Is Necromunda Underhive Wars Really THAT Bad?

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Is Necromunda Underhive Wars Really THAT Bad?
GamesWorkshop seems to have a problem with giving out the Warhammer 40k license to pretty much anyone that walks in the door...
This has led to a TON of garbage 40k games.
Is Necromunda one of those garbage games?
Is Underhive Wars just another fluke?
patreon.com/MitchellGodsend

Пікірлер: 375

  • @DocDewrill
    @DocDewrill3 жыл бұрын

    You forgot one of the biggest problems with the game. Gang attachment. By that i mean, how your gangers grow on you, or in the case of necromunda: dont. Leveling up a ganger makes no sense. It is easier du continuously buy new better gangers each round or two. Grief injury that would give your ganger character and story? Naaah into the gluepot, lets buy another one max level without injurys. Completely looses its charm

  • @MrMortull

    @MrMortull

    3 жыл бұрын

    What confuses me about it is that they HAD a perfectly good model for gang recruitment in the tabletop game; buy Gangers and Heavies at minimal experience, Juves at even LOWER experience levels for the eventual payoff that they'll have even greater skills down the road, or *temporarily hire* specialists of various kinds... at a price that's arguably not worth it. The ability to purchase a new gang member at high experience with no downsides right out of the gate confuses the hell out of me.

  • @DocDewrill

    @DocDewrill

    3 жыл бұрын

    @@MrMortull exactly. i started my Gang, played 3 or 4 missions and then just started replacing ym Gang with maxed out Gangers from the Market. its way too easy

  • @Mithguar

    @Mithguar

    3 жыл бұрын

    They had good formula in Mordheim. Experienced recruits were random, had injuries and they could never be hired on max level. And most of all, they weren't always there and were very expensive to buy up front.

  • @DocDewrill

    @DocDewrill

    3 жыл бұрын

    @@Mithguar yeah i remember in our last League where we actualy had to save up multiple matches to afford one thats worth it.

  • @Kindlesmith70

    @Kindlesmith70

    3 жыл бұрын

    The new Necormunda board game does this with their gangers. The old board game made all your members important.

  • @MitchellGodsend
    @MitchellGodsend3 жыл бұрын

    This video seems to have picked up attention all of a sudden (probably from the new updates to the game...) but if you're a newcomer, just know that this video is from October 23 and my recording/audio has gotten a lot better since then. Hopefully you check out some of my other stuff and decide to stick around, enjoy :D

  • @arminkaza

    @arminkaza

    3 жыл бұрын

    xbox sales event

  • @Sheevlord

    @Sheevlord

    3 жыл бұрын

    Your audio here sounds just fine to me. Also, I am here because this video popped up in my recommendations. I don't think I've even heard of this game before.

  • @messerjocke143

    @messerjocke143

    3 жыл бұрын

    Audio is completely fine. Very good video, got me hooked. Subscription!

  • @owenlindkvist5355

    @owenlindkvist5355

    3 жыл бұрын

    Did you learn to pronounce Necromunda correctly?

  • @MitchellGodsend

    @MitchellGodsend

    3 жыл бұрын

    @@owenlindkvist5355 Lmfao this comment use to say "And a new rule for the channel is, if you make fun of the way I say NecromOOnda, you have to like and subscribe!" but I replaced it with the Diablo advertisement :P

  • @me-A2B
    @me-A2B3 жыл бұрын

    Everyone got mad at me, yell at me, belittled me, some even reporting me at steam when I suggest to don't pre-order this game because there is so little information of actual gameplay and discounted even before release back then. The moderator even banned me from posting at their thread. Ppl are just too stupid beyond saving nowadays.

  • @Wormworttea

    @Wormworttea

    3 жыл бұрын

    Doubt.

  • @Kindlesmith70

    @Kindlesmith70

    3 жыл бұрын

    That's the long short of it. Too many morons out there who have more money than sense. Gotta buy it before it's done, or buy it the moment it;s released. Who cares about actually putting research into it and wait a few months down the line before making a purchase. Don't feel too bad. People are going to be brain dead regardless of caution provided.

  • @ADADEL1

    @ADADEL1

    3 жыл бұрын

    Why would anyone ever pre-order? Seems like a stupid thing to do when you are buying something electric and Steam will never run out of stock.

  • @Kindlesmith70

    @Kindlesmith70

    3 жыл бұрын

    @@ADADEL1 Heh, that's another way to look at it.

  • @alchemispark7751

    @alchemispark7751

    3 жыл бұрын

    Well either the people in These threads were very dumb or you didnt Phrase it very nicely because that Sounds like something that would only ever Happen if you were talking about an extremely hyped game like nomans sky or star citizen, not necromunda as I didnt hear anyone talking about this game for the last 3-4 months

  • @plaidpvcpipe3792
    @plaidpvcpipe37923 жыл бұрын

    6:14 They basically gave the game the map size of the tabletop game, but with quadruple the movement ranges

  • @Mithguar

    @Mithguar

    3 жыл бұрын

    that isn't the issue with movement. They switched the system they had in Mordheim when you had movement points, each was a circle and when you reach the eadge, new movement point starts. You could backtrack but you had to return to precious point. Now you have one huge "movement point" and you can run as much as you like as long as you are within boundary of the range. And it doesn't care for verticality. It only uses movement range if you use anything or shoot etc. There would be no issue if they used movement from Mordheim.

  • @Mayhzon

    @Mayhzon

    3 жыл бұрын

    @@Mithguar Both games have a sucky, terrible movement system that feels extremely odd and limiting. The weird delay after inputs also feel super janky. These devs should just find a new profession or develop in a different genre. The jank is too much.

  • @trashl0rd

    @trashl0rd

    3 жыл бұрын

    I was fine with the movement system in Mordheim. It doesn't work in this one. You can traverse half the map in one turn, making strategic positioning completely null and void.

  • @thingsmac

    @thingsmac

    Ай бұрын

    @@Mayhzon Add to that Warhammer Quest- gummy/floaty controls, necessitating double-clicks (then punishing you for double clicking when not meant to) and then let's not forget about the frozen screen between EVERY. SINGLE. TURN. (To tell you "It's your turn"). Pro APM Starcraft: 400 An average person's APM playing Starcraft - 50 if you're slow, maybe less, most players more. These developers: "Joe, hit the pause button for me"

  • @caseyjasey4446
    @caseyjasey44463 жыл бұрын

    ahhh the classic "don't have to sync/animate mouth movements if everyone's wearing masks"

  • @j.k.4761
    @j.k.47613 жыл бұрын

    A game like Unreal Tournement in the Necromunda setting would be fun or a story shooter maybe or Xcom

  • @gamblorrr

    @gamblorrr

    3 жыл бұрын

    I could have sworn there was an xcom 40k game in the works.

  • @gamblorrr

    @gamblorrr

    3 жыл бұрын

    wait nah I was think of this shit lmao :-(

  • @709mash

    @709mash

    3 жыл бұрын

    If only the x-com team made a 40k game.

  • @themainman2827

    @themainman2827

    3 жыл бұрын

    A tactical team based first person shooter would be really nice

  • @firestarter6488

    @firestarter6488

    3 жыл бұрын

    @@gamblorrr With all the Warhammer mods for XCOM 2, it's not hard to get confused on that these days.

  • @TheTimestopper
    @TheTimestopper3 жыл бұрын

    Wish they’d polished/expanded Mordheim more instead of releasing this

  • @rockCity777

    @rockCity777

    3 жыл бұрын

    I don't think Mordheim was fixable, to be honest. Don't get me wrong, a lot could be done. In fact, there is an overhaul-mod that rebalances combat to make a whole lot more sense, reworking almost every useless skill and fixing glaring issues like impressives getting stuck on doors. And they certainly could have done another pass of the story-missions to make them... less torturous. But the biggest issue in the game is the movement, and that is just not feasible to fix without breaking the game down and rebuilding. "Disengage" systems constantly breaking, the constant min-maxing of the clunky character-movements, the awful feeling of heavy armor, awkward creeping of characters to avoid/inflict ambushes and charges, constant LoS bugs, characters movement getting locked by climbing stairs... All these problems come from implementing the wrong type of movement-system for a turn-based RPG. This was a top-level desig decision to translate the movement-points from the boardgame strictly, that cascaded into the host of other problems in 3D. I think the biggest reason Necromunda is getting so much flak is that they took they are making the same mistakes again at an even bigger scale, which is shocking when you consider that all these flaws were present in Mordheim, and have once again been simply papered with patchwork-solutions.

  • @SahiPie

    @SahiPie

    3 жыл бұрын

    @@rockCity777 Your last sentence directly negates everything preceding it? You said that you didn’t count bugs against a game as they could be fixed yet everything else you mentioned to be a part of the failure of the game are things that could be updated or patched. I’m confused as to your logic here.

  • @Mithguar

    @Mithguar

    3 жыл бұрын

    @@rockCity777 actually i find movement in Mordheim a good attempt to translate the movement points from table top. It might be one of very few games that attempted it without going for easy solution of some kind of grid. Problem with Necromunda is they done away with movement point and went for one big point and that just offers too much freedom traversing mostly vertical maps. Actually, if they swapped movement systems between the 2 games, it would work out better. Necromunda system would work for Mordheim since maps are bigger and most verticality uses climb which would "lock" distance traveled, while Mordheim system would be less ridiculous on Necromunda maps. Bad design choices were made. I still enjoy playing Mordheim. At least you felt the consequences of bad actions, if there was a deamon on a map, you could try to play it to your advantage and permanent injury didn't meant instant glue vat since expirienced warriors were far more expensive to raise. Necromunda fails on all fronts.

  • @Narlgoth

    @Narlgoth

    3 жыл бұрын

    Mordhiem could have been expanded, there was a real world expansion to the tabletop game called Empire in Flames which opened Mordheim out into the rest of the Warhammer world, adding wilderness maps, extra factions and equipment/rules.

  • @TheHarkonnenScum

    @TheHarkonnenScum

    3 жыл бұрын

    @@Mithguar They just ripped off Valkyria Chronicles but lacked the skill to make it work. Twice.

  • @frazonedracaoo6981
    @frazonedracaoo69813 жыл бұрын

    I don't believe you can have faith in a company to fix the AI. I've never seen them actually do it. AI is really difficult to do. It's generally something that needs to be done holistically. What actually makes good AI isn't really the AI itself but the level design. AI is good when the levels are built around what the AI can do. Looks like they made an online comparative game first then tried to slap AI onto it after and of course that faild.

  • @earlgrey2130

    @earlgrey2130

    3 жыл бұрын

    Jup.. if the ai is shit on release they'll take the money and move on. I've worked on a game where the AI was supposed to be done 6 months prior to release. At the given day.. it was almost completely dead. The enemy units couldn't even find and attack you. They just deleted all combat oriented maps (which fucked up the story) and released it anyway. We all wanted to fix the AI before release. But the investors didn't wanna "waste" money or risk delays... such a shame. The game industry cares 0% about the gamers. They are seen as cashcows you milk with the minimum quality needed to get most of them to pay..

  • @jhtrq1465

    @jhtrq1465

    2 жыл бұрын

    It's not like they had already done the same thing with Mordheim... The real achievement here is that they manage to make the AI even more trash.

  • @RobVespa

    @RobVespa

    Жыл бұрын

    This isn't accurate (regarding "not AI, but level design").

  • @jimofthenorth8090
    @jimofthenorth80903 жыл бұрын

    I was one of the early testers for this game and I was so guttingly disappointed with the release. The only defence I see is that "it has great potential" and that's not good is it, because you're praising it for things it doesn't actually have yet :) They had massive potential to make a truely awesome game here, but they seemed hellbent on "putting their own spin" on things that they fluffed it. Why the put so much money and time making a campaign (glorified tutorial) in which you get to play pre-made, not customisable gangs is beyond me. Esepcially considering all their advertising blurb about "play the way you want" If they'd of instead gone with a simple tutorial and put the time and effort into creating a conquerable strategic map, with unique territories and environmental hazards this game would already be 10 times better. Add to this several story missions that would pop up during your playthrough that opened up different futures for your gang, becoming Guild protectors or Ash Waste nomads or being captured by Arbites and going on a jail break. The potential IS huge, but not with the framework that they released. They will now release the base game gangs as DLC's and they will just be reskins of what we already got and then abandon this before this time next year. And the thing that really, really pisses me off, is that this will be the only Necromunda adaptation we're ever likely to get.

  • @MrMortull

    @MrMortull

    3 жыл бұрын

    Just imagine if they'd literally transplanted the rules, mechanics and content of the original 1995 miniatures game into an electronic format with some proc-gen missions and a little scripted "memory" for each AI gang to keep track of who's done what to whom and how much they hate each other for it. That was my main problem with this game; a huge lack of content and not enough... I guess "personality"? I never felt like the Eschers especially want to mess up Goliath faces, or that one gang leader who got downed repeatedly by my dual-chainsword lunatic ever learned or carried a grudge over it.

  • @jimofthenorth8090

    @jimofthenorth8090

    3 жыл бұрын

    @@MrMortull Your spot on, it's lacks personality (along with several other important things) The gangs you fight are "persistant" but you have to put your own reasons for any animosity. Where's the Hatred rules? I want to see fighters build grudges against ach other due to what they do to each other on the field.

  • @ArkBlanc

    @ArkBlanc

    3 жыл бұрын

    Should've been an action cover-shooter from the get-go.

  • @InVinoVeratas

    @InVinoVeratas

    3 жыл бұрын

    This seems like a really interesting premise, and I’m a big fan of tactical turn based games like xcom, so I thought that this game was basically gonna be like xcom, just as a gang related premise. Honestly this is really almost everything I look for in a game, but the fact the AI isn’t there, doesn’t inspire me to get it. Also I don’t get why Cockney accents would exist like 40,000 years into the future.

  • @MrMortull

    @MrMortull

    3 жыл бұрын

    @@InVinoVeratas No accent, or indeed language, we know of will survive 38,000+ years... might as well just run with it.

  • @BlackSabbath628
    @BlackSabbath6283 жыл бұрын

    So they basically made everyone move like Skaven from Mordheim. Well that's just lame.

  • @derekdrake8706
    @derekdrake87063 жыл бұрын

    I wait a year, or two, before buying Warhammer games. Especially 40k games. There's a few gems but it's mostly disappointing "wtf is this?" Mechanicus, Gladius, Dawn of War 1 and it's spinoffs. Those are the good ones. Space Marine was alright but repetitive, short and, imo, lacking.

  • @tamasrehany6532

    @tamasrehany6532

    3 жыл бұрын

    + battlefleet gothic 1 & 2

  • @shlongmanator9505

    @shlongmanator9505

    3 жыл бұрын

    I personally loved space marine but I understand where your coming from, despite the fact I love it I’ve only done two play throughs but for how cheap it is why not get it.

  • @PowerPuffSoldier

    @PowerPuffSoldier

    3 жыл бұрын

    Hopefully Darktide will be in that shortlist of good 40k games.

  • @shlongmanator9505

    @shlongmanator9505

    3 жыл бұрын

    @Oswald Mosley I love it but people always have this criticism that’s its repetitive but I don’t know if that’s a bad thing. For its price getting a 10 hour experience that you may only do twice is fine imo. Not every game has to be breath of the wild

  • @dominicmanester8125
    @dominicmanester81253 жыл бұрын

    Someone in charge of this game didn't understand WHY X-COM and X-COM like games handle movement and actions in a very specific manner.

  • @Rogurt6
    @Rogurt63 жыл бұрын

    My largest issue is that the movement is entirely on the ZX plane and ignores vertical ascension which means a ganger could run about 20m in a straight line or a full marathon if there are stairs and ramps. It is true that implementing such a measure would prove difficult but it would really help the verticality mean something besides the AI running up stairs for a solid minute just to use Death from Above.

  • @iapetusmccool

    @iapetusmccool

    3 жыл бұрын

    Like in XCOM, where your soldier might decide that rather than walking round a corner, it's quicker to climb up a two-story drainpipe, run across the roof, and then drop down the other side?

  • @heycidskyja4668

    @heycidskyja4668

    3 жыл бұрын

    @@iapetusmccool Exactly. In fact, it's right that vertical movement should be MASSIVELY penalised if not ignored for normal movement.

  • @RichMerry
    @RichMerry3 жыл бұрын

    This video came up in my recommended. Instant subscribe, keep up the good work dude, I’m going to watch your doorkickers 2 stuff next.

  • @thenecrophymm6591
    @thenecrophymm65913 жыл бұрын

    The AI could be alot more deadly if it used it items correctly. If they have an item, they use it, but totally ignore its effects. Turn 1: Use move buff - immediately go on overwatch, Turn 2: Use Melee crit buff, shoot someone, and retreat.

  • @windwind3170
    @windwind31703 жыл бұрын

    9:56 I like how you can tell that one VA is trying and doing good by just saying one word and then... there's Kyra. There's just something that doesn't work with her delivery of that line even if it was supposed to be snarky.

  • @johnnyz1781
    @johnnyz17813 жыл бұрын

    More games need to follow X-Com's mechanics.

  • @khorneflakes4446

    @khorneflakes4446

    3 жыл бұрын

    I like the 40k mod for Xcom 2

  • @tannermurphy5504
    @tannermurphy55043 жыл бұрын

    good breakdown. and im really surprise by your audio quality for the low sub count. subbed and hope to see more 40k games as they come

  • @T33K3SS3LCH3N
    @T33K3SS3LCH3N3 жыл бұрын

    The existence of a failsafe that bumps AI characters out of freezes is perfectly normal and _should_ exist even with very good AI/pathfinding, since there always is a screwup sooner or later. That said, it shouldn't happen nearly as much as in this game.

  • @matthewnunya8483

    @matthewnunya8483

    3 жыл бұрын

    Correct me if im wrong but i dont think x-com games have this. Theyre also quite abit older so youd think its quite doable.

  • @CanOfSodah

    @CanOfSodah

    3 жыл бұрын

    @@matthewnunya8483 Thats because in X-com your guys will just clip through things if its in the way. It's also not a game with actual real-time movement, you just point at the square you want them to go to and for all intents and purposes it teleports them there.

  • @rafabuda0

    @rafabuda0

    2 жыл бұрын

    @@CanOfSodah bit late here, but yeah, in XCOM a character will just teleport to your selected position if their movements glitch out for some reason.

  • @cpom5075
    @cpom50753 жыл бұрын

    Interesting topic, Good editing, Informative Script and a Smooth Voice? Subbed

  • @5000Seabass
    @5000Seabass3 жыл бұрын

    You’ve got a new sub, don’t let the algorithm get you down. Make content at your own pace and don’t burn yourself out over it.

  • @whinegummi6329
    @whinegummi63293 жыл бұрын

    Well, new subscriber here. Just my taste in content. Calm, informative. No bs. Merry Xmas

  • @du1987de
    @du1987de3 жыл бұрын

    Woah, 506 subscribers, my guy I thought you were a 506k subscriber channel with the quality of your review. Well now you're at 507 and hopefully more to come.

  • @tigerdiger7655
    @tigerdiger76553 жыл бұрын

    Voice acting sure sucks arse, hard to believe it can technically be compared to Dawn Of War I and II.

  • @danielgenn1964
    @danielgenn19643 жыл бұрын

    Good review, pretty much a perfect summary of the game at the time. Updates have made it a little better, but it’s still janky. Did you find the loading screens with cyberdogs and sump crocs etc but having the gangs be just reskins with very little uniqueness kind of irritating? It started to bug me after a while.

  • @Zakalwe-01
    @Zakalwe-013 жыл бұрын

    I've been playing this since the end of the Xmas Steam sale and I'm really enjoying it. The artwork is excellent, especially the extremely well designed environments. I love the verticality of the combat too, and tactically it's interesting. The characters could do with being a bit more 'John Banche', and there are a few movement glitches with the AI, but nothing that breaks the game. I can see myself playing this over the year.

  • @AzureGreatheart
    @AzureGreatheart3 жыл бұрын

    Honestly, based on what this guy said, I can see this game ending up being really good. There are major issues, but nothing un-salvageable.

  • @kain966
    @kain9663 жыл бұрын

    I have played it a bit and my biggest gripe is that battle is not smooth, the interface is clunky and the AI seems slow to make decisions, but it looks great and has a decent backstory if you're a fan of 40k.

  • @Yeongboemkim365
    @Yeongboemkim3653 жыл бұрын

    227 views man this quality is amazing and informative

  • @s8c228
    @s8c2283 жыл бұрын

    Good Review, thank you. That was just the information i was looking for. Great Voice btw.

  • @elmarko12341
    @elmarko123413 жыл бұрын

    They should have bionic limb replacement, unique classes for each faction. (Cyberdogs, battle servators, pychers) Gang specific weapons and more gang skills, gang objectives (kills, stealing drugs, techs) - larger maps but more flat ones. Like a building and some outside area without all the crazy zip lines everywhere. More customisation, more visual choices, custom gang creation with unique perks and buffs (pick unique weapons and classes from other premade gangs) A larger xcom style strategy layer, hold territory and do diplocomacy with some other gangs. Encounter arbities, guard, trators, astartes (final boss style) genestealer cults on a big open world hive map like zcom

  • @goshohgosh4568
    @goshohgosh45683 жыл бұрын

    This showed up I my recommended section so you're I a good place. I'll share and like a few of your videos here and hopefully that helps. But man if you keep up this upload schedule and your in people's recommended sections you might be about to pop off on this channel

  • @Grymn
    @Grymn2 жыл бұрын

    Why is it too much to ask to just want more well made 40K games? :( May still check this out but I'll definitely be waiting for a heavy sale.

  • @SlotCarCast
    @SlotCarCast3 жыл бұрын

    I hated Mordheim PC game but I loved the board game. I assume i will hate this as well. I dont want xcom in this world, I want this to be the tabletop game brought to life much the way blood bowl 2 on PC has done for that game.

  • @EyesofOd
    @EyesofOd3 жыл бұрын

    So I understand with regards to the mechanics, but how is the gameplay itself? Like is it a definite story or sandboxy style? If I'm a huge fan of mordheim single player would you say the single player is a similar system or is it a more on rails campaign?

  • @MitchellGodsend

    @MitchellGodsend

    3 жыл бұрын

    The Campaign is on-the-rails for the most part but the Gang Wars is sandbox-style.

  • @MrAdamnationZ
    @MrAdamnationZ3 жыл бұрын

    I like it. Still playing it. Beats most WH Licenses. Looks gorgeous. Too many humans. It does crash in multiplayer, often. Too liberal with health, money, MP, character and skill development. OST is a shame. Not bloody enough. I dont like the way you can see where everyone is, off the bat, without a skill or upgrade. Also the camera is intensely jittery at times. It reminds me of seizure warnings. 7.5/10 I hope there is fallow through from the devs. Nice vid. I have subscribed.

  • @walt_man
    @walt_man Жыл бұрын

    On sale right now.. for $3.99 based on regional currency. One foot step sound, looping continuously...with no changed based on material???? Fun..

  • @gagaplex
    @gagaplex3 жыл бұрын

    So sad to see so many games with great art assets just... fail. You can tell the artists put a ton of work in, but the actual game design is faulty a. f. it would seem.

  • @sdgamer1860
    @sdgamer18603 жыл бұрын

    to my understanding after the November update, the AI got fixed reallly good and quality seems to have improved so i'm getting back into it and looking forward to what seems to be the 4th house (Don't know if Necrons were a thing in Necromunda). I would really like to see the palanite enforcers though

  • @MrBizteck

    @MrBizteck

    3 жыл бұрын

    No its still dumb as shit ... worse even ! Now instead of spending each turn on usless stances it will rush the pick ups ... then ignore the extraction zones....and try to punch every one not using their weapon 1 single time !

  • @3vanc113
    @3vanc1133 жыл бұрын

    I pre-ordered this game, played it at release and have just purchased the first DLC released as well and overall I'm a fan. Several patches and an update have come along and improved stability and the AI has also been well refined since launch. I was never expecting it to be an 'Agent Smith from the Matrix level' creation but initially it was painfully slow at taking it's turn and very prone to getting stuck against things as the OP points out. The patch improved the speed of AI turns out of sight and this was the point which made the game decent imo. Having recently returned to it to check out the Van Saar dlc I feel like the AI path choosing has improved alot too. As the OP pointed out there is a same-ness to the factions that sucks, hopefully future DLC will improve on that.

  • @darkbeatsandthecat8726
    @darkbeatsandthecat87263 жыл бұрын

    Your sound was fine, also subbed for warning me off buying another warhammer game and being disappointed

  • @billdagrasshawking
    @billdagrasshawking3 жыл бұрын

    I really want this game, no one will ever play the mini version with me. I just dont want to drop $50 on the digital version

  • @simone6090

    @simone6090

    3 жыл бұрын

    It is 40% off on steam right now.

  • @ksrknwht300klls

    @ksrknwht300klls

    3 жыл бұрын

    My friend, I get it. I really like the miniature game but due to all of what is happening, in combination with the resistance to change my groups have, I had no chance to play it since I picked up my first gang. Now the choice was to buy this or buy an extra gang to play demos. Plastic crack won over elecric heroin.

  • @chriscangelosi9438
    @chriscangelosi94382 жыл бұрын

    Excellent video, glad I stumbled on channel video subscribed, big warhmmer fan, Subscribed!!

  • @Maladjester
    @Maladjester9 ай бұрын

    That movement is INSANE. I've only played Mordheim and the pain of trying to get skeletons into a position, ANY position, is enough to make you switch to Skaven.

  • @SaiKelly
    @SaiKelly3 жыл бұрын

    Cheers for that, was wondering whether or not to buy it on PS4 there. Think i might wait til it's much cheaper! By the way, you have a cracking voice! Do you have a reel? I hire VO artists now and again for work. 👍

  • @MitchellGodsend

    @MitchellGodsend

    3 жыл бұрын

    Well, I had to look up what a VO reel was, if that tells you anything lol

  • @l0stndamned
    @l0stndamned3 жыл бұрын

    Interesting to hear. As I fan of the table-top version I was interested in getting the game, but a whole load of factors, many of which you mentioned, put me off purchasing. Most of this game's assets look like they would be great for a third-person shooter.

  • @joneskleid9501
    @joneskleid95013 жыл бұрын

    I actually really like this game it’s a lot like mordhiem city of the damned though the ai path finding is worse in this

  • @khanhnguyen-tt3ff
    @khanhnguyen-tt3ff3 жыл бұрын

    man my gripe with this game is the the moving your character to take an action i got bored and annoy on how it work

  • @AlexLorentzenloganjamesalex
    @AlexLorentzenloganjamesalex3 жыл бұрын

    Also you don't mention that they can move so far because the movement system is the same as Mordheim and doesn't take into account verticality at all. If your movement circle completely encircles a staircase you can move all the way up or down it without using any movement points because the game considers you to have not left the circle. It should be a circle in all directions or at least have some limit to up and down even if it is different from the left/right limits.

  • @Elia-Burani
    @Elia-Burani3 жыл бұрын

    Men i love this game, i made my gang only melee "the Berzerkers", maybe thay are not op, but im having so much fun. But The AI need some work. Or is Op like hell, or kill himself everytime

  • @Diarmuhnd
    @Diarmuhnd3 жыл бұрын

    I've been playing Warhammer for over 30years. I refunded NUW before my 2 hr limit was reached. I'll wait and see if Focus Home throws lets it get fixed before quietly abandoning it. Thanks for the review. Have an awesome 2021

  • @e2rqey
    @e2rqey3 жыл бұрын

    Holy shit. Based on the production values I assumed this channel had like at least 70K subs.

  • @bemersonbakebarmen
    @bemersonbakebarmen3 жыл бұрын

    Have you played Valkyre Chronicles? I loved that game. This seemed similar. Sad is broken.

  • @tripe2237
    @tripe22373 жыл бұрын

    Did they recycle animations from mordhiem city of the damned ? Been a while since I played, but they seem extremely familiar.

  • @MitchellGodsend

    @MitchellGodsend

    3 жыл бұрын

    Some at the very least.

  • @TheAlexanderyeah
    @TheAlexanderyeah3 жыл бұрын

    Currently 9 November 2020 , and I play perfectly. The bots sometimes get stuck , but de-bug themselves pretty quickly and ... yeaaah , sometimes they are pretty dumbass. But think of this : This is a Strategy game set in a world with junkies , punks , rejects and mad dogs of any kind , I believe it's plausible for them to 1 Take time making their decisions and 2 Act stupidly. They DO are stupid. But the main point is that , my games doesn't crash. My game doesn't erase data , I mean , again , I play pretty well! This leads me to believe that with the latest patch they solved some of the major issues of the game. I wouldn't like this game to be buried by the bad response of the players. It has some wonderful potential , and the ATMOSPHERE , man , do I love it! Middle of the night , headset , some drinks , it's like diving into the world of Necromunda itself. So I hope for the better and huge updates for the future!

  • @yecnay25
    @yecnay253 жыл бұрын

    I've had fun and don't really regret my purchase. Does it have issues yes, Hell I rage quit the other day because RNG decided an enemy crit was going to one shot my leader. I still play it and love it. I'm super happy that it's bringing the Necromunda universe to those of us who don't have easy access to table top.

  • @JahlisMan
    @JahlisMan3 жыл бұрын

    here's to hoping that the new Necromunda: Hired Gun won't be as disappointing. it's from the creators of Spacehulk: Deathwing though, so I'm keeping my expectations low still.

  • @Gonzakoable
    @Gonzakoable3 жыл бұрын

    I didn't understand your point at the beguinning at all. Whats the problem with keeping stuff simple?

  • @fabianlarrosa5030
    @fabianlarrosa50303 жыл бұрын

    Its 30 or 60 fps in ps5?

  • @RichardHunke
    @RichardHunke2 жыл бұрын

    I bought this game after I bought the FPS sequel or installment which I haven’t progressed to far since I’m stock. For the PS4 I might add. I don’t mind this one regardless of some of the flaws, and it was on sale. I like the idea and crossover of its mechanics. There’s so many games for the Warhammer series and I do like the lore and cinematics, and that’s the main reason I try a lot of their games. There’s a few games of the 40K that I like for example a Diablo ARPG, regular Warhammer turn base strategy card style RPG. I mean they do make effort in trying to mix things up, I hope they make one that really knocks it out of the park.

  • @rohezalvomambo1208
    @rohezalvomambo12082 жыл бұрын

    You sound like ZeFrank now and then. Very nice voice. And besides, thanks for preventing me from spending money on this game :)

  • @masteroak9724
    @masteroak97243 жыл бұрын

    Game failed. Every gang plays the same, customization is lackluster and maps are repetitive. If only they made each gang unique, added better customization and made procedural maps, could have been a lot better. That on top of the bugs, but I don't consider bugs too much on a video game as they can be fixed.

  • @Kirkmaximus

    @Kirkmaximus

    3 жыл бұрын

    It could all be redeemable had the devs allowed modding. But I haven't found any and may be never will.

  • @00pugsly48
    @00pugsly483 жыл бұрын

    I liked the level design but I honestly think this game would have been amazing if they copied xcom. Then added a few things to make it their own (like alternate activation rather than your whole team their whole team like in xcom. Add the group activations too like from the tabletop). You could have also had a cool base building thing with territories with unique perks. The actually table too has loads of equipment and weapons they could have used too. I dunno. I got it fairly cheap so I can’t say it was bad value, more just a missed opportunity.

  • @ONI09100
    @ONI091003 жыл бұрын

    the excessive buffing every turn slows things down as well multi player probably is better but iv never been able to get a game the player base is to low and i live in Australia so time wise most players are on when im not.

  • @cartoonraccoon2078
    @cartoonraccoon20783 жыл бұрын

    0:20 'Bad guys! Quick, everyone stand still until we are all dead!'

  • @svenv460
    @svenv4603 жыл бұрын

    Thank you for this review. As much as I like the 40k universe, and had high hopes when this game was originally announced, I ignored/boycotted this game. The devs clearly have no affinity with the Necromunda boardgame, as they only released 3 gangs in a game with a 4 player multiplayer mode. The tabletop has about 13 gangs/factions, if they launched it with 4-6 gangs i might have considered it. Maybe if they would price it around $1.99 I'd give it a go. Now it feels like an insulting cashgrab so i can't recommend the game to anyone ;)

  • @liveAiming
    @liveAiming3 жыл бұрын

    Just one of the 100, bad, warhammer games 😭

  • @Sara3346
    @Sara33463 жыл бұрын

    Wow I hadn't even heard of this one before, I thought at first that this video would be about necromunda as a setting being overhyped.

  • @Thelordofalldarkness
    @Thelordofalldarkness3 жыл бұрын

    I am a big fan of the miniature war game been playing it since its release. When I heard they were doing this I thought yeah sounds cool but when I seen how bad it looked and how the game play is so bad and nothing like the version I like. Oldmunda for the win.

  • @fakeigniz13
    @fakeigniz133 жыл бұрын

    Got the game at launch, the movement is bugged in that it doesn't care about verticality. Which would be less of a problem in flat maps, but with these vertically stacked maps it just breaks it

  • @feist__
    @feist__3 жыл бұрын

    It's May 2021 now. Is this game decent yet?

  • @filipinorutherford7818
    @filipinorutherford78182 жыл бұрын

    The problem is the gunfighting does not feel like a gun battle. There is limited fire and movement. I think it is because there is alot of movement points and overwatch does not have much range and only shaves off like 5% movement points. This means a fighter can run across the map and get shot at multiple times and still get to their destination. There is nos scurrying to cover. Also they don't take cover like in XCOM the just stand upright or kneel. I also think there should be a map generator which is created for each battle so each battle is unique. You often play on the same maps over and over again, I am looking at you gang base raids. I think they need to go back to the drawing board and keep what is good and get rid of what is bad. When they bring out the new game give existing owners a massive discount and it will be bought I am sure.

  • @709mash
    @709mash3 жыл бұрын

    It's like Valkaryia Chronicles, but bad.

  • @MrGrubee48cc
    @MrGrubee48cc3 жыл бұрын

    >Heard Voice 0:20 >Subscribed 0:21 >Ringed The Bell 0:22 I will be seeing more of you my good man PS: Predicting a Mandalore Gaming Crossover

  • @yeuls9258
    @yeuls92583 жыл бұрын

    I really hope they fix it. the most annoying would be that screen glitching.

  • @georgebliss7674
    @georgebliss76743 жыл бұрын

    Excellent review. Excellent game concept Horrible game execution What a shame, considering we all have the imagination to see what could have been

  • @cagliostro7747
    @cagliostro77473 жыл бұрын

    Wow... that voice acting is certainly something...

  • @Visigoth_
    @Visigoth_3 жыл бұрын

    Eh... I enjoyed it. 🙂👍 - I only crashed once or twice... but the AI is/ was terrible. (watching enemy turns was the worst part of it for me.).

  • @orangeblack1285
    @orangeblack12853 ай бұрын

    I really really want to like this game. I have a ton of actual necromunda miniatures, terrain, gangs rules and stuff. But no one in my area plays it. I kinda hoped this game would fill that role a bit. I also really liked mordheim, which is from the same devs I think. But unfortunately underhive wars isn't cutting it. There is also hired gun, which is more story driven and not really in the gang managing spirit of necromunda. But that one also isn't really fun to play. It feels like the franchise is cursed.

  • @minortoterona2947
    @minortoterona29473 жыл бұрын

    Bad AI, BAD ! Go into the corner ! How deep ?

  • @Al-dp7hw
    @Al-dp7hw3 жыл бұрын

    They ever fix those glitches where the game freezes and drop completely dead during the story mode? It kept happening to me on the very second stage.

  • @MitchellGodsend

    @MitchellGodsend

    3 жыл бұрын

    According to patch notes they have apparently fixed it, but according to other players there's still some out there with the same old problem... I haven't seen anyone specifically say "the second stage/level" but their are still some saying the story mode crashes for them.

  • @SPYmaps
    @SPYmaps3 жыл бұрын

    Till now (Jan. 2021) never even heard of this game. And I do follow game releases..... Does this say something about me, or,.... the game? Leon

  • @trlongwell
    @trlongwell3 жыл бұрын

    I played a good amount of Mordheim. I was reasonably excited for this game, bought it at release. I immediately hated the campaign, hoped the regular single-player would be better, and after fifteen hours I decided it wasn't. I came back to it with the Van Saar DLC, because I played Van Saar on the tabletop, and supposedly the AI was better. It wasn't; I didn't notice any significant change. There are two major problems with this game that ultimately make it a complete turd. (I don't do multiplayer, to be fair.) One is that the AI is just completely broken. The other is that the missions are so repetitive. What surprises me is that most other reviews I've seen don't quite nail why the AI is so bad and stupid. It's simply that the AI is too focused on getting loot. It does plenty of other stupid things, of course, but what makes this game unplayable is that the AI rarely attacks you. I would say in a typical map where the goal is to grab whatever the loot is this time, and there's more than one enemy gang, I get attacked twice. If there's only one enemy gang, I get attacked maybe three times. Even when it's one of those arena brawl matches, the AI doesn't seem to make attacking me a priority; it runs around doing stupid shit. This was not a problem in Mordheim, and the difference is what made that game quite enjoyable while this one is so bad. In Mordheim, despite all it's flaws, the AI is out to get you. It doesn't always execute very well, but given the chance, the AI is going to hit you with as much as it can, and once it's in combat, it stays there unless it's a ranged attacker without a weapon to switch to. In Necromunda, the AI is constantly disengaging with melee fighters. It will run in, make an attack, and then disengage from an enemy with no melee weapons. This and other general stupidity just breaks the game. My second major beef is that there's nothing like the story missions in Mordheim to break up the monotony. People love to bitch about the unfair Mordheim story missions, but as far as I'm concerned, they're the best part of the game. Yes, the AI gets unlimited reinforcements. It's part of the challenge. It can be really unfair when you suddenly realize that, holy shit, this time the reinforcements are heroes, or even daemons, but it actually makes you think ahead and construct your warband to be able to deal with those challenges. It isn't like it's hard beating the AI in the typical missions with even matchups. In contrast, the campaign for Necromunda is so half-assed and stupid that even the thought of playing it beyond a few missions felt like an insult to my taste and intelligence. Maybe this game would have some interest for multiplayer, but that isn't my thing. It's a shame, because I probably would have enjoyed a simple re-skin of Mordheim more than I really should admit. This game is just such a piece of garbage, when it shouldn't have been very hard to at least make it somewhat enjoyable if not groundbreaking. There are a few things I like. I like that the gangs you fight are persistent through an operation. One of the drags of Mordheim was that I would consistently beat the shit out of enemy warbands and left them horribly mangled, and yet it had no effect on the game. Now, I beat the shit out of enemy gangs and pretty soon they're showing up with no weapons and every ganger has multiple permanent debuffs. It's nice to have that feeling of accomplishment, although it obviously doesn't help the challenge factor. I like that the store refreshes more often. But honestly, that's about it. There's plenty of other stuff to bash (why can't I skip to the end of the Operation once I have enough stuff for max awards?), but in the end, this game is utter garbage because the AI isn't even trying to oppose me in any meaningful way. It's basically always moving ineffectually towards the loot while I mercilessly follow along and whale on it. Everyone involved with programming this game should be embarrassed.

  • @dmitriykolyesnik6927
    @dmitriykolyesnik69273 жыл бұрын

    Movement distance is just too big. It's just stupid for the turn base game.

  • @nightsage217
    @nightsage2173 жыл бұрын

    It's probably frustrating for many players who think they could polish the mechanics better. There are alrdy some compelling stuffs on tabletop, such as overwatch mechanics, swarm units, psychic phases, vehicles/monster. Interesting non-humans factions, or the lack of interesting humans faction. Ppl will die to play a group of battle sisters or Arbites. Or simply scenarios like horde mode. Just killing things amass is fun itself.

  • @arranbaker7372
    @arranbaker73723 жыл бұрын

    Own it and at the time pre-ordered it hoped it would just be a 40k version of Mordheim. But outside its choice with outfit customization it falls short in pretty much every other area compared to its big brother Mordheim. Mordheim is much more expansive in its playstyle and strategic options and makes character progression incredably easy. Sure Mordheim isn't necesseraly perfect but it works at what its ment to be which is a skirmish game, where as Necromunda is trying to be a roleplaying game dressed in a ting skimish game outift.

  • @randomaccessfemale
    @randomaccessfemale3 жыл бұрын

    I find the AI problems odd considering the developers already had a lot of experience from Mordheim.

  • @MobiusN7
    @MobiusN73 жыл бұрын

    Why even have realtime movement if you wont have the enemy overwatch like in valkyria chronicles.

  • @grizzle273463
    @grizzle2734633 жыл бұрын

    Thank you for informing me. Thumbs up

  • @gysp33dyGaming
    @gysp33dyGaming2 жыл бұрын

    this was very informative thankyou

  • @gureguru4694
    @gureguru46942 жыл бұрын

    great, borderline amazing 3D assets specially the units. too bad everything else is shite

  • @justinland5713
    @justinland57133 жыл бұрын

    I guess I expected some issues. Figured it would be basically a reskin of Mordheim, which had a fair amount of it's own issues but I still put many enjoyable hours into that game.

  • @erl7466
    @erl74662 жыл бұрын

    it’s weird that they screwed up the ai when this was a board game and already had an analog ai system that worked so well. over developing a simple system is a pretty bad mistake.

  • @BTFWayne
    @BTFWayne3 жыл бұрын

    20 seconds in, woman gets neck snapped, gunfight starts & no one takes cover? Gonna be a fun trash ride...

  • @bloodrunsclear
    @bloodrunsclear3 жыл бұрын

    This would have actually made for a much better RPG than a tactical game

  • @xDreadChampionx
    @xDreadChampionx3 жыл бұрын

    You are a Godsend. Thanks!

  • @willroarty1512
    @willroarty15123 жыл бұрын

    My biggest annoyance is that you can only have 5 gangers. 5 goliath aren't equal to 5 orlock or cawdor.

  • @RSProduxx
    @RSProduxx3 жыл бұрын

    mh okay... I probably would like the game as it is if it weren´t for the AI pathing and the too high movement... the latter could easily be fixed i guess ... Is the game moddable?

  • @TheArklyte
    @TheArklyte3 жыл бұрын

    Wait, it's out?

  • @MitchellGodsend

    @MitchellGodsend

    3 жыл бұрын

    Back in September: store.steampowered.com/app/566440/Necromunda_Underhive_Wars/

  • @TheArklyte

    @TheArklyte

    3 жыл бұрын

    @@MitchellGodsend I have a feeling that outside of people, who followed the game closely, majority is not aware it was out. Even "rerelease" of Space Hulk got more publicity and that game aims to bore you to death on purpose.

  • @glomibabel1894
    @glomibabel18942 жыл бұрын

    l want have movement system like mordheim

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