Industrial Design/Product Modeling #41 Bottle Rendering

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//ABOUT ME
Hello, My name is Mert, I am a professional 3D artist with nearly 10 years' experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.
İmage Plane in the tutorial:
drive.google.com/file/d/1aVu6...

Пікірлер: 25

  • @goranthoren5522
    @goranthoren5522Ай бұрын

    Fantastic! Great modeling and texturing wisdom shared.

  • @polygonpen

    @polygonpen

    Ай бұрын

    Thanks again Göran, much appreciated!

  • @monkapalt5477
    @monkapalt54772 ай бұрын

    Best teacher

  • @polygonpen

    @polygonpen

    Ай бұрын

    Thank you!

  • @hayeonkim4499
    @hayeonkim4499Ай бұрын

    learning so much from you. all of your tutorials are so helpful. thank you so much!!

  • @rileyb3d
    @rileyb3d2 ай бұрын

    Great follow-up to an already incredible tutorial! Thanks for sharing.

  • @polygonpen

    @polygonpen

    Ай бұрын

    Thank you Riley !!

  • @bharat5194
    @bharat51942 ай бұрын

    Thanks! Amazing tutorial

  • @erickdias7728
    @erickdias77282 ай бұрын

    Why octane? :( Really appreciate if you could teach using redshift since is part of maxon package

  • @MegaBexon

    @MegaBexon

    2 ай бұрын

    Octane, no matter how much I like Redshift I miss Octane a lot. Lights in Octane are such a joy to use.

  • @polygonpen

    @polygonpen

    Ай бұрын

    I use Redshift as well and I have lots of Redshift tutorials, nearly 50 % of C4D users use Octane.

  • @Ricardo-de9ju

    @Ricardo-de9ju

    Ай бұрын

    @@MegaBexon Indeed, Octane has its strengths where Redshift may lag, yet in terms of lighting, they appear to perform similarly.

  • @vnm-diz
    @vnm-dizАй бұрын

    Дуже доступно та зрозумілою Дякую!

  • @isaac61200
    @isaac61200Ай бұрын

    incredible useful!!

  • @Plum0401
    @Plum04012 ай бұрын

    Thanks for Sharing!

  • @dghzrm
    @dghzrmАй бұрын

    After you add shrink wrap and smoothing deformer to the label, maybe it's better idea to use displacer deformer (with plain white shader 0.001cm height) to seperate label geometry from main geometry, than moving normals with normal move tool. cheers

  • @polygonpen

    @polygonpen

    13 күн бұрын

    Yeah, cool idea, might have worked bette.

  • @SimoneBattaglia94
    @SimoneBattaglia94Ай бұрын

    Thanks, very professional and instructive.

  • @polygonpen

    @polygonpen

    Ай бұрын

    Thank you Simone!

  • @user-xu2lb9ei6p
    @user-xu2lb9ei6pАй бұрын

    Please make a tutorial on transparent plastic material on Redshift🙏🙏🙏🙏

  • @heineuh125
    @heineuh1252 ай бұрын

    오예! 옥테인!!🤤💕

  • @anton_dzen3094
    @anton_dzen30942 ай бұрын

    who needs this octane?!

  • @Diaz_2024
    @Diaz_20242 ай бұрын

    Salveee Brasill