Ken Silverman's BUILD2 Engine

Ойындар

After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid. This eventually became BUILD2 and he worked on it until 2011.
BUILD2 now available at:
www.advsys.net/ken/buildsrc/bu...
The story of Ken Silverman's build engine:
• The History of Ken Sil...
00:00 Intro
00:37 The original build engine
01:01 Games with the original engine
01:50 Polytex, the first attempt at a successor
02:25 Kenvex, another attempt
03:19 Lessons with a local kid
03:36 A new engine was born
04:41 The summer camp
05:13 On the way to new features
06:43 Credits

Пікірлер: 264

  • @CuteFloor
    @CuteFloor6 жыл бұрын

    Before everybody asks individually, this is the music in order of appearance: 00:00 LABSNG22.KSM 00:37 LABSNG18.KSM 01:50 LABSNG17.KSM 03:19 FID0830B.KDM 04:41 KDMSONG.KDM 06:42 BLASTONG.KDM

  • @edisleado

    @edisleado

    6 жыл бұрын

    All these songs sound really familiar, but I've never played Ken's Labyrinth before...

  • @r0tt1ng

    @r0tt1ng

    6 жыл бұрын

    KDMSONG reminds me a lot of the AVGN theme.

  • @Lattamonsteri

    @Lattamonsteri

    5 жыл бұрын

    Those songs make me feel nostalgia for something I haven't experienced. Yet familiar. They also sound kinda sad. But also comforting.

  • @cameroncollazo9797

    @cameroncollazo9797

    5 жыл бұрын

    How do i start my make can ypu plz make toutoul plz help me make a game

  • @lonelypotato520

    @lonelypotato520

    5 жыл бұрын

    EdisLeado First song sounds like bright side of life from Monty python

  • @nazakomu
    @nazakomu6 жыл бұрын

    all of this? THIS? it's all very beautiful Ken was one of the best damn ones in the industry and where we are now, we have Ion Maiden, and hopefully more titles to come, using BUILD (or GZDoom... =P)

  • @nazakomu

    @nazakomu

    6 жыл бұрын

    I'm working on a project with someone via GZDoom, too and I'll tell ya'... it's something that we both hope we can get on par with Ion Maiden on in terms of quality

  • @yellowblanka6058

    @yellowblanka6058

    6 жыл бұрын

    NEZLeader - Build was not based on Id Tech 1 code - it was a completely original engine that used similar concepts (sectors, sprites), but doesn't to my knowledge use any Id Tech 1 code. People using assets from other games in GZDoom does not mean those games are in any way related to the Doom engine, for example, the Blood GZDoom project started because Atari (current owners of the Blood IP), refused to release the source code for Blood (which had added modifications to the base Build engine).

  • @zyriuz2

    @zyriuz2

    4 жыл бұрын

    @@yellowblanka6058 i belive that source code should be public domain after 20 years unless publisers want to release it earlier. I cant belive they can be so selfish to not relese the codes when i 20 years in the future want to run crysis on my toaster.

  • @yellowblanka6058

    @yellowblanka6058

    4 жыл бұрын

    @@zyriuz2 Copyright laws in general are pretty insane, with ludicrous expiration dates. Thankfully at least the Blood source code debacle got sorted out and we can finally play the game with clean high resolution and framerate due to the "Fresh Supply" port.

  • @zyriuz2

    @zyriuz2

    4 жыл бұрын

    @@yellowblanka6058 yeah i love blood fresh supply and ion fury they both got those FOV sliders however i have yet to see a duke 3D port with an FOV option

  • @Zontar82
    @Zontar826 жыл бұрын

    am i the only one to desire a 3d-remake with this engine of the original Ken's labyrinth?

  • @halkdwarf5481

    @halkdwarf5481

    3 жыл бұрын

    yes 2 years later looks happy and fun in more 3d

  • @b4ph0m3tdk9

    @b4ph0m3tdk9

    4 ай бұрын

    I remember one had to turn "turbo" of the 386 to run Ken's Labyrinth in normal speed.

  • @billybobbob3003

    @billybobbob3003

    2 ай бұрын

    duke nukem forever in build 2 or duke 3d remake build 2 engine!

  • @volf7f8
    @volf7f86 жыл бұрын

    Ken is a hero! He is such a nice person. This really great

  • @maxmustermann4149

    @maxmustermann4149

    6 жыл бұрын

    Agreed

  • @MilitaryHistoryVisualized
    @MilitaryHistoryVisualized6 жыл бұрын

    Ah those times, I remember the level editor and how I was completely overwhelmed at first.

  • @UltimatePerfection

    @UltimatePerfection

    6 жыл бұрын

    Military History Visualized Build 2 is more user-friendly than Build 1 in terms of editing. Had it mostly figured out by just playing around, the only time I had to look into build2.txt was to see how to add room over room (you press F to do it). Nevertheless I'm making sorta guide.

  • @aaroninclub

    @aaroninclub

    6 жыл бұрын

    I've made a lot of maps in build for duke 3d. I even made a map that couldn't even run in the DOS version due to the complexity LOL

  • @NathanTZ

    @NathanTZ

    6 жыл бұрын

    Yeah this takes me back to making Duke3D maps in 1997.

  • @aaroninclub

    @aaroninclub

    6 жыл бұрын

    NathanTZ that's cool. Here's a video of maps I have made: kzread.info/dash/bejne/f2GWqdqCkayuhc4.html

  • @TheUnTrustable0

    @TheUnTrustable0

    3 жыл бұрын

    Good old times.

  • @3DSage
    @3DSage6 жыл бұрын

    Wow this is pretty exciting!! I remember using the old build engine and this looks like it could be really fun to try!

  • @MrProgrampro
    @MrProgrampro6 жыл бұрын

    This is insane, I was just watching some of GameHut's retro sonic videos and thought "Ooo, I should watch that BUILD engine video again". And here this is, uploaded 5 days ago! Thanks so much for your work!!

  • @mikeyjohnson5888
    @mikeyjohnson58882 жыл бұрын

    I remember trying to use the editor before I knew anything about anything when it came to computers and that experience alone drove me to crazy lengths to do the smallest things because I thought that was what was expected in the use of computers.

  • @DrMxy
    @DrMxy6 жыл бұрын

    What a fantastic video! Ken's efforts to make his BUILD engine fun and accessible resulted in many of us to lock ourselves away in the late 90's to create maps for DN3D. Silverman was certainly a computer prodigy of his time. Were there any commercial outings for the BUILD2 engine?

  • @olzhas1one755

    @olzhas1one755

    6 жыл бұрын

    Dr-Mx It would be fun to see Ion Maiden use it

  • @kveller555

    @kveller555

    6 жыл бұрын

    olzhas1one That's unlikely to happen. I'm not a game developer, but AFAIK changing the engine in the middle of development is a bad idea.

  • @Icelink256

    @Icelink256

    6 жыл бұрын

    @KVELLER Changing the engine for a game becomes trivial, the more modular your code base is. Hell, if you write your game in Assembly (or a custom bytecode), an engine switch only requires a new interpreter to be written! :P (This method also makes it both easier and faster to port the game to other consoles.)

  • @kveller555

    @kveller555

    6 жыл бұрын

    Icelink256 Oh, that's interesting. I guess the only drawback then would be the extra time and money spent.

  • @user-cg9uf1mu2z

    @user-cg9uf1mu2z

    6 жыл бұрын

    +Icelink256 Not so easy, dude. How will you change 8-bit sprite graphics into 32-bit voxels with minimum efforts? Especially pixel art.

  • @FLCL75
    @FLCL756 жыл бұрын

    Multi-user editing sounds like a cool feature to build a game around -- like a base building game where every player has a core and builds a base around it using limited resources that have to be mined on a randomly generated planet. The base can be be damaged by explosives or mining equipment. Also the builder needs to leave a path from the core to the outside for his own units to travel on. players invade each other's worlds to steal cores, the one item that cannot be crafted. Wait... does this game already exist?

  • @UnderSkys

    @UnderSkys

    Жыл бұрын

    we had multiplayer editor in Cube Engine 2 or SauerBraten games.

  • @mintydog06
    @mintydog066 жыл бұрын

    Love the original Build Engine. All FPS games made with it are great :D I had no idea Ken continued to build engines up until 2011, impressive.

  • @krisfrosz133
    @krisfrosz1336 жыл бұрын

    I want Ken to release this engine like Unity and Unreal; with easy to use interface and modern settings.

  • @Not_Astrocat
    @Not_Astrocat2 жыл бұрын

    With the revival of a lot of retro styled shooters, specially those being made with the Build Engine, I hope a developer takes a look at this and tries to do something cool with it

  • @NewBloodInteractive
    @NewBloodInteractive6 жыл бұрын

    Neat.

  • @jorges.1120

    @jorges.1120

    6 жыл бұрын

    Time to port Dusk to Build2, y'all.

  • @Terf1988

    @Terf1988

    6 жыл бұрын

    Create an FPS with this, NBI!

  • @NewBloodInteractive

    @NewBloodInteractive

    6 жыл бұрын

    The guys have been playing around with it 😇

  • @jorges.1120

    @jorges.1120

    6 жыл бұрын

    New Blood Interactive Hell. Yes. Gonna try to see what I can do with it aswell, since EVALDRAW is just kinda like C.

  • @camelChase20

    @camelChase20

    6 жыл бұрын

    *distant midi tones* Temptation is calling.

  • @vulgerstal
    @vulgerstal6 жыл бұрын

    Wow. Just wow. While searching for Source 2 stuff - I found something even more valuable to me personally! Great video, brings back memory when I said goodbye to ms-dos version of editing tools and executable of this engine, and got my hands onto eduke32 . . .

  • @marcellosilva9286
    @marcellosilva92866 жыл бұрын

    Hope someone makes a game with this, the possibilities are endless!

  • @AgsmaJustAgsma
    @AgsmaJustAgsma6 жыл бұрын

    That soundtrack is giving me nostalgic vibes of the original Build Engine video.

  • @examname9477
    @examname94772 жыл бұрын

    The song give me a nostalgia to a time i never been before, just amazing

  • @sslredes
    @sslredes3 жыл бұрын

    This was part of my childhood oh many thanks to Ken Silverman really cool guy! God Bless Him!

  • @GameplayandTalk
    @GameplayandTalk6 жыл бұрын

    Cool stuff! It would be neat to see some games that utilize this engine.

  • @OFFICIALFUNUSBAND
    @OFFICIALFUNUSBAND3 жыл бұрын

    O o o o o, how much en enjoyed these games as a child wow, great engine, still feel nostalgia for it. Good luck Kent and salud.

  • @eliptikstudios8996
    @eliptikstudios89964 жыл бұрын

    This engine is too unknown, not enough retro enthusiasts know about this!

  • @paperoverflow

    @paperoverflow

    6 ай бұрын

    Oh I know, as a kid I built countless levels for Duke Nukem. Since retro boomer fps are popular again, it may be time to take advantage of the trend!

  • @eliptikstudios8996

    @eliptikstudios8996

    6 ай бұрын

    @@paperoverflow does anyone have access to BUILD2 at this point? I have to assume so due to the video itself having footage.

  • @paperoverflow

    @paperoverflow

    6 ай бұрын

    @eliptikstudios8996 I had it with Duke Nukem 3d on the cd. There is an exe file with Silverman. I can't remember, but I opened it with Dos and I fiddled with it first and realized it was a level maker. I tried random stuff until i figured all the elements and how to make a map and it is very easy to make Duke Nukem levels. The level editor was specifically made for Duke Nukem games, but I could imagine that this the original build engine must be available somwhere or it could easily be modded.

  • @paperoverflow

    @paperoverflow

    6 ай бұрын

    @eliptikstudios8996 google advsys and you should find valuable info and the source code.

  • @thomasschnettler4021

    @thomasschnettler4021

    2 ай бұрын

    Of I could thumbs up this comment twice I would

  • @summerlaverdure
    @summerlaverdure6 жыл бұрын

    Can you convince him to keep working on this so we can get games that use it please?

  • @DurradonXylles

    @DurradonXylles

    6 жыл бұрын

    Sine Nomine I second this. I would love to see some indie shooters made with BUILD 2.

  • @marscaleb

    @marscaleb

    6 жыл бұрын

    *I* would make an indie shooter with this!

  • @SlimWu

    @SlimWu

    4 жыл бұрын

    check ION FURY aka ION MAIDEN ;)

  • @talldood2112

    @talldood2112

    4 жыл бұрын

    @Badolf Pittler Minecraft 2...

  • @ThePoltergeist82

    @ThePoltergeist82

    3 жыл бұрын

    Oh my god! Yes please!

  • @CYON4D
    @CYON4D6 жыл бұрын

    Awesome video. It somehow feels like other people and/or companies sort of lived off of Ken's great works. I don't know much about him but without a doubt he must have been an amazing programmer. Cheers to him.

  • @JosephCatrambone
    @JosephCatrambone6 жыл бұрын

    I had no idea this existed! Neat!

  • @zyriuz2
    @zyriuz26 жыл бұрын

    Amazing! I love these videos ^^ i so wanna see eduke 32 lightmaps ported to this!

  • @johnyonghwang6112
    @johnyonghwang61126 жыл бұрын

    thank you ken for creating one of the greatest engines for fps games

  • @skin3359
    @skin33593 жыл бұрын

    Thank you Mr. Silverman for your service

  • @macnbac3476
    @macnbac34762 жыл бұрын

    Oh my God it's perfect. This is exactly what I've been looking for.

  • @A2OperatingSystem
    @A2OperatingSystem Жыл бұрын

    Thanks for amazing video!

  • @andersdenkend
    @andersdenkend6 жыл бұрын

    Wonderful video! More like this.

  • @SamFreelancePolice
    @SamFreelancePolice6 жыл бұрын

    Very interesting video, love the BUILD engine and most games madw with it

  • @ZFox57
    @ZFox576 жыл бұрын

    Thanks for this awesome video

  • @Advisor17
    @Advisor176 жыл бұрын

    Video editing's on point, yo.

  • @vullematti4447
    @vullematti44472 жыл бұрын

    Really amazing, thank you !!

  • @stevonicusofficialgamesand3809
    @stevonicusofficialgamesand38095 жыл бұрын

    I may use the engine to make a game I've been wanting to make for ages, I know that it's incomplete, but that just adds some charm to the building process, I'm most definitely downloading it later and having a muck around

  • @MickeyD2012
    @MickeyD20126 жыл бұрын

    This shit was ahead of it's time. Ken Silverman was crazy.

  • @Loggus66

    @Loggus66

    6 жыл бұрын

    Uhm the BUILD2 was developed from 2006 to 2011, so not really, we had Source and UE3 by then.

  • @LightVelox

    @LightVelox

    5 жыл бұрын

    he meant build1

  • @LightVelox

    @LightVelox

    5 жыл бұрын

    build 1 was made by one guy for a personal game not a bunch of professional programmers, the reason it was used in other games like duke nukem is because they liked what they say and bought the rights, also build1 was away more advanced than doom engine, but not quakes

  • @RetroDeathReviews666
    @RetroDeathReviews6666 жыл бұрын

    Great video, just like the last one ;D I still didn't get the chance to finish my video on the build engine, waiting till Ion Maiden releases. This is very cool though, had no idea this existed.

  • @DCeeMusik
    @DCeeMusik3 жыл бұрын

    2 years later, I'm still asking: who will make a game using the BUILD2 engine? I wish I knew how to program, I would be all on this engine. Retro, but has a place in this modern world.

  • @maquinarama1689
    @maquinarama16896 жыл бұрын

    this is amazing

  • @Spat856
    @Spat8566 жыл бұрын

    It would be amazing to see all the build engine games ported to build 2 and re-released.

  • @Rizimar
    @Rizimar6 жыл бұрын

    There was a really cool voxel engine he worked on some time after the original Build engine, too, which is why I'm guessing Build 2 has voxel support

  • @sanicfanguy
    @sanicfanguy4 жыл бұрын

    What exactly did you mean by “taking over the project?” He was teaching a random kid and now I can’t imagine anything other than him realizing what was happening, suplexing the kid out of the chair and then continuing to work on it.

  • @marscaleb
    @marscaleb6 жыл бұрын

    I had no idea this existed!

  • @GmanForTheFreeman
    @GmanForTheFreeman6 жыл бұрын

    this is fantastic

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial4 жыл бұрын

    It’s a darn shame this never got finished. The graphics remind me A LOT of Team Fortress Classic! And that’s not a bad thing!

  • @SledgeNE
    @SledgeNE2 жыл бұрын

    Build2 looks awesome.

  • @OdinPerez
    @OdinPerez6 жыл бұрын

    >New Blood Interactive teasing that they're toying around with an engine made by one of the greats. My day is made.

  • @Kyle1444

    @Kyle1444

    6 жыл бұрын

    Odin Perez can only be better from what they used in dusk. Unity or something? Anyway that read input after framelimiter bullshit ruined the whole game. Awful controls on that engine

  • @TheUnTrustable0
    @TheUnTrustable03 жыл бұрын

    Oh man, 3D floors.... i always loved the sector above sector

  • @SebLuca
    @SebLuca6 жыл бұрын

    Well done, Mr Silverman :D

  • @360Fov
    @360Fov3 жыл бұрын

    lol I remember creating "sky boxes" with Build... which were just flat surfaces with a star texture, far enough away that it didn't look overly blatant.

  • @UltimatePerfection
    @UltimatePerfection6 жыл бұрын

    I'm already working on a b2 game in evaldraw. Have some issues though. Do you know of any forums where you can talk about b2?

  • @usuarioextra9324

    @usuarioextra9324

    2 ай бұрын

    Have you made any progress since then? Would be great to see a game using this engine.

  • @user-qk7tk8gj1t
    @user-qk7tk8gj1t6 жыл бұрын

    02:50 Wow!

  • @francistayag
    @francistayag5 жыл бұрын

    Awesome!

  • @MsFantaMass
    @MsFantaMass4 жыл бұрын

    very nice!

  • @FeelingShred
    @FeelingShred4 жыл бұрын

    2:47 I almost choked in my coffee out of pure amusement

  • @JaapioNL
    @JaapioNL6 жыл бұрын

    Did he ever release the source to build2? This looks awesome, I would love to play with this!

  • @AlphaZeroX96
    @AlphaZeroX966 жыл бұрын

    Very interesting.

  • @AntiChangeling
    @AntiChangeling6 жыл бұрын

    3:27 we're not gonna take it

  • @travismason2811
    @travismason28112 жыл бұрын

    Man I used to love making levels for Duke Nukem. Ever since then I've thought about saying F* it and making a build engine game, this Build2 looks pretty neat too. Might be something to consider.

  • @spikecomix6396
    @spikecomix63965 жыл бұрын

    Thumbs up if you’re wondering why they used EDuke32 for ion maiden instead of BUILD2.

  • @JomasterTheSecond
    @JomasterTheSecond6 жыл бұрын

    Build 2 - Electric Boogaloo.

  • @Aerosplinter

    @Aerosplinter

    5 жыл бұрын

    More like Build 2 - Cruise Control

  • @lccm1026

    @lccm1026

    3 жыл бұрын

    @@Aerosplinter do not compare this to speed 2

  • @davidnestel8923
    @davidnestel89236 жыл бұрын

    The best engine squeal ever, I already making a level on it :)!!!!

  • @-Zakhiel-
    @-Zakhiel-6 жыл бұрын

    Very interesting ! I wonder if older build engine game are compatible with this engine (would be nice to see Ion Maiden in this engine)

  • @Daniel__Nobre
    @Daniel__Nobre6 жыл бұрын

    This would be amazing for little indie FPS games :)

  • @_teker
    @_teker2 жыл бұрын

    "duke needs a comeback baby!"

  • @brucetungsten5714
    @brucetungsten57144 жыл бұрын

    Awesome - he is a talent. Would be nice to have a "new" Blood game with this tech.

  • @RetroGameSpacko
    @RetroGameSpacko6 жыл бұрын

    I was browsing Build Games... and then saw the post about a BUILD2 engine... say whaaaaaaat???

  • @carlitoes9473
    @carlitoes94733 жыл бұрын

    Enemies and NPCs comprising of 3D voxels is pretty huge for this 2.5D engine but is it capable of displaying traditional 2D Sprites like the ones you'd see in the first engine?

  • @Terf1988
    @Terf19886 жыл бұрын

    Man I wish I was smart enough to make my own engine. :P I can barely code in C#.

  • @Ehal256
    @Ehal2565 жыл бұрын

    This music in these videos is so catchy

  • @budavargas
    @budavargas6 жыл бұрын

    1:19 Damn! That jump scare took me off guard

  • @FreemaN4851
    @FreemaN48516 жыл бұрын

    I wonder if we see some day an update to the classic duke3d, shadow warrior and blood with the new engine (probably won't happen)

  • @claudiolluberes111
    @claudiolluberes1116 жыл бұрын

    Very informative, it would be cool if someone made a Duke Nukem or Blood remake with this engine. I would like to know, is this engine made completely in assembly? I didn't know it was still worth it to develop with it.

  • @kensilverman5392

    @kensilverman5392

    6 жыл бұрын

    Like with most projects, I start in C and then write pieces of code in assembly language where appropriate. The inner loops of most graphics functions are written in assembly language.

  • @claudiolluberes111

    @claudiolluberes111

    6 жыл бұрын

    Thanks for the info, I've always wondered how developing with multiple languages works.

  • @matturner6890

    @matturner6890

    3 жыл бұрын

    @@kensilverman5392 Oh shit it's the "infinitely evil and ugly KEN"!! Ken's labyrinth RULES

  • @warhedd
    @warhedd5 жыл бұрын

    I find this soooo intriguing. I'm trying to make a game in this but I cant find any tutorials or anything to go off. Anyone know anything?

  • @Abelhawk
    @Abelhawk5 жыл бұрын

    Some of those test environments are downright horrifying.

  • @PartyCrasher04
    @PartyCrasher046 жыл бұрын

    I wanna see duke nukem 3D rebuilt in this engine

  • @shad0s479
    @shad0s4792 жыл бұрын

    The next Duke Nukem game on this engine... One can only dream

  • @360Fov
    @360Fov Жыл бұрын

    So Ken Silverman is like, a gaming hero. One man alone created Duke Nukem 3D. That's crazy.

  • @eduardosanchezbarrios5810
    @eduardosanchezbarrios58106 жыл бұрын

    Aweson Build Engine

  • @Egeexyz
    @Egeexyz6 жыл бұрын

    6:33 - Why do those two windows have the Wine logo in them?

  • @djrkzr
    @djrkzr4 жыл бұрын

    Everyone keep telling how Doom changed and defined the fpses. But only few remember how Ken's Build engine is superior and helped create more fine games. Which is unfair cause the Build is one "kid's" creation not the group of enthusiasts like ID software used to be. And even so he was able to create such a master piece.

  • @du0lol
    @du0lol6 жыл бұрын

    Is this accessible anywhere? I'd like to give it a go!

  • @Fr0gg0
    @Fr0gg06 жыл бұрын

    I hope someone will do something with this. Also, didn't Shadow Warrior have an option for voxel sprites on all the pickups?

  • @UltimatePerfection

    @UltimatePerfection

    6 жыл бұрын

    Yeah, it had but for some reason I never was able to get it to work. Either I did something wrong or the voxel sprites rotated with camera anyway to produce billboard-like effect.

  • @AleK0451

    @AleK0451

    6 жыл бұрын

    voxels don't rotate like that so it sounds like they aren't working

  • @elbarto6668
    @elbarto66683 жыл бұрын

    Nice

  • @Psyrgery
    @Psyrgery6 жыл бұрын

    Awesome engine becomes awesomer

  • @_zproxy
    @_zproxy6 жыл бұрын

    cool stuff. is it on github?

  • @rapappathepepper3996
    @rapappathepepper39964 жыл бұрын

    Imagine Duke 3D being made on this.

  • @pclinuxos_br
    @pclinuxos_br6 жыл бұрын

    Cool

  • @Danumurti18
    @Danumurti183 жыл бұрын

    8 bit is the best, it run smooth on old computers, already complete features

  • @Buli0n
    @Buli0n4 жыл бұрын

    I’m nostalgic about Build engine but it’s pain to work with.

  • @razeezar

    @razeezar

    2 ай бұрын

    The Build Engine, for all of its limitations, was pretty versatile, except that it wasn't true 3D. Multiple floors in a level were hard to implement and could only be connected vertically using some specific type of sector effector that was a warp zone, if I recall correctly.

  • @HANU8
    @HANU86 жыл бұрын

    It would great be if Monolith used BUILD2 to create a new Blood game if they do not want to make a big-budget game using the latest LithTech engine they made. In some ways it would be better if they made it like the first one, using digitized sprites from clay models ( for example take a look here blood-wiki.org/index.php/User:Tchernobog/archive/workshop ), I like the art style.

  • @montazownianr1

    @montazownianr1

    5 жыл бұрын

    BLOOD III deserved UE4 engine.

  • @GmanMilli
    @GmanMilli6 жыл бұрын

    5:36 If truly 6 deg of freedom, why not continue pitching until you're upside down? 6:25 How does evaldraw compare to Quake3 C virtual machine?

  • @roocrew86
    @roocrew866 жыл бұрын

    awesome, what a clever guy! dn3d was the bomb!

  • 6 жыл бұрын

    Poderia fazer um tutorial básico ?

  • @matturner6890
    @matturner68903 жыл бұрын

    Are the Ken's Labyrinth sound effects hard-built into the build engine?

  • @talldood2112
    @talldood21124 жыл бұрын

    Build2 + Minecraft 2 = Yes

  • @brutalquake666
    @brutalquake6664 жыл бұрын

    I like build2 engine 👍

  • @user-qk7tk8gj1t
    @user-qk7tk8gj1t6 жыл бұрын

    06:46 What track is that?

  • @woohoo2491
    @woohoo24913 жыл бұрын

    So this could import Build Engine maps beacuse it had all the basic Build Engine features? Would an eduke32 port possible then?

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