Make Objects Look BIG in blender (Blender Quick Tip)

Realtime Materials - blendermarket.com/products/re...
In this blender quick tip I will show you a very simple trick that can change the way your renders are perceived
model - www.cgtrader.com/3d-models/sp...
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website - ducky3d.com

Пікірлер: 189

  • @darrennew8211
    @darrennew82113 жыл бұрын

    Basically, use a long lens on your camera and surprise stuff looks far away and hence larger. :-)

  • @saeeddicap

    @saeeddicap

    3 жыл бұрын

    just copy pasting the tut from another smaller channel!! he even copied the same shot an made it look worse. Should have at least mentioned the name in the description

  • @nategreyson6014

    @nategreyson6014

    3 жыл бұрын

    we ar stil talking about blender, rite?

  • @ZaiyeProject

    @ZaiyeProject

    3 жыл бұрын

    @@nategreyson6014 Nope :)

  • @jackaguirre8576

    @jackaguirre8576

    2 жыл бұрын

    @@saeeddicap so whats the other channel?

  • @LineOfThy

    @LineOfThy

    Жыл бұрын

    @@saeeddicap do you have proof?

  • @DanielGrovePhoto
    @DanielGrovePhoto3 жыл бұрын

    Yep long focal length + atmospheric perspective (if it is in atmosphere) + recognizable details to set human size (like hatch, hangar bay, or see through windows. To me that's the trinity of massive space stuff.

  • 3 жыл бұрын

    I don't get it. Set the focal length to 150 mm and then zoom out makes no sense, or do you really mean MOVE the camera back? Because "zoom out" and "shorten the focal length" are both the same thing.

  • @waltermaslowski5951
    @waltermaslowski59512 жыл бұрын

    Thanks so much for this video. I can't wait to try it out because I've been having a real problem with my renders looking like scale models instead of having a grand scale. It makes sense tho, my understanding is that when they apply facial prosthetic make-up in movies (Terminator, The Walking Dead), they move the camera back then zoom in, to make the prosthetics seem like a part of the face, not something that was just glued on.

  • @juschu85
    @juschu853 жыл бұрын

    While I think the focal length is an important factor here, it might be a good idea to approach this in a more analytical way instead of just saying "150mm (paired with the default sensor size!) is the correct focal length". I think the whole background is, that our eye also has a focal length or rather a certain field of view measured as an angle (the result of focal length and sensor/retina size). To match reality, we should match the camera to our eye. From there we can still make changes if we want to exaggerate reality in a certain direction. So probably it would be best to start with a field of view in which our eyes can still see sharp. Don't ask me what angle that would be, I don't know. Just spread your arms, move your arms slowly into your field of view without bending them, do that until your hands look clear, and estimate the angle. Well, or just google the human field of view. Overall, I'm much more a fan of teaching people how to find the correct value and why that is a/one good way to do that (teaching them how to fish) instead of just giving them the right value (giving them a fish). btw: When you say "zooming in" what you actually mean is "getting closer". A lens with a variable focal length is called a zoom lens for a reason 😉 Distinguishing between zooming in and getting closer is basically the whole essence of this video. But now I'm going to write something which makes everything I just wrote obsolete. Of course, it's just my personal perception, but I actually didn't really perceive those ships as much smaller when the camera was closer with a shorter focal length. I think much more important than the focal length would be something for reference. Usually, a banana for scale would help, but I think they would be too small and a small fighter jet would make more sense. But I think the structure on the hull of the ships already can act as a reference since we would expect those structures to have a certain size. But more reference always helps. Add some fighter jets, add some medium spaceships, add a bridge where you can see how small the windows are, ...

  • @eugenewii
    @eugenewii3 жыл бұрын

    Did I miss where he talked about the "depth of field" details?

  • @TheDucky3D

    @TheDucky3D

    3 жыл бұрын

    I forgot to mention it, that’s my bad. Make sure to keep a very low depth of field

  • @hrsh042

    @hrsh042

    3 жыл бұрын

    R u d e

  • @ryangame9515

    @ryangame9515

    3 жыл бұрын

    @@TheDucky3D Low or small DoF means shallow or very blurry, a large depth of field means more is in focus. Very common mistake

  • @jippee1

    @jippee1

    3 жыл бұрын

    bro just test it yourself and learn through your own

  • @eugenewii

    @eugenewii

    3 жыл бұрын

    Commentors calling me rude? In this thread there is confusion. Ducky3d mentioned here to use low depth of field which would reduce the depth range in focus, giving the illusion of larger scale. This is just as I would take a photo of a single flower and the leaves were out of focus. If I were to use a high depth of field on the flower, more would be in focus and the flower would not be the only "focus". If using a high depth of field for this craft, more of it would be in focus and seen like the craft is flatter or smaller than the artist would like to express. I'm mentioning that he forgot as he did mention in the beginning that it would be a point he'd talk about. I'm mentioning that a point he forgot is a fairly important factor to those who might not understand. People make mistakes. I'm not trying to hound him. I'm mentioning that it could be a follow-up to this video as a part 2. Maybe even illustrate the math behind ftop, focal length, and other photography aspects and terms and how to mimic a desired effect from a real camera.

  • @GrumpyWolfman
    @GrumpyWolfman3 жыл бұрын

    Oh, thx! It’s such a small detail but makes everything look much nicer!

  • @waffu6666
    @waffu66663 жыл бұрын

    Love the use of focal values!

  • @jordanjardine2458
    @jordanjardine24583 жыл бұрын

    This is actually a super useful tip for any kind of digital artist. Nice one

  • @mohammadaliwi6773
    @mohammadaliwi67733 жыл бұрын

    I have been waiting for this tutorial for ages, thank u, keep up the good work👌

  • @r_matchwastaken
    @r_matchwastaken3 жыл бұрын

    I just want to say, I've been a day 1 fan, thank you for giving me simple tutorials and helping me learn blender!

  • @TheDucky3D

    @TheDucky3D

    3 жыл бұрын

    Thank you for watching man, I’m so glad you’ve gotten something good out of the videos

  • @r_matchwastaken

    @r_matchwastaken

    3 жыл бұрын

    @@TheDucky3D I made the scifi hallway one for a project in my school, my teacher liked it

  • @kusumabhat6609

    @kusumabhat6609

    3 жыл бұрын

    Sci-fi character Please

  • @BlenderFan
    @BlenderFan3 жыл бұрын

    Thanks for showing this very helpful trick and happy blending with blender.

  • @ooshi2535
    @ooshi25353 жыл бұрын

    Those materials looking clean ngl

  • @whimsy5623
    @whimsy56233 жыл бұрын

    New intro lookin good.

  • @kancilcpm5951

    @kancilcpm5951

    3 жыл бұрын

    your pfp is cursed💀

  • @aipokk.
    @aipokk.3 жыл бұрын

    quick and informative, thats why I love this guy hehehe

  • @gurratell7326
    @gurratell73263 жыл бұрын

    You can have stuff look huge with wider focal lengths as well. Just look at the intro shot of Star Wars A New Hope, it's pretty wide and the Star Destroyer looks huge! It's just how you present it, like in that shot they have a small ship as reference which makes the Destroyer look huge.

  • @murrowboy
    @murrowboy3 жыл бұрын

    Do you know what processor would be good for increasing performance on the 3d viewpoint? Whenever I go into render/edit mode it slows down dramatically. I heard I should get one with lots of cores as opposed to a few strong ones?

  • @rdskew
    @rdskew3 жыл бұрын

    Excellent as always...great vid brother..

  • @MusicAMG
    @MusicAMG3 жыл бұрын

    Nice one, picked this one up too.. hey, big tip, get your developer to look into the Pillow module. It makes loading the thumb nails almost instantaneous.. They'll know what it is..

  • @kolupsy
    @kolupsy3 жыл бұрын

    What makes the fast materials fast? Is it like there are no 3d procedural textures to save a lot of compilation time or noise detail is very low or something? Would be interesting to know

  • @sleepdeep305
    @sleepdeep3053 жыл бұрын

    Dude your intro just keeps getting better and better.

  • @frescolaveen3139
    @frescolaveen31393 жыл бұрын

    I like the new intro! Lol subtle but clean

  • @marcozagara
    @marcozagara3 жыл бұрын

    Nice quick tick 😯

  • @TheScrewyouth
    @TheScrewyouth3 жыл бұрын

    Those materials look dope.

  • @kaanavbo5585
    @kaanavbo55853 жыл бұрын

    Thanks Dude , we will one day be the best like you

  • @infotoons212
    @infotoons2123 жыл бұрын

    This is also important when doing 3D character animation so you don't get that fish eye, nose is bigger than the rest of the face effect.

  • @Project.09

    @Project.09

    3 жыл бұрын

    What size would you reccomend for a 3d character

  • @infotoons212

    @infotoons212

    3 жыл бұрын

    @@Project.09 It depends on the size of your character and what effect you want. On my characters about 6 ft tall I'm using anywhere from 50 mm to 130 mm. You can keyframe the focal length too. Play with it until you like it. Use the camera as an actor in the scene.

  • @JesusW4y
    @JesusW4y3 жыл бұрын

    Nice and simple! Very useful.

  • @shubhamkotkar6158
    @shubhamkotkar61583 жыл бұрын

    Nice Materials 🥺

  • @RuniRiot
    @RuniRiot3 жыл бұрын

    Dang! Your videos are so helpful.

  • @nashonightmare
    @nashonightmare3 жыл бұрын

    This is insanely good

  • @marvelclips4699
    @marvelclips46993 жыл бұрын

    Ty :) rlly helped

  • @fetusness
    @fetusness3 жыл бұрын

    Thank you Ducky ❤️

  • @granth4342
    @granth43423 жыл бұрын

    Never tried this! Thanks, man!

  • @The-Gacha-Friends
    @The-Gacha-Friends3 жыл бұрын

    your new intro is cool!

  • @vivektyagi6848
    @vivektyagi68483 жыл бұрын

    Cool Tip. Many Thanks.

  • @rudrasharma7721
    @rudrasharma77213 жыл бұрын

    I don't know if this tip changed my life or not but you have changed my life.. As always love your tutorial...

  • @TheDucky3D

    @TheDucky3D

    3 жыл бұрын

    I’m glad it helped!!

  • @JacksonFilmsMovies
    @JacksonFilmsMovies3 жыл бұрын

    nice intro music

  • @pranavdev5573
    @pranavdev55733 жыл бұрын

    Woww nice intro man. I mean the new updates in the old intro

  • @andresalvadego2
    @andresalvadego23 жыл бұрын

    oh thank you a lot!!

  • @markghammartist
    @markghammartist3 жыл бұрын

    hey great vid, how did you make the atmospheric clouds?

  • @DISCOTEKED
    @DISCOTEKED Жыл бұрын

    Hi there sorry to ask a mundane question but on the minute 2:15 when you set the focal length to 150mm and zoom out, what is the command to zoom out, please?

  • @dmitrypoznyakov8594
    @dmitrypoznyakov85943 жыл бұрын

    brilliant explanation) thanks

  • @houssemhammami7816
    @houssemhammami78163 жыл бұрын

    0:19 that's a nice cow you have there, jokes aside thank you for the tip man

  • @jordan4longshaw
    @jordan4longshaw3 жыл бұрын

    Dis quality, thank you :D

  • @kenshin_cy3719
    @kenshin_cy37193 жыл бұрын

    very informative thank you :)

  • @pixydis
    @pixydis Жыл бұрын

    👀Thought you have a pet panda for a second there... Thanks for the tips! This is really useful!

  • @TheDucky3D

    @TheDucky3D

    Жыл бұрын

    Lol could be a panda

  • @looksee8192
    @looksee81923 жыл бұрын

    new intro? i like itttt

  • @alamogordo280
    @alamogordo2803 жыл бұрын

    Great, Pato!

  • @cruxdevill9127
    @cruxdevill91273 жыл бұрын

    What are the glowing lights how did you do that and do you have a tutorial for it great tutorial on camera btw

  • @sadanaherath
    @sadanaherath3 жыл бұрын

    whoooo i am early!!! love your videos ducky! that detail be craaaazyy 🤯

  • @treyduncan8907
    @treyduncan89073 жыл бұрын

    what is the spec on your computer, i'm now getting paid for visuals and i can't render animations through cycles in a realistic amount of time and i'm currently looking to upgrade my computer but i dont know which is the most important thing to focus on

  • @shahirulshihan1605
    @shahirulshihan16053 жыл бұрын

    Bro can u explain about water in evee. I tried so many times that was not good. There some gray shadow in flow motion. Pls give some tips

  • @pompachakraborty5224
    @pompachakraborty52243 жыл бұрын

    I am curious, can you do a tut on that abstract B&W cat pls?

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl18903 жыл бұрын

    oooooooo, i really like that intro

  • @idontlikethis980
    @idontlikethis9803 жыл бұрын

    How do you zoom out like that?

  • @valemps2943
    @valemps29433 жыл бұрын

    Nice video :)

  • @dannybouchard4140
    @dannybouchard41403 жыл бұрын

    Thanks for these quick tips mate!! I can't join your Discord server, says the link is expired??

  • @hameddesign70
    @hameddesign703 жыл бұрын

    there is a checkbox hidden under cycles settings that if you enable it , it will make your renders super realistic , and this will change everything 😉🖐️

  • @CelestialxPanda
    @CelestialxPanda3 жыл бұрын

    How do I create these ships?

  • @joelmulder
    @joelmulder11 ай бұрын

    What I wanna know is how you added all that detail without going insane or melting your pc

  • @ahmedaissa2367
    @ahmedaissa23673 жыл бұрын

    Useful tip, thank you ducky, but why you changed the Sound of intro, the previous was better and had ear-worm Effekt, if you know what a mean😀

  • @shivam7156
    @shivam71563 жыл бұрын

    I'm here Edit- i use to use 30 mm as camera, but that focal length tip is game changer

  • @levschwartz3442

    @levschwartz3442

    3 жыл бұрын

    A lens changer

  • @PulkitKamal
    @PulkitKamal3 жыл бұрын

    thanks

  • @jojoclaimcompany-851
    @jojoclaimcompany-8513 жыл бұрын

    New intro is cool :)

  • @Akhil24816
    @Akhil248163 жыл бұрын

    your intro is so cool

  • @curioustime2376
    @curioustime23763 жыл бұрын

    Awesome intro changed

  • @voidlight6006
    @voidlight60063 жыл бұрын

    stop releasing amazing stuff I need to progress on my own bro lol

  • @randomgreatness2298
    @randomgreatness22983 жыл бұрын

    Is that scene with the car also on the Blender Market?

  • @GaryParris
    @GaryParris3 жыл бұрын

    Much of my photography informs my 3D, you can learn a lot from photography and film and visual arts! take what you can learn from any or all of the individual artistic and other disciplines.

  • @BenCos2018
    @BenCos20183 жыл бұрын

    Nice video

  • @sumerjacob850
    @sumerjacob8503 жыл бұрын

    I used to scale it big then lose all geometry, then started putting them Far from each other and just zoom in. This seems much better thx

  • @nathanieldiazrua
    @nathanieldiazrua3 жыл бұрын

    This is gold!!!

  • @dido3500

    @dido3500

    3 жыл бұрын

    I would say Diamond

  • @kusumabhat6609
    @kusumabhat66093 жыл бұрын

    Thank you🙏

  • @kusumabhat6609

    @kusumabhat6609

    3 жыл бұрын

    From India

  • @chnadrashekerhonnali6198
    @chnadrashekerhonnali61983 жыл бұрын

    Sir can you make a video for rotating platform in blender

  • @dilshanmadusanka2317
    @dilshanmadusanka23172 жыл бұрын

    Can you make tutorial space ship design using blender ? Please

  • @iCamSkiEz
    @iCamSkiEz3 жыл бұрын

    If anyone is new to finding this out I recommend the guerilla podcast to you they talked about this stuff very much in depth a couple weeks ago

  • @iamethio
    @iamethio3 жыл бұрын

    Perfect

  • @AllExistence
    @AllExistence3 жыл бұрын

    I dunno. If you afar, you should use high fov, but from up-close small one works better.

  • @dotnexdotnex4545
    @dotnexdotnex45453 жыл бұрын

    could you make tutorial for making that sci fi ship like that ? its so cool i am begging you thanksss

  • @levelbogar8
    @levelbogar83 жыл бұрын

    funny but to me when you put the camera angle small, the objects looked monumental! Maybe because you feel like you're tiny and being close to them, looking up.... I think making things appear big is also a question of 1) the level of details 2) reference objects next to the 'big' objects.. BTW would be curious how to make such fog like you have around these spaceships!

  • @vncntmusic
    @vncntmusic3 жыл бұрын

    Cool but why does it take 4:30? That's what I love Ian Hubert for

  • @GamerKhiladi
    @GamerKhiladi3 жыл бұрын

    Everything is an illusion. 😁👍💯

  • @MONIKASINGH-qi2hu
    @MONIKASINGH-qi2hu3 жыл бұрын

    We want a tutorial nathan 😁

  • @ty_teynium
    @ty_teynium3 жыл бұрын

    Unrelated question: How do I transfer collection(s) from one blender file to another? Is it even doable?

  • @michalkrych1354

    @michalkrych1354

    3 жыл бұрын

    File Append, pick blender file, click up to desired collection

  • @TheDucky3D

    @TheDucky3D

    3 жыл бұрын

    There ya go

  • @ty_teynium

    @ty_teynium

    3 жыл бұрын

    Thank you!

  • @ahmedmukhtar9121
    @ahmedmukhtar91213 жыл бұрын

    Dope intro. Could you make a tutorial on how to make something similar?

  • @isaaccheng3939
    @isaaccheng39393 жыл бұрын

    The discord link doesn’t work.

  • @divyanshsingh5585
    @divyanshsingh55853 жыл бұрын

    That is legitness

  • @damianson56
    @damianson563 жыл бұрын

    Also the scale of the greebles on the ships. Just look at Paul Chaidesson

  • @minthu6955
    @minthu6955 Жыл бұрын

    i like blender.. hope .and more.......

  • @rushedram5720
    @rushedram57203 жыл бұрын

    Cool trick bro!! But i know it already!😏😏😏😂

  • @shaikbabaumarali5752
    @shaikbabaumarali57523 жыл бұрын

    intro is good

  • @BeRaikwal
    @BeRaikwal3 жыл бұрын

    DUDE WE WANT TUTORIAL FOR THIS MODEL OMGGG SWAGGG

  • @abhimanyunegi4382

    @abhimanyunegi4382

    3 жыл бұрын

    that model is bought

  • @BeRaikwal

    @BeRaikwal

    3 жыл бұрын

    @@abhimanyunegi4382 sad

  • @shakh_3d
    @shakh_3d3 жыл бұрын

    *Love ur cats ))*

  • @mambaman2007
    @mambaman20073 жыл бұрын

    Absolutely useful video, imagine the time one would waste trying to figure this out. I'm also wondering, does Blender work in large scales of kilometers?

  • @romdruyak5593

    @romdruyak5593

    3 жыл бұрын

    I think it can be as long as your pc can handle, but I'm not sure

  • @algotn

    @algotn

    3 жыл бұрын

    Yeah it does, just change the clipping minimum and maximum distance

  • @lubaka8269

    @lubaka8269

    3 жыл бұрын

    Not sure what you mean by that, but for example, I have a rather big scene where in order to see everything i have my camera clipping max at 10000, 10km that would be. If you are talking about hundreds/thousands of km, then i doubt it.

  • @mambaman2007

    @mambaman2007

    3 жыл бұрын

    @@lubaka8269 oh, that's good to know, I'm just looking at a few kilometers. Thanks for the tip, man👍

  • @mambaman2007

    @mambaman2007

    3 жыл бұрын

    @@algotn Thanks for the tip 👍

  • @bradgordon5577
    @bradgordon55772 жыл бұрын

    I am currently making a space ship, looking cool by design but...I want to make it look real and I need to know how I do that.

  • @S3nt1n3l1
    @S3nt1n3l13 жыл бұрын

    This has been something which has bugged me for ages...I like to tinker with the ships from Eve, but I could never portray their size properly.

  • @chillingaming8086
    @chillingaming80863 жыл бұрын

    let's go

  • @karlpoyzer
    @karlpoyzer3 жыл бұрын

    The aspect ratio didn't change the focal length did.

  • @endexyzz
    @endexyzz3 жыл бұрын

    i really what them materials but theyre so expensive ;-;

  • @chnadrashekerhonnali6198
    @chnadrashekerhonnali61983 жыл бұрын

    I am inspired by you sir

  • @chnadrashekerhonnali6198

    @chnadrashekerhonnali6198

    3 жыл бұрын

    Thanks sir can you make a tutorial video on rotating platform

  • @dido3500

    @dido3500

    3 жыл бұрын

    Grant Abitt has one check that out