King George V - WW2 Battleship League Division 2 - Historical Build with
Ойындар
The battleship league returns! Not only do Drahninifel and myself build the first competitor we also rebuild the division 3 winner HMS Nelson. This video was originally recorded under the 1.06 beta so there are some minor changes between the ships you see here and the ones in the battles that took place under 1.08.9 R2. If you can hear small children in the background that is because this video was recorded back during the summer holidays!
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Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy
Sergeant: Jackie, Twitchyknees, Alerik Rahl
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias.
Пікірлер: 48
Sure Ultimate Admirals Dreadnaughts has issues. But when you see what this small development team has managed to create with the ability to build ships, and all the items that go into them, the graphics display, the battles and fighting .. it is truly amazing. Yes a few bugs here and there and some things which seem to be head scratchers (like fleet formations lol). But dang being able to build ships close to historical ones and try them out is fantastic.
Love the duo videos with Drach!
@BrotherMunro
Жыл бұрын
Glad you like them 😄
While Nelson is the slowest and I think the second oldest in this division, I think that she's going to pull through by weight of fire. Tied for second most guns, and the only one with 16" guns. I certainly don't see Hood, Littorio, or Richelieu taking on Nelson. KGV and Bismarck will also be outgunned but I think they probably have the best armour and will also be a bit faster. KGV might win out by fire rate alone, but playing this game normally big guns+lucky hits=win
Glad to see the Battleship League back! My money's on the KGV to take this division!
13:38 That’s a good point-some designs, or refits to ships in service-had (much) thicker armor above various critical areas.
What UAD needs: 1. Definition of which type of tons and which displacement you are changing: long vs standard tons, and full load displacement vs standard displacement. 2. A highlighter for each part of a ship when you hover the curser over an armor segment so that it shows you what armor you are changing IE if it's main deck it would have a read line that would show up on the main deck when you hover the curser 3. Separate main battery magazine and and machinery space armor setting. 4. Clarification if length of guns in calibers is rifling length or over all length of the gun. 5. A main belt armor slant option.
YES I love this series!!!
Small note: the accurately reported gun caliber is always shown in the "Overview" section at the top of the right side drop-down menus in the shipyard (specifically the bottom of the "Overview" section), regardless of number of mounted guns. Of course, specifics of shell weight, reload time, penetration tables, etc. are still only visible in the hover menu.
I'm excited to see how King George V performs against the competition with her hull armor. Such a nice looking ship.
7:13 The sprogs!
I missed these videos
I'd ignore shell weight completely, it clearly is accounting for more then just shell, powder, bursting charge.
@tommeakin1732
Жыл бұрын
It's probably the most obviously confused stat in the game, yet they constantly insist on obsessing on it for some bizarre reason. Idk know why it's so hard to try to get the "spirit" of the ship right. Like KGV's 14 inch shells were some of the heaviest 14 inch shells im aware of - so they should be super heavies. Simple.
@ad3z10
Жыл бұрын
@@tommeakin1732 Going by armour pen like they've settled on should at least resolve that, as long as the rate of fire and pen numbers match up it shouldn't matter if you do it through gun caliber or shell type then adjusting the reloader to fit.
@tommeakin1732
Жыл бұрын
@@ad3z10 Yeah pen stats are a pretty good stat to settle on
I dunno if (doubt) it makes a difference in game, but the fore end of the hull has wrong shape. All RN dreadnoughts and battleships except Vanguard were mandated to have a “zero sheer” fo’c’sle so all forward guns could fire at 0^ elevation. This made RN battleships fairly “wet” with green water coming up over the hawsers even in mild seas.
Ps: Nelson needs Mark V guns, she’s got the wrong model (they were squarish) For future reference (in case you do run up rounds or something)
@dougjb7848
Жыл бұрын
Rodney’s guns were never improved enough to warrant a Mk5 rating.
@glauberglousger6643
Жыл бұрын
@@dougjb7848 yes, in terms of looks though
@BrotherMunro
Жыл бұрын
We can’t adjust the gun models that’s set by the year & nation
Does UAD confirm the vertical order of main/1/2/3 armor decks, and similarly the horizontal order of belts?
@lorenzo3656
Жыл бұрын
having a decapping plate on the outside and a heavy thick belt behind doesn't work that well in game (i.e. main belt 2in and 1st inner belt 11in) because the shell is considered to have penetrated the main and thus does it's damage - the inner belt reduces crit chances a lot but that's it, you get a lot of structure damage using a layered scheme
With KGV doing poorly because of the game penalties for mixing turret types it might be interesting to see how an alternate KGV with 9 guns in 3 triples would do.
Wooo
I've said it before, but with the new calibre (length) system, I don't think it's at all worth paying attention to the actual length stats, and instead trying to get approximately correct muzzle velocities. Why? The game already grossly exaggerates deck penetration, and giving guns historical muzzle velocities generally involves increasing barrel length (apart from with like the mk5 guns) which gives you somewhat more realistic belt-to-deck pen ratios. I also just think focusing on muzzle velocity gives you more flexibility to accurately give different nations their appropriate "national traits" without horrendously hamstringing them
Aww, I’d love to see Richelieu vs Iowa, two of the most modern WW2 battleships I’d give it to Iowa, but Mabye against South Dakota it might be more equal Mabye run-up rounds? Or Mabye two ships from each class or something similar
Listening to “designing these ships in light of the new features of 1.06…”
Can some pls explain what this video is for what are they building the ship for pls
@saltatio1545
Жыл бұрын
They are building the ships for a 1v1 fighting league. Every ship in the league fights against every other and gets points depending on the outcome. This is the third of these leagues, you can check older videos of him for the first two.
@henrysmith893
Жыл бұрын
@@saltatio1545 thank you
Who is in div 2
@BrotherMunro
Жыл бұрын
Nelson, KGV, Hood, Littorio, Richelieu, and Bismarck
@Excrossbow
Жыл бұрын
@@BrotherMunro No North Carolina, kind of surprising
@jeremielarin1979
Жыл бұрын
@@BrotherMunro thanks
@Trigm
Жыл бұрын
@@BrotherMunro Really, no NC or SoDak? NC esp would be good because of the armor being only against 14 in guns.
@jacobktan
Жыл бұрын
@@Trigm probably in the next division with Iowa and Yamato. South Dakota and North Carolina would wipe the floor with any of these ships. Nelson is only there because it's old.
who all is in this division?
this game needs to change the calibre sizes there well over the top the largest calibre ever on a ship was 50 with the mark 7 16inch of iowa's and they got bloody standards of over 50 saw 18inch 60 something calibre as a default as well the yamato's were 45 still a lot of problems with the game
@BrotherMunro
Жыл бұрын
Agreed!
My guys, I love you both; but why do you insist on obsessing on shell weight for all of these videos? I imagine a lot of us are pulling our hair out listening to your both go in circles on the issue every build video haha. It's the most obviously confused stat in the game. It's a game, so you need to try to represent the "spirit" of the ship. For example, KGV's 14 inch shells were some of the heaviest 14 inch shells im aware of, ever - so they should be super heavies. Simple. If you want to get some stats right, pick the ones that matter most, stick with them, and accept that lower priority conflicting stats are to be more or less ignored. For example, pick muzzle velocity over the raw calibre length stat as your reference point.
@dougjb7848
Жыл бұрын
Even if the KGV’s 14” guns fired the heaviest AP shells of any 14” guns ever, why would that warrant selecting super-heavy shells if that selection yields AP shells that are way heavier than the guns actually fired? I do wish UAD correctly “perceived” guns that used shell-and-charge ammunition and reported the weights of each separately.
@tommeakin1732
Жыл бұрын
@@dougjb7848 Because it's clear that UAD's "average shell weight" is wildly off every single time. It's so wrong it's to be ignored as though it is a bug. I say use super heavy, because these terms are relative, yet have a bearing on game balance, so why not? Hard statistics can be really cool if they're vaguely accurate. When you have awful stats, relative terms become more preferable
@BrotherMunro
Жыл бұрын
We do address this - first off UAD uses the weight of the shell *and charge* and second we are building the ships in division 2 to match their historical penetration values & rate of fire
I hate how the designers got lazy with turret designs....a lot of the twin mounts are such crap looking it really saddens me they couldnt even match the mounts with the proper nations design. Like wise with the overly large secondary mounts on other nations ships (like the french).
You know what else has ships THE ONE PIECE. THE ONE PIECE IS REAL.