Intercession Squad Kill Team
Ойындар
Today's Warhammer 40,000 Kill Team video is a review of the new Intercession Squad Kill Team released for free by Games Workshop! I go over the operatives, rules and Tac Ops, analysing just how good this new team is. Feel the force of combined Primaris Intercessors and Assault Intercessors!
#warhammer #Warhammer40k #KillTeam
00:00 - Intro
01:17 - Roster
03:57 - Tac Ops
05:48 - Chapter Tactics
10:15 - Strategic and Tactical Ploys
12:37 - Operatives
15:50 - Equipment
17:42 - Narrative Rules
17:55 - Intercession Kill Team Overview
20:24 - Outro
Free Rules Download:
www.warhammer-community.com/w...
Crit ! Cast:
canyourollacrit.podbean.com/
Check out my Twitch channel for live streaming and tournament coverage for Warhammer Underworlds as well as Kill Team games:
/ canyourollacrit
Support my work via using my affiliate link at Element Games:
elementgames.co.uk/games-work...
Checkout my website for loads of Warhammer Underworlds and other Kill Team Content:
canyourollacrit.com/
Patreon:
/ canyourollacrit
Discord:
/ discord
Facebook:
/ canyourollacrit
Twitter:
/ canyourollacrit
Пікірлер: 112
A very nice and straightforward elite team, kudos to GW for releasing it for free. Really curious to see how this Intercession team will do against Vet Guard, Novitiates and Harlies.
@CanYouRollaCrit
Жыл бұрын
I think Vet Guard will be the hardest but the other 2 should be doable. Like a 50/50 split
@BillWD
Жыл бұрын
No disrespect to you sir but GW's main concern is getting people to buy space marines, so these free rules encourages that; in case someone didn't already own a SM army. I'm a positive person usually but when it comes to Politics or GW, I always suspect the worst.
Thanks for the details, I really love the new teams as they finally "feel" like Space Marines that can be customized.
@CanYouRollaCrit
Жыл бұрын
No worries, yeah I'm surprised how super flexible they are
I was literally making a compendium space marine team (madness) when this was released. Very happy with how thematic and simple they look.
I know you don't like it being *another* Imperial team in a row, but with the prevalence of Space Marines generally, having a good (and free rules) entry point into Kill Team that uses them is great for the long term health of the game.
As a Grey Knight player I cried when I saw 14/15 wounds 😭
@CanYouRollaCrit
Жыл бұрын
Maybe the balance dataslate for Q3 will fix things 🥲
@benbarnett7423
Жыл бұрын
Lol pass the Rubicon, nerd
Thank you very much for review!
@CanYouRollaCrit
Жыл бұрын
No worries, thanks for watching (:
I think taking the -1 crit damage pays overall better value... and Stealthy... this combo is nuts, and not immobile at all... you just move to cover... but retaining 2 normals and reducing that crit in slot of cases back to a normal... is just godly
Great breakdown, thanks!
@CanYouRollaCrit
Жыл бұрын
Thanks, glad you enjoyed it (:
They really need to release all their rules as free PDFs
@CanYouRollaCrit
Жыл бұрын
Hopefully one day 🥲
not me painting the last two of my phobos while watching this. Crying inside.
@CanYouRollaCrit
Жыл бұрын
Through pain there is gain 🥲
Gene-wrought resilience and a hand flamer/power sword on my sargeant will let me bring my Salamanders into Kill Team and actually feel like Salamanders.
I think the traits are fun. I can build and run "Space Wolves" casually (Aggressive for "exploding 6s" and maybe dueller to discourage the charge?) and then I can run the "meta" choices for more serious games. My real hope though is that with phobos armor updates and intercessor updates, that this means a true Deathwatch update is in the cards. Each operative gets their own chapter tactic selections, etc.
@CanYouRollaCrit
Жыл бұрын
I wouldn't hold out for Deathwatch unless they get a Primaris update sadly
I think going double on Gene-wrought resilience (GWR) is a mistake, as one or the other is often enough. And Stealthy is a good alternative to one, or in some cases, *both* GWR. Here's my thoughts about wound thresholds: 2/3 or 2/4: These weapons aren't likely to be actually used with enough frequency to warrant using GWR over others. 3/4: Lethal, Rending, Auto-crit is now quite common on this profile. Without either GWR, these weapons need to have 2 crits go through to drop the total number of hits to kill from 5 to 4. With Stealthy, you can retain a crit (for each attack), so this effectively achieves the same survivability as going one or both GWR. Sergeants, however will benefit from using both GWR against this profile, though, to bring up the total number of hits to 6! 3/5: The total number of hits to kill drop occurs with only 1 crit, not 2. Stealthy is okay at protecting against this, but using both GWR will protect against 2 crits. 4/5: Without either GWR, these weapons need to have 2 crits go through to drop the total number of hits to kill from 4 to 3. I'm not aware of abilities on this profile making 2 crits common, so Stealthy is good enough to protect against this - however, Stealthy does not protect against kraks. 4/6: Since this is pretty much just a melee profile, Stealthy does not help. Parries can help against 2 crits, so only one GWR is really necessary to protect against the drop of total number of hits to kill from 4 to 3. 5:6: Unyielding and Durability do not help against this, except for Sergeant if both are used. Stealthy is better hands-down for this profile, imo. 5/7: Without either GWR, these weapons need to have 2 crits go through to drop the total number of hits to kill from 3 to 2. I'm not aware of abilities on this profile making 2 crits common (except in melee), so Stealthy is good enough to protect against this at ranged - however, Stealthy does not protect against melee, in which case parrying is decent enough to keep 2 crits from going through. Stealthy is better hands-down for this profile, imo. 6/3(MW4): Stealthy never helps and using GWR never helps except only on non-sergeant in case of 2 crits.
Good vid! What would your Killteam for these bros look like? Which sergent is (in your opinion) the one to take?
@CanYouRollaCrit
Жыл бұрын
Thanks! This team comes down to your roster and who you're facing. Generally I'll probably go nomal sarge with auto bolter, grenadier, grenade launcer, then 2 bolt rifle intercessors and a assault intercessor
@kaptain187
Жыл бұрын
@@CanYouRollaCrit Thanks Boss! I was on the fence for this game but because I am painting up some Ultrabros as I vid I may need to give it a try.
Thanks for the great summary! I would like to know your thoughts on running a stalker bolt rifle on the Gunner. Since the primary weapon the Gunner uses is the grenades, the stalker bolt rifle could be used situationally for overwatch where it has the baked in -1 to target’s defence. I’m thinking that if the Gunner is in good position and has targets, he shoots twice (one grenade, one bolt shot) and uses a dash to get behind cover. I can appreciate that the stalker limits his movement, but I’ve found playing with a move, shoot grenade, dash to cover, has helped keep the compendium gunner alive longer. Especially since he’s targeted early and often. Thanks again for the awesome content!
@CanYouRollaCrit
Жыл бұрын
Thanks! Nah, the heavy trait is still too much of a downside imo. You always want to be moving up with your marines. Plus limits your ability to double fire when possible
@davids3243
Жыл бұрын
Good point. Movement is key with a 6 model team. Much appreciated!
So Im now in nearing the end of a narrative campaign, my all my members are at lvl3 and all have Shrug off, +2 wounds and are never injured. I belive that using the -1dmg and +1 wound is kind of a waste as damage is definately more useful atm. Now as I play w the ceasless option I have an about 70% chance of rollign a 6 so Ill be going for the no cover and mortal wound traits as they give me more damage and they fit my team more(Imperial Fist kill team so bolters are their thing) I absolutely love the updates and cant wait to try them tommorow
Was waiting for yours! I think a lot of these are actually good and it depends on what faction you're facing and what play style you want to bring. In a tournament tho you'll probably pick the best ones that are well rounded, since you're locked to 2/3 abilities for your entire roster. I'm super excited for these, they're so thematic and the customization ruels wise I'd better then last ed! Imma miss Heavys and wish this team got more specialist but this is still what I was asking for! Hmm, I dunno if I'd say they're better than Phobos yet. Phobos have less wounds but it's because they stick to cover but you can change orders and shoot through smoke. This team free attack and shoot actions, and abilities like plus 1W and 1 in move are going to make them so crazy though. Guess we'll see. The real problem is figuring out what space marine team I like more 😂
@CanYouRollaCrit
Жыл бұрын
Ah thanks! I think the biggest problem is settling on what to run. Especially in a tournament
I was hoping to see at least a couple more specialists, but I cannot complain about what we got here (for free!)... I'm so happy because at least I can finally build the kill team that I always wanted!
@CanYouRollaCrit
Жыл бұрын
Yeah 1 or 2 would have been nice but that's great to hear!
Grey Knights are still 11 wounds, laughably weak
@CanYouRollaCrit
Жыл бұрын
Yeah...them and Deathwatch are really rough atm. Hopefully they get some kind of update soon
@JimHennell
Жыл бұрын
@@CanYouRollaCrit fingers crossed 😅
@tressil3607
Жыл бұрын
@@CanYouRollaCrit I really WANT a DW update, but I'm not holding my breath...I'm converting my DW squad into Intercession b/c the rules are too good
So the grenades (1x Frag 1x Krak) are free of EP cost, and limited, so no others can be taken, but how does the Auxiliary Grenade launcher work? I assume it's not limited, as it doesn't say so in it's profile, so can you fire it every round, in addition to the grenadiers grenades?
@CanYouRollaCrit
Жыл бұрын
The Grenade Launcher is its own weapon now. It's not like the Compendium version
While I was initially tempted to run my Intercession Squads as Deathwatch due to hobby laziness, I’m now putting some serious thought into going ahead and running them as Exorcists. Taking both of the “meta” chapter traits makes absolute perfect sense for the in fluff durability of that chapter, so I’d feel happier about that than trying to blag it on other chapters. Good breakdown, btw. 👍🏾
@CanYouRollaCrit
Жыл бұрын
Oooh that's a great idea. Really nice chapter choice. Aha thanks (:
As a total noob would it be better to buy the Assault Intercessors or the Primaris Intercessors. I’ve read completely differing opinions this week
Love How at the end he says RIP phobos team. As I am literally painting mine up while watching this...
@CanYouRollaCrit
Жыл бұрын
Proxy them as Intercession 😅
@vbenthusiast
Жыл бұрын
@@CanYouRollaCrit Are people as strict about proxying in kill team as they are in regular 40k? I assume for tournaments you have to have them exactly as equiped represented on the model?
I liked the flexibility and choices of the Phobos team, but I think I like this even better. It would be nice I'd they gave the other SM and CSM operatives the extra wounds, too.
@CanYouRollaCrit
Жыл бұрын
Agreed, hopefully the wounds buff is shared around
Would phobos strike team or intercessor team be better to run?
@CanYouRollaCrit
Жыл бұрын
Intercession
I'm just not convinced +1 wound is better than everything, I think Durable + Methodical is going to be my go-to.
@CanYouRollaCrit
Жыл бұрын
Methodical would be good if it basically wasn't invalidated by the strategic ploy. While overwatching on full BS is nice, you'll likely be too dead to get to use it much
@Tutorp
Жыл бұрын
Yeah, I'm not so sure either. Sure, 1 wound extra sounds good, but you've got to remember wound happen in chunks. +1 Wound is only an upgrade for cases where the combined total of Wounds you'd take would be exactly 14. I'm no KT expert, but that feels like it wouldn't be relevant very often. The same kind of goes for Durable, though that will probably be relevant a little more often. Taking both does make you a fair bit more tanky, but I don't know if it's worth the opportunity cost...
When reviewing Equipment did you mean to say Intercessor Sgt instead of Assault Intercessor Sgt? I don't see myself stacking 60% of the EP allotment into a unit with range limitation with its shooting.
@CanYouRollaCrit
Жыл бұрын
Oh I thought I said normal Intercessor Sergeant. My bad 😅
Hello…I know this is a really late comment but would you say that this team is easier/cheaper to collect and build? Speaking as a complete beginner looking to dip their toes into the hobby… Are the models easy to collect by just buying say the GW starter sets?
@CanYouRollaCrit
Жыл бұрын
Kinda cheaper if you don't need all the options. But you'll basically need a box of Intercessors abd a box of Assault Intercessors
@alias-yv2ro
Жыл бұрын
@@CanYouRollaCrit Thank you for the reply! I really am interested in the hobby, especially the miniature painting aspect of it…but the proper wargaming side seems so expensive😅. Kill team seems a little more affordable I suppose…
@CanYouRollaCrit
Жыл бұрын
Its not too bad aha. 5 starter set Intersessors and 5 starter set assault ones should be enough
In a crazy turn of business strategy… GW has now made killteam FREE to win!
Durable chapter tactic is really strange with some weapons. For example, weapons like flamers that deal 2/2 damage do 2/1 instead, so crits are even less effective than usual hits. Moreover, Shokka pistol of Commando comms boy usually does 1/1 damage and it make him 1/0 with this chapter tactic. Of course, there are also MW2 on shokka pistol, but negating any usual damage from this weapon looks really silly. They should've make a damage limitation, to a minimum of 1 for example, like with other similar abilities.
@CanYouRollaCrit
Жыл бұрын
Oooh that's a good spot. I didn't think about that! It's a pretty huge thing they missed :O
@Hamsammich111
Жыл бұрын
Can still only be blocked by crit saves.
@CanYouRollaCrit
Жыл бұрын
Yeah but it's just the odd thing of crits doing less damage 😂
I really want a new heavy intercessors team. I love the models and still play the compendium team.
@CanYouRollaCrit
Жыл бұрын
Maybe in a year or 2? Hard to see how the wouldn't compete with Intercession
Haha you did the same thing as me, I looked at it and said “unyielding and durable all day”
@CanYouRollaCrit
Жыл бұрын
Great minds aaaaaay 😎
@karatecrass101
Жыл бұрын
@@CanYouRollaCrit haha “finds the cheesiest combos”? 🤣
@karatecrass101
Жыл бұрын
Battle scribe already got the update, the team I went with was Int sgt with rifle / power sword, grenadier, gunner, I assault and 2 standard (rifles all round) I was on the fence with the sgt, 5 dice 2+ on the swords hard to pass up. But I figured utility of range / melee was the best bet (as you only have 6 dudes) I also toyed with the idea of dropping a scope to take the auspex and a second combat blade (and bung them on the standard intercessors) again for utility. As usual top review dude.
@CanYouRollaCrit
Жыл бұрын
Oooh looks really solid. I'm toying with autobolt leader (hit on 2s with ceaseless) then use the bolt rifle upgrades on normal guys
@karatecrass101
Жыл бұрын
Black templars? GET OUT OF MY HEAD!!!! 😂
Not that I have a huge problem with it, but it is kinda sad that with all the customizability that Legionaries and Intercessors COULD have, the objectively best option is just to add durability.
@CanYouRollaCrit
Жыл бұрын
Just the way of the game atm unfortunately
2 extra wounds, sergeant with plasma pistol or power sword, shooting or combat 2 times, grenades, chapter habilities... Now, intercessor team are much better than phobos team...
@CanYouRollaCrit
Жыл бұрын
Pray for Phobos 🥲
Great that this is a free kill team, I am a little annoyed though, Phobos has literally just come out and ANOTHER imperium force has been released with Navy out in a few weeks (month) then phobos before it, 14 wounds with the amount of damage these guys can pump out with free bolter discipline pretty much mows through any model with 7 wounds and a 5 up save, I think legioniares still edge this team out but I`d be interested to see how they compare to something like wyrmblade who have some great tactics for elites. This pretty much pushes blooded down to a low c / d team I dont see how they could beat this team if it was at a competative level
@CanYouRollaCrit
Жыл бұрын
Blooded I think are fine but the influx of Imperial teams is a bit...frustrating
@ninjalee8379
Жыл бұрын
@Can You Roll a Crit? would you honestly rate blooded lower than you did in your last review with the inclusion of this team now? i`ve mained wyrmblade now because they just dont get on the board quick enough and it feels a bit wrong that theres another imperium team out with some amazing stats and equipment that tip the scales further into a high a / s team
I think -1 Crit dmg is better than +1 wound. I assume you will be crit at least once per game. Which makes them basically even. And then any other crits you take just keep adding value. But I guess to be fair, you said just run both lol.
@CanYouRollaCrit
Жыл бұрын
Yup. Why not both 🤣 Same damage weapons haaate this though. Eg shotguns and flamers that go to 3/2 and 2/1 🤣
@Fresco272
Жыл бұрын
Agree, plus there are also weapons with leathal 5+. I don't think just flat +1 wound is worth it at all to be honest. Duelist or Stealthy will save you in general more than just 1 wound.
@hu9f47
Жыл бұрын
@@Fresco272 Personally I like Methodical. I think ignoring the -1 to hit on overwatch will come up fairly often for this team.
Hair looks fine, but you're a bit shiny today. ;-) I must admit, the sheer tankiness of these guys makes the Phobos look underpowered. I *think* the point has to be that the Phobos have more tricks, and reward more precision, right? But if you're running Phobos, popping Bolter Discipline every turn and basically shooting to win, you'd be mad not to move to Intercession Squad.
@CanYouRollaCrit
Жыл бұрын
Thanks, I'll be cutting it soon 😂 Yeah, Intercessors are just the easier and less complex option imo. Get so many free abilities too. Hopefully Phobos all go up by 1 wound etc
@Oppressore
Жыл бұрын
Definitely Phobos are not a newcomer fireteam. You really have to strategies every move. Intercession by the way seems smart and strong as an anvil. 😅
Disagree with the rip Phobos but otherwise great video ! :D
@CanYouRollaCrit
Жыл бұрын
Phobos just feel pain with these guys haha
@karatecrass101
Жыл бұрын
They can still hide the whole game 😂
Been waiting so long for this kind of kill team. Feels like the game just got Swatted.. Gunna be great
Great vid, I think raiders will be good in the killteam dark close confines… and no, RAW it does not let you leave engagement when you charge, just reposition. Still good from my arena experience.
I think this is a great team to introduce new players to the game - low cognitive load & wont break the bank like Wyrmblade will. The fact that it got released for free is fantastic. While Unyeilding & Durable are great, I personally like Hardy & Stealthy - I feel like they help mitigate more damage rather than soak it.
@CanYouRollaCrit
Жыл бұрын
Yeah, great for new players too. Kinda, after playing Legionary Tzeentch and switching to Nurgle, I just find overall durablity better and more reliable than just trying to mitigate damage more
Playing with aggressive and rapid. Is it the best? Idk, but man will my big, beefy boys slap the shit out of some elves.
Feels like Phobos and Blooded were designed for Into The Dark, rather than current season. So whilst this new KT will be better now, Phobos will be better when into the dark comes out
@CanYouRollaCrit
Жыл бұрын
Maybe. I'm not sure though. I think Intercession will be much better than Phobos for Into the Dark
@jinofthesheep
Жыл бұрын
I’d describe this KT as higher floor, whilst Phobos are higher ceiling. Personally I’d take the +1W and +1” movement, but appreciate additional durability is better as you need to play a more conservative game with elite teams. Also think the kill more Tac op is really good, in that an assault sergeant will rack up 4+ kills against a horde team (charge, fight and shoot for two turns will kill 4 vet guard for example). I’d also prefer the auto bolt rifles on standard guys cause of ceaseless against hordier teams. Devastator doctrine gives you a free reroll per shoot action for 1CP, plus rerolling 1s, you’re getting a minimum of 3 hits per shoot action and you can shoot twice. The standard bolt rifle would have the equip you listed, that way better chance of getting the P1. My team would be: Assault sergeant - chain sword & plasma & purity seal Assault intercessor grenadier Intercessor gunner - bolt rifle, scope & blessed bolts 3x Intercessor warrior - auto bolt rifle
@jinofthesheep
Жыл бұрын
@@CanYouRollaCrit Phobos feel more suited for stealth/close quarters, with mine/explosive option and interrupt shooting way better for that environment. Just my take lol.
I disagree with unyielding being the best. 1 wound is not much for a primaris and you can get more effective HP from durable and hardy imo
This makes me think they need to add +1 wound to phobos team and maybe legionaries (assuming they nerf nurgle to compensate)
@CanYouRollaCrit
Жыл бұрын
Yeah I agree. Hopefully GW do
I actually don't think that taking both Unyielding and Durable is that good. In Kill Team wounds themselves don't matter - what matters is how many hits it takes to bring an operative down. And for both 3 and 4 damage weapons, the most common type in the game, it doesn't matter whether you have 14 or 15 wounds, it'll still be 5/4 hits respectively. The same goes for 5 and 6 damage weapons. It basically matters only against 2-damage weapons, and... c'mon, do you care about lasguns and flamers? While there are still situations where an extra wound will be useful, the situations are quite specific (get hit by one Plasma shot, and then you'll survive one more bolter shot. That sort of thing). I would much rather take Rapid plus Durable.
@CanYouRollaCrit
Жыл бұрын
Considering horde is the meta for top teams, yeah I do. 5/6 weapons are usually AP1 or 2 so you're relying on their ability to miss. While an extra inch of movement is nice, I only seeing it shine on the CC focused Arena 2.0 games Durability is what makes Nurgle Legionary the best for that faction as I mentioned
@antongrigoryev6381
Жыл бұрын
@@CanYouRollaCrit Nurgle buffs are much better than just +1 wound though. -1 normal damage allows to survive a whole extra 3, 4, or 6 damage shot, which is huge, and autocrit save dramatically reduces the chances of it not working. Even against hordes, lasguns aren't the problem, all their special weapons are, and even they can have plenty of 3-4 damage weapons. And even against 2-damage weapons, it's going from 7 to 8 hits, which is about a 14% durability increase. A good number, but not that good even not considering that it doesn't work against other weapons. For a durability buff to be good it has to be... well, good. And I don't think that jump from 14 to 15 wounds is good enough to not consider alternatives.
@CanYouRollaCrit
Жыл бұрын
Considering it stacks on your leader too, it's great. And even stuff like vet guard only have 4 weapons that go above the 2/3 damage threshold. Forces more commitment to get a kill vs an intercessor. For Arena 2.0 games, I could see not going +1 wound there. But as that'll be far more melee focussed, I can't see it losing power their either
@antongrigoryev6381
Жыл бұрын
@@CanYouRollaCrit Duellist will give much more survivability in melee imo.
@karatecrass101
Жыл бұрын
@@antongrigoryev6381 I’d looked at that too, but more thematically. I’d love to see the harlequins faces when I charge them and parry the crap out of them 😜😂
Plus 1 wound is nigh useless…14 to 15 wounds is not a useful threshold.
And again an imperial kill team. Show some love for the xenos GW!
@CanYouRollaCrit
Жыл бұрын
Well, there is the Kroot team coming