KotH_ Deathbagel - Learn to Build Team Fortress 2 Maps Part 2
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✙Thanks for watching!✙
This video was brought to you by the wonderful folks at Marketplace.tf!
Here are some links to what is in the video:
UEAKCrash's Channel:
/ @ueakcrash
MegapiemanPHD:
/ @megapiemanphd
Uncuepa's Level Design Videos
• Uncuepa's TF2 Mapping ...
• Uncuepa's TF2 Mapping ...
A Boojum Snark's Mapping Pack
tf2maps.net/threads/ultimate-...
Koth_deathbagel:
tf2maps.net/downloads/deathba...
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✪A bit on the video✪
Welp, after some delay, here's part 2 of Learn to Build Team Fortress 2 Maps!
Пікірлер: 181
Thanks for the shoutout :D
@carn109
5 жыл бұрын
I Must agree with Array, You really do sound like Markww
@shiftishere6288
5 жыл бұрын
It's been years since I've seen your videos. I remember back when you were making brand new Dino D-day videos. Man, time flies.
@freakosyter7759
4 жыл бұрын
You do sound like markiplier
@SaltusMannus
4 жыл бұрын
Markaplier reveal?!!!
@nrtouge
4 жыл бұрын
Mark
Wait? Array's sponsored by marketplace? My boy moving up in the world :D
@GaidaBG
5 жыл бұрын
yea its good he moved to a more trustworthy sponsor
If Hammer wasn't so tedious I'd eagerly join in on mapping.
@theasparagus1769
5 жыл бұрын
just keep working and improving, yes its still tedious but less so
@GoldSrc_
5 жыл бұрын
The difficult part for me was configuring the damn thing to work right lol. But I just fooled around making random ass maps, TF2 logic is not for me yet.
@EdwardChan.999
2 жыл бұрын
Have you tried Hammer++ ?
@Nebellune
Жыл бұрын
@@EdwardChan.999 I haven't. Only mapped for the 72 hour summer jam back in 2019 but I'll see what it's about.
koth_bagel should be official. The halloween version was too good.
@juancruzmarquez5502
5 жыл бұрын
bro I'm gonna deadass take a shit if your pfp was made after the bad dragon logo
@PotaraP
3 жыл бұрын
@@juancruzmarquez5502 Bro what the fuck are you saying
@HeavyParaBeetle
2 жыл бұрын
@@PotaraP they never replied
The graffiti/metro map reminds me of jet set radio and i love it
So happy you’re making videos consistently again and even happier you’re making videos you have a passion for...and I’m getting really into mapping as well...
Yoooo how did I not know about this sooner! Super happy to have motivated you man ☺️ mapping is definitely a cozy hobby you can come back to every 6 months for 2 weeks to lose sleep to, but it's so fun
That "watch other mappers talk about map-making to get in the mood to make a map" piece of advice is just what I needed. I have a horrible track record for finishing projects, or even getting them to a playtest-ready state, and I've been mapping for nearly eight years now (damn, time flies...)
1:11 _instant_ flash backs to that one bus ramming into me at full speed in Simpsons Hit and Run
Hello, Array. How many times should you play test and change a map before finalizing it? (This of course is assuming that you do.)
@ArraySeven
5 жыл бұрын
Hard to say... It's more until you're happy with it really
@Tumbolisu
5 жыл бұрын
I would say 20 versions on average for a final map. Most maps are done slightly faster than that, but some take their sweet ass time.
@redenginner
5 жыл бұрын
Tumbolisu If you want John Romero levels of perfectionism in your maps id say play it 50-100 times once you have a basic outline. This at least applies to doom maps, and a well play tested TF2 map shouldn’t really be any different.
@Tumbolisu
5 жыл бұрын
@@redenginner I only mentioned the number of versions. The number of playtests is roughly twice as high compared to what i mentioned. The reason being that no hobbyist level designer has the god damn time. Only the kind of people who reach alpha version 30 before even considering beta are the ones who will aplytest every version 3 times or more. However, playtesting the same version more than once has the added trouble that your playtesters are gonna get fatique from playing the same shit over and over again. It is simply unrealistic to get 50-100 tests in a game such as tf2.
@redenginner
5 жыл бұрын
Tumbolisu True, im just thinking more of playtest->tweak->playtest. That could be why im having a hard time as of late getting actual maps out the door tbh.
Ooooooh, HAMMER units are talking about HAMMER! I GET it now
This inspired me to get back into mapping again. I have a huge misfit collection of maps and now I don't feel as bad for having a large pile of unfinished maps.
Because of you I watched the whole of UEAK Crash's series
@tango3019
5 жыл бұрын
Goose Cox Good! Hope you enjoy mapping?
From what I could see in that final skybox shot, you could change it from a CTF to a 5CP map easily by adding the extra capture points in those blanl areas, then extending the far sides of the map out for proper spawn locations. Also, the sight lines in those high-ground box rooms that snipers peak out of constantly, you can change it where they have to peak out of either the left or right side and just have a large glass panel where the opening used to be. Therefore, you still have LoS but they have to be more out of the way.
MORE MAPPING VIDEOS!! We love your videos over on the TF2Maps Discord.
Notification Squad! Keep it up mate ,love your content.
@stls4139
5 жыл бұрын
The Warmedic reeeeeee
15:38 In the chat someone says "yeah this feels like 2fort" and then leaves the server
@glaxxico907
4 жыл бұрын
Is that the real Mythos? Founder of metrocop.net/ .
Deathbagel looks sick!! I really like stuff like laughter, where each team has a flank that injects them right into the point
really liking this new aesthetic, it hurts my eyes
@menacingthinker4322
5 жыл бұрын
Good
The best thing I can say for keeping enthusiasm is to playtest the map with a large group of people. Their enthusiasm rubs off on you.
thank you mr medic man
Really good read for anybody interested is: An Empirical Approach to Iteration in Level Design. It’s about the creation of Frontier, and is just a google search away
Its not too late to rejoin the Battle Medics. You led us into battle before, you can do so again. Repent and throw away the Poosader's Crossbow
You are way too right. I have a folder of abandoned maps.
2:43 AGAIN, love Hot Wheels Stunt Track Driver as a kid. Nice that you put two tracks from the same game in both parts.
@shnowshner
5 жыл бұрын
LEGIT just found the whole OST on KZread not even a week ago and next thing I know here it is in a random video that has nothing to do with the game, I'm shook.
@ProfRenderer
5 жыл бұрын
@@shnowshner Nice! I found the OST after the first video.
Very nice video. I wouldn't mind seeing more videos about map making. :)
shrink ray? little maker? oh, please. it's called a turn-small-inator 9000.
@ArraySeven
5 жыл бұрын
I'm totally stealing that when I make another version of shrinkray
@a_lexine
5 жыл бұрын
@@ArraySeven Wow, that was fast. Damn. Also, please do. I can already see it... koth_turnsmallinator9000.bsp
@kittyluvr
5 жыл бұрын
bruh he un-loved
@elvispresley8543
4 жыл бұрын
@@a_lexine I would prefer if he had the map a different name, because "koth_turnsmallinator9000.bsp" seems *way* too long. Honestly, just keep "koth_shrinkray". HOWEVER, turn-small-inator 9000 sounds awesome, and instead should be branded ON the shrink ray IN the map. That's just my opinion though.
@a_lexine
4 жыл бұрын
@@elvispresley8543 koth_turnsmallerinator9001
Old maps are super nostalgic for me. My first map was "koth_octopod". A fullbright dev-texture hell koth map with 8 ways to the point, 4 for each team. The map was too small, so it was pyro hell.
I think the problem of the koth maps being too easy to defend can be remedied by making the area around the point smaller and having healthpacks further back, this would make splash damage deal damage to more players and cause more people to retreat allowing the attackers to take the point more easily.
@JagEterCoola
5 жыл бұрын
Soldier and Demo needs to be less of a powerhouse pressence on KOTH maps though.
When I used to play Ping Pong,I would love it.But after I started skipping practices I thought "I shouldn"t return to ping pong if I dont have motivation" ,dont say that ok Do the opposite
I have been wanting to make a map for awhile now. Thanks for giving me inspiration. I have the same inspiration issues as you too. I will send you a vid or pic of gameplay in a week or so :)
@ArraySeven
4 жыл бұрын
Please do! I would love to see it!
@user-tb4sl4ex2q
4 жыл бұрын
@@ArraySeven It's going to be an underground payload map. I am still trying to figure out how I make the cave round like the tunnels in dustbowl. UEKcrash's videos are very helpful but he doesn't cover payload mechanics and hills/caves and stuff so it may be awhile.
Great Video :D
close!
my boy, you've grown so much
How did I not get my notification of this? I have full notifs...
Kliksphilip's videos on mapping inspired hundreds of people to start mapping for csgo and I appreciate that you're trying to do the same for tf2 god bless your soul
I like to eat hamburgers, they are so tasty. I asked my friend "gimmy some hamburger". He punched me in my face.
@2milk711
4 жыл бұрын
tahW
@elvispresley8543
4 жыл бұрын
lolwut
Would love to see a part 3!
Literally this video has invigorated me into doing map making I hope one day I can make a functioning map people enjoy
need more of these videos. also i would like to see graffitti get finished. i have faith in that project and it's a really unique concept. kinda reminds me of splatoon lol.
My end goal in mapmaking is to make a CTF map on the same level as Doublecross or Sawmill, but I'm going to start by editing 2fort into a non-stalematey map, which will take time and effort and patience so wish me luck. Eh, who am I kidding, no one cares anyway.
@S0urbet_
5 жыл бұрын
Good luck, mah dude! :3
Ohhh, im not the only one with a pile of abandoned maps. i hope to get into the mood to finish my turbine remaster
As a game designer who is trying to make his own game; start with a basic understanding of what your maps purpose is. Are you trying to focus on maps that allow for more mobility? Try having more platforms and open free sections for classes like solider to move about. You want to create something that rewards trick shots and more tricky plays? Try more walls for demo men to bounce their grenades up into and or soldiers to bounce around. You want better flanking spots? Try more corners that allow you to pop off with good use for the back burner and or heavy. You want to reward more range and safe play? Try to create higher platform maps that help protect sniper and other class builds that take on a more safe approach across the map firing. You want a map more focus on sniper battles? Have good angled positions for maps where the snipers can battle and or shoot at each other, focus on one another for less mobile types of snipers. You want more maps that discourage camping? Try having more open entry ways for the player to get through. You want high risk and high reward? Have tricky jumps for maps or even better, open to other strategies to perform. Really the idea is to think about the simple pros and cons of your map designs and ideas and then build upon those ideas and or branch those ideas out. In other words choose your depth and complexity with the maps you design. Do you want more depth to the maps or more complexity? The complexity can be good with having more elements to take advantage of but the depth can allow players to work with the same element about the map in more useful ways.
Array, I have the exact same experience as you binge and re watching all of those mapping videos. Have you seen 3kliksphilip’s de_sparity series? It’s good stuff.
I loved the video, one thing worth mentioning is, unlike you, not many people have so many players available for them to use for playtests, thus making things a bit harder for mappers.
@ArraySeven
5 жыл бұрын
That's where TF2Maps.net Imps come in handy. Take a look at part 1 of this series for more on them.
wow he is alive :DDD
Okay, now all I need to do is get started on how to use it. UwU (By the way, although it's not really on the mapping scene... yet, you said so many things any artist in general can** {whoops, typo} relate to; the "motivation to continue with projects, and giving up** {Yikes, another typo. XD} half-way through" scenario is mainly one of them. :3 Good luck with koth_deathbagel! ^^)
Now that I saw part two, I need to see part one ..
One of the stronger criticisms I don't think I'm ever going to find myself accepting is how there's a common mindset of "If it's not competitively viable, it's a shit map." I'm into the idea of making a fun and action-intense map, but when I hear that it has to be competitively viable, it gives that impression that any map I make should be a map that would be played in tournaments or leagues, otherwise it's crap. Which in turn causes me to lose any inspiration in further mapmaking. Which can be sort of a bad thing, if one prefers making maps for casual play more than competitive.
4:35 I said sentry hell at the same time as you. Holy shit what a final
If you ever do shrink ray again, make it so at the end everyone on the point gets the shrink/minify Halloween spell
nice
Your map is lit
hold up... is that a hotwheels game music track I hear... damn 90s nostalgia...
I kinda have an idea for a Frontline styled koth map where on the cap there would be an airdrop of australuim probably and that's the whole idea
I hear that Hot Wheels Stunt Track Driver music at 2:44. More reason to like the video :)
Do you just make half a map, then mirror it? That seems like a simple way to make a map (I have never made a map before in my life) like 2 fort that everyone loves.
yaaaaaaaaaaaaaaaaaaaaaaaaa boi
Yo my fanart's in there holy shit
I have 2 problems with mapmaking. 1) I can't name them. I just don't know how to name my current project... Thought I've been working on it for months 2) I attach too much to my projects. My map's probably ready, but I am too nervous about things like "omg there's no skybox models, people will see clear skybox instead of beautiful landscapes" or "oh no, too low detalisation, I have too add more decals and ambient_generic entities...". All those lead to very beautiful, but TOTALLY unbalanced maps. I am 100% sure my map's complete broken - there are no hight advantages, map's too small (just like the Dustbowl, it's small cp map), water textures are broken + too many ambient sounds I guess. I'll place beta version of my project on Workshop and tf2 maps site. If somebody wants to look at it, I'll place a link over there after a while
@Jas-iu3by
5 жыл бұрын
And ye, I work on lowest grid possible I just feel myself really comfortable with it
@PBSpiralGamer
5 жыл бұрын
I can help you with the water textures. My first real KOTH Map Have an area of water that will connect to a underground sewer area. If I remember correctly, oh faces except the top one have to be no draw. The top face should be the water you want it to be. Sorry for bad spelling/grammar, it’s 12:11 AM, and i’m using text to speech on my phone.
Who would have thought that Array seven would watch puffin forest?
God I want to see pl_Graffiti finished that sounds so cool
Make a laser on the roof that targets the team who currently haves the point
death bagel is hard to cap because no one can get on top
Don't think for one moment I wouldn't notice Flowers By Irene.
I want to purposefully design a map that everyone will hate. Pl_unfare_fuckfest- it massively favors the defenders over atackers. Crown jewell of this map is this big, tall tower near red spawn. It so tall that red snipers sitting in there can see almost the entire map from start to finish. Another themes of this map will be afwull chokepoints, unbearable sentry spots and almost complete lack of health and ammo for attackers. Defenders will have ample supply of health and ammo and its going to be mostly out of reach for attackers. Oh- im going to give the defenders height advantage too.
@SlappaNappa
Жыл бұрын
Power to you, man!
I remember this being played in RGL as a joke map wtf.
Death Bagel? *distant bazelgeuse roar*
When did Arry start making maps, where is that old crazy medic?
Yes
I really wanted to get into mapping but once it got slightly smaller than harvests size it wouldn’t compile. so I gave up
I never use developer textures, I like to see it build up atmospherically.
Made it into an ArraySeven video, I guess that is worth something.
@elvispresley8543
4 жыл бұрын
Who and where are you in this video?
@jared8515
4 жыл бұрын
@@elvispresley8543 I noticed that I was in the server just based on the people there, but you can see me at 16:28 having no clue how to play engie
@elvispresley8543
4 жыл бұрын
@@jared8515 You mean the Engineer hanging out with the level 1 sentry on the small roof to the right of the screen?
@jared8515
4 жыл бұрын
@@elvispresley8543 yeah that engie
for once in my life im early
Map idea: A king of the hill map where when players capture the point a large nuclear blaster turns either red or blue to th3 opponent's spawnroom (depending on which side is capturing) killimg anyone in that room
Looks like deathbagel started as koth_zapper?
Wait i played on that map months ago
1:59 HOLY SHIT PUFFIN FOREST
I just want to see (or make) a ctf map that plays like a koth. Instead of an easy to turtle intel room and a mid section that is only a battleground. What if you get the intel and have to bring it to an open centerpoint, with the entire map having a koth layout?
Hope Marketplace.tf pays you good my man
A simple piece of advice I'll give you is to build off your designs, expand them; not to, "fix" them. If you try to worry about, "fixing" them then you'll never fix them.
Idea: cp_two_tier, the map with a two layered cap point/cap with a roof and support struts
Markiplier.tf is such a good and useful thing
How is this series any different than UEAKCrash's KZread series on TF2 map making?
wtf bell notif didn't work
god i lost an ultiduo grand final in EU on YOUR first ultiduo map, I BLAME YOUUUUU (what a coincidence tbh)
I have been playing borderlands 2 alot
Nothing more relatable 1:00
Part 2 of tf2 of improving ur self
Man, you forgot to advertise your patreon. Everyone check out his patreon!
This will help me later
Hey, I’m early.
thank
Please can someone tell me the title of the outro music? The link to SoundCloud unfortunately doesn't work. Much appreciated! :D
hey there
part 3 when
Commented 85 love your videos
How do you get a server full of people to playtest your maps?
I want to play deathbagel
*DEATH* *BAGEL*