Make realistic Pokemon - Substance Painter
Фильм және анимация
In this video I'm going to use #SubstancePainter to #texture a new realistic #Pokemon
Today's Pokemon will be Wartortle, the middle evolution for the starter Squirtle.
Stick around to the end to see the final animation!
See Part 1 - Sculpting here:
• Make Realistic Pokemon...
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0:00 Intro
0:29 UDIMs
0:47 UV unwrapping the shell
1:25 UV unwrapping the body
2:46 Laying out the UVs
7:14 Baking UDIM displacement maps
8:29 Saving UDIMs as OpenEXR
9:24 Testing the displacement maps
10:16 Baking maps in Substance Painter
11:05 Using smart materials as a base
12:28 Texturing the claws and teeth
12:80 Texturing the tongue
13:25 Texturing the shell
16:14 Subsurface scattering
16:45 Adding algae to the shell
17:46 Adding a caustic pattern
18:22 Adding dirt
19:41 Adding extra skin details
20:40 Enhancing caustic details
21:33 Final animation
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Everything you need to know about Displacement maps tutorial:
• Displacement maps in B...
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If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: gumroad.com/l/kYajJ
Blender Market: blendermarket.com/products/ch...
Flipped Normals:
flippednormals.com/downloads/...
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Пікірлер: 15
wonderfull result
Awesome result! He is not cute anymore! The beast is ready to kill :))
@JamieDunbar
Жыл бұрын
BRING IT ON! 😈
Your videos are awesome, keep up the good work. This channel deserves more views
@JamieDunbar
Жыл бұрын
Thanks heaps Zangrando. Glad you're getting something out of them ;)
so THAT'S why my multires models have looked like crap, i always counted on Painter to bake the displacement aswell... It apparently does not.
@JamieDunbar
Жыл бұрын
I know, it's kind of weird right? Surely Adobe will add this feature at some point.
@Avsword
Жыл бұрын
@@JamieDunbar Too bad I bought Substance from Steam so I probably won’t get it unless they add that this year
@JamieDunbar
Жыл бұрын
@@Avsword Yeah I'm in the same boat :( Still, at least Blender does a pretty darn good job of it :D
Why do you bake the displacement map in blender? You wind up bringing the high poly into substance anyway. Can substance not bake a displacement?
@JamieDunbar
Жыл бұрын
Amazingly no, Substance doesn't bake displacement maps yet. Baffles me why it can't, considering it can bake normal maps.
but please can you make textures like this in blender because i don't want to use substance painter
@JamieDunbar
Жыл бұрын
Thanks Vikas. There's nothing I've done here that couldn't be replicated in Blender - it's just that Substance is SSOOO much faster at doing it. There's three main reasons for this. 1. Substance has a simple system for baking out a bunch of maps like Ambient Occlussion, curvation, position data, etc. Blender can bake all of these I'm pretty sure - you'd just have to do them each manually. 2. Substance comes with a stack of textures and brushes. But there's also a lot of free or cheap textures/brushes you could download and import into Blender instead. 3. Smart materials. Really these are just material nodes that use all those baked maps to do clever things like add scratches to the edge of objects, or peel away paint in exposed areas. So with a bit of effort, all of this can be replicated in Blender. It just requires a little bit of extra work. You might also consider checking out the 'Layer Painter' addon for Blender, which tries to mimic a lot of stuff Substance does. And apparently, it's become Open Source recently - which is extremely cool! blendermarket.com/products/layerpainter
@vikaskumar-lr4cn
Жыл бұрын
@@JamieDunbar thank you so much jamie
mmm Blender texture in Blender