Live Q&A Bonanza!! See chapters for feet, hands, hair, capes, projection, hard surface, and more!!

Links shouted out in video:
Custom IMM Brush:
drive.google.com/file/d/0B4gz...
Intro to ZBrush Playlist:
• Intro to ZBrush Series...
Creating and Baking Accessories and Clothing:
• 2 Minute Overview - Ch...
Baking Polypaint Skin to Substance Painter and Refine:
• 005 Face Tools to Body...
XTractor Brushes (good for scan data cleanup!)
/ @michaelpavlovich
/ @michaelpavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
/ pavmike
/ pavlovich
3d.cgmasteracademy.com/instruc...
www.artstation.com/michaelpav...
sketchfab.com/pavlovich
/ pavmike
0:00 - Intro
2:00 - Foot Blockout
12:35 - Remesh by Union Boolean
14:23 - ZRemesh with Polygroups and Project Detai
18:45 - History Recall Brush Projection Cleanup
21:30 - Freeze SubDivision Levels Mesh Creation
24:26 - IMM / Append Boolean, ZRemesh, and Project
27:55 - UV Master and UV Unwrap with Creases
34:00 - Right Click Navigation and Right Click Popup
42:18 - Baking Displacement Map / Normal Map / Color Map
54:53 - Alphas to Height Stamp
56:20 - Alphas and Masks
1:01:47 - Custom Extrude Profile Brush for Spikey Anime Hair
1:10:07 - Bend Curve for Anime Hair
1:15:15 - Hand Blockout and ZRemesh
1:22:03 - Masking on One Side of an Object
1:24:00 - Backface Masking
1:37:50 - Creating a Belt with Buckle and Holes
1:46:42 - Frame Polygroup IMM Curve Belt
1:55:00 - Creating a Cape with Thickness
2:02:00 - Extract ZRemesh Subdivision Modeling
2:10:24 - Bevel Pro
2:13:05 - Surface Snapping ZModeler Topology Extrude
2:15:18 - Geo strip conform to surface
2:19:45 - Fibermesh Mop Head
2:23:36 - Red Demon Skin Polypaint
2:27:05 - Poseable Symmetry
2:28:37 - Sculptris Pro Snakehook and Surface Snap Slide
2:30:42 - Topology Brush and Dynamic Offset Thickness

Пікірлер: 8

  • @timduinmaijer6508
    @timduinmaijer650810 күн бұрын

    Finally the answer on how to get rid of the rightclick popup 🎉

  • @Kuziminski
    @Kuziminski13 күн бұрын

    Oh hell yeah a 2.5 hour livestream VOD. \o/

  • @hoptoad
    @hoptoad12 күн бұрын

    I just saw you answer this question in Reddit, hahhaha. You're a champ.

  • @kevindung1785

    @kevindung1785

    12 күн бұрын

    it's funny cuz thats also how i found this

  • @nickholl
    @nickholl10 күн бұрын

    Hi Mchael. As my goto zbrush guru - i wa wondering if you could help me solve an isue? :) For some odd reason, when i export my blendshapes to maya (using zbrush's feature) they get exported to maya with they're y flipped! ive no idea why as exporting using the fbx exporter works fine. Also if i change any of the export flip preferences - nothing seems to change!. Would you know why this may be? 🙏

  • @MichaelPavlovich

    @MichaelPavlovich

    5 күн бұрын

    Oh no, I assume you mean the ZPlugin > Maya Blend Shapes exporter? Hmmm, you might have to put in a support ticket for that one :-/

  • @nickholl

    @nickholl

    5 күн бұрын

    Thanks for the reply. Yeah I think it must be a big. I realised though that i can just export them all using layers within the fbx exporter (and it’s a lot quicker)

  • @BlackMath69
    @BlackMath6912 күн бұрын

    iTunes Still Sucks!..... ISS