Let's Make A Warhammer Fantasy Roleplay 1st edition Character
Finally getting around to the frequently-requested Warhammer Fantasy Roleplay. THe role-playing game based on the miniature painting game.
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00:00 Intro
00:54 Race and Characteristics
03:45 Class
05:27 Career
06:57 Free Advance
07:25 Mechanics
10:37 Combat
12:03 Advancement
16:31 Final Thoughts
Music
Folk Round by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
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#ttrpg #warhammer #warhammerfantasy
Пікірлер: 42
"Warhammer is just a standard Tolkienesque fantasy setting" is such a deliciously laser-guided provocation
@timothymclean
26 күн бұрын
I mean, if you can find something any two "standard Tolkienesque fantasy settings" have, it's also in Warhammer. Tolkienesque is a pretty vague adjective.
Trappings are not only the free starting kit. It is the kit you must own to start a career. To become a pistolier you need to buy a horse, pair of pistols etc. And to become a student you need a few books. Some careers require a lot of kit. There are careers for landed aristocracy with huge gobs of cash and luxuries and a piece of land required.
A few years ago I did an experiment and within a couple of months, I created characters and run adventures to different groups in all four editions of WFRP. That was a very interesting experience and I strongly advise anyone interested in the evolution of mainstream RPGs to do just that. As Warhammer Fantasy Roleplay has been created as a direct response to the first D&D editions and then evolved in response to changing climate in the gaming community, the ruleset shows a lot of evolving philosophy of RPG design.
@SusCalvin
4 ай бұрын
It's a lot like playing Warhammer Fantasy Battles around 3rd to 4th ed in RPG form. You could literally convert your WFRP PC into a WFB model. GW was already making RPG-adjacent wargaming that was not a clear RPG or wargame either.
You don't roll on the hit location table. You invert the digits for the attack roll. If the goblin rolled a 23, the hit is at location 32.
@SusCalvin
4 ай бұрын
Does the hit location matter for anything other than the armour of that location? A hit on the head or an arm adds nothing special?
@benedictrogers1478
2 ай бұрын
@@SusCalvinyes, at least in later editions it determines the effects of Critical Damage when you drop below 0 Wounds. Those Critical Damage tables being one of the things WFRP and it's derivatives are best known for, they get graphic (the 40k ones are actually toned down). It might seem complex, but the use of a flip-flop for hit location was actually genius and keeps combat moving quickly. Until you're dealing with Critical Damage, but that just makes it an event.
@TheSkittleNerd
18 күн бұрын
@@benedictrogers1478 I don't know how you get more graphic then the 40k critical damage tables and I don't really wanna know
@TheSkittleNerd
18 күн бұрын
Some examples of the Deathwatch (Space Marine) Critical Damage results include: An energy weapon boiling your brain and explode your head, your face being burned off, your bone marrow boiling, and exploding into a red mist. (Last one is less graphic, just thought a space marine being utterly obliterated by a frag grenade was funny.)
@benedictrogers1478
17 күн бұрын
@@TheSkittleNerd I'm AFB, but basically W40kRP compensated for it's additional damage types by truncating the tables. So the WFRP ones don't have you explode into red mist, but at higher levels do have a lot more detail about what got cut/pounded and the exact gore that results.
1st ed WFRP characters are more than kinda like expanded WFB character; the systems were designed to be interoperable, as was Rogue Trader. There were rules for converting characters and weapons stat-lines between the systems and there were supplements published which contained material for all three systems. The most notable of these to my mind being Realms of Chaos: Slaves to Darkness as, because of this, it includes bizarre tables of chaos mutations and boons that can result in, for example, Khorne gifting the antagonist of a WFRP campaign a fully operational lascannon with infinite ammunition.
As a Fire Emblem fan, the career system in this game reminds me quite a bit of how those video games handle classes, while also taking it further and allowing players to really explore wherever they want, given a journey. I really like that, and I'll probably steal some of these ideas for a project of mine at some point.
The awesome thing about Warhammer Fantasy Role-play is that it's not just a great system for combat ( small scale & large scale ) but also a great system for political intrigue and mysterie investigations.
I'm so happy to finally see WFRP done, you make everything so much easier to understand!
As a player of WFR, I'm surprise your character didn't die during character creation, well done dawi.
Armour is relatively simple. You have mail or plate or both for 1 or 2 armour. A shield adds a third, movable point. Leather armour does not stack at all and only saves against glances and scratches. A typical human has T3 which adds to this, but then an average human also has S3 which adds to damage. All weapons do d6 plus or minus a couple points. On the side of this is a shield. Dodging is an action, when dodging you are not doing other things. There was rules for carrying and cover etc.
This was great! I appreciate you doing such a wonderful job on these games. Even the OG Aliens Adventure Game be Leading Edge. Thank you for all of these!
Oooh yeah, the start of the saga I was expecting, hope you do the rest of the editions
Great video, as always. Personally, I would like to see a LMUAC for Shadowrun, any edition is fine.
@CountLuciferLeviatha
Жыл бұрын
I second this!
Thanks really i actually play this game( as a dm ) today i was a little lost on the character creation but in the end of the day my friends and i had a good time
Would love a video on making a The Mutant Epoch character.
cant wait to see more editions of warhammer
I love the careers of this game.
@SusCalvin
3 ай бұрын
Any favourites?
The careers are not classes or levels. They are a winding road where you are either trying to master your current one or looking for the next. You cann and will take weird sidesteps. Advanced careers are simply all careers not available to starting PCs. All careers have available exits, the next path. To qualify you simply aquire the trappings of the next career and conclude your old with mastery. There are many cheap goon careers, drunk blokes at the pub and failed students. This is the heroes the empire deserves.
Considering Owlcat is making a Rogue Trader CRPG, a video on the Rogue Trader TTRPG would be interesting.
@Renkaru
10 ай бұрын
It'd be sick if they eventually do a WHFRPG game as well, but im hella stoked for Rouge Trader.
This was a lot of fun to watch. I really hope you create a similar dwarf warrior in all 4 editions.
Nice! I thought I'd never see you do a vid on this classic. Good stuff as always.
Played one of the newer versions back in middle school was pretty fun
A video for warhammer fantasy role-play 2e will was so good
Have you ever considered making a Tunnels & Trolls Character?
WFRP skills are an odd combo of skills and feats. They are not yet cleanly split into feats and talents. You might not roll a skill, you just do a thing or get a bonus. You have no skill level, you make all rolls against your profile.
Have you ever made a Traveller or Cepheus Engine character? you should
I'd like to see a Warhammer Fantasy 2nd ED. video.
Ahh memories
I am surprised you haven't done boot hill yet
@zigmenthotep
Жыл бұрын
Well, then I have good news for ya, kzread.info/dash/bejne/f2lqlayyidDIqNI.html
@palerider5823
Жыл бұрын
@@zigmenthotep oh crap 😅 now I feel a bit dumb. Thanks!
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