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League is doing a MASSIVE item overhaul in 13.10, and it's NOT enough
Items are 50% of what makes the champions, and Riot is changing changing a LOT of them in the coming patch. But they aren't doing enough for most classes.
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It's weird how soooo many people including pros have complained about mages and especially their items and we've had nothing, I'm not a mage player myself but it's still an issue
@user-ow7wn9mb5b
Жыл бұрын
What do you mean y’all got nothing? Force of Nature and other MR items are massively nerfed. This is the only thing mages had been struggling with, stop crying.
@markossmith8895
Жыл бұрын
@@user-ow7wn9mb5b that's not even related to what's being stated here. The issue isn't their power, it's that most mage items are just pure stat sticks which encourage zero build variety (I'm sure you would have figured it out if you actually watched the video)
@user-ow7wn9mb5b
Жыл бұрын
@@markossmith8895 I was referring to the comment higher, not the video.
I've been playing the game since Late Season 3/Primarily Season 4, and I will say that AP Centralization has kind of always been a thing. Most AP Midlaners generally go near-identical paths with their builds because that's what's stable. The only reason things ever move away from that is if an item drastically changes how a game is played. Deathfire Grasp was too good for a while, and it got removed, GLP Glacial was really good on a lot of AP Champs, and both the item got removed and Glacial got reworked into the dirt, There was a point in time where Athene's Unholy Grail would give you more mana regen than you knew what to do with, and Spell Vamp Existed for a long time, etc and etc. Mythic Items definitely skews the build potential because only ONE can ever be built at a time, but the bread and butter items have ALWAYS been a thing. EVERYBODY still built Deathcap, EVERYBODY still built Void Staff, and Zhonya's was ALWAYS prevalent. Fringe items existed that gave you more utility, sure, but they rarely gave you better results than just getting items that killed your enemies.
I started playing in season 8 and around that time the items felt more like "Hey, here's some stats and an effect. It's up to you to figure out how to use it." Nowadays they feel more like they're designed for specific champions and can't really be made to work on anyone else unless they have some dumb ratio on an ability.
@somo4227
Жыл бұрын
riot has a problem with making "alright so we made this cool new champ? what builds and strategies will the community create? well we don't care beacuse we already came up with how this champion will play and what items it will build" it annoys me the most with LOR where they make two champs pretty much glued to eachother beacuse rito says so
Pre-season 11, around late season 10 was when I started and my god was it an experience. It was beyond fun, I fell into the game and got addicted within a couple hours. So many build path varieties, I did so much stupid stuff with so many of the weird hidden interactions behind items. With something like thornmail spirit visage amumu letting you heal everytime you get hit while having 80% damage reduction. My lord, were those times fun. Now, I'm bored beyond belief at the lack of itemizing choices and have built the same first three items on my onetrick for the last two-three years.
@minimoYT
Жыл бұрын
Yeah, I can imagine. I'm lucky that my main can go two or three different builds depending on what's needed, but most champs just build the same exact items in the same order way too often
@liiban6935
Жыл бұрын
@@minimoYT That's why you should play lee sin who can build any role possible including being an enchanter.
I started in season 10 and i loved the buids you could do on mages. Like you could do proto and luden or luden liandrys. GLP Hextech was good with the old glacial augment and was core build on veigar and champ like that. It was really good and i don't know why did they do that
3:56 I'm dying of laugther with that scene, the zoom got me. Great vid!
To be fair most if not every single mage doesn't need an aditional effect on their item tho (they already have the most rage inducing busted item in zhonya's for that) , they generaly scale pretty hard and have a shit ton of cc or ways to get out of bad situations (or they just straight up can't be in a bad situation if well positioned ((aka if over the rank of Iron 5)) like xerath vel or ziggs ) , I do understand that building the same items every game feels boring but mages are just very hard to balance overall. Quite a complex topic
@-B.L.E.S.S.E.D-
Жыл бұрын
Oh and also changing up mage items would probably result in champions that aren't mages being stupidly broken
@minimoYT
Жыл бұрын
I have to agree for the most part, I just think it's a little sad that Deathcap and Void are essentially two locked item slots on every mage. I saw a suggestion to delete Deathcap and redistribute its AP on other items, with more AP going to squishy mage items, and less to the battlemage/bruiser items. Would at least free up a slot for slightly more interesting items like Cosmic or Horizon Focus, even if what they give isn't that exciting
@-B.L.E.S.S.E.D-
Жыл бұрын
@@minimoYT That rabadon change actually sounds pretty good , hopefuly they give mage items some more attention in the near future
I‘ve been saying this forever. AD champs have more variety because they are just more popular.
back in the day, i used to buy a rabadon's deathcap and a bunch of spellblinder (120ap 2900gold, +unique move speed pasive) on vladimir, just because i wanted one-shot amounts of ap, sometimes i buy another item if required, like void staft. was fun that stupid build worked lmao.
@sebastiangolaso9
Жыл бұрын
Elite500 has a video whit double spellblinder dark harvest vlad
I've played since season 4 and though my memories are a bit fuzzy I must say that mage items always were a bit like that. Rabadon, Zhonia and Void Staff always plagued our builds and 1 out of 2 seasons you just built Luden and/or Morello. However a thing that changed is that Riot removed and stopped releasing weird items like GLP, Twin Shadows, Spellbinder, Gunblade (those who want its comeback are either infiltrated Kata mains or masochists), Zz'Rot and Banner of Command but those were either underused or toxic (namely those last 2).
Starter playing Season 6 currently Master tier. I think the items are fine (not perfect, just fine). A thing that I see people miss all the time is that no matter what you do. Each champion will ALWAYS have an objectively best build path no matter what you do. It doesnt matter if mythics exhist or not. You can nerf and change items to change what that build path is. But you cannot stop the fact that one will always be optimal. You can change things around to make people try and figure out what the new Best build is and they will test. But once they find it, it just sticks because there is nothing better. And then the champion will be balanced around its strongest build to the point that everyother one is not viable. All I am trying to say is. The criticism that the mythics "ruined" build diversity is false. Build diversity never existed in the first place. It's just a fantasy inside players heads.
@Supershoutmon
Жыл бұрын
I mean the lack of diversity isnt only about single champions but the class itself builds the same second and third items on 90% of the champions and i dont know what you mean there never was item diversity ? Before mythics you did not have to buy a specific item first on most champions (adcs aside that all build the same 6 items way back in the day) you always had some options and a mark of being good at the game was being able to adapt your build based on lane oponnent and enemy teamcomp people that went the same item everygame where noobs copying builds of mobafire without a clue what they where doing i remember playing rumble top and seeing a tank build sunfire first against me or me playing a tank top against an ap champion and going bamis cinder for waveclear then building an mr item this was a time when sunfire was broken yet there was a higher level of skill expression in the way you build items
A better example of a champion that dont synargizes with a mythic is urgot
@minimoYT
Жыл бұрын
Yeah I forgot about him, but he really takes a while to get a mythic, and when he does, it's mostly for the raw stats
Just give us Kat mains Hextech Gunblade back, that's all we ask for
I think items pre item rework were to susceptible to breaking the game especially in earlier seasons with items like feral flare, or the zz'rot portal, and banner of command meta for a patch changing how league was played for a time. While items now are not too special, playing when certain items (Ardent sensor) were so busted it warped the other roles around it made the game soooo painful. I would much rather have todays items over seasons when you could only rely on your carries to build grievous wounds which they wouldn't bc those items even back then were garbage. Great video, hoping this next patch make the game a little more fun
@skyeblu3178
Жыл бұрын
I don’t actually dislike the mythic item update that much as many others seem to. But so many mythics have definitely broken the game, warping the entire meta around them. Stridebreaker, first Sunfire Aegis meta, Chemtank, MoonStaff, Shieldbow, etc. Much of the past few seasons have been a revolving door of whatever the broken mythic at the time was
This AD item rework, man I left league and went to work at the right time
Hearing the Jawbreaker half way through the vid be like I SEE YOU.
there was way more options to buy for all classes in s10 and before that.
Before season 11 we actually had more build variety and more skill expression But afterwards i guess alot of the design flaws and flaws in league started to show up and alot of skill expression died as well And alot of fun too
Been playing since season one, I think the stat sticks are fine on mages, if you wanna go full glass canon. Rabadons will likely never be removed, as it is the lategame staple of the game, same with void which is the best pen item in the game and is always a solid lategame option, to remove 80 or more mr of a tank and 20-25 mr of a squishy. As for shadow flame, I think riot should maybe try a similar effect to the anti shield item we have in TFT, which gives your champ bonus damage, if they hit a shield. This sounds scary to me as a viktor main, but it would be a way to make it a nice anti shield item.
item build variety didn't really exist back then either for mages just because Void Deathcap were must buys for nearly every season and depending on the season there were like 2-3 items that were always rushed depending on the champ you play and Zhonyas/Banshees ended up in the build somewhere usually so 3 slots were decided for most mages before even seeing the enemy champs and then depending on what you're facing you get your choice of 1 defensive item there were exceptions to this every season but mages have had this restriction for pretty much every season beyond S2 or 3 iirc assassin itemization was honestly not that much better it felt like in the past they all just went Duskblade, Youmuus into last whisper if lethality was viable and if it wasn't they just poached bruiser items like black cleaver and before Assassin items were a thing they just built random AD items I don't exactly remember but I'm pretty sure Youmuus was like the only real flat armor pen item until the later seasons where they started introducing items like Duskblade, Edge of Night and the likes the thing that Mythic items do is that it makes players feel bad cuz there might be a really cool build if 2 mythics could be built because they have super cool effects that synergize well for the champ or something but the game doesn't allow you to do so so it makes the players FEEL like they're getting restricted but even in the past if you were actually trying to build best in slot items then the same amount of restrictions were always there, just a different kind it does feel very bad though that ADC itemization is fairly fun and exciting atm but the other classes kinda feel lame compared to them
Been playing the game since season 4 and I can definitely say if Mythic Category is removed the game would definitely be unbalanced as hell, but I do miss that build paths weren’t as limiting as last time I do understand these changes are in place to keep the game interesting and im all for it
someone send this clip to riot pls!
Another thing to explain why mages got hit the worst with the mythic system when it comes to build diversity: Most mages can't build build a non mana item first and also, not going lost chapter can fuck you up big time too. So mages don't have an option but to build mana items first. Compared to other classes in which you can rush nashors or you can rush bork against a tank or you can rush maw or FoN against AP. Also, magic pen is one of the only ways to increase your damage outside of ap. AD champs have lethality, attack speed, crit, haste and passives that increase damage in a more unique way (black cleaver, guinsoo etc). Mages have haste sure, but there are no items outside of cosmic that you build FOR the haste. Every mage mythic has some haste (even luden's for some reason) which makes it less worth to get more haste. Also, like I mentioned before there are no other good haste options, only items that are good that happen to have haste. Having items that increase damage in more unique ways is hard because of the maths behind flat pen. The more flat pen you have the more of a damage increase a pen item will have. If you have 10 mpen and you build sorcs, your damage goes up say 18% against a certain enemy (going from no sorcs to sorcs). If you have 20 mpen and THEN you build sorcs, your damage against said enemy will go up by 25% from the sorcs purchase. What this means is if they added an item that rivalled shadowflame in damage, it would cause 2 scenarios: 1) Shadowflame outdamages it so the new item never gets built 2) The new item outdamage shadowflame so shadowflame and ludens never get built. Because you're not building shadowflame, ludens loses value (mathematically) so you might aswell go roa or everfrost for more tankiness/utility. MR items and %MPEN is another issue. Void staff is so strong at reducing MR so MR items have to be strong too so as to not get countered instantly. There is no item you can build against AD champs that will be as good as FoN or maw is against AP champs because of void staff. What ends up happening in games is this: -Enemy builds MR -You have to go void or else you do 0 damage A similar thing happens with rabadon because after like 3 other ap items, there is no item that can compare damage wise to raba: -Nothing else to build after 3/4 items? -Build raba
@minimoYT
Жыл бұрын
This is very interesting maths, thanks for sharing. Imo one way to make things less lopsided would be to nerf Void staff penetration, and give it a passive. Which passive? Idk, that's for Riot to come up with. Then, turn Shadowflame into a situational anti-shield item (like Serpent's is for assassins), and Morello into a Void equivalent, but with anti-heal instead of the new Void passive, so making it a Mortal Reminder equivalent to Void Staff's LDR. Not sure if it's a good idea, but it's better than having Void just be a boring %pen stick, and it would make room for MR items that don't go as overkill as current FoN
I miss Hextec Gunblade. I used whether it was good on a champ as a heuristic for whether I should learn that champ.
@minimoYT
Жыл бұрын
It would also make Katarina's itemization balanceable, which I'm all for
@aohjii
Жыл бұрын
it would make AP assasins busted asf, Vlad and Akali would be perma healing, even someone like Swain would be perma healing when hes already healing alot and they'll never die
@arieltabbach4946
Жыл бұрын
@@aohjii vlad never bought gunblade what, ad on vlad and swain is a wasted stat
@aohjii
Жыл бұрын
@@arieltabbach4946 hell no it wasnt a wasted item on vlad it was so busted on vlad, not just the healing passive but the active ability slowed the enemy and did dmg, which allowed him to chase people and burst them down
Just give everyone hybrid scalings and watch build variety explode lmao
@minimoYT
Жыл бұрын
Case in point: Katarina
I wish they added AP bruiser items, mage items are so lost in identity that i realized how much of a bruiser item horizon focus really is, synergizing with rylai/iceborn really well
@victorgalva23
Жыл бұрын
what? horizon is for artillery mage
Rip pre rework Diana, TF or even Ryzd with mage Items that weren't just boring and bad, always in my ❤️
Its strange because when Mythics were first announced they were moreso meant to be diverse. To give more room on what to choose. Iirc they stated something similar as their core idea behind it. Then they walked back on it without ever mentioning their previous stance again? They just pretended like "Yea first item mythic every game is fine and the move to us." as if that somehow increases diversity of builds or makes games more interesting? Its easier to balance I guess but Riot has done some BIZZARE stuff with items. The 40% crit chance change on IE? Instantly killed all ADC build variety. Have fun essentially not building items and just going through your check list until like 20-25 minutes into the game and THEN you are probably at a point in the game where LDR is mandatory so have fun you just spent the entire game not being allowed to make choices. Mythics failed. Like actually. In a vacuum these items are cool and its nice that they're in the game but they just make the game overall worse and their only upside besides easier balance is "I get to have something more powerful with a cool effect because its mutually exclusive!" Which like... I know this is a hot take but we need item limitations. Some champs define items and said items are balanced around a handful of champs in the roster which is just kind of weird. Or the other way around "X Character only exists because of Y mythic and he has to be balanced around it 100%" Like I rather we just forbid the item and let him have a strong kit that can afford multiple mythic choices
@minimoYT
Жыл бұрын
Yeah I definitely felt the IE thing on Jhin. Usually I'd go Galeforce into something like Stormrazor, Collector, or even Phantom Dancer. Now it's just Galeforce > IE > LDR every game, same problem as mages going Luden > Shadowflame > Deathcap
@Blythe985
Жыл бұрын
@@minimoYT I always felt like mages were the most priviledged class because all their items they want to build anyway gave them free 40%+ cd reduction every game and mana so they could just mindlessly spam their abilities. But things feel like they've changed. I keep my stance that mage items are busted but like... What the hell happened? Fun item -> Fun item (if youre lucky) -> Stat stick -> stat stick -> stat stick
We have items that scale with base AD, bônus AD and total AD. That's the main issue with AP, we can't differenciate mages classes so it's much harder to make unique items.
As a D1-D2 Galio main, I just want them to add more AP Utility items. Like bring back Spellbinder, Twin shadows and Hextech-GLP. It's really boring to build Zhonyas 2nd every game, but there's no other good CDR AP item options to go for OR the Zhonyas statis active just outweighs the passive/actives of other CDR AP items due to Galio's playstyle. I would love to go full glass canon build on Galio, but it's not really viable because his cooldowns are very long and you don't get much Ability Haste from that build. Imperial Mandate will be a legendary now, so I might try it out. Abyssal Mask and Evenshroud could be interesting as well since these 2 items got very good buffs.
sometimes as ADC i wish i build every items every game, in high elo itemization is key and i feel like my brain will get melted by the bipolarity of what item to build next
@minimoYT
Жыл бұрын
Itemization is one of the reasons why I like playing ADCs sometimes. I'm not high elo, but I enjoy looking at the enemy team comp and items, and trying to come up with a counter in my build, same reason why I think Yone is pretty fun. With mages it feels like I'm constricted to building the same things, even if they shouldn't be optimal, like, oh, I'm an AoE sustained damage mage against 3 drain-tanks, I should go Morello! But no, I need Deathcap, Void, and Shadowflame, otherwise I have less damage than Karma
@valentinbonchev7485
Жыл бұрын
@@minimoYT I understand your frustration. I hope Riot take care of it.
As someone who played a little bit before season 11, but never really deeply understood the items, the new items are much better in that you can understand and learn the different items way easier than before. That being said, the only way that build diversity can occur (in any game with so many different characters) is by having more item synergies and some where they synergize with multiple things but you can only choose one. That being said, League as a whole has terrible item synergies and the only ones that are somewhat interesting, like Rylai's to make Horizon Focus always proc are never powerful enough for the synergies themselves to see much use. Most of the synergies are just Infinity Edge or Deathcap which just make one specific stat much better, not certain specific items. It's almost as though they're worried about making synergies necessary so that people can build completely random items and still be somewhat functional. (yes there are some few exceptions with specific champions but its a big game of course there are)
@minimoYT
Жыл бұрын
Maybe they're still traumatized from the Imperial Mandate + Rylai's days, but I like that idea of seemingly troll items having specific synergies that make them worth building together
it was the same before mythics and it will be the same after. brainrot community chasing the build that performs 0.0001% better
Honestly tho ever since the big item changes from I don't even remember wich season , build options have been at an all time high , it was absolutely normal to go for the same items every game before that so i personaly don't mind not having too many choices , especialy since there will always be an optimal build for every champion , build diversity is hard capped by that
TL;DR: i would like to see more AP on hit items other than LIch and Nashor's. i am a mid mage main, specifically Ahri and Heimer so this doesn't particularly do much for my mains, but i would love to see more battle mage (AP form of Bruisers) type of items. nothing too crazy but just imo. champs like Seraphine or other AP champs with ridiculously long cool downs need to weave in autos which is practically useless even with sheen/lich bane, but i suppose as strong as mages are, that may not happen considering most mages has some means of getting out of a bad situation built into their kits. again just my opinion even if that's not the case. I'm not a pro by any means lol
@minimoYT
Жыл бұрын
What I'd selfishly enjoy is an AP + Attack speed item other than Nashor's. Azir's soldier's don't apply on-hit, so it'd be nice to have an item for him that gave another passive, or at least didn't cost so much just to be used as a stat-stick
Maybe that's because mages are the safest class in the game and still do a ton of damage with most of them having cc
@minimoYT
Жыл бұрын
The main problem is that not all mages are built equal, but they all build equal (except RoA users). For example, an item like Morello could be brilliant on a champ like Azir or Malzahar, but they have so many mandatory items that going Morello will leave them without any damage. Same applies to Horizon Focus, Cosmic Drive, Rylai's, Banshee's, etc. (Although I do like Banshee's a lot more than Zhonya's)
will you do a short about new changes( shorts seems its small and hard to make longer vid )
@minimoYT
Жыл бұрын
Now that the patch notes came out properly I'll make one, shouldn't take too long
What a bout Katarina. She builds Divine Sunder. Check mate playboy.
@minimoYT
Жыл бұрын
Katarina is Katarina, she could go BotRK and Kraken Slayer at one point, I don't doubt she'll get some kind of lethality scaling down the line
not to mention that ap items are not bad but simply weaker than many ad items.
One of the reasons why its hard for me to play azir are the items you have to go on him. Even tho i tried like evrysingle ap item on the guy,most of the items are just stat sticks. And then compare it too bard who can utilize EVRY SINGLE ITEM. Btw good montage last vid was bad tbh but this one is good 9/10
Wait, you weren't playing before season 11? What rank are you xd
@minimoYT
Жыл бұрын
Got to plat 4, but I don't play ranked much, I mostly play like one or two and then it's back to normals, I like the constant fighting and ARAM'ing
rabadon is not the issue, the problem is that there are mages with 4k hp and 200 armor
@minimoYT
Жыл бұрын
That's RoA users, the item gives 600 HP when fully stacked, and the mages that build it often synergize with Seraph's, which gives a big ass shield, and Rylai's, 400 more HP. The mages that can't go for that are still squishy while dealing practically as much damage, in the case of Orianna, less damage than the tanky mages lol
its the main reason I stopped playing katarina atleast for the moment. same mythic every game. nash into rocketbelt or divine into full ad or ap. I want to have multiple items to build into.
@minimoYT
Жыл бұрын
Katarina at least does have the option to go AD, but it's held together by the fact that her abilities have decent AD scalings and proc on-hit for some reason. If she didn't, she'd be constricted to the same old AP build as everyone else
@katama_1
Жыл бұрын
@@minimoYT imo wopuld be better. I'd way rather have old kata back. No ad just ap no on hit and hella scaling
@minimoYT
Жыл бұрын
@@katama_1 Also Gunblade seems to be missed dearly, same with Akali, apparently they were balanced around it before it was removed
@katama_1
Жыл бұрын
@@minimoYT yeah that was the whole point of hybrid but they removed gunblade bc it was hybrid and didn't revert Akali or kata. But now are adding hybrid items back in. I'm so lost with riots game decisions.
The game was significantly better before mythics.
i miss master yi AP from season 3.
@minimoYT
Жыл бұрын
Now that's a bold take
I'd rather see riot's item changes for mages like how they did for adc, support, and lethality, which I'll say, the support changes look underwhelming, but they'll buy more items at least. Some items were basically non-existent like Stormrazer. Soon, it'll give ADC more fleet footwork. Maybe it'll still be non-existent afterwards, I dunno. I like how Riot are willing to change item status from mythic to legendary for more interesting builds like Ashe will soon build Liandry and Imperial Mandate lol. Maybe in the future, Nightharvester and Everfrost can be build together.
@minimoYT
Жыл бұрын
From what I've gathered, they're saving up a bigger mage update for later. Hopefully it's very comprehensive, considering AP has practically half as many legendary items as AD
Bring back spook ghosts
AYO minimo played omori? excellent music choice sir
what kind of music are you listening to while playing azir?
@minimoYT
Жыл бұрын
I'll be honest, I'm one of those people, I just take literally every song I like and put them on a gigantic, completely disorganized playlist. It ranges from relaxing Ender Lillies soundtrack to Ultrakill boss music in a heartbeat
What's your opinion on Gwen's build options? A lot of items are getting hybrid scaling with the new patch but it sucked to play her. I hope she gets more build variety.
@minimoYT
Жыл бұрын
I honestly have no clue what Gwen does nowadays, but being an AP auto-attack bruiser can't be easy, most AP items aren't really catered for her, and Nashor's/Cosmic Drive are squish items
@Theoriginalmistwalker
Жыл бұрын
Doesnt help that one of the 2 items that can work with her (Riftmaker) is so trash that you are better off going full ap assasin with rocketbelt/harvester and hoping you can survive long enough to burst someone down
Bring back twin shadows and GLP ty
I started in late season 6 and it was a whole different world, you could just buy everything that you wanted and have your own way of playing league, if you wanted you could just buy 6 statik shivs (I even forgot how to write it) and one shot as blue kayn with 1 auto, it was just stupid fun because it was a game, no stupid limitations, now if you don’t buy the suggested items as kayn you are going to have the worst time of your life. Just bring back the old items and shop man.
All i want is for the mage items NOT BE FUCKING PURPLE I M SICK OF IT
@minimoYT
Жыл бұрын
This is why Cosmic Drive got nerfed: it's blue instead
steraks is really terrible you are right. It was fineish On Graves compared to Maw for example because I have so much Base AD. But now Maw got 10 more ad for no reason and now its NEVER good. Shame because I liked the item. I saw they gonna buff it with getting size and tenacity like before the Itemchanges in S11. But thats not gonna do anything. Or wait they nerf maw too or something idk. But Giving it 5% more ad or something would be good. Or 5 flat ad or even 10. Something like that.
i pretty much main lux and seraphine but i also dabble in lots of other mages. tbh i think the thing that changes the build of mages is the role they are played in, eg: lux support builds ludens or shurelias/moonstone(if you are going utility) but lux mid or lux adc can go any of the mythic options(besides roa maybe) because you are the main ap damage of your team most of the time. recently i have been experimenting with cosmic drive and banshees on lux and i know seraphine adc builds cosmic too. i agree with everything, we need more items, i didnt play before mythics but when im stomping with ludens early but dont have the damage to kill a 10,000hp sion i just wish i could build liandrys with ludens and not have to sacrifice early burst for the late game. (i know that this idea might mage mages so broken they cannot be balanced, but maybe no mythic mages could be a thing, similar to ezreal)
but with mage item i thought the same a month ago but what should they do else? In League of Legends you really only want damage. They had this other item which I dont remember and no one played which gave a little bit of Utility but still damage utility(?) but no one built it. You always want to go full damage. They should rework all mage items... MANNNN so dumb of riot that they dont make class updates anymore. It was always a pleasure every season start and mid season one champion class got updated. This time they could just update the mage class again because they need it.
@minimoYT
Жыл бұрын
I guess just giving items a niche other than just "build this or hit like a wet noodle", like Shadowflame could be an item to counter shields, but it's just a damage stick. Void could lose some penetration in exchange for a passive, Morello could become an alternative if it gave % pen (same as LDR X Mortal Reminder). Just things that would give mages more choices rather than just going the same stuff every game, on most mage subclasses
@manuellanthaler2001
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@@minimoYT yes
Adc items do more cause their champ does less, no adc has the impactful abilities of a mage, therefore mage items can’t have the same amount of things as adc items. Solved fixed and broken
@minimoYT
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WIth ADCs I can understand, but AD Bruiser legendaries also have more interesting and impactful passives without sacrificing stats, and they are also defined by their abilities more often than not
Give them 3 more patches riot has actually been doing a good job sinse the start of the year (imo)! I have faith they will get there :)
@minimoYT
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I can tell you aren't a top laner lol I'm staying cautiously optimistic, because they did acknowledge the mage item issue, and the top lane satisfaction, and while mage stuff is probably coming soon, Idk if top lane will get addressed so soon
"mage items are not weak"
@minimoYT
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Well if you think about it, Void Staff is a lot of penetration, it's just boring because it's either overkill and not necessary, or it's mandatory because the enemy bruiser built one (1) MR item
@CertifriedRatBastrad
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@@minimoYT whether something is perceived as strong or weak is based on the relative power/stats of all factors. tanks are known to be op ATM so lets ignore that for now but comparing the overall strength of adc items to mage items it is very apparent how little power ap items provide. take wits end for example: most adc can itemize it 2nd. the obvious answer would be to counter it with void staff second but because of the insanely low ap stats this items gives it means that you are stuck in a losing choice anyway. there is just nothing you can do vs 40 ad+40%as+40mr+15-80 onhit as a mage. picking void second would simply ruin your core build. i know ill sound like an old man but back in the days before the items rework adcs were mostly balanced around the fact that they scaled with attackspeed and crit. adc used to curve with items because they needed the crit, and they needed the attackspeed to crit. most of the AD theyd get was through IE (if they even bought it)/BT if they were able to squeeze it into the build and most important of all - Base AD given through levels, making them inherently scaling. when we look at adc items now, they have paragraphs of stats with many of them giving you insane amounts of ad (krakensalyer 65 ad 20% critchance 25% attackspeed 10%as mythic passive, IE 70 ad 20%critchance+35%bonus crit damage). giving access to literally everything an adc needs + lethal tempo being strong at every point in the game means that they no longer JUST fufill the role of a "late game carry", but "carry at every stage of the game" AP items are simply incomparably worse, not to mention the absolutely horrendous item variety which locks you into horrible choices that you simply cant escape.
@minimoYT
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@@CertifriedRatBastrad You make an excellent point, it’s odd that Void Staff gives penetration and so little AP, while something like Serylda's gives %pen as well, but also a slowing effect and lots of haste on top of it
not a single bad take
@minimoYT
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Don't worry, if it's a good take I probably took it from somewhere else 👍
I like you, I sub
Bring back DFG
@aohjii
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lol syndra and certain AP mages would be completely OP
I mean I get it, but on the other hand mages have the interesting stuff kind of as their abilities, whereas ADCs kinda just auto attack... yeah... And take a look at caster ADCs, the thing closest to mages. Same thing. Essence Reaver into Manamune every single game. But does Ezreal ever get stale to play? No. Not nearly as playing 100 games of Twitch with Kraken slayer. I understand you want mage items to be more interesting, and I don't disagree, but you also gotta talk about the fact that ADCs don't have much if any, zoning tools and other forms of control. But on the other hand you got Zonyha's and you completely disregarded mentioning it...
@minimoYT
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I did mention Zhonya's as one of those mandatory items you always build on a mage, and frankly, I don't like it. It's basically a "go screw yourself" to any assassin, but the stasis effect gets you killed regardless more often than not (just like GA revive). You have to build it nonetheless, because the stasis might come in handy, and it's one of the few good value items that give 15 haste. If it didn't give any armour, I probably wouldn't even build it, I'd rather have the spellshield from Banshee's, or just the Crown damage reduction into building offence As for ADCs, they are at least getting that overhaul, so items like Stormrazor and RFC will possibly be more viable, and with the mythic changes, there's the choice of legendaries that come after. It's not like most ADCs don't have something interesting going for their abilities either, like Kai'Sa, Xayah, Lucian, Caitlyn, and Jhin do lots of autoattacks, but they're much more than just that. Even Twitch can build AP and be pretty viable mid lane
@BerniiGames
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@@minimoYT put that in the video next time xD