I made Mario Bosses HARDER (Custom Bosses)
Ойындар
What if Bosses in Mario games were actually hard? In this video, we will take boss fights to the extreme in Super Mario 3D World by completely customizing the arenas and theming each fight to challenge Mario and put him to the true test.
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Пікірлер: 554
Wow, so many of you are subscribing! Thank you!
@matthewburke3193
Жыл бұрын
Dood ur so close to 100k!
@leahluostarinen
Жыл бұрын
Welcome
@klisor
Жыл бұрын
Almost 100k!
@masrindahwalker4132
Жыл бұрын
By your voice I recognised you by your story telling in your maker vids
@rainbownoob2927
Жыл бұрын
It will be epic to get to 100k
4:31 I'd consider rethinking that decision, forced damage tends to be seen as bad design
@Cokewastaken
Жыл бұрын
Yeah because there's no point to doing hitless if you just take damage immediately
@FishFireTBoy
Жыл бұрын
forced damage is objectively bad design short of very specific circumstances (like sans)
@DietCokeGeekGal
Жыл бұрын
First of all I agree, and second of all if you’re just tiny Mario what the fuck do you do
@adissentingopinion848
Жыл бұрын
I think the idea is that Boom Boom is comedically easy. Even this version is easier than the rest of the remade bosses, but the one hit modifier is a great way to say "no more mr nice guy".
@Qwertymomoo
Жыл бұрын
@@adissentingopinion848 if you enter the level small then you just lose a life, that’s bad game design and also unknown to the player if they didn’t know it would happen.
Feel like a lot of these fights lose themeing for the concept of challange. Sure, some of these changes compliment the bosses REALLY WELL from a design standpoint Then you have a giant fire rock in a volcano that is now surrounded by ghosts and clouds
@TrueHey
Жыл бұрын
It's more like making the level itself harder rather than the boss
@just_a_tepig3611
Жыл бұрын
The clouds could probably work if you change their color to grey to make them like volcanic smoke, the ghost dont belong.
@colegaming5849
Жыл бұрын
@@just_a_tepig3611 you could just say they were the ghosts of those who challenged him before and lost, or that the boulders are just possessed rocks, but yeah the clouds would have to be gray to justify them being there
@OrpheasVIPC
Жыл бұрын
That is like broken Mario make 2
@ronanjager3829
Жыл бұрын
That's you guys complaining too much.
3:58 - "Now Mario will have a harder time than just pressing a single button to step on Boom-Boom." **Player gets cheap-shot by the Ring Burners** "Oh no! (pops backup Super Leaf) Anyway..."
This just feels like throwing clutter onto the boss arena then making it harder
@GamingEelektross
Жыл бұрын
Only the first one feels like a reasonable upgrade. Maybe Bowser as well if the Hammer Bros. didnt block the camera at times, but everything else is just overcrowding the arena.
@ronanjager3829
Жыл бұрын
@@GamingEelektross stop complaining.
@cupofsoda6521
Жыл бұрын
@Ronan Jager it's called criticism.
@MangoGaming69
Жыл бұрын
stop hating
@bepisthescienceman4202
Жыл бұрын
@@MangoGaming69 why?
Sometimes I wish the bosses in Super Mario Bros games would be more difficult, because I like challenging things, nice video! I really liked it, you have my like here
I've never seen a more soulless boss battle "revamp" in my life
I like how whenever something buggy happens he just lists it off as a “happy accident” instead of fixing it😂
Forced damage? But what if you're already small? That's just cheap, man...
some of these ideas are cool but some of them are either A. weirdly themed (broulder) B. stupid mechanics (forced damage, pom pom being stuck in blocks, ice tiles) or C. kaizo rom hack clutter (kathunk)
@ronanjager3829
Жыл бұрын
That's your opinion.
@CatmunistCom
Жыл бұрын
@@ronanjager3829 however my opinions are correct opinions
@ZIMOU2014
Ай бұрын
@@ronanjager3829 no its my opinion as well, and many other peoples opinion
Finally. The bosses are actually good now.
@Arrowstotle
Жыл бұрын
Thank you! I’m glad my long hours paid off
@IvanFranco120
Жыл бұрын
Yeah, at least looks like Rayman boss difficult inspiration...
@timmarks976
Жыл бұрын
They were already good, they're just harder now
@Driggsdamonstah
Жыл бұрын
@@timmarks976 nah they sucked beforehand
@detectiveemojiroblox
Жыл бұрын
@@Driggsdamonstah you are right, they were just ez before that @Arrowstotle stepped in to make them harder
I really like that you changed their colors, I love that shit where harder boss rematches have a different palette (like in Kirby or M&L)
@misc8557
Ай бұрын
dude thats deadass so true like i love alt palettes on bosses so much
I never thought I'd live to see boom boom being an actual challenge. Well done
@Arrowstotle
Жыл бұрын
Right??
@micahheyward5342
Жыл бұрын
Mario Maker 2 exists and is sad
@timmarks976
Жыл бұрын
Kathunk was easier originally
@IvanFranco120
Жыл бұрын
@@micahheyward5342 At least because of limited arena...
@hank2815
Жыл бұрын
But doesn't the safe zone boxes make the boss fight easier than the last?
As always, very well done!
@Arrowstotle
Жыл бұрын
Thank you! Cheers!
@garsrandom4358
11 ай бұрын
@@Arrowstotle btw if you are planing to make unfair bosses for this game, do the same thing that you did for bowser but with the camera stuck to the right side of the « arena » (you can chang the camera placement during the bowser fight and it sure makes the fight harder), and also use the hisstocrat duo from boss blitz in world flower
These boss fights are pretty fun and creative!
and this is an example of a little Timmy rom hack.
a lot of these edits are just harder and that's it. almost none of these manage to be difficult while maintaining the theming of the boss and keeping things from becoming too chaotic. here are my criticisms on the fights: Ka-Thunk + Spike rollers fit thematically!... - ... but due to their unpredictability, it makes the fight far more annoying. * If they were timed to throw their spike rollers one at a time, and didn't get stuck on the boss, it'd be far better. I know you're working with limitations as you're only modding the stages, but still worth pointing out. Boss Brolder - This fight suffers massively thematically. Boos and Ty-foos don't fit very well for the volcanic theme of the fight. * Boos could be replaced with a different enemy. Fire Bros. come to mind, but they could be replaced with another basic rocky-themed enemy if they're too difficult in practice. * Not sure how difficult this would be, but perhaps a Charvaargh could replace the Ty-foos while staying relevant theme wise. They would still serve as a blockade during the fight, just in a bit of a different way. Prince Bully * This is actually one of the few changes that complement the boss along with each other well without intruding much on the fight itself and elaborates on the fight! I have no real gripes with this fight. + Bricks make the fight more interesting, blocking previously exposed clear pipes makes the fight far more difficult near the beginning. + Blocking the center with a simple spike trap helps to break up common strategies in movement. + Soccer Ball Cannon both helps with the bricks, and is additionally made a little challenging to reach thanks to the spike traps! Boom-Boom - *Forced Damage. Absolute garbage.* Never force damage on the player during gameplay for doing nothing wrong, you've basically committed a sin. - Boxes make the fight far easier. Providing a spot where there is literally 0 risk for standing around and doing nothing makes the fight far more braindead easy. - The invisibility doesn't change enough to be a change worth making, it just makes the fight kind of ugly. I know it was initially meant to just be a color change, but that doesn't mean it should stay the way it is. * Perhaps adding a couple of Walleyes on the side of the arena would be a simple enough change to make the fight more difficult, rather than using Ring Burners. This way they can block off part of the arena and perhaps even knock around Boom-Boom in his shell form if they happen to work well enough with him! Pom-Pom - Again, the invisibility doesn't change enough to be a change worth making, and plus now that its intentionally used I have a full proper reason to criticize it. - *Making the boss invulnerable in a state where they usually would be is bullshit.* Don't do this to your players. It's annoying, and it just drags on the fight for longer than it has to. - And again, like with Boom-Boom's crates, the raised platforms make the fight far easier. Providing a spot where there is literally 0 risk for standing around and doing nothing makes the fight far more braindead easy. * A simple change to make this fight more difficult is to add some spikes on the ground where she usually splits off to. It makes attacking her much riskier without changing the fight in a huge manner. Perhaps even the same idea with Walleyes could work? Just spitballing ideas. Hisstocrat * I don't know how I feel about this fight. On one hand, it has some aspects I like, but on others some changes just feels arbitrary and don't add much to be a big deal. + Fuzzies are kind of whatever in terms of theming, but they work well enough with the boss that I can forgive a little big of theme loss. - Cannons don't do enough to be much of a threat and just kind of cause visual clutter. Most of the time you aren't going to be hit by a cannon ball, even if you aren't paying much attention to them. * Perhaps Fuzzlers could make an appearance here? Again, like Fuzzies, they're not great theming wise, but they do appear in the same world, and you may as well go all in with Fuzzlers if you already have Fuzzies. They could patrol the arena's edges on tracks and force the player to move further in to the center. * If you had more in-depth modding, then it would be interesting to see Hop-Chops be introduced in the fight. Remove the lower Snakers that Hisstocrat summons and instead summon Hop-Chops to require the player to use the springs they drop to jump up on top of a Snaker. I don't think this would be possible with the current mod tools available, though. Motley Bossblob + Water is... interesting. I think I like it? Not much else say about it, it slows down the player and does it well. I think it's good, though. - Conkdors don't do enough to be much of a threat. Yeah sure, they cause issues for circling, but to be honest you can still circle around the arena just fine. They're too slow to catch up in time to hurt you for it, you just have to not run around the edge and it's fine. * Some alternative for the Conkdors would be nice. You could use the Fuzzler again from the Hisstocrat suggestion, but thematically it doesn't really work, outside of maybe color scheme on the gold. Bowser - I don't know what to say about this boss. Too much is going on at once half the time and other times it's far too easy. I can't give proper criticism on these changes, just know my opinion of it isn't great. I doubt there's much that can be done to make this fight more interesting. + The spiky orb interaction is interesting, though. This would definitely be one of the few things that I'd bring back if you're to redo any of these fights again.
@DoinGirl69
16 күн бұрын
Bro you aren’t telling him this you’re roasting him
Other than prince bully, most of these are actually worse than the normal version. The snake boss fight looks even more tedious than before and multiple of the other bosses are just filling up the screen. The Wendy boss fight just looks annoying considering she can spawn inside a block so you have to hope for good rng
@mydogghost
Жыл бұрын
The first one was really good
@marshmaddew
10 ай бұрын
@@mydogghost the first one MADE SENSE since of the boss's design of being spiky
@JoshuaThompson-ut4fb
10 ай бұрын
What are you talking about snake boss 💀💀💀💀
@CheesyCharles621
10 ай бұрын
@@JoshuaThompson-ut4fb The boss that's a snake, idk what to tell you if you cant figure out which one that is ☠☠☠☠
@Olivertheolive
9 ай бұрын
None of them are tedious they’re all easy he made them harder
King Kathunk and Bowser are my favorite redesigns here, I feel like they are the ones that raises the challenge the most while also not looking too unnatural or cluttered.
Alt title: SM3DW bosses but I love enemy spam.
With every change I go "Yeah that's actually really cool" and then he just over does it
These are amazing concepts for making the bosses harder, however the changers clutter the boss arenas and make it look messy, that’s probably why the bosses are so easy in the base game since there is no clutter.
You see, _this_ is why Super Mario Maker 3 needs to focus on the 3-D games.
This is just Mario’s version of the true arena, and I love it!
man this kinda stuff should rly be a special difficulty in mario games, like how champions road is so hard
I've always found these bosses a bit to easy, Thank you for helping us out here also, what is that music you used at the start of the video though
@Arrowstotle
Жыл бұрын
Thanks for watching! The song is called Behold, the Forest King
This is really impressive! Doing anything with almost any 3d world boss will often result in a crash. (To my knowledge) Nicely done!
This is like the true arena but for Mario, great job
9:58 did that bullet bill just damage bowser
@Figgythekitty
Жыл бұрын
Yes it did
Great job! With the changed colors, they remind me of Kirby EX bosses.
I never thought that boom boom would be a competition until now well done
I love you’re customisations, good job 👍
This is just cluttering an arena to artificially add difficulty
@joaoguilhermeassim
2 күн бұрын
Agreed
Modding bosses in Mario tiltes, is such an good time for some actual REAL challenge...😙
My only problem with the bosses is probably boom boom becoming completely invisible and has an garentee hit at start. Feels like bs on that honestly.
"In phase 2 I wanted Mario to get hammered" -Arrowstotle 2023
I really like this concept, I never considered how much unused potential these bosses had until I saw this video, I expected unfairly and uncreatively hard, however the new concepts look so interesting and fun to play, way harder but not unfair
9:59 i like how the bill hurt bowser. That could be used in an interesting mod for it.
Yooooo these were FIRE! You know what Bosses I’d love to see you customize? The Sonic Colors ones! I’d love to see what you’d do for the Egg Nega Wisp!
Bowser: you made me so proud man
Wow, your mods are so cool it’s so good. Make another video of Mario doing harder challenges no harder that’s actually pretty good. Please do it. I love your videos.
I would genuinely play this if this was an actual feature of the game this seems really fun
Wow, so creative!! Great video. Wish we could play them!
@IvanFranco120
Жыл бұрын
With Yuzu emulation, you can play mods on Switch.
@mengie612
Жыл бұрын
@@IvanFranco120 good to know! Thank you!
i gotta say despite the quality of some of the other ones, boom boom having boxes and ring burners is a really nice idea
just adding ennemies is boring tho
@ronanjager3829
Жыл бұрын
Like you have never seen that before.
@cinnabonzai6989
Жыл бұрын
@@ronanjager3829 bro you are meatriding so hard
@deanpiper1468
3 ай бұрын
@@ronanjager3829 ik mario Maker has it all the time
Finally someone understands the need for distractions in Boss fights.
This just makes me want someone to make the koopa kids as the main bosses in Super Mario 3D Land instead of just BoomBoom and Pom Pom now
wow, this seems like a lot of work to do. nice job!
Made some new names for these bosses Duke Ka-Thunk XVIII Upper Management Broller Captain Bully BoomBoom/PomPom deluxe (Misssssssssss) Hissssssssssssssssssstocrat Mortisley J. Blobbington Bowser Sr.
Wow, these sure were more epic.With great balanced difficulty, new concepts and reskins. Great job. Also I miss your Super Mario Maker 2 videos.
Why did it feel like at some part he was just making excuses for doing something or something happening 🗿
@ronanjager3829
Жыл бұрын
That's your problem.
@cinnabonzai6989
Жыл бұрын
@@ronanjager3829 arrowstotle doesn’t know you bruh💀💀
Keep up the great work :D
@Arrowstotle
Жыл бұрын
Thanks, will do! I appreciate you
I love when you do this stuff😂
Some need to be changed, half just became so hard it is bad, remove the damage from the burners, that is just one idea
@ronanjager3829
Жыл бұрын
That's on you.
@cinnabonzai6989
Жыл бұрын
@@ronanjager3829 you have replied to every single comment criticizing the video. Chronically online meat-munching
Just love that the enemy's in the design does the t-pose
0:41 not the n word rolling obstacles 💀
Amazing video! Watched it 5 times!!!!
Did you notice that the Cat Bullet Bills can damage Bowser? Otherwise, great job!
Loving these harder boss designs.^^ Hmm... wonder how it'd be to apply to RPG Mario games. XD But, yeah, very nice on these platforming bosses.>: )
What program are you using to make these bosses?
The second fight might be too much to have going on( it’s still a good change but a little excessive) How about a 3x3 grid( this plays into the fight later) While I agree with removing two extra meteors but how about you give the Brolder a heat rush mode afte me taking damage where it jumps into the lava then splashed lava onto the stage for Mario to dodge. Then when it jumps back on you have to survive it jumping at Mario until it cools down. The right before the cooldown it breaks a platform closing in the arena
Awesome video!
,, Ahh Motly boss blob 1 minute he's a harmless gesture the next he's the stuff for my nightmares and naturally I'm here to amplify that terror " hey yo what are you doing? man
While I love Mario games and have grown up playing them, I wish the bosses would be a little harder sometimes. I get they’re supposed to be for everyone though. I think you did a great job with these nonetheless!
These looks awesome
These bosses feel like they should have been used in the later worlds of super Mario 3D world like the bosses before we're easy but when you reach the last three worlds you face these guys as a B-Side to the originals. Much harder than the originals.
now I just want to see if these ideas are playable!
I love when something stops rolling to continue again later
@Arrowstotle
Жыл бұрын
Way more interesting than just breaking
@star14604
Жыл бұрын
@@Arrowstotle not disagree
The first boss that you edited is my favorite
very good! you deserve 500K or 1M subs for your creativity!
9:40 is funny because Bowser got a snipes by cat bulletbills😂😂
@brianestevez9570
Жыл бұрын
9:39
It feels like half of your ideas are actually really good but half are just needless clutter or cheap hits tbh
I feel like the rolling spikes in Pom Pom should be centered, and the Real Pom Pom's ninja star should be less obvious
Arrow: let's add spike enemies Me who has watched too much SMG4: don't you mean boopkins?
Bowser should really hire you to plan all of his minions' battles.
Modding Bowser fights with a lot of enemies makes sense as he is their king.
These changes just kind of kill the theming. Why are there random ghosts and clouds on a rock volcano 🤷♂️
@ronanjager3829
Жыл бұрын
Don't take it too personally.
@cinnabonzai6989
Жыл бұрын
@@ronanjager3829 don’t glaze so personally
This would be a good after credits challenge “rematch gauntlet”
It’s the fact people complain when this is how the guy wanted to do it, he seemed to have fun doing it
Loved this! I’m no expert, but you seem to have quite the eye for how to make these fights more challenging! In a Mario Maker-esque style, you added more elements to the stage, rather than alter the bosses themselves. That’s a really smart idea for modding a platformer!
What is the engine you use to modify the games?
Good thing timmy is defeated
How could you manage to make the boom boom fight easier in a video where you try to make bosses harder, all you need to do is stay on the boxes
5:51 Arrowstotle, you should have made all the boomerangs pink.
Me: Looks At Spike. Also Me: Is An SMG4 Fan My Reaction: BOOPKINS
1:57 Oh, God no! HE GOT POSSESED BY A BIG BOO!!!
9:57 If you look closely, the Cat Bullet Bill actually hit Bowser's car, and it took damage from it.🤨
*deletes a bit of boxes* me: *stands on other boxes lol*
3:47 I keep thinking He says: “Soccer Moms”
if we ever got a Super Mario Maker 3D, this should be how we can use it.
The thing I find a bit dissapointing is that, for the most part, you don't make the bosses themselves harder with different patterns or something, you just stuff their arenas with a bunch of traps and enemies. It feels like cheating a difficult boss fight instead of redesigning it to be harder.
@ronanjager3829
Жыл бұрын
Yeah that's the point, do you think you can do better then.
@cinnabonzai6989
Жыл бұрын
@@ronanjager3829 the common “you do better” argument is so bad lmao
@basiccatplush5247
10 ай бұрын
no he did make it harder
@basiccatplush5247
10 ай бұрын
I SHALL NOT LET THIS COMMENT GET MORE LIKES AND GET MORE DISLIKES
@dinoman6481
10 ай бұрын
@@basiccatplush5247 I think it is a cool and impressive mod. It is just some constructive criticism. Dont't worry, I am not hating on the video.
Awesome vid
Your The Coolest Mod Creator For Mario I've Ever Seen
0:38 Due to its new greenish and purple skin, this boss looks similar to the bosses from the Isolated Islands
What modding do u use?
Hello I am curious are you can do Boom Boom and Koopalings to be harder in New Super Mario Bros U/Wii?
0:09 Too true.
"Sometimes you're big, sometimes you're small, and sometimes you're getting hit by soccer bombs" Arrowstotle 2023
The boss fights are cool now 😎
can we please have the blue toad saga back? I need to know what happens next, and we're currently at a cliffhanger