I Made $631,000 a WEEK Exploiting Oil in Cities Skylines

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I Made $631,000 a WEEK Exploiting Oil in Cities Skylines
Cities Skylines let's play gameplay today messing around with, you guessed it, our oil industry. This time though we're restarting the district to get rid of traffic and get millions in profit. Good news, our new road design handles traffic really well and the money starts rolling in!
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Cities Skylines Mods I’m using can be found here: steamcommunity.com/sharedfile...
*I’m using most but not all of them.
Cities Skylines DLC I’m using:
Match Day, Natural Disasters, Pearls from the East, After Dark, Mass Transit, Green Cities, Euro Suburbia, Art Deco, High-Tech Buildings, Snowfall, Parklife, Industries, Campus, Modern City Center, and Sunset Harbor.
About Cities Skylines:
Cities Skylines is a city building game / city simulator simulation game where you build a city and manage its citizens and the traffic they cause. Build roundabouts, highways, buses, bus loops, trains, monorail, subway system, blimps and more to solve traffic problems and get unlimited money and profit every week! There’s a ton of Cities Skylines DLC as well and anytime a new Cities Skylines DLC or new Cities Skylines update comes out we’ll check it out!
#CitiesSkylines #ImKibitz

Пікірлер: 558

  • @ImKibitz
    @ImKibitz2 жыл бұрын

    Everything's FINALLY coming together soon! If you haven't seen the full journey check it out here: kzread.info/dash/bejne/amaOzsaLicngnbA.html

  • @lewis-mindscrambler987

    @lewis-mindscrambler987

    2 жыл бұрын

    What is the win condition? 😅

  • @TyphonCH

    @TyphonCH

    2 жыл бұрын

    @@lewis-mindscrambler987 to squeeze the planet dry of it's oil of course! Every last drop! Everything with Kibz has to be MEGA

  • @latenerd2441

    @latenerd2441

    2 жыл бұрын

    dare you to optimize the oil district to $1M+ p/w

  • @danielsherrington3963

    @danielsherrington3963

    2 жыл бұрын

    Why not get some tips on how to mange traffic from 'Biffa Plays Indie Games'. He does fixes on other peoples cities which have traffic at 3% traffic flow.

  • @TantalumPolytope

    @TantalumPolytope

    2 жыл бұрын

    you should name the oil area Oilly (referance to petropolis)

  • @slow_lml3683
    @slow_lml36832 жыл бұрын

    “I’m gonna keep intersections to a minimum” *spams 100 intersections right next to each other and leaves traffic lights on* “Omg traffic?”

  • @ImKibitz

    @ImKibitz

    2 жыл бұрын

    On the maaaaaaaaaain roads, lil' roads it's fiiiiiiiiiiine 😉

  • @demris15

    @demris15

    2 жыл бұрын

    he got the money didnt he? and thats what matters!!

  • @izabellafulop476

    @izabellafulop476

    Жыл бұрын

    This city is like Dubai "Why am I building a highway? Cuz l can. "

  • @party4lifedude

    @party4lifedude

    Жыл бұрын

    I don't know if the game has oil pipelines, but that would be a good way to drastically reduce the number of trucks transporting oil over short distances.

  • @tech_of_steel20official

    @tech_of_steel20official

    4 ай бұрын

    @@party4lifedude It really should but it doesn't

  • @ImmortalAbsol
    @ImmortalAbsol2 жыл бұрын

    Roads that are only accessible for emergency vehicles, dump trucks and hearses would probably be very beneficial for you.

  • @lourencovieira5424

    @lourencovieira5424

    2 жыл бұрын

    yeah bus lanes are great

  • @manboy4720

    @manboy4720

    2 жыл бұрын

    i always like separating garbage from the rest of the road network. don't want your garbage trucks clogging up the main traffic when you get a huge spike in trash.

  • @admechskitarii6967

    @admechskitarii6967

    Жыл бұрын

    How do you achieve that?

  • @Kacper-Mapping

    @Kacper-Mapping

    Жыл бұрын

    @@admechskitarii6967 dlc

  • @jessyterpoorten7197

    @jessyterpoorten7197

    Жыл бұрын

    @@Kacper-Mappingmod

  • @samuelhammons2528
    @samuelhammons25282 жыл бұрын

    19:45 That’s the priority sign, basically the opposite of a yield sign.

  • @hyper0699

    @hyper0699

    2 жыл бұрын

    yup... i dont thnk this guy has ever taken a driving test lol.

  • @ILMTitan

    @ILMTitan

    2 жыл бұрын

    @@hyper0699 Priority signs aren't a thing in the USA.

  • @jthoward

    @jthoward

    2 жыл бұрын

    @@ILMTitan Yeah, I think I've only ever seen one in real life; they definitely weren't on the driver test.

  • @tristanhuijbens869

    @tristanhuijbens869

    2 жыл бұрын

    i just got here after being so mad about the way he uses the lane connectors!! i havn't even seen how he uses the priority sign. IT GETS WORSE?!

  • @tristanhuijbens869

    @tristanhuijbens869

    2 жыл бұрын

    Now i've seen it. i am so dead! this guy XD

  • @EtaParseids
    @EtaParseids2 жыл бұрын

    For your road sit-e-ation, might I suggest watching Biffa's city fixing series if you haven't already? VERY informative and instructive ^_^

  • @F14thunderhawk

    @F14thunderhawk

    2 жыл бұрын

    Biffa's City fix is the opposite of informative. the first thing when you have a traffic jam is to find the absolute front of the traffic system, because fixing back to front means you dont locate and account for any actual problems. Further, lane mathmatics is completely worthless. You cant fix the traffic AI by giving the AI individual lanes in merges, that has nothing to do with what goes wrong, which is that the AI will randomly assign lanes over long distances without respect to short distance decisions. The AI will ignore any logic you try to force on it to maneuver how it wants. my largest single traffic jam ive had was caused not by bad pathing but because the demand for parking outstripped the available parking by 3 orders of magnitude.

  • @BiffaPlaysCitiesSkylines

    @BiffaPlaysCitiesSkylines

    2 жыл бұрын

    @@F14thunderhawk 🤣

  • @ATRMadcatz

    @ATRMadcatz

    2 жыл бұрын

    @@F14thunderhawk y'all serious? You're questioning the god of cities skylines? On your head be it

  • @frayziedaisy

    @frayziedaisy

    2 жыл бұрын

    @@F14thunderhawk actually lane mathematics work pretty.. let’s say well.. it’s not perfect but it forces the AI to calculate a lane where it has to switch earlier which gives space for other cars not very good.. but gives you a little bit of leeway

  • @bobblebardsley

    @bobblebardsley

    2 жыл бұрын

    @@F14thunderhawk Except Biffa does both of these things correctly. He follows traffic jams until he finds the front and then fixes it front-to-back, unless it's total gridlock and the traffic jam is just one closed loop. And he uses lane mathematics as a short-distance fix, to create a 'dedicated turning lane' at specific junctions. I don't think I've ever seen him suggest lane mathematics is a fix for long-distance AI pathing problems. He does, however, increase the AI logic setting in Traffic Manager to around 70%, which may overcome those problems (I'm not sure).

  • @nonchip
    @nonchip2 жыл бұрын

    disabling those million unused pedestrian traffic lights they keep stopping at might help... also probably something with one-way roads.

  • @Captain.Mystic
    @Captain.Mystic2 жыл бұрын

    Someone already mentioned how trucks can drive a little farther to reach their destination, but i would actually reccomend that the trucks get redirected to your larger roads rather than directly to the highway. You would do so by essentially severing that connection between the blocks rather than connecting the blocks further, although it seemed like most of the traffic in that area was also directed to the oil warehouse rather than the highway(meaning the oil storage placed locally was full).

  • @Aiden8-bits
    @Aiden8-bits Жыл бұрын

    Kibitz: *Building the city again* The other district dying in the corner:

  • @BoSpaladinX
    @BoSpaladinX2 жыл бұрын

    Hey Kibz. If you use the traffic manager mod you can get rid of traffic lights that are clogging up your roads. Also one way roads can keep traffic moving.

  • @teux01

    @teux01

    2 жыл бұрын

    You can actually turn off lights and stop signs in the base game also.

  • @royk7712

    @royk7712

    2 жыл бұрын

    Get rid of two way road. Use only 1 way road in industry. Way better if planned correctly.

  • @kgaming7599

    @kgaming7599

    Жыл бұрын

    And if you go into the Traffic Info View you can get rid of them there too

  • @p75369
    @p753692 жыл бұрын

    If you don't want to mess with the lane controller tool, learn some "Lane Mathematics". Basically make sure the lanes before and after add up to the same number. So if you have one lane coming off a highway, you either want 3 before then 1 exit lane and 2 continuing on. Do the same at merges but in reverse (so 2+1 becomes 3).

  • @ManoVHS
    @ManoVHS2 жыл бұрын

    Kibz: Builds amazing systems to maximize production in an impressive and methodical way Also Kibz: Pheonix

  • @ostr0sk172

    @ostr0sk172

    2 жыл бұрын

    My name is spelt Phoenix, ya know the normal way. So when i saw his spelling it gave me a stroke

  • @quinnrobinson3776

    @quinnrobinson3776

    Жыл бұрын

    @@ostr0sk172 who names their kid phoenix

  • @strilux.2a

    @strilux.2a

    Жыл бұрын

    @@quinnrobinson3776 Phoenix's parents?

  • @yourbigfan1777

    @yourbigfan1777

    Жыл бұрын

    @@strilux.2a "But you didn't have to cut me off Make out like it never happened and that we were nothing And I don't even need your love But you treat me like a stranger and that feels so rough"

  • @ultmateragnarok8376
    @ultmateragnarok83762 жыл бұрын

    So, Kibitz, each industry has its own 'problem', or difficulty with building with it. As you've found, with oil extraction, it's the density of extraction volume. You can get an absurd amount of oil, but it won't go anywhere and you couldn't fit enough processing facilities on the map if you tried with every possible oil extractor placed. The inefficiency of processing buildings is another issue with it. In the same vein, forestry has the issue of massive extraction and support buildings - forestry barracks in particular are massive. Ore has massive extractors, and farming has large extractors and processing facilities with a lot of noise pollution, among each industry's other quirks. Makes them each unique to set up and manage, but definitely max-output oil fields are something only for those who have merged their mind and their computer. By the way, if you've ever paid attention to a real highway from a civil engineer's perspective (that of Cities Skylines resembles one in roadwork), you'll notice that in particularly high-traffic areas, they tend to add and remove lanes for entrance/exit ramps. That can help a lot, since it reduces lane changes for the vehicles which would otherwise vastly slow overall movement. So if you have, say, a 3 lane road, which you do, that subsequently has a heavily used ramp merge onto it, and then another one merge off of it just after (this being the one that leads to the planes and first trains), it can help immensely to make the road in between those two a four-lane one instead of just the three. Once that's done, you don't even need to force traffic to go places lane by lane -as much- since they're going to have enough space and do it naturally.

  • @grantarmstrong2968
    @grantarmstrong29682 жыл бұрын

    I don’t know if you are doing this already, but a good tip when it comes to managing traffic is lame Mathematics, basically if there is a road that merges into another road than the road needs to add a lane for the new lane. Another tip is that you don’t want traffic to have the option to cross paths at an intersection, the fewer times traffic crosses paths the smoother it will be, this means forcing traffic to pick a path prior to an intersection or to follow a smoother route

  • @JackBlaze30
    @JackBlaze302 жыл бұрын

    Hey Kibs, idk if you know this but in Satisfactory you can decorate the belts now AND christmas music plays as the presents falls from the skies

  • @RhuMedia

    @RhuMedia

    2 жыл бұрын

    This is cities skylines

  • @johnmcgowan1623
    @johnmcgowan1623 Жыл бұрын

    Oil industry in this game is extremely unrealistic. And I hate it bc I literally work in it

  • @leagueofrailway101
    @leagueofrailway1012 жыл бұрын

    Too many traffic lights Lane mathematics is hidious Too much roundabout Too much chaos

  • @JeremyMilligan1024
    @JeremyMilligan10242 жыл бұрын

    Protip: When making lane connections, use CTRL+S to have the lane connector automatically connect a simple intersection/exchange.

  • @charlieawerbuch5352
    @charlieawerbuch53522 жыл бұрын

    The roads connecting to your production buildings should all be one way. This will help prevent that bunching up issue you were seeing, as trucks dropped off their load and then immediately tried to turn around.

  • @Emile50
    @Emile502 жыл бұрын

    i think industries in general need their items to go storages 1st before they get used by processing facilities, otherwise it seems like the items get sold

  • @TheOriginalBadger
    @TheOriginalBadger2 жыл бұрын

    There are a couple of places I noticed where it might be beneficial for you to learn about lane mathematics and dedicated turning lanes. Watch Biffa's traffic fixing vids if you are unsure about the terms. :) 19:38 Those yellow diamond signs are not yield. They mean basically, no restriction. For yield, you want the red "Give way" sign.

  • @mortgoldman8341
    @mortgoldman83412 жыл бұрын

    Bro idk why but I can't get enough of this series keep up the great work kibitz

  • @GamingKatten
    @GamingKatten2 жыл бұрын

    You also have to spend your wealth! Build a mega luxury residental and/or commercial area either on a island or just on the land. Lots of expensive stuff and low taxes! :P

  • @SpitefulPenguinGaming
    @SpitefulPenguinGaming2 жыл бұрын

    Hey Kibz, you know what, roundabouts are NOT the only answer to heavy traffic! In fact, a well set traffic light (hello, TM:PE) handles traffic even better. Also kudos to YMBLtv for providing great guide to traffic lights!

  • @speedingoffence

    @speedingoffence

    2 жыл бұрын

    Ya, roundabouts are very application-specific. Once they hit their maximum, they are disasters waiting to happen.

  • @anx137y5
    @anx137y52 жыл бұрын

    So i was watching and a thought occurred to me. At the beginning it looked like you had a processing plant, extractor, and train Station isolated. Maybe a modular system with an extractor, enough plants to use all the oil, and a dedicated station(or maybe one station for a bunch) would absolutely destroy your traffic problem

  • @platypusdara
    @platypusdara2 жыл бұрын

    Im so happy ive stumbled upon your channel! Ive been absolutely loving your videos and am so excited to keep watching (and catch up haha!) Thank you for all your hard work making these videos ❤️🌟

  • @userasdf1546
    @userasdf15462 жыл бұрын

    I love the vibes you bring to these videos. Keep it up, you are entertaining to watch

  • @RedLeicesterCheese
    @RedLeicesterCheese2 жыл бұрын

    ive been having a bad week so this upload timing makes my day

  • @percevilleburns7100

    @percevilleburns7100

    2 жыл бұрын

    I'm sorry friend. I hope it gets better !

  • @Cgeta4
    @Cgeta42 жыл бұрын

    I think the way how it goes in this game is that it's not too big of a deal if a vehicle has to take a longer path to get somewhere. They are fast. So there is no need to have so many intersections where one place directly leads to another. You could probably build a single block that's, like, 20-30 buildings long, and there won't be any traffic issues, as there's nothing that slows the trucks down, and the trucks will just drive the full length. Only an added intersection for a shortcut is the source of spicy jam

  • @kpcsjc

    @kpcsjc

    2 жыл бұрын

    Only problem is the cims in the game refuse to use more than one lane, so trucks that are stopping to go into their factories will slow EVERYTHING down due to the fact that instead of just passing them the cims will just stop and wait

  • @gringbot
    @gringbot2 жыл бұрын

    Try giving the freeway that goes to the first train station a secondary direct connection to the airport, so they don't have to loop all the way around. Might help with that traffic there.

  • @cartographir7172

    @cartographir7172

    2 жыл бұрын

    No the trucks need a waiting area or else the traffic backs up onto local roads

  • @roxxo38
    @roxxo382 жыл бұрын

    This serie is waaaaay too satisfying to watch, thanks for the content!

  • @DieSuidAfrikanTikkoppe
    @DieSuidAfrikanTikkoppe2 жыл бұрын

    Hey kibz have you seen biffs fix some high traffic cities cause he specialises in helping explain a way to manage traffic using tmpe

  • @TijeB10
    @TijeB102 жыл бұрын

    Yes! Been waiting for this one :)

  • @setaripantheon8801
    @setaripantheon88012 жыл бұрын

    Great! Looking forward to the Luxury Factories!!!

  • @turb0z
    @turb0z2 жыл бұрын

    Man, watching that number climb to over $600k was the best. Such a great episode!!

  • @Viper40758
    @Viper407582 жыл бұрын

    I love your maniacal laugh Kibs! Thanks for all the great videos :)

  • @scartha4040
    @scartha40402 жыл бұрын

    Man I love the way you blow things up in your city. You should have have called in Meteor shower. I laugh all the time in this series so far. Are you sure you are not related to the spiffing brit.

  • @metenrog
    @metenrog2 жыл бұрын

    I love it! I can’t wait for the big numbers to get bigger.

  • @essmene
    @essmene2 жыл бұрын

    Lane Mathematics: If you split (highway roads) the number of lanes before and after the node should be equal - e.g. 3 lane Highway turns into 2 lane highway + exit lane. Then TM:PE will automatically assign a single right turn lane. If you want to assign lanes you can press for "straight" and in many cases it will automatically assign something useful.

  • @YodaWasSith
    @YodaWasSith2 жыл бұрын

    Kibitz: What if we spread out the extraction like, a lot? Me: Great Scott! HE'S GOT IT!

  • @jakobaltmann1382
    @jakobaltmann13822 жыл бұрын

    you would have much better traffic using more local roads instead of the big boys - or if you use them get rid of all those signals at the intersections and make propper priority roads. Also more connectivity is great to reduce funneling (the grid is the answer) . It was a good idea to mix and balance the extraction and the production. I would also recommend mix in more storages (also for the products like plastic) all around. In the next step you could set up some generic industries to produce some goods from all those materials to max out the profit. btw you brought me into this game with this series and now I've already spent more than 400h there xD

  • @zakspells1688
    @zakspells16882 жыл бұрын

    “Nothing beats black gold” -Sun Tzu (probably)

  • @rhubarbz8540
    @rhubarbz85402 жыл бұрын

    Amazing episode yet again! Keep it up :)

  • @GhostlyFiends
    @GhostlyFiends2 жыл бұрын

    You need to get rid of some of the traffic lights so the trucks don't have to slow down and stop for long

  • @alfred-pauldelamoussaye8713
    @alfred-pauldelamoussaye87132 жыл бұрын

    YESSS, AN OTHER CITY SKYLINES VID! LOVE THE CONTENT! KEE IT UP!!

  • @IskanderLocator
    @IskanderLocator2 жыл бұрын

    Basically in the extraction area at 12:48 you had a clockwise setup on the road. So on the main road in one place you had mix of traffic that are leaving extraction area and traffic that are returning to the extraction area. Just changing that part to the anti clockwise "circle" already will separate in and out traffic. Plus as suggested already check Biffas video for aetuping correctly turning lanes

  • @atruedraefan118
    @atruedraefan1182 жыл бұрын

    Oh yes every part of the 28 minutes I love this is enough to satisfy me for days to come

  • @dootanator_
    @dootanator_2 жыл бұрын

    You didn’t have to kill thousands of people in the oil industry but you did, this is why I love your channel

  • @sagevia-hall8757
    @sagevia-hall87572 жыл бұрын

    Addicted to this series🤗 plz do more city skylines

  • @Robofantastic
    @Robofantastic2 жыл бұрын

    this series is so good. I really wish the videoes came more rapidly

  • @StanVanGundy1
    @StanVanGundy12 жыл бұрын

    There’s something so satisfying about a bunch of roads forming a system

  • @gen2mediainc.577
    @gen2mediainc.5772 жыл бұрын

    Haha I love how much fun he has when he isn’t grinding away at piping in satisfactory

  • @KimHarderFog
    @KimHarderFog Жыл бұрын

    Love the roundabout around the meteor crater

  • @arvin3773
    @arvin37732 жыл бұрын

    😂Tbh, this is kind of satisfying and I really enjoyed your exploitation towards the city!!

  • @JohnTrustworthy
    @JohnTrustworthy2 жыл бұрын

    You don't need(but can still do it with it) the lane connector in this use case. The two most popular other ways are to either downgrade the next road have one lane less(called lane mathematics) or to use the tool that's right next to the lane connector, since it's a watered down but easier to use version of the lane connector. Don't overdo it in cities however as it will make some vehicles take strange routes.

  • @asomaz8369
    @asomaz83692 жыл бұрын

    Love this series man👍

  • @alaskaracing1237
    @alaskaracing12372 жыл бұрын

    19:24 is the best moment of the entire video love your content

  • @mikeyvee128
    @mikeyvee1282 жыл бұрын

    That's a "Right of way" sign. More or less used in Europe. Yield is the upside down, red and white triangle. Your intersections are basically uncontrolled. I love it, lol.

  • @lechking941

    @lechking941

    2 жыл бұрын

    tbh everyone knows were the fuck they going so why stop and slow shit down. drivers in this know the roads before ever stoping.

  • @Algoody421
    @Algoody4212 жыл бұрын

    This is really awesome... however, one significant issue with traffic is when you force trucks to take left hand turns. That happens when a well or pump is on the right of a factory instead of the other way around. A more optimal solution would have been rows set up with ONE oil well/pump then a couple factories that make either petroleum or plastic(maybe not both), followed by whatever major factory that turns that resource into a product, all in one row, always making right hand turns, always the shortest distance between them. This is awesome tho and its prolly not as necessary to have the special product creation buildings NEXT to the oil and petroleum or plastics because they're massive. You can set up a cargo port/train station/airport in the new area for the special goods factories so you don't need as many trucks anyway to transport all the resources to that area of the map. So you're right to make it their own "little" district later. But you saw that one oil well/pump makes significant amounts of barrels. Optimize one pump/well to however many factories that make the oil into plastic or petroleum. Thats ONE SEGMENT and it should repeat like the trains do. Then in the other area, you optimize as many factories necessary to use all the barrels of everything so you export NO OIL PLASTIC OR PETROLEUM. You only export special goods. So if you need to use warehouses, they're always to the left of the factory for the special goods that use those resources. This comment doesn't mean redo it all over again! Im just sure you'll play this game again with a new map down the road. Its just food for thought next time or with OTHER areas of industry. So if you make a forestry industry, or mine for ore, or a farming industry, whatever else like that. To get less traffic issues IN GENERAL, the goal is to prioritize people making right hand turns as often as possible and as many paths to the same destination as possible so they all arent on the same road...

  • @GeerhardAbma
    @GeerhardAbma2 жыл бұрын

    I suggest you send your city to Biffa for some traffic solving, think he would gladly help. Would be a nice collab to see!

  • @speedingoffence

    @speedingoffence

    2 жыл бұрын

    Biffa is entertaining, but he really isn't very good at traffic management. Usually what winds up happening is he cripples the city, causing half of the population to leave, and *surprise* traffic is fixed.

  • @GeerhardAbma

    @GeerhardAbma

    2 жыл бұрын

    @@speedingoffence I don’t agree, but even then he can try. As you said, he ís entertaining so it would still be a awesome collab

  • @speedingoffence

    @speedingoffence

    2 жыл бұрын

    @@GeerhardAbma That's fair. I concede the point.

  • @brucetonkin2882
    @brucetonkin28822 жыл бұрын

    If you do end up making a second oil area it would be cool to have it as a competitor to Phoenix Fields in the lore, just a thought

  • @sirnutcase8745
    @sirnutcase87452 жыл бұрын

    That laugh, a true mad man ^^ hehe

  • @thesteelrodent1796
    @thesteelrodent17962 жыл бұрын

    You don't need the lane connector tool if you make the highways so there's extra lanes for the exits, and less lanes after. So if you have a two-lane road on the entrance and a three-lane for 10-20u before an exit, through-traffic will be forced into the left lanes. Most traffic problems on the highways in this game comes from using the same lane count everywhere. By adding and removing lanes just like in real life, you can force the traffic to split up. Also putting exits on the outside and avoiding sharp corners helps a ton too

  • @firaswaffle
    @firaswaffle2 жыл бұрын

    0:54 The way he kill over 1000+ people with that meteor and laugh it away make me scared

  • @jonger-xu8zu
    @jonger-xu8zu10 ай бұрын

    You're more than a city planner. "You better believe it" 🎶 You can sing! Whens the album coming?

  • @demris15
    @demris152 жыл бұрын

    I was so excited watching that number with you!!! Are we taking bets on what the total, end of day income will be after this next project?? Also, have you seen JunkPunk? Seems right up your alley and looks like a cool game (rough, but cool)

  • @jhorton1600
    @jhorton1600 Жыл бұрын

    Am I the only one yelling "BUILD ANOTHER AIRPORT!" like ten minutes before it happened?

  • @estebanjacome6663
    @estebanjacome66632 жыл бұрын

    I saw a video where they used 4 lane roads and gave turning signs only on the center ones, so the trucks can easily park get in and out the buildings without generating any traffic. Hope this helps you

  • @g3arjammer837
    @g3arjammer8372 жыл бұрын

    I think Biffa’s help might be an order (Don’t listen to him he definitely wants to fix all your traffic despite what he says)

  • @Z4RK411
    @Z4RK4112 жыл бұрын

    my advice to you is to remove the traffic lights, they only interfere and change the roads to ordinary instead of concrete ones, they will be more efficient due to the turns of the cars

  • @brunofunnie
    @brunofunnie2 жыл бұрын

    B-e-a-utiful city man! Congrats!

  • @jaimessauvil3816
    @jaimessauvil38162 жыл бұрын

    I suggest making the main roads only having lights at big intersections and when little roads join make them have the stop sigh so the main roads are always moving no stop (making a priority road) works well for me

  • @ALTremmel
    @ALTremmel2 жыл бұрын

    OIL!

  • @jayzo
    @jayzo2 жыл бұрын

    With a little help from Traffic Manager you'll keep that traffic under control. All you gotta do is remove conflict points e.g. left turns where someone has to yield to oncoming and/or conflicting traffic. You eliminate those your traffic will move much easier. Also that diamond is _priority_ not yield

  • @mgunter
    @mgunter2 жыл бұрын

    Farming is the only industry that doesn't dry up. The others are just better to import all the base goods for manufacturing.

  • @Chrivs
    @Chrivs2 жыл бұрын

    Hope you remembered some fire stations in that area ;D

  • @DreamKeeper.
    @DreamKeeper.2 жыл бұрын

    Hey kibz I don’t know if you know this or not but you can put basic industrial zoning into your industry districts and the buildings that spawn will be specialized to that industry. So if you zone some industry i your oil fields you will get oil specialization industry buildings in your oil fields.

  • @firstnamelastname-xy4it
    @firstnamelastname-xy4it2 жыл бұрын

    Yesss a new video!!

  • @THEmickTHEgun
    @THEmickTHEgun2 жыл бұрын

    CTRL + S to auto make the lines with the lane connector tool. Doesn’t always put them where you want but it saves a lot of time.

  • @JJayzX

    @JJayzX

    2 жыл бұрын

    Also do it better than the disaster he did. So many traffic things I was banging my head, like the "yield".

  • @Y2KNW
    @Y2KNW2 жыл бұрын

    I think the extraction buildings look for a storage building first, if there is one, to drop off there and then the storage building makes a truck to go to the production building. If you clump up all your storage and have it between the extraction & production buildings, the trucks might understand your plan. I say think, because after a while I just give up and let my industry areas become clogged messes because the drivers in this game are just the worst at planning routes...

  • @GianniCampanale
    @GianniCampanale2 жыл бұрын

    put at least one dedicated storage wharehouse per resource near the new area (and scattered in the old as well). Try 2 T junctions instead of a single X junction

  • @seanmuller7579
    @seanmuller75792 жыл бұрын

    Kibs manically laughing as meteors completely decimate the oil district

  • @o1111ga
    @o1111ga10 ай бұрын

    0:54 - *Demonic laughter starts playing*

  • @CarlMarx
    @CarlMarx2 жыл бұрын

    Yeeeeees! More utilisation of natural resources

  • @speedingoffence
    @speedingoffence2 жыл бұрын

    Roundabouts are gridlock magnets. If any of the outputs shut down (for whatever reason) the entire roundabout shuts down. I remember watching a video looking at real-life roundabouts, and the comparison they used was times square vs. this 75 meter roundabout in a 6,000 person town. Can you imagine the chaos a 75-meter roundabout in the middle of New York would cause? It'd be like the Arc de Triomphe nightmare except with Taxis and guns.

  • @ezridonnangelo9412
    @ezridonnangelo94122 жыл бұрын

    Hey, when the new planes dlc comes out, you should definitely mess with making a HUUUGGGEEE oil airport

  • @anakkosangabut69
    @anakkosangabut692 жыл бұрын

    Love how you put a road around the meteor impact ground

  • @skinnypineapplepistol3387
    @skinnypineapplepistol33872 жыл бұрын

    *Makes another entry to high way. Car still cross intersection to go home* WhAt aRe YoU dOiNg, oh understandable sir

  • @johncipolla8335
    @johncipolla8335 Жыл бұрын

    You are the only one that explained how imports work. the moment we place certain "collector" buildings here comes the imports I wish we can turn off imports. What map are you using. This highway network is nuts. I have to look for that tool you use to mark the lanes. Id like to see you do this on a smaller scale this is nuts

  • @gerimielaus9424
    @gerimielaus94242 жыл бұрын

    Cities Skylines is my dream game since 2018 but I don't have money to buy the game, btw i like the way you talk hehe

  • @krcpy
    @krcpy2 жыл бұрын

    The best channel i find in this year

  • @War_maN333
    @War_maN3332 жыл бұрын

    this is one of the best series ever

  • @buildswithblocks1035
    @buildswithblocks10352 жыл бұрын

    I have watched this channel for a year now and i can’t understand how he still doesn’t have 1 mln subs but lets get to 500k before summer 2022

  • @omni057
    @omni0572 жыл бұрын

    Lane mathematics will help greatly. Plus dedicated turn lanes, lookup the keyboard shortcut! 😀

  • @kiandodd5670
    @kiandodd56702 жыл бұрын

    you should DEFINITELY watch biffas traffic fix series. he is amazing at solving these sorts of traffic problems and uses the same traffic manager mod as you. Trust me it will be incredibly helpful

  • @jeremygbs1027
    @jeremygbs10272 жыл бұрын

    I just love your videos- I don't know how to say it-

  • @amateurishauthor2202
    @amateurishauthor22022 жыл бұрын

    you left the traffic lights on! OOOOHHHH NOOOOOOO! they can help with congested traffic in that it's guaranteed that one way or another is always going to go, no chaotic weaving, but not when they're EvErYwHeRe

  • @TafT
    @TafT2 жыл бұрын

    I find it works well to add an oil specialised industry area and zone in some industry to fill out around the more sparsely placed big industry buildings. Before the expansion this would import a lot of oil to make products but with the expansion it seems to make products from some of your spare oil. A little normal industry near by to transform things into products also helps. Just trying to do 100% oil to petroleum and plastic never works well for me. Products for Days!

  • @ArinJager1
    @ArinJager12 жыл бұрын

    something tells me you'd enjoy the InfraSpace game ^^

  • @MrYassipon12
    @MrYassipon122 жыл бұрын

    that's a lot of oil you're making, nice

  • @RTXGamer894
    @RTXGamer8942 жыл бұрын

    Make road from oil pump to plastic/petroloum production one way around and you will easier roads...Verry usefull anyway good job

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