Mahi Is A GOOD MAP? Give E-LITER BURST BOMB?
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The continuation of the series where I read crazy opinions and even make my own and agree with some.
Video Edited By: / logicreates
Part 1: • BAN Eliter? Bring INK ...
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Area Cup 77: • 【splatoon3】Area Cup #7...
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Music List:
Crater Stage from Splatoon 3
#1 progress from Splatoon 2 Octo Expansion
The Battle of Blizzard Bridge from Kirby and the Forgotten Land
Timestamps:
We Are Back - 0:00
Weapons Aren't That Good - 0:10
Mahi Clams Is GOOD? - 1:06
Splatoon 2 Specials Should Have Stayed - 2:06
Sloshers Are Best Class - 3:27
Eliter Worse Then S2 Vjet - 4:02
The Meta Is Fine - 4:35
Splashdown Over Reef Slider - 5:11
Naut Is Still Good - 5:57
Maps Are Easy To Fix - 6:28
Splatoon 3 Isn't Fast - 7:11
Give Eliter Burst Bomb - 8:25
Пікірлер: 403
Doing pre release unscripted thoughts on new weapons, first up the nova shooter, check it out on 2nd channel and full thoughts will be here once the update drops: kzread.info/dash/bejne/Y2Wjt9F6pLvAkZc.html
@junnakama3985
Жыл бұрын
I love these videos
@skyjumper4097
Жыл бұрын
where is the vid where you talked about the maps?
@Shottty101
Жыл бұрын
Heads up, you have some scam comments in this video impersonating you.
@ZCyberFawkes
Жыл бұрын
Hey, just thought you should know, someone impersonating you replied to my other comment trying to scam me
@ProChara
Жыл бұрын
@@ZCyberFawkes aware they multiply faster then I can ban them unfortunatly but am removing rn. Its all bots
Mahi Mahi should’ve been like the version in Splat 1 where you had room to move and the water was an actual cool gimmick. I just miss Splat 1 Mahi so much.
@sylent1
Жыл бұрын
Yeah there was no reason to change it
@nicolo2227
Жыл бұрын
The central area is too small and the match ends really fast rainmaker mode
@gimme_eliter4k720
Жыл бұрын
"Mahi mahi should've been like the version in splat 1 where it was good"
@Fridgemasters
Жыл бұрын
recently been playing splat 1, and Mahi is an entirely different stage in comparison. there’s so many islands, mid is huge and has some really good extensions on each side and there’s little secret spots like the small ramped grating area near spawn that opens up when the water drops and an isolated island that acts as both decent cover and a high ground. i faced top level JP E-liters but at the same time there was so much cover and incredible approach options that i could just avoid them entirely
@SuspiciousTemmie
Жыл бұрын
Yeah seriously why did they have to ruin every single stage?? There used to be stages I was actually excited for when I saw them, but now in 3 the best I can do is hope for one of the few stages that aren't terrible.
Personally I think they simplified the map design for newer players. There's only ONE way you have to push, and only ONE way you have to defend from. You don't have to think about people flanking you 90% of the time because they physically can't. It's really sad, but I feel this is the best explanation besides the devs wanting to sabotage their own game or not knowing how their own game works. I hope they learn that it's okay to add depth to where you go and defend, even if it makes it slightly more confusing for new players.
@SuspiciousTemmie
Жыл бұрын
That still doesn't justify making the stages horrible...
@bluetoad6848
Жыл бұрын
Unfortunately, if that's the case, then it's severely backfiring, since these simple maps hurt newer/ less experienced players more than veterans. For an example: Chargers are a high skill weapon to use, and are currently one of the most oppressive weapons in splat 3, due to the poor map design. If the maps had flanks, then newer players could more easily get around the charger without being spotted, and could even attempt to contest them with a flank. Without flanks, they just have to basically stop playing the game, until they get their special, and hope it can displace the charger long enough to push back.
@ab-qf1iv
Жыл бұрын
It doesn't fit with the theme of Chaos. There should be multiple routes
@durdleduc8520
Жыл бұрын
@@bluetoad6848 this exactly. i'm pretty sure their intention WAS to simplify maps, but simplifying maps doesn't have to come at the cost of downscaling and getting rid of flanks. a lot of the splat 3 maps would actually be perfectly approachable with better flank routes! plus, flanking and getting around the enemy team is a very basic part of the game's progression and one that the game should be teaching new players.
@ProChara
Жыл бұрын
@@bluetoad6848 I mean I think it is the reason and yeah, it also forces more fights and spawncamping at lower levels which ive seen complaints about
The lack of flanking in Splatoon 3 maps is one of my biggest gripes with Splatoon 3. News maps don’t have as many alternate routes so once a good back line is in a spot, it’s hard to get around them.
@citrusblast4372
Жыл бұрын
Someone needs to make a vid where rhey go back to the old maps and notes the differences from then and now. All the maps in splat3 feel lifeless and idk how to describe why
@FaisalBashir1
2 ай бұрын
@@citrusblast4372Hinestly, the maps aren’t even that bad.
Fun fact, they have Code in the game that makes Tenta Missiles painting not count towards your next Special, BUT it's only in the Lobbies Training Area.
@dropfish3109
Жыл бұрын
What about the Sheldon/Shoal test zones?
@goatsfluffy8254
Жыл бұрын
@@dropfish3109 those are technically just extra lobbies so i think they work the same way
@dropfish3109
Жыл бұрын
@@goatsfluffy8254 “i think”
@goatsfluffy8254
Жыл бұрын
@@dropfish3109 if you care so much just go test it
@user-jh6vc3cb2b
Жыл бұрын
tenta missile painting already does not count toward your next special. the problem is that painting you do with your main and sub weapons does count towards your special before your missiles even landed.
Thanks for generating this great content. As a Chinese player from Taiwan I have tried to learn Japanese to get more information and discussion about the game. I recently found this channel and I think you did a great job making the daily video more informative with discussion about the current environment and logical analysis. Japanese KZreadrs usually put two games in a 10 minute video with titles often like blah blah blah is powerful. They usually did a great job. But I think it's due to their ability rather than some objective analysis. I have subscribed your channel. Hope you can keep making these great contents.
@arttukettunen5757
Жыл бұрын
Squid School teaches and talks about splatoon, often very thoroughly and gives a lot of insight and the channel is growing fast. I'd recommend to check that out if you are interested
@ProChara
Жыл бұрын
Thank you I appreciate the compliment
I agree that splashdown should be brought back. But only in Salmon Run (But I wouldn't take it over Reef. They have different uses in Salmon. The situations where you want to splash in salmon are different from the situations you want to ride the shark)
@ProChara
Жыл бұрын
Fair there I could totally see it working in Salmon
@pokaay3163
Жыл бұрын
Fr splashdown has helped me so much in salmon, and it’s in the singleplayer so why not have it in SR!
@cedrolenon
7 ай бұрын
Nintendo: Your wish is granted we added back in Salmon run and multiple with now to 👊 👊
Mahi isn't that bad, you can't tell me watching other people fall in the water isn't peak game design
@ZlueTheDragon
Жыл бұрын
We're not complaining about the water (except in tc)! We're complaining about the lack of options and the scale of the map itself.
@maydaymayday4225
Жыл бұрын
People fall on water because the mid is too small to even move until it reaches the 2nd phase. I would rather fall in Splatoon 1 Mahi Mahi and would be my fault than Splatoons 3 variant where you can easily spawncamp with 0 flank options
@ShadowSkyX
Жыл бұрын
I wish the game didn't consider you splatted when you fell into water/off the stage. Taking half the amount than a normal splatting does is still punishing but not executingly painful.
@SJrad
Жыл бұрын
@@ZlueTheDragon honestly in turf war the 2 small water holes in mid before water drops is so annoying. I know turf war isn’t supposed to be competitive but I just wish the map design in that mode isn’t even worse than it is in others
@maydaymayday4225
Жыл бұрын
@@SJrad idk why they added the 2 holes there, reefslider is basically a death sentence if you aim at the wrong angle.
Hot take: Point sensor and angle shooter should be fused into a single sub. It does 10 splash damage at max and leaves behind the point sensor sphere that tags you when you go within it.
@Inhaledcorn
Жыл бұрын
I disagree. Angle Marker needs the trip wire to do a minor amount of damage. However, I think the Mist and Sensor should be fused.
@eldrichhorrornya5933
Жыл бұрын
Thank you!! Glad to know that someone has the same thought as me
@dylantoney6971
Жыл бұрын
@@Inhaledcorn that was my thought... we can hope the two "almost good debuffs" can get this treatment.
@shade_7500
Жыл бұрын
Agreed
@aeshulus
Жыл бұрын
Due to its arc, being able to throw Point Sensors over walls is one of its biggest strengths. I'd hate to lose that.
I do like the idea of giving the E-Liter a kit that allows it to at least somewhat defend itself if the enemy closes the distance.
@Fridgemasters
Жыл бұрын
or just any backline weapon, honestly. they always give backliners point sensor, mist, beacon, sprinkler, or mine and honestly yeah it fits the weapon but at the same time it would be cool to have an explosher kit with a bomb so it could defend itself
@miyakogfl
Жыл бұрын
@@Fridgemasters I would trade missiles on flingza for a bomb lol, mine just doesn't help it that much. I guess it'd make it ultra ink hungry but it's nice to be able to actually deny space in an effective way. With the way the maps are right now you can't even be flanked a lot of the time so using mine as a flank warning is almost useless...
as an eliter main who never played splatoon 1 i would love burst bombs if the maps get better at countering eliter, i feel like with those 2 changes the game would feel more adaptable to situations on both sides
@delrioway6
Жыл бұрын
Yeah same position and I agree. Playing eliter would be more fun if the maps were more dynamic and I actually had to think more instead of just covering all of mid for free. The burst bomb would allow some nice counterplay to getting dived though because eliter is so slow that on more open maps that would become a large issue for it.
As a new person to the series and looking back at Splat 1+2 and seeing the different map design, I’m thinking Nintendo make Splat 3’s maps like they are to appeal to the casual crowd getting into the game for the first time so the maps focus and funnel them towards objective - which is why Calms is dreaded outside of high and highest play.
@anarkuu
Жыл бұрын
As a new and casual player to S3, they failed lmao
The other day I was frustrated and went to Reddit to vent about the map design and got bombarded by redditors. Having prochara agree with my opinions makes it all feel better
Hot Take: Splatnet is pretty useful, and everyone completely forgot about wandercrust. The only person I've seen with the stay crusty cap is myself.
@SJrad
Жыл бұрын
Yeah I have it too but I don’t wear it
@MintAndFriends
Жыл бұрын
@@SJrad Ditto!
@TheDragonSeer
Жыл бұрын
I have it also
As a casual Splatoon player, I did notice the maps on Splat 3 didn’t feel as nice as Splat 2. Most of the time in Splat 3 it feels like I’m walking in a straight line to the battle, and I either die right away, or kill 2 people.
@Mad-Goose
Жыл бұрын
That game really had good maps like Snapper Canal and Manta Maria.
@pokaay3163
Жыл бұрын
Duude as a splat2 player I find myself missing the maps in splat2 when I play 3, like the Manta, Reef, Skipper pav, etc. there were so many places to go and the maps felt much bigger compared to 3.. well, hopefully that will change.
@jaz3766
Жыл бұрын
I just liked to walk around in Recon to look at all the nice scenery and liveliness of stages. I try to do it now but there's... really nothing to look at.
Splatoon devs trying not to make a map the shape of [ ] [ ] For the 754th time
@cobwebinthecorner
Жыл бұрын
It's pretty difficult when they all have to be symmetrical. But I do see where you're coming from. Stuff like Saltspray Rig and Skipper Pavillion are really fun because they use the required reflection in a different way than most. I also personally like stages that utilize varying heights and elevation, like Moray Towers or Flounder Heights(which I'm excited is coming back). I also love stages that give a whole smorgasbord of path options, like Kelp Dome and Camp Triggerfish. On the other hand though, stages with designated large open areas like Blackbelly Skatepark and Piranha Pit are really fun too. To be honest, I feel like the outline of a stage has less to do with its enjoyability. I think what they do with the idea and how they make it unique is what matters most.
@TGCPhilip
Жыл бұрын
@@cobwebinthecorner Moray praise is not something I thought I'd hear. Even if I flaunt my Charger skills, I don't think I'd like it. You're a dead man if you're in mid and it's very linear in terms of strategy. It had a flank route or two so it's got something over 3 but that's not saying much since 3 managed to make the supposedly better stages worse than Mako
As someone who has played e-liter for a little bit now, I've gotten a somewhat amount of kills by comboing an enemy into running into an ink mine and partial charging. So it getting burst bomb isn't the worst thing in the world in my opinion.
@dylantoney6971
Жыл бұрын
The point is that people KNOW its really good, and don't want it again. It was INFAMOUS.
@Naiobia
Жыл бұрын
I've gotta practice this combo cuz ain't no way..
I love mahi it’s my favorite map, probably because I’m more on the casual side though. Just love how it’s the only map with a gimmick and is visually stunning
Hot take, Tri Stringer as a weapon feels incomplete. Stringer struggles a lot with inconsistent arrow hitboxes and the fact that it can't store its charge while Reef-Lux can.
@countyhare
Жыл бұрын
I think many people think this cause tri-stringers main use it to apply pressure to the enemy team with charged arrows, not exactly for painting or splatting. I think the reason why they don’t have charge hold for tri stringer is because it has the charged arrows, while reef Lux doesn’t, as it’s supposed to be a more mobile weapon
@apersonwhomayormaynotexist9868
Жыл бұрын
Stringer is incredible, people just dont understand it yet. If u wanna see what I mean, check out Nbound's tips and montages, he's really the only stringer pioneer on youtube right now, and he's amazing
I'm more of a backline kind of guy and I wish there was more flank routes because games feel bland without options for the other team to approach me.
@generic_account8252
Жыл бұрын
LISTEN TO HIM HES TOUCHED GRASS!
Personally, I liked the respawn domes from Splatoon 2 because then at least you had some form of invincibility (ink can’t pierce through it) and could still farm for special if the enemy was in your turf. Now in Splatoon 3, you’re forced out of your spawn if you want to shoot/do anything, which, while there IS armor, still makes you prone to essentially getting splatted all the time if you’re not careful.
As a Nautilus main I 100% agree. I used both kits in different modes in 2 and while I'm excited for 79, I never saw 47 as bad and when I saw it has storm instead of baller I actually popped off because I legit really like storm.
@pikapower_kirby
Жыл бұрын
I mained Gold Naut in Splat2 (behind Grim) and while I was disappointed that its current Splat3 kit is less aggressive, I've grown to love it and it has great uses. Not a huge fan of point sensor on it, though it does have its uses, but inkstorm is really nice for naut!
I think splash down was better from a utility perspective. it was the anti special, special. It could delete bombs which reef can't, bubbles, kill baller, kill stamp, kill inkjet,kill booyah, and it's wide fall off hitbox meant it could break multiple armors. Reef has utility against certain specials like crab, bubble, inkjet, stamp (unless you wiff and they throw it at you), booyah, and a vacuum who won't move. But not breaking bombs means unless you get a team wipe your going to die. Not to mention splashdown was it's cheapest at 110 sp and would refund you like all of your special if you die mid use. Plus I haven't checked the frame data but I feel like reef has a longer start up until you get your I-frames. The opponent can see the max length of the track in bright colors meaning even if you come from a flank a player with good reactions will still move and the further away you use the more time they have to react. In summary they are both mid tbh.
@apersonwhomayormaynotexist9868
Жыл бұрын
Reef can destroy bombs now after the balance patch
@ojaylenjones2301
Жыл бұрын
@@apersonwhomayormaynotexist9868 oh really cool why was it not like that at launch. They can still bomb your end lag or just shoot you lol
As an eliter main I agree with your hot take completely. Ink mines are super annoying and ink hungry and more of a chore to set up to the point where it’s just not fun to try to use them to get rid of flankers. If I could actually throw ANY BOMB. I’d love that, I’d take the extra flank routes. I love eliter wave breaker tho please don’t touch that haha.
@JamUsagi
Жыл бұрын
I actually like Ink Mines on E4K with a main or two of ink saver sub, dropping two mines then wave breaker then another mine or two is a great way to escape flankers imo, and if you set up mines beforehand as well you can just tap-shot them. You don’t even really need someone to peel for you, a lot of the time.
@novinovi-
Жыл бұрын
@@JamUsagiis having 2 ink saver sub that big of a difference? I kinda feel dumb now for not thinking of that haha.
@JamUsagi
Жыл бұрын
@@novinovi- Ink saver sub makes a huge difference for most damaging subs. It makes subs a LOT more usable in more situations since you don’t have to worry about having an empty tank after using them, and you can use a second one much quicker since A. You used less ink on the first one, and B. The fill-line is lower for the second one. I usually have 6 sub-slots of it on any weapon with a damaging sub (except angle pointer), and that’s enough for most sets. I’m pretty sure it also has an increased effect with Ink Mines.
@novinovi-
Жыл бұрын
@@JamUsagi ok so that’s why ink mines were such a pain, thx so much I gotta try that. I focused so much on my ink saver main I didn’t even consider lol. Also yeah angle pointer is just 💀
burst bomb eliter does need to come back tbh
@garz5785
Жыл бұрын
If we will have good map
@kaden7466
Жыл бұрын
Hot take: give e-liter burst bomb but give it a close range special (ex: crab, reef, vacuum)
@glamrockmicrowave
Жыл бұрын
@@kaden7466 nah bro eliter with burst bombs and crab perfect kit right there
@sylent1
Жыл бұрын
@@glamrockmicrowave yeah and op, probably. I don't play eliter
@glamrockmicrowave
Жыл бұрын
@@sylent1 well it would work well because crab still has long range pressure like the liter but it has great survivability plus burst bombs aren;t as broken for it as a lot of people say so yeah it's pretty balanced
One thing I've been having fun with at lower levels (because that's what I am) is running a TON of sub up on Jr. It's SO fun to huck bombs halfway across the map at chargers and splatlings who can't reliably punish. And if it's a scope it's like a 70/30 they're going down 😂
@DaDoc540
Жыл бұрын
If you want to be a real Splat Bomb fiend, then combine Sub Power Up with Last-Ditch Effort and you can also spam Splat Bombs more often. Don't forget the Big Three sub abilities: Ink Resistance Up, Intensify Action, and Sub Defense Up.
@Shottty101
Жыл бұрын
@@DaDoc540 I haven't spent any chunks atm, so I just have what I have and just got a million sub ups for some reason. Main three are LDE, ninja squid, and the less visible super jump one. Like I genuinely have like 5 or 6 sub up XD. Ultimately I'm trying to build a slayer for splatana stamper, so I'm going to need a ton more swim speed. Though Tentatek Shot in the new update looking pretty good too ngl...
Saltspray Rig should come back no changes. That stage was GOD LIKE.
idk why, i just love this series
Imagine tri stringer with point sensor + inkjet lmao
I have played on both the attacking and defending teams of tricolor, and I find that a way to somewhat balance it is to either completely remove or severely reduce the time reduction per ultra signal attempt (if you even touch the ultra signal, the time to claim in will be reduced next time you touch it). In exchange, the amount of time it takes to claim the ultra signal is reduced. This would force attackers to push as a team rather than constantly making independent and random attempts at the ultra signal and eventually getting it.
@piklan89
Жыл бұрын
It is
Personally, my least favorite map right now is Undertow Spillway and I think that route behind the glass idea you mentioned would definitely help the map feel less awful to play on.
I’m only mid-ish level, but I play elitre scope and gloogas, so I’m talking from the perspective as both the attacker and the attackee-more flanks would be very needed, the last take is right imo. I don’t think burst bomb would change super a lot about elitre, it would just allow it to push up harder and engage more in the actual battle instead of sitting back, as well as providing a defensive option in case of attacks, plus there’s no damage up so it absolutely would Not be as bad as s1. More flanks would def help open up counterplay and make matches more balanced overall hopefully this all made sense, im not super great at articulating aha
I have an utterly insane take that a lack of a twitter account will prbly prevent me from reaching into the next vid. Undercover better than Splat Brella. At least in non-lan play. Better sub, better ink efficiency, better paint, and doesn’t have to worry about online screwing with their shield timing game nearly as much. The advantages splat brella has is being able to sustain itself against serious focus fire, and a more reliable kill. You could of course chock it down to a skill issue, it’s just *HOW* much higher is splat brella’s potential exactly? And who’s to say people are taking advantage of the (admittedly few) strengths of the undercover to their fullest yet either? Both suck ass of course still, but undercover is my beloved
You see, the Bloblobber is one of the top tier weapons for painting. That's why it's popular in Zones and Turf War
@harmless9336
Жыл бұрын
Except it's not. Explosher is just better when it comes to sitting back and painting endlessly. Blob is also super reactable at long range so it needs to play aggressively but nobody ever does.
@AacroX
Жыл бұрын
@@harmless9336 I'd agree if it weren't so slow and ink-consuming
@harmless9336
Жыл бұрын
@Aacro X it gets out 12 shots without any saver so it isn't ink hungry like a brella. I mostly run triple swim speed up to get around its slowness as it doesn't need to be stealthy if it can get up in people's faces in half a second.
Hot take: the complaint about e-liters dominating is only REALLY true at high level Splatoon where e-liters don't miss their shots and most of the people who complain about it on reddit and in the comments are people who are bad at positioning and being aggressive in the correct way to punish back-liners who aren't reliably hitting them. And I'm not a pro, so this applies to me too, I'm just self-aware that I could be doing better.
Yeah im pretty sure the splashdown v reef slider guy used the reef slider like the splashdown…. Which gets you killed a lot faster then splashdown
Splashdown would be way better if it stayed in the air way less. So only .5 to 1.5 seconds once at peak height of using the special giving it less time to be shot down and quicker reaction time to shoot it down, as well as a tiny bit of armor while it's going up and loses all damage dealt to the user before activating it and it can only get killed at the peak of its height when using it. As well as losing said armor when you reach the peak so it isn't busted. Like being able to cancel reefslider before it starts moving, but right before it goes down to hit the ground and can't be killed once it starts to go down.
This is so epic! At 2:30 you splatted me (the flingza), so I'm practically the main character. ;) Thanks for the amazing videos!
I fully agree with the Undertow and Hagglefish changes you suggested. Those are my two favorite maps in the game rn because of how well-designed they are right out of the gate. Just one little tweak on each of them and they'd be peak stage design.
I actually completely agree with your e-liter take. As an inkbrush main, believe it or not. In every past game I have found the e-liter to be healthy for it and led to some really cool duels when we were both the carries on each team. However, right now I pretty much pray the enemy team doesn’t have one because I don’t have any answer to it and am forced to give up aggressive space against it. I just need cover to work with.
Tenta Missiles seem 20 billion times more annoying and absolutely more rage-inducing than they did in Splatoon 2. I say we replace it. (This is coming from someone who does like to use Tenta Missiles, but hasn't much at all in Splatoon 3). And better map designs in general... with my personal picks being: Mahi-Mahi Resort: Would be 10x more interesting if it resembled the old map but with a better spawn (long spawn is slow, current spawn is... bland) and bigger mid + some nice flank routes that *almost* reach the other spawn but don't (as to not be *too* OP). Hagglefish Market: Generally for me it's a 9/10 stage. The flank routes are actually quite nice when you use them not-so-obviously. A bit of tweaking could add even more fun to it! Undertow Spillway: One of my favorite stages right now, it's so chaotic and just AWESOME. A third flank would be nice though. Not sure if I like the "open glass" idea at the top. But a third route nonetheless would be nice. Hammerhead Bridge: I actually like the new Hammerhead, but I wish they had a few more grates just for fun! Also a right flank into mid would be helpful... Flounder Heights: PLEASE OH PLEASE JUST LET ME BE A SNEAKY NINJA PLEASE SPLATOON DON'T REMOVE THE AWESOME RIGHT-SIDE WALL FLANK IT WAS BEAUTIFUL IN SPLATOON ONE 😭
people will act like eliter getting burst bombs will be the absoulte death of fun then say they want carbon or trislosher with burst back. Noticeable trend where short range weapons don't like it when backlines aren't 100% doomed because the short range got too close
@novinovi-
Жыл бұрын
I’m an eliter main and people act like we’re “overpowered etc” only people who learn to aim with a sniper are good, people who put in effort and practice yet there is not as much hatred when with a braindead weapon becomes broken and dominates.
@softy5447
Жыл бұрын
@@novinovi- its such a ridiculous argument too because we can only kill as fast as we can charge but something like a trislosher can teamwipe in the time it takes to charge a single eliter shot and that's perfectly fine for some reason
@novinovi-
Жыл бұрын
@@softy5447 exactly, yet we are the ones everyone complains about being overpowered-
@zsDUGGZ
Жыл бұрын
I'm not worried about eliter getting burst bombs at all, them taking the time to throw a bomb is less time charging up a snipe me. The weapon itself isn't even OP, the maps make it really strong. Also, eliter players get shit on cuz they slow the game down/most people find them unfun to fight against
5:19 the echo here is a really nice touch
Tbh I'm one of the Splashdown > reefslider guys. It's most definitely because I'm not used to reefslider yet and how it should be used, but it's still the worst special in the game imo. Another thing that makes me hate it is that they gave the worst special in the game to tetras, AGAIN. Let's just hope that tetras' 2nd kit gets zipcastor
I actually think bloblobber is insane with one intensify action main effect
Hot take: If Kraken is ever brought back it should be mechanic wise similar to Maws and be given to Splatana Stamper to make up for its slow speed and how Splatana wiper has more of an advantage then it in speed. Hot take 2: Bring back Crusty Sean , Marigold is annoying.
I hope they update all of the maps. I casually hated Hammerhead before as well, and now I like it more (I hate being forced to walk) but I also hate getting spawncamped with nothing you can really do. I think Walleye should return, but with added flanks. Arowana too, etc. I think the stages are more than just their layouts, they’re each symbols. I want them to return the symbols, but fix the layouts. Wahoo world as well.
Video suggestion: give every weapon their worst possible kit excluding point sensor, toxic mist, angle shooter and beakon.
I just hate chargers. They completely change how you should play during the match and just stand there sniping. Worse yet, basically every charger player is good at their weapon even at lower skill matches where many players are sloppy with other weapons. They never miss easy shots, and they know at least 2 techniques on how to keep the laser hidden like keeping it under a ledge or just straight up doing a 180 and do suprise kills. I don't hate splatlings even though they are very similar, because they don't one shot and I don't worry about that laser thing, though hydra still kills very fast and very far away and can be hard to see it coming.
@novinovi-
Жыл бұрын
I’m an eliter main, and it takes a TON of practice to learn to snipe but I’ll still have pathetic matches where I like get one kill. Turf war is a great place to practice my shots and it’s also a good place for you guys to learn the match up. And I personally will not snipe anyone who is brand new and obviously struggling and learning the controls. The reason we stop by in lower skill level turf wars is cause we aren’t confident and we need a lot of practice, but omg some weapons terrify me. Bloblobbers, good blaster mains etc. I see where your coming from and I hope you understand where I’m coming from.
6:10 i have been in love with this nautilus kit. Instead of having a useless special like baller. You now have a really good special that works with the weapon. And point sensor isn't even that bad because it can support your team. One of the main weakness of naut is that it can't paint and struggles to move in certain positions if there's people there inkstorm solves both problems. It's like a really solid support aggressive kit kinda like the ballpoint with beakon in splatoon 2.
love yout stuff, goodluck in tourneys
I kinda wish that we could have turf wars on the Clam/Rainmaker version of the maps, and what would most likely be an unpopular opinion, I think that the Rainmaker Mahi-Mahi map would make a good Turf War map, I just really like the open feel from it over the more cramped and linier feel from the current turf war version.
One of my takes is reefslider is better than zipcaster mainly because zip doesn't last long enough to move properly to flanks most of the time
@logangomes2922
Жыл бұрын
One of Major issues with reffslider is the end lag after the explosion. That needs to get less lag and then I would agree
@CreamIc7
Жыл бұрын
@@logangomes2922 it's also a great escape option
Poor Arashi bro 💀💀7:53
I feel that if armor and splash down get brought back they would need reworks (so I decided to share my ideas) Splash down: now pulls up your mini map and gives you a big radius (think 2-3x the size of wave breaker) and allows you to super jump anywhere within the radius. Upon landing the super jump (which id say would be about 1.5 seconds) a big splash down (prob out 50% bigger than 2’s splash) and have less recovery time For ink armor it may still have its activation time but I’m thinking it no longer chains to teammates and now gives 100 extra armor to the person who casts it (also less knock back atleast from attacks that don’t break the armor) or if you wanted to add some depth it could chain to a teammate giving 25 of its hp to a close by teammate (such as 1’s bubbler)
@anstupid4093
Жыл бұрын
Why would they ever need to bring them back??
@netniuq531
Жыл бұрын
@@anstupid4093 They don't but it's fun thinking of reworks for terribly designed specials.
@MarioMamTess
Жыл бұрын
You mentioned Splatoon 1's bubbler, so I'm sure you're aware that it sounds basically like you want the regular bubbler back. The Splashdown idea though really just sounds like Splatoon 1's Inkstrike, but you are the missile instead. I'd be down if Splashdown worked like that tbh since it would still give you a risk (as compared to Splatoon 1's Inkstrike where you could launch it from spawn and be completely safe), but I don't think Ink Armor would be good in any form tbh. The big reason why invincibility and armor-based specials were removed from Splatoon 3 is that it can completely ruin weapons with low damage output's ability to splat enemies. For example, a weapon with low damage (say 25 dmg per hit) would now have to hit 6 shots instead of 4 to kill because of armor's 30hp. Specials like the Splatoon 1 Bubbler and Kraken can't be killed, basically forcing you to run away due to your inability to protect yourself from them. The Baller in 2 was partially invincible, but it had health and knockback, so you could still counter it, and they can't shot you while in the baller. Splatoon 3 is actually really nice in terms of most of the specials because support specials don't offer the same invincibility that older specials had, letting the lower damage/support weapons not be completely outclassed. Big Bubbler gives you an area of temporary invincibility, but can be countered by destroying the shield or entering the shield and attacking from within. Some specials still give you armor, but they can still be countered or avoided, and most of those force you to give up your movement (like some parts of Reefslider and most of Booya Bomb). I'm rambling, but here's the TL;DR: Ink Armor just isn't really healthy for the game regardless of implementation. Ink Armor alone changes how competitively viable some weapons are due to how it changes the shots required to splat opponents. Armor still exists in the game in certain scenarios, but letting people activate armor at any time can make it hard for weapons to stand a chance against them. The Splashdown idea could work, but Ink Armor should stay as a part of respawning and certain specials instead of being a thing usable wherever and whenever.
I agree with your hot take about liter it would be a lot more fun someone showed up behind me any point on any stage and one thing I want to add about why this game is faster is no waiting for armor
can we get a short mincemeat metalworks analysis? i don't really understand why people don't like that stage; i think it's decently fun and well designed.
@SJrad
Жыл бұрын
I think its way to wide open with no safe route to close the distance to an eliter or hydra
@anstupid4093
Жыл бұрын
HAHAHAHAHAHAHAHHABHAAHHAHAHAHAHAHAAHHAHAHAHAHAHHAHAHAHAHAHAHAHBABAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH Backliners.
I feel like people would probably say it's a waste of tickets but I'd like it if they added a stamper with basic wiper kit and vice versa, i feel like burst bomb on wiper would help with its faster playstyle
While it might not be the same in competitive I don't think shooters are healthy right now still. Even if they have counterplay now seeing 6 shooters in every open lobby I see is getting real tiring and doesn't make it feel that much different from 2. They could easily be toned down and still be good, they were fine until they were overbuffed in 2. Edit: especially when it's all splattershot, splash, 52. Weapons that were also everywhere in 2.
@matthewjones6786
Жыл бұрын
A nerf might not actually reduce the amount of shooter players. I think ease of use is what makes them so common.
@netniuq531
Жыл бұрын
@@matthewjones6786 There's also a wide variety of shooters so anyone can find a specific shooter that works with their playstyle well.
My issue with Splatoon 3 maps is a lot of them feel similar to me. They seem like really standardized e sport maps with almost a moba like design to them.
My favorite 4d chess move is throwing the rain maker in the direction the opponent is going in as it limits how fast they can push
Regarding the missles in shooter take. I feel like it doesn’t even really matter what shooter it would be, it’d outdo every other current missle weapon and I just hope we don’t see a shooter with missles… even though they’ll probably do it at some point
@dylantoney6971
Жыл бұрын
Eh, flingza already has fantastic burst paint. So the shooter would need SOME variety of excellent upside. They give it to a gal (52 OR 96), splattershot, or jet its all over though
Hot Take: Sloshing Machine would still be broken with better maps. Booyah Bomb as a panic special is genuinly awful, and the fact that a weapon with that range can easily 2-shot is broken.
E-liter with splat bomb That was a pain to deal with Then again in splatoon 3 there isn't any "damage up" but still a pain I believe
Point sensor is a good sub rn because of all the ninja squid in the game.
Not sure if you will see this but I am wondering why you think only splash and jr are the only good shooters rn? What about the splattershot? Imo it’s a strong option since zooka is a good special and suction bomb is one of the best subs in the game. It’s allows you to be more aggressive if you need in your comp.
wait, i’m confused and never actually played much splatoon until after the toni kensa update. does nintendo actually make changes and tweaks to the maps? i’ve never seen this happen
My hot take: Splatoon 2 & 3 maps feel like the cut down small, feature removed portable DS/PS Vita versions of a full console game by comparison to 1. While Splatoon portable is a literal dream come true for me and I am more than willing to take these compromises I wish we had much larger maps in general, more map variety and more unique fun map gimmicks like Splatoon 1. I feel like we have partially betrayed one of Splatoon's core principles/promises for/to ultra casual players of allowing them to contribute to the fight painting unoccupied areas and fight over contesting multiple varried objectives, flank roots and taking more 1v1 duels in favor of 2&3s team fight heavy cramped map playstyle that pushes everyone mid. Versuses maps like Bluefin Depot that were extremely interesting and fun for mid level players to flank around on and salt spray rig which was a blast for casual play with all the interesting map areas even if it wasn't a good fit in ranked
I don't know if this is a hot take or not, but to me, a big part of why burst litre was so strong was the strength of iss, and even more than that the strength of damage up. Even if you didn't ohko with your partial, you could just toss a burst to finish the job for you. I get that it helps with movement and stuff but honestly I can't see how it would help for getting kills in this game.
I don't think Splashdown is better than Reefslider in PvP, but I do think it was way better in Salmon Run, especially against Glowflies. Really wish it was in the new special pool still.
I only saw the thumbnail but I want splashdown back so bad man, i get that people say its bad but i love it. I was also stomping in high rank tower control with clear dapps in spoon 2 so either im a god (im definitely not) or splashdown didn’t get the love it deserved
I just wish there were better flanks on maps. Sure on the defensive side you have another route to worry about, but it’s better to have more options rather than a charger shutting down the only entry on the stage
My hot take: the hydra isn’t as good as people say it is. Trust me, i main hydra, and you still get constantly forced to move via tenta missiles and ink storm, and tri-zooka basically hard counters it.
New Mahi Mahi is a good map. I just feel that it being a completely different map than Mahi Mahi is the problem. Just change the name, so that the original one still has a chance to return.
I find it fascinating that so many players assume E-Liters to be broken. Either my luck is crazy, or over 90% of the people I've seen use the weapon, have the aim of a person with Parkinson's disease. Literally they're dead weight to any comp they're in, and that goes for all charger players I see. Encountering a good charger player is more rare than winning the lottery, I swear
@zsDUGGZ
Жыл бұрын
You must have the crazy luck then. Cuz I tend to run into good chargers a lot (unless they're on my team then they can't shoot for their life for some reason)
“Blob isn’t good” Ok… good to know the weapon I hate with every fiber of my being is bad. And therefore I’m probably bad.. Ok I already knew that. But Sloshing Machine and Blob have earned a place on my shitlist due to a series of matches I played where my wifi had very brief moments of being *slightly* touchy… which mean projectiles that didn’t touch me made me explode. Is this partially the fault of my wifi at the time? Yes. Did the salt flowing through my veins still contest salt water? *Yep!*
Hopefully they will fix mahi mahi. Maybe they could say something like “a bunch of pranksters destroyed the stage so they have to fix it” or sum. I know that was a pretty bad excuse but it’s not what’s important
I actually like the new maps but I can see room for improvement. Hopefully it gets the improvement people are looking for.
I like that they apparently didn’t put flounder heights in a damn blender and stich it back together with the worst decisions possible
One of my problems with rollers(splat specifically) and gals is that one, the 52. Gal is a 2-shot high fire rate weapon, with just enough spread to almost always hit you. And the roller can just cancel out any other close range weapon with the bubbler, if people wanted to they could just camp a rainmaker with splatter shot jr.s. The thing about explosher for me is that if an explosher hits you it will put ink around you most likely causing you to get stuck only to get again and die. With the sloshing machine I have seen some of the most crazy hit boxes ever, there was a moment where a sloshing machine literally hit me through a solid wall when I was on one side of the wall and he hit the OPPOSITE side. Now for specials specifically, the ultra stamp can counter any other special. I personally think that the ink vac is one of the most balanced specials for support players. It can counter things like missles or booyah bombs and even control a area. Other specials like reefslider just feel really annoying, and this might just be me but when a reefslider is anywhere near me it will either oneshot me or just put me at no hl afterwards. Specials like booyah bomb and killer wail 5.1 really only annoy me and only end up making me move from an area. It DOES become a problem in modes like tower control though. Most other weapons seem pretty fair and adaptable, some weapons even just let me have fun like the stamper.
@theaverageyoutubepersonorw6982
Жыл бұрын
Also salmon run fish fly makes me want to unexist
Feel free to hunt me down, but Mahi is actually a really fun and well-designed map. Very few stages in this game have gimmicks that change the way you have to play, and Mahi excels at giving players hurdles to jump over. It's not only fun, but the shift also gives you more places to flank, shield, and claim ground. My only complaint is how pathetically tiny the stage can be before the water levels change, but even then it's still an interesting and strategic bout where you have to chart movement carefully. (But I will say that Tower on Mahi is an absolute abomination, it SUCKS.)
Splatoon 3 Mahi Mahi is a disgrace to humanity but it’s still better than Camp Triggerfish.
Omg poor Arashi when getting missiled-
Obligatory liter secondary goblin chime in. Yeah give us more flank routes. Please let 2.0 add more damn routes. The only reason I’ve yet to receive any death threats over playing liter is because I’m not active about it on Twitter, and also that… well… nobody knows that I exist. Which is fine tbh. But if you give us more flank routes, for the love of god give us a sub or special that can be used for self defense. Ink mine does not even come close to cutting it. Give us splat/burst bombs, or even just curling bombs.
i started to main Nautilus, while i think it could have a better kit, i actually like how point sensor and rain synergize with it, pair it with thermal ink and you get a ton of fall off kills
Mad respect for using Battle of Blizzard Bridge that song goes so hard
I think the reason Nintendo has such poor map design in S3 is the same reason the network connectivity is worse in S3 than S2. S3 pushes the Switch to its limits, so there aren't spare CPU cycles to handle larger maps, or network hiccups. Particularly when one of the Switches is effectively the server for a given match, while at the same time actively being a client and rendering a 3D battlefield, etc.
maybe this is a hot take in itself but the maps are the biggest problem in splatoon 3 right now, tenta missiles are annoying and should be changed, but ive never had another time in any splatoon game where there are literally time slots i do not wanna play during because every mode has a map i hate to the point id rather touch grass than chance playing on it
Please no, dear god no, not the burst bomb e liter, never the burst bomb e liter!!!!! 😰😰😰😰😰😰😰😰 **intense Splatoon 1 PTSD**
my main problem with tenta missiles is that it takes too long, I just think it's boring to play as and irritating to play against I'd like if the missile count got cut in half, range is reduced, but the missiles go slightly faster and movement when firing missiles is expanded upon, make it a more close range option compared to a killer wail
I think reefslider and splashdown are pretty similar in how good they are.Reefslider has good mobility and splashdown has a quick and easy explosion while not being forced to go to a certain spot. I prefer splashdown though (atleast when i play tetras)
They should fuse Beakons and Inkmine. You can put up to 3 Beakons(you can jump to them and see people nearby). Buy if someone destroy the Beakon, it can cause a little bit of damage and track the person who broke it, for 5 seconds
Burst bomb on liter in splatoon 1 was substantially worse because they costed cheaper, meaning with some sub saver you could throw 4 on a full tank. Also, liter had echolocator, effectively giving liter the ability to throw 4 bombs, pop special, throw 4 more. Without that, liter with burst I think could actually be well balanced.
I actually agree on the E-liter bit, and dont even think it would be too annoying to fight against even without experience vs an E-liter who has 300 or so hours of experience.
I have a potential hot take of my own. The Hydra's hate is undeserved. The reason why I bring it up, is I saw a plaza post saying "Hydra mains dni" (dni means do not interact, I legit had to look it up on google). I only main Hydra because: A. I can't seem to main any other weapons(besides the ones everyone else uses). And B. Twas' my main from S2
People asked for chargers to be overpowered again .
I completely agree on your take that burst elites would be fine on maps with good flanks
Honestly, as much as it can be agreed on that Reefslider is a better Special, I honestly do miss Splashdown and think it could've at least been made better instead of removing from online play, especially in Salmon Run.
Not really a hot take, just an idea. It would be cool if they used Big Run as an in universe excuse to make more drastic changes to the maps. "Oh the salmonids destroyed this route on Wahoo, here's 2 new ones while it 'gets fixed' ".
7:55 RIP Arashi