Is Moving and Shooting in CS2 Way Too Accurate??? * Updated*

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In this video, I go through 4 Tests for each weapon shown in the video, testing the idea of is moving and shooting in CS2 too accurate? I explain my thoughts and reasoning in the video. Sorry for no commentary, as I lost my voice while having the idea and didn't want to lose it.
Let me know your guy's thoughts on this topic. Also, if you guys know any other ways to prove this? Maybe let me know or show me some facts behind all of this?
If you all want to see more content just let me know as I'm enjoying doing this for fun :)
0:00 Intro
0:21 Moving and Shooting
1:52 Moving and Bursting
3:41 Moving and Tapping
5:09 Jumping and Shooting
6:52 Conclusion and Opinion
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Пікірлер: 14

  • @EzraTF2
    @EzraTF2Ай бұрын

    From the comparisons, I can't really tell a difference between the two games. I know you deleted this part in your second video, but in case people following from the last video do not know: in your previous video you talked about jumping accuracy, but the MP9 has always had some of the highest jumping accuracy in the game, even during GO (according to SlothSquadron's spreadsheet). Shooting while moving has always been a thing in both games too. There is a youtube tutorial by adreN from 11 years ago called "CS:GO Pro adreN Tips - Shooting Rifles", and he talks about how to spray while moving and staying accurate at 2 and a half minutes in. What I think is happening is we're all suffering from confirmation bias because we expect this game to be a buggy, broken mess. Whenever we hit or receive a jump/moving shot in cs2, we see it as proof that the game is broken or different from GO because we've convinced ourselves that it is so. Each time something like this happens, it further convinces us of this, like a self-fulfilling prophecy. Also, if it appears that shots like this happen more often in cs2 than in GO, it could also be because of this same reason as the previous point. Players who are told that moving and shooting in cs2 is extremely accurate might go for these types of shots more often so there are more opportunities for lucky shots like these to land. This might contrast GO where almost all players who starting out are told that they must stand still before shooting to be accurate, so would attempt these types of shots less. This means that you will naturally see these types of shots more in cs2 than in GO because the entire player base has been told about peeker's advantage and that the movement accuracy's broken from the sequel's inception. When we attempt a shot like this and it happens to hit, confirmation bias will reinforce this high movement accuracy idea and ignore all the other times when you try to go for a peek and die. TL;DR when we hit the moving shot, we think it's because of the game's "buffed" movement inaccuracy. When we go for the moving shot and we miss, we just think the other guy had good crosshair placement or we just suck, and this may perpetuate the myth. If you think about it, if a shot like the first clip was hit in GO years ago, we would all be thinking that he was lucky that he was moving and got the headshot. Now that we're in cs2 and we all have this new mindset, we see a clip like that and think that something about the game is dramatically different because we've conditioned ourselves into thinking that. Something quick to add is that you say the moving inaccuracy with the M4A1-S is too accurate; however, if you look at SlothSquadron's spreadsheet, the M4A1-S without the suppressor has the best movement inaccuracy out of all the rifles. This means that removing the suppressor from the M4A1-S increases its movement accuracy by 22.78%. If you want to run and spray in your games, you should take the suppressor off before doing so. It increases accuracy and tilt factor, so it's a win-win in my eyes.

  • @boxeluu

    @boxeluu

    Ай бұрын

    I didn't even know there was a spreadsheet for all the weapons accuracy until you said so. If I had known about this, I wouldn't have made this video to be honest, HAHA. After looking at the spreadsheet, it makes perfect sense as to why MP9 is so good at jumping and shooting. Also, as to why the M4A1-S is so good at running and shooting. Again though, there are just too many times I feel like I'm getting running headshotted so maybe it's not actually the weapons but maybe the new subtick and connection to the game server? I'm not 100% sure but if these stats are right I feel like that's mostly the case.

  • @ikoedgod
    @ikoedgodАй бұрын

    I imagine the main reason it seems like people are moving and shooting is because due to subtick shenanigans, we don't get to see our opponent counter strafe sometimes. Just a theory but pretty sure I'm just dying before the counter strafe is shown on my screen

  • @boxeluu

    @boxeluu

    Ай бұрын

    Honestly, after reading a comment below and him giving me the stats' spreadsheet for all the weapons, this is kinda what I was thinking also. So you are probably right.

  • @Psyden5757

    @Psyden5757

    Ай бұрын

    Well yeah, back then before sub-tick was refined to how it is right now, there was a ton of peekers advantage, which made run and gun pretty OP

  • @tnc4700

    @tnc4700

    Ай бұрын

    like many other things... CS is DeEvolving... expect nothing less

  • @kroooassant9899
    @kroooassant9899Ай бұрын

    I am not sure if it is but I did yelled HACKING a couple of times after getting headshot throught huge strafes by riflers. After looking closely i could not really find valid evidence for hack but you do notice when you get killed like that for sure, I just put it on luck.

  • @leandrodutra329
    @leandrodutra329Ай бұрын

    There are so many errors with this testing. If you full auto past the 20/30 bullets, bullet spread reach's it's maximum and ofc you will be less accurate. Besides, the broken aspect of running accuracy is the firsts bullets. Never got killed by a running m4a1-s? I'll watch until the end. But yes, those problems make that part of the testing flawed

  • @longshot7470
    @longshot7470Ай бұрын

    People are just starting to figure it out that YES. YOU CAN MOVE AND SHOOT. You need to land the ADAD or better yet, if you know how to peek in a circle you need to land your strafes with the fire rate of the weapon you are holding.

  • @ByeBaybe
    @ByeBaybeАй бұрын

    very similar strafing accuracy in cs 1.6. just try it in some pug servers. also placing the crosshair more to one side of the enemy's head opposite of the direction of strafing yields higher hs chance. example: while strafing right aim more to the left of the enemy's head & vice versa. an old source player told me about this years ago.

  • @millosukasusumilo6979
    @millosukasusumilo6979Ай бұрын

    We have to relearn csgo2 mechanic from the beningging

  • @someporter
    @someporterАй бұрын

    i dont know what youre trying to show with the first clip where you kill the guy on short, its just luck, its not like you are doing this consistently, sometimes youre just lucky, to me it seems about the same as it was in csgo

  • @thesmokecriminal5395
    @thesmokecriminal5395Ай бұрын

    Cs2 is weird I once hsed a dude while strafing

  • @leandrodutra329
    @leandrodutra329Ай бұрын

    Yes. This is the reason why noobs are hitting insane shots. CS needs to go back to what it was. A skillful game. It's the demise.of the franchise

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