Jak II: Roboguard Animations - Unused Attacks!
Ойындар
The roboguard never shoots in the final version of Jak II. It was able to shoot in the July 2003 Preview build, and it appears it still has that shooting animation. But it also has shooting animations that don't appear in that build either. So we can assume the roboguard went through many changes during development
There are hints in both code and assets that the roboguard was planned to appear in the city. Though unfortunately we had to wait until Jak 3 for that, and in that game it has some new animations again.
Recorded in OpenGOAL.
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Пікірлер: 11
These roboguards are a very detailed even though they aren't really prevalent in the game.
It looks like those buggers were going to be much more dangerous and sometimes annoying, it would have been interesting to keep some of those attacks in the more difficult missions
KG bot really be sayn' ORA ORA ORA at 0:50
There's so much animation work, it's incredible!
Footage of the July 2003 Preview build, where they are shooting instead of rolling: kzread.info/dash/bejne/mGuMudecY8Lcn5c.html
Pretty cool!
Considering at least half the players do not know punch is also a dodge, a robo spin attack would be seen as cheap.
Wow! Cool!
I want to know if they add these animation into Jak 3?
@LuminarLight
Жыл бұрын
Not sure if these animations exist in Jak 3, but at least we can clearly see that they have a different shooting animation in Jak 3.
It looks like you're play as a different character