Let's Talk About Thousand-Year Door's 30fps Frame Rate

The Paper Mario: The Thousand-Year Door remake runs at 30fps rather than 60fps like the original. Here's why I think that's absolutely okay.
Channel art by ‪@PaintraSeaPea‬

Пікірлер: 2 800

  • @isaiahdavis9486
    @isaiahdavis9486Ай бұрын

    Imagine if Nintendo added a “performance mode” and it was just the original game.

  • @megaman37456

    @megaman37456

    Ай бұрын

    That'd legit be hilarious. I mean I'm still not buying the remake because of the censorship, but I have the original on Steam Deck and that's more than good enough for me.

  • @oasis9009

    @oasis9009

    Ай бұрын

    @@megaman37456Censorship?

  • @carnage0685

    @carnage0685

    Ай бұрын

    @@megaman37456 what censorship

  • @seanwilson5753

    @seanwilson5753

    Ай бұрын

    ​@@megaman37456What censorship? I thought the only censorship was how they rewrote things with Vivian in the original USA version, which it seems like they fixed in the new one.

  • @megaman37456

    @megaman37456

    Ай бұрын

    @@oasis9009 Yep, the only shown instance so far is the Goomba trio in the sewers dialogue is completely different from the original game, and if that's changed I'm willing to bet they bastardized the entire script.

  • @ChippyGaming
    @ChippyGamingАй бұрын

    The past 3 Paper Mario games were 30fps and I never even noticed

  • @dewpiker

    @dewpiker

    Ай бұрын

    Paper terraria when

  • @avonzapper

    @avonzapper

    Ай бұрын

    This ain't terraria...

  • @splatoonshorts

    @splatoonshorts

    Ай бұрын

    Plus it just feels better I think. A paper themed game doesn't need to feel super smooth, it's supposed to be like paper, 30 is honestly fine

  • @Gatorboy5678

    @Gatorboy5678

    Ай бұрын

    I agree completely. Also I love your vids.

  • @poleythepolarbear9706

    @poleythepolarbear9706

    Ай бұрын

    @@splatoonshorts 30fps is more cinematic............

  • @RedMage8BT
    @RedMage8BTАй бұрын

    I'm so happy that this is the argument we're having rather than "will Paper Mario ever be good again"

  • @Andycandyman24

    @Andycandyman24

    Ай бұрын

    True.

  • @Big-Mic7878

    @Big-Mic7878

    Ай бұрын

    Trading a argument for a debate instead? seems legit👌

  • @slenderfoxx3797

    @slenderfoxx3797

    Ай бұрын

    That hasn't gone away everyone's still thinking about it...especially with this remake giving people hope lol. Myself included.

  • @Lexi-M

    @Lexi-M

    Ай бұрын

    Positive vibes energy and thoughts 🫶🏼

  • @bogonelle

    @bogonelle

    Ай бұрын

    Agreed

  • @FirstRecords204
    @FirstRecords204Ай бұрын

    i know people generally agree it's not a huge problem, but one of the things that always struck me whenever I looked back at TTYD is just how smooth it plays. the 60 FPS really adds a lot to the presentation.

  • @benchesh

    @benchesh

    23 күн бұрын

    I agree completely. Lots of people are saying that 60fps doesn't matter for the type of game that it is, but I really think 60fps added a LOT to the visual aesthetic of TTYD. That coupled with bizarre visual changes, mainly overly reflective surfaces, have completely put me off this new version.

  • @Under_Sky_Third_Gaia
    @Under_Sky_Third_GaiaАй бұрын

    I didn't realize the first one ran at sixty

  • @davismorganadhd

    @davismorganadhd

    Ай бұрын

    That’s because it dropped frames a lot of the time haha

  • @joshuasouthwick6808

    @joshuasouthwick6808

    Ай бұрын

    I'd honestly like consistency so this is great

  • @trueflood323

    @trueflood323

    Ай бұрын

    well back then maybe you just didnt know the difference but in 2024 this remake should have been a easy homerun..

  • @variumi

    @variumi

    Ай бұрын

    @@joshuasouthwick6808 I value a consistent 30fps over an inconsistent 60fps

  • @Kabu642

    @Kabu642

    Ай бұрын

    ​@variumi actually it's been mentioned that the frames drop even at 30 fps but it does seem to be in the same areas where it frame drops in the same areas it did in the original game either way it probably won't bother me too much.

  • @Hundo_Mo
    @Hundo_MoАй бұрын

    Me: “i dont understand video game development” Arlo: “its made with VOODOO MAGIC” Never change.

  • @hi-ougidemonfang

    @hi-ougidemonfang

    Ай бұрын

    I don’t understand game development either but as someone who owned a GameCube. Metroid prime is voodoo magic.

  • @joshbuoy8661

    @joshbuoy8661

    Ай бұрын

    Your comment had exactly 64 likes when I looked at it. In fact I’ve seen seeing quite a few comments at 64 likes lately. What is this voodoo magic?

  • @Leefree09

    @Leefree09

    Ай бұрын

    As a hobbyist game dev, I can ashore you we do not do magic and are not a cult

  • @Quartz512_

    @Quartz512_

    Ай бұрын

    ​@@Leefree09 Good job, fellow follower. We must keep it a secret.

  • @Leefree09

    @Leefree09

    Ай бұрын

    @@Quartz512_ Yes Yes indeed fellow follower. they may not know our power.

  • @CelloGamerMatt
    @CelloGamerMattАй бұрын

    10:53 actually, it does happen at least once per chapter, I’d say it was a much more prominent focus than people perceive. Beyond the obvious crowd during battles, here’s a list of some, MAJOR SPOILERS AHEAD: Prologue: X-Nauts Ch1: Fuzzies and Dull Bones Ch2: Punies Ch3: Glitzville Crowds Ch4: Boos in the steeple and the chest Ch5: Freeing the roads Ch6: Smorgs Ch7: Bob-omb cannon scene Ch8: Dry Bones I’m forgetting plenty, but yeah, MANY instances! Perhaps unorthodox, but this is like a “gimmick” with TTYD, like Color Splash’s paint and TOK Origami

  • @Alexia-ys6yx

    @Alexia-ys6yx

    Ай бұрын

    And at least for the prologue one, it seems they actually fixed some frame rate issue in the remake, as in the earlier trailer that scene still had frame drops. However, looking at the recent footage, there is none at all.

  • @GamesareJoy

    @GamesareJoy

    Ай бұрын

    Im glad an OG isbpointing this out. The whole having 100+ npcs on screen was a selling point of the GC back in the day! This wasn't just a gimmick but also a result of the consoles capabilities being experimented with

  • @calvinhobbes1010

    @calvinhobbes1010

    27 күн бұрын

    And a mostly-non-Mario example: In Smash Bros. 4 3DS, one of the sacrifices made to get that game running at 60fps was making the Assist Trophies' animations 30fps. Yeah, the Switch may be more powerful than that, but it's still ultimately a tablet/laptop. ...isn't game development F̶̰̦͆Ư̷̢̗N̷͍̙͋́!?

  • @AnimalXing
    @AnimalXingАй бұрын

    Arlo you have been crushing it with this second channel - keep up the fantastic work!!

  • @OurHeroXero
    @OurHeroXeroАй бұрын

    Butternut Squash? Yes Please!

  • @bandicootsauce4569

    @bandicootsauce4569

    Ай бұрын

    Yeah, but Solid Snake!

  • @Marcayling

    @Marcayling

    Ай бұрын

    Wrongzo

  • @Under_Sky_Third_Gaia

    @Under_Sky_Third_Gaia

    Ай бұрын

    🧈 🥜

  • @elsamarks8477

    @elsamarks8477

    Ай бұрын

    Silver bells in the lane!!

  • @beterbomen
    @beterbomenАй бұрын

    I'll be honest, if you hadn't told me that there was a framerate difference between the old and the new game, I doubt I would have noticed it playing. I still don't see it even now that I know.

  • @TheUltimateRare

    @TheUltimateRare

    Ай бұрын

    that's because it's being created with the limitation of 30 FPS in mind. Allowing them to easily hide certain things.

  • @sinisis2000

    @sinisis2000

    Ай бұрын

    You are blind

  • @beterbomen

    @beterbomen

    Ай бұрын

    @@sinisis2000 Maybe, but honestly, I've never cared whether a game played at 60 frames per second or 30 frames per second. As long as it wasn't 30 seconds per frame, like what happened during a playthrough of Skyrim once, I'm happy.

  • @Fisto64

    @Fisto64

    Ай бұрын

    ​@@beterbomen I'm blind too because I don't notice either lol. And ignorance is bliss I guess because worrying about FPS sounds absolutely miserable

  • @1lik3Fir33mbl3m

    @1lik3Fir33mbl3m

    Ай бұрын

    @@Fisto64 only reason to worry about the framerate, if you played PVP games like League of Legends, Counter Strike or games that rely on your inputs like fighting games (Streetfighter, Mortal Kombat), platformers with challenging layouts etc. But complaing that Paper Mario doesn't have it is quite weird. You fight in a turn-based RPG with a few action commands that probably are adjusted to the framerate anyways, there is mostly puzzles to solve that don't need high framerates, cause you never need to do precise platforming etc.

  • @abramallen4940
    @abramallen4940Ай бұрын

    Love the topic arlo channel, hearing more of your thoughts of things is always such a treat

  • @HirokiPlays
    @HirokiPlaysАй бұрын

    I don't think people are angry that this game is ruining at 30fps, I think it's a sentiment that's been boiling over for a long time, and it's that ANY game at this day and age, runs at 30fps and CAN'T hit a consistent 60fps. I feel like this point is kinda mute though when you're referring to the Switch. An almost 10 year old piece of hardware that was running on 5 year old hardware when it released. The fact that it even DOES the things it does with the technology that it has is straight up bonkers.

  • @GamesareJoy

    @GamesareJoy

    Ай бұрын

    I wish more people would see the *novelty* of what you just said. Watching the switch play certain games, Its like getting a calculater to cook you a 5 star meal. That is in it's own right rather impressive, despite the tech hurdles it faces. 🤷‍♀️

  • @HirokiPlays

    @HirokiPlays

    Ай бұрын

    @@GamesareJoy You saw it, that counts lol I can't wait to see what kind of black magic devs can cook up with the switch's successor.

  • @ryanwall5760

    @ryanwall5760

    26 күн бұрын

    The fact that it’s still not ultra common for games to hit steady 60fps demonstrates that wanting all of them to is an expectation problem.

  • @matjaz5684

    @matjaz5684

    24 күн бұрын

    @@GamesareJoy switch has been out for almost 10 years, nothing is novel about it anymore

  • @GiygasUCD
    @GiygasUCDАй бұрын

    I also think it's worth pointing out that the devs of the Metroid Prime Remastered have stated that they had to cut some of the fancier effects to keep it at 60. I don't remember all of the interview but I specifically remember that they said that's why they cut the real time lighting caused by Samus' weapons in the remaster.

  • @LegitMLG360noscoper

    @LegitMLG360noscoper

    Ай бұрын

    And this is fine. I would take whatever cuts are necessary to not cut the frame rate in half from what it was 2 decades ago on much weaker hardware.

  • @gospelarchain4504

    @gospelarchain4504

    Ай бұрын

    And id rather have 30 fps with some cooler effects. ​@LegitMLG360noscoper

  • @Nazobypass

    @Nazobypass

    Ай бұрын

    ​@@gospelarchain4504then emulate the GameCube version on dolphin bud

  • @PrivateCTO

    @PrivateCTO

    Ай бұрын

    @@gospelarchain4504 "and thus all negotiations broke down and the comment section was thrown into a state of mild bickering."

  • @jeffboy4231

    @jeffboy4231

    Ай бұрын

    @@gospelarchain4504 that's great. that's why pc gaming is just better. for some reason console games are still pretty allergic to giving people options

  • @snapslingpeavine1371
    @snapslingpeavine1371Ай бұрын

    I honestly don’t think the vast majority of people (including me) even noticed or cared until something important brought it to people’s attention.

  • @mihd9874

    @mihd9874

    Ай бұрын

    True, but to those people that are complaining, they should take action and stand their ground on what they believe to be a legitimate issue by voting with their wallet.

  • @herrzeiens3503

    @herrzeiens3503

    Ай бұрын

    ​@@mihd9874 it is definetly their right, but if we always stand our ground for minor Things , no game will sell a Million ever again, and Gaming could be Finished again, like in the Atari Days.

  • @666slateran666

    @666slateran666

    Ай бұрын

    @@herrzeiens3503 keep licking that boot lol

  • @Oscar-Guzman

    @Oscar-Guzman

    Ай бұрын

    @@herrzeiens3503I think the middle ground is to support the game and deliver feedback. I mean that works from time to time but most effective for products you care for.

  • @frazonedracaoo6981

    @frazonedracaoo6981

    Ай бұрын

    @@herrzeiens3503 Hahahahaha! oh man, the notion that gaming would be finished if no game ever sold over a million ever again that's a good one buddy. Maybe AAA would be finished but I only consider that a good thing.

  • @bunnyfan9960
    @bunnyfan9960Ай бұрын

    Paper Mario fans: Waahaah, but I don't like Paper Mario TTYD remake! Nintendo: _THEN WHY DID YOU ASK FOR IT?_ (SpongeBob reference)

  • @Vagrantesque
    @VagrantesqueАй бұрын

    that motion smoothing tv effect is the woooorst

  • @AkameGaKillfan777

    @AkameGaKillfan777

    Ай бұрын

    It's on my Grandma's 4k TV and I don't like it either. I'll stick with 1080p 24fps thanks

  • @Arkonoid404
    @Arkonoid404Ай бұрын

    I'm watching all this footage in the background and I have come to the conclusion that 30fps is fine.

  • @callumglowacki7333

    @callumglowacki7333

    Ай бұрын

    watching 30 fps and playing 30 fps are 2 very differnt things

  • @JoseViktor4099

    @JoseViktor4099

    Ай бұрын

    @@callumglowacki7333In case It worried you, for what Ive seen, is that action commands are probably gonna be more input friendly just as the newer games, so a lower framerate wouldn't be that much of a deal.

  • @seanwilson5753

    @seanwilson5753

    Ай бұрын

    ​@@callumglowacki7333and as someone who's played a lot of 30fps games it's fine.

  • @Swampert384

    @Swampert384

    Ай бұрын

    @@JoseViktor4099plus it’s a turn based rpg. If this were an action playformer, shooter or a fighting game I could totally understand the grievances. But what part of this game absolutely demands more than 30fps?

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    As we know, game feel can be judged by watching a video. I am very smart.

  • @harrisonho8934
    @harrisonho8934Ай бұрын

    I believe that Masahiro Sakurai stated in a KZread video on his channel that while 60 FPS is preferred, most developers consider 30 FPS to be acceptable as well. I'm with that mentality. Yes, I'd prefer 60 FPS, but a 30 FPS framerate doesn't make a game completely unplayable garbage.

  • @GameFreak64101

    @GameFreak64101

    Ай бұрын

    Fighting Games

  • @NovaMaster375

    @NovaMaster375

    Ай бұрын

    Fr the only time I actually care about high framerates are in games that need it, like fighting amd rhythm games

  • @Cheri_Blast

    @Cheri_Blast

    Ай бұрын

    @@GameFreak64101 Talking about video games in general Of course, if frame-perfect inputs are a fundamental part of the experience, getting as high of an fps as possible would be preferable, however that isn’t the case for the vast, vast majority of games out there

  • @siraaron4462

    @siraaron4462

    Ай бұрын

    Depends on the game but... Paper Mario?

  • @Gatorboy5678

    @Gatorboy5678

    Ай бұрын

    I have never seen the difference. Everyone’s like “Oh, this is 30 FPS? That sucks man!!” Meanwhile I’m here like “THEY LOOK THE EXACT SAME! ARGUE ABOUT SOMETHING MEANINGFUL!!”

  • @Titin-oz6jh
    @Titin-oz6jhАй бұрын

    Just wanting to say that I love your new channel Arlo! It's really nice being able to hear you a lot more and on a wider variety of topics!

  • @brianmew986
    @brianmew986Ай бұрын

    Totally understand that people have different priorities regarding games. But if anyone denies themselves the experience of playing a great, special game because it runs at 30FPS and not 60-- that's just unfortunate for them.

  • @videogollumer

    @videogollumer

    Ай бұрын

    Yeah, but when they demonize Nintendo and bully anyone who wants to legally buy this game, that's unfortunate for everyone!

  • @Daft0Cean968

    @Daft0Cean968

    19 күн бұрын

    @@videogollumerthe bullying people for not pirating is the weirdest shit ever 😂 and from what I can see it's mostly people just wanting an excuse to not pay for a game. When totk was shown to be 70, a whole wave of people were acting like the morally right thing to do was to pirate

  • @videogollumer

    @videogollumer

    19 күн бұрын

    @@Daft0Cean968 Oh, it gets worse. There are some people announcing that they're going to pirate the game because it's "woke".

  • @ribbrana
    @ribbranaАй бұрын

    I'm ok with 30 fps - that said I'm hoping the Switch 2 has some kind of frame boost for OG Switch games, kinda like the new3DS did for games like Pokemon SuMo

  • @sethfeldpausch4337

    @sethfeldpausch4337

    Ай бұрын

    Absolutely! That's my dream scenario. Hopefully Nintendo doesn't do anything stupid with their next system!

  • @Gatorboy5678

    @Gatorboy5678

    Ай бұрын

    Yeah, same here.

  • @NothingHereForYou

    @NothingHereForYou

    Ай бұрын

    You know if they didnt youd bend over and be okay with it too

  • @ridgenyan-botxv367

    @ridgenyan-botxv367

    Ай бұрын

    That would be so cool. A lot of games would benefit from it, like TOTK or Xenoblade 3.

  • @NothingHereForYou

    @NothingHereForYou

    Ай бұрын

    @@ridgenyan-botxv367 TOTK looks really good at 60fps

  • @Weatherman4Eva
    @Weatherman4EvaАй бұрын

    As long as its a solid 30 I don't care. Its going to be really disappointing if it hits heavy lag moments, particularly if it hurts the timing based fighting. Even if the original ran at 30fps, I would have expected that a pretty basic remake made with technology that is decades newer would be able to sustain what many consider to be the bare minimum for console based gaming

  • @Glitchyy07

    @Glitchyy07

    Ай бұрын

    Apparently it is a solid 30 according to reviews, so that’s nice

  • @Oscar-Guzman

    @Oscar-Guzman

    Ай бұрын

    Considering it will be 30 I hope they make the input timing window to be a little longer than the original. After all Nintendo has been making games easier for the casual audience.

  • @rezahydra

    @rezahydra

    Ай бұрын

    According to reviews it is consistent, however there is evidence of very specific moments having frame rate drops. It’s hard to say how this’ll affect gameplay yet but, if it’s by a lot even if that’s just in those very specific moments… Well, then you have my concern for how this was coded specifically.

  • @memelurd7341

    @memelurd7341

    Ай бұрын

    ​@@rezahydraProbably cutscenes so it should be fine.

  • @memelurd7341

    @memelurd7341

    Ай бұрын

    ​@@rezahydraProbably cutscenes so it should be fine.

  • @stevoisiak
    @stevoisiakАй бұрын

    I'm dissapointed to see the framerate cut, but not outraged.

  • @puddingchewer1018
    @puddingchewer1018Ай бұрын

    I wont lie that it being 30 fps is the ONLY gripe ive had with the remake so far. But at the end of the day, its just that: a gripe. Definitely not a deal breaker for me, and im still going to enjoy the crap out of this. Im just so thankful they actually remade this game! It looks really beautiful

  • @dimagi7864

    @dimagi7864

    28 күн бұрын

    Imo they ruined the music

  • @jmatki1217

    @jmatki1217

    26 күн бұрын

    Quit making excuses for Nintendo to put out underpowered hardware

  • @puddingchewer1018

    @puddingchewer1018

    25 күн бұрын

    @@jmatki1217 the switch is a console from 2017.

  • @pablojams5152

    @pablojams5152

    24 күн бұрын

    @@dimagi7864they literally have a badge 20 minutes into the game that lets you swap the music… you people are so insanely entitled holy hell.

  • @RengokuGS

    @RengokuGS

    24 күн бұрын

    @@pablojams5152 I agree, altho the battle sfx doesn't change and i also wish I could choose per track

  • @SagaEf
    @SagaEfАй бұрын

    You don't understand Arlo, the only reason it matters is for inputs. The framerate being halved makes all inputs twice as easy, including guarding and superguarding. It's basically like wearing a simplifier all the time. That's the _only_ reason why it matters. I personally won't melt away if it releases at 30 fps exclusively, but I hope they separate input window from framerate.

  • @JusDoc
    @JusDocАй бұрын

    I do remember really loving how responsive and snappy the original TTYD felt when playing - I just didn't know that 60 fps was a part of that back then. It really felt like I had to nail some of the harder action commands such as Power Bounce or Superguard perfectly on just the right instant, and that instant felt perfectly tied to the action taking place on screen. Nailing a critical Superguard or getting a rediculous Power Bounce felt SO SATISFYING as a result. I don't remember a single moment feeling like I was 100% sure I nailed an action command that had been unsuccessful, and that there must desync between the visuals and what the game was asking me. Of course, I didn't understand the concept of FPS at all, let alone that Superguards were difficult because they demanded a 3 frame window input, compared to an 8 frame window for regular guards. I didn't understand that part of that snappy feeling was incredible work done reducing input lag between the controller and my old CRT display, and I didn't understand how having 60 FPS allowed the devs to finely tune the timing of what they wanted the player to do and when. I didn't need to know all of that, it just felt responsive and smooth - the layer between the game and me slid away, and it was so easy to feel immersed. The thing is, I also understand that this game runs on a fundamentally different platform. My old GC controller was wired, the video output was analog, and the CRT television had no middle processing needed to convert the signal into a display. The Switch has digital controllers that run on Bluetooth, the video output is digital, and they can't control the degree of input lag on a player's potentially shitty Walmart Black Friday TV. 60 FPS is a smaller slice of that original TTYD feel compared to the rest of that combined. So long as the devs have paid close attention to the moment-to-moment feel of the game and rebalanced the action commands to tie what's happening on screen to my controller, without sacrificing that brutally difficult skill ceiling that felt so rewarding, I'll be a happy gamer.

  • @Qwoll
    @QwollАй бұрын

    So glad you made this video. Commenting for engagement, I want more ppl to see it

  • @internetmovieguy
    @internetmovieguyАй бұрын

    Thank you arlo. I look forward to this video.

  • @SuperMarioT
    @SuperMarioTАй бұрын

    I'm gonna say this: It genuinely does feel like an absurd hyperfixation on a miracle of a game that's basically improved in every other sense and it being albeit a smaller Paper Mario debate, this definitely could've gone on the main channel I feel.

  • @JoseViktor4099

    @JoseViktor4099

    Ай бұрын

    Some people also says that the music is generic and bland, so yes, apparently the best thing on TOK is a bad thing on TTYD, because, you know, new Bad Old Gud.

  • @NotGeno

    @NotGeno

    Ай бұрын

    ​@@JoseViktor4099From what I heard, the music is all excellent, though it definitely feels different than the original. Luckily, we can play the original music if we want.

  • @Matt-eh2dy

    @Matt-eh2dy

    Ай бұрын

    @@JoseViktor4099 And even if that’s the case, there’s literally an option in the game to switch to the original music like Super Mario RPG with the Nostalgic Tunes badge that seems like it can be obtained early on in the game after beginning a new save file.

  • @LegitMLG360noscoper

    @LegitMLG360noscoper

    Ай бұрын

    Can I get an option to have the old games frame rate too plz​@@Matt-eh2dy

  • @binxthebinx6575

    @binxthebinx6575

    Ай бұрын

    You may want to hold your breath on that one until we see the full translation of the game in the west. I'm not saying it's going to be bad...but it looks bad. Especially them switching out Goombella's only big scene to stand up for herself in the original game. Along with the dark humor such as Hooktail being revealed to be a girl in chapter 8 getting taken out (along with a few other things we know about.) I was once extremely excited for this game, but once you look up who is translating it. I fear the writing will just insult the og TTYD fans.

  • @The_Moss-Man
    @The_Moss-ManАй бұрын

    Imagine being part of the movement to get a remaster, getting this wonderful remake instead, and then boycotting it over the frame rate. I REALLY hope there aren’t too many people doing this.

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    Hmmm yea I think I will just pirate and emulate it. I bet I can make it 120 fps on my pc. Stupid slow ass switch (ttyd is my favorite game of all time)

  • @Mkj119

    @Mkj119

    Ай бұрын

    People are going to boycott it becayse of the censorship, the frames are small time now

  • @stevenhedge2850

    @stevenhedge2850

    Ай бұрын

    Obviously you don’t since you don’t want to support the game frame rate doesn’t matter

  • @shadexao

    @shadexao

    Ай бұрын

    ​@joeykeilholz925 can you like not? You're the reason we aren't ever getting another Paper Mario game like TTYD Emulate it all you want but all I ask is to not act like a child and pirate the game outright smh Edit: Just so I'm clear, buy the game first before you Emulate it otherwise you're ruining it for all of us when you pirate TTYD

  • @Mkj119

    @Mkj119

    Ай бұрын

    @@shadexao what you said doesnt make sense. You cant emulate it without pirating it.

  • @mekman4
    @mekman4Ай бұрын

    Great Stuff, as always!

  • @SamsDigitalGraveyard
    @SamsDigitalGraveyardАй бұрын

    Arlo has been on a roll with banger videos lately

  • @ObsoIeteQuality
    @ObsoIeteQualityАй бұрын

    Devs reduce the framerate to 30 and increase fidelity = "Game runs like shit; Not buying" Devs increase the framerate to 60 and decrease fidelity = "Game looks like shit; Not buying"

  • @SilverRath21

    @SilverRath21

    28 күн бұрын

    Can't please everyone :(

  • @bigTanker99

    @bigTanker99

    28 күн бұрын

    ​@@SilverRath21helldivers 2 literally said that on their website

  • @ElijaPin

    @ElijaPin

    28 күн бұрын

    BRUH FR

  • @LuznoLindo

    @LuznoLindo

    27 күн бұрын

    People are stupid and will refuse to buy/support something for the flimsiest reasons, after all.

  • @jmatki1217

    @jmatki1217

    26 күн бұрын

    Nah, I’ll sacrifice fidelity to hit 60fps. Re4 on PS5 I don’t even notice or care about 4K.

  • @parlaptie
    @parlaptieАй бұрын

    The biggest reason people usually favor 60fps is because of input lag. Paper Mario doesn't exactly have the high-octane action where that kind of responsiveness is going to matter much.

  • @MidknightHour

    @MidknightHour

    Ай бұрын

    While this is still sometimes true and may be for this game, developers have decoupled fps from the frequency inputs are being registered for awhile now. It's not a guarantee that every new game handles input this way, but a lot of games anymore run input polling on a separate thread and at a higher speed than the frame rate (like anywhere between 60 to 1000 times per second), which keeps things responsive even in lower fps games or during lag spikes.

  • @TheUltimateRare

    @TheUltimateRare

    Ай бұрын

    If it actually made action commands easier to hit, higher frame rate would be really helpful.

  • @luiginumbers6268

    @luiginumbers6268

    Ай бұрын

    @@TheUltimateRareand then people complain that’s it’s too easy. It’s a never ending cycle

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    Depends on how used to the original timing for perfect blocks you are... There actually are small intervals for those.

  • @trunguss

    @trunguss

    Ай бұрын

    @@MidknightHour If this were the case for the remake... This would theoretically eliminate the need to adjust timing windows for action commands and super guards, right? That'd be neat.

  • @Quiqueleal85
    @Quiqueleal8528 күн бұрын

    I been dumping my games and playing them on Ryujinx with a performance patch mod and It's impressive how a boost in fps can make a game feel a lot more modern. Recently finished Princess Peach Showtime and TLoZ Link's Awakening Remake. even in a lower res the art style and fps boost help these games feel on par with the other current gen consoles. Both of these games are perfectly playable at 30fps but for me there is no arguing how gorgeous Nintendo games look at 60+ fps.

  • @Liratan
    @Liratan26 күн бұрын

    I mean at the end of the day I'd prefer a smooth and stable 30 over a choppy and inconsistent 60FPS and that's for anything.

  • @jigglyjuwwlz8470
    @jigglyjuwwlz8470Ай бұрын

    This is gonna be a long 23 days 😭

  • @bendonatier
    @bendonatierАй бұрын

    The wow factor of a lot of sprites wasn't "only in a few scenes" it was in every battle. The big argument for the game cube as a whole, and the games that showed off it's power explicitly was we measure active models in the hundreds" it is why you can have 100 pickmin, several enemies and a captain all fighting in an area that's not just a white void. For sunshine it was water physics, for Luigi's mansion it was particle effects, for ttyd it was the audience, the mobs and the origami enemies like hook tail.

  • @461weavile
    @461weavileАй бұрын

    Another balanced perspective from Arlo, as always.

  • @ryanhodgson8676
    @ryanhodgson8676Ай бұрын

    Love the content, need some outro music to vibe with! I love your main channel outro music. Hard stops give me whiplash.

  • @trevor_pruett
    @trevor_pruettАй бұрын

    So glad we've finally got our beloved game coming out soon so that we can talk about it obsessively!! And I'm glad you made a second channel to make more videos :-)

  • @jackatk
    @jackatkАй бұрын

    “All opinions are valid 🥰✨” mf’s when I show them the Paper Mario community:

  • @Glitchyy07

    @Glitchyy07

    Ай бұрын

    This and the Sonic community lol

  • @kryzethx

    @kryzethx

    Ай бұрын

    @@Glitchyy07 Not to mention the Pokemon community?

  • @PenguinXD4

    @PenguinXD4

    26 күн бұрын

    The Splatoon community:

  • @Glitchyy07

    @Glitchyy07

    26 күн бұрын

    @@PenguinXD4 I thought the splatoon community was pretty tame for the most part, though I guess I’m not heavily into it

  • @khit007

    @khit007

    25 күн бұрын

    All genders are valid except paper!

  • @W.2026
    @W.2026Ай бұрын

    Why are we having pc gamer arguments in the first place

  • @Cj-cv4wb
    @Cj-cv4wb21 күн бұрын

    Does anyone know how this affects the simplifier and unsimplifier badge? It used to shove guarding up or down a frame but super guard is already at 1 frame at fps

  • @TimmyTam
    @TimmyTamАй бұрын

    I didn't even know the original was 60fps lmao

  • @Blackout1077
    @Blackout1077Ай бұрын

    Worth mentioning that even while the metroid prime remake was 60 fps, it was 900p resolution

  • @LegitMLG360noscoper

    @LegitMLG360noscoper

    Ай бұрын

    This is also 900p

  • @Oscar-Guzman

    @Oscar-Guzman

    Ай бұрын

    Nintendo Switch is just full of compromises left and right.

  • @realgamer3948

    @realgamer3948

    Ай бұрын

    Metroid prime (switch) is a remaster not a remake dude

  • @Blackout1077

    @Blackout1077

    Ай бұрын

    Isnt it 1080p? Looks pretty crisp to me​@LegitMLG360noscoper

  • @Blackout1077

    @Blackout1077

    Ай бұрын

    ​@@realgamer3948call it whatever makes you happy, dude.

  • @FloofPuppy
    @FloofPuppyАй бұрын

    I still have hopes that I'll still enjoy this. I never got to play the original, but after playing PM64 on the Wii VC, Super Paper Mario and playing Origami King, I needed to catch up with this one.

  • @josephcastle3872
    @josephcastle3872Ай бұрын

    I think that a decent compromise would be to target 60 fps in the battles. That is the one thing that kinda sucks, that the timing of different actions commands will be different. I know that people will be able to adjust to the different timing, but it still sucks that the experience has technically changed in that regard.

  • @ryandemboski6313
    @ryandemboski6313Ай бұрын

    Obviously it wont be a big deal to you or most existing fans but it will turn new folks away like Nintendo always does with underperforming console specs

  • @coreymon78

    @coreymon78

    Ай бұрын

    So being well on track to having the best selling console in the history of gaming is defined as “turning people away” these days?

  • @hrr2b239
    @hrr2b239Ай бұрын

    I think it’s far from a dealbreaker to me, but I’d like to use another beloved game as an allegory for why a lot of people might be disappointed. Bloodborne is one of the best titles on the PS4, and for many one of the best games of all time, yet among all the Souls games that title has perhaps aged the worst directly because of it being locked to 30fps. Granted, it is a completely different style of game, however it is true that an otherwise excellent game can be bogged down as the years go by due to a low framerate. Also, the Super Guards in TTYD are actually quite tight on the timing, so those would really benefit from the additional smoothness!

  • @MusicJunkie37

    @MusicJunkie37

    Ай бұрын

    Isn't people's disappointment with Bloodborne's framerate mostly due to the inconsistency of it? Paper Mario looks to be 30 fps with no drops

  • @factorem9327
    @factorem9327Ай бұрын

    This game came out in like 2004. I played it on an old fat back tv set like many people did. Did those things even output 60fps? I'd venture a guess that very few people who played the original actually even played at that high frame rate.

  • @factorem9327

    @factorem9327

    Ай бұрын

    Well i looked it up and it turns out old tvs did run at 60hz. So i guess we were playing with that framerate. Huh.

  • @StefiStarlite
    @StefiStarliteАй бұрын

    I'll say here what I said on another video on the subject - all that really matters to me is the consistency of the frame rate and the pacing of frames to avoid screen tearing and frame skipping. And based on what I've seen here and others elsewhere who've gotten to experience the game, the timings don't seem to be negatively impacted by the change. I feel 30 FPS is the best option retaining the quality and care put into every asset of the game. Also, I can't express enough how much I agree with your comment about TV's smooth motion. Thanks for sharing your thoughts.

  • @mapl3mage
    @mapl3mageАй бұрын

    The original ran at 60 fps. But the original was also on game cube, which is plugged in to power all the time and battery life is not an issue. The switch can be played on the go, so battery life and overheating is definitely something they have to take into account. They could make two different modes, a performance 60 fps mode when the switch is docked, but that would mean (as someone pointed out) switch lite users would have a different experience from those with the regular switch.

  • @cagzerozero

    @cagzerozero

    Ай бұрын

    That’s actually what they did for bowser’s fury. handheld runs at 30 while docked is 60.

  • @hedgehog125

    @hedgehog125

    Ай бұрын

    The original isn't really relevant in terms of the technical reasons the remake runs at 30 instead of 60 like the original. The switch has a fixed amount of processing power in either mode, and games that fully use that do result in less battery life but they don't ever make it run in an unsafe way. When docked, the switch is more powerful but it needs to render at a higher resolution to get comparable image quality to handheld due to the bigger screen, so most games bump the resolution rather than framerate.

  • @dualFace_
    @dualFace_Ай бұрын

    IMO this is a great example of a late switch era game that's releasing on the base switch buts its true potential will be on Switch 2 (Totk, Pikmin 4, most 3rd parties, etc)

  • @RaFaPilgrim

    @RaFaPilgrim

    Ай бұрын

    30fps is NOT the true potential of TTYD. It’s not MEANT to run at 60! There are so many reasons behind such a thing, including artistic choice. TTYD could easily run at 60fps, but the devs didn’t want it to - and that’s okay! Geez!

  • @dualFace_

    @dualFace_

    Ай бұрын

    @@RaFaPilgrim if 30 fps isn't ttyd's "true potential", how can it be a artistic choice? No game when given the option to run at 60fps will not utilize it, the switch just can't handle the remake at 60, and that's ok.

  • @megaman37456

    @megaman37456

    Ай бұрын

    @@dualFace_ The Switch can handle the remake at 60 FPS the devs just chose not to because the higher ups don't want old paper mario to make a comeback.

  • @ellpoyohlokoh

    @ellpoyohlokoh

    Ай бұрын

    ​@@megaman37456 I think it's more likely that the budget wasn't high enough to give the devs time to battle everything required to get consistent 60 FPS.

  • @Matt-eh2dy

    @Matt-eh2dy

    Ай бұрын

    @@megaman37456 Are you really trying to assume they had a choice when they most likely did not?

  • @Linkenfant
    @LinkenfantАй бұрын

    As long as strict timings like parry are similar that should be fine to me. In the original, parries are a 3 frames window at 60fps, so something like a 2 (longer) frames window in the remake could work well. It would be basically the same as as 4 frames window at 60fps, so slightly easier than the original but not too much. It also depends on how readable some attacks become at the new framerate, the additional input delay that could result from 30fps, and how much they've tweaked stuff in general.

  • @bland9876
    @bland987625 күн бұрын

    My friend has this game now and he says the button timings are off. Idk if thats a framerate thing or not but ya. He didn't make it sound like it was a bad thing just different.

  • @jonathanwest8415
    @jonathanwest8415Ай бұрын

    This reminds me of that one guy who was saying that making a console that doesn't run at 4K 60fps minimum was literally criminal at this point, and anyone who replied saying they didn't mind 30fps were all victims of Nintendo's heinous penny-pinching agenda.

  • @nuggyfresh6430

    @nuggyfresh6430

    28 күн бұрын

    I mean, there's a middle ground here. When Nintendo created the Switch, they used already dated parts from Nvidia because they were so cheap. The switch is powered by what is essentially a cell phone processor from 8 years ago. And they did ALL that to save like $25 on a unit. Would you NOT spend 25 extra bucks on the switch to have it be twice as fast? Because that's what Nintendo did.

  • @bracken8782

    @bracken8782

    28 күн бұрын

    @@nuggyfresh6430eight years ago from *today*? Or eight years ago by the time the switch released? Because eight years ago from today would be 2016, and that was quite literally only one year before the switch released. Please make this clarification, because the lack of clarification makes it seem like you’re telling a half-truth to make the switch seem worse than it actually is.

  • @cedrikthibert7033

    @cedrikthibert7033

    26 күн бұрын

    Most turn base RPG don't even run at 60 FPS because it isn't necesssary.

  • @BintonGaming
    @BintonGamingАй бұрын

    it's not just that it runs at 30fps, it's that in the footage we've seen, the framerate is inconsistent. it chugs. and thats in the official footage! the footage they deemed to be the best!

  • @Rustyhobo5
    @Rustyhobo528 күн бұрын

    coming back to it now, i think it honestly feels really good. and i think it does make gaurds and superguards easier

  • @grantschilb8019
    @grantschilb8019Ай бұрын

    If the retro purists don't like the 30 fps, then they should just play the original lol. Or if they are so technically inclined, they should buy a copy of the game and dump it to run in an emulator with 60 fps patches and overclocking. I don't see how this is such a major issue. If there weren't graphical improvements to the game, 60 fps would make sense, but clearly, Nintendo wanted to push the switch to its limits to maintain a sharper and more refined visual style for TTYD. I love playing games at 60 fps, but this is just rediculous. Plenty of games work well at 30 fps, and as Arlo said, it can even add to the cinematic papery look and feel.

  • @mariocisemusic
    @mariocisemusicАй бұрын

    i think a big reason why some people are especially bothered by 30fps is the comparison videos between the original and footage of the remake. when you watch 30fps and 60fps footage simultaneously, the 30fps footage is noticeably choppy, even though it usually looks perfectly fine on its own. it’s really an unfortunate situation considering the remake looks wayyy better than the original visually in any context other than playing both games at the same time (in my opinion)

  • @nintendompower

    @nintendompower

    Ай бұрын

    in fairness also the person in the switch trailer is walking lol

  • @Stupidlyepic
    @StupidlyepicАй бұрын

    I've never played TTYD before so I'm not losing out on any frames. It's a turn based RPG anyway so I really don't care as long as the framerate is consistent. Back in the old days of CRT we here in the UK had 50Hz displays, which often meant 25fps for most games, so if you think about it, I'm actually gaining 5 here! 😁

  • @chiquita683

    @chiquita683

    Ай бұрын

    Imagine that you could emulate a game from 20 years ago and get better performance than a remake in 2024. Gaming fell all the way off on this one

  • @chiquita683

    @chiquita683

    Ай бұрын

    And a full priced remake at that 😳

  • @GreendelaBean

    @GreendelaBean

    Ай бұрын

    well you're losing 20, although the PAL version supported pal60 so you could get 60fps with the right TV even on the British version

  • @NovaMaster375

    @NovaMaster375

    Ай бұрын

    ​@chiquita683 As another commenter said, this reaks of ignorance.

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    Turn based with action commands.... Very, very different.

  • @twistedchicken7203
    @twistedchicken7203Ай бұрын

    I think we’ll have to wait and see how the performance is when it comes out. A game I’ve been playing another crabs treasure on switch and the 30 fps ABSOLUTELY detracts from the gameplay in a MAJOR way to the point that I regret not getting it for pc. Paper Mario isn’t as fast-past as ACT so I don’t think it’ll be as big of a deal but the game having time-based inputs might be affected by the halved frame rate

  • @thesis-and-nieces6722
    @thesis-and-nieces6722Ай бұрын

    I never played the gamecube version. Im looking forward to playing this for the first time. The landscape is looking bare for the foreseeable rest of the year for switch.

  • @dialga236
    @dialga236Ай бұрын

    my take about this kinda stuff is like, im not a framerate snob, but for a remake specifically, i think 60fps should be a given. kinda the same issue i had with sonic colors ultimate on switch, like that was a goddamn wii game, no reason that shouldnt have been 60fps. still gonna pick this up, but its far from ideal imo, even if the visuals are spectacular

  • @jclkaytwo

    @jclkaytwo

    Ай бұрын

    that's unreasonable imo. if a remake was built from the ground up, it is effectively a "new game", in a developer's sense. remasters and remakes should not be held to the same standard as each other; they're two different categories entirely.

  • @Oscar-Guzman

    @Oscar-Guzman

    Ай бұрын

    ⁠@@jclkaytwo🧢

  • @HardboiledBread

    @HardboiledBread

    Ай бұрын

    If it was simply a resolution upgrade from the gamecube version, sure, but the assets and effects are all new, a lot more that needs to get processed in real time

  • @Jackbarrany

    @Jackbarrany

    Ай бұрын

    ⁠Yeah but… look at it. Don’t get me wrong from an artistic standpoint it looks good, but I don’t think anyone in good faith would look at the game and think “that must tax the switches resources”. Frankly it looks like it’s pushing 1/2 to a 1/3 the resources Prime remake was and it can’t go past 30?

  • @jclkaytwo

    @jclkaytwo

    Ай бұрын

    @@Oscar-Guzman what's your deal?

  • @gamer3ed484
    @gamer3ed484Ай бұрын

    As long as games are able to hit that target consistently, it’s not an issue. Even still, there are games that don’t perform the best that I still love. Link’s Awakening remake stutters quite often, but it’s still a fun experience that fixed a lot of issues the original had. Getting a Steam Deck and running different games at different FPS and graphical settings has desensitized me a little bit. Little bit of stutter or ugly models don’t bother me too badly. Gameplay is king 90% of the time (to me at least. Other people may think differently).

  • @mjc0961

    @mjc0961

    Ай бұрын

    Link's Awakening remake stutters so much that the entire game is ruined, you could not pay me to play that terrible version again. And it's weird that you say that gameplay is king to defend bad framerate, because gameplay is the thing that suffers most from bad framerate. When the framerate is dropping, when the game is constantly slowing down, it's not fun to play anymore. It's ruined.

  • @gamer3ed484

    @gamer3ed484

    Ай бұрын

    @@mjc0961 I think it largely depends on the game. If I’m playing a fighting game or platformer, I need stable 60 all day. But a top down action game or RPG doesn’t suffer as far as gameplay when it comes to that for me. Should developers prioritize stability? 100%, and especially for a top down game like Link’s Awakening stutter is beyond ridiculous, but I can personally live with it is all I meant. I know it varies heavily from person to person. Console games have no excuse though. I’m mainly used to it after tinkering with running games at different settings on a device that’s adjacent to the PC experience. If TTYD remake runs at a consistent 30, it’s not really a bad thing, it’s just a difference from the original.

  • @nocctea
    @noccteaАй бұрын

    maybe it’s cause i’m really into cartoons and animation, which is known for sometimes having as low as 12fps but i really don’t mind 30fps as long is it doesn’t lag or anything! when i look at the original 60fps footage tbh it looks kinda off.. like it was upscaled with ai lmaoo. but obviously i’d never complain if we got MORE fps in games! but i think the company i’d trust the most with a 30fps game is nintendo, since they’re pretty good at optimizing their games; the remake looks very smooth imo! i play animal crossing new horizons a lot and tbh i was surprised it was 30fps since it’s so smooth. nevertheless, i’m super excited for the remake since i never played ttyd before!!

  • @andykegs5584
    @andykegs5584Ай бұрын

    The game looks incredible, I could honestly believe that they made scenes in real life and them used computer wizardry to add the characters it’s that good to my eyes, so when on a very underpowered console you can do that 30FPS is absolutely fine by me and like you said it’s not exactly a multiplayer twitch shooter, so I can’t imagine I’m going to be blaming the game for making me lose due to a slightly slower frame rate. Missed it the first time around and it’s one of the few day one game purchases I’ll be making!

  • @rare_edamimi_fangirl
    @rare_edamimi_fangirlАй бұрын

    Maybe I'm insane for this, but when I play a 30 FPS game I straight up can't tell unless I _REALLY_ pay attention. Kirby Star Allies was 30 FPS and I didn't know until years after the game came out when a youtuber (I think Alpharad) somehow noticed it right in the tutorial in a video I watched.

  • @outry_08

    @outry_08

    Ай бұрын

    I’m 100% with you the difference is immensely minuscule. I’ve played origami king 3 times and never knew it was 30 until Arlo said it just now!

  • @jclkaytwo

    @jclkaytwo

    Ай бұрын

    @@outry_08 the whole stop motion-y style of origami king probably makes it harder to notice that it's 30 fps too, since characters don't have actual "animations"; they just pop to their next pose.

  • @NovaMaster375

    @NovaMaster375

    Ай бұрын

    ​@@jclkaytwo Fr I don't know why most people are complaining; most 'animations' are effectively 2 fps anyway lol

  • @EnigmaticGentleman

    @EnigmaticGentleman

    Ай бұрын

    Heck im a PC gamer with his silky smooth 120 frames, and I don't notice unless its a game where I can move the camera (like Zelda ToTK for instance). In which case 60 and up is much more preferable IMO, but its the Switch what you gonna do.

  • @Allustar

    @Allustar

    Ай бұрын

    You can tell if you’re playing a first person shooter or a fighting game because you are at a disadvantage if your game is running at 30 in those. It really doesn’t matter in the case of Kirby and the Forgotten Land or Paper Mario TTYD though and as Arlo said, a stable 30fps is better than an unstable 60fps.

  • @Gengar-Gang
    @Gengar-GangАй бұрын

    The only time I ever think about frame rate is when it lags or is inconsistent. I personally cannot even tell the difference between 30 and 60 fps unless the same footage is side by side one 30 and one 60 and EVEN THEN I have a hard time. I just don't get it man

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    Massive skill issue.

  • @115zombies935

    @115zombies935

    Ай бұрын

    You may have eye issues. It’s very obvious a difference for normal people

  • @MysteriousStranger50

    @MysteriousStranger50

    Ай бұрын

    Dude get your eyes checked It’s a world of difference. Literally the same distance between a jpg and a 30fps game. Most people who claim they can’t see 60 are either liars or are using a cable from the 90s that can’t handle 60fps data.

  • @tjlnintendo

    @tjlnintendo

    Ай бұрын

    @@MysteriousStranger50 Most people that say they “get headaches” looking at something that is 30fps or think it looks like a slide show are also liars. It’s a placebo. There is a difference, but what matters is if it’s consistent and the game being made around the framerate in mind.

  • @AkameGaKillfan777

    @AkameGaKillfan777

    Ай бұрын

    ​@@MysteriousStranger50 Smh there's more of a visual difference between 20 and 30fps, than there is 30 and 60

  • @RealEroSennin
    @RealEroSennin27 күн бұрын

    “Vudu magic” was not used to make Metroid prime. Devs back in that time were actually competent.

  • @HighondaHS
    @HighondaHS8 сағат бұрын

    “Blame the switch” is the best response to all of this gripe over FPS. Which has existed since the beginning. Wasn’t BotW 30 FPS? And that was a launch title. It just shows the limitations of the hardware they chose to keep the Switch portable and affordable.

  • @mailboxington
    @mailboxingtonАй бұрын

    remakes and remasters should always look better than the original and frame rate is not the only way to do that, the game looks gorgeous and i’m willing to bet it probably runs a lot better than the original when it comes to loading zones and scenes with lots of entities

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    Ok.... But should it be objectively worse than the original? Of course not.

  • @mailboxington

    @mailboxington

    Ай бұрын

    @@joeykeilholz925 60 fps is not “objectively worse”, some games can actually benefit from a lower frame rate than 60 for various reasons such as fitting the style of the game or making actions smoother or less mechanically intensive. 60 is smoother but can introduce problems you don’t experience with lower frame rates and cannot be classified as “objectively better” it is purely preference

  • @NothingHereForYou

    @NothingHereForYou

    Ай бұрын

    the hit to performance was not worth it for the changes they made. Cool the floors are glossy and the room is darker, id rather the 60 fps

  • @ridgenyan-botxv367

    @ridgenyan-botxv367

    Ай бұрын

    ​@@NothingHereForYoubut the atmosphere added by the new graphics is so gorgeous. Is it really so wrong to sacrifice some of the frame rate for a turn-based RPG to get it?

  • @muffinman1946

    @muffinman1946

    Ай бұрын

    ​@@NothingHereForYou FACTS

  • @sg-zd8eb
    @sg-zd8ebАй бұрын

    So we have controversy around catcalling Goombas and the frame rate and there’s still 3 weeks til the release of the game.

  • @leftistfrog404
    @leftistfrog404Ай бұрын

    funny thing is I didn't even think about the framerate from the footage that nintendo put out on youtube until I saw some video on yt yesterday that made me aware that the framerate discourse for this remake even exists. And looking at the footage now... I still kinda don't care, I mean it doesn't bother me in a game with this artstyle.

  • @Spectacular66
    @Spectacular66Ай бұрын

    Hell, I am excited to just play this game again after nearly 20 years!!

  • @erika_fuzzbottom
    @erika_fuzzbottomАй бұрын

    The best analogy I can think of is this: it's a classic car that has been beautifully restored, but there's a scratch in the paint.

  • @Crispeaks

    @Crispeaks

    Ай бұрын

    More like beautifully restored, but it has less horse power in the engine. Takes a bit longer to get going compared to how it was before, but it still does the job.

  • @LegitMLG360noscoper

    @LegitMLG360noscoper

    Ай бұрын

    Yeah more like wheel was removed

  • @JoseViktor4099

    @JoseViktor4099

    Ай бұрын

    @@LegitMLG360noscoper you live in the comments or what bro? Ive seen you a couple of times now lol. I do it as well, but zamn, at least I try to be positive, going on every comment to say something is bad is not healthy my guy.

  • @BrainWasherAttendent

    @BrainWasherAttendent

    Ай бұрын

    @@LegitMLG360noscoper lol no

  • @AAButtery

    @AAButtery

    Ай бұрын

    @@LegitMLG360noscoper????? You’re either trolling, or you’ve never seen a car before if you’re making a statement like that.

  • @ChaosGenerator
    @ChaosGeneratorАй бұрын

    To put things in perspective, there are points in the original game where dozens of sprites are shown which the Gamecube was able to handle masterfully; something the gaming press marveled at at the time. In the updated version, the paper cutouts for the characters appear to be using 3D models so imagine the Switch rendering those dozens or possibly over a hundred times and you may just understand the reasoning. If I am wrong, please tell me but that is what makes the most sense to me.

  • @RaFaPilgrim

    @RaFaPilgrim

    Ай бұрын

    It’s… a choice. They probably COULD make it run at 60fps. They didn’t want to. It’s that simple, geez.

  • @davismorganadhd

    @davismorganadhd

    Ай бұрын

    @@RaFaPilgrimit’s not that simple lol. “Just hit the 60fps button” is not a thing in game development.

  • @WackoMcGoose

    @WackoMcGoose

    Ай бұрын

    The biggest one of all is the second Punies-vs-Jabbies fight in the Great Tree. Including Mario and his partner, but _not_ including particle fx, there is potentially *_204 entities_* onscreen at the exact same time, all of which are multiple polygons (each segment of character texture is a separate quad). That's absolutely trivial on a _modern PC_ (hell, the average Minecraft terrain vista probably has more quads onscreen, depending on the render distance), but a _friggin miracle_ on the GameCube. _Now imagine each of those character texture segments being a 3D model unto itself_ and you can see why the Switch would _release the magic smoke_ if forced to do the Remastered version of that scene at 60fps. And the devs couldn't just "make certain scenes 30 and the rest of the game 60", then everyone would complain about _laAaAaAag._ So they chose to do the entirely reasonable thing, and lock the entire game to 30fps for consistency. *_And that is a completely normal and acceptable choice they had the right to do, and does no harm to the rest of the experience._* As long as they compensated for the framerate change when dealing with frame-specific things like guarding, I'm sure people won't even notice the difference once actually playing.

  • @whywouldanyonewatchthischannel

    @whywouldanyonewatchthischannel

    Ай бұрын

    ​@@RaFaPilgrim They could have made it 60 fps but it would have sucked. It wouldnt look anywhere near as good as it does now and have a lot of framerate dips if it tried to run 60. If you want 60 fps ttyd so bad emulate it.

  • @BreakGlassForMemes

    @BreakGlassForMemes

    Ай бұрын

    @@RaFaPilgrim This reeks of ignorance

  • @mariokartpro1000
    @mariokartpro1000Ай бұрын

    You hit the nail on the head Arlo. For me personally I've always preferred frame rate over graphical fidelity in games, so when I saw that the TTYD remake was only 30fps when the original was 60, I was honestly disappointed. However, so long as the input timing for all the action commands still feels good then this game really doesn't need to be 60fps. While I still prefer the smoothness of the higher frame rate, I love this game and will still be buying it!

  • @CheesyLizzy
    @CheesyLizzyАй бұрын

    I love how abrupt that ending was 😆

  • @Alextheslime
    @AlextheslimeАй бұрын

    Being totally honest... I have never been able to tell the difference between 30 and 60 fps... so when the big debates happen I end up feeling stupid just because I don't see the difference...

  • @petebagwell6666

    @petebagwell6666

    29 күн бұрын

    You don't have to lie, the difference in appearance and feel is massive, you just get used to it and then go back to 30 and it feels like lag, you have to get used to it all over again

  • @Mr_Mimestamp

    @Mr_Mimestamp

    29 күн бұрын

    @@petebagwell6666 if I’m playing a 60fps game that lags and drops to 30, then yeah, I notice it. But if I’m playing a game made in completely 30fps, especially an RPG, I probably won’t notice it. I didn’t notice it while playing Origami King. This is actually my first time learning that game was in 30fps!

  • @nuggyfresh6430

    @nuggyfresh6430

    28 күн бұрын

    @@Mr_Mimestamp Most people can effortlessly tell the difference between a Windows freakin desktop with icons on it at 60 fps vs 30 because of how obviously smoother the mouse is. I will admit though, life would be a bit easier if no one cared about fps or could even tell. That's for sure.

  • @cedrikthibert7033

    @cedrikthibert7033

    26 күн бұрын

    The difference between 30 fps and 60 fps is only really noticeable in real time action games. You will notice if there is a frame drop. If the whole game is 30 fps you will see nothing because it is consistent the whole game.

  • @rockscolbs
    @rockscolbsАй бұрын

    Arlo you are speaking all my thoughts so well, it doesn't matter at all and in fact enhances the paper aesthetic. I have diehard friends that are passing on it just bc of the framerate.

  • @Hectendo_
    @Hectendo_Ай бұрын

    I'm still going to buy it but I do hope it's not choppy and is a 100% stable 30fps on the battles. I remember playing the first paper Mario game on Nintendo online service and that one lava pirana boss battle was super choppy and crashed on me lol.

  • @DidWeWin1
    @DidWeWin1Ай бұрын

    Thank you for being the voice of reason. This is how I've felt about framegate from the start.

  • @RJS2003

    @RJS2003

    Ай бұрын

    Lol Framegate. 😂 Good one!

  • @unluckyfives
    @unluckyfivesАй бұрын

    Damn dude I gotta stay away from this channel's comment sections. I always end up posting a heated comment and then deleting it. My only leftover thought is you are wrong about someone not trying to rip away our 60fps. That would be Nintendo. Like actual Nintendo. The ones that decided to put 20 features into the Joycons that have never been used but significantly increased console cost. So they couldn't afford to give it better hardware. And the joycons ended up being partly made of cheap parts that broke easily through regular use. The devs at Nintendo could have it all. All the fancy graphics, stable framerate, fast loading. But not with the Switch. Because Nintendo didn't prioritize giving their devs room to create. Let's hope that changes in the future. So thank you to the Dev team for working hard to give us a great game despite the hurdles.

  • @cherubin7th
    @cherubin7th26 күн бұрын

    15:29 Yes this post processing effects really slow the Switch down. It can do a lot, like draw and insane amount of polygons, like the BOTW grass, but post processing is hard for the Switch and most poorly running games are like that because they overuse it.

  • @davidsondoliver
    @davidsondoliverАй бұрын

    The TTYD remake being 30fps is definitely unfortunate but it's certainly no deal-breaker. This remake still looks amazing. However this would be a great opportunity to show enhanced backwards compatibility by having it run at 60fps on Switch 2 (Similar to PS5 enhanced PS4 games)

  • @Ziizoe
    @ZiizoeАй бұрын

    Super guards used to have a 3 frame window, so the game is going to play differently if they change it to 1/30th of a second or 2/30ths, which they'll probably do the later unless the allow between frame inputs. If I'm being honest the only time I've even heard this debate I didn't remember that the original ran in 60, so I thought it was silly. But the only concern I have with this change is gameplay, because frames matter a lot for paper Mario. Like, is the simplifier going to effect 1/4 of a frame for super guards? or is it going to be better than the original's.

  • @Tneal78

    @Tneal78

    Ай бұрын

    I'm willing to bet they'll just round everything up and make the game even easier than it already is.

  • @stevenhedge2850

    @stevenhedge2850

    Ай бұрын

    Thing is peoples reaction times are going to be different anyway because it’s still been 20 years

  • @portal_jumper_7963
    @portal_jumper_7963Ай бұрын

    I think what I would be concerned about are battle events like the superguard, when I hear people talk about it in the original they talk about it relative to framerate, so I really hope that in engine it was designed around time, cause it was really precise in the original, so I have to wonder how that translates here, and of course a lot of attacks needing some level of precision I'm hoping when they said they made adjustments it was moreso to account for framerate, so long as it still feels like the original when performing a block or attack I dont think it matters too much, I just have to wonder how that would be impacted since that was an era where game speed and actions could be tied to framerate

  • @user-vn1rp4nt6h
    @user-vn1rp4nt6hАй бұрын

    I’m just happy to be able to play my all time favorite childhood game again

  • @joshbuoy8661
    @joshbuoy8661Ай бұрын

    The comment below is a copy/paste of an essay length comment I posted on another video. I think the only reason people are complaining about a switch game running at 30FPS in the year 2024 is because it’s a remake of a 20 year old game that ran at 60. I’ve heard people say something like, “If games like Super Mario Odyssey can run at 60FPS, why can’t TTYD, a remake of a 20 year old game that ran at that frame rate?”, trying to argue that the switch is totally capable of doing such a thing. Now I’m no expert on making games, but I’m pretty sure that there’s more things affecting a game’s performance than just how good it looks graphically. Also, Mario Odyssey and Paper Mario are two very different types of games, and they have very different art styles. Again I’m no game maker expert so I don’t know how these differences in art style, game mechanics and behind the scenes processes affect performance, but it’s something to think about right? Going back to the point in my first statement… has anyone ever complained about the frame rate in Origami King, like ever. People have said many things about that game, but as far as I can tell, it’s frame rate has never been discussed by either fans or detractors. Historically speaking, 30 FPS in a Paper Mario game has never been an issue for anyone as far as I can tell. Now, to be fair to the current TTYD remake detractors, I think some people are legitimately worried about how it’ll feel to go from playing a 60FPS game to a 30FPS version of the same game. How will it affect the timing of action commands? See, the thing about Origami King is that even though it is an installment in the Paper Mario series, it’s also an entirely new game so there’s nothing to compare it to directly in those regards. But when TTYD fans play the remake, they’ll be traversing the same map, facing the same enemies, using the same attacks, and defending against the same enemy attacks.The concern now comes from how will it feel in this remake to perform the same actions in the remake vs the original? I mean, it’s gonna mess with your muscle memory for sure and you’ll have to remaster some of those tougher more advanced moves. But I think the real concern is even after you get used to everything, will the lower frame rate still make the gameplay feel inferior to the original? Though it’s worth noting that since this is in fact a remake (not a port), it’s gonna feel different to some extent even if the FPS matches the OG. But I guess the FPS is a major factor in the overall feel too. Overall, I think this is a valid concern. The only way to know for sure is to try the game yourself. However, I’ve also seen people that are like, “A remake of a 20 year old game that ran at 60FPS now running at 30FPS? UnACCEPTABLE? Nintendo lazy!”, and go off of that principle alone without taking into account how much it’ll actually affect the game, how many improvements there are, or without taking into consideration the hardware it’s running on. The switch is a very weak console for today’s standards, and since it’s a portable, battery life is something they need to take into account as well. Okay I’m gonna drop my attempts at having an aura of objectivity for a second in order to say this: Anyone who thinks this remake is “lazy”… Bruh. You gotta be joking, THIS remake. just because of a lower frame rate? Ur silly. Silly goose. Ok with that out of my system, I feel like when it comes to people with that mentality, their motivations for not supporting the TTYD remake are less about the individual game, and more of a statement about not supporting lazy cash-grab ports/remakes in general. Companies (including Nintendo) have been getting away with charging AAA price for these things for years, so now when these people see just one lacking aspect of a re-release be revealed, they’re immediately like “Nope. Not supporting this BS. Not falling for it. You can do better.”

  • @willwunsche6940

    @willwunsche6940

    Ай бұрын

    These are all great points

  • @HotelMari0Maker
    @HotelMari0MakerАй бұрын

    I’m somewhere in-between Arlo’s take and the people getting upset. While I agree it’s not a big deal, I also think it’s kinda absurd that *Paper Mario* in the year 2024 is 30fps 😶

  • @wumpyjumps

    @wumpyjumps

    Ай бұрын

    I can see what you mean in terms of TTYD being 30fps but for the series as a whole, its been 30fps since Sticker Star. In fact the reason the remake is in 30fps may be because it might use the Origami King engine.

  • @connorb237

    @connorb237

    Ай бұрын

    Well really its the year 2017 or so, because thats how old the hardware is.

  • @MrWhygodwhy

    @MrWhygodwhy

    Ай бұрын

    @@wumpyjumps So...the series has been in 30fps ever since it started to suck? Glad to know TTYD can get the same treatment.

  • @TravelocityKirby

    @TravelocityKirby

    Ай бұрын

    @@MrWhygodwhyThe og Paper Mario on 64 ran at 30 fps too. Original TTYD is literally the outlier in this regard.

  • @HardCorePoration

    @HardCorePoration

    Ай бұрын

    ​@@TravelocityKirbysuper paper mario also ran at 60fps, plus 64's combat felt sluggish due to it being 30fps. Part of what made TTYD's combat so satisfying was the silky smooth 60fps. Animations felt kinetic and smooth.

  • @KittyLitterYT
    @KittyLitterYTАй бұрын

    TopicArlo is for finding out about discourses that I didn't even know were happening

  • @nomo4u886
    @nomo4u886Ай бұрын

    If Arlo has faith I have faith

  • @xxProjectJxx
    @xxProjectJxxАй бұрын

    I don't use twitter, so I didn't know this was a controversy, *but* I think it has less to do with 30FPS being a deal breaker for this game and more to do with pent up frustration about the switch itself. It was outdated on release, and its been 7 years. Switch owners are sick of having to deal with increasingly subpar performance. No other modern platform would be stuck running this at 30FPS.

  • @joeykeilholz925

    @joeykeilholz925

    Ай бұрын

    And knowing a new console will be out in a year with potential abilities to increase resolution and frame rate for switch titles. They are treating ttyd like filler content.

  • @emblemblade9245

    @emblemblade9245

    Ай бұрын

    God you people need to touch grass

  • @stevenhedge2850

    @stevenhedge2850

    Ай бұрын

    Ha yes the magical console that hasn’t even been announced yet that you people ar convinced is being made

  • @cgk1276

    @cgk1276

    Ай бұрын

    Yep and even voicing stuff like this invites aggression from Nintendo fans who get angry when anyone even mentions how underpowered the Switch is.

  • @RJS2003

    @RJS2003

    Ай бұрын

    ​@@stevenhedge2850 Ah yes, because if everybody doesn't know something is being made from the moment it's conceived it obviously doesn't exist and we should write off and ignore any and all corroborating evidence of it existing from completely unrelated sources who have no incentive to lie but are also all evil misinformation spreading grifters who all want to take your money. GUYS, I SWEAR THEY'RE NOT WORKING ON SWITCH 2! I'M THE SANE ONE HERE! YOU GOTTA BELIEVE ME!

  • @MrOz1705
    @MrOz1705Ай бұрын

    This entire discussion of the frame rate left me with more questions... I refuse to take a side, i just wanna play the game.

  • @swordheartstudios
    @swordheartstudiosАй бұрын

    The 30fps Frame Rate doesn't really bother me all too much for the remake as it's not really something I'm focused on while playing games. But I'm excited to play Paper Mario The Thousand Year Door Remake when it releases on May 23rd.

  • @newtzrcool
    @newtzrcoolАй бұрын

    this has me curious, though, how the switch handles it at 60. i'm wondering if it's a "the switch can't do it well" or if it's just a "it would be more efficien to have it at 30"

  • @JeppersGaming
    @JeppersGamingАй бұрын

    I strongly disagree with this idea that only fast paced games deserve to be 60fps. Also, you cant just slash the fps and suddenly having paper stopmotion looking animation. That is not how it works at all.

  • @MonkeyDanceAlongs
    @MonkeyDanceAlongsАй бұрын

    Cereza and the Lost Demon is beautiful and feels great. Everyone who knows about this stuff aren't mad about the framerate. I'm very excited to play thousand year door ❤

  • @GAHAHAHH

    @GAHAHAHH

    Ай бұрын

    I liked "Cereza and the Lost Demon" but the difference is that isn't a game from 20 years ago that ran at double the frame rate.on inferior hardware. I do slightly suspect that maybe Switch successor will be capable of running Switch games at a higher frame rate/resolution so they intentionally high-balled their target in terms of "graphics" to a point where the system couldn't handle it but the next one will. However knowing Nintendo they wouldn't do that and if they were going to do anything like that they are just going to punish early adopters by making them buy the same game twice, there is a very low chance that it would be a free upgrade.