Lighting and Shadow PlayStation One Style | Unity PS1 Adventure Game Devlog 05
Ойындар
In this devlog I show off many of the common tricks used for lighting and shadow on the PlayStation such as vertex colors, smooth shading, and baked lighting. Authentic lighting goes a long way to creating a believably retro effect.
#devlog #unity #horrorgaming #lowpoly #playstation1
Chapters
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00:00 Intro
00:17 Shading
00:44 Vertex Colors
01:33 Textures
01:55 Baking Lights
02:33 Practical Examples
03:43 Lighting A Scene
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Пікірлер: 10
Vagrant story afaik actually just makes a copy of the character render and tints + offsets it in a direction for the rim lighting effect. It doesn't use the inverted hull technique. Notice how the texture details on the rim are a duplicate of the side of the mesh instead of being from surrounding faces as you'd see if they were using an inverted copy.
@justenbrown
Жыл бұрын
Thank you for the elaboration, it's still mighty impressive they're able to have duplicate geometry at all.
great video! I appreciate your insight on the matter!
Excellent video. 🙏
smart thinking!!
good stuff
Awesome video. Been trying to figure out how to recreate some of these effects without using one of those cheater shaders. Much appreciated!
@justenbrown
Жыл бұрын
Feel free to ask me on Twitter if you want to break down some effects.
Nice work, do you use the haunted psx render pipeline?
@justenbrown
Жыл бұрын
Yes I do!