Lighting and Shadow PlayStation One Style | Unity PS1 Adventure Game Devlog 05

Ойындар

In this devlog I show off many of the common tricks used for lighting and shadow on the PlayStation such as vertex colors, smooth shading, and baked lighting. Authentic lighting goes a long way to creating a believably retro effect.
#devlog #unity #horrorgaming #lowpoly #playstation1
Chapters
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00:00 Intro
00:17 Shading
00:44 Vertex Colors
01:33 Textures
01:55 Baking Lights
02:33 Practical Examples
03:43 Lighting A Scene
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Пікірлер: 10

  • @PolyHertz
    @PolyHertz Жыл бұрын

    Vagrant story afaik actually just makes a copy of the character render and tints + offsets it in a direction for the rim lighting effect. It doesn't use the inverted hull technique. Notice how the texture details on the rim are a duplicate of the side of the mesh instead of being from surrounding faces as you'd see if they were using an inverted copy.

  • @justenbrown

    @justenbrown

    Жыл бұрын

    Thank you for the elaboration, it's still mighty impressive they're able to have duplicate geometry at all.

  • @Flippy
    @Flippy10 ай бұрын

    great video! I appreciate your insight on the matter!

  • @dimarelos
    @dimarelos Жыл бұрын

    Excellent video. 🙏

  • @cinebst
    @cinebst Жыл бұрын

    smart thinking!!

  • @AntonioFreyre
    @AntonioFreyre Жыл бұрын

    good stuff

  • @onerimeuse
    @onerimeuse Жыл бұрын

    Awesome video. Been trying to figure out how to recreate some of these effects without using one of those cheater shaders. Much appreciated!

  • @justenbrown

    @justenbrown

    Жыл бұрын

    Feel free to ask me on Twitter if you want to break down some effects.

  • @CristianAvellino
    @CristianAvellino Жыл бұрын

    Nice work, do you use the haunted psx render pipeline?

  • @justenbrown

    @justenbrown

    Жыл бұрын

    Yes I do!

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