i want to say ive grown addicted to it, i binged all the vis in 1 1/2 days and i dont regret any second of it, Thanks!

  • @olliveraira6122
    @olliveraira6122 Жыл бұрын

    5:54 Check out "UGM Rick Text Block" if you ever want to control the styling on a per character basis in text masses like this. Can be useful for inserting control symbols and such as well (supports injecting textures as well if I remember correctly, not only font characters)

  • @mouse_87
    @mouse_87 Жыл бұрын

    The smooth textures and "blur" of N64 have a certain warmth that is hard to put into words, but I find it very "welcoming", it makes me feel "at home". They take me back to my childhood and remind me of the first time I saw those graphics and they stuck with me as "the best graphics ever". PlayStation and other consoles of the time had unsmoothed graphics, with saw-like edges, and pixelated textures. The N64's smooth, blurry polygons will always be second to none for me. It is to this day that I start an N64 game and I feel comfortable seeing that unique and wonderful aesthetic that welcomes me, "embraces" me and invites me to explore those magical environments. That's why N64 will always be my favorite console. I love that there are currently projects like this that recover and honor the graphics and aesthetics of the N64. THANK YOU.

  • @_tbg
    @_tbg Жыл бұрын

    Still going strong, great to see that, looking forward to the future updates. Also, Merry Christmas, cheers

  • @Holdsworthands
    @Holdsworthands Жыл бұрын

    this devlog was soo good, it goes into my category of i love watching the videos and i love the game at the same time

  • @FioreFire
    @FioreFire Жыл бұрын

    Discovering and learning to implement state machines (aka behavior trees in this case) has to be one of the most exhilarating moments in any budding game programmer's career. It's like, one day you're making enemies that can only walk back and forth and a player who can only jump on their heads, and the next you're creating complex and dynamic behaviors with a variety of animations... it's seriously the best!

  • @riquerique
    @riquerique Жыл бұрын

    Christmas Gift! Thanks for uploading I love this series of devlogs a lot

  • @Donotaro22
    @Donotaro22 Жыл бұрын

    Been watching a few of these for a while. Your process is inspiring

  • @boosaot
    @boosaot Жыл бұрын

    i love rewatching your videos to see the style and progression of your game , coming back and seeing a new video is just fantastic >>>

  • @McWickyyyy
    @McWickyyyy Жыл бұрын

    I love to see updates on your channel. Motivates me to continue working on my game

  • @syeo501
    @syeo501 Жыл бұрын

    I just came across your project and it looks amazing. Devlogs like yours are quite interesting to see, thanks for documenting the steps! :)

  • @jatinmarcob2128
    @jatinmarcob2128 Жыл бұрын

    This looks so promising, I wish you the best of luck in finishing this project! Your commentary is also very entertaining with how you explain the development hiccups and successes, I'm looking forward to hearing more about this!

  • @e2000gaming
    @e2000gaming Жыл бұрын

    Happy holidays, thanks for the update!

  • @MorshuMMMMMMMmmm
    @MorshuMMMMMMMmmm Жыл бұрын

    This looks great mate. Perhaps a slight suggestion, but perhaps the horns on the monster could be slightly bigger and facing forward, it would give a bit more umph to the attack and also indicate in its design that it may attack with its head.

  • @omritahar-yakimgames4212
    @omritahar-yakimgames4212 Жыл бұрын

    Such a wonderful devlog. Great, great work my friend.

  • @DaveUnreally
    @DaveUnreally Жыл бұрын

    My favorite devlog on youtube, it really captures my interest and artistic curiosity as well. Welcome back! I commented again, but basically just wanted to let you know more about GC FSM, it's a finite state machine plugin. I just used it in my game and it's great, it'll be a little easier that behavior trees for a lot of things.

  • @PowerHungryFool
    @PowerHungryFool Жыл бұрын

    Even your placeholders get pumped full of N64 SOUL. I really liked the detail that the mask doesn't disappear with the apparition when it's defeated. Keep it up man.

  • @ZombieChimps
    @ZombieChimps Жыл бұрын

    Wow this looks great! It really captures the feel, like you said. Excellent work so far. I'll be keeping an eye on this project.

  • @starry-p
    @starry-p Жыл бұрын

    I really can’t wait to play this, I pray for your success. I LOVE OOT and to see a game inspired by that golden era of games is the best thing for my eyes and brain to experience again

  • @RobCardIV
    @RobCardIV Жыл бұрын

    I agree. I beat Ocarina of time the same year it was released. I beat windwaker the same year it was released. Im 44 years old. 1978. Ocarina of time kept me enthralled wihle playing through it, no doubt, but it never captivated me enough to wish to play it again. Windwaker on the other hand, even though the boat was tedious, was a far bigger adventure for me. You could see the passion in ever crafted part. In fact, every time i do game dev, and quite often, windwaker is my windows wallpaper, every time i lose motivation, i see how brilliant the art style of windwaker was, and it inspires me to continue. that being said.. its nearly 2 years now since i developed my game. I may not finish.

  • @tursala
    @tursala Жыл бұрын

    Yay! So excited to see another update, the best Christmas present ;)

  • @BenjiByt3
    @BenjiByt3 Жыл бұрын

    Ngl after watching this I want to plug my GameCube back in and boot up OoT. Really love the aesthetic by the way. I grew up during the Gamecube and original Xbox era but I still have a lot of nostalgia for the early polygonal era stuff, especially since I grew up playing that collector's edition for the GC that had OoT, Majora's Mask, and the first 2 games. I got to play the N64 a bit cause my cousin had it at the cabin whenever we'd go up north for hunting. Had OoT, GoldenEye, Snowboard kids and a few others. Hope you keep it up, it's really got the feel.

  • @pokisofi
    @pokisofi Жыл бұрын

    I'm wayyy too excited to see more about this project. The camera is so good, and definitely an underrated component. Love the attention to detail here. The art style is also on point, and the editing style makes these videos so nice to watch!

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline Жыл бұрын

    Awesome video, as always! This has really come a long way since the first devlog :)

  • @EthanfromEngland-
    @EthanfromEngland- Жыл бұрын

    I love the effort ur putting into making the camera feel like its aiding you, instead of hindering you

  • @overdrive112
    @overdrive112 Жыл бұрын

    For me too it’s oot. My brother and I sat down watching our dad play until we finally tried it ourselves. After we finished it, twilight princess came out and that’s when I was hooked to gaming

  • @Legend64Project

    @Legend64Project

    Жыл бұрын

    Sounds like the perfect introduction :D

  • @cameron2538
    @cameron2538 Жыл бұрын

    So glad you are back! Love these videos. ❤

  • @omegabaum6520
    @omegabaum6520 Жыл бұрын

    this is one of the best devlogs I have seen in a long time and the intro is just awesome

  • @jman7826
    @jman7826 Жыл бұрын

    “Orcoriner of time” haha love it

  • @DesertPunks
    @DesertPunks Жыл бұрын

    I'm always so stoked for these uploads, you're living my dream of creating an authentic N64 title. Keep it up!!

  • @tommallama9663
    @tommallama9663 Жыл бұрын

    This devlog is beautiful. I also was super inspired to make games because of me experiences with Ocarina of Time and the fun I've had with it. I love the use of the N64 Music, your process, the game itself; everything! Very excited to see this become a full game and I can't wait to play it!!

  • @grunnindieps1-stylesurviva200
    @grunnindieps1-stylesurviva200 Жыл бұрын

    Awesome project. Really like seeing others work on retro looking indies. Very inspiring. Keep it up :)

  • @cinebst
    @cinebst Жыл бұрын

    good progress! this stuff is difficult, you're doing great!

  • @dawne2780
    @dawne278010 ай бұрын

    I love the better call saul intro haha I love your project. This is exactly the sort of thing I've always wanted to make myself. And now that I've had more experience with game design I think I just might. I hope there's a market for N64 style games. Seeing how much interest your channel has generated give me hope in it!

  • @BitKovin
    @BitKovin10 ай бұрын

    Great work and I want to give you 3 advices: 1. Use physics assets for collision, so collision is assigned to mesh and you don't need to litter blueprints 2. Detach attack hitbox from hand. It's more intuitive to have it's just attached to character so players can be sure that if they are looking at enemy and are in attack distance they'll deal damage. Animation might just skip that one frame when hitboxes overlap 3. You can use animation instance and it's state machine for camera. It's just best way to do it in your case. ALS(free on marketplace) uses it, so you can check it as an example.

  • @Communismwillwin
    @Communismwillwin Жыл бұрын

    I just found this project from the video, (im sure many here did lol) and might I say how much I absolutely love this! I cant make games as much as maybe I would want to, but even then I've always wanted to make something like this. Clearly you know how large the texture cache was, how much polygons could render, and most importantly for this one, that camera! If you told me this was an N64 game that was like a JPN exclusive or something and thats why I never heard of it i'd believe you. Looks like an amazing OOT romhack or something, which is great, because god damn this is awesome.

  • @NoLootStudios
    @NoLootStudios Жыл бұрын

    I'm also making a game influenced by Zelda (and other N64 games like Conker and Banjo & Kazooie)! I tip my hat to you, good sir! Keep it up

  • @seekyunbounded9273
    @seekyunbounded9273 Жыл бұрын

    Using unreal engine for this type of game is like using magnum revolver to hunt pest rodent, I aint complaining

  • @minilabyrinth
    @minilabyrinth Жыл бұрын

    Happy to see you're still active and working on your dream! Also shoutout for the Better Call Saul intro

  • @AaronMYoung
    @AaronMYoung Жыл бұрын

    Another great video! inspiring as always!

  • @Zeldanerd7YT
    @Zeldanerd7YT Жыл бұрын

    such a simple thing, yet so complex when you look at it from a developers pov. Congrats and here's to more progress! :D

  • @Yourwaifuisntreal
    @Yourwaifuisntreal Жыл бұрын

    As "simplistic" as the place holder enemy looks, I like the design for it quite a lot.

  • @PatrikEkeberg
    @PatrikEkeberg Жыл бұрын

    This is amazing! Just found your channel ❤

  • @OliverBeebe
    @OliverBeebe Жыл бұрын

    I’m excited to see where this goes!

  • @StudioNBS
    @StudioNBS Жыл бұрын

    every time I’m about to take a long term break from KZread, start listening to Spotify more, the algorithm throws me a 15+ minute devlog from a channel I’m not subbed to yet

  • @PortalPlaya
    @PortalPlaya Жыл бұрын

    This looks amazing! Brings back so many memories.

  • @somesortofweeb9891
    @somesortofweeb9891 Жыл бұрын

    YOU HAD ME AT THE BETTER CALL SAUL INTRO SUBBING RIGHT NOW

  • @paleona5820
    @paleona5820 Жыл бұрын

    I’ve just found your project after enjoying some other N64 inspired indie games and it looks great so far! I had to pause the video and comment after the TNG episode reference, though - absolutely perfect 😂

  • @picky9687
    @picky9687 Жыл бұрын

    OMG YOU USED MY FAVORITE SPLAT SOUND In all seriousness I am VERY excited to see where your game goes!! You’re one of the only devs I’ve seen that understands the importance of “feeling retro”, I really appreciate that! Super awesome art style and setting, can’t wait for more! 👏👏

  • @bluebird6004
    @bluebird6004 Жыл бұрын

    The better call Saul opening is hilarious

  • @youtubecontent6394
    @youtubecontent6394 Жыл бұрын

    I'm also making an OOT game. Love this stuff and good luck to you! I'll definitely play this when you finish the project.

  • @glitchydust4015
    @glitchydust4015 Жыл бұрын

    for your camera system you need a state machine that can only be at one state at once. those states machine are crucial in a game dev journey.

  • @danielasanchez6566
    @danielasanchez6566 Жыл бұрын

    I’m so in love with your project ! I made a fan art some months ago but never finished it, I might finish it or make a better one now. I hope we will be able to play this some day,!

  • @TheGameCourier
    @TheGameCourier Жыл бұрын

    Ive been looking forward to your next update!

  • @jumpingman6612
    @jumpingman6612 Жыл бұрын

    This was great! Thank you.

  • @swisspunker94
    @swisspunker94 Жыл бұрын

    really enjoyed this video man!

  • @Hav3n
    @Hav3n Жыл бұрын

    its so innovative and nostalgic, it's like watching a dream. i love it!!

  • @gengar9901
    @gengar9901 Жыл бұрын

    damn, game looks interesting,it's amazing how much love you put into it, keep it up!

  • @Legend64Project

    @Legend64Project

    Жыл бұрын

    Thank you :)

  • @TheRealMightyEmperor
    @TheRealMightyEmperor Жыл бұрын

    Excellent progress!

  • @CaptainJiggles11
    @CaptainJiggles11 Жыл бұрын

    I've just begun my most ambitious long-term project, and I've come across this channel at just the right time. I've just started with Unreal and am looking to make a game in the style of Wind Waker with the mechanical elements of more recent games like BOTW and Elden Ring.. What you're doing is incredible and a testament to the undying flame of passion in the indie scene-- keep doing what you love brother.

  • @max_forsberg
    @max_forsberg Жыл бұрын

    Love what you are doing!

  • @RainbowsaurusGames
    @RainbowsaurusGames Жыл бұрын

    You had my sub with the opening music

  • @MaiHand
    @MaiHand Жыл бұрын

    This looks absolutely phenomenal! I shall sub and follow this!

  • @EmilienDev
    @EmilienDev6 ай бұрын

    Now that I watched Better Call Saul, I finally understand the reference :D

  • @KING-Monk
    @KING-Monk Жыл бұрын

    This looks very promising, well done!

  • @R3W3W
    @R3W3W Жыл бұрын

    Pressing a button to initiate climbing is a good quality of life feature. Sometimes you don't want to grab a ledge or the player controller might climb something it shouldn't 💁🏼

  • @jolsensei
    @jolsensei Жыл бұрын

    I know exactly how you feel about Ocarina, it's a great game and a part of my life, feels so personal to me Legend 64 is catching all the essence of Ocarina, Majora and N64's games, your work and videos are so inspiring I'll cry playing Legend 64 the day it comes out (I hope so), because it shares the same nostalgia. Thank you for making this game

  • @MrSam1804
    @MrSam1804 Жыл бұрын

    this is super dope! keep going man, i love your project. it's so refreshing seeing something besides 2d rpg pixelart dream games (not to bash on them, they are cool too).

  • @Cextra_the_artist
    @Cextra_the_artist Жыл бұрын

    This project looks super cool! I love the feel of n64 games. The feeling from the beta zelda n64 screenshots and the actual build are both nostalgic and calming in a sense i love it. Luigi-Yagami on Artstation - he's also worked on low poly recreations and original characters that look like they could fit the feel of a zelda n64 game. He hasn't uploaded much zelda stuff in a while but this project does remind me of a few of his low poly builds

  • @beaueckel1944
    @beaueckel1944 Жыл бұрын

    So excited to play this game someday! love it love it!

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz Жыл бұрын

    I was literally just talking to someone about this game last night, so this is a cool surprise!

  • @Vicente_Lopes_Senger
    @Vicente_Lopes_Senger Жыл бұрын

    There is a beauty that comes with technically simple graphics. The limitations make so that the resulting art is likely to be given more attention, polish. And the solutions to represent different objects and effects have to be more creative when the toolset is limited.

  • @KatanaRikku
    @KatanaRikku Жыл бұрын

    These dev logs are very inspiring

  • @marcelo2745
    @marcelo2745 Жыл бұрын

    amazing stuff brother

  • @doblajesimberbe1966
    @doblajesimberbe1966 Жыл бұрын

    Nice video and good work!

  • @HatPeasyCat
    @HatPeasyCat Жыл бұрын

    this has so much soul put into it :o i love it!

  • @lyledotson2879
    @lyledotson2879 Жыл бұрын

    beautiful work 😁

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