Improve Your Blender Sculpting With This Powerful Light And Camera Turntable
In this video I show you how you can set up a powerful lighting and camera rig in Blender 3.5.
Save 50% off your first month at outgang.studio with the code OUTGANG2023. Valid for 100 uses.
Great lighting is key to reading and sculpting great shapes.
During this video we discuss lights, cameras, adding keyframes to create a turntable and adding constraints to different objects.
Chapters:
00:00 Introduction
01:39 Lighting Rig Breakdown
07:38 Outgang.studio
08:22 Light and Render Settings
14:39 Adding Constraints to Lights
18:49 Turntable Setup
21:15 Main Camera Setup
24:58 Undoing and Cameras
28:01 Camera Distance Lock
31:26 Camera Offset Setup
39:25 Conclusion
Пікірлер: 108
quick script to have the empty face the viewport camera import bpy def look_at(obj, viewport3d_view_location): loc_obj = obj.matrix_world.to_translation() direction = viewport3d_view_location - loc_obj # point objects y, and use Z as up rot_quat = direction.to_track_quat('Y', 'Z') obj.rotation_euler = rot_quat.to_euler() def copy_rot_from_view3d_cam_to_scene_cam(self, args): area = bpy.context.area if area.ui_type == 'VIEW_3D': for space in area.spaces: if space.type == 'VIEW_3D': obj = bpy.context.scene.objects['Rig center'] look_at(obj, space.region_3d.view_matrix.inverted().translation) return handler = bpy.types.SpaceView3D.draw_handler_add(copy_rot_from_view3d_cam_to_scene_cam, (copy_rot_from_view3d_cam_to_scene_cam,()),'WINDOW', 'POST_VIEW') Not the best script, but, this works for me (Won't work in multiple windows, have to restart blender to remove it etc.. someone more familiar with blender scripting will have to come fix that). So you don't have to worry about ctrl-z, make sure the empty's rotation is set to euler xyz
@Outgang
11 ай бұрын
That's absolutely awesome Dismo, thank you.
@made.online2149
8 ай бұрын
I've not worked with scripts before- do I just paste this into Scripting and press Run Script? Does this still function in Blender 3.5? It doesn't seem to be working for me but maybe I misunderstand how to set it up. EDIT: nvm, for anyone else having this issue make sure you've deleted the constraint on the Rig center 😅 [and of course it is named exactly 'Rig center']
So glad you keep making videos. I hope in 2023 we will have even more quality content from you.
@Outgang
Жыл бұрын
Cheers! Hard to believe it's been three months since I uploaded content to KZread. Time sure flies.
Good to see an outgoing video after so long ❤
Love your tutorials! Thanks for help artists!😃
so glad I stumbled upon this channel, you make fantastic educational content!
Very helpful way of looking at your models, and to have this setup walked through.
Thanks Laura, you're Awesome!! 👌 ❤
Glad to see that you are back!
Great tutorial! Learnt heaps :) Thank you
Great content , beautiful persson ❤ thank you
As always, super helpful! Thank you!
I’ve been singing your praises with your incredible work and it’s making people take blender sculpting a lot more seriously. Love your insight!
@Outgang
Жыл бұрын
Cheers J!
Brilliant!🪄
I recently got my mom (artist-turned-architect) into sculpting in blender and she's absolutely loving it. I can't wait to show her these tricks!
do you know what we blender users love you
Thank you so much for Sharing Love your Content 😀
Thank you so much for sharing all that stuff with us. Its so pleasing to watch your videos.
@Outgang
Жыл бұрын
Thank you Eduardo!
Thanks You so much for this tutorial 👍
Love your new hair! :D
I am so glad you are back, been some time since the last video, please keep going
love your content
Your videos are fantastic, thank you for making them.
@Outgang
Жыл бұрын
Thanks James!
Thank you Laura 😊
i sometimes look on some of your videos. this face sculpt is impresive . Like it very much.
@Outgang
Жыл бұрын
Thank you!
So nice to watch this. It's incredible to watch someone with such skill at technical knowledge lay it out so nicely. Thank you! I subscribed to Outgang for a bit but stopped after I couldn't really invest more time into my art. Think that will stop me from watching this 40min video? No way! II always learn new stuff from you, even if don't use this right away. This video is also reinforcing the idea that Blender is a lot more useful and accepted than it used to be.
@Outgang
Жыл бұрын
Cheers Orestes! Glad to be of help. Blender is underrated.
Very cool Baby ! Thank you very much
Cool workflow, ❤ Blender is amazing...
This workspace is so cool! I'll definitely start to use it
@Outgang
Жыл бұрын
Cheers Pro!
very cool.
Thank you Laura for all that energy you spent helping dummy guys as me ! As classical painter and sculptor, your tips are very helpful to switch to computer creation. By the way, is there a code still available for Outgang studio courses ? Ramon (France)
i just learned about your channel from chocofur and i am so happy i did
this tutorial falls at the right time I’m working on a high res sculpt
heeey its been a long time seeing your vid welcome back!
@Outgang
Жыл бұрын
Glad to be back :D
Wow, never knew that, this workflow is insane...
@Outgang
Жыл бұрын
Blender is underrated.
Always fascinating to see how a professional ZBrush sculptor makes use of Blender in their workflow. Couple of tips for you though, Laura: 1. You can just hit 'T' while your mouse is in the timeline (and the relevant keys are selected) in order to access the animation interpolation curves, without needing to jump into the graph editor. 2. While you're sadly correct about there being no way to access the transform data of the user perspective camera, the lighting behaviour you want for it is actually still achievable to a lesser extent, by opening the viewport shading dropdown menu (where you alternate the default HDRI's) and toggling off the little world icon to the left of the rotation slider. This will lock the rotation of the HDRI to the user perspective while still enabling you to offset the rotation however you like. If you wanted to take this a step further, you could even bake your physical lighting setup into a 360 degree radiance HDR using the Cycles render engine and saving out and importing it as a custom default HDRI alongside the originals. This too would then lock to the user perspective in the same way, with the caveat that you lose the functionality of the rig you created. Might be a little extreme but food for thought :)
@Outgang
Жыл бұрын
Great tip for #1, cheers! For #2, the turntable is less to rotate the HDR and more to rotate the actual lights in the scene. Let's say that I bake that 360 radiance HDR like you mention using Cycles and used it as an HDR, wouldn't I lose the chance to manipulate the lights in the scene? (light position, intensity, color, ect.) and wouldn't the lights that are part of the HDR stop casting shadows? Sounds like a major loss in functionality if that's the case.
@Arjjacks
Жыл бұрын
@@Outgang You absolutely would, yes, hence the caveat at the end :P There's ways of blending and customising HDRI's using world shader nodes, but it's complex and finicky and probably overwrought for the purposes you have here. It's just the only way to parent (any) lighting to the user perspective at the moment.
literally craaaving for you to talk about tertiary details in blender! since the killer worklflow thing isn't really meant for blender, it can choke a bit with high poly count, and the pore brushes sometimes do weird things like push the overall area in or out, i'm dying to hear what you have to say about it! 😁
@Outgang
Жыл бұрын
In in/out thing with alphas on the draw brush isn't too hard to solve, I had a lot of success with setting texture -> Colors -> Brightness to 0.5 and disabling Clamp. Also making sure the alpha is set to Linear Color Space and not SRGB and finally, making sure the mid-level color is neutral gray in Photoshop. Good luck!
@3Diana
Жыл бұрын
@@Outgang omg thank you, i will cherish this advice 💖
You can also do Color Management Tab click and then set the "View Transform"= Standard, "Look" = Medium Contrast.
Love the new look Laura, looking gorgeous as always! Thanks for more blender content :) Was wondering if you might do another video where we take a look at an industry made character model like you did with the final fantasy vii remake. Would be cool to take a look at something different maybe less photorealistic and more stylized or maybe something non-human. Hopefully those ffvii remake videos did well in the algorithm but if not i understand.
@Outgang
Жыл бұрын
I'll keep that in mind SF, thanks!
Long time no see wb , Laura !
Just found your channel...great information and talent! Quick question, have you tried Nomad Sculpt?
👍👍👍 😁 Yay! Looking forward to more blender episodes! but... VDM VDM VDM! (Is it a thing? in your work, anyway, if so, hope y'all cover it!)
This is really impressive. Can you make a video of sculpting the face with the details?
Thanks a lot 🙏 & Yes, you can access the position and orientation of the viewport view in Blender 3D. You can get information about the view from `RegionView3D` which can be accessed via `space_data.region_3d`. There are utility functions available in the `bpy_extras.view3d_utils` module. You may get the view direction like this: `r3d.view_rotation * Vector((0.0, 0.0, -1.0))`, the up direction should be: `r3d.view_rotation * Vector((0.0, 1.0, 0.0))`, and the view location: `r3d.view_matrix.inverted().translation`¹.
@Outgang
Жыл бұрын
Thanks a lot!
Laura youre really awezome, 🥰🥰🥰
Top quality as always ! maybe this is my kickoff on blender ? 🤔
@Outgang
Жыл бұрын
Do it!!
This technique resemble real life clay modeling, It make sculptor much more easy to read the form by light. Very cool, thanks for sharing. B3.5 seems to have some great grooming tool, would love to see your comment of it.
@Outgang
Жыл бұрын
My pleasure Miles!
I have created a proof of concept script that creates a hidden camera and then makes it follow the User Perspective position and orientation in the chosen viewport. From there you can lock other cameras to it but you don't need to go into Lock Camera to View mode.
Oh damn, this makes me want to try out sculpting in blender! Do you have any thoughts on how Maxons render integration into Zbrush might look compared to this? I don't know much about it as of yet, but they seem to be boasting pretty hard... Unsure if it has any real time potential though. Also new haircut is looking fab! Might have to get Andreea Scubli back in to demo it!
@Outgang
Жыл бұрын
Yes I need Andreea to come talk about my haircut XD. I haven't been paying much attention to Zbrush lately so no opinions to share there.
Hey is it possible to save this setup and reuse it on my next project/model?
Woah Laura how the heck did you figure this out :), especially the stuff at 14:39
your English is so fluent. for learnig
how many milliliters is correct to use in sculpt mode? 50MM?
Hello, I am totally a fan of your work and I love the way you work. I would have liked to subscribe to your site but being French, if there are no French subtitles in your videos, it will be wasted money for me because I will have a lot of trouble following with a disability. Thank you for your KZread channel, it's very cool and interesting to follow 😉😉👍👍
Anyone knows if it would be possible to bind some navigation hotkeys, like say Shift+MMB, so that by click and dragging we can scroll through the timeline and rotate the lights, but all while inside the 3D view sculpting? And, if the answer is yes, how exactly to go about it in the hotkey editor? And to you Laura, thank you again for providing such top-tier content to KZread! Pushing the quality bar higher and higher:)
@lopoisaac
Жыл бұрын
Try the addon "Grease Pencil Tools", there is something called "Timeline Scrub" that lets you do that kzread.info/dash/bejne/mpxo3NZpidiXl8Y.html
@JustoFigueroaArt
Жыл бұрын
@@lopoisaac That looks really good, thank you!
Does anyone know if Laura is using a texture on the model? It seems to react to the light differently than me. Mine isj ust like middle gray and shadows without much highlighting if at all. Is it a computer thing at this point? I followed all the steps. Thank you!
@Outgang
Жыл бұрын
There's no texture used on the model but I did tweak the mat parameters a bit. Lowered albedo, lowered roughness and added a touch of subsurface. Hope that helps.
@gunderalex
Жыл бұрын
@@Outgang thank you! I will explore those options. I love all your work!
does any1 catch how they got rid of the flickering?
What was your graphics card while making this render ?
@Outgang
Жыл бұрын
rtx3090
Can you recommend a good Blender Beginner tutorial for a long time ZBrush user?
@Outgang
Жыл бұрын
Yeah check out my own platform (outgang.studio) it has exactly what you're looking for.
@David0gden
Жыл бұрын
I guess I should read the video description more often. 😅 Thanks! I think I will take you up on that 50% off first month.
I need sculpting blender model as same as this .. can you make one for me ? How to contact you …
What would you say if i tell I'm sculpting your 3D likeness portrait with VFX pipeline?
@Outgang
Жыл бұрын
I'd say that's awesome and you better show/email me the result when you're done :)
Could you do a breakdown of the character models from ff13? To me it's unbelievable how good the game holds up visually, considering it came out in 2009
@Outgang
Жыл бұрын
I'm very conflicted about FF13. On one hand I see all the flaws, on the other hand I really enjoy the experience. It's a guilty pleasure and yeah, the character art is still phenomenal.
Alright. Fine. I'll begrudgingly go learn Blender now. You've convinced me. This is all your fault. Are you happy now?!
@Outgang
Жыл бұрын
Yes.
Are the ZB production team members aware of ZB's defects in lighting and cameras? But they are powerless?? so ZB waiting to be surpassed by BL??
Sculpting in Blender is what Mudbox should have been.
I just need to figure out how to get my computer to not lock up when sculpting in blender lol. Hmmm I must have something set up wrong xD
was that face made within blender? thats definitely triple A quality, i didnt think blender could handle that much detail on its models
You are so pretty.
*But* sculpting with undo's is the point. :P
@Outgang
Жыл бұрын
I suppose so :p
at the end of the day constraints limits and broke offset_camera movement
Please make a video about Ai
@Outgang
Жыл бұрын
I'm writing the script for one, it's not gonna be your usual chatGPT one though.
@malikhasnain8027
Жыл бұрын
@@Outgang Thanks for the reply, big fan
我使用blender雕刻会自己关闭 你是有多么强大的设备啊
Open with David anus joke is AMAZING 😂
First