Let's Learn Toon Boom's Inverse Kinematics Bone System

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Пікірлер: 13

  • @stevieslittleworld.2334
    @stevieslittleworld.23344 жыл бұрын

    How do you keep coming up with all of this great stuff? I really enjoy watching your videos because the way you present it keeps it interesting as you teach. I just can't pay attention to the Official Toon Boom seminars because the speakers just seem to drone on without really explaining much at all.

  • @age3rcm
    @age3rcm4 жыл бұрын

    i always use ik, and i do not feel limited the option to fix hovering feet is superb

  • @joelmayerprods
    @joelmayerprods4 жыл бұрын

    That's fantastic i was just recently trying to find some good information on IK in Toon Boom! Will def check this out :D

  • @PapitaMC
    @PapitaMC4 жыл бұрын

    excelente!!!! like!!!

  • @CarlinTerror
    @CarlinTerror4 жыл бұрын

    This is awesome, thank you!...I use IK all the time on my animated series Carlin Cartoon!!...Saves me a lot of time!

  • @1HealthyLiveDD
    @1HealthyLiveDD4 жыл бұрын

    Your tutorials are superb😍😍😍

  • @luizartico9639
    @luizartico96394 жыл бұрын

    Amazing. Thanks, master!!!!

  • @DanRootAnimTute
    @DanRootAnimTute2 жыл бұрын

    How is the IK system a legacy feature?! That seems so daft, like that seems like a really cool, interesting feature!

  • @dillonwright13
    @dillonwright133 жыл бұрын

    I’ve learned about 3D animation, but I still haven’t learned about 2D Puppet-Rigged animation. I hope I can animate a 2D character like I could a 3D character, where the foot is planted on the ground when I move the rest of the character for a walk cycle and stuff.

  • @leonkrpd
    @leonkrpd4 жыл бұрын

    Does this work (and how) for a horse/mule rig? I have mules in the episode of a series I’m working on and am working on a shot where a mule tiptoes forward into a dark tunnel. I also think I rigged it wrong. I alway rig with the “hips” as the master centre but it seems that maybe a “horse” rig should have the chest as centre? Or should I build a “switch” for when I want the body’s deformer to be anchored in front and then back? Trying to simplify my rigs because these mules will be in the entire episode and there will be 8 of them. Any assistance would be awesome!

  • @OnionSkin

    @OnionSkin

    4 жыл бұрын

    That’s a big question! Hit me up in the DMs on twitter or email to we can discuss it a bit more closely

  • @dillondeer4371
    @dillondeer43712 жыл бұрын

    If IK is legacy feature, how to do this with current tools?

  • @OnionSkin

    @OnionSkin

    2 жыл бұрын

    It’s more that the idea of IK is a lot cooler in demonstration than in practice. Most 2D animators have found they’d rather animate Forward Kinematics because you get a lot more control. Even if it is a little slower