Is Elden Ring TOO Hard?

Ойындар

The Elden Ring DLC: "Shadow Of The Erdtree" has faced some backlash from reviewers and gamers for being TOO hard to enjoy. But is that actually the case, or do gamers need to play games differently?
Drop your thoughts in the comments!
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Footage credit:
AsmonGold:
- • Why People Are Quittin...
- / yawninginventivemoonwo...
MoistCritikal:
- • Too Hard
Kai Cenat:
- / proudcrackydotterelral...
Shroud:
- www.twitch.tv/videos/21763138...
Edit by: oheyspun
#CohhCarnage #eldenring #review

Пікірлер: 1 800

  • @sanjin8867
    @sanjin8867Ай бұрын

    Hardest thing in ER is when you run out of larval tears and no tears left to farm

  • @ffnc258

    @ffnc258

    Ай бұрын

    I mean why would you need to rebirth 18 times per NG ? just level up.

  • @sanjin8867

    @sanjin8867

    Ай бұрын

    @@ffnc258 cos i wanna try out different builds...and in case of SOET - could not beat last boss. Keep in mind i do not play meta builds :)

  • @MaxArch

    @MaxArch

    Ай бұрын

    @@sanjin8867 yup agree, need to buff larval tears drop, trying others build are hella fun. i don't really enjoy meta build, just no brainer playstyle

  • @ffnc258

    @ffnc258

    Ай бұрын

    @@sanjin8867 that's what i'm saying .. If you're level 400 + you can play multiple build without rebirth. just level up man lol. I understand what you're saying cause I was doing the same at level 150 but it's a waste of time.

  • @mdcrumpler

    @mdcrumpler

    Ай бұрын

    You're limiting your own self and gameplay by going by the "meta" of "stay at lvl 150" and respeccing to try differe things. The game wants you to level, the dlc ESPECIALLY wants you to level with the amount of runes tossed at us. I went into the DLC the same way, a meta char at 150 on ng+1. Now its lvl 210, i still get INSTANT summoned to co-op and invasions, and I have zero problems and my build feels better now. Abandon the 150 meta. The DLC threw it out the window.

  • @markalexcross
    @markalexcrossАй бұрын

    I think because of "get good" culture, there is a player base who thinks of the Souls games as a "boss rush" simulator and not as an RPG. Especially in such an open world environment like Elden Ring, which is designed to be explored and uncovered.

  • @GiblixStudio

    @GiblixStudio

    Ай бұрын

    indeed. if you just play the game and do some exploration. you quickly find yourself demolishing everything. if you don't engage with mechanics, don't explore, don't get new gear/blessings and then complain....your opinion is pointless since that is your choice. and that is your responsibility. Miyazaki always wants his games to be an RPG first and foremost. just because some people treat it as a boss rush simulator is their own fault. thusfar I've been beating most bosses in 2-3 attempts. and most times I died during the fight its because of performance freezing frames/the game and then I'm dead when everything moves again.

  • @olsongc8422

    @olsongc8422

    Ай бұрын

    Wait it's not "Boss Rush.exe"?

  • @Hauke-ph5ui

    @Hauke-ph5ui

    Ай бұрын

    So true. And to make matters even worse - all the "git guud" people tell the rest that they don't play the game right if they use summons, buffs, Ashes of War or play as a mage. That's such a bad attitude.

  • @dezopenguin9649

    @dezopenguin9649

    Ай бұрын

    Absolutely the truth. There's a subculture of Souls players who basically consider the levels as irritants that they have to go through in order to get through to the bosses. (This is probably the least legit reason why DSII gets hated on: people hate to have to interact with the RPG mechanics, and they despise the areas that are set up to punish players who sprint through them, no matter how easy those areas are if you progress slowly and carefully, engaging with each obstacle as it comes.) It's why the gimmick bosses are the most despised

  • @__-gf3zn

    @__-gf3zn

    Ай бұрын

    ​@@Hauke-ph5ui Which to make matters worse, a lot of these same people have bleed builds and jump attack strength spam. It's laughably stupid, it'll make your head spin

  • @RigbyMadewell
    @RigbyMadewell26 күн бұрын

    That guy that said "i found it more fun when i treated it like an rpg" Like... it's an rpg? I don't even understand how so people are approaching these games

  • @MrLowandpro

    @MrLowandpro

    22 күн бұрын

    The kind of people that blindfold themselves and then tie one hand behind their back

  • @papichulo1084

    @papichulo1084

    22 күн бұрын

    Basically people want to suffer like they did in previous souls games because it gave them a feeling of pride and accomplishment. Now that there's so many mechanics to make the game easier they miss the old suffering.

  • @eugenlovin6788

    @eugenlovin6788

    20 күн бұрын

    ​@@papichulo1084but then why do they complain

  • @enman009

    @enman009

    4 күн бұрын

    ​@@eugenlovin6788Because it's easier to blame something else and throw the towel rather than learn and master. But apparently using your tools is a hit to their pride and ego.

  • @bluenorth3965

    @bluenorth3965

    4 күн бұрын

    A lot of peopple are playing this because it's popular, and they just want to complete it for the sake of saying they've done it. It's sadly quite common.

  • @grizinator1235
    @grizinator1235Ай бұрын

    You're right about not having to go against bosses right away, but even after grabbing all scadutree fragments, the final boss was ridiculous.

  • @xangbar
    @xangbarАй бұрын

    My friend in his first 4 hours: rushed to boss, died like 5 times. Rage quit Me in first 4 hours: ooo, what is that shiny thing over there! Boss? What boss!?

  • @Soul-Burn

    @Soul-Burn

    Ай бұрын

    Most players: Rush to Margit "this game is too hard" Me: Investigating all Limgrave, eventually reaching Margit and beating them first try. Had the same story with Morgott. (Malenia and other end game bosses still beat my ass)

  • @valentinvas6454

    @valentinvas6454

    Ай бұрын

    A surprising amount of players don't really get open worlds. Not just Elden Ring. And I acknowledge that there are some pretty bland and boring open worlds like Rage 2's but ER is not one of them. I don't know if it's related to the shortened attention span of the younger generation or what but it's like they want be done with the game. Also in Facebook groups sometimes you see questions like "Where do I need to go after Godrick?" Seriously?? You beat Godrick and see this immense new area before you and instead of freely explore you just want to go the next main thing?? SMH

  • @sharif47

    @sharif47

    Ай бұрын

    Pretty sure the same thing (as your friend) happened to everyone else by the time they reached endgame. No amount of exploring will help you get overpowered when the upgrade cost and diminishing returns are too high and the endgame is tuned around being hard to lvl 150.

  • @ryderls2729

    @ryderls2729

    Ай бұрын

    I went to the dancing lion in the first hours and beat him (with mimic tho), after encountering the hippo I remembered "hey, I can go explore" and I did, so far I beat Rellana, the hippo and the knight guarding St Trina

  • @UchihaLeffjoe

    @UchihaLeffjoe

    Ай бұрын

    I actively avoid going to bosses XD if i feel im on the way to one and I haven't explored the area prober, i turn around 😅

  • @didymosstyxx8395
    @didymosstyxx8395Ай бұрын

    As someone who started with Dark Souls 1 when it first came out, I’m realizing that many people who play souls games nowadays, especially those that are made by From Soft, have forgotten the very first character fans became enamored with. Solaire. His message was simple, become a Sunbro and team up for Jolly Co-operation. No one cares about that anymore. It’s all, “I can solo this boss and getting help is for losers.” People have forgotten Solaire and that makes me disappointed at new fans of the genre but even more so at those that started with him and forgot about him.

  • @Alex-K94

    @Alex-K94

    Ай бұрын

    Praise the sun my friend. I was there in DS1. Didn't unverstand the game... hated it. Gave it another chance after a few months and learned how to play it. Fell in love with it... then DS2, Bloodborne DS3 and Elden Ring. I think so many players wont adapt to the game they play. They want it to be the other way around. Back then you would have to respec for the dlc cause your dex build just didn't bring in the Ws anymore. Or cause you had a pyro build and like 99% of the dlc is fire based and resistent. People need to chill.

  • @SteveDonev

    @SteveDonev

    Ай бұрын

    My only issue with coop, which is the same issue as sprit summons, is that you don’t really learn anything. The boss ai simply isn’t designed to juggle 2 or more targets so it only fights one at a time, so what happens is the person who has aggro just runs away while the rest get free hits on the boss’ back, then when the boss switches aggro, that person now runs away while the others attack. Doing fights this way means you never get to learn what the boss even does moveset wise.

  • @thrxshx

    @thrxshx

    Ай бұрын

    Been sunbroing the DLC bosses. Even got a few people their Radahn clears today. Sunbros are still out there.

  • @Trigonxv1

    @Trigonxv1

    Ай бұрын

    ​@@SteveDonevWell I have learned, I generally use spirit ashes to actually see everything a boss can toss out first and then fight it myself. The faster i recognize what its doing and what it can do the easier it is for me to plan the approach. Im just not dying 50 times too see the majority or even whole move set

  • @MitternachtssternXIII

    @MitternachtssternXIII

    Ай бұрын

    I never forgot praise the sun

  • @sourpatchkilla
    @sourpatchkillaАй бұрын

    Caster = easy?? Me as a caster dodging the dread dragon for 3 min straight before i can get one spell off before rolling for 3 more minutes...😅😢

  • @lanrik4582

    @lanrik4582

    Ай бұрын

    Agree, without using summons to hold aggro caster isn't any easier than something like a strength build and worse in some cases like Rellana. At least not for DLC bosses

  • @sourpatchkilla

    @sourpatchkilla

    Ай бұрын

    @lanrik4582 I use magic because it seemed more of a challenge with this dlc, when I was melee it was to easy just bonking everything, and if you ever use a shield it's like God mode for me, with magic caster gotta keep distance, know every attack, etc or it's a long day because they're so aggressive, the npc bosses spam more then the major ones for me as well...

  • @SeanTK000

    @SeanTK000

    22 күн бұрын

    Thank you for saying what I was thinking. I've been a Mage since day one. Current level 233 on the DLC with NG+2. I don't think people understand you get locked in place when casting magic. Leaves you totally open for attacks. I'm also wearing full veteran armor which is strong heavy armor and I die in 2-3 hits and my vigor is lvl 55. I've seen strength builds with certain max weapons wipe out a boss in 10 hits or less, when my maxed out staff and highest damage speel takes 40 hits lol

  • @spacewalrus909

    @spacewalrus909

    17 күн бұрын

    @@sourpatchkilla >and if you ever use a shield it's like God mode for me So use a shield then what's the problem with it? Mages can use shields too lol. Grab thick armor grab shield and cast your spells. Why on Earth do you even need to roll playing as a mage when you are usually about 10 miles away from the boss

  • @bongwaterbojack

    @bongwaterbojack

    15 күн бұрын

    ​@spacewalrus909 because the dlc bosses close the gap in less time than it takes to cast most spells, and the stat allocation you're asking for is much wider. For a Str build, you need Vigor, Endurance, and Strength. For a caster with effective shields, you need vigor, mind, endurance, str, and int, and you'll be carrying more FP flasks, so you're allowed fewer mistakes. Spellcasting is slower than heavy weapons. It's doable, but definitely on the harder side of playstyles in the dlc. Which is funny, because it was really damn powerful in the base game.

  • @Confused_Slime
    @Confused_SlimeАй бұрын

    "You either die a gamer, or live long enough to see yourself become a journalist" best quote for 2024

  • @moonrabbit2334

    @moonrabbit2334

    Ай бұрын

    Perfectly encapsulates Asmon in this dlc😂

  • @joshuaroberts4604

    @joshuaroberts4604

    Ай бұрын

    The hilarious part is that journalists beat the game just fine, with way less time than normal gamers have.

  • @samuel.jpg.1080p

    @samuel.jpg.1080p

    Ай бұрын

    the irony is that most journalists now don't complain about the difficulty while fans like Asmon do complain

  • @UnkemptDan

    @UnkemptDan

    Ай бұрын

    @@joshuaroberts4604 The hilarious part is that you missed the part in the video when the journalist said they refuse to continue playing because it was too hard. this seems to be the sentiment most journalists hold if you read the reviews they post. 5:42

  • @joshuaroberts4604

    @joshuaroberts4604

    27 күн бұрын

    @@UnkemptDan The hilarious part is I'm reporting your reply because my dad said you're lying.

  • @rod99ttett90
    @rod99ttett90Ай бұрын

    35% of the negative reviews on steam are Chinese complaining about the anti-cheat and the rest of the majority is about the pc performance issues. "Game is hard" is surprisingly a small portion of the negative reviews, just a loud minority.

  • @lmd7369

    @lmd7369

    Ай бұрын

    Are the Japanese also complaining about anti-cheat? They also have more than half negative reviews.

  • @borgestheborg

    @borgestheborg

    29 күн бұрын

    Exactly, this whole 'too hard' thing is blown way out of proportion...

  • @mstirlz

    @mstirlz

    11 күн бұрын

    Shows you how immature some of these videos are. They immediately go with the attitude "mad cus bad" when the reality is the dlc has many issues, and it's full of recycled content and some areas are plain empty

  • @rehf27
    @rehf27Ай бұрын

    Mona Lisa to Cohh: My eyes are up here.

  • @someguythatdoesstuff7658
    @someguythatdoesstuff765821 күн бұрын

    Also ALSO, Elden Ring isn't just "Dodge the Game 4: Electric Boogaloo". There's jumping, low-profiling, spacing, straffing, poise tanking, blocking, and most recently spontaneous guarding to avoid damage and allow for much more immediate counter attack against enemies. Elden Ring gives a lot of options for casual, cheesy, and skill-based playstyles, so use 'em!

  • @MjollTheLioness-o4y
    @MjollTheLioness-o4yАй бұрын

    The first time I played, after I got Torrent I just rode around for hours looking at the world and listening to the music while meeting NPCs and gathering shinies. It was so relaxing. When I went back to Santa I was shocked at how many golden runes and smithing stones I had.

  • @Leonhart_93

    @Leonhart_93

    28 күн бұрын

    Sorry but that's too extreme, it sounds like you were unfocused as hell 😂. I could never force myself to be that easygoing about it.

  • @Daanootje36
    @Daanootje36Ай бұрын

    It was wise to include the Shroud clip. People seem to forget how much fun a (RPG) game can be when you don't take the most efficient path to get the "best" gear for your character, making the rest of the game a breeze and removing the satisfaction of defeating a difficult boss. Good video!

  • @VioIetteMolotov

    @VioIetteMolotov

    Ай бұрын

    Uhm.. no it was not? Why does ANYONE even consider his opinion? He LITERALLY said bosses are the worst part about souls-likes games. What even are you saying dude?

  • @Daanootje36

    @Daanootje36

    Ай бұрын

    ​@@VioIetteMolotov My comment was about Cohh's statement that you don't have to throw yourself at bosses while there are a lot of things you can do outside just bee-lining your Elden Ring adventure. As for what Shroud said in the clip regarding the bosses: "Running at bosses was probably the most miserable experience I had. It was terrible." Am I missing something obvious? Because I don't really see what I missed, according to you.

  • @QuestionQuestionMark

    @QuestionQuestionMark

    Ай бұрын

    @@VioIetteMolotov Did someone leave a negative review on SOTED?

  • @modobo
    @modoboАй бұрын

    Plus there is NO shame in summoning a friend. That's how the Soulsborne series was designed. The community aspect was always meant to be a huge part of it. You hit a roadblock. You feel trapped. You keep trying but die over and over and over and it feels hopeless. Some random person puts down a summon sign to carry you through because they've been there before and are offering a hand to lift you up telling you not to give up and we'll all work together.

  • @CC-of5xl

    @CC-of5xl

    Ай бұрын

    I would say this game more than any of theirs is designed that way. That's why ashes exist. I've never used summons in any of their other games but had to in the base Elden Ring. The bosses are just too aggressive and sometimes you just need agro pulled

  • @Hauke-ph5ui

    @Hauke-ph5ui

    Ай бұрын

    @modobo It's also perfectly ok to use spirit summons which can help a great deal - doesn't have to be another player. And if people find it uncomfortable to Mimic stomp enemies they can always use a weaker summon that will still help but not make it easy. Summoning cooperators is a bit of a mixed bag. Sometimes you get people who are not really a help but more of a hindrance, sometimes you get someone who deletes the boss in seconds doing all of the work without the player even having to engage the boss (there's a video here on KZread of a player who wasn't able to beat Mohg Lord of Blood so he decided to summon and got a mage - who Comet Azured Mohg out of existance before the host even reached the boss. That's not really fun).

  • @WarpSpastic

    @WarpSpastic

    Ай бұрын

    Jolly Cooperation!

  • @FiXzu621

    @FiXzu621

    Ай бұрын

    @@WarpSpastic damn, its been a while i haven't heard or saw someone mention these wholesome words. this really take me back to DS era 😭

  • @vxIKAMIKAZEIxv

    @vxIKAMIKAZEIxv

    Ай бұрын

    Me and my friend group all agreed the bosses were easier to fight alone any time we failed a boss 4-5 times together we’d do it alone and beat it within 2 tries. Bosses seem to have way too much hp in co-op

  • @user-md8wt4qz5g
    @user-md8wt4qz5gАй бұрын

    I mean you are not wrong, but I also do not have a job playing a video game and do not have the time to spend hundreds of hours trying different builds and different things to just be able to beat one boss.

  • @sunderland666

    @sunderland666

    26 күн бұрын

    It's 2024, we have internet. There are billions of already created builds for you out there, it's a question of couple of hours to make the one you like. But people today would rather spend 3-4 hrs a day scrolling tik toks and shorts.

  • @sarez6767

    @sarez6767

    24 күн бұрын

    Great then just play something else or watch a youtube guide. Even hidetaka myazaki said guides are valid so don't feel Bad about using those !

  • @Cosmicoverdose

    @Cosmicoverdose

    11 күн бұрын

    You don't need to try hundreds or different builds to beat one boss, you can quite literally beat any boss with any combination of gear. If it's too hard for you, then summon other players.

  • @featjie
    @featjieАй бұрын

    I love the difficulty in this DLC and every bosses .I collected every scadutree but the final boss really just says F YOU. Hated that boss so much. It was my first time using a mimic tear and after hours I finally beat it and didn’t find any joy on that boss whatsoever. My frame rate dipped even with the lowest settings. That’s my only two issues I have with this game. The performances and the final boss fight

  • @dabnotic

    @dabnotic

    Ай бұрын

    A solo clear with the guts greatsword, no magic, was the most satisfying boss I've killed in any souls game. Brutally hard, absolutely amazing.

  • @turboiler

    @turboiler

    Ай бұрын

    ⁠@@dabnoticGood for you, too bad not many people felt the same way as you. Even people who played souls games like Cr1tikal felt that boss was ridiculous. Maybe people felt satisfied that this was the last boss to complete and they don’t have to fight it again then I agree, it is satisfying to finally be done with this DLC.

  • @dabnotic

    @dabnotic

    Ай бұрын

    @turboiler after charlie beat him he was stoked saying how happy he felt to beat him only fists and how his 66 runs wasn't that bad. He even said it was a "fun hard" boss. His main complaint was miquallas hair blocking too much and all the particle effects. he said "That's why I play souls games, to overcome that"

  • @dabnotic

    @dabnotic

    Ай бұрын

    @turboiler I also posted my run using the guts greatsword, it's 100% possible with anyone's favorite build. The pinnacle of elden ring bosses should be a massive challenge, which means it isn't for everyone. And it shouldn't be.

  • @pagatryx5451

    @pagatryx5451

    Ай бұрын

    @@turboiler Many people do feel the same way. I've seen many people put it in their top 5 bosses of the DLC. Personally, I'd put it in 3rd after Putrescent and Messmer. It's a boss that forces you to use everything available. The only people who are crying about it stick to their one build they used for the rest of the game. Usually some kind of dex bleed build... It's essentially another Malenia. Completely optional. You do not need to kill him for anything other than his remembrance, a gold crown, and a cinematic. It's intended to be the pinnacle of bosses difficulty wise and it felt like it. Using my wondrous physick, eating crab for the damage negation, casting fortification magic and damage buffs, etc. All to struggle to get a victory.

  • @mallas5679
    @mallas5679Ай бұрын

    so many people think YOU MUST PLAY THIS WAY or git gud. play the way you want. if you want to use summons do it. magic, do it. If you want to try to over gear everything, do it. If you want the challenge of lvl 1 no armor no upgrades do that. Its hard but its rewarding when you beat stuff. you adapt and overcome. if you dont want to do that... welp

  • @Daanootje36

    @Daanootje36

    Ай бұрын

    "Git gud" is still a good advice. Sure I can see why some people see this as an insult with how some people use that word on the interweb. There is basically no secret item to make you a better player, what really matters is your skills as a player. Dance with your enemy to learn their pattern and learn from your deaths.

  • @SteveDonev

    @SteveDonev

    Ай бұрын

    @@Daanootje36you don’t really need to git gud tho. Im playing through the dlc right now on my lvl 150 str/fai build and at just 9 scadutree blessings im already over 80% damage mitigation after I buff. I don’t even bother rolling anymore as the bosses barely tickle. By the time i get max blessing I’ll probably be well into the 90s% of mit, effectively not taking any damage at all. People say souls is about skill, when in reality it’s really all about your build. Have a good build and you can probably play blindfolded

  • @darkmatter9643

    @darkmatter9643

    Ай бұрын

    @@SteveDonevblasphemous blade, ash of war to win is a funny combo

  • @SteveDonev

    @SteveDonev

    Ай бұрын

    @@darkmatter9643 yup, the only time it doesn’t work well is on a boss that is resistant to fire like Mohg or Messmer . Other than that it absolutely shreds

  • @zevm83

    @zevm83

    Ай бұрын

    But Cohh was saying, if you just play 1 way, you will have a hard time. So your FORCED to play in ways you dont want to play.

  • @Narnach
    @NarnachАй бұрын

    Realizing that I was not to fight and win vs the golden horse guy and Margit when I first encountered them, but just goof around in the massive surrounding area and level up a bit... that is what made the game fun. There's a lot to explore, and many challenges to find. If you don't feel like you're making a dent, then switch strategies or just park the encounter for later.

  • @Lamren

    @Lamren

    Ай бұрын

    That's how I play as well, but I will say that there are at least 2 bosses that I think are "too hard" mainly because of the visual clutter that's unfolding before your eyes. I've killed every one of them at this point, but there are 2 where even now I'm not entirely sure wtf is happening in their 2nd phase. I will do it again in NG+ to see how knowledge will impact those fights, but I stand by the fact that it is frustrating to get deleted by shit teleporting and exploding everywhere when your main defensive tool is a well timed roll ! I hope in future souls games, we get more dynamic defensive options like parries (similar to Lies of P and Lords of the fallen which both have rolls with invulnerabiltiy frames AND parry, so that you're not forced to only use one or the other)

  • @HanabiraKage

    @HanabiraKage

    Ай бұрын

    Tree Sentinel and Margit are great because they teach you two very important lessons: 1. If you stick to it and beat them you learn that with enough practice you can beat anything that comes your way or 2. You don't have to fight everything you see and bash your head against a brick wall - you can always come back later.

  • @zaetayo
    @zaetayoАй бұрын

    One thing I think they should do is make larval tears farmable, so it's easier for the casual playerbase to try different builds without having to go ng+ etc to respec more often.

  • @wojciech-kulik

    @wojciech-kulik

    Ай бұрын

    it should be free once you kill Renalla, there is no point to make it expensive and limit respecs. It was OK in games like DS3 where it takes 15-20h to finish the whole playthrough, but it's not OK in ER where you spend 100h+ to unlock everything and nobody wants to start over again. Also, going to NG+ could be fun, but then you lose all your sites of grace.

  • @borgestheborg

    @borgestheborg

    29 күн бұрын

    ​@@wojciech-kulikHonestly, I wouldn't even mind it if there was a cost associated with it that gradually increased over time. But being hard-limited per play-through is just dumb.

  • @oponomo

    @oponomo

    28 күн бұрын

    if i was Miyazaki i would give only 1 respec per NG. this gives the players a good reason to make more than 1 character to try different builds, which is a lot more fun than having a mage in a moment and a warrior the next. Afterall, it's an RPG, the role play aspect adds a lot to the experience.

  • @wojciech-kulik

    @wojciech-kulik

    27 күн бұрын

    @@oponomo Yeap, but it's not a normal RPG. Here without respecs most players wouldn't be able to beat the game. Especially the DLC which made many builds unusable.

  • @oponomo

    @oponomo

    27 күн бұрын

    @@wojciech-kulik any build works. I beat the last dlc boss with a terrible strategy. Took me many tries but I know better than to get frustrated with a game. 60 vigor is the only stat "needed".

  • @BM24DK
    @BM24DKАй бұрын

    If you actually played the DLC you will know how hard the final boss is. I thought “this DLC is not too hard”. However last boss changes my mind. You need to be a hardcore gamer to beat that boss without summons

  • @IceColdCash22
    @IceColdCash22Ай бұрын

    I love this new YT team. The content is very engaging and fun to watch. Thanks!

  • @AzyAzora

    @AzyAzora

    Ай бұрын

    yeah this new youtube team is doing a fantastic job!

  • @rshackleton

    @rshackleton

    Ай бұрын

    Couldn't agree more

  • @GalacticToadGames24

    @GalacticToadGames24

    Ай бұрын

    Clearly trying to emulate some of the more larger channels such as Cr1TiKaL and Asmongold. Nothing wrong with that it's obviously an engaging and winning formula.

  • @R1ckyZer0

    @R1ckyZer0

    Ай бұрын

    Agreed

  • @dio_lima
    @dio_limaАй бұрын

    To give more context to what Cohh is saying, there were MULTIPLE reviews on steam stating that they're refused to use summons and the progression system from the DLC, and giving it a bad review for it, some even encouraging review bombing por the matter. So, just as the video says, you have the game incentivizing the player to use the progression for you and your summons and people refusing to do it, accusing that the developers have put artificial difficult with huge HP bars and one shooting you when the way they're rushing it is like you would rush to Malenia in the base game with a level 10 character and a weapon +0. People put themselves a challenge, failed to achieve that challenge, and instead of realiaze that they're not good enough in the game and they need to improve and understand mechanics, they decided to review bomb the game.

  • @Alex-K94

    @Alex-K94

    Ай бұрын

    Game not easy enough... bad game. Game is for casuals... bad game. Game has new mechanics... bad design. Game is like the old ones... bad game. You cant make it right. People love to cry about everything. The are forgetting that this used to be a niche game.

  • @Ale-dd3ek

    @Ale-dd3ek

    Ай бұрын

    I don't understand why someone would ignore the new levelling sistem It would be like playing Sekiro without using the "boss Souls" to upgrade your Attack strenght and then complaining that you deal no damage

  • @Skadi.-

    @Skadi.-

    Ай бұрын

    elden ring fans are so pressed

  • @Rinelin

    @Rinelin

    Ай бұрын

    And you could see it in Cohh's stream too sometimes when someone new would come in and be like" Cohh is using SUMMONS?! HOW DARE HE?!" lol

  • @McSandrone

    @McSandrone

    Ай бұрын

    I get not wanting to use summons, but not using the new level system is just idiotic

  • @proxy2149
    @proxy2149Ай бұрын

    People have too much ego to admit they have to change their playstyle or use summons. It's easier for them to blame the game.

  • @l0rdfr3nchy7

    @l0rdfr3nchy7

    Ай бұрын

    +2

  • @IHMyself

    @IHMyself

    Ай бұрын

    I don't think I'm good for beating bosses solo, so it has nothing to do with my ego, I just want to play solo (because it's more fun for me) and use the build I like using, instead of using stuff that gets the job done better ffs.

  • @Vengeance_I_m

    @Vengeance_I_m

    28 күн бұрын

    @@IHMyself But Elden Ring is a SoulsBorne game after all, meaning it is very hard but doable by everyone. If you feel like you can't beat a boss solo, you have to accept that's limitation on your part, since hundreds/thousands of people have no problem beating a boss solo and they have fun doing so. Imo there's only 2 options: you humbly accept that your skill is not enough so you learn to get better at the game or you revert to using things that make the game much easier, namely spirits summons or looking up guides for overpowered most broken builds(max bleed, comet azur, blasphemous blade,etc). There's no in-between. Well, unless you want to become one of those insufferable reddit complainers, which is truly pathetic, worst of the outcomes unfortunately

  • @HaohmaruHL

    @HaohmaruHL

    25 күн бұрын

    @@IHMyself the dodge button is the same for everyone. Builds don't matter - they are simply a crutch or training wheels, to allow the less potent players make more mistakes before their HP reduces to 0 and they die. You can punch everything to death while being naked at level 1 and never get hit once.

  • @JunJunisKing

    @JunJunisKing

    23 күн бұрын

    ​@@HaohmaruHLyou've got a special kind of brainrot don't you

  • @offsidev6059
    @offsidev605920 күн бұрын

    Radahn is literally the only hard part in the whole DLC. If you're having trouble with anything else you either didn't level your scadutree blessings or you're one of the tryhards that refuses to summon spirit ashes. Either way, the difficulty of the DLC is entirely on the player.

  • @AliDixon95

    @AliDixon95

    11 күн бұрын

    Not using summons isn't tryhard lol

  • @offsidev6059

    @offsidev6059

    10 күн бұрын

    @@AliDixon95 Okay, but it's silly that the people who are refusing to use the basic mechanics are crying about the game being too hard.

  • @IanMonteiro-td9kw

    @IanMonteiro-td9kw

    9 күн бұрын

    @@AliDixon95 yes, it is. the game literally suggest you should use those from the time you first encounter ranni. if you are not using summons, you're doing a challenge run.

  • @AliDixon95

    @AliDixon95

    9 күн бұрын

    @@IanMonteiro-td9kw They simply aren't 😄 sorry that you're just shit at the game and need to use summons x

  • @AliDixon95

    @AliDixon95

    9 күн бұрын

    @@IanMonteiro-td9kw It's there to make things easier for people who aren't good enough, huff that copium mate x

  • @Trinature01
    @Trinature01Ай бұрын

    The other incredibly annoying thing is that there are a bunch of people telling you to play the game in a certain way.... (Think of summoning, magic etc)

  • @marcuskane1040

    @marcuskane1040

    Ай бұрын

    Oh there are indeed. Saw a knew one from that part of the community today - using strength weapons that can stagger enemies is now also a "cheese strat"...😩

  • @nathanhendrickson790

    @nathanhendrickson790

    Ай бұрын

    @@marcuskane1040 but that’s the whole allure of strength weapons in the first place 😂 you get a big butt whoop stick you smack things around till they stagger then hit them with a charged heavy to send them flying across the map 😂

  • @VioIetteMolotov

    @VioIetteMolotov

    Ай бұрын

    So.. basically what Cohh said?

  • @dharmdevil

    @dharmdevil

    Ай бұрын

    like cohh. he literally said to change your build if you're build is making it too hard.

  • @kmwood11
    @kmwood11Ай бұрын

    A good portion of the "Mixed Reviews" do have to do with the performance issues which include severe stuttering/fps drops which can be incredibly frustrating in a game where timing is so important.

  • @MrKrabbs2009
    @MrKrabbs2009Ай бұрын

    I was exploring every nook and cranny, when I had a feeling (stake + summon) there was gonna be a boss fight and didn't feel like it I just marked the spot and went to explore some more/try to progress questlines/do a PoI I had saved for later. This way I never felt stuck(except for when I ran out of zones to explore and struggled to find a way into the ones I had left) and thus had a great time.

  • @0x0404
    @0x0404Ай бұрын

    The whole fragment upgrade thing is there for a reason but it's also pretty clear that a lot of bosses have become more Revenant like, and everyone hates revenants. It's a ratio of how much control you have over the situation. When it starts going into the 20% and less range you start hating it.

  • @JasonMiller-rg8md1
    @JasonMiller-rg8md128 күн бұрын

    When you are stuck on Messmer for 3 days and nothing you do helps because you dont have the skill required. It does seem too hard. Then, you get him all the way down to 1 shot before he kills you and you realize there is hope. so now Im off farming a little more and upgrading a little more and soon Im gonna win. I hate this game for making me love it so hard.

  • @MerryBlind

    @MerryBlind

    28 күн бұрын

    Getting a seemingly impossible boss to super low HP a few times and eventually managing to beat it is an exhilarating feeling.

  • @HaohmaruHL

    @HaohmaruHL

    25 күн бұрын

    Generally with these games, if you can dodge an enemy's attack once then you can dodge it a hundred times in a row. You just need to git gud to be able to do that consistently. Leveling up won't help you because of the miniscule changes. Aim for beating him no damage for at least the first half. Then you'll see your skill grow. That's why I love lv1 runs - they actually teach you to play.

  • @rocingersol1875

    @rocingersol1875

    23 күн бұрын

    I was the same way. I found Messmer rather early, still had a 3 maps to uncover in the DLC. He destroyed me. Many Scadutree fragments and ashes later, when it was time to progress the story, he fell quickly.

  • @nirmithra1

    @nirmithra1

    22 күн бұрын

    I explored way too much and beat Messmer on the first attempt. I have mixed feelings. On one hand, it's awesome that I beat him so fast, on the other hand I was looking forward to learning his moveset so I'm kinda sad he was the most forgetful part of the DLC for me.

  • @CC-iy3ko

    @CC-iy3ko

    18 күн бұрын

    Yeah Messmer was really hard but balanced, Romina on the other hand just sucks ass, it feels like a really Janky fight

  • @unrighteous8745
    @unrighteous8745Ай бұрын

    I think the big issue with the DLC is that there's nothing to gauge whether or not you should be fighting whatever you're fighting. In the base game, you're taught that the Grafted Scion is too tough for you because it's a scripted death. So when you bump into the similarly difficult Tree Sentinel, you know they want you to skip over it for now. In the DLC, you can start by going either left, right, or forward. Every direction leads to an enemy that kills you in one or two hits (the gaol knight on the left, the spinny dude on the way to the map, or the beast claw guy on the right). Everything in the DLC kills you in two hits until you up your blessing count. So why not just get blessings? That's what you're supposed to do, but I don't think that's communicated very well to the player through gameplay. You do just have to struggle past extremely lethal enemies for a bit until your blessing is high enough to take down a boss. I think it would have been much clearer if certain enemies didn't one shot you, so you have a gauge to understand how unprepared you are for a particular boss, but the regular enemies and bosses both one shot you wherever you go, so why would you think you need to come back later? I think it would also help if every dungeon you come across rewarded you with a blessing, but you can explore for hours without receiving a single one. The progression is inconsistent and unclear. That's why it feels so difficult. There's also no excuse when it comes to the final boss. You can have max blessings and the fight still might be impossible for you.

  • @ThatSoulsGirl
    @ThatSoulsGirl24 күн бұрын

    Well said, I get people in my comments saying they're still stuck on bosses but won't try my strategies to beat them. That tells you everything you need to know.

  • @Savileaurus
    @Savileaurus2 күн бұрын

    Kept running into a wall against DLC Radahn with my martial arts build. Changed my entire build to the broken Bloodfiend's Arm, 223 blood loss build up was hilarious

  • @Akiraspin
    @AkiraspinАй бұрын

    If you are struggling, if you are having a hard time, just summon help. Solo runs are for the hardcore players who *want to handicap themselves.* I have beaten the final boss of the DLC, who took me 53 attempts to solo, who was a brutal monster of a fight 1v1. I have been summoned to help others for that fight, and have seen that same boss that took me almost 5 hours to beat, lose half his health in 10 seconds to a felllow summoned cooperator. You can absolutely *trivialize this game* if you want to.

  • @MrTrozzo91
    @MrTrozzo91Ай бұрын

    Cohh, this usage of a second channel may finally be the one that sticks. Love this video type while getting your opinions on different subjects.

  • @CohhCarnage

    @CohhCarnage

    Ай бұрын

    🥳

  • @jonboy2950
    @jonboy2950Ай бұрын

    Was tough in the beginning, but after a bit of adjustment to how the enemies behave its been a blast.

  • @BlackCloud2469
    @BlackCloud2469Ай бұрын

    My only problem is I only have a NG+8 character, going ng+8 into the DLC is absolute bonkers hard and rerolling a new character takes too much time

  • @retnuHDJ
    @retnuHDJАй бұрын

    My main (and pretty much only) issue with this game is the amount of bosses that are so big you can't tell what they are doing when you're close enough to hit them. That's with or without the camera lock on. In some cases, the camera being locked on makes things even worse. also not hugely keen on the huge amounts of empty space in the open world either but that's a minor thing. Otherwise, the DLC has been great

  • @SirStuckey

    @SirStuckey

    Ай бұрын

    I agree with the camera issues. Especially since the bosses are so aggressive that most will get right in your face. If the arena is smaller and your back is against the wall you have no idea what's going on.

  • @dallashancock735

    @dallashancock735

    26 күн бұрын

    Souls camera has been a problem since Demon Souls. It's just how the camera is. Once you learn it's issues and disadvantages, you will get used to it. It's just a game mechanic to work around.

  • @mastercats
    @mastercatsАй бұрын

    I have elden ring but won't be buying this. Elden ring was pretty easy and a fun enough game. IT was rather easy and didn't have enough story for me, but i had fun. THis DLC is too difficult and really does seem to show glaring difference in build balance. I liked elden ring because i could do whatever i want and have a fun time. I dont want to be pigeon holed to slap on a shield and summon to kill the bosses in this DLC. Even JP did this on a boss he freaking loved and hoped would be there before the dlc dropped. The story isn't good enough for game play i wont enjoy.

  • @VioIetteMolotov

    @VioIetteMolotov

    Ай бұрын

    You are EXTREMELY limited in weapon categories & their choices. Like, everything is 10 out of 10 except the bosses but you know they are the main attraction of course. They are NOT fun. And anybody who says they are is a fanboy, simply put. And the dumb "hehe lul find scadutree blessing" argument does not make sense as you need to explore tons of parts of the map that you don't even want to explore yet and you can`t even know where they are because THE GAME DOESN'T EXPLAIN THE SYSTEM AT ALL. Also to be honest, it is not worth 40 bucks either, blood and wine is still better. But inflation and capitalism I guess...

  • @daledenton6583
    @daledenton658314 күн бұрын

    Haha dude I was just clicking on this video because of the thumbnail I thought it was Jürgen Klopp and was curious why his face is in an Elden Ring video.

  • @johnbarlow7136
    @johnbarlow7136Ай бұрын

    Cohh, I've been lurking on KZread for a couple of years now though this is my first comment. I just wanted to let you know a couple of things. 1. The new channel is great and I love what your new YT team is doing. It's just what I'm looking for when I don't have a lot of time to spend. 2. And most importantly, I love that you are always so positive, even when someone is speaking down to you or negatively about something you, obviously, love. It would be really easy for you to tell people to stop whining and 'get good', but instead you when so far as to let those same people know ways they would be able to get more enjoyment out of the game. I love it. Thank you for keeping so many of us afloat with your positivity. We love you man.

  • @exquisitemeat5845
    @exquisitemeat5845Ай бұрын

    No. It's about as hard as base game. Engage with the mechanics. Explore. Upgrade. Come back.

  • @poxx3916

    @poxx3916

    Ай бұрын

    +12 scadutree blessing is the sweet spot

  • @YetiCoolBrother

    @YetiCoolBrother

    Ай бұрын

    ​@@poxx3916 +10 for me

  • @CC-of5xl

    @CC-of5xl

    Ай бұрын

    Wish I wasn't in NG+ when it came out though. I've gotten alot of the upgrades and still get 1 or 2 shot by most bosses.

  • @countryc0unt

    @countryc0unt

    Ай бұрын

    Dude...why you lying. Literally everyone agrees that the DLC is harder than the base game except reddit warriors like you.

  • @__-gf3zn

    @__-gf3zn

    Ай бұрын

    ​@countryc0unt Reddit warriors are trying to shove that up your throat such as yourself, so it's really the other way around. Engage with the mechanics, upgrade, then come back. There is a deflect hard tear to play more like sekiro btw. It breaks the game... There are also ashes of war that implement spinning slashes and blind spot where you apply an i-frame while doing insane damage at the same time, which is more overpowered than anything from bloodborne or sekiro combined from a player capability perspective.

  • @ryanschweinsburg296
    @ryanschweinsburg296Ай бұрын

    something that would help with the difficulty is, remove larval tears, the simple fact they exist make you not want to try new builds

  • @RemingtonSteel

    @RemingtonSteel

    Ай бұрын

    Yup

  • @wojciech-kulik

    @wojciech-kulik

    Ай бұрын

    the same with smithing stones that are consumable. Once you upgrade one weapon to +10, all weapons should be +10. Otherwise, the game prevents players from experimenting.

  • @goldengryphon3103

    @goldengryphon3103

    Ай бұрын

    @@wojciech-kulik i dont know about that since you can unlock a way to buy all stones to +9

  • @ryanschweinsburg296

    @ryanschweinsburg296

    23 күн бұрын

    @goldengryphon3103 or at least let me buy +10 stones, it just contradicts that you have so many options to try out but these two things are limiting

  • @koolgool
    @koolgool21 күн бұрын

    The DLC was the first time throughout my various playthroughs that I equipped more than one weapon (aside from dual wielding) to swap between, just 'cause I quickly began to realize how various builds were much easier against some threats, while other viable builds were harshly shut down by other threats. It meant I had to wear lighter armor to compensate for the weight, but overall I had a much easier time with the game when I started doing that.

  • @viktorthevictor6240
    @viktorthevictor6240Ай бұрын

    Every build should have 60 Vigor Every build should have 60 Vigor Every build should have 60 Vigor Every build should have 60 Vigor Every build should have 60 Vigor I don't care what weapons or spells you're using. The endgame and the dlc is set up for most players to be able to survive at least one hit of the boss's strongest attack from full hp. 60 Vigor is the standard. There is no vigor build. You might get away with 45 if you're 100% ranged, or you might just be good enough to complete the game with much less. That's great. But you are an outlier. You cannot expect the average experience to be based around getting one-shot. 60 is not a specialized vigor build. It's standard issue. It's meant to be the average experience.

  • @24get

    @24get

    Ай бұрын

    This is the bottleneck of fromsoft rpgs

  • @Madchimpz

    @Madchimpz

    29 күн бұрын

    It's the simple easier mode build of every souls game. Just enough to use your weapon, then add all HP. Most of your damage comes from weapon upgrades, if you're not good enough you have to business adding more to your damage stat. Then comes endurance, so you can use better armor sets, and more stamina for blocking if you're doing a blocking build. And of course being able to attack more before you run out of stamina, so it's a good all purpose stat.

  • @MerryBlind

    @MerryBlind

    28 күн бұрын

    Levelling up Vigor is always the number one advice I give everyone when they start their first Souls games. Helps tremendously at the beginning, and maxing it out by the end is necessary for both PVE and PVP. “Tank builds” come from gear, not stats.

  • @kiknchiknstudios8901

    @kiknchiknstudios8901

    24 күн бұрын

    Me: sitting over here at 30 vigor laughing nervously.

  • @slickdaddy6073

    @slickdaddy6073

    23 күн бұрын

    50 is my jam, used to be 35

  • @AaronHalliday
    @AaronHallidayАй бұрын

    Who the hell plays games like this just to run at bosses. Games like this... ESPECIALLY LIKE THIS, are meant to be explored and experienced in their entirety. Leave speed running to the speed runners and only choose to play on brutal-mode if that's your preferred playstyle.

  • @synthiandrakon

    @synthiandrakon

    Ай бұрын

    This is how a lot of souls players have played every game souls game before this. One thing you realize when you listen to "hardcore" souls players is that they kind of just want the same game over and over again and don't really want to engage with new mechanics. Like I was surprised playing sekiro and going online and realizing how much backlash that game got from the like hardcore souls community for being different to souls games. The play style of running at the bosses back to back and ignoring everything else is also how content creators commonly play the game because it's in theory faster, and for a lot of people they watch their favorite content creators and come away with thinking that's how you're supposed to play the game

  • @Ghorda9

    @Ghorda9

    Ай бұрын

    @@synthiandrakon boss rushing is also common for people that replay the game a lot, not strictly speed runners

  • @BlindRiott

    @BlindRiott

    Ай бұрын

    Spoken with such conviction & authority…well shit, apparently I worked straight through your parade! Please accept my humbled apologies with all disrespect as I giggle & bow, to you the new High Priest of The Right & The Way of All Gaming. Tighten your helmet, oh excuse me, it’s that thing that you’ve confused for a crown. Be well

  • @BlindRiott

    @BlindRiott

    Ай бұрын

    @@synthiandrakonThe one (of many) problems with lazy blanket statements such as “yours” are that they always leave someone’s feet cold. Quit hogging the blankets sweetie 🏳️‍🌈

  • @danielraimundo2978
    @danielraimundo2978Ай бұрын

    Even the Namco page said "We recommend to use the Scadutree Fragments"

  • @dw6nvf
    @dw6nvf27 күн бұрын

    Its totally fine to have a difficult game or a difficult DLC, but you should set clear expectations with your audience so not to let them down before they purchase it

  • @donaldwoody7910
    @donaldwoody7910Ай бұрын

    WTF "I treated it more like an RPG this time." What the hell were you doing before?

  • @Dbars19

    @Dbars19

    Ай бұрын

    im guessing he rushed bosses trying to ride the hype view counts. because he thinks exploring is boring for views. streamer brain 101

  • @Sparky1Sparks
    @Sparky1SparksАй бұрын

    Great job, editors. These kind of videos are fantastic

  • @MerryBlind
    @MerryBlind28 күн бұрын

    What I really enjoy from the difficulty of the DLC is that it forces me to use all the tools at my disposal. Such as all the consumables that boost your defence or offense, or armours with particularly high stats useful for particular bosses, etc.

  • @gandj19
    @gandj19Ай бұрын

    I think its disingenuous to say that you don't run at bosses over and over. Because thats what the older games tell you to do. People on reddit were telling people that thought it was hard that it normally takes them days or weeks to beat a boss. So I think from definitely should have shown a cutscene that was unskippable to explain you need scadu fragments.

  • @JQ86
    @JQ86Ай бұрын

    Confused about this take. Isn't the whole point of an RPG to create a build for your character and then play that build?

  • @nick3790

    @nick3790

    29 күн бұрын

    To make a build, but not to stop improving it and refuse to engage with the mechanics of the game or refuse to change it up here and there.

  • @themelancholia

    @themelancholia

    25 күн бұрын

    @@nick3790 There are no "engage with the mechanics" this isnt Darkest Dungeon. Once you level up your stats and weapons, you are pressured to keep it that way. You can respec a bit, but you'd have to obtain and upgrade entirely different weapons.

  • @nick3790

    @nick3790

    25 күн бұрын

    @@themelancholia @themelancholia wdym?? You're saying that there aren't any significant mechanics to engage with outside of leveling your stats?.... you could use talismans, understand your soft caps and Stat distribution a little better, play with enemy/boss weaknesses, use summons, crystal tears, armor bonuses, status effects, in the dlc you have scadutree fragments and revered ashes, you can buff your player with spells, greases or consumables, you can use specific movesets for specific enemies based on their vulnerability to piercing, slashing or blunt attacks. There's also a lot of room for respec-ing, you can fully respec 26 times, you can wear specific armor or talismans that give you levels in stats you don't have, you can grind to level into things, etc. If you're hitting your head against the wall and not engaging with any of the mechanics i listed above and you're not exploring just going from point a to point b, and you're somehow wasting 26 full respec and still aren't satisfied or leveling into things that are giving you any success... maybe the games not for you? From games excel at giving you all the tools needed to make an awesome build. That's like 50% of the game, theyre made for you to experiment. I dont know if there's some disconnect somewhere, bit you have a lot of options, you just have to be willing to use them is all.

  • @GreyTactic
    @GreyTacticАй бұрын

    Good video. Substance wise it could go on the main channel and hold its own. As for the DLC, it's the first time in my many playthroughs of ER that I had to acknowledge that forcing one weapon/build setup down a boss' throat is not the way to go. I run Death's Poker which is too slow for the likes of the Blackgaol Knight, so I adapt. I pickup a Cold MIlady with piercing fang to poise break and shield pierce. Sometimes, Moonveil Katana works better with the tempo of the fight. I'll even pick up a Bolt of Gransax for those annoying Flameknights, or Dragonslayer Katana for, well, dragons. Changing up your weapon/spell/incantation loadouts and playstyle to suit the specific boss/enemy you're fighting getes you a lot further in the DLC than it did in the base game.

  • @yaminoryu1052

    @yaminoryu1052

    Ай бұрын

    Amen to that. Elden Ring gives you the systems to adapt to situations. With Respecs and tons of weapons/spells to use, the ability to adapt to your current situation should not be ignored. I've changed out which weapons I've been using to see what works and has lead me to success whereas sticking to just one thing has not.

  • @anywhere_but_here

    @anywhere_but_here

    Ай бұрын

    well said, so far i have 8 different weapons i regularly switch between depending on the situation. ive watched multiple playthroughs where theyll literally go through the entire game with one weapon, while hoarding an insane amount of smithing stones and never experimenting with different weapon movesets, affinities, damage types etc and its so frustrating. or theyll complain that none of the loot is relevant or useful for their build, while having like a dozen larval tears lol.

  • @MisterVyle
    @MisterVyle29 күн бұрын

    I thought elden ring DLC was hard. Then I started finding the tree fragments and it got so much easier.

  • @detectivecotton6824
    @detectivecotton682422 күн бұрын

    I’m onto the final boss now, the rest of the dlc wasn’t nearly as hard as a lot of people made it out to be. Of course I struggled on some bosses, there were some bosses I beat first try, but by the reviews I was expecting to go in and get 2 shot by everything which was just not the case, some of these bosses take some learning but overall you’ve got a site of grace right outside of the boss door (so no crazy boss runs) and you have some difficult bosses you need to learn the patterns of, which isn’t really anything different from the more difficult bosses of other games

  • @Egergames
    @EgergamesАй бұрын

    This is the exact same narrative when the DLC for both Dark Souls 2 and 3 came out and game is too hard. Game is too hard, The Fromsoftware team has to challenge both veterans and newcomers to the genre after they finished the game and that is not easy and this new difficulty is rather nice since it only affects the DLC and not the base game. If the situation is reversed and those New Game Plus+8 characters just will just bump rush the DLC and say the DLC is too easy. One thing is for certain Critical thinking seems to have gone down when it comes to the gaming sphere, rather than finding solutions we get people do one thing and if that doesn't work quit. The offers myriads of solution and not everything is my way or the highway. Hopefully these shed some light on a lot of people's expectations for Fromsoftware soulslike games. There are some aspects of the DLC that I didn't like but difficulty is not one of those regardless it has been fun for me and hopefully those who are interested to continue will have an enjoyable journey.

  • @tokirabbit
    @tokirabbitАй бұрын

    The bosses are great especially the first 3 boss fights if FS actually optimised their game and not make me fight the frame rate. There’s also one bosses with terrible camera and the final boss straight up just made me had 10 fps and that you can’t see even with full Scadutree blessings. It’s okay to say Fromsoftware isn’t perfect. Even Elden Ring at base launch was laggy

  • @dshearwf

    @dshearwf

    Ай бұрын

    I still don't get those performance complains? Is it bad on console? Because even on my 2nd potato pc with a rtx2060 (which is worse than a 1080 lol) it ran on pretty high settings very very smoothly with only VERY slight problems at the final boss, but that is a problem on my highend machine as well

  • @fenuxbon370

    @fenuxbon370

    Ай бұрын

    @@dshearwfI have a 4080 and it has micro stutters not to mention many people had issues with their high end PC as well. Apparently it’s their CPUs which even lowering the resolution still makes you lag

  • @gv2212

    @gv2212

    Ай бұрын

    ​@@dshearwfIt is pretty bad on console. I am playing the ps4 version on ps5 and the lion boss for example drops the framerate to what feels like 20 fps whenever he smashes his head on the ground

  • @emilylopo6417

    @emilylopo6417

    Ай бұрын

    @@dshearwfps4 and ps5 is getting lag like crazy. it’s even crazier when the main game (without dlc) is also lagging more than usual which sucks

  • @HollowdTV

    @HollowdTV

    Ай бұрын

    idk what you're talking about bro. im hard capped at 60 fps with a 5800x3D and a 4070ti, there are 0 performance issues. If you're "fighting the frame rate" thats not fromSoft's fault, its your hardware you're expecting to run a massive highly detailed game.

  • @secretsmile77
    @secretsmile7710 күн бұрын

    As a new Elden Ring player the best piece of advice for my game is that if you are dying too much to a boss so that it isn't fun go do something and come back later when are stronger. Works like a charm for me.

  • @brydonbullock
    @brydonbullock19 күн бұрын

    When I fought Messmer I was using a flame art Fire Knights Greatsword. Wouldn’t yuh know it, he’s resistant to fire!! So I left, grabbed a few scadutree fragments, switched to moonveil for magic and bleed damage and next time I fought him it took me 30 minutes or less and now he’s my favorite fight of all time. So you can literally have sooooo many ways to play this game it’s actually insane.

  • @Draffut2003
    @Draffut2003Ай бұрын

    If the game is built around respeccing to counter specific fights, then the respec item should be farmable or buyable in unlimited amounts.

  • @roveldo3436

    @roveldo3436

    Ай бұрын

    It's not, people just finding ways to excuse bosses with bad desing or lacking proper pacing. Souls games were never meant to counter specific fights, the upgrade system did not allow it until you are nearing the end of the game. So I dont know where people get this idea of countering bosses with different builds.

  • @alexsun2545

    @alexsun2545

    Ай бұрын

    @@roveldo3436 thats a lie, Sullyvan is a hard boss if you focus on dodge every attack, but using a great shield become easier now Nameless King deal a good amount of damage even with Great shield, whe alwayns have bosses who punish specific types of builds but "don´t punish" others

  • @NerdHerdForLife

    @NerdHerdForLife

    Ай бұрын

    The respec item IS farmable but it's just super rare drop from, I think, the balls? Also, the game ISN'T built around respeccing, it just allows it if you think doing so will give you an easier time, which... it might but is NEVER necessary.

  • @Draffut2003

    @Draffut2003

    Ай бұрын

    @@NerdHerdForLife The balls are 100% drop first time you kill them, but never drop after that.

  • @hachikuji_mayoi

    @hachikuji_mayoi

    14 күн бұрын

    You don't really have to respec though. The game has a variety of weapons for any stat investment and it has equipment giving you enough stats to use other weapons too, and to cast basic incants and spells.

  • @justalex4214
    @justalex4214Ай бұрын

    I'm not saying it's too hard, but what I'm saying is that it's no longer fun for me to play. The base game was hard, but ultimately it always felt fair to me, but this feeling is gone for me in the dlc. I can defeat the bosses and I did, but winning felt no longer rewarding, I just felt exhausted and burned out after the later boss fights. It feels like the dlc is forcing certain playstyles on me that I personally don't like. Those scadutree fragments for example are a terrible band aid solution for a problem they created because "getting stronger" the regular way is no longer possible at some point. On top of that there's super janky hitboxes especially on the larger enemies and at least on pc the performance is abysmal. Frame drops to 18 fps when Messmer spawns a couple snakes is inexcusable for a game that doesn't push any graphical boundaries. Maybe I'll try it again in 6 months or so once all the performance and balance patches are in but for now it just doesn't feel good to play it.

  • @villadavid164

    @villadavid164

    18 күн бұрын

    😂you literally reiterated what he said about players not adapting 😂

  • @justalex4214

    @justalex4214

    18 күн бұрын

    @@villadavid164 and why would I want to adapt? It is a game, I'm playing it to have fun and if I no longer have fun, I stop playing it, simple as that. The idea of "having to adapt" is incredibly idiotic for an entertainment product. You simply drop it and move on if it doesn't fulfill the task it is supposed to do.

  • @justalex4214

    @justalex4214

    18 күн бұрын

    @@villadavid164 and why would I want to adapt? It is a game, I'm playing it to have fun and if I no longer have fun, I stop playing it, simple as that. The idea of "having to adapt" is incredibly idiotic for an entertainment product. You simply drop it and move on if it doesn't fulfill the task it is supposed to do.

  • @spub1031

    @spub1031

    18 күн бұрын

    Performance, sure, i get it. Everything else you listed was you decided that you needed to bash your head against a wall and wonder why the wall is only dented instead of demolished. The point of the scadutree fragment isn't a "band aid" they're a way to feel progression in a late game area and reward exploration. I see you even said, "Why should I have to adapt?" Because you're complaining about the game not being fun when (as the video said ) you have a whole TWO worlds worth of builds and tactics, but refuse to do so because it's an "entertainment" product? Like every other game doesn't make you learn the way it plays.

  • @justalex4214

    @justalex4214

    18 күн бұрын

    @@spub1031 the scadutree fragments ARE a band aid. They aren't doing anything about the bosses stupid short openings. The entire attack/defence cycle of the boss fights is skewed. In the base game you had a good chunk of time to get a nice combo in, now most bosses only allow for one or two pokes inbetween their stupid long multi stage combo attacks, THAT'S what I don't like about the dlc. It's only rolling like an idiot for like 30+ seconds straight and then get 5 seconds to land a hit. It feels extremely unsatisfying to play and no amount of tree fragments will ever change that.

  • @Master_Putty
    @Master_Putty22 күн бұрын

    "Git gud" is a curse people put on themselves without knowing the weight

  • @ryderls2729
    @ryderls2729Ай бұрын

    No, it's hard for sure but not too hard, explore the world, try our different builds and weapons, use summons unless you give a shit about what total strangers tell you about using them, get used to dying. These bosses arent just a "ley me just spam attacks and dodge at random" fights. You need to learn the moves, seek out openings, watch guides to see what the bosses are weak to. I think people were just expecting to cheese through the dlc because they are high level and beat the main game, that is NOT the case.

  • @countryc0unt
    @countryc0untАй бұрын

    Also pictured here: Cohh, a player not having seen any hard boss yet, telling people that have beaten the DLC who say it is hard and the last boss is simply too hard, that they are wrong and just doing it wrong.

  • @VioIetteMolotov

    @VioIetteMolotov

    14 сағат бұрын

    And he immediately summoned his mimic for Radahn.. lmao Classic Cohh can't even make a neutral opinion anymore

  • @emilylopo6417
    @emilylopo6417Ай бұрын

    Another complain I have is this video. Why are some people here? I know Cohh isn’t making this video but it looks like he is started drama with these people. He doesn’t even watch Asmongold and Kai right? So it’s kinda weird he was on here and some were just reading about mixed reviews. I’d rather Cohh just gives his opinions than this awkward editing.

  • @Jen-fq2tn
    @Jen-fq2tn25 күн бұрын

    I just started playing Elden Ring, and it is difficult, but I enjoy being creative with my approach. I’m playing a spellcaster and mixing it with stealth. I’m patient and like to explore. I haven’t gotten far, but I’m enjoying filling out the map, and doing some grinding. I’m not touching a boss until I’m more confident in my stats. I grew up on old school grindy rpgs, so it feels natural for me to approach it this way. A lot of younger gamers haven’t had that experience of having to spend hours leveling up before defeating a boss. Games today hold your hand in ways old ones didn’t, so they don’t really understand working toward it. An open world game isn’t meant to be sped through. It’s an experience. Granted, I’m probably going to get my butt kicked, anyway, but I’m enjoying myself, regardless.

  • @soarin1
    @soarin1Ай бұрын

    The reality is that you can be mad or think people or stupid or bad but in the end theyre just people like all the millions playing the dlc. If there is a significant amount of people playing your game that are having a similarly negative experience, then the fault is of the game, not the people. I believe this is just a fact, you can make arguments why they should do this or should know that or shouldnt have done this, and it could all be true. It does not change the fact that a significant amount of people did not come to those realizations, all while playing the same game you did. The developer can then figure out whether making the changes to make these players experiences better are possible without making less the experience of the others.

  • @blastmedia3218

    @blastmedia3218

    16 күн бұрын

    The thing is the developers already have done so much to make it easier. There’s mechanics in the game that people struggling often just choose to ignore

  • @evonzir
    @evonzirАй бұрын

    I explored and I liked every bosses except the last boss in phase 2. WTF is that? had to cheese it. Didn’t feel satisfied. Probably the worst last boss they ever made

  • @sourpatchkilla

    @sourpatchkilla

    Ай бұрын

    That dread dragon and final boss kicked my ass but i eventually got through it, now taking a lil break from the game..😅

  • @turboiler

    @turboiler

    Ай бұрын

    @@sourpatchkilladread dragon was way better in my opinion because it’s not a visual clutter like the final boss. Yes anyone can finish that boss given time but it is definitely not fun. I will replay the DLC again if they nerf that boss and I never asked for a nerf in any souls games in my life.

  • @destroyermaker

    @destroyermaker

    Ай бұрын

    Embrace the cheese. It's been a requirement since at least DS1, and Miyazaki encourages it

  • @Marvelmar86
    @Marvelmar86Ай бұрын

    What do you mean you can play smart, smell the roses and dont have to rush to the end?? :D

  • @zetastein6031
    @zetastein6031Ай бұрын

    the only thing about this is that getting upgrade materials are a hassle, and the maingame was too big to get something that fit into your build without doing multiple similar dungeons

  • @cryff48
    @cryff48Ай бұрын

    after beating dlc (~19h) lvl 120 no summons/shield/ranged attacks, scadtree 18, Hookclaws build, i dont think dlc too hard. Final boss might need some tweaks, but im talking no "deals less damage" but more like "reduce flashbang whole screen bs" or maybe some agression reduction. Also, my fps dips from pretty stable 60 to 13 during one of his attacks so thats kinda sucks, but other than that difficulty seems okay

  • @bruhzillabot

    @bruhzillabot

    Ай бұрын

    This is the only criticism I have overall with the DLC. I do not find it too hard. I find it just right on difficulty but I will admit the amount of visual clutter blocking your view can get a little infuriating

  • @Malfeasance1

    @Malfeasance1

    8 күн бұрын

    Yeah this is pretty much exactly my take too, and same scadutree level when I finished. I feel like I'm on crazy pills when I read about how people are taking multiple days on just one boss, unless they're playing

  • @TheGreatGoddessFreya
    @TheGreatGoddessFreyaАй бұрын

    I haven't had this much fun falling down a hole and following my nose EVER. After giving us a lovely map in the base game, they went and added multiple levels of verticality that make the map almost functionally useless UNTIL you've been through the area at least once. Realising the ways in which the areas knit together has led to some experiences on a level with the first time you take the lift down from the church in Dark Souls, step out, and hear the Firelink Shrine music playing and just FEEL safe. It's bloody marvellous. On the subject of difficulty, the only time I've come across something that made me froth at the mouth is the armoured furnace golem that WILL NOT stop spamming the tracking fireballs, and I just can't get over him to hefty pot him to death. It's super frustrating because I know I only have to do it once, and never again. Just give me the tear and let me move on with my life. 😂😂😂😭😭😭

  • @gorbglorthoa599
    @gorbglorthoa599Ай бұрын

    most games of this age are most easy mode gaming...thankfully we got elden ring to bring us back to a real challenge

  • @jokerlaughsfirst8776
    @jokerlaughsfirst8776Ай бұрын

    So. This is at least to me both right and wrong. The boss design is not complimentary to the player ability and movement mechanics. It's just not. 1/3 dark souls 1/3 sekiro and 1/3 bloodborne that's what make our bosses. While movement is 95% dark souls. Blocking is 100% dark souls and enemy aggression can't be mitigated the way it can in bloodborne or sekiro. My compliant isn't exactly about difficulty as much as it is about the overall design being fractured from what it should or could potentially be. Attack deflection should probably be in this game in a more versatile way. Quick movement over than by light rolling or weapon art should probably be in this game in a more versatile way. Some way of dealing with huge enemies even if it were cinematic should probably be in this game in a more versatile way. A lot of people will probably say weapon arts are the same as the prosthetics but the prosthetics gave you more even footing with those bosses than any weapon art does. In more sizable fights in ER, weapon arts can't even be used. I think the argument of difficulty is actually a lot more fragmented than what a lot of people are allowing it to be when you consider the design choices that went into creating how the bosses move and fight. You see influence from all the previous games in those spaces. But you see so little of it in player ability and combat allowance that it's somewhat apparent that the scale has been considerably tipped in that category. Everyone has always said these games are challenging but fair. It seems that a lot of people are now saying that it feels like the fairness is wearing thin on the dlc bosses. Sometimes it is absolutely about finding another way. Sometimes it's about waiting and leveling and coming back. But there isn't really a time that it feels even. It doesn't ever feel like you are a considerable opponent to a boss. Which in the past is something they refined very well. Just my thoughts. I've been crapped on all over the Internet for them but I just think this is a bigger over all conversation than "game hard make game easier for me". This is more or less how they could advance AND differentiate all the games in the future.

  • @KenjiHato
    @KenjiHato29 күн бұрын

    Some the bosses are just out right annoying and broken because they attack you as soon as you pass through the fog wall and no build period is "good" against that

  • @turboiler
    @turboilerАй бұрын

    It’s not about the difficulty, for these reviews. some people are looking at this in a tunnel vision and just thinks everyone who gave a negative review finds it too hard. There’s also performance issue. It also affects the frame rate in the base game. Bosses have too many visual overdose that makes you have 20fps. There’s also several bugs that you can lose and can’t progress through an NPC questline. I was stuck with 19 scadutree blessings and not fully 20 because of a bug. Also don’t get me started on the last boss.

  • @Lithenius

    @Lithenius

    Ай бұрын

    So you didnt watch this video? Just say you think it's too hard and move on.

  • @turboiler

    @turboiler

    Ай бұрын

    @@Lithenius I did. You can put your trolling elsewhere. Game is difficulty is fine and I liked the difficulty. Fromsoftware isn’t your god to worship. Developers aren’t perfect

  • @fenuxbon370

    @fenuxbon370

    Ай бұрын

    @@Litheniusanother annoying souls fan spotted. good job

  • @QrozOne
    @QrozOne23 күн бұрын

    What I enjoy about these games is replaying them with different builds that I started from scratch. I have many characters in every From game exactly because of that. I will never have my pure sorcery build change into a shield and poke to clear some boss. Which is why sometimes I die a lot, and some stuff feels unfair, and that's ok, because that's how I chose to play. I played through the DLC once with my first character, a quality build. I explored a lot, I actually got to Rellana before I did Dancing Lion because his dungeon looked more story-related and I really didn't expect her to be at that fortress and to be that strong. It took me a good 2h to beat her while I 2nd tried Dancing Lion later on. Exploring and getting lost, and trying out the new stuff was actually the most fun part of this DLC.

  • @SymphonyEternally
    @SymphonyEternallyАй бұрын

    Bosses also have always felt the best when they're a "Dance" back and forth, and several of the bosses in the DLC flat out break that, which feels not great. In fairness, I consider Slave Knight Gael to be the best boss fight From have ever made, so I use the way that 'felt' to me as a player to gauge how newer bosses feel. Also enemies input reading you needs to just go away, its garbage.

  • @Deiwulf
    @Deiwulf29 күн бұрын

    I think people confuse being hard with simply being flawed. And ER is very flawed. The multilayered noisy shitspam direction From (and so many other devs) is taking is the issue here. And it just so happens that the final boss of the DLC is the cranked to the max example of it. Hyperarmor, hyperagression, those are the lazy, bare minimum techniques in combat design. Let's not settle for the lowest.

  • @valxantr
    @valxantrАй бұрын

    12/10 video. Love the comparisons. If you want more challenge, there are ways; this is no longer Dark Souls or Bloodborne, where when you hit a wall, you are stuck at it and the only way to overcome is to "git gud" or farm levels. ER has an entire open world with plethora of sidestuff to bash your head against, learn, improve, and actually "git gud".

  • @Atarius

    @Atarius

    Ай бұрын

    The wall is "get scadutree fragments".

  • @BeastmasterRanger
    @BeastmasterRanger22 күн бұрын

    Play the DLC currently. I am playing it with a buddy and we are beating all the bosses together. I was practicing against the Divine Beast Dancing Lion and it was rough. I understand why people have a hard time with him. I thought it would be interesting to test how using summons would be in this fight. It was shocking how it changed it from a difficult fight to a very easy fight for me (still died on purpose to play it with my buddy). It all depends on what limits you set on yourself. The game is not too hard as long as you use the resources around you. Elden Ring really does give you the tools to make your life easier. Just some people refuse to use them.

  • @Chess_ki
    @Chess_kiАй бұрын

    Most souls players want fair challenge. Using summons is basicly selecting easy mode and not challenge at all because you crush everything withot breaking a sweat. All the content of DLC is not hard, except for 2 phase final boss that is really unfair hard with some really stupid moves and blinding lights, that is the only problem with the game i have, everything else is 10/10.

  • @TimBurkeu1osis
    @TimBurkeu1osisАй бұрын

    I beat the final boss yesterday, at level 190, lv18 blessing, NG, 60 vig, and a STR FTH build, no summons, and Most of the Expansion's bosses gave me some trouble. I found that at several points, when something wasn't working that I needed to switch up my strategy, use a different weapon, Spell, Ash of War, Etc. I had Ten different weapons on my character that I could comfortably use for different situations and found and upgraded several more throughout the expansion. I do think that the, "Too Hard", argument is multifaceted. Some people beeline to bosses without finding any Scadutree blessings, or have one build that they don't want to change, or some people don't have enough health, or some people don't have ranged weapons, or some people don't use shields, or combination of those factors. I had to use many things that I don't typically and found myself needing to adapt to those boss fights when a particular tactic wasn't working. I can imagine that for many players that don't do that or fall into one of those previously stated categories that this DLC could be exceptionally difficult. The game gives you the tools, its up to you as the player to utilize them.

  • @jaywoodside0731

    @jaywoodside0731

    Ай бұрын

    You changed strategy? Blasphemy 😂. The golden hippo required going to my arsenal to find what that fat bitch was allergic to. Apparently it was 🔥. I'm enjoying the need to rethink strategy

  • @TheRealDarkruneDK
    @TheRealDarkruneDKАй бұрын

    Completely agree. The DLC is hard, but some people tend to just make the game harder for themselves by sticking to the "boss rush" and trying to speed run it. Most of them probably don't use summons which is encouraged through the new Revered Ashes you pick up occasionally. It's an open world game so you are kinda expected to explore it... As well as also being an RPG, which allows you to experiment with different weapons, spells, talismans etc. Sometimes it might just be enough to swap a couple of talismans.

  • @Kurainuz

    @Kurainuz

    Ай бұрын

    the amout of people i have seen that refuse to summon even when the boss gives you enough time just after entering and then complain that the boss is too agresive baffles me. People lack Sunbro mental

  • @l0rdfr3nchy7

    @l0rdfr3nchy7

    Ай бұрын

    Yosh is my man, Hilde and Queelign and Meera can all go f themselves (im playing offline, no way im gonna spoil myself again)

  • @michaeljhale23

    @michaeljhale23

    Ай бұрын

    I'd fight a boss 1000 times before every using a summon. But that's me that why I play these games. I also personally LOVE that it is hard.

  • @pagatryx5451

    @pagatryx5451

    Ай бұрын

    @@michaeljhale23 Same. I don't understand these people who are essentially doing challenge runs whilst crying about the difficulty. I'm doing an archer only run in the base game now after finishing the DLC and it's clearly one of the hardest builds to use and get off the ground but that's the fun of it. I'm not going to cry that I can't two shot Radahn with a bow.

  • @InkubusGames
    @InkubusGamesАй бұрын

    For me, Elden Ring was not super hard. It's just I really didn't like the content after the capital. It was not about the difficulty, somehow felt tediously long after the capital.

  • @toospooky5929
    @toospooky5929Ай бұрын

    My issue is using the big shield build is just better than nearly everything with little effort. Sure you could go with some super buff stacking spell build and kill things in 1 second, but big shield doesn't need any buffs at all to work.

  • @Ethnicgnome
    @EthnicgnomeАй бұрын

    Do you know what dmg negation is the DLC

  • @seifer6700
    @seifer6700Ай бұрын

    I found that I became more successful in playing elden ring when I embraced the idea of changing my build, trying different approaches, and fucking around for a few hours elsewhere before coming back and trying again. It seems to me like that's the point. Be adaptable

  • @turin236
    @turin236Ай бұрын

    I think there is a problem here this line of thinking, and why I believe that the reviews are valid, is that the discrepancy between the builds is massive. Let's say you use a shield and spear build, or really powerful summons, the bosses become so easy that it doesn't feel as satisfying to defeat them. Obviously this is just my point of view.

  • @donmcron3334

    @donmcron3334

    Ай бұрын

    Summoning doesn’t just make things easier, it makes things stupid easy.

  • @JL-tv3lw
    @JL-tv3lwАй бұрын

    But what about people who don't want to explore, and just want to play through the story. Is there no room for them in Elden Ring?

  • @dimbasz

    @dimbasz

    Ай бұрын

    If you don't explore, you're getting like 40% of the whole story in the base game, and I think about 30% in the expansion. So it doesn't work like that in Elden Ring.

  • @miccaleon

    @miccaleon

    Ай бұрын

    There is room for such a playstyle, but it will be much harder to beat the game, since the player wouldn't have found much.

  • @MTO2089
    @MTO208928 күн бұрын

    Game is too easy with summons but by itself it's a worthwhile challenge but the DLC forces you to respec and experiment more than anything. I was stuck with Mesmer for a while until I did respect. Summons do break the game wide open though, much different experience.

  • @sour93
    @sour93Ай бұрын

    I dont want to be forced to summon. final boss phase 2 is a nightmare

  • @StabbyMcCutBleed
    @StabbyMcCutBleed16 күн бұрын

    I haven't played the DLC, but having beaten the game once with a couple hundred hours in, I do feel like the game is too hard. The issue I had, however, was with the enemy attacks. I was a big fan of the Dark Souls Trilogy and always liked overcoming the challenge of learning a new boss's attack patterns and safety zones and how to fight them with different builds. Hell, my favourite way to approach a game is to play on the highest available difficulty, force myself to master the mechanics, then use subsequent playthroughs to have as much fun with the mechanics as possible. But in Elden Ring, there's so much programmed in to "get" you, with random animation lengths, the crazy tracking on some attacks, and some bosses even programmed to instantly punish you for healing. Like...I know everyone will probably just say "git gud" as the community likes to do, but there's just a wall there with me. Not being able to reliably use game mechanics like dodging and healing sucks, and it can feel like I'm only allowed to beat a boss because I got lucky; because the game allowed me to win that time. It reminds me of all the survival games that are pure RNG with run-ending rolls of the dice. It will never matter how good you are at the skill/logic based parts of those games, you're only allowed to beat them on pure dumb luck. For me, that's not at all fun. I'd rather get stuck because I just don't understand a mechanic and finally have that breakthrough, than just be stuck because I can't guess a random amount of frames to wait before dodging

  • @bobk4438
    @bobk443821 күн бұрын

    I'm stuck at the intro boss in Dark Souls 3

  • @cv-10hs49
    @cv-10hs4926 күн бұрын

    My experience in the DLC was that I came there at lvl 127 after the main game. I had 4-5 +25 weapons, my faith was pumped up enough to give myself the necessary buffs, mimic +10. I spent the first 4-6 hours in the DLС collecting fragments and reverse ash. But most importantly, I had a ready-made build that I loved and cherished throughout the main campaign. And the result of all this is that I didn’t die even once in the first bosses. I died more than 15 times on Mesmer alone. I defeated Radan on the 39th attempt with the help of a mimic and a heavy set + amulets and buffs. In short, I was ready and understood what was going on. What I mean by this is not that the DLC is not difficult, but that you have all the tools to defeat the bosses. Good luck friends

  • @MrJabbothehut
    @MrJabbothehutАй бұрын

    It's tedious rather than hard. Enemies are supper aggro with long combo lengths and very small punish windows which drags fights out far longer than they should be.

  • @StFido

    @StFido

    Ай бұрын

    Yup I hate how any criticism is boiled down to “it’s to hard” it’s just a shitty way to write of any criticism.

  • @ChrisNathanBAntic

    @ChrisNathanBAntic

    Ай бұрын

    so you want the bosses and enemies to be like dark souls 1, slow as hell with very big punish windows?

  • @MrJabbothehut

    @MrJabbothehut

    Ай бұрын

    @@ChrisNathanBAntic no. The enemy design is a symptom of the fundamental mechanics that the game is built on compared to previous titles. Having the ability to build broken overpowered classes by stackong a silly amount of buffs and status effects requires bosses to be insane otherwise the game would be trivial.

  • @pagatryx5451

    @pagatryx5451

    Ай бұрын

    @@MrJabbothehut No. The enemy design of previous titles is just bad. Some serious rose tinted glasses here. Replay Dark Souls 1 and 2 and you'll find most of the bosses are not great at all and are quite easy to beat. You'll die more from the game's roughness and enemies in the world than bosses themselves. Artorias and O&S were the only fun bosses and neither were particularly difficult. And, it's not like it's a choice between 'stacking every buff in the game with the most OP/meta builds to delete bosses easily' and 'just hitting things with a big stick'. If you find something, think that will be useful, and then use it in a boss. That's called playing the game as intended. Personally, I enjoy a game that actually rewards the player for utilizing its items and mechanics. Rather than allowing the player to kill the hardest boss in the game with the same build they used against Margit at the very start of it... Should it be possible? Sure. And it is. But the fact people play games notorious for being difficult and then show zero adaptability is the problem here.

  • @poiumty

    @poiumty

    Ай бұрын

    @@ChrisNathanBAntic Unironically yes. I don't know who these jaded assholes in the other replies are but I had a lot of fun with Dark Souls bosses and it's what cemented my love for this series 13 years ago. I replayed it a dozen times and I'd do it again today. The fact that the game could be beat with knowledge rather than skill if you chose to play that way was one of the best things about it. Bosses have just gotten mechanically harder and harder since then, and at some point something's got to give. I hope the next game in the series abandons the spirit ash mechanic. I enjoy fighting solo, and having no downside to summons has been a terrible idea.

  • @KintzSince93
    @KintzSince93Ай бұрын

    We shit on every Bethesda game because their difficulty tuning is "deal less damage, take more damage." Elden Ring shouldn't get a pass that their difficulty tuning is essentially the same thing and if people think the system is underwhelming or even bad then it's understandable.

  • @zangy3748
    @zangy374810 күн бұрын

    Thank you so much for this video. I will use it to try to get a friend to try out Elden Ring. Because despite the difficulties set in the game, it's everything I wish out of an action rpg. I fricking love it and I know that alot of people are just intimidated by the reputation of Fromsoft games. But if I, who dropped Dark Souls 1 and Bloodborne several times until I finally mustered myself to get through them, I just fell in love. It was such an encouragement the game gave me when I overcame an obstacle like the Gaping Dragon I couldn't beat when I first started out. I dropped the game for like a year and then I went in fresh and took my time learning to Parry and over time I became better and the result of that is that I (with the help of Solair in the first half) defeated Ornstein and Smough on the first try. And that was the moment I knew I can beat these kind of games!

  • @joel5956
    @joel595627 күн бұрын

    So I tried Rellana the first time with the assumption that I would die but that I'd get a feel for her attacks and be on my way to mastering the fight. I ended up getting wrecked (I might have gotten 3 hits in on her). Her combos were really long so my early attempts to dodge were not stamina-efficient and I never got a sense for where the healing windows were. The second time, I figured I'd summon Mimic so I could see more of the fight and fast track the learning curve. Well...I won on accident and Mimic nearly solo'd her. I feel like the remembrance bosses in the DLC are harder than even most most of the later bosses in the main game, but the tools you have are MUCH more powerful.

  • @anubis3397
    @anubis3397Ай бұрын

    Agree with u cohh but there are also ALOT of steam reviews strictly on performance. The stuttering and fps drops during boss fights is disgusting on pc. Especially during the last boss holy, it stutters so bad it can eat inputs sometimes.

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