Is AI killing mocap suits?
Фильм және анимация
What do y'all think about this?
Mentioned: @copilotco
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Podcast: @VirtualWoodyVarietyShow
2nd Channel: @WoodyIdeas
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00:00 Intro
00:28 What are you making?
01:22 AI advantages
01:45 AI drawbacks?
2:48 How mocap works
5:57 How much money does this cost?
7:37 Dead suits
#unrealengine #motioncapture #animation
Пікірлер: 10
The IRL mustache is looking primo
correction! obskur is not just a brick. if you want a refund. you have to spend upwards of 6 to 7k according to my novella rep. it can count as a credit to a license. potentially could count as credit to a suit as well lol
@WoodyDevs
Ай бұрын
That's better than nothing I guess. It's still not ideal
Great video and I agree! But that's not to methion the quest 3 and kenect... which I feel are a good middle ground to the AI/suit situation which the Quest 3 is getting better and more support for more of your body all the time.
@WoodyDevs
Ай бұрын
True the quest is getting better, but I don’t know that I would consider either of those tools production grade
interesting vid
Rhylive is a decent free option for waste up.
@WoodyDevs
Ай бұрын
I haven’t heard of this one. I’ll check that out
@Poison0aks
Ай бұрын
@@WoodyDevs NP! That’s what I used for the first 3 months of vtubing, now I use mocopi by Sony + iFacialMocap. Warudo (available on steam) has some built in web cam tracking, the hands were accurate enough for me to do sign language when I was testing it. Slime VR would be ideal for me, but they get stuck in production and the delay for getting one was not ideal as I’m new to the scene. So far mocopi is fairly buggy but it is functional and gets better every time they do an update.