Making A Physics Based Character Controller In Unity (for Very Very Valet)

Ойындар

A detailed look at how we built our physics-based character controller in Unity for our game Very Very Valet - available for Nintendo Switch, PS5, and Steam
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~ More from Toyful Games ~
* Animation Deep Dive mentioned in the video - toyful.games/blog/character-a...
* Custom Car Physics in Unity: • Making Custom Car Phys...
* The Toyful Blog with even more developer deep dives - toyful.games/blog
* Purchase physical or digital - toyful.games/vvv-buy
* Download the FREE demo today - toyful.games/vvv-di
Video sections:
0:00 Intro
0:20 Part 1 - Capsule Theory
1:55 Part 2 - How to Float
3:25 Part 3 - The Run Around
6:12 Part 4 - Jump to It
6:48 Outro
#VeryVeryValet #NintendoSwitch #MadeWithUnity #GameDev #IndieDev #tutorial #tutorials #howto #PS5 #steam #epicgamesstore #Windows #Mac #PC #CouchCoop #Multiplayer

Пікірлер: 319

  • @mixandjam
    @mixandjam3 жыл бұрын

    This video is perfect! Thank you so much for sharing the knowledge!! Love it, super well explained and fun to watch!!

  • @kerduslegend2644
    @kerduslegend264423 күн бұрын

    man, this is such a hidden gem. i dont know why i dont know your channel earlier

  • @sophies_games
    @sophies_games Жыл бұрын

    Just wanted to say this is the best character controller tut that I've seen, and all the character controllers I've made since watching this have been based off of this.

  • @TrentSterling
    @TrentSterling3 жыл бұрын

    Great visualizations! Looking forward to implementing something similar!

  • @joshuastubblefield2559
    @joshuastubblefield25598 ай бұрын

    Thanks a lot for this video. It's great! Here's my version of vertical hovering after following along. I researched a bit on spring-damp mechanics and was able to define the behavior using frequency and a damp factor rather than spring strength and damp strength. This way, you set dampFactor to 1 and it will reach equilibrium without over shooting. Set dampFactor to 0 to get a spring that (ideally) never loses energy. dampFrequency defines how fast it reacts. using UnityEngine; public class Hover : MonoBehaviour { public float dampFactor = 1; public float dampFrequency = 15; public float hoverHeight = 1.5f; public float maxDistance = 2; public float castRadius = .5f; public Rigidbody rb; RaycastHit[] hits = new RaycastHit[10]; private void Awake() { if (!rb) { Debug.LogError($"[{nameof(Hover)}] missing field RigidBody."); enabled = false; } } private void FixedUpdate() { ApplyHoverForce(); } void ApplyHoverForce() { if (GroundCast(out RaycastHit hit)) { Vector3 rayDirection = Vector3.down; float springDelta = GetSpringDelta(hit); float springStrength = SpringStrength(rb.mass, dampFrequency); float dampStrength = DampStrength(dampFactor, rb.mass, dampFrequency); float springSpeed = GetRelativeSpeedAlongDirection(rb, hit.rigidbody, rayDirection); Vector3 springForce = GetSpringForce( springDelta, springSpeed, springStrength, dampStrength, rayDirection); springForce -= Physics.gravity; rb.AddForce(springForce); if (hit.rigidbody) hit.rigidbody.AddForceAtPosition(-springForce, hit.point); } } bool GroundCast(out RaycastHit hit) { int hitCount = Physics.SphereCastNonAlloc( transform.position, castRadius, -transform.up, hits, maxDistance); if (hitCount > 0) { for (int i = 0; i { RaycastHit current = hits[i]; if (current.rigidbody == rb) continue; hit = current; return true; } } hit = default; return false; } float GetSpringDelta(RaycastHit hit) { return hit.distance - (hoverHeight - castRadius); } static float GetRelativeSpeedAlongDirection( Rigidbody targetBody, Rigidbody frameBody, Vector3 direction) { Vector3 velocity = targetBody.velocity; Vector3 hitBodyVelocity = frameBody ? frameBody.velocity : default; float rayDirectionSpeed = Vector3.Dot(direction, velocity); float hitBodyRayDirectionSpeed = Vector3.Dot(direction, hitBodyVelocity); return rayDirectionSpeed - hitBodyRayDirectionSpeed; } static float SpringStrength(float mass, float frequency) { return frequency * frequency * mass; } static float DampStrength(float dampFactor, float mass, float frequency) { float criticalDampStrength = 2 * mass * frequency; return dampFactor * criticalDampStrength; } static Vector3 GetSpringForce( float springDelta, float springSpeed, float springStrength, float dampStrength, Vector3 direction) { float tension = springDelta * springStrength; float damp = springSpeed * dampStrength; float forceMagnitude = tension - damp; Vector3 force = direction * forceMagnitude; return force; } }

  • @simpathey
    @simpathey3 жыл бұрын

    This is so exciting! I am pumped for the game, and thanks for talking in depth about your physics based movement and even showing code. I will for sure give this a go in my next game!

  • @Leonardorth.
    @Leonardorth.3 жыл бұрын

    This is exactly what I've been looking for. Thanks for sharing !

  • @monochroma3803
    @monochroma38032 жыл бұрын

    i like how technical explanations are and art style is so cheerful and fun to watch ! good job !

  • @gabrielplourde6791
    @gabrielplourde67913 жыл бұрын

    This was very intelligently designed and explained. So many subtle changes that really bring it all together to near perfection, I love it

  • @mg1632
    @mg16322 жыл бұрын

    Very neat take on a CharacterController! Thank you for sharing - subscribed!

  • @groovykush
    @groovykush Жыл бұрын

    The most structured and detailed tutorial i ca across until now. Thank you very much!

  • @tdif3197
    @tdif3197 Жыл бұрын

    You guys have a great set of tutorials here. Glad to find another floating capsule user, it really is the way to go.

  • @rohanvishayal8724
    @rohanvishayal87242 жыл бұрын

    Amazing overview and good explanation, thank you looking forward to playing the game.

  • @alicem3415
    @alicem34152 жыл бұрын

    Thank you. I was having trouble figuring out how to make my Rigidbody controller more responsive. This has made it much better.

  • @CosmicComputer
    @CosmicComputer2 жыл бұрын

    Oh my glob, this is freaking incredible, thank you for sharing this!!!!

  • @yaderkunsama9454
    @yaderkunsama9454 Жыл бұрын

    I've been looking for an explanation, a hint on physics based movement for the past 3 months. This has really helped figure out how to do it, at least gave me a starting point. Thanks for the explanation!

  • @Foxyzier
    @Foxyzier Жыл бұрын

    Can't stress enough how grateful I am for this video, there really isn't enough explanations on physics based character controllers like that.

  • @alazuli2291
    @alazuli2291 Жыл бұрын

    I just tried this method and it really works perfectly for me. Thank you.

  • @sutoreikyatto
    @sutoreikyatto Жыл бұрын

    I feel so lucky that this video exists since I've been struggling on implementing a physics based first person controller and this tutorial explains almost all the issues I've faced. Thank you so much!!

  • @matejzajacik8496
    @matejzajacik8496 Жыл бұрын

    Wow, this is excellent! Straight to the point and very informative.

  • @ianainoaduarte
    @ianainoaduarte3 жыл бұрын

    Great video, great explanations. Saved me a whole lot of headache, but I'm still having problems with the whole applying torque part.

  • @geminiseDigitalTwin
    @geminiseDigitalTwin Жыл бұрын

    The hovering capsule mechanic is really clever. Finally found something that works for my project. Thanks for sharing. Amazing video. Great Explanation !!!

  • @megasoniczxx
    @megasoniczxx2 жыл бұрын

    I still don't get completely all of it but this has definitely helped me get a firmer grasp on what makes a good 3D character controller. Really insightful video.

  • @ali32bit42
    @ali32bit42 Жыл бұрын

    i was so lucky this studio exists cause i keep coming back to this as refrence for my own game.

  • @budhechiranjiv
    @budhechiranjiv3 жыл бұрын

    Nice, Good luck with your release!

  • @bignono5423
    @bignono5423 Жыл бұрын

    I have never thought of using floating capsules... this is so ingenius! I can't believe my solution to rough player controls was this simple. You are amazing sir!

  • @FlipYourLearning
    @FlipYourLearning2 жыл бұрын

    Nice video. The code is well written and although I had seen this approach in other tutorials none could explain it as well as you did.

  • @CornRecords972
    @CornRecords9723 жыл бұрын

    This is very cool! Ironic that I found this because I've been building a similar physics based controller but for the opposite. Realistic physics based movement XD Best of luck on your game!

  • @tapashsharma6542
    @tapashsharma6542 Жыл бұрын

    You are doing a wonderful job by giving Knowledge many thanks

  • @milankiele2304
    @milankiele23042 жыл бұрын

    I fought so hard to get the best character controller... Your knowledge is the path to fulfillment

  • @abentertainment786
    @abentertainment786 Жыл бұрын

    Thank you so much for all these tutorials bro. So much valuable knowledge

  • @Usualyman
    @Usualyman2 жыл бұрын

    This is epic! Floating character controller is pretty original decision! Never seen this before) Thanx!

  • @CamoflaugeDinosaue
    @CamoflaugeDinosaue2 жыл бұрын

    Thanks so much for sharing, this is a very interesting approach! Would reeeeeally love to see your vehicle configuration! It looks like you're using Unity's vehicle/wheel physics, but it's more responsive and snappy than any controller using those Ive ever seen

  • @seanisthedude
    @seanisthedude Жыл бұрын

    Genuinely a fantastic and informative video. I ended up using some of the methods shown in my own game! I'm absolutely going to buy this game as a thanks (and also because the game looks great :P)

  • @tophitgames7752
    @tophitgames77523 жыл бұрын

    Very well made video.. thanks for sharing this knowledge

  • @Loys-vo7cz
    @Loys-vo7cz Жыл бұрын

    OMG, it really worked. Thank you so much!!

  • @outdoor1918
    @outdoor1918 Жыл бұрын

    This was just awesome! Thanks a lot!

  • @cookiefells_ofc
    @cookiefells_ofc Жыл бұрын

    Beautiful man, you're the only one who helped me

  • @spikebor
    @spikebor2 жыл бұрын

    a very great system and carefully explained, thanks !

  • @Malacord
    @Malacord Жыл бұрын

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!This is cool, well done!

  • @bubski3821
    @bubski3821Ай бұрын

    this is one of the smartest custom controllers I've ever seen, so impressed with yall's work on this

  • @sidneiguerrero1
    @sidneiguerrero1 Жыл бұрын

    What a legend only one ad in the beginning . Your so damn underrated

  • @Ziboo30
    @Ziboo303 жыл бұрын

    This is gold ! thanks for sharing

  • @MythicLegionDev
    @MythicLegionDev3 жыл бұрын

    Awesome explanation and solutions, thank you for sharing! I've been developing a similar physics based character controller by trying to combine my favorite parts of a responsive platformer controller and a raycast vehicle controller so this is all super helpful!

  • @unexpectedme9992

    @unexpectedme9992

    2 жыл бұрын

    Upload now bro

  • @user-dq2ul4bu2v
    @user-dq2ul4bu2v Жыл бұрын

    This method works perfectly .. thanks for sharing ;)

  • @Fghjkjhljhghj
    @Fghjkjhljhghj Жыл бұрын

    This was a great tutorial, thanks a lot!

  • @ajajjssjdjdndns1917
    @ajajjssjdjdndns1917 Жыл бұрын

    Oh my god so good explained thank you!!!!

  • @margaritamoreno2076
    @margaritamoreno2076 Жыл бұрын

    Tysm, did everything as described

  • @theDarkerSan
    @theDarkerSan Жыл бұрын

    I combined this with ground normals movement (ground raycast hit normals plane projection ) and it turned out amazing! thanks again.

  • @mattsYT42

    @mattsYT42

    Жыл бұрын

    could you please explain that in lamen's terms 😅

  • @OverInfrared
    @OverInfrared2 жыл бұрын

    Making this work for VR was a bit weird, but worth it. Thank you.

  • @gunzalkar
    @gunzalkar3 жыл бұрын

    Great stuff very much helpful, Thanks!

  • @ElSonk
    @ElSonk2 жыл бұрын

    Super excellent! Thanks a million

  • @benmendez7756
    @benmendez7756 Жыл бұрын

    thank you straight to the point

  • @selfmades4494
    @selfmades4494 Жыл бұрын

    So informative, thanks a lot!

  • @pintadenis5641
    @pintadenis5641 Жыл бұрын

    That Guy Thanks, I will look into it later.

  • @gonderage
    @gonderage2 жыл бұрын

    really not gonna lie, im gonna use this method of applying torque to remain upright. It's super fun to mess around with the spring strength and damper values to get wacky reactions! I can get some really wobbly bois that way. Thank you so much for the video!

  • @supercables251
    @supercables2512 ай бұрын

    +1 sub for being the only correct character controller I've ever seen talked about.

  • @yarikhom905
    @yarikhom905 Жыл бұрын

    Thank you so much for sharing your experience with us. God bless you .

  • @ian_snyder
    @ian_snyder2 жыл бұрын

    This is amazing, sharing with my students :)

  • @denji6763
    @denji6763 Жыл бұрын

    you explained. Thank you so much.

  • @AimlessGaming1
    @AimlessGaming1 Жыл бұрын

    Damn bro top tier content, I'm sure you had to visit multiple countries to produce a masterpiece like this

  • @AlexBlackfrost
    @AlexBlackfrost3 жыл бұрын

    Wow, great video! Thanks for sharing!

  • @petrussian8228
    @petrussian8228 Жыл бұрын

    Thank you so much it was very helpful

  • @Carlos-dk2lt
    @Carlos-dk2lt Жыл бұрын

    bro thanks so much. dis video is tiless 3 years ltr n still great

  • @sabinudas5395
    @sabinudas5395 Жыл бұрын

    congratulations fam!!!

  • @torryjaja
    @torryjaja3 ай бұрын

    This is absolutely fantastic

  • @Jyotigupta399
    @Jyotigupta399 Жыл бұрын

    You train so well! It's like you comprehend my tempo...

  • @geri4367
    @geri43673 жыл бұрын

    Awesome, thanks for sharing :D

  • @Paul-to1nb
    @Paul-to1nb Жыл бұрын

    Hi! Great video and blog! I was looking at the Character Animation blog post and I'm really confused about the "use an animation curve that defined how to move between single frame poses." I get the idea that you're blending between the poses, but I'm not sure how you can apply the animation curve to a pose.

  • @tasdude3227
    @tasdude32273 ай бұрын

    YOOOOOO THANKS MAN EXACTLY WHAT I WANTED!! THANKS!!!

  • @apukumarsarkar7016
    @apukumarsarkar7016 Жыл бұрын

    Thanks for the tutorial

  • @fiflax2188
    @fiflax2188 Жыл бұрын

    Sounds perfect!!!

  • @hebashamaa7695
    @hebashamaa7695 Жыл бұрын

    Very helpful, thank you

  • @glx6377
    @glx6377 Жыл бұрын

    It's working thanks my friend

  • @RoffeDH
    @RoffeDH2 жыл бұрын

    Hey, just created this Git repository with the assets I've created based on your tutorial. Just wanted to say thanks as this is EXACTLY what I was looking for.

  • @munyunu

    @munyunu

    2 жыл бұрын

    Ahhh whereeee is the repo please?

  • @Zo.ro0
    @Zo.ro0 Жыл бұрын

    Thanks man! You nice tuto!!

  • @Sergeeeek
    @Sergeeeek6 ай бұрын

    Thanks for your tutorials! I implemented a first person controller with this approach and it feels great, can walk over any terrain including other rigid bodies, even moving platforms! When landing a jump it crouches slightly due to the spring which feels realistic and satisfying. Got your game on Switch, looking forward to play it with friends this weekend :)

  • @patrickbateman4641

    @patrickbateman4641

    3 ай бұрын

    im struggling to implement this for fps, could you give any pointers? ty

  • @Sergeeeek

    @Sergeeeek

    3 ай бұрын

    @@patrickbateman4641 well I think this video explains it pretty well, what are you having issues with?

  • @xvdimmy8220
    @xvdimmy8220 Жыл бұрын

    This is gold!

  • @mobilelegendlivetest2779
    @mobilelegendlivetest2779 Жыл бұрын

    I feel you!

  • @camilatontis
    @camilatontis Жыл бұрын

    Cheers man!

  • @nolamo1496
    @nolamo14962 жыл бұрын

    awesome video! really helpful information!

  • @margaritamoreno2076
    @margaritamoreno2076 Жыл бұрын

    Cool You really help me Well done!

  • @Arcal-sx6ls
    @Arcal-sx6ls Жыл бұрын

    Thank you In the setup

  • @r.d.x8097
    @r.d.x8097 Жыл бұрын

    hanks lot Sir.. You helping us..

  • @hichammarcelcoca8809
    @hichammarcelcoca8809 Жыл бұрын

    Great Game! I Downloaded It In My Nintendo Switch But In DEMO Version

  • @7DragonEyes7
    @7DragonEyes73 жыл бұрын

    Really interesting. Release it on PC and I'll get myself a copy :)

  • @nthnnnnnnnnn
    @nthnnnnnnnnn3 жыл бұрын

    Looks really cute

  • @TedThomasTT
    @TedThomasTT3 жыл бұрын

    You guys are saints for sharing this knowledge

  • @ed_halley
    @ed_halley Жыл бұрын

    I got pretty much all of the controller stuff working except the jump force working. Because the character's on a spring and could be moving up or down at the time of the jump, I guess I need to do the "neededAccel" calculation to achieve a consistent starting jump velocity. And then also support the jump-hold to bring it up to a maximum velocity.

  • @vishalsenapati3879
    @vishalsenapati3879 Жыл бұрын

    that was so use full! !

  • @LordHinson
    @LordHinson Жыл бұрын

    Amazing tutorial

  • @brandonsanchez2673
    @brandonsanchez2673 Жыл бұрын

    Thank you

  • @KokapaGameDev
    @KokapaGameDev2 жыл бұрын

    thanks for sharing this is amazing

  • @mertkonti5428
    @mertkonti5428 Жыл бұрын

    thanks

  • @rajatgoswami7072
    @rajatgoswami7072 Жыл бұрын

    damn the quality of video editing

  • @MSStoreuk
    @MSStoreuk Жыл бұрын

    what a hearty video for all beginners!

  • @huseyindogan7404
    @huseyindogan74042 жыл бұрын

    Wonderful

  • @happyavocado7179
    @happyavocado7179 Жыл бұрын

    5 seconds before you said thats a bit boring I was like dude thats sick

  • @mikuspl4475
    @mikuspl4475 Жыл бұрын

    Lots of love bro

  • @angelrubiov
    @angelrubiov3 жыл бұрын

    Fantastic

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