Make your Animations DYNAMIC with Animation Rigging! (Unity Tutorial)

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💬 Let's learn how to use Unity Animation Rigging package which allows you to add dynamic logic on top of your animations.
This is perfect for things like making your character look at a dynamic object (like the player or some item)
Or use Two Bone IK to move the hand to grab an object.
Or use the Aim constraint to make your character aim perfectly at a taget.
It's a very impressive package that will definitely help add tons of polish to your games and it's pretty easy to use.
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Пікірлер: 240

  • @CodeMonkeyUnity
    @CodeMonkeyUnity2 жыл бұрын

    ✅ Get the FULL course here at 80% OFF!! 🌍 unitycodemonkey.com/courseultimateoverview.php 👍 Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal! 💬 Let's learn how to use Unity Animation Rigging package which allows you to add dynamic logic on top of your animations. This is perfect for things like making your character look at a dynamic object (like the player or some item) Or use Two Bone IK to move the hand to grab an object. Or use the Aim constraint to make your character aim perfectly at a target. It's a very impressive package that will definitely help add tons of polish to your games and it's pretty easy to use.

  • @Maximple
    @Maximple2 жыл бұрын

    Great and comprehensive tutorial! (As always)

  • @Nur-uy3dc
    @Nur-uy3dc2 жыл бұрын

    At last 😍😍😍 I was waiting for this. Thank you so much sir ❤️❤️

  • @jeremyrandall8282
    @jeremyrandall82822 жыл бұрын

    Been waiting for this thank you

  • @lycagos1278
    @lycagos12782 жыл бұрын

    perfect video, i didn;t expect so much and so easy info when i tried to watch it

  • @KalponicGames
    @KalponicGames2 жыл бұрын

    I guess it took a long time for you to make this. Appreciate the effort. Waiting for a course next year combing all these 3D tutorials and that 2D RPG stuff like inventory in a more guided path :)

  • @CodeStew
    @CodeStew Жыл бұрын

    This is really well documented. Took some random placeholder model and it looks to the position of the target object. Thanks!

  • @lime_68
    @lime_682 жыл бұрын

    Awesome! Finally you created it

  • @pinyw683
    @pinyw6832 жыл бұрын

    Omg I'm very early and this looks very helpful

  • @a3dadventure79
    @a3dadventure794 ай бұрын

    as always, v grateful. such a powerful package, and fun too.

  • @one-ut2he
    @one-ut2he5 ай бұрын

    Thank you very much, I was able to find a video of the Unity animation after I saw your kitchen project, and it was very detailed. I've been looking for other places for a long time, but I can't get started.

  • @user-bm8zw9hf4j
    @user-bm8zw9hf4j2 жыл бұрын

    Cool!This tutorial is so helpful!

  • @USBEN.
    @USBEN.2 жыл бұрын

    Such powerful beautiful package.

  • @krawlak
    @krawlak2 жыл бұрын

    Thanks for the video! The offset is given as rotation, so the x, y and z are in degrees.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Oh is that what it is? Now that makes sense! Thanks for letting me know!

  • @ToniMussolini

    @ToniMussolini

    Ай бұрын

    @@CodeMonkeyUnityhelp me i am using unity 2019.2.7f2 i can’t find the package “animation rigging” link for the store or web site to download package?

  • @Walter_Hartwell_White356
    @Walter_Hartwell_White3562 жыл бұрын

    the video that i needed, tysm!

  • @raoahmed637
    @raoahmed6372 жыл бұрын

    Thank You sir for this amazing tut

  • @barj
    @barj2 жыл бұрын

    Cheers for this, it was super helpful! :)

  • @DrGroo
    @DrGroo Жыл бұрын

    Thanks for another great tutorial. I watched this back in the day, but finally am working on a project where hand IK constraints are very appropriate. So I've come back to watch again. Where better to learn about these things than the Code Monkey channel. 👍👍👍

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    Heh that's awesome! I'm glad the video helped you, best of luck with that project!

  • @Mikelica69
    @Mikelica692 жыл бұрын

    Super useful video!! Thanks agiain Code Monkey, i needed this tutorial so hard :D!!

  • @ngng289
    @ngng289 Жыл бұрын

    Brilliantly explained

  • @drr1867
    @drr1867 Жыл бұрын

    Brilliant lecture - thank you

  • @nobodycares9579
    @nobodycares95793 ай бұрын

    It would drive me crazy every time you would say "animationriggingpackage"! However, it helped me understand the package and it is very useful. Thank you!

  • @SangramTawade
    @SangramTawade2 жыл бұрын

    🙏 thank you for making this!

  • @justinwhite2725
    @justinwhite27252 жыл бұрын

    Thanks! I've been wanting this since the UE5 trailers. I knew it was possible in unity but don't know exactly how.

  • @ravensjourney7330
    @ravensjourney73302 жыл бұрын

    Awesome tutorials - just what I was looking for. I purchased the full course via Udemy!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    I hope you like it! Thanks!

  • @salmanpatrick
    @salmanpatrick Жыл бұрын

    I love you bro. You saved me 😭♥️

  • @Thedogfathersd
    @Thedogfathersd2 жыл бұрын

    Just bought your course , thanks !

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    I hope you like it! Thanks!

  • @nilankadamayanthi1740
    @nilankadamayanthi17402 жыл бұрын

    Finally the biggest problem solved. Thank you

  • @alijaras
    @alijaras2 жыл бұрын

    Great video and great tool

  • @codesie4368
    @codesie4368 Жыл бұрын

    I think the most amazing thing about this is that all physics parts of this really advanced game engine is in its most basic form, simple math. It can produce amazing results but animations if you strip them down is just a TON of simple mathematical operations on top of eachother. Just a thought.

  • @billyfighter6945
    @billyfighter694510 ай бұрын

    Very useful video, thank you

  • @damiannuccio2654
    @damiannuccio2654 Жыл бұрын

    Great video! Thanks a lot

  • @this-is-gamedev
    @this-is-gamedev2 жыл бұрын

    Great video. Thanks!

  • @vitvohralik5557
    @vitvohralik55572 жыл бұрын

    Most usefull video. Thanks

  • @Robocat754
    @Robocat754 Жыл бұрын

    I can see the potential of this animation rig package. Do you think it's a good idea to achive a full body first person animaton using this package? In a lot of FPS games, the player has no body mesh and often casts no shadow. If we use this package, we can just make the head follow the rotation of the camera. No more complex setup for mirror reflection and realistic shadow for the player body?😄

  • @michaelp8376
    @michaelp8376 Жыл бұрын

    Awesome!

  • @StigDesign
    @StigDesign2 жыл бұрын

    This is so Cool and Nice :D This is what i need to add to my Racing game hehe, to get a Driver to properly animate with the Steering-Wheel and live too if needed :) also to animate all other stuff wildlife etc but to also dynamic like this in animation :D btw nice background with starts is that included too?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Yup this would be perfect for steering wheel hands The skybox? It's from this pack assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017

  • @StigDesign

    @StigDesign

    2 жыл бұрын

    @@CodeMonkeyUnity nice Thank you :)

  • @Hiren24
    @Hiren242 жыл бұрын

    🎉Finally🎉 a good tutorial on animation rigging... thanks☺️☺️ a lot buddy....love from India 🇮🇳🇮🇳

  • @schultz2046
    @schultz20462 ай бұрын

    Your the best gaming teacher ever 🫶🙌

  • @abdoulraoufgambo
    @abdoulraoufgambo Жыл бұрын

    thank you so much !!!!!

  • @Arelias95
    @Arelias95 Жыл бұрын

    I was looking everywhere for something similar. I'm making an RPG game and I need melee combat to be more than just horizontal swinging. I really hope this method will work for me.

  • @nocultist7050
    @nocultist70502 жыл бұрын

    Thanks for releasing this literaly a day after I finally learned this myself XD

  • @DevDunkStudio
    @DevDunkStudio2 жыл бұрын

    Love animation rigging

  • @keysersoze9930
    @keysersoze99303 ай бұрын

    Excellent tutorial! It's just what I was looking for. I have only one doubt left. How can I make that the butt of the rifle does not rest in the center of the chest but rather rests on the right shoulder. Thank you.

  • @pikustudio1
    @pikustudio1 Жыл бұрын

    You're the best

  • @user-qg1kd4zi3g
    @user-qg1kd4zi3g2 жыл бұрын

    Great, thanks. Now it remains to understand how to control the camera.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    The third person shooter is made just using cinemachine following a virtual point kzread.info/dash/bejne/eJaBlqWkode1paQ.html

  • @neilfosteronly
    @neilfosteronly2 жыл бұрын

    Really cool. Using Full IK to do something like this, but didn't know how to make myself. Any chance for a non combat Ai system video? Even using a paid asset would be awesome. Thanks for your videos!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    What do you mean by non-combat AI? I've long thought about making a mini-game like The Sims to explore some AI, is that what you mean?

  • @neilfosteronly

    @neilfosteronly

    2 жыл бұрын

    @@CodeMonkeyUnity Exactly what I mean. Just watched a GDC youtube where a programmer for the SIms 4 talks about the AI system.

  • @N1ghtR1der666
    @N1ghtR1der6662 жыл бұрын

    does your course over the new shadergraph as its quite different these days?

  • @moldman5694
    @moldman569415 күн бұрын

    13:40 I think the offset here means an EulerAngle rotation offset in degrees, hence why -50 in X means looking up, and why 1 in Y barely does anything (it just turns the head by 1 degree)

  • @Thedogfathersd
    @Thedogfathersd2 жыл бұрын

    Very good

  • @iman-believer
    @iman-believer2 жыл бұрын

    Great

  • @robertban871
    @robertban8712 жыл бұрын

    the aiming thing is what ive been wondering how to do, but the IK leg thing has made me curious now, does that work with a walking animation? or would it be for some kind procedural walking thing in place of animations?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Sure, you can play around with the Weight in an animation and animate the leg going up wth the animation, and going down to hit the ground perfectly with IK

  • @fabianobersovszky6987
    @fabianobersovszky69878 ай бұрын

    Do you know why i can't change the hips position with TwoBoneIKConstraint? Only the rotation works.

  • @plaidev
    @plaidev2 жыл бұрын

    13:13 I think the reason its behaving that way is because the offset is the rotation of the constrained object, not the position of the target.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Someone mentioned in another comment that the values in that vector are actually eulerAngles and I think that's the reason

  • @TheKr0ckeR
    @TheKr0ckeRАй бұрын

    Great guide, when i aim with avatar mask, my character is a bit looking left. I downloaded the animation from mixamo, and original animation was looking a little left, I fixed it by going animation settings and Set Root Transform Rotation to Original to fix. But when i add rig, its working like in the original looking a bit left. This is happening because of avatar mask.

  • @pytchoun140
    @pytchoun1402 жыл бұрын

    Do you have to install Burst package for use this one ?

  • @KasperJuul87
    @KasperJuul87 Жыл бұрын

    Okay. Your tutorials on the third person controller and animation rigging are great. But I can't find the "Animation Avatar video" you are referring to. Is it gone or is it a part of your course?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    Yup that one is part of the course, it's not an exciting topic so it wouldn't do well as a standard KZread video

  • @N1ghtR1der666
    @N1ghtR1der6662 жыл бұрын

    I was thinking for third person you could do something like raycasting out from the camera to the center point of the reticle and then move the animation target to the impact point to have your character aim where the reticle is pointing. There is possibly a cheaper way to do it by just having pre set target position a long way in the distance that just moves with the character but not sure if it would look as good.

  • @ProperDev

    @ProperDev

    2 жыл бұрын

    For the Cabal-styled shooter I am making, I actually did something similar to this. Raycast from the camera, have player look at that collision point, and an invisible "wall" at a set distance for the areas that have no objects to raycast onto (such as a skybox). Now, no matter where my character is on the screen, if I can click on an object, I can shoot the object. Feels good.

  • @N1ghtR1der666

    @N1ghtR1der666

    2 жыл бұрын

    @@ProperDev nice!

  • @mohammadebrahim4038
    @mohammadebrahim40382 жыл бұрын

    i have an issue where when i apply the aim constraint to the head, this constraint totally overrides the head's animation only when the target is in front of the player. but when i move the target to the player's side, the head's animation starts playing. the more i move the target to the player's side, the more the head's animation plays. the head's animation in my case is rotating the head slightly down then back to zero. the head's aim is perfect though. so my question is why when the target is in front of the character, his head animation is being totally overriden. while if the target changed to the side, the animation played? hope you understood my issue =] thanks for your tutorials~

  • @darkdoom907
    @darkdoom9072 жыл бұрын

    you are the next Brackey

  • @marekpuchon4878
    @marekpuchon4878 Жыл бұрын

    Hi Jason i can get my finger on left hand that is holding magazine from weapon to turn. It looks like they are bended in oposit direction. I follow also on Udemy (you course) but still stuck with it. If you could help me please. Thank you

  • @mbczxaydbzrkmszj
    @mbczxaydbzrkmszj Жыл бұрын

    To get it to work, I had to play with the "World Up Type" field of the "Multi Aim Constraint" component

  • @cirkus442
    @cirkus4422 жыл бұрын

    nice

  • @V0LAT1LE_
    @V0LAT1LE_7 ай бұрын

    Hey, Im a regular viewer and love your content. I just wanna ask why do you use light theme in your code editor?😅

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    7 ай бұрын

    Because dark mode burns my eyes, I can't look at it for more than 10 seconds

  • @3in140
    @3in140 Жыл бұрын

    Transform 'Gun' not found in HumanDescription. when added the gun inside the character object

  • @hasanrakib4811
    @hasanrakib4811 Жыл бұрын

    when using different animation for top and bottom part of the body, using animation layers, it does not quite look right.

  • @AmgedAlfakih
    @AmgedAlfakih2 жыл бұрын

    hello codeMonkey, I have a problem, when I apply an ik to the right hand, it move very quickly and then crash and the ik and aim ik doesn't work

  • @NightMareJP99
    @NightMareJP992 жыл бұрын

    "A normal human head usually cannot rotate 180 degree", the word usually cracked me up 🤣. Good video btw

  • @jozimastar95
    @jozimastar952 жыл бұрын

    that's ingesting ngl

  • @anttiv7109
    @anttiv71098 ай бұрын

    How about the left hand thumb?

  • @TheAwesomeAlan
    @TheAwesomeAlan2 жыл бұрын

    Edit, fixed. For anyone having the issue: Make sure to assign Rig1 (or whatever you've named your rig) to the AimRig variable in the inspector. I somehow missed that part. --- I've tried modifying the LookAtObject script to add if statements in regards to if the player is aiming or idleing (I want the rig enabled when aiming, disabled when idleing), but I keep getting an error that I can't quite wrap my head around. "NullReferenceException: Object reference not set to an instance of an object LookAtObjectAnimationRigging.Update" From as far as I can tell, the script was working perfectly fine in the original version presented in the video. But when I changed around some of the if statements to use StarterInputs, things stop working. Any idea why this is happening? Here's the code, with the error appearing at " if (starterAssetsInputs.aim)": using System.Collections; using System.Collections.Generic; using UnityEngine; using StarterAssets; using UnityEngine.InputSystem; using UnityEngine.Animations.Rigging; public class LookAtObjectAnimationRigging : MonoBehaviour { private StarterAssetsInputs starterAssetsInputs; private Rig rig; private float targetWeight; private void Awake() { rig = GetComponent(); } private void Update() { rig.weight = Mathf.Lerp(rig.weight, targetWeight, Time.deltaTime * 10f); if (starterAssetsInputs.aim) { targetWeight = 1f; } else { targetWeight = 0f; } } }

  • @TommyTheITGuy
    @TommyTheITGuy2 жыл бұрын

    Really wish I had a proper animator on my team.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    With this package you can do quite a lot without having to create normal animations. I'm actually working on a video covering exactly that topic, how to use this to create animations without being an animator (just like I'm not)

  • @Mikelica69

    @Mikelica69

    2 жыл бұрын

    Mixamo!

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    @@Mikelica69 Yup Mixamo is also excellent!

  • @sejangamer

    @sejangamer

    4 күн бұрын

    I can't find any Tutorial on how to attach gun to player's hand and aim when right mouse button is pressed ​@@CodeMonkeyUnity

  • @jimbodii8958
    @jimbodii89582 жыл бұрын

    Will you ever make a video about modding unity games?

  • @siderongames5641
    @siderongames56412 жыл бұрын

    Awesome video!! One question, is this something like procedural animation??

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Sure you could use IK and dynamically move the Legs to make it fully procedural

  • @siderongames5641

    @siderongames5641

    2 жыл бұрын

    @@CodeMonkeyUnity thank you so much!!

  • @user-qr5dw5pj2d
    @user-qr5dw5pj2d2 ай бұрын

    How about aiming the character himself foot?

  • @IlmeniteOG
    @IlmeniteOG Жыл бұрын

    why my character ´s spine rotates etra when i connect it to the target? thx if you could help me.

  • @user-ur7tj2bo1f
    @user-ur7tj2bo1f4 ай бұрын

    The course you have mentioned at 16:34,what was it,I really need it.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    4 ай бұрын

    It's a lecture from my ultimate unity overview course unitycodemonkey.com/courses.php?c=ultimateoverview

  • @negimox
    @negimox2 жыл бұрын

    Hey great explanation, but I have been facing a problem and couldn't find how to fix it, I downloaded a asset pack from asset store I wanted its animations of the character but the animation doesn't work on my character but it works for the character provided I tried to change the rigging to "Copy from avatar" and providing my characters but it still doesn't work any thoughts as to how I can fix this?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Maybe check the avatar and see if all the body parts are correctly assigned.

  • @epicdoggames9667
    @epicdoggames96672 жыл бұрын

    For anyone else who had trouble finding this package in the package manager, I had to click on the cog on the right-hand side of the package manager window. Under it, I selected Advanced Project Settings. You have to then Enable Preview Packages under the Advanced Settings of the Package Manager. At that point, Animation Rigging became available for selection in the package manager. I'm using Unity 2020.1.13f1.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    That's odd, version 1.0 is a verified version. Maybe it's because you're using 2020.1? Any specific reason you're using that version? You should probably be using 2020.3 LTS

  • @epicdoggames9667

    @epicdoggames9667

    2 жыл бұрын

    @@CodeMonkeyUnity Yeah I think that was the problem. DIdn't see any problems with the current version I was using. But I upgraded to the LTS version and Animation RIgging was no longer in preview mode.

  • @fzycold8652
    @fzycold8652Сағат бұрын

    Having error The type or namespace name 'Rigging' does not exist in the namespace 'UnityEngine.Animations' (are you missing an assembly reference?)

  • @Glu10Free_Waifu
    @Glu10Free_Waifu2 жыл бұрын

    Nais... Try Feet placement for next topic...

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Yup I'm planning a video on that topic, it's really just using this package combined with a simple raycast

  • @usamasharjeel8532
    @usamasharjeel8532 Жыл бұрын

    animation rigging not working on generic character ? Am i wrong or not because in my case animation rigging on humanoid work fine instead of generic ? what should i do ???

  • @perspectives2202
    @perspectives2202 Жыл бұрын

    Does animation rigging aiminig movement etc. Works with netcode for gameobjects? Can you please answer

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    Yes, the rigging parameters are just floats or Vector3s which you can easily synchronize

  • @kingdom6479
    @kingdom6479 Жыл бұрын

    how can I sync rig animation in photon? Do you have any ideas

  • @ColorfulVideoScrapbookof-ty5eh
    @ColorfulVideoScrapbookof-ty5eh11 ай бұрын

    Hey Codemonkey, I have a question about functionality. Currently I create my rig in Blender, and can do simple animations there as well. It’s nice to do, but I find the back and forth between Unity to be cumbersome, especially handling things like holding guns, and such. So my question is can you use the rigging system as an aid to animation. Like can you set up IK constraints and controllers and use those to make your own animations within Unity? For instance if I have a set of FPS hands in my game, and I set up the hand IK which controls the whole arm, and have a setup for curling each of it all the fingers, can I then proceed to posing my character with the rigging system in the editor, and then recording or keyframing those poses to make my own animations? That would be so much easier. I love Blender, but I feel like Unity should have some native functionality for that within the editor. Any insight would be greatly appreciated, Thanks

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    11 ай бұрын

    Unity isn't capable of crating humanoid animations so nope that's not possible, you really need to do it in Blender. Alternatively there are some assets that lets you make humanoid animations in Unity unitycodemonkey.com/video.php?v=bZW2IEmwOEg

  • @ColorfulVideoScrapbookof-ty5eh

    @ColorfulVideoScrapbookof-ty5eh

    11 ай бұрын

    @@CodeMonkeyUnity It doesn’t need to be a humanoid animation. It’s just a pair of arms. Do you think I could find a work around?

  • @a3dadventure79

    @a3dadventure79

    9 ай бұрын

    @@CodeMonkeyUnity this is my other account. So I tried a few approaches. - I found with the rigging package, i could actually create animations in Unity, but it was difficult to set up subtle things like finger poses. I have to import the "animation" of holding the gun (finger position) from blender and then the Ik would do the rest. I could do it in Unity, but its much slower especially without IK controls i have in blender and Umotion. this way the gun could be moved around like an IK control and any animations would be centered around that. i find people usually pair procedural animations with this workflow as it can update the gun and hence the IK control. Also, I don't have the FPS arms as a humanoid rig, rather a generic rig. - then i got UMotion. It's really good. It's got a solid editor, rigging package and a nice ik solution. everything just gets saved to unity animation assets. it's meeting my fps animation needs for now. great asset for sure! and yeah, it does humanoid animations!

  • @thg1nrediar
    @thg1nrediar2 жыл бұрын

    good

  • @nocturnal1507
    @nocturnal1507 Жыл бұрын

    Hey brother, I have a question about the synty model. I tried to replace the standardasset playerarmature with a synty and soon as I push play, the synty collapses into a pile on the ground. How do you replace the armature with a synty character? I thought I did it, correctly.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    Sounds like you added a Ragdoll to the model? If so you should only enable the ragdoll when you actually want the character to crumble

  • @RexSmithII
    @RexSmithII2 ай бұрын

    at min 31. baking the constraints, what about huminoid animations for reloading a gubn magazine? because unity cant make keys for non humanoid bones. how can you bake this into a huminoid animation with gun objects?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 ай бұрын

    I don't believe baking works with Humanoid animations since those animations are based on bones and not transform data, if you want to edit Humanoid animations directly inside you need a tool like UMotion unitycodemonkey.com/video.php?v=bZW2IEmwOEg

  • @mathdantastav2496
    @mathdantastav2496 Жыл бұрын

    how do I move the hips? I can move the hips, but it moves everything else with it, the legs go straight, instead of bending down as if hes crowching

  • @kaloshabuthapa3284
    @kaloshabuthapa32842 жыл бұрын

    How to add animation tab for preview? How did you connect rigging with the animations at 10:31?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Go to Window > Animation > Animation

  • @REOsama
    @REOsama Жыл бұрын

    Note: the rig builder component must be on the same gameobject that you have your animator on, otherwise it will give you very strange results

  • @Heinz19946
    @Heinz199462 жыл бұрын

    i have a question, how can i make for example the scorpion sting something and that object stay with the scorpion? what i want is to make a ship dock with other ship

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    There is a Parent constraint, you could use that to force another object to be positioned in the IK target. Or just change the regular transform.parent

  • @buyfullcode
    @buyfullcode Жыл бұрын

    Nice tutorial.... I have 1 question. : Where to download this kind of 3d character?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    I got it from Mixamo unitycodemonkey.com/video.php?v=c4jtyDA7vcs

  • @buyfullcode

    @buyfullcode

    Жыл бұрын

    @@CodeMonkeyUnity Thanks :)🙂

  • @danielhasi6974
    @danielhasi69742 жыл бұрын

    Thanks for this amazing tutorial. It doesnt work for my synty characters. Anything i have to change? Or i just did a simple mistake? My characters are flying :D

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    How are they flying? What pack are you using? I used a Synty character in my Third Person Shooter and it worked great kzread.info/dash/bejne/eJaBlqWkode1paQ.html Check to see if their scale is correct, I think I saw some of their packages that had 2 meshes, one with a 100,100 scale and another with 1,1

  • @shotoutgames8823
    @shotoutgames8823 Жыл бұрын

    How do you change the target (source objects) in runtime?

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    I don't think you can change the object itself, you would just move it to wherever you want it to be

  • @Infernoz5
    @Infernoz5 Жыл бұрын

    hi i keep getting this error "the transform stream handle cannot be resolved" even though i followed the tutorial

  • @kafaing143
    @kafaing143 Жыл бұрын

    I have an issue on the secondHandRig_hint, I cannot rotate or re-locate the position of the left elbow like what you've done in the video, when I rotate the secondHandRig_hint, it does nothing on the left elbow, anyone knows why?

  • @bellocktx5800

    @bellocktx5800

    Жыл бұрын

    same, could you fix it?

  • @radiance_37k
    @radiance_37k2 жыл бұрын

    Need to learn new stuff, find an official video on it.... Then remember Code Monkey explains it way better. Thanks for all your content.

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    I'm glad you like the videos! Thanks!

  • @alphaweeb5195
    @alphaweeb51952 жыл бұрын

    Hey monke, any plans to cover how to use dottween?

  • @Glu10Free_Waifu

    @Glu10Free_Waifu

    2 жыл бұрын

    Reject humanity...

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    2 жыл бұрын

    Yeah thats one of the best assets on the store so I definitely want to do a review on it, maybe I'll make it during the new year sale, not sure

  • @BrainSlugs83
    @BrainSlugs83 Жыл бұрын

    How would you constrain the butt of the gun to be against his shoulder? (instead of clipping though his face and beard like you show here?)

  • @CodeMonkeyUnity

    @CodeMonkeyUnity

    Жыл бұрын

    You could change the pivot of the gun to be on the butt and it would rotate from there