Make Objects Look BIG in blender (Blender Quick Tip)
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In this blender quick tip I will show you a very simple trick that can change the way your renders are perceived
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Basically, use a long lens on your camera and surprise stuff looks far away and hence larger. :-)
@saeeddicap
3 жыл бұрын
just copy pasting the tut from another smaller channel!! he even copied the same shot an made it look worse. Should have at least mentioned the name in the description
@nategreyson6014
3 жыл бұрын
we ar stil talking about blender, rite?
@ZaiyeProject
3 жыл бұрын
@@nategreyson6014 Nope :)
@jackaguirre8576
2 жыл бұрын
@@saeeddicap so whats the other channel?
@LineOfThy
Жыл бұрын
@@saeeddicap do you have proof?
Yep long focal length + atmospheric perspective (if it is in atmosphere) + recognizable details to set human size (like hatch, hangar bay, or see through windows. To me that's the trinity of massive space stuff.
I don't get it. Set the focal length to 150 mm and then zoom out makes no sense, or do you really mean MOVE the camera back? Because "zoom out" and "shorten the focal length" are both the same thing.
Thanks so much for this video. I can't wait to try it out because I've been having a real problem with my renders looking like scale models instead of having a grand scale. It makes sense tho, my understanding is that when they apply facial prosthetic make-up in movies (Terminator, The Walking Dead), they move the camera back then zoom in, to make the prosthetics seem like a part of the face, not something that was just glued on.
While I think the focal length is an important factor here, it might be a good idea to approach this in a more analytical way instead of just saying "150mm (paired with the default sensor size!) is the correct focal length". I think the whole background is, that our eye also has a focal length or rather a certain field of view measured as an angle (the result of focal length and sensor/retina size). To match reality, we should match the camera to our eye. From there we can still make changes if we want to exaggerate reality in a certain direction. So probably it would be best to start with a field of view in which our eyes can still see sharp. Don't ask me what angle that would be, I don't know. Just spread your arms, move your arms slowly into your field of view without bending them, do that until your hands look clear, and estimate the angle. Well, or just google the human field of view. Overall, I'm much more a fan of teaching people how to find the correct value and why that is a/one good way to do that (teaching them how to fish) instead of just giving them the right value (giving them a fish). btw: When you say "zooming in" what you actually mean is "getting closer". A lens with a variable focal length is called a zoom lens for a reason 😉 Distinguishing between zooming in and getting closer is basically the whole essence of this video. But now I'm going to write something which makes everything I just wrote obsolete. Of course, it's just my personal perception, but I actually didn't really perceive those ships as much smaller when the camera was closer with a shorter focal length. I think much more important than the focal length would be something for reference. Usually, a banana for scale would help, but I think they would be too small and a small fighter jet would make more sense. But I think the structure on the hull of the ships already can act as a reference since we would expect those structures to have a certain size. But more reference always helps. Add some fighter jets, add some medium spaceships, add a bridge where you can see how small the windows are, ...
Did I miss where he talked about the "depth of field" details?
@TheDucky3D
3 жыл бұрын
I forgot to mention it, that’s my bad. Make sure to keep a very low depth of field
@hrsh042
3 жыл бұрын
R u d e
@ryangame9515
3 жыл бұрын
@@TheDucky3D Low or small DoF means shallow or very blurry, a large depth of field means more is in focus. Very common mistake
@jippee1
3 жыл бұрын
bro just test it yourself and learn through your own
@eugenewii
3 жыл бұрын
Commentors calling me rude? In this thread there is confusion. Ducky3d mentioned here to use low depth of field which would reduce the depth range in focus, giving the illusion of larger scale. This is just as I would take a photo of a single flower and the leaves were out of focus. If I were to use a high depth of field on the flower, more would be in focus and the flower would not be the only "focus". If using a high depth of field for this craft, more of it would be in focus and seen like the craft is flatter or smaller than the artist would like to express. I'm mentioning that he forgot as he did mention in the beginning that it would be a point he'd talk about. I'm mentioning that a point he forgot is a fairly important factor to those who might not understand. People make mistakes. I'm not trying to hound him. I'm mentioning that it could be a follow-up to this video as a part 2. Maybe even illustrate the math behind ftop, focal length, and other photography aspects and terms and how to mimic a desired effect from a real camera.
Oh, thx! It’s such a small detail but makes everything look much nicer!
Love the use of focal values!
This is actually a super useful tip for any kind of digital artist. Nice one
I have been waiting for this tutorial for ages, thank u, keep up the good work👌
I just want to say, I've been a day 1 fan, thank you for giving me simple tutorials and helping me learn blender!
@TheDucky3D
3 жыл бұрын
Thank you for watching man, I’m so glad you’ve gotten something good out of the videos
@r_matchwastaken
3 жыл бұрын
@@TheDucky3D I made the scifi hallway one for a project in my school, my teacher liked it
@kusumabhat6609
3 жыл бұрын
Sci-fi character Please
Thanks for showing this very helpful trick and happy blending with blender.
Those materials looking clean ngl
New intro lookin good.
@kancilcpm5951
3 жыл бұрын
your pfp is cursed💀
quick and informative, thats why I love this guy hehehe
You can have stuff look huge with wider focal lengths as well. Just look at the intro shot of Star Wars A New Hope, it's pretty wide and the Star Destroyer looks huge! It's just how you present it, like in that shot they have a small ship as reference which makes the Destroyer look huge.
Do you know what processor would be good for increasing performance on the 3d viewpoint? Whenever I go into render/edit mode it slows down dramatically. I heard I should get one with lots of cores as opposed to a few strong ones?
Excellent as always...great vid brother..
Nice one, picked this one up too.. hey, big tip, get your developer to look into the Pillow module. It makes loading the thumb nails almost instantaneous.. They'll know what it is..
What makes the fast materials fast? Is it like there are no 3d procedural textures to save a lot of compilation time or noise detail is very low or something? Would be interesting to know
Dude your intro just keeps getting better and better.
I like the new intro! Lol subtle but clean
Nice quick tick 😯
Those materials look dope.
Thanks Dude , we will one day be the best like you
This is also important when doing 3D character animation so you don't get that fish eye, nose is bigger than the rest of the face effect.
@Project.09
3 жыл бұрын
What size would you reccomend for a 3d character
@infotoons212
3 жыл бұрын
@@Project.09 It depends on the size of your character and what effect you want. On my characters about 6 ft tall I'm using anywhere from 50 mm to 130 mm. You can keyframe the focal length too. Play with it until you like it. Use the camera as an actor in the scene.
Nice and simple! Very useful.
Nice Materials 🥺
Dang! Your videos are so helpful.
This is insanely good
Ty :) rlly helped
Thank you Ducky ❤️
Never tried this! Thanks, man!
your new intro is cool!
Cool Tip. Many Thanks.
I don't know if this tip changed my life or not but you have changed my life.. As always love your tutorial...
@TheDucky3D
3 жыл бұрын
I’m glad it helped!!
nice intro music
Woww nice intro man. I mean the new updates in the old intro
oh thank you a lot!!
hey great vid, how did you make the atmospheric clouds?
Hi there sorry to ask a mundane question but on the minute 2:15 when you set the focal length to 150mm and zoom out, what is the command to zoom out, please?
brilliant explanation) thanks
0:19 that's a nice cow you have there, jokes aside thank you for the tip man
Dis quality, thank you :D
very informative thank you :)
👀Thought you have a pet panda for a second there... Thanks for the tips! This is really useful!
@TheDucky3D
Жыл бұрын
Lol could be a panda
new intro? i like itttt
Great, Pato!
What are the glowing lights how did you do that and do you have a tutorial for it great tutorial on camera btw
whoooo i am early!!! love your videos ducky! that detail be craaaazyy 🤯
what is the spec on your computer, i'm now getting paid for visuals and i can't render animations through cycles in a realistic amount of time and i'm currently looking to upgrade my computer but i dont know which is the most important thing to focus on
Bro can u explain about water in evee. I tried so many times that was not good. There some gray shadow in flow motion. Pls give some tips
I am curious, can you do a tut on that abstract B&W cat pls?
oooooooo, i really like that intro
How do you zoom out like that?
Nice video :)
Thanks for these quick tips mate!! I can't join your Discord server, says the link is expired??
there is a checkbox hidden under cycles settings that if you enable it , it will make your renders super realistic , and this will change everything 😉🖐️
How do I create these ships?
What I wanna know is how you added all that detail without going insane or melting your pc
Useful tip, thank you ducky, but why you changed the Sound of intro, the previous was better and had ear-worm Effekt, if you know what a mean😀
I'm here Edit- i use to use 30 mm as camera, but that focal length tip is game changer
@levschwartz3442
3 жыл бұрын
A lens changer
thanks
New intro is cool :)
your intro is so cool
Awesome intro changed
stop releasing amazing stuff I need to progress on my own bro lol
Is that scene with the car also on the Blender Market?
Much of my photography informs my 3D, you can learn a lot from photography and film and visual arts! take what you can learn from any or all of the individual artistic and other disciplines.
Nice video
I used to scale it big then lose all geometry, then started putting them Far from each other and just zoom in. This seems much better thx
This is gold!!!
@dido3500
3 жыл бұрын
I would say Diamond
Thank you🙏
@kusumabhat6609
3 жыл бұрын
From India
Sir can you make a video for rotating platform in blender
Can you make tutorial space ship design using blender ? Please
If anyone is new to finding this out I recommend the guerilla podcast to you they talked about this stuff very much in depth a couple weeks ago
Perfect
I dunno. If you afar, you should use high fov, but from up-close small one works better.
could you make tutorial for making that sci fi ship like that ? its so cool i am begging you thanksss
funny but to me when you put the camera angle small, the objects looked monumental! Maybe because you feel like you're tiny and being close to them, looking up.... I think making things appear big is also a question of 1) the level of details 2) reference objects next to the 'big' objects.. BTW would be curious how to make such fog like you have around these spaceships!
Cool but why does it take 4:30? That's what I love Ian Hubert for
Everything is an illusion. 😁👍💯
We want a tutorial nathan 😁
Unrelated question: How do I transfer collection(s) from one blender file to another? Is it even doable?
@michalkrych1354
3 жыл бұрын
File Append, pick blender file, click up to desired collection
@TheDucky3D
3 жыл бұрын
There ya go
@ty_teynium
3 жыл бұрын
Thank you!
Dope intro. Could you make a tutorial on how to make something similar?
The discord link doesn’t work.
That is legitness
Also the scale of the greebles on the ships. Just look at Paul Chaidesson
i like blender.. hope .and more.......
Cool trick bro!! But i know it already!😏😏😏😂
intro is good
DUDE WE WANT TUTORIAL FOR THIS MODEL OMGGG SWAGGG
@abhimanyunegi4382
3 жыл бұрын
that model is bought
@BeRaikwal
3 жыл бұрын
@@abhimanyunegi4382 sad
*Love ur cats ))*
Absolutely useful video, imagine the time one would waste trying to figure this out. I'm also wondering, does Blender work in large scales of kilometers?
@romdruyak5593
3 жыл бұрын
I think it can be as long as your pc can handle, but I'm not sure
@algotn
3 жыл бұрын
Yeah it does, just change the clipping minimum and maximum distance
@lubaka8269
3 жыл бұрын
Not sure what you mean by that, but for example, I have a rather big scene where in order to see everything i have my camera clipping max at 10000, 10km that would be. If you are talking about hundreds/thousands of km, then i doubt it.
@mambaman2007
3 жыл бұрын
@@lubaka8269 oh, that's good to know, I'm just looking at a few kilometers. Thanks for the tip, man👍
@mambaman2007
3 жыл бұрын
@@algotn Thanks for the tip 👍
I am currently making a space ship, looking cool by design but...I want to make it look real and I need to know how I do that.
This has been something which has bugged me for ages...I like to tinker with the ships from Eve, but I could never portray their size properly.
let's go
The aspect ratio didn't change the focal length did.
i really what them materials but theyre so expensive ;-;
I am inspired by you sir
@chnadrashekerhonnali6198
3 жыл бұрын
Thanks sir can you make a tutorial video on rotating platform
@dido3500
3 жыл бұрын
Grant Abitt has one check that out