UE5.4: Game-Changing Rigging Update (You Won't Believe How Easy This Is)

Ойын-сауық

In this video, we're diving into Unreal Engine 5.4's powerful automatic rigging updates! Auto-Retargeting, Auto IK Rigs and Modular Control Rigs.
0:00 Intro
0:55 Import Mixamo Character
3:33 Automatic Retargeting
6:00 Auto IKRig
7:40 New IK Retargeter
13:00 Modular ControlRig
17:44 Experimenting with a Daz Character
21:15 Outro
Kiaran Ritchie has a post on X regarding this:
x.com/kiaran_ritchie/status/1...
#unrealengine #mixamo #retargeting
SUBSCRIBE FOR MORE:
Please support my channel and help me bring more content.
Like and subscribe and hit the bell icon for notifications.
Subscribe:- / jobutsu
Follow Me:
Buy Me A Coffee: buymeacoffee.com/jobutsu
Website: www.jobutsu.uk
Facebook: / jobutsuuk
Instagram: / jobutsu_uk
Twitter: / jobutsu_uk
My Github:
github.com/jobutsu

Пікірлер: 244

  • @GorkaGames
    @GorkaGames2 ай бұрын

    Man this is awesome news!! Now retargeting will be wayy easier and faster 🔥

  • @YoriPlayzz_Official

    @YoriPlayzz_Official

    2 ай бұрын

    Really It's the best update. Want to know the release date

  • @Braydon.W

    @Braydon.W

    2 ай бұрын

    I follow your channel and love seeing your comments on other videos I watch! All credit to OP but I gotta show love for Gorka!

  • @yujack5910

    @yujack5910

    2 ай бұрын

    Brother, your video has been moved everywhere in our country. As soon as I heard your voice, I knew it was you😇

  • @thegamedevcave
    @thegamedevcave2 ай бұрын

    that is actually insane, this will save so much tedious headache inducing time. I'm sure in real production you wouldn't just throw everything into the auto retargeted but surely you'd be able to get away with a significant amount of assets done this way!

  • @nothing6yen
    @nothing6yen2 ай бұрын

    Oh, my goodness. They finally improved it!! Retargeting is pain in the ass. Thx for the develop team and Jobutsu.

  • @outtoplay
    @outtoplay3 ай бұрын

    Oh man... this is so much better. Props and thanks for the thrill! 🍻

  • @carljthatsme94
    @carljthatsme942 ай бұрын

    The one thing that slows me down during dev. Incredible. UE5 is the best

  • @activemotionpictures
    @activemotionpictures2 ай бұрын

    7:05 - I just jumped out of the chair. Thank you!! Such amazing video explaining the features. Instant sub.

  • @3djimmy
    @3djimmy2 ай бұрын

    Thanks for blazing the trail, very happy about the future. Keep up the great videos.

  • @muvifx
    @muvifx2 ай бұрын

    This comment will be about all your tutorials and shares. So clear, easy to understand, useful and helpfull. Trying not to miss any. Thanks

  • @TheAF01
    @TheAF012 ай бұрын

    Awesome, thank you for the preview!

  • @GoodguyGastly
    @GoodguyGastly2 ай бұрын

    🎉🎉🎉 this is so life changing. I have spent so much time and frustration with retargeting.

  • @unknownuser3000
    @unknownuser3000Ай бұрын

    Now that 5.4 is out im trying to follow this despite you saying its not a tutorial, its the best resource we have. Props again awesome video, make more!

  • @HakaiKaien
    @HakaiKaien2 ай бұрын

    This is incredible! Can't wait for this

  • @ErichToven
    @ErichToven2 ай бұрын

    Omg... I need this now. So freaking happy about this.

  • @unrealdevop
    @unrealdevop2 ай бұрын

    This is great. NOTE: I think most people automatically default to adjusting the pose of the Target but I think that this may actually be a bad idea because it prevents you from using those animations on the target unless you set that target to use that pose or you setup the animations as being Additives with that post as the Base Pose. What I would suggest, is that you match the Source's Pose in the Retargeter to the Targets Pose. That way when you retarget those animations they will be based on that characters Base Pose, allowing you to use the animations you already have for it alongside the animations that were retargeted for it.

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Great info !

  • @unrealdevop

    @unrealdevop

    2 ай бұрын

    @@Jobutsu Yeah I came to that realization at some point after doing the same thing only to realize I had to possibly swap out the base pose and if I did that, any native animations would naturally get screwed up because they were using a different base-pose. I haven't tried it but I'm pretty sure setting them up as an additive....or only playing them as a Dynamic Additive with that pose being the base...would fix it...but then your adding a bunch of extra runtime stuff that could be avoided.

  • @user-jd1io4zj1e
    @user-jd1io4zj1e2 ай бұрын

    WOW, awesome. Thanks!

  • @IsaacCode95
    @IsaacCode952 ай бұрын

    This is awesome!, i know how much i've struggled and wasted time to learn retargeting since 4.27 lol

  • @baziztsahy3927
    @baziztsahy39272 ай бұрын

    That is game changer. Bye bye long hours of frustration

  • @StyleMarshall
    @StyleMarshall2 ай бұрын

    This is awesome , thx 4 making this video , so great 👍

  • @v1duk4
    @v1duk42 ай бұрын

    really awesome without extra plugins or software ! i love it

  • @RomeoVarga
    @RomeoVarga2 ай бұрын

    JUST when I learned to do things the old way...! Great news, thank you for sharing this.

  • @Darkstar623

    @Darkstar623

    2 ай бұрын

    this is exactly how I feel 😭im glad that the modular control rig exists now but of course it's just as I finally got the hang of the original UE5 control rig setup lmao

  • @JonathanWinbush
    @JonathanWinbush3 ай бұрын

    Awesome update! 🤙🏿🤙🏿

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Agreed they did an amazing job !

  • @TheDigiVault
    @TheDigiVault2 ай бұрын

    Great news!! Finally be able to get my head around retargeting.

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    It will speed things up and free up time for creativity for sure.

  • @dreadtrain2846
    @dreadtrain28462 ай бұрын

    Thank the Gods I've been putting off retargeting and animations!

  • @_azterisk
    @_azterisk2 ай бұрын

    This is great!

  • @zablade
    @zablade2 ай бұрын

    This is amazing news! My jaw dropped when I saw the Modular Control Rig. This is approaching workflow heaven!

  • @ukmonk
    @ukmonk2 ай бұрын

    excited about the IK rigs!! thank you for this! UE5 is getting better and better, looks like they want to compete with other DCC now as well as game engines!

  • @holdthetruthhostage
    @holdthetruthhostage2 ай бұрын

    With Daz characters you have to snap it to the floor in daz before you export, & A Pose

  • @Hello-cq6re
    @Hello-cq6re2 ай бұрын

    OMG, I swear to god that today I suffered from this retargeting sh**, and now thank god they will release an update to solve this painful sh** Thanks a lot

  • @TronikXR
    @TronikXR3 ай бұрын

    Wow. Just wow

  • @PolyRidge
    @PolyRidge2 ай бұрын

    HOLY CRAP!!!! THEY FINALLY DID IT!!!! THEY FINALLY FIXED RETARGETING!!! I am actually so excited for this, i am going to go install 5.4 as soon as i get back to my work station!!!! I am so excited about this!!!!

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    5.4 has not been released yet, you will have to compile it.

  • @PolyRidge

    @PolyRidge

    2 ай бұрын

    ​@@Jobutsu NOOOO dang... that sucks... but this is actually so amazing... Could you do a video more in depth about the control rig, and animation retargeting? My process in blender is Retarget to a control rig, then using layered animations, cleaning up/tweaking/blending animations... And I'm 1000% sure this same workflow can be done in Unreal, especially thanks to this video... But I'm not sure how to get the control rig to work as a controller on top of the retargeted animation... I hope this makes sense... But thank you so much for sharing this... i am so excited!!!!

  • @ErichToven

    @ErichToven

    2 ай бұрын

    @@Jobutsu Im building my copy right as we speak. Hit build and don't make big plans involving your pc for at least 4 hours. lol

  • @jaypurrington6573

    @jaypurrington6573

    2 ай бұрын

    @@ErichToven where do you find that? I only see up to 5.32 on epics github

  • @kenalpha3

    @kenalpha3

    2 ай бұрын

    @@ErichToven can you link a tut on how to build/compile UE engine versions? What are the exact search terms?

  • @davidedemurodominijanni9889
    @davidedemurodominijanni9889Ай бұрын

    DAZ incredible... _it works!!!!_

  • @cgxlv
    @cgxlv2 ай бұрын

    This is a big help to me. When I decided to learn Unreal and other 3D stuff a few months ago I thought it would go better tbh. The reality for me has been like leaving a nice comfort zone and going directly to hell. 🤣

  • @outtoplay
    @outtoplay3 ай бұрын

    I recently purchased 'Easy Pose' which does pose matching in the retargeter. The dev mentioned that often certain bone need to be left 'unmatched' like spine bones as they are unique to each rigged character. I guess you'd have to go back into the the match and not align certain bones if the default match made the target move oddly. Still damn cool.

  • @kenalpha3

    @kenalpha3

    2 ай бұрын

    I have that, havent used yet. Is it working for A to T pose conversions?

  • @crazyAlexander23
    @crazyAlexander232 ай бұрын

    I'm exited now for 5.4

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k2 ай бұрын

    Thank you bro

  • @amigoface
    @amigoface2 ай бұрын

    love it !!!!!

  • @M-gf9gu
    @M-gf9gu2 ай бұрын

    Damn, this is huge!

  • @PatrickTheDM
    @PatrickTheDM2 ай бұрын

    Very cool.

  • @arjaywheeler
    @arjaywheeler2 ай бұрын

    Amazing, i have had so many issues and wasted so much time this is a godsend

  • @baturalpk.456
    @baturalpk.4562 ай бұрын

    Great news 🎉

  • @shotakhakhishvili8640
    @shotakhakhishvili86402 ай бұрын

    This is phenomenal! So much game dev time will be saved now... UE is the best!

  • @curioussoul5151
    @curioussoul51512 ай бұрын

    This will save a lot of my time and mental health

  • @nourhassoun7099
    @nourhassoun70992 ай бұрын

    Spent the last month building control rigs and now that work seems useless hahahaha. Amazing tutorial!

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Maybe doing it your way, is better. I wish I had your knowledge !

  • @leandroalmendras

    @leandroalmendras

    2 ай бұрын

    yesterday was the 3rd time I gave up. bought "auto rig pro" today and now not sure if i should still try or just wait for this version. lol

  • @s.patterson5698

    @s.patterson5698

    2 ай бұрын

    Knowledge is power, and it provides you the tools to fix something when the latest gizmos have hiccups. Your knowledge will never be obsolete.

  • @kenalpha3

    @kenalpha3

    2 ай бұрын

    @@leandroalmendras Ive used "auto rig pro" for 2 years. It's helpful but also annoying because of bugs/changes. Ive had to redo my Blend file too many times, just to fix things that the new version gives. (Then I had to re-import all my meshs, anims in to UE. Lost too much time.) But I think it's the only way for me to [use it] to make my model UE compliant (root) and rename to UE bone names (which I hope allow me to use paid UE anims). Another problem with ARP is the proportions dont seem to work with retargeting. (Ive downloaded 20 Mixamo character differences (different proportions), then down an anim using that character (to get that skel proportion). But still, there is an auto scale button [in ARP] that never works for me, and makes my anims worst. So after retargeting anims in ARP (Blender), I have to manually fix keyframes > angles of arms or legs. Hopefully the UE5.4 tech will finally fix/allow proportional retargeting.

  • @vincestevenson9430

    @vincestevenson9430

    2 ай бұрын

    @s.patterson5698 Not true, but it will likely remain useful here and there for awhile. Plenty of skills become useless over time.

  • @unknownuser3000
    @unknownuser30002 ай бұрын

    Counting the days until ue 5.4 now after watching this and you mention daz and i almost fainted cant wait to see genesis 9 usjng any animations

  • @unknownuser3000
    @unknownuser30002 ай бұрын

    Animation, retargetting, rigging was one ofmthe biggest pain points for me in game development trying to use daz and unity assets together, this seems if it works with genesis 8 and 9 is the solution for daz not working without having to spend hours fixing the rigs. Ill definitely give unreal 5.4 a try now to see this in action. Wish youd make a tutorial video as you said this isnt a tutorial but many myseld included are followinf your steps as if it were one.

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Yesterday, I ran some quick tests with G8/G9 and with less hassle than before, they seemed to work. Any tutorials will come after release because they always lock down features before release and some don't make it through.

  • @theone8625

    @theone8625

    2 ай бұрын

    🎯

  • @michaelhallamdigiart-cgi9152
    @michaelhallamdigiart-cgi91522 ай бұрын

    I’m glad you got your Mojo back

  • @hotsauce7124
    @hotsauce71242 ай бұрын

    Thank you

  • @MrToroburn
    @MrToroburn2 ай бұрын

    mid blown. such a ballache before. great vid!

  • @DigitalStaff
    @DigitalStaff2 ай бұрын

    This is so much better than the Mixamo to UE Retargeter plugin I bought on the marketplace! Looking forward to doing more animations in UE5.4

  • @smokingheadstudiogerman5299

    @smokingheadstudiogerman5299

    2 ай бұрын

    to be truth: what you really need in Unreal, are 3 Things: 1. - some generic Avatars, like Unitys Humanoid. It do not matter, if you now can "auto generate" Bones searching for. The problem is, to double every animation in the project, for every other called bone. What do you want with 1000x sit Animation ? it s pointless. 2. - the point, that Unreal raytargeting, can understand Blender rotatet bones. (This includes Part 3) and: 3. - the point, unreal understand Blender rotatet bones of reworked Daz 3d Charakters. so long this not work, this is stoneage. also the behavior to work with "Animation Puzzle Parts" in "Montages" is just a time & work amount, what is so much far away from every "good usage" ... shortly: The Unreal animation system, was stoneage, is stoneage, and so long it can not handle the easyest basic things, it will stay stoneage. Do not matter if it can find "some bones" stoneage, is stoneage.

  • @RictorScale
    @RictorScale2 ай бұрын

    Wow this is such a game changer

  • @fernandodesa952
    @fernandodesa9522 ай бұрын

    holy fuck this is awesome, retargetting is a pain that needed this

  • @roja
    @roja2 ай бұрын

    That is nuts

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I agree, it is great work from them.

  • @VirtualRealityHub
    @VirtualRealityHub2 ай бұрын

    wow. just wow.

  • @kakarotsan3030
    @kakarotsan30302 ай бұрын

    Finally!

  • @brocscogmyre5592
    @brocscogmyre55922 ай бұрын

    This is all fine and dandy but no one's making tutorials on animation blending, at least none that work. I just hope that UE5.4 lives up to what they say it will do regarding animation

  • @samuelenslin1850
    @samuelenslin18502 ай бұрын

    Ah, thanks man. Was about to dive into retargeting, but now I´m probably just gonna wait until this is out officially...:)

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Still learn retargeting if you have the time to do so.

  • @smokingheadstudiogerman5299

    @smokingheadstudiogerman5299

    2 ай бұрын

    @@Jobutsu to be truth: what you really need in Unreal, are 3 Things: 1. - some generic Avatars, like Unitys Humanoid. It do not matter, if you now can "auto generate" Bones searching for. The problem is, to double every animation in the project, for every other called bone. What do you want with 1000x sit Animation ? it s pointless. 2. - the point, that Unreal raytargeting, can understand Blender rotatet bones. (This includes Part 3) and: 3. - the point, unreal understand Blender rotatet bones of reworked Daz 3d Charakters. so long this not work, this is stoneage. also the behavior to work with "Animation Puzzle Parts" in "Montages" is just a time & work amount, what is so much far away from every "good usage" ... shortly: The Unreal animation system, was stoneage, is stoneage, and so long it can not handle the easyest basic things, it will stay stoneage. Do not matter if it can find "some bones" stoneage, is stoneage. in short: Time Amount and workfow Quality: Unity vs. unreal. unity win, Fatality.

  • @LoganPinney
    @LoganPinney3 ай бұрын

    Automatically COOOOOOL ! Auto IK rig, Auto Re target, Auto Pose 😎 AUTOBOTS ASSEMBLE! Ive been here since the start - only those who were retargetting in 5.0 EA know the pain LOL --- I learnt a lot of my initial re-target from you buddy, thanks for putting out quality EDUCATIONAL tuts. next up HDAs from Houdini + MH vertex animations>?! hehe Cheers Jobutsu!

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Niagara Metahuman goodies are next.

  • @busesart

    @busesart

    2 ай бұрын

    @loganPinney exactly what I am into! VAMPs and HDAs!! Mechdawn has an amazing plug in for vertex anim

  • @synastershred2269

    @synastershred2269

    2 ай бұрын

    @@Jobutsu can you do this with Synty Characters as well? I assume you can!

  • @davidedemurodominijanni9889

    @davidedemurodominijanni9889

    Ай бұрын

    Next step needs to be the IK Foot adaption to slopes and irregular surfaces active *by default* ... that's what I'm looking forward to! I've been using UE5 since EA myself and I know the pain... I've been looking for the way to make it work since day 1!!!! I honestly do not understand why is not by default as already part of the Control Rig setup. Real life is not only steps...

  • @busesart

    @busesart

    Ай бұрын

    @@davidedemurodominijanni9889 do you mean motion matching with Motorica?

  • @frgmnt7313
    @frgmnt73132 ай бұрын

    Would love to see how this is done with animals/monsters similar to the long Chinese dragon that you can see at the beginning of this video's intro. I've been playing around with 5.4 trying to make it work with a snakelike creature and I'm clueless if I set up my skeletal mesh correctly and which control rig modules I should be setting it up with it.

  • @ukmonk
    @ukmonk2 ай бұрын

    be great if they implement a hand slider to open close hands, that would be amazing! time saver!

  • @mind0242
    @mind02422 ай бұрын

    Finally!! so much problems will be solved in this version!

  • @erfanrostami1814
    @erfanrostami18142 ай бұрын

    Awesome! Can you please make a tutorial for biped as well?

  • @LionUnchained
    @LionUnchained2 ай бұрын

    6:50 they told us they had to make it easier for the UE users. They just started giving us documentation this year XD Very glad i get to jump in and learn it like this though, truly. Seemed super tedious before.

  • @TorQueMoD
    @TorQueMoD2 ай бұрын

    DAMN! 5.4 is gonna be amazing! I can't wait to see how good 5.20 is :)

  • @davidedemurodominijanni9889

    @davidedemurodominijanni9889

    Ай бұрын

    Coffee will taste so Unreal...

  • @KikoBarahona
    @KikoBarahona2 ай бұрын

    Thanks for the vid. What distro are you running UE on?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I can't be that specific for reasons beyond my control. I hope you understand.

  • @davidedemurodominijanni9889

    @davidedemurodominijanni9889

    Ай бұрын

    @@Jobutsu 😏

  • @jbach
    @jbach2 ай бұрын

    Thanks for sharing! Can I ask, why Linux? Is the feature support of Unreal at parity with the equivalent 5.4 Windows build? And does the auto Retarget Animations feature work with Metahumans?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    1. Linux is for a personal Houdini/UE R&D. 2. I have not spent enough time with the linux build to answer that. 3. Opening bridge crashes UE on my linux setup, so had no chance to test Metahumans. However, retargeting should work for Metahumans as they are compatible with mannequins.

  • @ForeverNils
    @ForeverNils2 ай бұрын

    great

  • @robertdouble559
    @robertdouble5592 ай бұрын

    About F'n time! Never thought I'd say this but..."Thanks Fortnite!"

  • @IAmBael
    @IAmBael2 ай бұрын

    Oh damn. Literally two button clicks? I've been putting off making an IK rig for ages, this is huge.

  • @vivektyagi6848
    @vivektyagi68482 ай бұрын

    Is it possible to create facial rig too? Would you please try rigging both body and face with Character Creator’s Character. Many Thanks

  • @wywarren
    @wywarren2 ай бұрын

    When changing the rig sockets in the modular control rig, does it pile more stuff into the RigVM execution stack? The problem I have with my modular procedural rig in 5.3 before was that it would be too complex to find the 65535 instructions cap in the 16bit address of the execution stack. I ended up turning it all into C++ to get it under 10,000 instructions now but it's still a cap as this evolves.

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    You need someone way smarter than me to answer that. Even trying to simply view the execution stack tab from within the Modular rig window, causes a crash for me.

  • @wywarren

    @wywarren

    2 ай бұрын

    @@Jobutsu yikes good to know. I'll try to pull down the main branch this weekend to see if there's a way to contribute.

  • @holdthetruthhostage
    @holdthetruthhostage2 ай бұрын

    Been Praying for this as a Unity User where its just drag & drop. Unreal Approach was just to frustrating to the point I had to buy an asset & even then its just a labor intense for nothing

  • 2 ай бұрын

    Thank you very much for the impeccable content as always!!! Could you analyze 5.4 about Mass AI? If it left the experimental version in the version it has? :)

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    It is on my list but my guess is 5.4 will be released before I can make a video.

  • @hotsauce7124
    @hotsauce71242 ай бұрын

    May I ask, does the modular foot have a reverse foot IK system where the user can use toe pivots and heel pivots? And does the arm have forearm twists? Do the legs and feet have IK/FK switches?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I have not been any further than what you see here.

  • @hotsauce7124

    @hotsauce7124

    2 ай бұрын

    @@Jobutsu Thank you, I hope the foot modules have toe and heel pivots.

  • @jonos138
    @jonos1382 ай бұрын

    Excellent. I hope they do a metahuman update soon to make a better and easier attaching head to body work flow.

  • @Bakahira

    @Bakahira

    2 ай бұрын

    I hope also and hopefully soon also mesh to metahuman compatible for mac os!

  • @s.patterson5698

    @s.patterson5698

    2 ай бұрын

    ...and maybe they will actually add soom good-looking MetaHumans while they are at it😂😂😂. We do need some prime boys and gals.....and some clothing variety with mix and match options.😊

  • @s.patterson5698

    @s.patterson5698

    2 ай бұрын

    @@vincestevenson9430 Thanks for the heads-up!!

  • @Kuuribro
    @Kuuribro2 ай бұрын

    Does the modular rigging work with anything besides an epic skeleton? And does it come with full backwards solve support?? These look really powerful, but I'm more interested in the limitations after seeing showcases like this!

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I struggled with non Epic Skeleton in the limited tests I did.

  • @Kuuribro

    @Kuuribro

    2 ай бұрын

    @@Jobutsu thank you for the response!

  • @Ninjagato465
    @Ninjagato4652 ай бұрын

    DUDE... this saves so much time. Wonder how it works with quadrupeds

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I am testing that today.

  • @Ninjagato465

    @Ninjagato465

    2 ай бұрын

    @@Jobutsu will that be a video? I'll be eagerly awaiting your results

  • @piyushpandey6576
    @piyushpandey65762 ай бұрын

    I spent last year tweaking the hands on the retargeter😢 and now they released this automatic one😂😂😂😂. Better late than never!!!!

  • @hotsauce7124
    @hotsauce71242 ай бұрын

    Hello, may I ask, have you tried exporting a Blender 4 Rigify rig and using the modular rig set up in UE5.4?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I have had not had the time to try much yet.

  • @hotsauce7124

    @hotsauce7124

    2 ай бұрын

    Does the modular foot have a reverse foot to do pivots on the toes and heel?

  • @megitsune714
    @megitsune7142 ай бұрын

    do you think the in engine animation functions are getting anywhere close on the level of autodesk maya v2025? Im inexperienced with unreal engine but im making animations for a solo project atm.

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    It is difficult for me to say. I would not describe myself as an animator. Some of the procedural and layered control rig functionality that is either here, or on it's way looks interesting.

  • @megitsune714

    @megitsune714

    2 ай бұрын

    @@Jobutsu thanks for the reply, i think i'll just stick with maya for now and import when 5.4 drops. After that i'll learn scripting for them to be accessible by the player inputs so i can check how the animation works when im fiddling with that.

  • @AKThem06
    @AKThem062 ай бұрын

    that modular rigging system is making me feel things jokes aside, can you also cover the other features coming in 5.4? I'd test them out myself but the build takes too long and I get errors most of the time :

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    If I find anything interesting and have the time, before it is released, I will yes.

  • @Hobnockers
    @Hobnockers2 ай бұрын

    cool. But do you know how to change the default ThirdPerson Mannequin Character with your custom character? Like a Mixamo Character, Methuman or DAZ Character? So you can use your character as the ThirdPerson Player Character? Looks like this changed in 5.4 Preview. Thx a bunch and keep rocking!

  • @Jobutsu

    @Jobutsu

    Ай бұрын

    Does this still work ? kzread.info/dash/bejne/mpN3wcGFetuelMo.html

  • @Hobnockers

    @Hobnockers

    Ай бұрын

    @@Jobutsu I couldn’t make it work. Wouldn’t there be a new easier way with 5.4 because of the change of their retargeting system?

  • @omega1543
    @omega15432 ай бұрын

    Unity had this years ago glad to see its in unreal finaly.

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I have never used Unity.

  • @ErichToven

    @ErichToven

    2 ай бұрын

    I would summarize the difference like this. Unity while extremely powerful is a no free lunch ide. Its a developer environment that makes games its light and easy to jump into a project just be prepared for a never ending amount of tedium compared to ue. While on the flip while unity is a ide that makes games unreal is a game engine that has a ide the trade-off being there's to much handed on a Golden platter adding often unneeded completely and a feeling often like this is way more than I need or want for those in and out projects that you don't need to have compile for a entire day it can be less than ideal.

  • @ErichToven
    @ErichToven2 ай бұрын

    I just got the goose pimples!!

  • @itscoldcoldwinter
    @itscoldcoldwinter2 ай бұрын

    i have seen in uefn one creator using costum animation for character we play in game but him said it’s glitched a lot right now

  • @not_who_you_think
    @not_who_you_think2 ай бұрын

    fucking amazing

  • @muvifx
    @muvifx2 ай бұрын

    Hi, It seems the latest version is 5.3.2 in Epic Games Launcher. Is it out (5.4) ?If so, how come I dont see it? Could you please help. Thanks

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Not released yet.

  • @ryolinkinpark
    @ryolinkinpark2 ай бұрын

    WHAT?!?! so many hours has been saved OMG!!!

  • @FatalMatter-sz6gs
    @FatalMatter-sz6gs2 ай бұрын

    Unreal Engine V is insane.

  • @user-zw1bb2qn4i
    @user-zw1bb2qn4i2 ай бұрын

    Isnt this same as Unity Humanoid Retargeting. Did UE not have this basic function from the start?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Nobody cares. Use what you use and get the job done.

  • @greystorm_digital
    @greystorm_digital2 ай бұрын

    So many steps no longer needed. It was such a pain before.

  • @Omnivoid22
    @Omnivoid222 ай бұрын

    Doesnt unity have a ik setup too? or is it just not as good?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I don't use Unity.

  • @unw3ee
    @unw3ee2 ай бұрын

    I've been waiting for this since UE5.0 appeared. Dreams come true. This new features only works for models with a human skeleton, right?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    For now, but on X the Devs said that it may evolve beyond that in the future.

  • @pstwr
    @pstwr3 ай бұрын

    watching and liking for your hair!

  • @Mirakuruuu
    @Mirakuruuu24 күн бұрын

    Does this only works for free mixamo characters? What if i have my own custom made character straight up from my own model with no rigging?

  • @Jobutsu

    @Jobutsu

    15 күн бұрын

    It may depend on your skeleton naming convention.

  • @codyray6993
    @codyray69932 ай бұрын

    im new to Unreal so this is probably user error but i cannot get the 'Auto Align' to pop up it just has reset, create, delete, and rename up there the animation im tryin to use works on the UE$ many just fine but trying to go to the UE5 the fingers are all mangled

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I have not gone any further with this.

  • @codyray6993

    @codyray6993

    2 ай бұрын

    @@Jobutsu Turns out. I'm just a moron. This is my first week with UE and I'm still learning a lot. I had to go back and download 5.4 preview to get this stuff. This is a great vid, thank you.

  • @shirakuyanai4095
    @shirakuyanai40952 ай бұрын

    The rest of the features I get but I still don't get the point of modular rig. Like you can switch the joints of different bones or something?

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Not everyone is proficient in the science of creating control rigs, this seems to help those that are not.

  • @shirakuyanai4095

    @shirakuyanai4095

    2 ай бұрын

    @@Jobutsu I'm talking about the part you add modules into an already working rig.

  • @Meowzors
    @Meowzors2 ай бұрын

    I'm glad it's just as easy as unity now

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    And I am glad that you are glad.

  • @freedomofspeech2100
    @freedomofspeech21002 ай бұрын

    "This is not a tutorial... let's call this project Tut1!"

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    Technology Update Tips 1

  • @freedomofspeech2100

    @freedomofspeech2100

    2 ай бұрын

    hahahha nice! :)@@Jobutsu

  • @holdthetruthhostage
    @holdthetruthhostage2 ай бұрын

    Unity still has a leg up as it just allows you to use the fbx animations no need to retarget them one by one

  • @Jobutsu

    @Jobutsu

    2 ай бұрын

    I never tried Unity. You can batch auto retarget all animations and related assets with this. It is as simple as selecting and right clicking the assets.

  • @holdthetruthhostage

    @holdthetruthhostage

    2 ай бұрын

    @@Jobutsu oh multiple animations ok

  • @illidoth
    @illidoth23 күн бұрын

    i see ik rig mentioned for retargetting a lot, but is FK rig ever retargetted? if not, why not? just learning

  • @Jobutsu

    @Jobutsu

    15 күн бұрын

    FK is retargeted.

  • @illidoth

    @illidoth

    14 күн бұрын

    @@Jobutsu thank you, saw a pretty good video that did a break down on the difference of IK and FK basically saying one is for motion when the world affects the player and the other is when the player affects the world

Келесі