Lessons from Escape Rooms: Designing for the Real World and VR
In this 2017 GDC session, escape room designer Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players in order to understand how "physical play" can be a foundation for virtual reality design and beyond.
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Пікірлер: 13
We also create escape rooms all over the world. It's really a difficult work - to plan everything, create a story and puzzles for it so that everything works together.
Great talk and still relevant 4 years on!
That stamps puzzle is genius
Interesting.
I really wish this video had closed captioning :-(
dude I've seen a lot of chicks giving wonderful talks about game design here in gdc but laura its surreal . bravo! mega thumbs up
Great talk! Next time though, please check the sound to avoid the feedback...
12 hour constant game on VR?