Lessons from Escape Rooms: Designing for the Real World and VR

In this 2017 GDC session, escape room designer Laura E. Hall discusses the design fundamentals and structures necessary for creating real-world experiences that offer not only entertainment, but create immersion and transportation for players in order to understand how "physical play" can be a foundation for virtual reality design and beyond.
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Пікірлер: 13

  • @superescaperoom991
    @superescaperoom9916 жыл бұрын

    We also create escape rooms all over the world. It's really a difficult work - to plan everything, create a story and puzzles for it so that everything works together.

  • @LionTree
    @LionTree2 жыл бұрын

    Great talk and still relevant 4 years on!

  • @BologneyT
    @BologneyT7 жыл бұрын

    That stamps puzzle is genius

  • @ZoidbergForPresident
    @ZoidbergForPresident7 жыл бұрын

    Interesting.

  • @davisestherrose5713
    @davisestherrose57132 жыл бұрын

    I really wish this video had closed captioning :-(

  • @tutucox
    @tutucox7 жыл бұрын

    dude I've seen a lot of chicks giving wonderful talks about game design here in gdc but laura its surreal . bravo! mega thumbs up

  • @hennke3
    @hennke36 жыл бұрын

    Great talk! Next time though, please check the sound to avoid the feedback...

  • @hamuArt
    @hamuArt3 жыл бұрын

    12 hour constant game on VR?