I Was COMPLETELY WRONG About TotK's Reused Map

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I spent years worrying about the fact that Tears of the Kingdom was going to reuse the same map from Breath of the Wild. It just seemed like a bad idea to me. Turns out I was wrong!
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This video was edited by the lovely Kane!
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"Reloaded Installer #11" by LHS.
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Пікірлер: 2 900

  • @ArloStuff
    @ArloStuff Жыл бұрын

    PINNED COMMENT O'CLOCK Go to buyraycon.com/arlo for 15% off sitewide! Brought to you by Raycon.

  • @Cliffordlonghead

    @Cliffordlonghead

    Жыл бұрын

    Kk

  • @Cliffordlonghead

    @Cliffordlonghead

    Жыл бұрын

    First

  • @Cliffordlonghead

    @Cliffordlonghead

    Жыл бұрын

    Awesome video

  • @Cliffordlonghead

    @Cliffordlonghead

    Жыл бұрын

    K K

  • @Cliffordlonghead

    @Cliffordlonghead

    Жыл бұрын

    I K😊

  • @warriorseamonkey1693
    @warriorseamonkey1693 Жыл бұрын

    TOTK is like walking into your house, and every room is in the same location but you have all new furnature and things, and a whole brand new basement

  • @Sean-xc9im

    @Sean-xc9im

    Жыл бұрын

    "what the hell happened to the attic"?

  • @oliver-04

    @oliver-04

    Жыл бұрын

    And rent is 70$ a day

  • @infinite1up389

    @infinite1up389

    Жыл бұрын

    And there's korok poop everywhere

  • @warriorseamonkey1693

    @warriorseamonkey1693

    Жыл бұрын

    @@Sean-xc9im Theres a bunch of tiny little attics you can find that werent there before

  • @echobend6

    @echobend6

    Жыл бұрын

    It’s like reading a favorite book or watching a favorite tv show for the first time again.

  • @tex9419
    @tex9419 Жыл бұрын

    the fact that nintendo was somehow able to keep the entirety of the depths a complete secret leading up to the games launch is a small miracle in and of itself, and just made that first dive down a chasm that much more incredible edit: well i guess i have a new most liked comment lol

  • @megastarwarsrocks99

    @megastarwarsrocks99

    Жыл бұрын

    Unless you saw it in a KZread video first

  • @PunsandPixels

    @PunsandPixels

    Жыл бұрын

    Yeah them protecting this stuff before release as strictly as they do is something I really appreciate. Also the hands. Man the first time reaction to those is classic and I couldn’t have had that if it had leaked

  • @UltimatePerfection

    @UltimatePerfection

    Жыл бұрын

    And the fact that you can travel directly from sky islands, through regular map and into the depths seamlessly, without any loading screens on such limited hardware as Switch is, that's even more amazing. I can't imagine how many sleepless nights software engineers at Nintendo had to spend to optimize it. Like, yeah, they had a test run in the form of BOTW, but we're talking about a game that essentially added two new maps (sky & depths) on top of what was in the BOTW (just ground). Not to mention that the game is gorgeous and you really need to work really hard and have a lot of bad will to find a place where it looks bad.

  • @triggerhappy4199

    @triggerhappy4199

    Жыл бұрын

    So theoretically totk is more than 10 years old in development due to botw setting a foundation for it

  • @Goombearl

    @Goombearl

    Жыл бұрын

    Technically, they showed it for like 2 seconds in one of the trailers, but it would be almost impossible to tell what it was.

  • @ashleykettle343
    @ashleykettle343 Жыл бұрын

    Most developers would be too nervous not to show everything about their game. So the fact that Nintendo just flat out didn’t mention The Depths is crazy. They have such confidence in their product and faith in their community. It’s awesome, truly.

  • @emisor9272

    @emisor9272

    Жыл бұрын

    There's also the fact that the entire world went on its head when botw came out so it was expected that journalist would keep the hype up about the sequel no matter how little they showed

  • @ChaddyFantome

    @ChaddyFantome

    Жыл бұрын

    For real. When i jumped down there for the first time and realised there is a whole underground, I was poppin' off. I was like "they fuckin did it! They didn't even have to but they did the thing!"

  • @speedude0164

    @speedude0164

    Жыл бұрын

    No matter how lackluster some of the trailers seemed, I could never fathom being worried about a Zelda game. I didn't need anything but that title to know this game would be a masterpiece. Building that level of trust with your fanbase isn't something most franchises can do.

  • @holyelephantmg8838

    @holyelephantmg8838

    Жыл бұрын

    What were they supposed to do, just show link gliding through pitch black towards an orange dot?

  • @a_person4742

    @a_person4742

    Жыл бұрын

    ​@@holyelephantmg8838or the mines with old/ new armour, the coliseums, the boss arenas, the gerudo graveyard, the blupee den, the 2 dungeons, the springs, the bargainer statues, the new mini bosses etc.

  • @PiercingSight
    @PiercingSight Жыл бұрын

    My favorite change is that they moved the arc of the sun across the sky. In BotW, the sun was in the north at noon. In TotK, it's in the south. So even if you're in the same exact place, the different lighting will make the environment feel subtly different, even if it's exactly the same.

  • @switchprocontrollersplatoo7240

    @switchprocontrollersplatoo7240

    Жыл бұрын

    Dude that’s actually so cool and smart, I love that

  • @goese868

    @goese868

    Жыл бұрын

    i hate it, it literally makes no sense and is never explained.

  • @SKy_the_Thunder

    @SKy_the_Thunder

    Жыл бұрын

    @@goese868 It's a world where a scorching desert borders an arctic region, giant chunks of rock float effortlessly in the sky, an absolutely massive underground cavern existed right next to the ocean without leaking water in over the eons, and the moon randomly turns red and revives monsters every couple nights... The sun's angle in the sky changing over time is far from the weirdest thing here.

  • @goese868

    @goese868

    Жыл бұрын

    @@SKy_the_Thunder yeah but those things have a purpose. What the hell is the purpose of changing where the sun is. It's effort for nothing.

  • @SKy_the_Thunder

    @SKy_the_Thunder

    Жыл бұрын

    @@goese868 It's literally one setting in the engine. And the purpose is probably somewhere between "fixing" the sun's position for players in the northern hemisphere and achieving a certain lighting atmosphere.

  • @nathantaylor4942
    @nathantaylor4942 Жыл бұрын

    Came for the cute blue monster commentary, left with an existential dread lingering from the "how many more Zeldas will we play before we die?" question.

  • @lracseroom8286

    @lracseroom8286

    Жыл бұрын

    That part made me roll my eyes actually. Dude wants faster development cycles AND new versions of Hyrule/ assests AND wants it faster. He seems like a childish wanker. This will be my last video of his as I've realized I don't like or respect the man behind (fittingly) the muppet. He's *literally* like a child screaming "MORE" and "NOW" over and over again. The irony is that his review of the game is taking so long that he should call it: "Too late. No one cares."

  • @colegillgrass3373

    @colegillgrass3373

    Жыл бұрын

    And the unfortunate answer is not enough.

  • @nathantaylor4942

    @nathantaylor4942

    Жыл бұрын

    @@lracseroom8286 You seem fun.

  • @david_03.13

    @david_03.13

    Жыл бұрын

    I honestly don't mind them taking 5 years to develop these games, but I would love to see Nintendo develop new 2D Zelda's again. I mean, there's a lot of discussion in regards to how BOTW (and TOTK too really) differ from the original Zelda formula, and I think that making 2D games would give them an opportunity to satisfy those who really enjoy that og formula (I include myself there lol) while also just giving us more games while we wait for the big ambitious 3D games.

  • @ogelsmogel

    @ogelsmogel

    Жыл бұрын

    Yes, I've already been contemplating this question. And there's maybe 5-6 more Zelda games in it for me, if I'm lucky! So... I'm going to enjoy them as much as possible and I better not die right before one of them launches!

  • @FutaYuuta
    @FutaYuuta Жыл бұрын

    I just wish there were more sky islands. It's the coolest part of the game and it's so tiny.

  • @fuzzydude64

    @fuzzydude64

    Жыл бұрын

    The first one is a great size. One of those over a few more regions with lots of smaller ones in between would have been great.

  • @jumponeverything

    @jumponeverything

    Жыл бұрын

    Absolutely, also a lot of them seem to be very copy paste. The great sky island was so cool but then there's no reason to go back except koroks and there's no where else in the game like it

  • @greenmenace9666

    @greenmenace9666

    Жыл бұрын

    I wish there were more islands too. I guess I can see the logic behind not having as many. If there's more large islands, then it could turn into a huge umbrella and it's "not realistic" and could inhibit the view. I still want more sky islands.

  • @crimsonsea9985

    @crimsonsea9985

    Жыл бұрын

    I theorize that in the DLCs (assuming we get 2 like Botw) we'll get one dedicated to the depths with new areas, bosses and other stuff. And we'll get one for the Skylands with more sky islands with unique layouts and bosses.

  • @glitchy000

    @glitchy000

    Жыл бұрын

    And the easiest thing to add in DLC.

  • @dored85
    @dored85 Жыл бұрын

    The depths are not only the same map, but an inverted version of it. Like, the big mountains on the surface are big holes on the depths. It's pretty cool.

  • @axiezimmah

    @axiezimmah

    Жыл бұрын

    I never even noticed, that's awesome. The light roots are on the place of shrines though and they are the same name but backwards

  • @honeybell4403

    @honeybell4403

    Жыл бұрын

    All rivers on the surface are the walls of the depths as well. It's literally like a dark world type thing

  • @charliez077

    @charliez077

    Жыл бұрын

    It's really cool at first but it also gets really boring and repetitive after a while The Depths are WAY too big given how little diverse content there is - they should have made it much smaller or added more diverse stuff, more dungeons a town... etc.

  • @saycap

    @saycap

    Жыл бұрын

    @@charliez077Using a script to flip the map and auto generate it was probably an intentional decision made to save money and time. I don’t agree with smaller areas (adding something like elden rings rivers would have been pretty lame tbf) but they should have used custom modeling tools to make a new underground by hand, and fill it full of unique stuff to find. Very important that it still spans the entire map, but a network of huge caverns would have been good. But yeah, I agree it gets very repetitive when you know how it works. Plus, most of the rewards are some dumb reference items or clothing so finding things gets pretty stale. The airbike is a blessing when banging out the last of the depths

  • @its_saber1525

    @its_saber1525

    Жыл бұрын

    ​@@saycapbro 💀 Elden Ring rivers are top map design in all of gaming because it rewards curiosity. It's not like totk that says "YO LOOK AT THIS PLACE YOU CAN EXPLORE" Instead, it's hidden inside a forest or just a random structure off in the middle of nowhere. You think it's just a dungeon but instead a huge new unique level with unique enemies, bosses and weapons to find Finding Mogh was so freaking awesome. It felt like I was genuinely rewarded for exploring everything, I can't say that for totks depths

  • @geebu26
    @geebu26 Жыл бұрын

    I think one thing you missed about the reuse of old map is how you explore it. Now that you have ultrahand and ascend you can do things you previously can't do to the old map

  • @HarmonicWave

    @HarmonicWave

    Жыл бұрын

    Yeah, and if it had been a totally new map then people would have been saying, "Man, I wish I could have used this cool vehicle I built back in Breath of the Wild, that would have been sweet."

  • @ChrisMorray

    @ChrisMorray

    Жыл бұрын

    Or adding sleds and minecarts to your shield to make shield-surfing more viable in the world too.

  • @mrlborges

    @mrlborges

    Жыл бұрын

    Always fun to be inside a cave and ascend whithout paying attention to the map to see where you'll emerge.

  • @lazyryan3766

    @lazyryan3766

    Жыл бұрын

    Sleds and mine carts? You don't need a minecart to grind the rails, and a slab of raw meat that had an ice fruit thrown at it is the best thing to fuse to your shield for shield surfing.

  • @thassalantekreskel5742

    @thassalantekreskel5742

    Жыл бұрын

    It's amazing how small the Great Plateau feels now, isn't it?

  • @roryreviewer6598
    @roryreviewer6598 Жыл бұрын

    What’s really strange to me is that I found that the simple act of starting the game from lookout landing/central Hyrule instead of the Great Plateau, plus the additional/altered landmarks, gave me a completely different perspective on the layout of the land, to such a degree that I found myself lost many times despite being so familiar with the world in BOTW. I found myself constantly checking my location on the map and thinking “OOOHH this is around the Zora area” or whatever it was cause I couldn’t tell just from walking around.

  • @Anna-dd4rh

    @Anna-dd4rh

    Жыл бұрын

    Same! Thank god for the map in the LL shelter. Couldn’t even remember where Tarrey Town was lol

  • @trendingtony

    @trendingtony

    Жыл бұрын

    Big facts

  • @sadudas11

    @sadudas11

    Жыл бұрын

    With all of the old sheikah towers missing, I realized how much I used them to get a general sense of direction. That bit threw me off too even though I didn’t think it would have.

  • @crazykim

    @crazykim

    Жыл бұрын

    @@sadudas11 That and the areas on the map you unlock by the towers not being necessarily the same, or split up in some cases, made me confused a lot initially.

  • @Mariwend

    @Mariwend

    Жыл бұрын

    My collective 2,000 hours of botw didn't allow me that experience.

  • @dingledorf887
    @dingledorf887 Жыл бұрын

    I thought the chasms were just a new bottomless pit to avoid so imagine my shock when I Jump down a chasm for shits and giggles expecting the classic bottomless pit death only to end up in the Depths

  • @ADreamingTraveler

    @ADreamingTraveler

    Жыл бұрын

    When I jumped into one of those holes I thought it was just another small cave area to explore. I go down and I'm wondering why the hell it's so dark in here so I keep running around exploring...and then it just never ends. I just thought maybe it was a slightly bigger cave than the other caves. I feel stupid though because I actually got lost in the depths and was trying to figure out how to make my way back up after 20 minutes and didn't realize you could just teleport out by swapping to the ground map lol

  • @Raumanzo

    @Raumanzo

    Жыл бұрын

    That is awesome! I wish I was brave enough to experience it like that! lol

  • @bdmatsterrr

    @bdmatsterrr

    Жыл бұрын

    I didn't even jump in a chasm, I discovered the whole thing with wells, jumped down a random well and suddenly I was in pitch black, found a nearby lightroot then looked at the map and had the crazy realization

  • @louiseb3146

    @louiseb3146

    Жыл бұрын

    @@bdmatsterrr The same thing but found the root after several hours. And I was really early in my playthrough ^^

  • @cameronwilsey9334

    @cameronwilsey9334

    Жыл бұрын

    I found a stalhorse on my first trip to the depths and spent well over an hour running around on it till I got it stuck in a hole cause it was dark

  • @sorio99
    @sorio99 Жыл бұрын

    It was so cool, seeing even super minor characters, like Calip and Magda, getting actual character development. Like, seriously, I’m so happy they didn’t skimp on the NPC’s.

  • @allautumn888

    @allautumn888

    Жыл бұрын

    yeah like i noticed the kids from botw grew up into preteen looking ppl in totk. I thought that was so cute to see new npcs that looked different but were the same people.

  • @Mariwend

    @Mariwend

    Жыл бұрын

    Calip got development? Always seemed like a prick to me.

  • @genderenigma8276

    @genderenigma8276

    Жыл бұрын

    Hudson has a child. Link wingman'd enough for a child to exist now.

  • @tea9047

    @tea9047

    Жыл бұрын

    seeing Loone move on from the guardians to obsessing over the great skeletons was pretty great, i also remembered that hylian couple in rito village where the wife wanted baked apples, and ran into the husband with a different girl. seems like those two got a divorce. the npcs definitely make the world feel so lively

  • @theoaremevano3227

    @theoaremevano3227

    Жыл бұрын

    Was worried at first too, because at the start they kept yammering tutorials and repeating information at me.

  • @Lobotobro
    @Lobotobro Жыл бұрын

    I personally hadn’t touched BotW since I originally played it on release, and I think the long span of time since then managed to make going through Hyrule in TotK still feel fresh in it’s own way. It felt like walking into a town you hadn’t been to for years, and get a warm feeling when you see a cafe you used to visit a lot back in the day (if that makes sense)

  • @holyelephantmg8838

    @holyelephantmg8838

    Жыл бұрын

    nostalgia

  • @julio1148

    @julio1148

    Жыл бұрын

    Same for me! Yes I recognized general points of interests and had a vague sense of where things were, and I loved that sensation

  • @appleplorp9883

    @appleplorp9883

    Жыл бұрын

    A cool thing is for me I played botw for the first time about a month before totk released and even jumping straight from botw to totk with basically no wait inbetween the new additions and changes still managed to make totk feel new and fresh so its not just the timespan between botw release and now

  • @KopfdesRiesen

    @KopfdesRiesen

    Жыл бұрын

    I had the same experience. I remembered bigger points of interest but I couldn’t remember where. I could remember the biomes but it always felt like i was playing totk blind. I prefer it a LOT over botw 60-70 ish hours in

  • @derekhandson351

    @derekhandson351

    Жыл бұрын

    I played BOTW and TOTK back to back and I wasn't disappointed

  • @Scion3881
    @Scion3881 Жыл бұрын

    One of my favorite parts so far, was just randomly stumbling into a massive cave. I kept finding more and more rooms and couldn’t believe how huge this cave was. It almost felt like its own game.

  • @SomeYouTubeTraveler

    @SomeYouTubeTraveler

    Жыл бұрын

    After the early quest to talk to the guard captain below Hyrule Castle, instead of teleporting back to Lookout Landing, I decided to explore the castle bits that were still on the ground. I wound up finding the "Exit" to the Royal Secret Passage or whatever that was supposed to have its own quest much later down the road and be entered from the other side down at the Landing. XD So there's me with 4 hearts, crappy weapons, having to face down a Shock Like and then a Stalnox, barely scraping by with enough weapons and stones to fuse to break through all the rock walls, and picking up the guard armor set all along the way, finally meeting the horned statue at the end and ascending up into Lookout Landing. It was the most awesome 2 hours of Zelda dungeoneering I'd played since the traditional dungeons of the past, or maybe something like Skyrim... just a long, straightforward gauntlet of difficult fights and resource management, and I agree, such long and packed caves really do often feel like their own games!

  • @thedapperdolphin1590

    @thedapperdolphin1590

    Жыл бұрын

    Too bad there’s usually nothing worth finding in those outside of an occasional shrine or one of those monsters you kill the the one quest. Breakable weapons take away any sense of discovery.

  • @alextaylor1760

    @alextaylor1760

    Жыл бұрын

    I’d love to see a comparison of the size of all the combined cave space compared to the map, I bet it matches or is larger than all the sky islands combined

  • @takeyourheart3030

    @takeyourheart3030

    Жыл бұрын

    I did the same thing and ended up in fricken Hyrule Castle after wandering around for forever. 😂

  • @chillstoneblakeblast3172

    @chillstoneblakeblast3172

    Жыл бұрын

    @@thedapperdolphin1590 What are you talking about? Fighting a boss for their Fuse material is really nice. Most of my best weapon were from bosses I fought in caves. I could have tried finding more on them in the surface, but Cave exploration was fun

  • @jherboss2516
    @jherboss2516 Жыл бұрын

    Honestly I like the sense of familiarity with the world in totk. It changes the vibes from "exploring a post-apocalyptic hyrule" to "Running around int a world that is being reconstructed." I think it's especially true since movement is easier so it's actually quite easy to visit all the populated areas. It changes the vibe of the game to match the setting, while still having the depths as this mysterious unknown.

  • @Sean-xc9im

    @Sean-xc9im

    Жыл бұрын

    I think it's very under appreciated when a masterpiece of a map like BotW is allowed to really breath and expand. not only that, but re-meeting certain characters and locations that are totally different is just such a joy.

  • @QuantumConundrum

    @QuantumConundrum

    Жыл бұрын

    Post-apocalyptic hopelessness is done so much, I really like the reconstructing as you describe it. It's also very different than the fallout version of the idea of 'rebuilding', and in a fantastic way.

  • @RacingSnails64

    @RacingSnails64

    Жыл бұрын

    I loved seeing Mubs in Lookout Landing. And I love how every town is different in some way. Stuff like that makes the world feel fresh and lived in. I find that traversal isn't much easier though, which can make the reused map feel like a chore sometimes. I'm so used to these fields and hills, and hiking can be just as slow and trudging as BOTW. You don't always have a sky island checkpoint to glide from and I'm still getting the hang of vehicles. Horses remain very committal and clunky as well. It made reactivating all the watch towers pretty irritating for me. I wish we had a few already activated for us, and had to help repair the rest. It would've helped make exploring the new world just a tad more expedient for me.

  • @ignazioacerenza9881

    @ignazioacerenza9881

    Жыл бұрын

    But the upheaval kinda throws that into the trashbag. The world is basically ground zero for a catastrophe again. I don't seea world reconstructed but rather a world coming together to face another apocalyptic scenario. Zora Domain hasn't changed for the better, for example. They have the same structures but now they have to deal with sludge?

  • @uponeric36

    @uponeric36

    Жыл бұрын

    Love that Hudson Construction are treated like low key heroes with super natural building skills too. Hyrule could be completely rebuilt by the next sequel if they really get to work 😂

  • @Izuku_
    @Izuku_ Жыл бұрын

    One of the most fun things about TotK is going to a place where there used to be a certain secret or Shrine in BotW and finding out what they ended up putting there instead

  • @lordbreadbug414

    @lordbreadbug414

    Жыл бұрын

    There’s a singular tree- the only one for a while around- south of the Northern Lomei Labyrinth that housed a Korok in Breath of the Wild. In Tears of the Kingdom, that tree grew up into a larger tree and had a different type of puzzle. Something as small as that was enough to make my day.

  • @TheJadedJames

    @TheJadedJames

    Жыл бұрын

    Yeah, I found myself specifically going to certain locations to learn what happened to them. “What happened to the Great Plateau?” was one of my first big questions.

  • @goese868

    @goese868

    Жыл бұрын

    yeah what's with the weird stripping of all sheikah technology in TOTK?

  • @z.amelius

    @z.amelius

    Жыл бұрын

    ​@@goese868 It's so weird. Not even just that it's gone, that no one remembers it.

  • @goese868

    @goese868

    Жыл бұрын

    @@z.amelius when i first played and i got to the shrine of resurection i thought this game wasn't connected to botw, it's just so poorly explained.

  • @MegajsX
    @MegajsX Жыл бұрын

    Realizing the way the light roots in the depths connected to the shrines was pretty crazy. It fixed one of the biggest issues in hunting down shrines especially when you only had a few left to find and at the same time it gave you points to find more light roots in the depths to help you explore

  • @dashalpha

    @dashalpha

    Жыл бұрын

    I think I lit up maybe 2/3 of the depths before the "ah ha" moment where I realized on my own that the lightroot and shrine positions were the same. Probably because I started the depths mostly in areas I hadn't visited up top yet. Would have made early lightroot hunting and shrine hunting far earlier, though honestly it would have made it also feel more like a collectathon chore than exploration.

  • @JoelJoel321

    @JoelJoel321

    11 ай бұрын

    I'm so glad the game basically leaves you to figure that out on your own. Same with "Oh, the inaccessible areas are the water areas on the surface" and "The canyons in the depths are the mountains on the surface". So clever.

  • @connors.8618

    @connors.8618

    10 ай бұрын

    Idk, that realization took a lot of fun out of shrine hunting for me. It introduced a pretty rote and repetitive gameplay loop for me. It also just underscored the fact that they reused the same hyrule map for me. Like “you already explored this map before, so you might not want to do that again, so we’ll just tell you where all the shrines are.”

  • @hannahappa
    @hannahappa Жыл бұрын

    When I saw the depths for the first time and realised how big it was - I was immediately overwhelmed and got too scared to touch it again for quite a bit

  • @RhythmGrizz

    @RhythmGrizz

    Жыл бұрын

    Same

  • @AlphaladZXA

    @AlphaladZXA

    Жыл бұрын

    I still haven't been down there much and it's been over 50 hours

  • @grimmick9446

    @grimmick9446

    Жыл бұрын

    Same I've got a couple light roots marked and some key areas for story. But I don't even have auto build and I'm 100 hours and am on the last 2 story missions.

  • @RacingSnails64

    @RacingSnails64

    Жыл бұрын

    Their size is staggering, but the thing that kept me from exploring them for a bit was the lightseeds. I find them kinda clunky. I didn't want to have to toss them around all the time, but I guess I got over it lol.

  • @wet0wl

    @wet0wl

    Жыл бұрын

    I saw one of the wall boarders and assumed there was just a bunch of separate large caves. So then I turned around.

  • @Salty_Bass
    @Salty_Bass Жыл бұрын

    Totk's map is like the town you grew up in but moved away and returned years later. Some things are the same but a lot has changed.

  • @BIGBMH

    @BIGBMH

    Жыл бұрын

    When I jumped off the Great Sky Island and made it to the ground, it really felt like finding myself back at home in a weird way. But like you said, a home that has changed with time. The excitement to discover the both the new and the evolved familiar was very special.

  • @Enigma2Me

    @Enigma2Me

    Жыл бұрын

    Yep, like the biggest house in the town suddenly being elevated 200 feet up, and it turns out the entire town was built on top of another town buried and forgotten.

  • @Spotto26

    @Spotto26

    Жыл бұрын

    You sum it up perfectly

  • @TheKeybladeKeeper

    @TheKeybladeKeeper

    Жыл бұрын

    And revisiting places really did feel nostalgic, in a way

  • @azophi

    @azophi

    Жыл бұрын

    @@Spotto26 That's because it takes place years later lol

  • @HogSlopp
    @HogSlopp Жыл бұрын

    i love that the 5 or so year time skip rlly does feel like it happened with all the developments in the world

  • @BoyProdigyX

    @BoyProdigyX

    Жыл бұрын

    Time passed at the same rate for us and for the game... Pretty cool!

  • @wildbard4112

    @wildbard4112

    Жыл бұрын

    Ngl it was shocking for me. I was like, "woah it's all so different and yet the same"

  • @brotbrotsen1100

    @brotbrotsen1100

    Жыл бұрын

    The dude who married a gerudo in Botw now has a 7 year old child, so i guess 7 years past

  • @wildbard4112

    @wildbard4112

    Жыл бұрын

    @@brotbrotsen1100 I think she's actually 5

  • @HogSlopp

    @HogSlopp

    Жыл бұрын

    @@brotbrotsen1100 oh damn so longer than i thought

  • @DiegoreSCL
    @DiegoreSCL Жыл бұрын

    at 12:16 we can see Arlo casually wasting one of the most powerful items in the game on a common enemy. I screamed.

  • @thorne3827

    @thorne3827

    Жыл бұрын

    Usually it's Arlo's editor's footage that we're seeing

  • @MrKogarou

    @MrKogarou

    Жыл бұрын

    @@thorne3827 True, though at least it made a cool clip in a video watched by hundreds of thousands of people. And... I haven't used a single one of these items, even though I've beaten the game, because if the enemy is strong, I *want* the items they drop.

  • @DiegoreSCL

    @DiegoreSCL

    Жыл бұрын

    @@thorne3827 even worse

  • @Meteorite_Shower

    @Meteorite_Shower

    Жыл бұрын

    Well, they're renewable, much like many 'unique' weapons, so even if it is a bit wasteful, I don't think it's that much of an issue. Use what you want, I say.

  • @DanGamingFan2846
    @DanGamingFan2846 Жыл бұрын

    "Arlo is awesome!" "Arlo peaked in 2019!" "Hey!" I just love that gag when echoes somehow repeat the opposite of what you said.

  • @watershipup7101

    @watershipup7101

    Жыл бұрын

    Agreed

  • @TROBassGuitar

    @TROBassGuitar

    Жыл бұрын

    Lol like the Grinch

  • @martinwoodrome6588

    @martinwoodrome6588

    Жыл бұрын

    ​@@TROBassGuitar Grinch: I'm an idiot!!! Echo: You're an idiot!

  • @shinykitsunelive

    @shinykitsunelive

    Жыл бұрын

    Why am I starting to see you everywhere?

  • @thearcanian5921

    @thearcanian5921

    Жыл бұрын

    It was the double "Hey!" that got me.

  • @DiglettsOtherHalf
    @DiglettsOtherHalf Жыл бұрын

    The fact that Tarrey Town was still there was all I could ever ask for.

  • @jarlwhiterun7478

    @jarlwhiterun7478

    Жыл бұрын

    Tarrytown* It's not a town filled with Terry's.

  • @hoodiesticks

    @hoodiesticks

    Жыл бұрын

    ​@@jarlwhiterun7478 Tarrey Town* Though it kinda is a town where you tarry a while on your journey.

  • @Skrimshady

    @Skrimshady

    Жыл бұрын

    Yeah it was pretty Awe-son, right?

  • @wpaunan

    @wpaunan

    Жыл бұрын

    Wouldn’t it been hilarious if it WAS a town full of Terrys?

  • @ThornyFox

    @ThornyFox

    Жыл бұрын

    ​@@jarlwhiterun7478 It's not filled with Terry's? We'll see about that ;)

  • @PrincessPetch24
    @PrincessPetch24 Жыл бұрын

    My favorite part of the game is restoring places like Lurelin Village or Gerudo town. So rewarding.

  • @clarkside4493
    @clarkside4493 Жыл бұрын

    Reminds me of how it felt to revisit Kanto in Gold/Silver/Crystal. It's not just the same map, it's the same map several years down the line.

  • @selfiegek

    @selfiegek

    Жыл бұрын

    I loved this part of the 2nd gen games, and was incredibly disappointed that they didn't follow the same path with the 3rd gen. It was like, "okay, I finished exploring Hoenn. I want to go back home, now!"

  • @retroransom

    @retroransom

    Жыл бұрын

    That's a great analogy

  • @LucarioShirona

    @LucarioShirona

    Жыл бұрын

    Black and White 2 as well

  • @goese868

    @goese868

    Жыл бұрын

    @@retroransom yeah but at least gen 2 had its own map. Analogy kinda falls appart when you think of it like that lol.

  • @lillith7257

    @lillith7257

    Жыл бұрын

    This is a pretty terrible analogy, Kanto was empty and more of a boss rush in GSC. The changes in comparison to this are so minimal it's insulting, but compared to actual Kanto? That should have made people angry not being something they bring up all the time.

  • @songarakram
    @songarakram Жыл бұрын

    I have a weird sneaking suspicion that using the same map was a lot harder than Nintendo expected. Trying to fit new concepts into an old world is astronomically difficult from a game design standpoint. I think that Nintendo won't do it again.

  • @mli3083

    @mli3083

    Жыл бұрын

    From a programming and graphics perspective it makes things much simpler

  • @Kyle_116

    @Kyle_116

    Жыл бұрын

    Doubt that's the case. Let's not forget, COVID shutdowns and stuff started to happen less than a year after TotK was announced, as it was announced during the E3 2019 Direct. There is also the fact that Aonuma said in an interview that game was effectively done one full year before they released it, they just held off release and polished for that one extra year. So the effective development turnaround between BotW and Tears was five years, four once you factor in COVID slowdowns that affected every developer in the world. Then you also have to factor in they likely didn't just start production on Tears immediately (Champion's Ballad came out end of 2017, so they didn't start till 2018 at the earliest) and the turnaround gets even shorter.

  • @TheDapperDragon

    @TheDapperDragon

    Жыл бұрын

    I mean, they didn't do it now. There's nothing new here.

  • @paulj6805

    @paulj6805

    Жыл бұрын

    Nah man, I completely disagree. This game is only possible because it was built on the back of another game. It's genuinely one of the greatest things ever made and one of the highest rated and most well received games of all time. I don't think they'll shy away from this strategy if it makes sense in the future. But I also don't think theyll make another game with the same base map again. The next game will probably have a new style and map but probably gonna use a similar engine and structure.

  • @paulj6805

    @paulj6805

    Жыл бұрын

    ​@@TheDapperDragonyou are mentally handicapped if you genuinely believe that.

  • @iinathaniii2
    @iinathaniii2 Жыл бұрын

    The first time I dove into the depths I had no idea they existed and I immediately landed by what I now think was a yiga clan hideout where I was being blasted by a Lazer in the pitch black, and it seemed so hard/scary that I didn't go down again for a very long time

  • @BoyProdigyX

    @BoyProdigyX

    Жыл бұрын

    I first went down the "tutorial chasm" (Central Hyrule) and STILL I was too terrified until I felt I had to do the quests related to the Depths. Learning there were Lightroots under the shrines made it doable, knowing where the "lightswitches" were haha

  • @whysitthat3515

    @whysitthat3515

    Жыл бұрын

    One of the first times I went to the depths, I basically landed on top of an Obsidian Frox and I actually screamed

  • @Sebby_Nineteen

    @Sebby_Nineteen

    Жыл бұрын

    @@whysitthat3515 Let me guess, in Akkala? ;)

  • @PuglyWont

    @PuglyWont

    Жыл бұрын

    One of the first things I did in the game was go back to The Great Plateau... and did the bring me my eyes quest.... and by accident did my first Yiga Clan encounter... I had no idea what this game was anymore. Successfully doing the quest (skipping over the intended introduction) hooked me on the depths. Turned out pretty nice, because there's a ton of bomb flowers to find down there!

  • @DumplingDoodle

    @DumplingDoodle

    Жыл бұрын

    my first experience with the depths was the great plateau quest. crazy introduction.

  • @darthmarth87
    @darthmarth87 Жыл бұрын

    I think with Totk taking so long its important to remember that whole covid thing really set game development back, for example the producer of FF16 said it set them back at minimum 6 months, honestly I wouldn't be surprised if zelda lost a year of productivity

  • @ADreamingTraveler

    @ADreamingTraveler

    Жыл бұрын

    Yeah I would not be surprised if the game was meant to come out 2 years ago

  • @V1Salvo

    @V1Salvo

    8 ай бұрын

    ⁠@@ADreamingTravelerit WAS meant to come out 2 years ago. It was supposed to come out in 2021.

  • @speedude0164

    @speedude0164

    Ай бұрын

    On top of that, the entire final year of development was spent just patching out bugs with the new mechanics. I know the reuse of the world probably saved them a lot of time since the Sky and Depths aren't quite as fleshed out, but without COVID and likely without mechanics that are this demanding from a programming standpoint, I doubt the next Zelda will take nearly as long.

  • @MXALOVE
    @MXALOVE Жыл бұрын

    The magic of the game for me was going back to the same locations and seeing what changed, helping the locals rebuild, and since the shrines were do much better and more interesting, im actually gonna do all the shrines now. It's just a better experience.

  • @DeckKnight
    @DeckKnight Жыл бұрын

    My favorite addition was the underground passage between Lookout Landing and Hyrule Castle. It's a callback to Link to the Past and wasn't necessary to put in. But it's there, and it takes about 90 mins to fully explore, almost like it's own dungeon. Even had a Stalnox as a sort of boss in the middle. It's one of those details that is just beautiful.

  • @Logicalleaping

    @Logicalleaping

    Жыл бұрын

    doing that early on and being rewarded with the knights amour was awesome. Just wish it didn't make me use a gazillion bombs - certainly taught me to fuse rocks to rusty claymores found in the rocks.

  • @jaceyates6315

    @jaceyates6315

    Жыл бұрын

    and the way they make you unearth the Stalnox is such a fun touch

  • @dirkmon97

    @dirkmon97

    Жыл бұрын

    @@LogicalleapingThat itself may have been the intended lesson. You're so likely to explore that before finding renewable/plentiful sources of rock-breaking, so it teaches you that it's ok to put something slapdash together. That room will open up again later.

  • @glitchy000

    @glitchy000

    Жыл бұрын

    @@LogicalleapingBuild an excavator with a spike ball on a wheel on the end of a spear.

  • @okapi_q
    @okapi_q Жыл бұрын

    Everyone was saying “I’ve already explored this map, why would I want to do it again with small changes” and I’m like, how could you possibly remember every location in botw. The world is massive.

  • @technic1285

    @technic1285

    Жыл бұрын

    I've walked it a lot. A _lot._ I still remember most of the map and I haven't started Tears yet.

  • @Sam_T2000

    @Sam_T2000

    Жыл бұрын

    I don’t remember all the little details of the _BOTW_ map, but I remember all the big, awe-inspiring parts 🤷🏻‍♂️ when I revisit a location now, it’s just like I’m playing a video game and making sure I get all the collectibles, and not really exploring a magical land, like how it felt in _BOTW_ 🤷🏻‍♂️ I like seeing a more fleshed-out, living and breathing version of Hyrule, but still… I’ve been there before. I would’ve much preferred the game to take place in the distant past… the terrain could be the same, but all the structures, vegetation, inhabitants could be entirely different. imagine if that place east of the Castle with the giant tree stumps was a thriving forest with enormous trees, maybe with Rito or Ewoks living in tree houses?

  • @hawkeyemihawkgettingmoneylord

    @hawkeyemihawkgettingmoneylord

    Жыл бұрын

    ​@@Sam_T2000 i made the mistake of replaying botw thinking they would change the map a whole ton. Boy was i wrong they could have added a lot more stuff.

  • @Cosplaythief

    @Cosplaythief

    Жыл бұрын

    I loved the nostalgia and I was happy that I still remembered where the spring of courage, wisdom and power were. XD

  • @cheke_hs

    @cheke_hs

    Жыл бұрын

    Not only that, but the map has SO many changes to the point that some areas are borderline unrecognizable. Death Mountain probably being the best example of this.

  • @Couldnt_Be_Bothered
    @Couldnt_Be_Bothered Жыл бұрын

    I have never felt nostalgia quite like walking back onto the great plateau. It was such a beautiful moment just to relieve that section.

  • @JoelJoel321

    @JoelJoel321

    11 ай бұрын

    And then to find out what was beneath the goddess statue... So cool.

  • @immensemelon7708
    @immensemelon7708 Жыл бұрын

    Simply changing the starting location from the lower left of the Great plateau to the upper center of Hyrule field changed the experience so much for me. Especially because they completely changed the field from just a guardian fest to an actual location to explore.

  • @dazzdazzle8758
    @dazzdazzle8758 Жыл бұрын

    I actually didn't know about the depths for a long time into my playthrough. then one time when me and my bf were calling and playing totk at the same time he's like "have you jumped into a chasm yet" and i was like "no i thought it would hurt me if i jump in" and he got my live reaction "wow this is deep WAIT HOLY SHIT IS THIS HELL WORLD?? IS THIS THE NETHER???!? TOTK NETHER!!!!?? HELL WORLD!!!"

  • @Manimal14
    @Manimal14 Жыл бұрын

    Within the first 10 mins of landing in Hyrule, i was kinda confused because something was different, i just couldn't figure out what

  • @blackdust7353

    @blackdust7353

    Жыл бұрын

    Probably because you land close to the middle of the map and start exploring from a point, where you weren't in Botw. I mean, when would you have ever gone from Hyrule Castle to where the Great Plateau is? It always was the other way around. That's why it felt so different, while not being different in the most parts

  • @Radiogumdrop

    @Radiogumdrop

    Жыл бұрын

    Even seeing the new designs for the bokoblins was jarring. The new horns made them look so weird at first but now I can’t imagine them with their tiny horns in BOTW

  • @psuedonym9999

    @psuedonym9999

    Жыл бұрын

    Well, for starters, landing i Bottomless Pond instead of Bottomless Bog. Seriously, that alone, even after seeing Zeldatubers note that change, made me think "this wasn't here before!". The absence of Guardians also made Hyrule Field feel strangely safer.

  • @moej6014

    @moej6014

    Жыл бұрын

    For me it was the fog/haze. That bothers me a bit, but I'm getting used to it.

  • @Adeseo
    @Adeseo Жыл бұрын

    I can’t blame you for not realizing how great revisiting places and seeing what people had been up to would be. One of the major improvements in this game is how all the inhabitants feel like they’re living real lives and doing things and making plans outside of what link is doing. I couldn’t have anticipated feeling wonder at revisiting places before because the people in the first game were pretty static, unmoving and not really changing. So when I pictured revisiting places, I kinda just pictured people continuing to just kinda exist. What makes this game so exciting is that all the people are up to new things based on what’s happened previously. It’s the key ingredient, in my opinion

  • @Swiftbow

    @Swiftbow

    Жыл бұрын

    I ran into an NPC who's part of the Monster Hunting team who gave me a LYNEL horn. Respect.

  • @Adeseo

    @Adeseo

    Жыл бұрын

    @@Swiftbow exactly! Like that seems so small, but just feeling like you’re a part of a bigger force fighting to fix the world (even if you’re the main, most influential part) feels cool

  • @cleverman383

    @cleverman383

    Жыл бұрын

    "all the inhabitants feel like they’re living real lives and doing things and making plans outside of what link is doing" you've got to play majora's mask, friend

  • @justincroft794
    @justincroft794 Жыл бұрын

    The depths completely blew my mind. I was literally slackjawed in astonishment as I realized the scope and scale of the game. That moment where I said to myself, "Money well spent." The world felt very fresh even though the map was the same, with new quests and new faces everywhere. Plus, seeing the familiar faces in this direct sequel was refreshing and fun. I love what they did with this game. It is seriously fantastic, and I've never had a game hold my attention like this game has.

  • @KairuHakubi

    @KairuHakubi

    Жыл бұрын

    there's something truly eerie about knowing the whole world is above you, and being unable to see.. the bottom. the ceiling. It's so pitch black and the ceiling's so high, lighting it up isn't gonna happen. and then in the occasions when you go super high up, there's a fog effect to hide it a little better... but then you see stalagmites, and you realize this is totally unique. it reminded me of Minecraft's 'Nether' in that we've gotten used to this open sky and bedrock below, and now there's a bedrock ceiling too. a seemingly infinite expanse of UPPER LIMIT.

  • @Swiftbow

    @Swiftbow

    Жыл бұрын

    @@KairuHakubi I rode a dragon through the Depths and plonked some seeds on the ceiling. They didn't light up much, lol. It was just too big!

  • @KairuHakubi

    @KairuHakubi

    Жыл бұрын

    @@Swiftbow man it took me SO many dozens of hours to finally see a dragon going into the depths, it's crazy that they do that. And seeing them underground, floating around this vast sky, just barely glowing enough to get through the intense dim dankness, realizing that there is enough space UNDER THE GROUND to allow profoundly massive things to exist.. Man nevermind all the crazy Zonau technology, I think the real engineering accomplishment in this world is that what we think of as the ground can be THAT THIN and still support the weight of.. the ground. It should be like a 5 minute trip down each chasm, logically, but it's pretty brief.

  • @schnek8927

    @schnek8927

    5 ай бұрын

    Watching nintendo fanboys desperately attempting to justify being ripped off is... bizzare... It’s like you don’t even believe your own lies and have to force them out, but you still do it.

  • @gamerskingdom4897

    @gamerskingdom4897

    2 ай бұрын

    ​@@schnek8927or we liked and amazing game

  • @theapexman7405
    @theapexman7405 Жыл бұрын

    Arlo peaked in 2019 had me rolling on the floor, few people can make fun of themselves wholesomely. You are one of those legends among men!!

  • @manojlds

    @manojlds

    Жыл бұрын

    Arlo is not human

  • @Draezeth

    @Draezeth

    Жыл бұрын

    Monsters*

  • @Yisrael_Teshuvah

    @Yisrael_Teshuvah

    Жыл бұрын

    Is he a man or a muppet?

  • @darellcarrillo

    @darellcarrillo

    Жыл бұрын

    The backhanded compliment 😂

  • @leoflow2290

    @leoflow2290

    Жыл бұрын

    ​@@Yisrael_TeshuvahIs he a manly Muppet or a Muppet of a man?

  • @henryolsen8232
    @henryolsen8232 Жыл бұрын

    Hearing the idea of surface-depths correlations makes it almost seem like lazy design to quickly create a new area, but I can’t bring myself to see it that way. It’s ingenious and works so well

  • @DragonPanda131

    @DragonPanda131

    Жыл бұрын

    It did however destroy the creativity of placing the shrines in the overworld a ton.

  • @Hyperencrpted12345

    @Hyperencrpted12345

    Жыл бұрын

    I like it because if you explore the depths before the surface, you have an easier time with the surface because you learn the shrine locations whereas if you explore the surface before the depths, you have an easier time with the depths because you learn lightroot locations.

  • @spindocks

    @spindocks

    Жыл бұрын

    @@DragonPanda131what a strange take? the shrines are placed in far better areas this game

  • @DragonPanda131

    @DragonPanda131

    Жыл бұрын

    @adam yeah but half of them were blessing shrines and it was extremely disappointing. I love this game to bits but that is so many blessing shrines.

  • @Terracafe172

    @Terracafe172

    Жыл бұрын

    @@DragonPanda131I preferred that because the challenges were in the overworld rather than in the shrine itself. One of my least favorite parts of botw was how much of a chore the shrines became and in this I never felt like a shrine was too annoying to accomplish using the overworld for puzzles also made for more options in solving the shrines. There were maybe two blessings in the entire game where I thought that it could have been a regular shrine but other than that I think they made the right choice

  • @ludmilagratzmelo7138
    @ludmilagratzmelo7138 Жыл бұрын

    And the weirdest thing is that I used to know every little corner of that old map, but things have changed a lot in the 5/6 years that have passed, and it was fascinating to see that world that I helped to save -alongside zelda ofc - getting rebuilt by everyone, so many people were fighting for it. And I'm not gonna lie, I felt so lost with all the changes that it was a huge relief to find a familiar place. I felt safe, even if the place was different. What an amazing sequence and game ❤

  • @ChaddyFantome
    @ChaddyFantome Жыл бұрын

    I was also worried about the same map being used but holy shit, so much was changed and added, it actually isn't even close to a problem. It's like going to your favorite amusement park and finding out every ride and attraction is changed somewhat and a bunch more attractions and vendors were added.

  • @joffles6516
    @joffles6516 Жыл бұрын

    I’m just disappointed there’s more of the depths than the sky, the first couple hours in the great sky islands were the most fun I had in the game. The rest is still fun, but I just loved the zonal robots and the atmosphere and puzzles and design of the sky islands. Meanwhile the depths are fun but there isn’t much to do down there. They should’ve made more sky islands and less underground

  • @lightdarksoul2097

    @lightdarksoul2097

    Жыл бұрын

    I think it's just well sky islands means there is more sky than island while underground you have to be basically as big as the surface since it's just underground

  • @christiangraulau8107

    @christiangraulau8107

    Жыл бұрын

    To me the great sky island kind of just felt like botw DLC, then when I got onto the surface it felt like a new game

  • @RacingSnails64

    @RacingSnails64

    Жыл бұрын

    Agreed. The Sky Islands are the best part. They feel so fresh and new. I would GLADLY buy DLC that adds several more Great Sky Island areas to the game :)

  • @durpanda123

    @durpanda123

    Жыл бұрын

    The sky islands were extremely underwhelming for me. Most of them were basically just the same stuff. I would have loved for there to be bigger clusters like the great sky island all over the place with different themes and biomes, more use of rails and verticality. They have some amazing premises with the sky gameplay but didn't take it far enough I think.

  • @lixielabs

    @lixielabs

    Жыл бұрын

    ​@@durpanda123 Would a denser sky region be worth the tradeoff in shadows? It'd be a lot darker on the surface and you wouldn't see as much of the sky down there.

  • @lemonfry26
    @lemonfry26 Жыл бұрын

    I just wish there were like 3 or 4 more sky islands that were as big and interesting as the Great Sky Island. The smaller clusters just kinda felt the same. I also wish there were more interesting things to see in the Depths. Different biomes or even towns where some sort of monster people live. The game is still absolutely massive and you have to admire the sheer scale of the whole thing.

  • @BroskiWhy-ev9uu

    @BroskiWhy-ev9uu

    Жыл бұрын

    Maybe will get it on dlc

  • @Krakenjackz

    @Krakenjackz

    Жыл бұрын

    I wish we had more big sky islands, there is definitely room for more. Eldin is such a large area and it has like 5 tiny islands with virtually nothing on them. I wouldn't want the whole sky cluttered with them, but for sure having more would be great

  • @ConsciousCloud

    @ConsciousCloud

    Жыл бұрын

    Totally agree especially about having more big sky islands. I recently found one fairly big one and was pleasantly shocked. I thought I'd accidentally ran into a temple at first but it was just a pretty decent sized island even if not as big as the starting area. And yes I really wished there were little monster towns or communities in the Depths too. I kinda was wondering if I would run into the Subrosians actually, the hooded race of people that live underground in the Oracle games. That certainly would've been cool. I do still very much enjoy the Depths though but would've liked more variety since it is still around the same size as the surface map.

  • @Cheesehead302

    @Cheesehead302

    Жыл бұрын

    My idea was it would be cool if there were an underground civilization of those Mogma guys from Skyward Sword. It would make sense, and it would give that area desperately needed complexity beyond the repetitiveness.

  • @leoschautvideos

    @leoschautvideos

    Жыл бұрын

    These two things that you mention bother me so so so much, that I just can't love this game.

  • @maximelepage7664
    @maximelepage7664 Жыл бұрын

    "There's not going to be that many Zelda before we die, at this rate" Arlo, you broke my heart today with the truth..

  • @eric1911a1

    @eric1911a1

    5 ай бұрын

    That's why i appreciate romhacks, personally.

  • @kirasant
    @kirasant Жыл бұрын

    My only complaint about the depths is I wish there was at least one town down there. Maybe all constructs? Or gorons cut off from their cousins above? Maybe an evil town of yiga? And more plot down there. The depths are super cool but plot wise you don't need 90% of it.

  • @platinum3497
    @platinum3497 Жыл бұрын

    This is one of the reasons Pokemon Black and White 2 are one of my favorite games too! Just to see how the world and characters have changed is in two years was really fun to see. Same with Tears of the Kingdom!

  • @rockmanraiden6627

    @rockmanraiden6627

    Жыл бұрын

    I had that feeling going playing Gold or Silver and returning to Kanto.

  • @Uknown76

    @Uknown76

    Жыл бұрын

    I'm replayng both games rn pokemon black and white is simply incredible

  • @thedapperdolphin1590

    @thedapperdolphin1590

    Жыл бұрын

    But they barely changed the world in TotK

  • @youtubesucks1821

    @youtubesucks1821

    Жыл бұрын

    Gen 5 was the worst, I've never played 7 but apparently that one sucked too

  • @glitchy000

    @glitchy000

    Жыл бұрын

    That’s it! I kept saying Final Fantasy X-2 or XIII-2 but, no, it was HGSS and BW2.

  • @UmatsuObossa
    @UmatsuObossa Жыл бұрын

    I never once thought the same map was gonna be a problem because A Ling Between Worlds was the same Hyrule as A Link to the Past, but didn't feel identical. Just familiar enough to be nostalgic and know where you are, but still fully worth re-exploring. I assumed it'd be the same here

  • @jacksonwilliams5399
    @jacksonwilliams5399 Жыл бұрын

    I think a lot of the changes to the world was really cool, like coming home to see what your town is doing. But exploring the sky island and the depths has been my favorite part of the game.

  • @shpladau
    @shpladau Жыл бұрын

    This little monster puppet measuring his time until death in the unit of Zeldas is grim but also on brand.

  • @Brando2301
    @Brando2301 Жыл бұрын

    ToTK makes BoTW feel like an insanely large and beautiful tech demo. I never thought this game could outdo that game, and how wrong I was

  • @BananaReidy

    @BananaReidy

    Жыл бұрын

    Honestly its a good thing to be proven wrong when something blows our expectations out of the water.

  • @blueylewis9419

    @blueylewis9419

    Жыл бұрын

    Wait until 2030 when people are saying "blops of the bloop makes totk feel like a tech demo"

  • @Luizanimado

    @Luizanimado

    Жыл бұрын

    nah, BOTW still is a lot better, TOTK is just a bunch of Copy and past content

  • @zacharybecker8228

    @zacharybecker8228

    Жыл бұрын

    botw made botw feel like a tech demo

  • @meikaishi

    @meikaishi

    Жыл бұрын

    ​@@Luizanimadolmao

  • @lenlordofknowledge
    @lenlordofknowledge Жыл бұрын

    The familiarity of BotW’s Hyrule in TotK became my downfall in the best ways possible. Not only did I almost start crying when I saw Sidon again because I love him so much, but in particular when I tried to go to the Great Plateau [mild map spoilers?] and I saw the Old Man’s hut taken over by the Yiga and all the shrines replaced with chasms and a Gloom Hand in the Forest of Time, it sent me reeling. [spoilers end] It actually invested me more in the Yiga storyline since they took over a place of of nostalgia and comfort in my eyes, and I needed to put a stop to what they were planning. It was such an amazing move to me, and now I’m searching every corner of the map to see what else is out there

  • @ramonmujica3193
    @ramonmujica3193 Жыл бұрын

    Makes sense. BotW's map was so big that it included all the biomes you could have in a Zelda game. Even if they made a new map, it would just be "so now Lake Hylia is going to be a little bit more to the east and there's going to a be a swamp here instead of a forest which is now were a swamp was." and it's not like previous Zelda game's maps were already similar (usually having a Lake Hylia in the south-east, desert on the west (unless it's mirrored like in TP) and so on. My only problem with TotK's reused map was that I was still finding Koroks in the same way I was in BotW. They should have made the Korok "puzzles" different from the previous game and some were but most Koroks are just hiding under rocks in places were I wouldn't be surprised they used to be hidden under rocks in BotW. I do like the caves.. best part of TotK. More than the sky islands and the Depths. I would have preferred they rebuilt Hyrule town instead of building lookout landing just outside but they had their reasons. More new towns would have been cool, they could have replaced some of the stables. Maybe even an underground Goron city with a different ethnicity of Gorons (Ice Gorons?) That would be cool. Maybe have non-construct villages in the depths with some "evil" inhabitants... I'm asking for too much, I know there are limits to what they can put in the game but games like this spark my imagination, the future may hold better games and I have no problem with reusing this Hyrule yet again if they keep adding stuff. Maybe this same Hyrule but far enough in the future that Hyrule town/castle is completely rebuilt and pretty big.. a Zelda version of New Donk City.

  • @Megarobotsquadron
    @Megarobotsquadron Жыл бұрын

    the best description of this was that it feels like returning to your home town after years of being away. It may not be the same kind of discovery, but it's a different, meaningful version of discovery

  • @jarlwhiterun7478

    @jarlwhiterun7478

    Жыл бұрын

    Terrible analogy.

  • @wokeupinapanic

    @wokeupinapanic

    Жыл бұрын

    @@jarlwhiterun7478 You’re either trolling or being sarcastic and failing. As someone that grew up and moved away from the 3rd largest town in my state, that has since turned into the 3rd largest city and 2nd fastest GDP growth of any city in the US, this is EXACTLY the same F’ing thing. I come back home every 3 or so years, and a lot of it is familiar, some of it is gussied up or modified, there’s a lot of new shops everywhere, and the main skeleton is recognizable, but still eerily different. The traffic patterns and street lights are different. That building that took up an entire block is now luxury apartments and million dollar condos. This neighborhood is new, hey there’s a new restaurant where that crappy one used to be and it’s actually really great… This is quite literally what it feels like to explore TotK’s Hyrule. It’s the exact perfect analogy.

  • @cvspergaming

    @cvspergaming

    Жыл бұрын

    @@wokeupinapanic you definitely dont care about this but that Jarl dude had a negative response to one of my comments on a completely unrelated video that was a sports podcast and to randomly come across him again in this comment section on a random comment i chose to look at is so wild lmaoooo

  • @brodytwitty1173
    @brodytwitty1173 Жыл бұрын

    Tears of the kingdoms map is honestly one of my favorite maps in all of gaming, it has a vast hyrule with unique little quests, a beautiful sky islands that have fun puzzles and a huge underground that provides so much lore implications and good treasures, overall I love this game lol

  • @chiquita683

    @chiquita683

    Жыл бұрын

    Casual

  • @CuCuKM

    @CuCuKM

    Жыл бұрын

    ​@@chiquita683yes and? Casual gaming is fun

  • @brodytwitty1173

    @brodytwitty1173

    Жыл бұрын

    @@chiquita683 I’ve done all shrines and completed the depths dude

  • @broshi1752

    @broshi1752

    Жыл бұрын

    It’s a hard map to top. One of the greatest video game worlds ever made and you double the size and things to do? Insane

  • @thedapperdolphin1590

    @thedapperdolphin1590

    Жыл бұрын

    To me, it’s same over-world from the first game, sky islands that are few in number and copy pasted, and big empty depths.

  • @TerrapinTales
    @TerrapinTales Жыл бұрын

    The biggest issue with the “but 2 extra levels to the map!!” argument is that the Depths are fairly boring, and there aren’t enough Sky Islands that aren’t copy/pasted or literally just random rocks with nothing to do on them. Sometimes MORE isn’t as great if the majority of it is “meh” (quantity over quality). But I suppose that is subjective; I do feel that if you didn’t play BOTW, some of these things will probably matter less to you.

  • @LG22475
    @LG22475 Жыл бұрын

    I initially had the exact same fears when the game came out. However the point that sold me was when I traversed the depths for the first time. I still can't believe how huge the map is now.

  • @zakkonieczka6811
    @zakkonieczka6811 Жыл бұрын

    Rediscovering Hyrule has been one of the most enjoyable parts of the game for me. It seems so different yet so familiar and that nuance is so impressive

  • @thelonecabin2433
    @thelonecabin2433 Жыл бұрын

    The concept of revisiting a place in a game in the future has fascinated me for a long time and is, in my opinion, pretty underused. Super metroid reuses part of tourian both to let you see what happened after, and also to show that this game would be on a scale far larger than the original. Metroid prime reuses the Frigate Orpheon to show the consequences of previous events. An indie game I will always praise for using this idea in the best way I've ever seen (aside from TotK) is Rain world and its DLC in particular. You essentially play through the campaigns as a bunch of different characters on the same map, but at drastically different points in the timeline, allowing the devs to experiment with weather shifts, decay, technological collapse, and the stories they could tell. As a player you get to actually see the story beats you might've only read snippets about, and even witness incredible events far in the future that were previously only implied would happen. TotK is much less bleak than rain world, but seeing the continuations of the characters stories, be they important characters like the sages, or tiny NPCs like the little girl at the stable finally being validated after previously being convinced that there were people in the sky, is just incredible to see. We even get to see all of the build up to this point in time play out through the memories in the game. It's just such a great idea and even though I was skeptical that TotK would fully pull it off it definitely has.

  • @CeadusSunblaster
    @CeadusSunblaster Жыл бұрын

    I wouldn’t even mind if they went back to this Hyrule a third time. I’ve spend so much time with these characters already, that i really want to know what comes next for them. And there’s plenty of opportunities to add something new to explore, while keeping the old world that’s grown on the players. Tears of the Kingdom already hints that there’s more outside of the borders of Hyrule. Or how about a dark version of Hyrule (like Lorule). That’s something I’d really like to see.

  • @tumultuousv

    @tumultuousv

    Жыл бұрын

    If they do a 3rd game they would need to do a wind waker esc thing with the sea and underwater exploration. Idk if they'd reuse hyrule again though unless it was like 20 years in the future and things were built up again. Might final get to play as a link who's older. Or possibly playable zelda this time. I'm fine with a trilogy.

  • @GedanJ

    @GedanJ

    Жыл бұрын

    We got the prequel warriors, botw and sequel totk, i wonder what the next zelda will have in store

  • @TheJadedJames

    @TheJadedJames

    Жыл бұрын

    I would love it if Nintendo pulled a Red Dead Redemption 2 with the Hyrule map. Let us go north of Akkala. Start the game up there and let players have the holy **** revelation that they can return to Hyrule again, but it is going to be totally different

  • @HHGamingOfficial
    @HHGamingOfficial11 ай бұрын

    Your sponsor ads are actually clever and rather enjoyable. You do a great job as a KZreadr and I'm happy to see how much you've grown and improved over the years. Forever fan Arlo!

  • @PaulSmith-pe1kh
    @PaulSmith-pe1kh Жыл бұрын

    Revising the beloved world and characters with so many changes is indeed magical. And Zelda giving herself is truly the birth of the name the legend of Zelda. What a beautiful story.

  • @glitchy000

    @glitchy000

    Жыл бұрын

    You know, TotK after everything is the only true Legend of actually Zelda.

  • @FlackNCoke

    @FlackNCoke

    Жыл бұрын

    It kind of amuses me that with Zelda’s convoluted chronology there have been several games that people thought was THE legend of Zelda, and it just keeps changing. First it was the first game. Obviously, self explanatory. Then the second game is like “Hang on, actually there was another earlier Zelda and she’s in a magic sleep, and THAT’S the Legend of Zelda.” Then A Link to the Past is like, “Actually the Legend isn’t ABOUT Zelda, it’s about the Imprisoning War and the Golden Land.” Then Ocarina of Time is like, “No no no, forget all that shit, THIS is THE Legend of Zelda! First in the timeline, no question about it, we’re never going back on this.” Then Skyward Sword is like, “Actually THIS is the Legend of Zelda, but really it’s the Legend of Hylia, but she reincarnated as Zelda so yeah…” And now Tears of the Kingdom is like “That might have been the legend originally, or not, who knows, but time travel shenanigans and magic stones going into orifices means that the new Legend is about THIS Zelda, whether it makes sense with the previous games or not!”

  • @Mightylcanis

    @Mightylcanis

    Жыл бұрын

    ​@@FlackNCoke Nintendo has *never* cared about the timelines, if they did then the timelines would make more sense, and there wouldn't be so many oddities between games. The Hyrule Historia is just to bait more fan theories.

  • @ejthenobody
    @ejthenobody Жыл бұрын

    I will always love the fact that Tears of the Kingdom did the Yakuza and Kamurocho thing of revisiting the main place you were in for all of the last game, except now time has passed so you can see how things have changed between this game and the last game. And that love is in no small part due to the fact that, when I'm running around this version of Hyrule, I'm constantly remembering things from my playthroughs of Breath of The Wild and I'm like "Oh my god, I know this place!" And at the same time there's so much new stuff everywhere and things have changed so much I'm just wowed and frickin' floored at all of it, all the time. Running into characters and folks I knew from BotW has also felt very special to me just because...Well, I loved a lot of the characters, so seeing them again, in some cases now all grown up- or about the same except doing something else, just makes me incredibly happy.

  • @ejthenobody

    @ejthenobody

    Жыл бұрын

    Oh also, for me personally, I kind of love seeing familiar places that are relatively the same. Feels like running through my old stomping grounds and I weirdly enjoy it. Sometimes a little familiarity in all the newness is nice.

  • @Cosplaythief

    @Cosplaythief

    Жыл бұрын

    I agree. When I visited some places that were changed I was like "oh wow where's the Gerudo Canyon stable?" or "I remember getting murdered in that part of the map" or "where's the Lynel?". There's just something about nostalgia that makes things feel good. But if I had replayed BotW right before TotK it might have felt a lot less pleasant.

  • @ejthenobody

    @ejthenobody

    Жыл бұрын

    @@Cosplaythief True, true. I last played Breath of the Wild like...Back in maybe 2020? 2019? Ages ago.

  • @CrazyDW00
    @CrazyDW00 Жыл бұрын

    Revisiting major locations like Rito Village or Zora's Domain really gave me this sense of "I'm back! Hey guys, what have I missed? What's changed!". It was so exciting

  • @quibquiberton4184
    @quibquiberton41848 ай бұрын

    The Upheavel should have much more dramatically changed the world map. I imagined massive craters carved into the landscape, exposing all sorts of interesting horrors. At least 80% of the original world is the same. The Depths aren't very interesting, and the Sky Islands aren't very substantial. Instead of taking time to add a wealth of new, interesting content to a largely reused map, they apparently focused all their development time on finetuning the physics for Ultrahand. I find myself being asked to complete a lot of tedious fetch quests, and the main story is repetative and aimless. Also, does anyone really care about seeing what most of the characters from BotW have been up to? I played BotW at launch, absolutely loved it, and I don't remember almost any of these characters. BotW's character writing is absolutely not one of the reasons I enjoyed that game so much. I thought TotK would be my game of the year, but I don't think I've ever been this disappointed in a game.

  • @dampflokfreund

    @dampflokfreund

    7 ай бұрын

    Yeah, it seems Arlo was leaning a lot into the honeymoon phase. I bet he thinks very differently about this game now.

  • @quibquiberton4184

    @quibquiberton4184

    7 ай бұрын

    @@dampflokfreund Yeah, I'm expecting his eventual review to be pretty mixed. He seems to recognize many of the flaws of TotK in this video already.

  • @jimmysaldana8706

    @jimmysaldana8706

    7 ай бұрын

    Yeah pretty much how I feel now too, pretty sad

  • @Cheesehead302

    @Cheesehead302

    28 күн бұрын

    @@quibquiberton4184 As much as it sucks how long a lot of his reviews take, in the long run I actually really like the fact that he ends up waiting sometimes over a year before releasing his review. Especially in this case, where the game seems really amazing at first, and arguably falls off a massive cliff, I'm glad it's like that. Means that ideally we get a more all encompassing review that looks at the full picture, rather than if he would've rushed it at the beginning and been really biased from the first time experience.

  • @livixxxhimym
    @livixxxhimym Жыл бұрын

    Caveat to the caveat - I LIKED some places being familiar. I was already connected to this world, and with so much change and exploration, the stuff that was just 'the same' honestly felt weirdly refreshing? It was like coming home in a way, like 'ah i recognise this'. The thing with BOTW at the end was I always felt a little unsatisfied, like I wanted Link to be able to live his life after saving the entire world. The issue with BOTW is the divine beasts literally shoot lasers over the map reminding you of Ganon at all times. In TOTK, once you resolve the phenomena it's a lot easier to just exist in Hyrule for a while

  • @cullenreeves3108
    @cullenreeves3108 Жыл бұрын

    One of my favorite touches is when you are in the library. What used to be magnesis doors are just doors that can be ultra handed and it’s such a nice little nod to the exploration of the first game to find some of those nooks still there.

  • @whysitthat3515
    @whysitthat3515 Жыл бұрын

    I’m loving all these separate TOTK videos. A lot of channels make multiple videos and it feels like they’re milking the game for content, but each of your videos feels purposeful and thought-out. Keep ‘em coming!

  • @CrazyDW00
    @CrazyDW00 Жыл бұрын

    Jumping into that first chasm was the ultimate "screw around and find out" moment, and yet instead of a goofy death, you get a mind-blowing discovery about the sheer scale of the game! I couldn't stop smiling

  • @Parker402
    @Parker402 Жыл бұрын

    Lol at the end of the ad read "Arlo peaked in 2019" echo

  • @broshi1752
    @broshi1752 Жыл бұрын

    What’s insane to me is that I was thinking they’d have to do way more with the map than they did to keep me satisfied, and they sure showed me wrong. I didn’t think they’d be able to squeeze a new game out of the same map but after playing so much TotK I’m fully convinced they could make yet another with the same map and still keep me interested!

  • @LPTheGas

    @LPTheGas

    Жыл бұрын

    In keeping with how TotK presented the sky islands as the major new area to expand the map but kept the more substantive depths secret, I'm picturing trailers where Link starts out running around same old Hyrule for the third time, but then sets out to sea, so the pitch is the promise of revisiting good old Wind Waker sailing... but what the trailers keep hidden is a whole other major landmass (maybe... Termina?) and/or a parallel world in the vein of Lorule or the Twili realm.

  • @ShenaniganSync

    @ShenaniganSync

    Жыл бұрын

    They probably could but man I hope the next game has a new world lol I'm ready to move on from this version of Hyrule and these characters. I want a new take on the series

  • @luckyrockmore2796

    @luckyrockmore2796

    Жыл бұрын

    Think it be kool to keep that Hyrule but have the new adventure take place in the land to the West that can be seen but not reached.

  • @ninjashot37

    @ninjashot37

    Жыл бұрын

    ​@@LPTheGasI would love the botw format in Termina. Bonus points if they keep the time limit moon system. How would that even work?

  • @Cheesehead302

    @Cheesehead302

    Жыл бұрын

    @@ShenaniganSync I made a really long comment under this video, but yeah, I'm right there with you. I think this was a fine sequel, but by the end of getting all shrines and light roots, I'm ready to pack it up and move to a new world, with new characters, new themes, new art style, and new locations. Especially with how repetitive and lame the story was here, I'm reeeeally ready to move on.

  • @TCOFFICIAL01
    @TCOFFICIAL017 ай бұрын

    It has been 5 months since this video, please, will we get a big fat review of TOTK, or is this the most review we will get? Just curious.

  • @KeithGrant
    @KeithGrant Жыл бұрын

    I was surprised to find how much this changed my gameplay. In BotW, when I got a tower, then spent hours in that region exploring every nook and cranny before I moved on and found another tower. In TotK, even with the changes, there was still a lot of, "eh, I know what's here" and went and activated nearly every tower before circling back and spending any significant time in any one spot. I still miss the feeling of exploration from the original, but I also appreciate that this game gives a different type of experience altogether. This is a better game on the whole (it makes BotW feel like a mere tech demo)... but I can't help but wonder how different this game would hit if I hadn't played BotW first. Would it feel like both experiences at the same time?

  • @ollygons
    @ollygons Жыл бұрын

    Zooming your map out for the first time in the depths and seeing the sheer scope of it all definitely had me super excited, which is why it's a shame there's just not a whole lot of meaningful content down there. Don't get me wrong I really like the depths and the music and everything but I find myself enjoying exploring the caves more tbh

  • @hawkeyemihawkgettingmoneylord

    @hawkeyemihawkgettingmoneylord

    Жыл бұрын

    Same feeling i was dumb founded after i realized theres a whole map down there. But when i found out there was barley anything down there i got really disappointed. Its just 1 big biome 1 unique enemy type no towns no type of race down there. I mean its cool you can fight bosses again but none of the boss fights were particularly fun anway.

  • @Stupididiot-ci5gf

    @Stupididiot-ci5gf

    Жыл бұрын

    @@hawkeyemihawkgettingmoneylord Honestly, the Yiga stuff saves the depths for me. Chasing around Master Khoga, trying to find the ways in from the surface, and just generally raiding the Yiga forts to see what wacky invention they came up with this time was so fantastic!

  • @dsur5547

    @dsur5547

    Жыл бұрын

    Personally the emptiness in the depths makes finding the unique and interesting stuff more impactful and meaningful. I would always get excited when I saw a coliseum or giant mine. And when you went to important landmarks they had unique stuff too. Satori mountain and the arbiters grounds in gerudo both have unique things in the depths. And the fossils on the surface have skeletons underneath them. Finding the construct factory just out of nowhere was one of the best moments of the game and it wouldn’t have hit so hard had the depths been more full

  • @marcoasturias8520

    @marcoasturias8520

    Жыл бұрын

    To me, just going after the light seeds is fun enough. It's pretty cool to brave the darkness and have no idea of what's in front of you... Though I bet it'd get wary in subsequent playthroughs. ... The arenas are cool tho

  • @amaryllis0

    @amaryllis0

    Жыл бұрын

    @@marcoasturias8520 It was fun when I didn't know exactly where the lightroots were going to be, and when I was under the illusion I needed to light the way. After playing for a bit, you realise you can just run through the darkness (because gloom is a joke) straight to the next predicted location underneath a surface shrine, and all the joy of exploration is lost

  • @FreakinSweet1987
    @FreakinSweet1987 Жыл бұрын

    This video made me realize that Aonuma kind of lied. Aside from a dehydrated Ganon, nothing about TotK was "dark" whatsoever. It was as lighthearted as BotW was.

  • @LloydTheZephyrian

    @LloydTheZephyrian

    Жыл бұрын

    I mean, you got Ganondorf killing someone ON SCREEN with a single punch to the back and Zelda sacrificing her sense of self just to restore the Master Sword. Then there's the concept acts of deception Ganondorf sets up throughout a large chunk of the main story. The Zora are suffocating with the mud in their waters (oh, and their king is on the brink of death), the Rito are freezing and starving with the blizzard, the Gorons got addicted to what may as well be crystal meth, and the Gerudo were forced into a shelter due to the Gibdo and the sandstorm, struggling to survive. I wouldn't say BotW was ever all that light-hearted, either. Certainly not super dark, but it was more... meloncholic in its tone. Also, that game had the destruction of Hyrule, the effective loss of Link for a century, and the world was thrown into an apocalyptic state. The people of Hyrule, for the most part, accept the star Hyrule is in as the status quo because that's all they've known.

  • @FreakinSweet1987

    @FreakinSweet1987

    Жыл бұрын

    @@LloydTheZephyrian Eh, I still didn't feel anything was even close to Majora's Mask or Twilight Princess in dark tone. Those moments don't amount to much worse than most other Zelda games.

  • @Tomanomanous

    @Tomanomanous

    Жыл бұрын

    While it was fun to do the temple puzzles, I can't help but miss the feeling of horror I receive from the dungeons of the older 2D Zelda games (A Link to the Past, Link's Awakening). The music and overall ambience of those dungeons really give you a feeling that what you're facing in its depths is terrifying and that you're somewhere where you're not supposed to be. It gives me an unease when I enter them. If they'd gone in that direction with the temples of Tears of the Kingdom, (for me anyway) it likely would've helped and made the game feel more dark for me. The music and ambience of the temples was very "oh you're here, that's fine.". I want to feel like I'm going to be encountering some eldritch terror when I enter a Zelda dungeon.

  • @LloydTheZephyrian

    @LloydTheZephyrian

    Жыл бұрын

    @@FreakinSweet1987 To be fair, my first Zelda was Breath of the Wild, and Tears of the Kingdom definitely came off as much darker to me.

  • @IDK3679.

    @IDK3679.

    Жыл бұрын

    This annoyed me alot.

  • @EliseT_1012
    @EliseT_10126 ай бұрын

    The map seemed cool at first, but it got old kinda fast. I wish they had done more in the sky and that the caves and underground weren’t all so samey. Was disappointing to learn the tutorial area was the largest sky island. If the game had taken half the time to complete, it might be more palatable. Makes you wonder what took so long on this version. Also disappointing there’ll be no DLC. Seems like that would have been a great opportunity to add more in the sky in particular.

  • @AJWEXIST47

    @AJWEXIST47

    6 ай бұрын

    Fr I wanted my big giant wind fish in the sky

  • @Cheesehead302

    @Cheesehead302

    28 күн бұрын

    I know this is an old comment, but something that concerned me even in the few months before release was the time they spent developing this game. And after finishing my playthrough like a month or so after it came out, I realized I was right in my concern. In my opinion, I think the reason the time they spent on this game compared to what's in the world seems so terrible is because they spent waaaaaaaaaaayyy too much time refining ultrahand. Like, this was absolutely the selling point they were going with on this game, and it got the social media posts they were after. And I admit, the technical aspect is absolutely mind blowing: they got this to work flawlessly on what is basically 10 year old hardware, like it's relatively jankless. That is worthy of praise. But like I've said elsewhere, this game never demands that you actually do anything creative with this system. You're either going to be flying over everything with the most obvious vehicle, or you're going to be doing a shrine solution that is way too simple. With that in mind, it makes the system feel tacked on, because the meat of the gameplay is still 1. Find Shrine 2. Complete shrine 3. Get korok seeds. and that just doesn't cut it for me in a game where the world map is reused and there is SO MUCH repetition. I saw that progression system in Botw as "good enough" to spend time in the world, as the intrigue was the landmarks themselves. But in a world that I've seen pretty much every part of before, and in a universe where I have already done the shrine and korok grind, it just feels waaaay too dissapointing. Like you said, had this game released like 3 or 4 years down the road from Botw? You know, maybe they don't waste so much time on Ultrahand, and utilize the reused map in a way that makes more sense? Yeah, I would've been alright with this. Like, not mindblown or anything but it would've been alright. But the longest dev time of any Zelda game? It just seems wrong to me. Reusing a map of this scale is unprecedented for this kind of game, and if anyone could make it work, I think it would be Nintendo. But it feels like they had this insane opportunity, where a majority of the world development time is already completed, that they could've added any number of insane unique encounters, enemies, citizens, towns, enemy fortresses or what have you, but instead of choosing that they went all end on that Ultrahand mechanic, which is nothing more than a tacked on novelty that the average player will mess with for a few hours and then not bother with it for the rest.

  • @Cheesehead302

    @Cheesehead302

    28 күн бұрын

    @@AJWEXIST47 Dude, I was literally thinking this exact thing. Crazy that not only did that not happen but there was NOTHING on a similar interest level on that, beyond like the sword in the dragon. The sky had basically no significance or intrigue at all.

  • @EliseT_1012

    @EliseT_1012

    28 күн бұрын

    @@Cheesehead302 You’re spot on. Ultrahand was their flashy, viral gimmick, and they weren’t going to invest in anything else. Pretty on par for Nintendo when you think about it: always gotta innovate with something flashy and attention grabbing, albeit at the expense of quality story telling and gameplay substance. The motion controls of the Wii and the 3D of the 3DS felt similar in that regard, something you’ll have fun messing around with for a little bit, and then the novelty wears off.

  • @Cheesehead302

    @Cheesehead302

    22 күн бұрын

    ​@@EliseT_1012Your definitely right about this. In some cases the novelty pays off, and then in a lot of others it falls through and too much else was sacrificed for the sake of it. It is a glass canon way of doing stuff.

  • @clam6254
    @clam6254 Жыл бұрын

    one of my greatest joys in totk has been going to my favourite locations in botw and seeing what’s different, and i’ll be honest: the feel of every place in totk, whether it’s visually the same or not (most of the time i’ve realised it looks different too), is completely different to that of botw. the fountain of wisdom, kara kara bazaar, satori mountain, hell even places like hyrule field all feel and look so different, at least to me. i don’t know how they did it, maybe it’s because the game starts at hyrule castle so you’re adventuring from a whole new perspective, but holy shit it works to resell me on open world zelda and feels so unique from botw

  • @Draylin41
    @Draylin41 Жыл бұрын

    While I'm loving TotK to bits there's still a few urksom decisions they made with it. Yeah, you get to interact with a ton of the characters from the last game and see what's changed with them but there is very little mention of some of the finer details of BotW's story. To my knowledge, there is only a handful of times the Calamity is even talked about and no one I've found in the game has said anything about where all that Shieka tech went that used to be all over the countryside. Obviously, they didn't want to have to recap the whole thing, but it felt like they could have done more to connect the lore between the two games without it being overly confusing to newcomers that didn't play BotW.

  • @mjc0961

    @mjc0961

    Жыл бұрын

    Yeah I feel like at least the Divine Beasts would be useful in this scenario so if someone could explain where they went so I can go get them that'd be great.

  • @PatchyDragon

    @PatchyDragon

    Жыл бұрын

    @@mjc0961 Looking at what happened to the Akkala tech lab and how it looks like all its tech abruptly vanished and it collapsed in on itself, my guess is that most of it suffered some kind of accelerated decay in the time between games. Like it had existed 10,000 years in an untouched state, and after using its energy up to destroy Ganon-... All that time caught up at once or something. (Or maybe it turned into blue mist like the elders at the shrines last game?) This'd explain why there's gaping holes in some places, like the shrine of awakening, and possibly why some geological features feel a little-... off or sunken. (The Great Plateau looks a little deflated and shorter in this game, but that could just be me misremembering.) This doesn't explain why the skyview towers, purah pad, or so on still use obviously ancient tech, but I'm betting the Sheikah and researchers had something to do with that.

  • @nduncalf

    @nduncalf

    Жыл бұрын

    Funny enough, that's actually (mostly) an English only issue. The JP script has Purah talk about how they decommissioned the old Shiekah tech (makes sense, the fact it was compromised was why the Calamity happened), and used the ideas as a basis for their new tech, the towers and pad. For some reason that was left out of the English script.

  • @RacingSnails64

    @RacingSnails64

    Жыл бұрын

    I miss the Sheikah towers tbh. I think TOTK actually could've gotten away with reusing them. Instead of these new watch towers, what if a few Sheikah towers are active for us at the start, but we had to repair the rest?? I think that would've been better.

  • @coolterra8491

    @coolterra8491

    Жыл бұрын

    ​@@nduncalfI feel like I remember purah talking about reusing the towers.

  • @0_Cardboard_0
    @0_Cardboard_0 Жыл бұрын

    it’s been almost 4 years since the last installment in Arlo’s “COMPLETELY WRONG” series

  • @onegrapefruitlover
    @onegrapefruitlover Жыл бұрын

    The world in TotK feels like so much more “alive” to me. It has lots of different things happening, characters having developed, so many stories to be told, so many familiar faces that we can have updates on and so forth. And the storytelling omg Everything feels a lot more interesting and involved once you’re immersed in the story and that’s by far my favorite part of this new game. I loved BotW and I couldn’t imagine a sequel living up to it, but they made an even better game and I’m absolutely thrilled.

  • @HarmonicWave
    @HarmonicWave Жыл бұрын

    It actually makes me feel great to go around and explore the same Hyrule, because even just starting at the bottomless pond near Lookout Landing makes it feel different, and it's not an area that I spent a lot of time around in BotW. Then I run across familiar places from different directions and in a different order, and when I see certain areas it's like coming back to my home town after living somewhere else for a while. It kind of reminds me of Back to the Future II where he goes back to 1955 again and sees himself and what happened in the first movie but from different angles as an outside observer.

  • @nickn271
    @nickn271 Жыл бұрын

    The first 40-60 hours were amazing. Then I noticed I was exploring the new areas but they were exactly the same as the other areas. And I’m not even talking about the ground. The depths were uniformly designed throughout, the ground was just shaped differently. So after exploring half of the depths I was no longer exploring to explore. I was just filling in the map. I knew no secrets except for a new pair of pants in a chest awaited me. However, TOTK is a vast improvement over BOTW. I got greater enemy variety which BOTW was lacking. Still missing real items and better dungeons that aren’t “go to the five McGuffin terminals.”

  • @Logicalleaping

    @Logicalleaping

    Жыл бұрын

    I know the dungeons were so close all they had to do was not mark where all the locks were on the map instantly. At least the direction the team is taking is the right one, in 2 more games we'll have ocarina styled dungeons again lol. I agree with the items as well, dungeons items feels like such a massive part of the Zelda series thats missing, the hookshot would of really worked in this game as well.

  • @tumultuousv

    @tumultuousv

    Жыл бұрын

    Idk man. I found plenty of new areas even after 130 hours in the depths. Maybe it was to collect stuff or fight or mine. But that is literally just the gameplay loop.

  • @asc3nded397
    @asc3nded397 Жыл бұрын

    I totally agree, when exploring this game, one of the most exciting things for me (and something I didn’t even consider until playing for the first time) was anticipating which cool locations from BOTW I would go check out next and see how it’s been changed. Right when I got off the Great Sky Island, I immediately was thinking of all the cool places that I just couldn’t wait to revisit. Kakariko, Hateno, the Great Plateau, Hyrule Castle, the Yiga hideout, etc were all incredibly exciting to come back to and see how things have changed.

  • @germin9784
    @germin9784 Жыл бұрын

    I'm still unsure how to feel about the map. The surface map has changed too much for me to not want to explore it, but still too little to get enough enjoyment about looking in every nook and cranny. Especially when I found the easiest way to find shrines, I suddenly had less drive to go to every forest, hill and ruin. The sky map is a bit too empty for me. I kinda wish there were more sky islands, although traversal between them would have been too easy so idk what the right idea would be. The underground map was vast and very unexpected, but there's not too much in it. I feel like more could have been done with the maps. I am enjoying the game however, just a little less on the exploration side though

  • @matthewcates2337
    @matthewcates2337 Жыл бұрын

    Man, I used to think it was ToTK’s map that disappointed me. I think it’s that essentially the things you can do in each region (even the new ones) is the same as in BotW, which sucks. Basically, you’ve got shrines, Korok seeds, and four dungeons. It feels to me like the updates are superficial. It’s basically the opposite of what was awesome about Majora’s Mask

  • @marianamora4203
    @marianamora4203 Жыл бұрын

    I get so turned around sometimes. Like I get so confused because some places feel like they're in a slightly different spot. The world just feels BIGGER. I didn't think that was possible using the same map.

  • @monkeyheist
    @monkeyheist Жыл бұрын

    It’s actually funny you mention that they said it would be dark back then because I was just thinking about that the other day and I really don’t think the final product is actually all that dark. Sure, it’s pretty dark, you know, visually… in the depths. But nothing in the game is on MM or TP levels for me. Don’t get me wrong, it’s a great game, I love it, but I kinda wish they followed up on that claim.

  • @connorb237

    @connorb237

    Жыл бұрын

    Ganondorf being resurrected at the beginning set a high bar. That was pretty creepy and well done. But the game hasnt even approached that bar since then.

  • @ghostoxide9603
    @ghostoxide9603 Жыл бұрын

    I think my issues is that instead of improving on BOTW, the new mechanics made it worse more often than not. I didn't mind weapon durability in BOTW, it made me try new weapons so mission accomplished. TOTK adding fusing which is fun, but the novelty wore off quickly and I just started adding whatever had the highest attack power. It didn't really improve the durability, it just added another layer that ultimately serve no purpose. The champion abilities also suffer from BOTW to TOTK. In BOTW I was able to use any champions ability easily and intuitively. TOTK nerfed the champion abilities but also made them much more difficult to access in battle. That said, I've dumped a TON of hours into the game and will dump many, many more because it's fun. And that's all that really matters

  • @philosophicaljay3449
    @philosophicaljay3449 Жыл бұрын

    Look, I get that the idea of The Depths is one with potential, but when it is empty and filled with just the same thing every 100 feet, it becomes a boring waste of potential. That is what The Depths is, a boring, repetitive, waste of potential. The Sky Islands are also so few and samey that it doesn't seem like they make up for the reuse of the overworld. The tutorial area is the best Sky Island, and it is just a worse Great Plateau. Sure, the caves are interesting, until you realize that they are essentially the same experience every time. Once you have been in a few caves there is practically nothing new to see in other caves.

  • @anthonymanuel55000

    @anthonymanuel55000

    Жыл бұрын

    Yea I agree the depths do get boring and repetitive. I was gonna try and get all the light roots but I don’t know if I want to now

  • @nathanwanlass3083
    @nathanwanlass3083 Жыл бұрын

    When I initially hit the depths, I was awestruck, but after exploring quite a bit of it, I kind of wish they would have done more with it. It’s pretty empty, although I love the idea

  • @mimesforcrimes8393

    @mimesforcrimes8393

    Жыл бұрын

    Thats the whole point though The Depths is a place where life can just barely survive, except for a couple immortal beings like Blupees, or those infected with Ganondorf's Malice.

  • @illuvitarv5

    @illuvitarv5

    Жыл бұрын

    Dont give them ideas in the next one theyll make it into the dark world and way too much to explore

  • @droson8712

    @droson8712

    Жыл бұрын

    I wish they had more biomes in the depths like they had the lava biome

  • @461weavile

    @461weavile

    Жыл бұрын

    DLC?

  • @SkywardShoe

    @SkywardShoe

    Жыл бұрын

    @@mimesforcrimes8393 I mean sure, it's thematically appropriate, but it's not very interesting from a mechanical perspective. There is a whole lot of ground to cover down there but not very much to do while covering that ground. While the scope is impressive, they probably would have been better served making the Depths smaller and giving more variety, like lots of sand that has fallen into the Gerudo Depths or a huge lake below Zora's Domain. Death Mountain Depths has tons of lava and some unique structures and it is easily the best part of the Depths. Would have been great to see some other more thematic areas down there.

  • @nerobiblios4086
    @nerobiblios4086 Жыл бұрын

    I really love how the Depths are the inverse of the overworld, mountains become canyons, rivers become giant walls and shrines are also lightroots.

  • @ArtfulCam24
    @ArtfulCam2411 ай бұрын

    I think a lot of people forget that they were doing dlc throughout 2017. So production of TotK was from 2018-2023. 5 and a half years at most.

  • @HNIC_Neochilds
    @HNIC_Neochilds Жыл бұрын

    That closing... waiting then....hmmmm 91 years. Thank you Arlo for brightening the day with you hilarious videos and perspective

  • @MrLinkDay
    @MrLinkDay Жыл бұрын

    When I just went down from the sky the first time and started some quests, went in to a secret passage that I just thought was a little thing in my way, I got so surprised after spending more than 4 hours in a mini dungeon that had secrets and stuff to find. Not to talk about the dephts, that blew my mind.

  • @HeisenbergFam
    @HeisenbergFam Жыл бұрын

    Arlo is one of the few KZreadrs who can make me watch ads, the "Arlo peaked in 2019" echo being different is golden

  • @thearcanian5921

    @thearcanian5921

    Жыл бұрын

    Ya, I always watch his Raycon ads because he has fun with them and they are not just ad reads. What really got me was the double "Hey!" after the 'echo'.

  • @blueye95
    @blueye95 Жыл бұрын

    Witnessing what happened to Lurelin village was quite gripping. Coming back with new tools was so refreshing

  • @evavangelder4663
    @evavangelder4663 Жыл бұрын

    Honestly I love that they're taking their time. Because our modern world is completely swamped with content, with stuff, you could never in you life read every book, play every game, watch every movie. So I'd much rather have less but amazing things

  • @supervisedchaos
    @supervisedchaos Жыл бұрын

    I commented on the last video this... The worst part of both these titles is its story delivery... Its worse this time cause TotKs memories are meant to be seen linearly. Ill find a geoglyph and suddenly i know the end of the story and nothing about what lead up to it until i find the others... The game has a terrific story imo but HORRIBLE storytelling.. i think they should have scrapped the pinpointed story objectives and told the memories through progression based cut scenes

  • @budgetcoinhunter

    @budgetcoinhunter

    Жыл бұрын

    In the game's defense: [spoiler warning] They do put a notable NPC near the first geoglyph, who then takes you to a spot where it literally lays them out in order for you. You have to take the game's hint, but it will tell you if you listen. Even then, you'll still have a memory in the middle missing that you won't get until much later, which is the game telling you "It's cool if you get them out of order."

  • @tristanneal9552
    @tristanneal9552 Жыл бұрын

    The "OH" in the ad read was inexplicably hilarious to me 😂. Also, fitting setting for a video discussing the depths.

  • @cledgefenrir5681

    @cledgefenrir5681

    Жыл бұрын

    I gave a like just for that alone.

  • @SeleneDethly
    @SeleneDethly Жыл бұрын

    I want to preface this first by saying I really enjoyed the game. My issue with the game isn't reusing the world, its that SO MUCH of what your doing is the exact same as BOTW. Find Korok seeds to expand your inventory, do shrines to increase your health and Stamina, use towers to fill out the map, take pictures of everything for the hyrule wiki, ugrade your, mostly the same, clothes once again at the great fairy, etc. Sure there is new powers and new areas to explore with the Sky Islands being semi-disapointing (there is so few of them and they are largely repeated) and the Depths are so big but so empty. They added a lot to make exploration worth wild and really did wonders making the world a living thing. I'm just kinda disapointed that so much of the game feels like "more of the same" from BOTW by what they are having you do.

  • @Frysbear
    @Frysbear Жыл бұрын

    100% my favorite thing about it is how they built on all the NPCs. It was so fun seeing people that I remember thinking were cool, but only had a few unique dialogue options, be in this game and actually do stuff. The NPCs all feel so connected to the world and it makes exploring the same places again so fresh. I could not wait to go to lurelin village which was one of my favorite spots in BOTW to see what had changed. and in most instances I have not been disappointed. I have spent a lot of time in each of the towns. The caves are also cool. and the underground is mind blowing at first. My biggest gripe is just that the underground feels like they could have made it more interesting if they hadn't felt the need to make it match the overworld and be one BIG open space. if the underground was instead like... a bunch of mini dungeons, and each one was a bit smaller, but also more designed in the vein of a dungeon, I think that would have made more of a lasting impact on me. Overall though, I think mostly because of the NPCs and sidequests, I feel more immersed in this game than BOTW. And that is pretty crazy to me.

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