The original ALS: www.unrealengine.com/marketpl... ALS Community: github.com/dyanikoglu/ALS-Com...
Жүктеу.....
Пікірлер: 25
@gabrielchcosta15 күн бұрын
Sadly it doesn't seem to work with 5.4, always having problems when launching
@yugurt01063 ай бұрын
great tutorial bro!🥰
@Nosferatu_tqegaming4 ай бұрын
Noob question: if you choose a c++ project, will this locomotion system still be useable if I have been using blueprints for the majority? Cant see why not, but just curious before i get too deep in this.
@unreal-dev-with-yaz
4 ай бұрын
yep :) a lot of people have both, c++ and blueprints in their project
@Deculayn3 ай бұрын
May I ask why are you not using Lyra's Locomotion?
@unreal-dev-with-yaz
2 ай бұрын
Sorry missed this! :D I am not actually using either in my project, just someone asked me how to do this one in discord so I made a quick video for it :) Lyra is pretty great too though! I expect you choose it depending on your project requirements, this pack contains for example some climbing animations that I think are not going to be present in Lyra
@lazytv3632 ай бұрын
I am using an ultra wide and the camera looks odd there a zoom and it’s only on 5.3
@unreal-dev-with-yaz
2 ай бұрын
It may be an issue with that specific version of engine but you could ask either in the discussion board: github.com/dyanikoglu/ALS-Community/discussions Or their discord: discord.gg/wYYMHFu To see if anyone else faced and resolved similar issues
@jawadboutahar75524 ай бұрын
Hey man I have some questions. Do you have Discord so I can ask them ?
@unreal-dev-with-yaz
4 ай бұрын
sure, if its ALS related, probably better to ask in their discord: discord.gg/wYYMHFu I am on this discord server: discord.gg/cDZB3fpW
@cosmicodysseybr4 ай бұрын
didnt work, it keep repeating the message "could not be compiled. Try rebuilding from source manually."
@unreal-dev-with-yaz
4 ай бұрын
make sure the project is fully compilable before you start these steps alternatively, you can just open up the visual studio project and compile/run from there, now that the project files have been generated. if there are any errors, they'll be surfaced here
@cosmicodysseybr
4 ай бұрын
Thank your for fast answer, i guess its megascans plugins screwing things up! already have opened in VS, tried to compile and everything and it keeps the same error @@unreal-dev-with-yaz
@FiresAndFoxes
3 ай бұрын
Same problem.
@FiresAndFoxes
3 ай бұрын
What do you mean make sure the project is compatible
@user-xv8lf7vf9zАй бұрын
how does one change meshes and what not now?
@unreal-dev-with-yaz
Ай бұрын
hey :) sorry missed this! well, it really depends on your project :D as for the mesh, it depends on the skeleton and the mesh, whether its skeleton is compatible (you may need to do few extra steps if its not by default) also there are some modular skeletal meshes which may be a bit more complex to integrate here's a pretty simple video which can show how you can change the default character in a simple scenario :) kzread.info/dash/bejne/Y5h_t82GmZPLYZs.htmlsi=jX7-bFuG5hrqESVd
@MotuDaaduBhai
Ай бұрын
From personal experience, don't swap the default character with metahuman. Metahuman doesn't fit perfectly and a lot of tweaks need to be done which is not worth the time or effort. If you are using ALS, stick to the UE4 skeleton. If you need to use MH, use the LYRA locomotion system.
@patitopingobuenoАй бұрын
Can i use a Metahuman with this plugin?
@unreal-dev-with-yaz
Ай бұрын
hey :) yep you can change the skeletal mesh as per your requirements, can see this video should cover what you need: kzread.info/dash/bejne/hGp6mqSanriroJc.htmlsi=VOrT91-4G45GX7Q_
@patitopingobueno
Ай бұрын
@@unreal-dev-with-yaz thanks for the early response! I'm trying to make the character walk instead of run, and run with SHIFT instead of sprint, i'm using the community ALS, But i don't have the minor idea of how to set it 😭
@unreal-dev-with-yaz
Ай бұрын
@@patitopingobueno Ah, generally you can set it through animation blendspaces I am not 100% on how how to do it via ALS yet as I don’t use it in my project (I made this video on a request) I can potentially check it and update you after my travels next week as I am not near my main PC :D But I did a video closely related to animation blendspaces and animation blueprints here: kzread.info/dash/bejne/doKW16eel5q7eqg.htmlsi=8FEwcrxA9HMF35D4 Basically you’d want to modify the sprint animation to blend at a different speed (or remove it entirely) Alternatively you can modify the actual actor speeds (for walk/run/sprint), which are generally settings on the actor component
@patitopingobueno
Ай бұрын
@@unreal-dev-with-yaz thanks, i'll be waiting if you make a tutorial, meanwhile i will search in other sites, in the ALS Discord with 70.000 users, never responds, and the community versión is a C++ code, and i'm not so good with that 🥲 Now i'm going to check the link 😎
@andy0x585 ай бұрын
ALS-Refactored is much better ;)
@unreal-dev-with-yaz
5 ай бұрын
oh nice, I haven't seen that one I suspect it may follow similar steps to add it to project :)
Пікірлер: 25
Sadly it doesn't seem to work with 5.4, always having problems when launching
great tutorial bro!🥰
Noob question: if you choose a c++ project, will this locomotion system still be useable if I have been using blueprints for the majority? Cant see why not, but just curious before i get too deep in this.
@unreal-dev-with-yaz
4 ай бұрын
yep :) a lot of people have both, c++ and blueprints in their project
May I ask why are you not using Lyra's Locomotion?
@unreal-dev-with-yaz
2 ай бұрын
Sorry missed this! :D I am not actually using either in my project, just someone asked me how to do this one in discord so I made a quick video for it :) Lyra is pretty great too though! I expect you choose it depending on your project requirements, this pack contains for example some climbing animations that I think are not going to be present in Lyra
I am using an ultra wide and the camera looks odd there a zoom and it’s only on 5.3
@unreal-dev-with-yaz
2 ай бұрын
It may be an issue with that specific version of engine but you could ask either in the discussion board: github.com/dyanikoglu/ALS-Community/discussions Or their discord: discord.gg/wYYMHFu To see if anyone else faced and resolved similar issues
Hey man I have some questions. Do you have Discord so I can ask them ?
@unreal-dev-with-yaz
4 ай бұрын
sure, if its ALS related, probably better to ask in their discord: discord.gg/wYYMHFu I am on this discord server: discord.gg/cDZB3fpW
didnt work, it keep repeating the message "could not be compiled. Try rebuilding from source manually."
@unreal-dev-with-yaz
4 ай бұрын
make sure the project is fully compilable before you start these steps alternatively, you can just open up the visual studio project and compile/run from there, now that the project files have been generated. if there are any errors, they'll be surfaced here
@cosmicodysseybr
4 ай бұрын
Thank your for fast answer, i guess its megascans plugins screwing things up! already have opened in VS, tried to compile and everything and it keeps the same error @@unreal-dev-with-yaz
@FiresAndFoxes
3 ай бұрын
Same problem.
@FiresAndFoxes
3 ай бұрын
What do you mean make sure the project is compatible
how does one change meshes and what not now?
@unreal-dev-with-yaz
Ай бұрын
hey :) sorry missed this! well, it really depends on your project :D as for the mesh, it depends on the skeleton and the mesh, whether its skeleton is compatible (you may need to do few extra steps if its not by default) also there are some modular skeletal meshes which may be a bit more complex to integrate here's a pretty simple video which can show how you can change the default character in a simple scenario :) kzread.info/dash/bejne/Y5h_t82GmZPLYZs.htmlsi=jX7-bFuG5hrqESVd
@MotuDaaduBhai
Ай бұрын
From personal experience, don't swap the default character with metahuman. Metahuman doesn't fit perfectly and a lot of tweaks need to be done which is not worth the time or effort. If you are using ALS, stick to the UE4 skeleton. If you need to use MH, use the LYRA locomotion system.
Can i use a Metahuman with this plugin?
@unreal-dev-with-yaz
Ай бұрын
hey :) yep you can change the skeletal mesh as per your requirements, can see this video should cover what you need: kzread.info/dash/bejne/hGp6mqSanriroJc.htmlsi=VOrT91-4G45GX7Q_
@patitopingobueno
Ай бұрын
@@unreal-dev-with-yaz thanks for the early response! I'm trying to make the character walk instead of run, and run with SHIFT instead of sprint, i'm using the community ALS, But i don't have the minor idea of how to set it 😭
@unreal-dev-with-yaz
Ай бұрын
@@patitopingobueno Ah, generally you can set it through animation blendspaces I am not 100% on how how to do it via ALS yet as I don’t use it in my project (I made this video on a request) I can potentially check it and update you after my travels next week as I am not near my main PC :D But I did a video closely related to animation blendspaces and animation blueprints here: kzread.info/dash/bejne/doKW16eel5q7eqg.htmlsi=8FEwcrxA9HMF35D4 Basically you’d want to modify the sprint animation to blend at a different speed (or remove it entirely) Alternatively you can modify the actual actor speeds (for walk/run/sprint), which are generally settings on the actor component
@patitopingobueno
Ай бұрын
@@unreal-dev-with-yaz thanks, i'll be waiting if you make a tutorial, meanwhile i will search in other sites, in the ALS Discord with 70.000 users, never responds, and the community versión is a C++ code, and i'm not so good with that 🥲 Now i'm going to check the link 😎
ALS-Refactored is much better ;)
@unreal-dev-with-yaz
5 ай бұрын
oh nice, I haven't seen that one I suspect it may follow similar steps to add it to project :)