Improve Your Blender Sculpting With This Powerful Light And Camera Turntable

In this video I show you how you can set up a powerful lighting and camera rig in Blender 3.5.
Save 50% off your first month at outgang.studio with the code OUTGANG2023. Valid for 100 uses.
Great lighting is key to reading and sculpting great shapes.
During this video we discuss lights, cameras, adding keyframes to create a turntable and adding constraints to different objects.
Chapters:
00:00 Introduction
01:39 Lighting Rig Breakdown
07:38 Outgang.studio
08:22 Light and Render Settings
14:39 Adding Constraints to Lights
18:49 Turntable Setup
21:15 Main Camera Setup
24:58 Undoing and Cameras
28:01 Camera Distance Lock
31:26 Camera Offset Setup
39:25 Conclusion

Пікірлер: 108

  • @dismo77
    @dismo77 Жыл бұрын

    quick script to have the empty face the viewport camera import bpy def look_at(obj, viewport3d_view_location): loc_obj = obj.matrix_world.to_translation() direction = viewport3d_view_location - loc_obj # point objects y, and use Z as up rot_quat = direction.to_track_quat('Y', 'Z') obj.rotation_euler = rot_quat.to_euler() def copy_rot_from_view3d_cam_to_scene_cam(self, args): area = bpy.context.area if area.ui_type == 'VIEW_3D': for space in area.spaces: if space.type == 'VIEW_3D': obj = bpy.context.scene.objects['Rig center'] look_at(obj, space.region_3d.view_matrix.inverted().translation) return handler = bpy.types.SpaceView3D.draw_handler_add(copy_rot_from_view3d_cam_to_scene_cam, (copy_rot_from_view3d_cam_to_scene_cam,()),'WINDOW', 'POST_VIEW') Not the best script, but, this works for me (Won't work in multiple windows, have to restart blender to remove it etc.. someone more familiar with blender scripting will have to come fix that). So you don't have to worry about ctrl-z, make sure the empty's rotation is set to euler xyz

  • @Outgang

    @Outgang

    11 ай бұрын

    That's absolutely awesome Dismo, thank you.

  • @made.online2149

    @made.online2149

    8 ай бұрын

    I've not worked with scripts before- do I just paste this into Scripting and press Run Script? Does this still function in Blender 3.5? It doesn't seem to be working for me but maybe I misunderstand how to set it up. EDIT: nvm, for anyone else having this issue make sure you've deleted the constraint on the Rig center 😅 [and of course it is named exactly 'Rig center']

  • @nikitavasilkov607
    @nikitavasilkov607 Жыл бұрын

    So glad you keep making videos. I hope in 2023 we will have even more quality content from you.

  • @Outgang

    @Outgang

    Жыл бұрын

    Cheers! Hard to believe it's been three months since I uploaded content to KZread. Time sure flies.

  • @pixbstudios
    @pixbstudios Жыл бұрын

    Good to see an outgoing video after so long ❤

  • @LahoradeGobo
    @LahoradeGobo Жыл бұрын

    Love your tutorials! Thanks for help artists!😃

  • @GandalfWithAPipe
    @GandalfWithAPipe Жыл бұрын

    so glad I stumbled upon this channel, you make fantastic educational content!

  • @IrocZIV
    @IrocZIV Жыл бұрын

    Very helpful way of looking at your models, and to have this setup walked through.

  • @SourceAwareness
    @SourceAwareness Жыл бұрын

    Thanks Laura, you're Awesome!! 👌 ❤

  • @johncarter1852
    @johncarter1852 Жыл бұрын

    Glad to see that you are back!

  • @francescocalvi7096
    @francescocalvi70963 ай бұрын

    Great tutorial! Learnt heaps :) Thank you

  • @Mohamed94197
    @Mohamed941979 ай бұрын

    Great content , beautiful persson ❤ thank you

  • @Stillenacht3D
    @Stillenacht3D Жыл бұрын

    As always, super helpful! Thank you!

  • @Jhoofnail
    @Jhoofnail Жыл бұрын

    I’ve been singing your praises with your incredible work and it’s making people take blender sculpting a lot more seriously. Love your insight!

  • @Outgang

    @Outgang

    Жыл бұрын

    Cheers J!

  • @folkerspielman9023
    @folkerspielman90234 ай бұрын

    Brilliant!🪄

  • @whynotanyting
    @whynotanyting Жыл бұрын

    I recently got my mom (artist-turned-architect) into sculpting in blender and she's absolutely loving it. I can't wait to show her these tricks!

  • @omerturan5422
    @omerturan5422 Жыл бұрын

    do you know what we blender users love you

  • @TalhaRiaz197
    @TalhaRiaz197 Жыл бұрын

    Thank you so much for Sharing Love your Content 😀

  • @3crazyclowns
    @3crazyclowns Жыл бұрын

    Thank you so much for sharing all that stuff with us. Its so pleasing to watch your videos.

  • @Outgang

    @Outgang

    Жыл бұрын

    Thank you Eduardo!

  • @AndrewMZcroft
    @AndrewMZcroft Жыл бұрын

    Thanks You so much for this tutorial 👍

  • @mikaangeli5765
    @mikaangeli5765 Жыл бұрын

    Love your new hair! :D

  • @grayfox8904
    @grayfox8904 Жыл бұрын

    I am so glad you are back, been some time since the last video, please keep going

  • @ecstetika4467
    @ecstetika4467 Жыл бұрын

    love your content

  • @JDLeeArt
    @JDLeeArt Жыл бұрын

    Your videos are fantastic, thank you for making them.

  • @Outgang

    @Outgang

    Жыл бұрын

    Thanks James!

  • @kirk711
    @kirk711 Жыл бұрын

    Thank you Laura 😊

  • @WWS3D
    @WWS3D Жыл бұрын

    i sometimes look on some of your videos. this face sculpt is impresive . Like it very much.

  • @Outgang

    @Outgang

    Жыл бұрын

    Thank you!

  • @orestes_io
    @orestes_io Жыл бұрын

    So nice to watch this. It's incredible to watch someone with such skill at technical knowledge lay it out so nicely. Thank you! I subscribed to Outgang for a bit but stopped after I couldn't really invest more time into my art. Think that will stop me from watching this 40min video? No way! II always learn new stuff from you, even if don't use this right away. This video is also reinforcing the idea that Blender is a lot more useful and accepted than it used to be.

  • @Outgang

    @Outgang

    Жыл бұрын

    Cheers Orestes! Glad to be of help. Blender is underrated.

  • @raoul3444
    @raoul3444 Жыл бұрын

    Very cool Baby ! Thank you very much

  • @RahulPradipPatil
    @RahulPradipPatil Жыл бұрын

    Cool workflow, ❤ Blender is amazing...

  • @PDD555
    @PDD555 Жыл бұрын

    This workspace is so cool! I'll definitely start to use it

  • @Outgang

    @Outgang

    Жыл бұрын

    Cheers Pro!

  • @christuusgnosis
    @christuusgnosis10 ай бұрын

    very cool.

  • @ramontourne6500
    @ramontourne650011 ай бұрын

    Thank you Laura for all that energy you spent helping dummy guys as me ! As classical painter and sculptor, your tips are very helpful to switch to computer creation. By the way, is there a code still available for Outgang studio courses ? Ramon (France)

  • @wydua2049
    @wydua2049 Жыл бұрын

    i just learned about your channel from chocofur and i am so happy i did

  • @Flandelacasa
    @Flandelacasa Жыл бұрын

    this tutorial falls at the right time I’m working on a high res sculpt

  • @8S1ns
    @8S1ns Жыл бұрын

    heeey its been a long time seeing your vid welcome back!

  • @Outgang

    @Outgang

    Жыл бұрын

    Glad to be back :D

  • @tyraniusdelten8207
    @tyraniusdelten8207 Жыл бұрын

    Wow, never knew that, this workflow is insane...

  • @Outgang

    @Outgang

    Жыл бұрын

    Blender is underrated.

  • @Arjjacks
    @Arjjacks Жыл бұрын

    Always fascinating to see how a professional ZBrush sculptor makes use of Blender in their workflow. Couple of tips for you though, Laura: 1. You can just hit 'T' while your mouse is in the timeline (and the relevant keys are selected) in order to access the animation interpolation curves, without needing to jump into the graph editor. 2. While you're sadly correct about there being no way to access the transform data of the user perspective camera, the lighting behaviour you want for it is actually still achievable to a lesser extent, by opening the viewport shading dropdown menu (where you alternate the default HDRI's) and toggling off the little world icon to the left of the rotation slider. This will lock the rotation of the HDRI to the user perspective while still enabling you to offset the rotation however you like. If you wanted to take this a step further, you could even bake your physical lighting setup into a 360 degree radiance HDR using the Cycles render engine and saving out and importing it as a custom default HDRI alongside the originals. This too would then lock to the user perspective in the same way, with the caveat that you lose the functionality of the rig you created. Might be a little extreme but food for thought :)

  • @Outgang

    @Outgang

    Жыл бұрын

    Great tip for #1, cheers! For #2, the turntable is less to rotate the HDR and more to rotate the actual lights in the scene. Let's say that I bake that 360 radiance HDR like you mention using Cycles and used it as an HDR, wouldn't I lose the chance to manipulate the lights in the scene? (light position, intensity, color, ect.) and wouldn't the lights that are part of the HDR stop casting shadows? Sounds like a major loss in functionality if that's the case.

  • @Arjjacks

    @Arjjacks

    Жыл бұрын

    @@Outgang You absolutely would, yes, hence the caveat at the end :P There's ways of blending and customising HDRI's using world shader nodes, but it's complex and finicky and probably overwrought for the purposes you have here. It's just the only way to parent (any) lighting to the user perspective at the moment.

  • @3Diana
    @3Diana Жыл бұрын

    literally craaaving for you to talk about tertiary details in blender! since the killer worklflow thing isn't really meant for blender, it can choke a bit with high poly count, and the pore brushes sometimes do weird things like push the overall area in or out, i'm dying to hear what you have to say about it! 😁

  • @Outgang

    @Outgang

    Жыл бұрын

    In in/out thing with alphas on the draw brush isn't too hard to solve, I had a lot of success with setting texture -> Colors -> Brightness to 0.5 and disabling Clamp. Also making sure the alpha is set to Linear Color Space and not SRGB and finally, making sure the mid-level color is neutral gray in Photoshop. Good luck!

  • @3Diana

    @3Diana

    Жыл бұрын

    @@Outgang omg thank you, i will cherish this advice 💖

  • @ferhat3223
    @ferhat3223 Жыл бұрын

    You can also do Color Management Tab click and then set the "View Transform"= Standard, "Look" = Medium Contrast.

  • @sf4603
    @sf4603 Жыл бұрын

    Love the new look Laura, looking gorgeous as always! Thanks for more blender content :) Was wondering if you might do another video where we take a look at an industry made character model like you did with the final fantasy vii remake. Would be cool to take a look at something different maybe less photorealistic and more stylized or maybe something non-human. Hopefully those ffvii remake videos did well in the algorithm but if not i understand.

  • @Outgang

    @Outgang

    Жыл бұрын

    I'll keep that in mind SF, thanks!

  • @MrSanson
    @MrSanson Жыл бұрын

    Long time no see wb , Laura !

  • @Pesto-64
    @Pesto-643 ай бұрын

    Just found your channel...great information and talent! Quick question, have you tried Nomad Sculpt?

  • @WallyMahar
    @WallyMahar Жыл бұрын

    👍👍👍 😁 Yay! Looking forward to more blender episodes! but... VDM VDM VDM! (Is it a thing? in your work, anyway, if so, hope y'all cover it!)

  • @subzero2971
    @subzero2971 Жыл бұрын

    This is really impressive. Can you make a video of sculpting the face with the details?

  • @bolasamuel4423
    @bolasamuel4423 Жыл бұрын

    Thanks a lot 🙏 & Yes, you can access the position and orientation of the viewport view in Blender 3D. You can get information about the view from `RegionView3D` which can be accessed via `space_data.region_3d`. There are utility functions available in the `bpy_extras.view3d_utils` module. You may get the view direction like this: `r3d.view_rotation * Vector((0.0, 0.0, -1.0))`, the up direction should be: `r3d.view_rotation * Vector((0.0, 1.0, 0.0))`, and the view location: `r3d.view_matrix.inverted().translation`¹.

  • @Outgang

    @Outgang

    Жыл бұрын

    Thanks a lot!

  • @a.pozasgonzalez2131
    @a.pozasgonzalez2131 Жыл бұрын

    Laura youre really awezome, 🥰🥰🥰

  • @FlavioDiniz
    @FlavioDiniz Жыл бұрын

    Top quality as always ! maybe this is my kickoff on blender ? 🤔

  • @Outgang

    @Outgang

    Жыл бұрын

    Do it!!

  • @milescheng8474
    @milescheng8474 Жыл бұрын

    This technique resemble real life clay modeling, It make sculptor much more easy to read the form by light. Very cool, thanks for sharing. B3.5 seems to have some great grooming tool, would love to see your comment of it.

  • @Outgang

    @Outgang

    Жыл бұрын

    My pleasure Miles!

  • @chimpana
    @chimpana Жыл бұрын

    I have created a proof of concept script that creates a hidden camera and then makes it follow the User Perspective position and orientation in the chosen viewport. From there you can lock other cameras to it but you don't need to go into Lock Camera to View mode.

  • @SamuelKellyStudio
    @SamuelKellyStudio Жыл бұрын

    Oh damn, this makes me want to try out sculpting in blender! Do you have any thoughts on how Maxons render integration into Zbrush might look compared to this? I don't know much about it as of yet, but they seem to be boasting pretty hard... Unsure if it has any real time potential though. Also new haircut is looking fab! Might have to get Andreea Scubli back in to demo it!

  • @Outgang

    @Outgang

    Жыл бұрын

    Yes I need Andreea to come talk about my haircut XD. I haven't been paying much attention to Zbrush lately so no opinions to share there.

  • @AdamJensenReal
    @AdamJensenReal9 ай бұрын

    Hey is it possible to save this setup and reuse it on my next project/model?

  • @khoavo5758
    @khoavo57588 ай бұрын

    Woah Laura how the heck did you figure this out :), especially the stuff at 14:39

  • @saahilsvlogsvfx1967
    @saahilsvlogsvfx1967 Жыл бұрын

    your English is so fluent. for learnig

  • @andersongarcia-yy4qx
    @andersongarcia-yy4qx11 ай бұрын

    how many milliliters is correct to use in sculpt mode? 50MM?

  • @sebastienmorere6925
    @sebastienmorere6925 Жыл бұрын

    Hello, I am totally a fan of your work and I love the way you work. I would have liked to subscribe to your site but being French, if there are no French subtitles in your videos, it will be wasted money for me because I will have a lot of trouble following with a disability. Thank you for your KZread channel, it's very cool and interesting to follow 😉😉👍👍

  • @JustoFigueroaArt
    @JustoFigueroaArt Жыл бұрын

    Anyone knows if it would be possible to bind some navigation hotkeys, like say Shift+MMB, so that by click and dragging we can scroll through the timeline and rotate the lights, but all while inside the 3D view sculpting? And, if the answer is yes, how exactly to go about it in the hotkey editor? And to you Laura, thank you again for providing such top-tier content to KZread! Pushing the quality bar higher and higher:)

  • @lopoisaac

    @lopoisaac

    Жыл бұрын

    Try the addon "Grease Pencil Tools", there is something called "Timeline Scrub" that lets you do that kzread.info/dash/bejne/mpxo3NZpidiXl8Y.html

  • @JustoFigueroaArt

    @JustoFigueroaArt

    Жыл бұрын

    @@lopoisaac That looks really good, thank you!

  • @gunderalex
    @gunderalex Жыл бұрын

    Does anyone know if Laura is using a texture on the model? It seems to react to the light differently than me. Mine isj ust like middle gray and shadows without much highlighting if at all. Is it a computer thing at this point? I followed all the steps. Thank you!

  • @Outgang

    @Outgang

    Жыл бұрын

    There's no texture used on the model but I did tweak the mat parameters a bit. Lowered albedo, lowered roughness and added a touch of subsurface. Hope that helps.

  • @gunderalex

    @gunderalex

    Жыл бұрын

    @@Outgang thank you! I will explore those options. I love all your work!

  • @rauchu5861
    @rauchu586111 ай бұрын

    does any1 catch how they got rid of the flickering?

  • @seekerleaf
    @seekerleaf Жыл бұрын

    What was your graphics card while making this render ?

  • @Outgang

    @Outgang

    Жыл бұрын

    rtx3090

  • @David0gden
    @David0gden Жыл бұрын

    Can you recommend a good Blender Beginner tutorial for a long time ZBrush user?

  • @Outgang

    @Outgang

    Жыл бұрын

    Yeah check out my own platform (outgang.studio) it has exactly what you're looking for.

  • @David0gden

    @David0gden

    Жыл бұрын

    I guess I should read the video description more often. 😅 Thanks! I think I will take you up on that 50% off first month.

  • @user-mg3le8ck1e
    @user-mg3le8ck1e5 ай бұрын

    I need sculpting blender model as same as this .. can you make one for me ? How to contact you …

  • @unknownoutlow7015
    @unknownoutlow7015 Жыл бұрын

    What would you say if i tell I'm sculpting your 3D likeness portrait with VFX pipeline?

  • @Outgang

    @Outgang

    Жыл бұрын

    I'd say that's awesome and you better show/email me the result when you're done :)

  • @shunkun8668
    @shunkun8668 Жыл бұрын

    Could you do a breakdown of the character models from ff13? To me it's unbelievable how good the game holds up visually, considering it came out in 2009

  • @Outgang

    @Outgang

    Жыл бұрын

    I'm very conflicted about FF13. On one hand I see all the flaws, on the other hand I really enjoy the experience. It's a guilty pleasure and yeah, the character art is still phenomenal.

  • @betachannel3d
    @betachannel3d Жыл бұрын

    Alright. Fine. I'll begrudgingly go learn Blender now. You've convinced me. This is all your fault. Are you happy now?!

  • @Outgang

    @Outgang

    Жыл бұрын

    Yes.

  • @yyin2612
    @yyin26128 ай бұрын

    Are the ZB production team members aware of ZB's defects in lighting and cameras? But they are powerless?? so ZB waiting to be surpassed by BL??

  • @ghost2031
    @ghost2031Ай бұрын

    Sculpting in Blender is what Mudbox should have been.

  • @RahzZalinto
    @RahzZalinto11 ай бұрын

    I just need to figure out how to get my computer to not lock up when sculpting in blender lol. Hmmm I must have something set up wrong xD

  • @killer8217gaming
    @killer8217gaming Жыл бұрын

    was that face made within blender? thats definitely triple A quality, i didnt think blender could handle that much detail on its models

  • @Owl90
    @Owl90 Жыл бұрын

    You are so pretty.

  • @marakevans3984
    @marakevans3984 Жыл бұрын

    *But* sculpting with undo's is the point. :P

  • @Outgang

    @Outgang

    Жыл бұрын

    I suppose so :p

  • @Jason_Silent
    @Jason_Silent Жыл бұрын

    at the end of the day constraints limits and broke offset_camera movement

  • @malikhasnain8027
    @malikhasnain8027 Жыл бұрын

    Please make a video about Ai

  • @Outgang

    @Outgang

    Жыл бұрын

    I'm writing the script for one, it's not gonna be your usual chatGPT one though.

  • @malikhasnain8027

    @malikhasnain8027

    Жыл бұрын

    @@Outgang Thanks for the reply, big fan

  • @user-yn6jn7lh9p
    @user-yn6jn7lh9p Жыл бұрын

    我使用blender雕刻会自己关闭 你是有多么强大的设备啊

  • @tor3203
    @tor3203 Жыл бұрын

    Open with David anus joke is AMAZING 😂

  • @focusedstudent464
    @focusedstudent464 Жыл бұрын

    First