Jessica Sliwinski on the Lenses of Essential Experience, Surprise, Fun, & Challenge

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Welcome back, wanderer. It's time to really dive into examining the lenses from The Art of Game Design. To help us get started, we are joined by Jessica Sliwinksi!
Currently serving as the Lead Narrative Designer at Something Wicked Games, Jessica's illustrious career spans a myriad of prestigious studios and renowned titles. With lead narrative design positions at Tilting Point and Disruptor Beam, senior writing roles on a variety of licensed games from Star Wars to SpongeBob, and skills forged in the crucible of industry giants like Zynga and BioWare, Jessica's expertise is unmatched. Her creative contributions have left an indelible mark on beloved games such as Star Wars: The Old Republic and Star Trek Timelines.
We dive into:
The Lens of Essential Experience. Paper prototyping to find that core experience.
The Lens of Surprise. Surprising the player without losing their trust.
The Lens of Fun. The importance of story in creating fun and keeping the player front and centre.
The Lens of Challenge. Creating challenges in the narrative part of a game.
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Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries.
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