The Secret of building BIG Cities without any problems in Cities Skylines | Gamechanger

Ойындар

There are so many myth out there regarding how to play Cities Skylines but some of them are just not quite right.
In this video i show you a deep insight into my let's play City of Drakken, it's purpose of busting these myth and offering solutions on gow to build big Cities in Cities Skylines without all the usual problems.
This video covers many topics around fixing traffic, industry, and a lot of thought and common sense on how to improove Cities in general.
Steam collection of the assets and mods i use: steamcommunity.com/sharedfile...
Supply Chain: skylines.paradoxwikis.com/Sup...
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#citiesskylines #mythbusting #gamechanger

Пікірлер: 726

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Жыл бұрын

    That was an excellent video and excellent info too, thanks for sharing 🙂

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Hey hey who do we have here ;) Thanks for stumbleing in and leaving such kind words man, appreciated!

  • @typhoon-7

    @typhoon-7

    Жыл бұрын

    Yes high praise from high places! Well deserved. Have some tea

  • @edwardmiessner6502

    @edwardmiessner6502

    Жыл бұрын

    Biffa, I foresee a lot of highway reworking in New Tealand 😉😁😏

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@edwardmiessner6502 actually i'd consier it pretty difficult to implement afterwards without the vision in the very early stages of a city just consider moving all the industry around... in NTL a nightmare.

  • @BeholderinDFK

    @BeholderinDFK

    Жыл бұрын

    simply brilliant

  • @daytonpeters4355
    @daytonpeters4355 Жыл бұрын

    I love the idea of a tutorial video for the advanced players. You’re absolutely right when you say a lot of people stop their cities after a certain point because of traffic.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    ikr! so sad we hardly see any of the "good" stuff... i mean cities skylines has plenty of great youtubers but i still feel there is a niche nobody really covers.

  • @azuarc

    @azuarc

    Жыл бұрын

    I know I always do.

  • @user-vg6ci6um5q

    @user-vg6ci6um5q

    Жыл бұрын

    imagine if they did this to cities in real life

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@user-vg6ci6um5q gladly in real life people can drive so we don't have to

  • @daytonpeters4355

    @daytonpeters4355

    Жыл бұрын

    @@user-vg6ci6um5q that would be so great. We would be living in harmony 🤗

  • @gufu21
    @gufu216 ай бұрын

    When a man with a German accept starts telling me about order and efficiency, I can't help but pay attention.

  • @TimothyCHenderson
    @TimothyCHenderson Жыл бұрын

    I have close to 2k hours in this game and I've still yet to master the industry/fright issues. Great video for all levels of play!

  • @jingbot1071

    @jingbot1071

    Жыл бұрын

    I too have fright issues while playing. Usually when I see my main arterial roads go full red. Cities Skylines is an amazing survival horror game.

  • @matthewcarroll2533

    @matthewcarroll2533

    Жыл бұрын

    @@jingbot1071 I imagine some of the youtubers whom are Urban Planners and what not take one look at the shit I and others make in Cities: Skyline and get immediate cold sweats from how bad it is, lol.

  • @fb-gu2er

    @fb-gu2er

    2 ай бұрын

    The things you could have accomplished outside gaming in those 2k hours 😅

  • @cole5411
    @cole5411 Жыл бұрын

    I've been playing for about a year, my city of Belmont has a population of about 360,000, traffic has consistently hovered around 68% Industry traffic has been the bane of my existence with every single city I've made, especially Belmont. Everything in this video seems so obvious yet every tip was an epiphany. It makes complete sense to isolate supply chains. The way that industry traffic operates has always gone over my head and I couldn't get myself to comprehend how it works, this video has ended a one-year designer block. Thank you so much, I'm so excited to make new cities!!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    360k is impressive! like "vanilla" or did you mod like population stuff or other mechanics for the city surely would fill 25 tiles if stuck to the unmodified vanilla rules. Thank you for your words it really lightens me up being able to inspire people. Listen when your new city let's say crossed the 100k mark put pics somewhere and let me know ;) As mentioned in the video i'd love to see better perfoming big cities for i kinda feel these are under represented. Awesome, thanks for the comment

  • @cole5411

    @cole5411

    Жыл бұрын

    @@Drakkart completely vanilla, but with all dlcs, believe it or not but entirely on playstaion! I started on the Windfield map, and I haven't expanded out into the water at all. Pretty much every inch of land is either roads or buildings, I used to have a pretty thriving National Park but as that was the last piece of land that I could possibly develop on it unfortunately had to go. There are, I believe, 13 districts in total. Public transportation is a mess and honestly needs to be completely redone. The goal with it was just to see how much I could possibly fit onto the limited land I had, and not to make it the most functional or the most pretty. Frankly, it's not the most aesthetically pleasing City but I tried to give every district its own distinct vibe and character. I'm very proud of it though, I unlocked every building that I could unlock without using scenarios using that city. Every single landmark and monument that meets that condition are placed in the city. Unfortunately the way that the city is designed means that if I were to redo the industrial zones and use all of your tips and tricks, I would have to essentially delete half of my city. But yeah, it was pretty much one of the first cities I actively put an effort into. Is my first main project after getting past the learning curve that one has when starting the game. I've been working on it for about 13 months at this point.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@cole5411 Damn a 360k city on console! that is - i am truely impressed do you have pictures? even though your traffic is despawning this is still quite the achievment. And it is good to be proud about it because it is no easy feat to pull of. i do not own a console and my playing cities is often delayed because i have to wait for i need to record everything and such. but to keep them working at scale is SOmething to be proud off!

  • @cole5411

    @cole5411

    Жыл бұрын

    @Drakkart Thank you so much for the compliment! I'll see if I can upload some screen recordings. It's gone through a few iterations, I checked back on previous saves and at its peak the population was 376,000, However the current iteration is at 346,000 after I deurbanized some areas to create suburbs and break up the districts visually. I'll comment on this thread if I upload a video so anyone who's interested can see it!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@cole5411 sure man ;) sadly you can't share it i guess?

  • @briankito1655
    @briankito1655 Жыл бұрын

    This may be the most complicated CS video I've ever watched. Which is fantastic. I feel like I'm working towards my CS PHD now... or possibly initiation into the CS Illuminati.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    This is probably the biggest compliment this video got so far ;)

  • @APAG
    @APAG Жыл бұрын

    Honestly Drakkart, you have completely blown me away with this, the city, but even more the analysis of the game mechanics... I'm taking notes :)

  • @APAG

    @APAG

    Жыл бұрын

    Merk merk eey!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    ah another connoisseur of gamemechanics ;) Welcome and thank you for the comment feels so good after the work i've poured into it

  • @MrPeterGoldman
    @MrPeterGoldman Жыл бұрын

    Nothing like a good while watching a guy with a German accent explain things I understand nothing about and will probably never use. Very relaxing.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Haha Thanks for that funny comment ;)

  • @MakeSomeNoiseAgencyPlaylists

    @MakeSomeNoiseAgencyPlaylists

    Ай бұрын

    I hate that strong German accent....just disgusting. Cant stand it. And I am German....

  • @raistormrs
    @raistormrs Жыл бұрын

    So far, i went with Biffas saying of "as little TMPE lane connectors as possible" but to force the trucks into each lane for their exact destinations does make sense, i need to give this a try.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    i mean if you are fixing a junction and you do not want them to make a left turn there then the arrows tool is totally sufficient but in some cases you need to bring out the big guns. Thanks for the comment

  • @raistormrs

    @raistormrs

    Жыл бұрын

    @@Drakkart may i ask, since you have a bunch of rules for yourself, do you have rules on how you use/place postal services, banks and pedestrian service points? those are the ones i'm still a bit struggling with to the point that my postal service has now it's own dedicated cargo hub... 😅

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@raistormrs there is a mod called show-it. basically it helps with figuring out how not green enough a building you click on really is. i go by anything below 15% is critical. i don't own the finacial districts dlc for i was like nawww don't like the buildings does not add really cool game mechanics and basically is a moneycheat i don't need so i left that asside. and actually regarding plazas and promenades i kind of felt like this a bit as well. i got it but the service point mechanic feels atificial why couldn't just the normal services be used and just regular traffic be banned what is that all about... so i am doing a pedzone next episode of drakken but it is so small that the first servicepoint is able to handle it. so i am not to good on giving advice on these. should i enlarge it - which is an option i need to think about i would need a cargo point additionally. so that could be fun but besides using the new roads which came dlc or soon after i have not really messed with the dlc to much because well i am planning the series ahead for month. so... i intend to work P%P in but not the next 4 episodes which are already set in stone. so i place the buildings where they are required and i love to put the postalservice into that one corner for it fits so nicely that is the only advice i can give you there they fit in pretty much everywhere i feel.

  • @ManzanaRepublica
    @ManzanaRepublica Жыл бұрын

    I was skeptical that this was clickbait but it is actually really impressive, very nice.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Define clickbait ;) i mean i agree if someone puts out such a strong narrative then they have to deliver right. But yeah i get where you are coming from, being sceptical also would reflect my experiences. But nope that was intentional for it is a bomb. being told for 8 years traffic picks the shortest route which just is not the case is a - you know... it changes stuff.

  • @theduftmeister
    @theduftmeister10 ай бұрын

    at the end, you're right - it's not the most easily digestible content ....BUT... it's a complex mechanism and you did well explaining it. I'm about 15 hours onto Skylines, scrapped 2 cities already so this sort of stuff is invaluable. Thanks for taking time to create and post it.

  • @Drakkart

    @Drakkart

    10 ай бұрын

    Thank you, good to read that it inspires, made my morning ;)

  • @Nox-Eldar

    @Nox-Eldar

    7 ай бұрын

    I'm about 12 hours in, the 3rd city is working out much better, coming from vanilla sim city 4 to CS is a big change. May thy city grow and the money flow

  • @Drakkart

    @Drakkart

    7 ай бұрын

    @@Nox-Eldar thou shall see it growing further... as i am not ready to abandon it for the sequel because of reasons i'd like to discuss in an upcoming video.

  • @DesertCow1000
    @DesertCow1000 Жыл бұрын

    This is high-level, had to rewind a couple times! Loved it. Epic evaluations, thank you.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you for that comment man cheered me up! and sry 4 l8 response ur comment was hidden...

  • @N0W3P
    @N0W3P Жыл бұрын

    The roadway visualization with industrial location ingress and egress was really helpful. Nice work!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you! yeah i thought for better visualization it would work better looking at it isolated from all the clutter around in my city.

  • @michaelknead
    @michaelknead Жыл бұрын

    Always optimizing for game mechanics. Good stuff!

  • @NoobsofFredo
    @NoobsofFredo Жыл бұрын

    Randomly stumbled across this video a few weeks ago, and been slowly working my way up since. Glad to have finally started getting to the recent stuff, and looking forward to seeing the city grow from here!

  • @petergriffin383
    @petergriffin383 Жыл бұрын

    I just started playing Skylines 2 days ago, I'm having a hard time making connections to freeway overpasses and cloverleaf's. You are a true professional, thanks for making this video. Maybe one day you can teach how to deal with the issues I'm having

  • @Drakkart

    @Drakkart

    Жыл бұрын

    hmm this should help. kzread.info/dash/bejne/fKiVyLemdq2Xo6w.html if not please explain in a bit more detail what exactly you are struggeling with.

  • @Qwertyuiop4409
    @Qwertyuiop4409 Жыл бұрын

    Great video! Cant wait to see you build in CS2 ! Watched second time with mute just for a buity of it! Few ideas were new to me but what realy made me WOW is how you were able to impliment all these concepts with no cost on estetics. Would love to see you build 1 Million city !

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Glad you enjoyed! and sorry for late response just found many hidden comments. 1 million - probably not in cities sjkylines i know it is possible but i would not consider these abominations cities anymore. but hey supper happy you enjoyed it!

  • @bchristian85
    @bchristian85 Жыл бұрын

    Realistic population mod combined with Citizen Lifecycle Rebalance. The biggest problem with large cities using vanilla simulation is the death waves. They become difficult to keep a handle on once your city gets passed a certain point. These mods solve that issue without resorting to something like a "no deathcare" mod. My city is around 600,000 and I have no issues.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    you can mods the game to death no question but try the same with just these quality of life mods. steamcommunity.com/sharedfiles/filedetails/?id=2214078089 my entire list of mods and assets.

  • @ZlataChernis

    @ZlataChernis

    Жыл бұрын

    @@Drakkart realistic population IS one of the greatest quality of life moids. It brings much more realism into the city, as having a skyscrapper with 100 workers goes against all logic. So the mod is not for chasing big numbers in the first place (116k still sound like quite not established yet city even for vanilla for me, decent job done is around 260-280), it's having believeable proportions of residential and shopping/offices areas.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@ZlataChernis maybe it is an awesome mod maybe it adds realism bu i just want to play the game as it is. i gave my small set of mods some grafical others building related and the last thing i added was rico. so you know i just want to play the game not to much careing about making it realistic. i just love to beat games.

  • @sim_michele
    @sim_michele Жыл бұрын

    I'll be watching this more than once -- this is brilliant information, and a ton of it. Thank you!!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you for that comment. And yes i totally understand for it was a lot really but i also couln'dt split it for it all is interconnected... so.

  • @sim_michele

    @sim_michele

    Жыл бұрын

    @@Drakkart I wouldn't have wanted you to split it -- this is perfect.

  • @alexanderbelice231
    @alexanderbelice231 Жыл бұрын

    This is probably the most amazing perspective on how to build in CS. It makes me want to immediately demo my city and start over. Instant subscriber!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you! you might want to check a bit back in the let's play playlist forthere are more "unconventional" prespectives on how stuff could/should be approached.

  • @alexanderbelice231

    @alexanderbelice231

    Жыл бұрын

    @@Drakkart i definitely will

  • @hahahello7519
    @hahahello7519 Жыл бұрын

    Danke dir für das tolle Video! Mega tolle Stadt und sehr schöne Erklärung und Visualisierung deiner Problemlösungen. Effektiv verlagerst du den Flaschenhals, den Straßenzugänge beim Zusammenkommen bilden, auf den Zeitpunkt NACH der Entscheidung für die zu nehmende Richtung.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Dankeschön für den netten Kommentar! Exakt erkannt dadurch teilt sich erstmal der vekehr in kleinere stücke die dann weniger probleme beim zusammenfließen haben.

  • @enderhoplite8048
    @enderhoplite80482 ай бұрын

    For a sub10 min video this is amazing! I'm always planning 'realistically' but I might need to start integrating 1way train sets, and gosh so much good information 💜💙💜

  • @Drakkart

    @Drakkart

    2 ай бұрын

    Thank you!

  • @leoc544
    @leoc544 Жыл бұрын

    Now THATS smart stuff on managing big cities. I’ve been trying to do some of the stuff you brought up in this video such as the sectional industry areas and accessory train tracks dedicated to specific destinations and you helped me visualize all of that a lot better, so thank you. And thanks for letting me know there’s a way to prevent the barely empty trains from roaming around and clogging my network. Huge help.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you! That is so cool to know that there are more people out there which are eager to apply such stuff to actually play/beat the game. i mean you could mod everthing to death but that is not the same as trying to beat the game on it's terms. So thanks for the comment man!

  • @leoc544

    @leoc544

    Жыл бұрын

    @@Drakkart don’t mention it! I play on Xbox so modding isn’t an option. And as a guy from São Paulo it makes me really happy to put to use some truly advanced big city stuff I grew up seeing and treating them as normal infrastructure solutions. That said, it’s slightly frustrating to see so many “pro tips” on KZread that would never ever work on a mega city such as that so it’s refreshing to see *actual* big city tips and tricks for once. Great content man, thanks once again!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@leoc544 well concerning myself i keep going till the game hits it's limits i just wonder if my hardware is as enthusiastic as well... greetings down to brazil then nice seeing an international crowd here.

  • @astrorighteous1953
    @astrorighteous1953 Жыл бұрын

    This is supremo info, I have already watched 3 times, more to come. You went over so much info so quick, and not that I couldnt follow but I wish you would spend a little more time showcasing the actual build to see more detail in the road networks but I guess I'll just have to sub and watch your series.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    tbh i know, sadly i did rush some parts which would deserve a better and broader explanation. but the audio was recorded and the video had to fit in for i needed to publish to keep my "schedule" youtube woes if you let me know which parts you consider hard to understand i'd gladly pick them up again with a little bit more effort on the the digestability.

  • @Penfold497
    @Penfold4979 ай бұрын

    It was you who inspired me to purchase city skylines five or more years ago. I played for over 2,000 hours. Thank you. The video that blew my mind was one about a dedicated industrial area with one-way roads and one-way rail lines. This was before Industries DLC came out so it was comparatively primitive to this, but many of the principles you used then are present here. Again you’ve blown my mind and given me a yen for city planning. Your cities are living beings with free-flowing roads carrying cars like red blood cells. Truly a pinnacle of German engineering. Also I like the Frankfurt accent. It’s both intelligent and hilarious at the same time.

  • @Drakkart

    @Drakkart

    9 ай бұрын

    wow cool i was inspiring someone and giving them a hobby they love thats just wow. Man you make my morning ;) but nope that german accent is not from the frankfurt area ;) cool thanks for your comment m8

  • @Penfold497

    @Penfold497

    9 ай бұрын

    @@Drakkart My apologies on your accent - you sound remarkably similar to science KZreadr Sabine Hossenfelder, who is from Frankfurt.

  • @Drakkart

    @Drakkart

    9 ай бұрын

    @@Penfold497 no worries i didn't feel offended or anything i just think it is very difficult to get a specific german accent across talking english ;) oh well some regions might still but anyways ;)

  • @ryan51342
    @ryan51342 Жыл бұрын

    Im definitely going to need to rewatched this a few times while I build my cities, I'm playing in console so road layout is always so difficult for me to get right.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    sounds good to me ;)

  • @WE_DONT_LIE

    @WE_DONT_LIE

    9 ай бұрын

    Use one ways to direct traffic in industrial complexs

  • @robertmcgee8734

    @robertmcgee8734

    3 ай бұрын

    Buy a keyboard and mouse for console

  • @robertmcgee8734

    @robertmcgee8734

    3 ай бұрын

    It wil change your life

  • @francescoiadicicco1266
    @francescoiadicicco1266 Жыл бұрын

    I bookmarked this for future reference as I'm a new player and I'm still messing with the basics and the mods. But I definitely want to understand how the industry chain works. This video is amazing. Thank you!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thnank you for the comment, i am actually feeling jonored to know it is bookmarked for that pupose but when replying first hadn't to time to mention that so cool beans!

  • @Darko96SRB
    @Darko96SRB Жыл бұрын

    love the video man, great explanation esp on industry traffic

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you!

  • @chrisklugh
    @chrisklugh7 ай бұрын

    I'm just getting into Skylines from my memories of a kid playing Sim City and absolutely addicted now. Blown away about the detail. Also quite nervous about the tediousness of it too. But I may very well be a junky now! lolz

  • @Drakkart

    @Drakkart

    7 ай бұрын

    yep still thebest city builder out there as date ofthis writing.

  • @ajdani9400
    @ajdani940010 ай бұрын

    wow, i’m wayyyy to new for this, but got me exited to lear how to get to this stage. very cool. great video

  • @Drakkart

    @Drakkart

    10 ай бұрын

    Thank you man ;)

  • @Swamatron396
    @Swamatron396 Жыл бұрын

    So much understanding gained. Thanks! Beautiful city btw! ✌🏾

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thanks you for the comment, and glad it made the game a bit clearer...

  • @BCMears
    @BCMears Жыл бұрын

    Awesome to see such a small channel get so many views and comments. This video will be a HUUUUGE help building. I too usually give up because I cant be bothered with self inflicted traffic problems haha!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    And solving these problem, though yes it is finicky but also so satisfying once you solved it. This is the best feeling i figured Cities Skylines has to offer i mean yes we can spend all day making it look pretty but knowing it works, like without mods that change everything in our favor, this is the best. So yeah about time such a channel gets a bit of attention and show people this kind of beauty as well don't ya think ;) Yeah i am very happy about this video taking off like for realz.

  • @YouWillBeOffended
    @YouWillBeOffended Жыл бұрын

    Great stuff. Lots of good tips even for vanilla players.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thanks! YWBO i mean those myth i feel really held us back all those years.

  • @loupeluso1223
    @loupeluso122311 ай бұрын

    wow. the artistry and knowledge here is absolutely breahtaking. THIS! Thank you SO MUCH.

  • @Drakkart

    @Drakkart

    11 ай бұрын

    Glad it inspired and maybe also helped a little.

  • @rebekahalston6927
    @rebekahalston6927 Жыл бұрын

    Good God, I have watched this twice now and will need to rewatch it again, so much info!!!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    ;) ain't gonna stop ya ;) Thanks for the comment man ;)

  • @CitiesByDiana
    @CitiesByDiana Жыл бұрын

    Excellent video, CS is truly an art form in and of itself and this video proves it.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you! This really lights up my heart. For it is so rare peple see that.

  • @Sxtsxmx47
    @Sxtsxmx47 Жыл бұрын

    Viele Infos, die ich noch nicht kannte. Hab es direkt mal auf meine Stadt angewendet. Funktioniert sehr gut. Danke dir! 😅👍

  • @Drakkart

    @Drakkart

    Жыл бұрын

    ach super und dir danke für den kommentar und sorry für die späte antwort gerade ne menge alte kommentare entdeckt.

  • @RahhmiPoofs
    @RahhmiPoofs8 ай бұрын

    thank you for the applauding =] Great video! You do excellent work! oh look Biffa was here...

  • @R_SENAL
    @R_SENAL Жыл бұрын

    I have one city I maxed out population on at just over a million. I do a lot of what you do, but I do 2 extra things that no real world city would ever be able to do. I centralize my waste management off in a convenient corner, then I build tunnel highways that all go from there to strategically placed Waste Transfer facilities, and I use traffic control to make sure only service vehicles can use them. Once I saw how well that worked, I started building direct connections underground to each industrial area so there would always be hidden highway supply lines between Mining, Farming, Foresting, and Oil drilling/processing. My traffic usually stays above 90% efficiency. This is as far as I can recall though, I haven't played in months because all my mods got broken and I was too frustrated to fix them. 😅

  • @Drakkart

    @Drakkart

    Жыл бұрын

    at a 1 million city you ran out of agents to represent the traffic ;) i think that limit is reached by around 400k anything beyond will just spread the available agents further thus increasing traffic flow percentages ;) But cool beans! still getting to the limits of what thegame can handle is very impressive. and yes i had those tunnels kinda as well but once i saw how well the roadhirarchy+ worked i removed them initially the cargo stations would have gotten their own underground network but it was not necessary... and in the industry elevated direct highway counts as well ;)

  • @AdamBurianek92
    @AdamBurianek92 Жыл бұрын

    Another suggestion regarding of trucks at the warehouses is to use the Building Spawn Mod (cannot remember the actual name of the mod). You can set up, where exactly your trucks spawn and despawn, so you can set your points further from the roads. That means your trucks won't block entire road. 😎

  • @Drakkart

    @Drakkart

    Жыл бұрын

    You could consider it a solution, i don't because the thing is - there are two kinds of mods, one being the ones which just alter your experience, the other kind os aditional dependencies because they need additional data saved in your safe files. Move it- for example does not require additional saved data, once move and the game safed the game reloaded will be the same even without the mod. tmpe for it's settings requires additional data meaning loading a game without the mod will erasethe mods settings. same would be the case for the mod you mentioned. My phylosophy is to have as few as those as possible. So yes you could do that but i really try to keep it as light as possible on those. ok now that the game is final and new updates won't be coming anymore your solution becomes more viaable but as a content producer i must not be hindered by updates waiting for all my mods are back updated. So yeah the fewer mods which can break the better was always my philosophy. and personally i rather ise your mod for actually supplying commercial buildings from the rear... but that would mean to also change my city to allow for that.

  • @d1c8
    @d1c8 Жыл бұрын

    Well... I just wanted to build a city without having to have a PHD in traffic engineering T_____T

  • @Drakkart

    @Drakkart

    Жыл бұрын

    stay rural ;P

  • @thesilenttraveller7
    @thesilenttraveller7 Жыл бұрын

    This was fantastic to watch!!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you ;)

  • @Just1kOoL
    @Just1kOoL10 ай бұрын

    I just started playing this game and it's so overwhelming. Love it 😂 ❤

  • @Drakkart

    @Drakkart

    10 ай бұрын

    Welcome to one of the best games out there. yeah soon to be bested by it's sequel but you know then a new challenge will emerge ;)

  • @babbaracos
    @babbaracos Жыл бұрын

    I play like you and reached a population of 460 000 ish... Then I got some performance issues... Love playing g that way tho. Not too much detail,, but high on traffic! Love the video! Subbed!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    I knew i am not alone out there Thank you man!

  • @MrBlkleaf
    @MrBlkleaf Жыл бұрын

    Wow never heard of your channel before. I love how you talk about building a city. I just kinda throw things down and hope for the best haha

  • @Drakkart

    @Drakkart

    Жыл бұрын

    haha well atthe begining i also do this but then i am thinking about what the landscape might dictate and then i start more detailed sections. untill much later when i finally know how else the area has to be transformed and then i can finally detail it.

  • @curiousvaita
    @curiousvaita9 ай бұрын

    This was amazing info... will sure apply it next time...

  • @Drakkart

    @Drakkart

    9 ай бұрын

    thank you!

  • @blink4711
    @blink4711 Жыл бұрын

    Great video. Pointed out a lot of things I'm doing wrong. Just trying to get my head around not connecting freight to outside cities. Do I just have a dedicated station for that or just use shipping? Fantastic way you show things.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    I allow imports just into the industry area but not into the city. and exports just from the industry area. all via rail freighters and if they really want to they could even use the highway but making the other options more appealing is big part of the trick.Thank you for that comment man, apprciated!

  • @OettesCities
    @OettesCities Жыл бұрын

    Great tutorial, well done mate... I just hope, that Nomocy will perform as good as Drakken... 😁😁😁

  • @Drakkart

    @Drakkart

    Жыл бұрын

    well regarding vanilla you are doing great!

  • @adwareyt9852
    @adwareyt9852 Жыл бұрын

    I've always noticed that most trucks will use these routes and will utilise trains if given the option, but some will still opt to drive on the highways for long distances to make a delivery. The tip about keeping my cargo hub seperated from the outside network is definitely helping. I never noticed how much the off-map freight was jamming up my cargo hub. I was wondering if the same principle applies to a cargo airport hub though? It seems like it would.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Well i am definitely not give it the opportunity to do so, should i ever build an airport soon ...

  • @gouverneur2001
    @gouverneur20018 ай бұрын

    wow, the train station at 0:59 looks really cool!

  • @bobglover3119
    @bobglover311910 ай бұрын

    Great video, Thank you 4 sharing! you probably could have created 3-4 out of this with all the information you provided and hence slow it down a bit. Just my 2C.

  • @Drakkart

    @Drakkart

    10 ай бұрын

    hehe probably... but would those also be such a success? yeah main critique i get for it ;) Thanks!

  • @RailgunNZ
    @RailgunNZ11 ай бұрын

    Greatt vid. I never got the hang of trains.

  • @Drakkart

    @Drakkart

    11 ай бұрын

    trains are awesome in the game ...

  • @tenter8457
    @tenter8457 Жыл бұрын

    There's quite a lot to unpack here! Hopefully my next build I can really bring it all into the station.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    When i doubt, rewatch ;) Thank you man!

  • @stevenbalekic5683
    @stevenbalekic5683 Жыл бұрын

    I think I've mastered how I build my cities...I've made many cities with around 300,000 population and 89% free traffic flow (despawning off of course). First thing I do is build lots of roads to connect the city together (I don't make urban islands separated by motorways and few connections), then as traffic builds as I populate new areas I add public transport and freight links. Also tweaking intersections to have turning lanes and using node controller to slightly enlarge each intersection also greatly improves flow. Usually my city ends up crashing due to too many objects in it. P.S ...I have 32gb of ram, on the loading screen mod the ram and other memory goes orange or red...if I put 64gb in will there be much difference to the game?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    this sounds good man. yes i think more memory would suit your builds then ;)

  • @MrGNV_
    @MrGNV_10 ай бұрын

    It's 4am and I find myself asking... why am I watching this now and melting my brain lol. I have this video saved for when I wake up and my brain is more "active". I have 1k hours in CS and I think you just gave us the winning lottery ticket to solving our industry problems!

  • @Drakkart

    @Drakkart

    10 ай бұрын

    you let me know if the awake brain was able to compute then ;) well i try, share what i figured out and you know... it's the fun stuff getting a game to actually work ;) xou watch out for the next one i tell ya already.

  • @OrechTV
    @OrechTV2 ай бұрын

    Public transport. I have never had problem when it is done logically and actually realism helps :D

  • @Drakkart

    @Drakkart

    2 ай бұрын

    define realism for cities skylines in context please ;) i mean you can mod the game... you can alter a lot. Personally i feel Pt's job is to get peple to where they need to go. in real live people often spend time with other people, cims don't. So i focus on getting them to their jobs, to attractions, general points of interest including all the shopping options.

  • @ThePrimeMinisterOfTheBlock
    @ThePrimeMinisterOfTheBlock Жыл бұрын

    Outstanding video. You deserve way more subs.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you!

  • @CardboardArm
    @CardboardArm Жыл бұрын

    7:00 The destination picked by industrial is determined by production cycles. Industries don't 'wait' with their deliveries, every simulation cycle of the game, CS matches every building with products to deliver to buildings with a need for that product. If the nextdoor neighbour has the same product on offer 2 seconds later, too bad, the truck from across the city is already underway. See the Steam guide Explained: Vanilla and DLC Industry.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    as warehouses are always demanding the probability of delivers going in that directions is always given. those shown at 7:00 are set to empty meaning as they always demand and always empty they serve very well for collecting all the processed goods from the processing area and then were supposed to use the shortest route to bring them further to the actual supply hub warehouses for this industry area which sits right next to the entry of that entire industrial area. So much in regards to your comment on the production cycle. The point i wanted to make here is that the cargo station which only would allow for external shipping. still gets targeted by parts of this industry area closer to it than to the actual cargo station within the industry area for which the roadnetwork was optimized for. the industry on the top left still considers this cargo train station "the shortest route" even though they actually have to drive big circles form one optimized area to another with totally different purpose, - the shipment and keeping stocks full of raw materials next to the storage facilities - station shown at this point in the video.

  • @josephthornburg5244
    @josephthornburg5244 Жыл бұрын

    This was extremely helpful. I'm a new player but I'm at that stage on my first map where I'm noticing these traffic issues already. I've done pretty well mitigating traffic stoppages on roads (90%+), but it was exactly as you stated in the video about how to manage freight transport that was creating issues when I wanted to add rail. Another thing I didn't consider was industry placement in terms of extraction vs processing and storage. I thought I was doing myself a favor placing storage buildings nearby but all it did was clog up my roads, especially after I built a cargo station. Great vid.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Man This comment made my day! Thank you! I love it when people get what i have to share and see what i am trying to do and it helps them building better cities! awesome you let me know if you have further questions for i am working on a industry expansion episode so maybe i could adress them in the next real episode

  • @josephthornburg5244

    @josephthornburg5244

    Жыл бұрын

    @@Drakkart The other thing I really appreciate about this vid is you crammed a lot of really important info into a short vid and stuck to base concepts. I like anything that explains things fundamentally like this. This way I can take that information and apply it to my specific situation. Again great stuff my guy.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@josephthornburg5244 yeah i mean just showing the city doesn't cut it. because there you see the principle applied twisted cramped into all this noise a city generates. so to actually get my point across we need to get the noise out of the way and that is best demonstrated on a blank slate and then just explain the concept because to deal with elevation changes and or other existing infrastructure to tug it in between that is the fun part to be left to my fellow mayors ;) i mean that is the fun part right ;) but first you need to know what to do and then apply that and - with proper exectution - hopefully be amazed at the outcome.

  • @josephthornburg5244

    @josephthornburg5244

    Жыл бұрын

    @@Drakkart Dude... I let these concepts cook for a minute. I seen yinz had water pumps right next to treatment plants. For whatever reason that got me thinking about the fact that my city is basically exporting TRASH as well. What this did was cause me to break this idea of putting all the dirty buildings together and separate them from my industrial traffic as much as possible. The oil I'm importing is also separated. This video as you said, hits the nail on the head.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@josephthornburg5244 you know it really makes me happy to have a video that actually finds my audience for me ;) getting this appreciation is priceless. Thanks again man.

  • @NelsonGuedes
    @NelsonGuedes Жыл бұрын

    I didn't even realize the mechanics of this game were that detailed! I thought it was about as detailed as Sim City! lol

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Well there is a legendary piece of entertainment out there, even though sadly everything said about one of these two games is true. kzread.info/dash/bejne/g5yYm7d_XdezYag.html This is the reason a well known franchise ceased to exist and an underdog flourished.

  • @petrostzekos8914
    @petrostzekos8914 Жыл бұрын

    This is so smart, I respect you a lot .

  • @Drakkart

    @Drakkart

    Жыл бұрын

    thank you glad to be of service ;)

  • @michaelconnell2045
    @michaelconnell2045 Жыл бұрын

    Best cities skylines video I ever saw.. extremely helpful.. thank you!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    awesome comment, thank you! + sry 4 l8response, just found lots of unasweredd comments

  • @michaelconnell2045

    @michaelconnell2045

    Жыл бұрын

    You are welcome, I appreciate you mate! And I look forward to Your info packed CS2 content!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@michaelconnell2045 haha yeah let's see how that turns out ;)

  • @LukeStokesArtist
    @LukeStokesArtist Жыл бұрын

    Incredible. Thanks!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    TY

  • @cosmickerb8406
    @cosmickerb8406 Жыл бұрын

    very nice and informative video

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you.

  • @djsnowpdx
    @djsnowpdx Жыл бұрын

    Speaking of cheating using tools available in-game, if you own the incredibly over-powered Green Cities DLC, not only can you save 80% on garbage processing maintenance compared to vanilla, not only can you build garbage processing closer to your residents and businesses, reducing traffic overall as the trucks have a shorter distance to travel (I'm speaking just of the Recycling Center, by the way), but thanks to a hidden stat of another Green Cities DLC feature, you also have access to make huge amounts of intangible goods, requiring no raw materials, which arrive instantly at commercial zones with no simulated truck traffic. A side effect of using recycling centers with this feature is a small amount of raw materials export traffic from your recycling centers which needs to go out of town. A decent road network with a highway connection and no special planning is enough to support this truck traffic indefinitely. If you think about it, this is totally broken, but the lack of raw materials and traffic generated by the hidden stat of this other green cities feature is _green_. It is environmentally friendly, and it kind of explains why this feature was part of the Green Cities DLC, as it otherwise only partly fits the theme. I am writing, of course, of IT cluster, the Industry of tomorrow! With IT cluster, you can scale to excessively high populations with no zoned or plopped industry at all. I do think it's a cheat, though, since the moment I uninstalled the DLC and built a city, I spent all my time managing industry traffic.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    i see where ou are coming from but no the recycling centers use trucks to move recycled materials so they generate traffic. as documented a few videos back in the "Cargo Rail Logistics for a BIG City in Cities Skylines". And yes you could call it broken but naw it does not make sense what they rcyclebut it canbe dealt with. and no it-clusters are no propper replacement for industry they simply produce to few goods.

  • @djsnowpdx

    @djsnowpdx

    Жыл бұрын

    @@Drakkart RE: IT Cluster: on the contrary, IT cluster produces way more goods than default offices - as much as zoned generic industry. If you saturate your industry demand with IT cluster, you’ll actually produce too many goods for your commercial zones, not too few (at least, last I checked, which was one or two updates back). If you saturate your industry demand with only default offices, you will not produce enough goods for your commercial zones, which may be confusing.

  • @djsnowpdx

    @djsnowpdx

    Жыл бұрын

    @@Drakkart Re: Recycling Centers. Yes, they produce some traffic, but even with their raw materials trucks exporting plus 15 recycling trucks (16 at 101% budget) collecting from nearby buildings, even if you put eight of them on a small road of length 30u, the traffic will move. Recycling centers produce less pollution and noise than incinerators and can therefore be placed closer to homes, and if you leverage that, the recycling trucks can fill up in a short distance and return to the facility, increasing service efficiency per vehicle. Not only that, but recycling centers are unlocked at a lower milestone than incinerators and cost less to build, and amazingly, cost only 1/3-1/5 to maintain per unit of processing capacity versus incinerators. Build enough of them and they can turn 100% of city garbage into raw materials, and fit them onto surprisingly few export trucks. I believe they reduce traffic overall compared to incinerators in most cases because of shorter collection vehicle round trip times, even with the addition of raw materials export.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@djsnowpdx Default offics produce no goods, so producing way more than nothing ... Duh! No not as much as zoned industry, not even close. Look you consider it overpowered, i consider it one of the best DLC for the game. not because it is op but because it gets us closer to how it should be. at least recycling is a real thing. And yes offices in it produce computers. why our sims need a new one every week is beyond my understanding as well as their other shopping hanits they obviously do not consume food but instead entire toasters and such... given their demand fpr ore oil and timber... and lacking demand fpr argricultural products.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@djsnowpdx as in real life too cycling centers are pretty tidy and small compared to a incinertor plant that you can smell miles away... well an incineration plant also has a highe truck capacity and higher processing rate. and yes recycling centers are super cool for any cityin game or in rea life.

  • @willb3636
    @willb36364 ай бұрын

    I realize it’s just a game, but I would argue that a high traffic flow rate is actually bad. A high traffic flow rate generally comes hand in hand with a car centric city, which personally I don’t see as ideal. I always try to keep highways outside of the city center and have as few large arterials as necessary. It definitely helps me to kind of think of a large city as a bunch of small individual cities put together, therefore less cross-city travel is needed

  • @Drakkart

    @Drakkart

    4 ай бұрын

    you have not followed the cities progress but that's ok. it is definitely not car centric otherwise they would not use PT that excessively. in a later video you an see that even implementing a cycling network throughout the city does hardly pull from the PTs attractiveness. But where you are really wrong is the notion of big city = multiple smaller cities and therefore cross connection should be limited exactly th oposite is the case the bigger your city gets the more important it is to give them multiple possibilities to get to their destination otherwise the treaffic would be focused on the few possible pathways and thus you'd create a nightmare at these bottlenecks. interconnectivity is key to keep bigger cities functional.

  • @marvinhabrom9522
    @marvinhabrom9522 Жыл бұрын

    I love the details in your video and it works for the most cities and players until you want to build in a realistic looking style too. For a realistic city you habe to build multiple industrial pocket, and normally no one way roads in industrie areas

  • @Drakkart

    @Drakkart

    Жыл бұрын

    yeah but i am playing to beat the game if you were looking for realism ... there are other channels out there i mean i also like to make stuff look nice but primary focus is definitely on functionality.

  • @marvinhabrom9522

    @marvinhabrom9522

    Жыл бұрын

    @@Drakkart i know. Thats why i liked your video. Not many players know about the traffic and cargo flow and its easier to understand with your video. Thanks for showing it

  • @BeholderinDFK
    @BeholderinDFK Жыл бұрын

    best video for CS ever seen, danke!

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you!

  • @thisisnotthechannelyourelo407
    @thisisnotthechannelyourelo40710 ай бұрын

    i just pull buildings back away from the road using MoveIt so the trucks dont block traffic when making deliveries. You can also use the mod that allows you to change vehicle spawn/drop off points.

  • @Drakkart

    @Drakkart

    10 ай бұрын

    does pulling back help? well true there are more mods to do such stuff but i prefer a closer to vanilla and "how the game should have been" set of mods.

  • @davidbeauchamp8512
    @davidbeauchamp85123 ай бұрын

    I agree with your friend. This city is art. 🤩

  • @Drakkart

    @Drakkart

    3 ай бұрын

    well it is not finished yet ;) But eventually i will be able to do that in 2024... Thank you.

  • @mattjones2003
    @mattjones2003 Жыл бұрын

    im gonna need to watch this a few more times

  • @Drakkart

    @Drakkart

    Жыл бұрын

    i thank you in advance for doing so ;)

  • @C0deH0wler
    @C0deH0wler8 ай бұрын

    Old Town policy on districts, some filtered permeability (and proper hierarchy for auto traffic) so people have to drive a bit longer than walking & cycling, a proper main road network (sparse in density, far apart intersections, restricting turns at minor intersections/side-streets) (and this can be a type of the former e.g. by limiting to 1 or 2 entrances per neighbourhood), and having medium-sized industry spread everywhere seem to work fine and is simpler. Some disentangling of the cargo network can help too. All of this works well with modular growth.

  • @Drakkart

    @Drakkart

    8 ай бұрын

    you'd pay with density and the map does not get bigger

  • @1lllllllll1
    @1lllllllll1 Жыл бұрын

    Okay, I am watching his several times and it’s still hard to absorb. I kinda wish this was a series, broken into multiple videos, at a slower pace.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    well it actually forwards you to the lets play series and lots of the topics i also cover in other videos from different viewpoints so maybe that would help. but i agree the video at a specific point can be a bit overwhelming. it is just it seems people don't seem to get it otherwise.

  • @MartinSparkes-BadDragon
    @MartinSparkes-BadDragon Жыл бұрын

    I would like to see more details on how you seperate trucks and car traffic in the commercial/residential area

  • @Drakkart

    @Drakkart

    Жыл бұрын

    like what i showed when talking about advanced road hirarchy? with the effective entry and exit points? or in the residental areas? when i mentioned "all the tricks"

  • @AmUnRA256
    @AmUnRA256 Жыл бұрын

    This german dialect is gold - SOS we are sinking - What are you thinking about?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    and i really try to work on my th it just is so... thanks man ;) so at least i feel like the imperfection is not costing smyphaty points ;)

  • @MilletTheStoic
    @MilletTheStoic11 ай бұрын

    As a Cities-Noob I didn't understand a single thing you said. Still, it sounded smart. Maybe I'll come back later when I understand the game better and face these problems. Maybe then I can comprehend :P

  • @Drakkart

    @Drakkart

    11 ай бұрын

    1st thanks for commenting anyway ;) 2nd don't worry we all started somewhen 3rd look out for a future cities skylines video which emphasies on how important the point you just made really is.

  • @MilletTheStoic

    @MilletTheStoic

    11 ай бұрын

    @@Drakkart Will do!

  • @jonbon9578
    @jonbon957810 ай бұрын

    Great vide! I wish I could make a city like this one lmao

  • @Drakkart

    @Drakkart

    10 ай бұрын

    Thank you! May i ask what made you laugh so hard?

  • @FairmanPlanes
    @FairmanPlanes Жыл бұрын

    Thank you for this, I'm going to save this video link for when I next play the game (I have over 1000 hours in Cities: Skylines and still can't get this right!)

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Glad it helps then ;)

  • @mariohnyc
    @mariohnyc Жыл бұрын

    just went past 100k in my current city and it's a good feeling when traffic isn't much of an issue (83-86% with despawn off). i use somewhat similar techniques, though not as elegant. :)

  • @Drakkart

    @Drakkart

    Жыл бұрын

    oh you will love a particular planned future episode. because i will try to how far we can ramp it up after crossing 150k for certain options i didn't employ yet ;)

  • @nigeltiongson9623
    @nigeltiongson96238 ай бұрын

    Hi im from dota 2. But i saw this game. This is now favorite relaxing game can share me. What all moods you use in this video. Thank you. i already subscribed

  • @Drakkart

    @Drakkart

    8 ай бұрын

    oh hello there. Yes it is a eal relaxation time sink the entire list of my mods and assets used to creat this city is linked in the description. and welcome to the channel ;)

  • @mbanini6848
    @mbanini68483 ай бұрын

    Thanks for guide!! when you talk about supply chain, do you mean when playing Industries DLC? otherwise I do not recognise that issue about delivery between storage and production sites. Still never played Industries DLC. that is why I ask. Thank you!

  • @Drakkart

    @Drakkart

    3 ай бұрын

    the only difference is that the industries dlc uses it's own refinded goods and has aded warehouses. without the dlc you just need to worry about one half of the supply chain the one already established in the original game. That said warehouses are great to have which is why this dlc is one of the most recommended. For it makes it so much easier to build along the supply chain without them you pretty much need to balance everything manually without the added buffer... But the guide on how to organize all of this still stays the same you just have not the handy tools to dedicate an area as next spot in the chain and thus need to think more to properly replicate the structure.

  • @Andy-bf6bw
    @Andy-bf6bw10 ай бұрын

    Highway connections are the most important. When you work on your industry make sure the highway is built around it it with many ways to go up and off it. Also a good connection with trains is important

  • @Drakkart

    @Drakkart

    10 ай бұрын

    I disagree on the highways. I have one highway connection and i built it in a way that it is the least favorite option. if you want traffic peace blast everything on PT and Rail. At least that is what i am showing here.

  • @kyle8851
    @kyle8851 Жыл бұрын

    This all looks so beautiful yet so incredibly complicated. Holy smokes

  • @Drakkart

    @Drakkart

    Жыл бұрын

    HAHA still complicated after watching it?

  • @kyle8851

    @kyle8851

    Жыл бұрын

    @@Drakkart kinda...

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@kyle8851 Ok, were do you struggle?

  • @jonathino001
    @jonathino0018 ай бұрын

    In my experience commercial has always been the more difficult than industrial. At least industrial areas tend to be full of ONLY trucks, whereas commercial is where EVERYTHING converges. In the industrial areas all you need is a close connection to the highway and the commercial area, and some light public transport to get workers to their jobs. In commercial areas however you have not just workers traveling there, but buyers as well. AND you have truck traffic from both the highway and the industry area. And there is no predictability to the truck traffic, since any store could require any kind of goods. Building a cargo train station doesn't decrease truck traffic, it just changes where that traffic comes from. The only solution I've arrived at is to make sure truck traffic from the highway, industrial area, and train station are all entering the commercial area from different directions, have a metric SHITTON of public transportation, and offset the load by scattering SOME commercial amongst the residential. I've been meaning to experiment with disallowing car traffic with traffic manager to force public transportation, but never got around to doing it.

  • @Drakkart

    @Drakkart

    8 ай бұрын

    you justsaid it by placing a cargo trainstation that is the origin of your trucks and if you watched the video full then you'd understand why this neatly ties into the advanced road hirarchy. metric shitton of pt you'd need that anyway as your city keeps growing... not sure if i should agree or disagree with you at this point as you seem to have missed a point or two. meanwhile drakkens downtown gets served by 7 cargo trainstations... and still no worth mentioning traffic in the commercial zones.

  • @Johnjohnthejohn
    @Johnjohnthejohn Жыл бұрын

    If you draw a road, place a building, remove the road and place it 2 gridsquares further the building still works and the trucks drive off the road. Make building historiscal and works for everything.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    the truck would still stop at the road no?

  • @Johnjohnthejohn

    @Johnjohnthejohn

    Жыл бұрын

    Not sure. I think the zoned industry actually disappears even with historical enabled, so only works for buildings you place (i rarely use zoning, more of a mod player myself) i use this trick fo create multiple cool things like parking in front of buildings, but also trucks not stopping in road. They drive to a point attached to the building, so offsetting from the road means they just drive off the road to that point. Give it a try :)

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@Johnjohnthejohn we are not talking about the tzoned nuildings for it only would be relevant at the storage buildings which you need to place manually with or without mods the thing is i believe they would still stop on the street. anyway my solution works even in vanilla so i am going to stick to that ;)

  • @gemstonegynoid7475
    @gemstonegynoid7475 Жыл бұрын

    i dont have the industries dlc, so i stick with the general + specialized industries in base game. but the considerations presented here are interesting.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Ok but you know the industries dlc? so you could still grasp what i was explaining using some industries buildings?

  • @chadmichael03
    @chadmichael03 Жыл бұрын

    Thank you. You're great

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thanks for the compliment ;)

  • @TheJimmijay
    @TheJimmijay Жыл бұрын

    Anyone else think “Wow the man did good if Biffa is giving praise out!”?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Actually as much as i like biffa as an entertainer when it comes to how i approach things i rather would want people to decide wether it is good content or not unbiased. Because i am really in gamemechanics and biffas audience is slightly different to the people i want to attract. But Yes biffas comment for sure made my day that day.

  • @TheJimmijay

    @TheJimmijay

    Жыл бұрын

    @@Drakkart oh completely get your view here! I do enjoy the technical side of it an makes so much sense.

  • @Tobby1923
    @Tobby1923 Жыл бұрын

    1:00 bro that metro hub looks so beautiful, is it an asset on the workshop or did you make it yourself? any way to give it to me!!?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    this asset is part of the trains and stations content creator pack ;) so for a few bucks it's yours and you support the asset creator too ;)

  • @eryltotzkie8661
    @eryltotzkie8661 Жыл бұрын

    Amazing ! ty

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Thank you!

  • @darnellford92
    @darnellford92 Жыл бұрын

    Does my extractor area for example has to have an access via highway so my sims can get to work or can I ingnore that and just connect it to storage/processors? Or do you plan it in a way so it's only reachable via walking/bike?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    well it is connected in my city, not directly but you could go to the highway but the metrostation is right at the gate, and the metro is busy... So biking, public transport, whatever i give them all the options but make the ones i want them to utilize the most attractive like closest.

  • @EurocatGames
    @EurocatGames Жыл бұрын

    This is wonderful stuff! I'm on the C:S wiki page and I don't see that chart that you flashed on the screen. You wouldn't happen to have a link to it would you?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    skylines.paradoxwikis.com/Supply_chain There you go.

  • @EurocatGames

    @EurocatGames

    Жыл бұрын

    @@Drakkart So when you're talking about overproduction, do you mean at the extraction of raw materials, the processing building like the flour mill or glass plant, or somehow a combination of both? I've had both types of building run into having a full capacity of workers and/or all the trucks being used and that seems to bring things to a halt in a hurry for the next link in the chain.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@EurocatGames exactly. So the issues if any kind of production produces too much, the buildings are forced to export either themselfes or the storage / warhouse storing these items. if that happens they need to export. if your city was not set up like in drakken as example they are likely to use the highway to do their exports. problem is if they are doing this that ride will take a looong time to the edge of the map. and then it is like a random amount of time untill the truck will reappear at the edge of the map again to simulate that the city it delivered to could be closer or further away. and then the truck still has to drive all the way back into our city. So if you have overproduction and you should have a tiny bit just to ensure you never run out of the materials needed to keep your industry going. you have to make sure they are more likely to export via rail. because then the building / storage / warehouse gets it's truck back as soon as it has dropped off it's content at the freight station. So to reach this balance you basically need to minitor your processors and industries demand constantly and check on those warhouses frequently just to notice, you are running lower than 50% gilled status for quite a while, i should add more production in that field or if they are filling up you need to either reduce production or taise the demand. Given ofc you eliminated the traffic problems out and your trucks are not just stuck somewhere.and because so many parameters are involved, it is important to also being able to distinguish between traffic related issues or issues caused by imbalance of production. Hope this helps.

  • @plazasta
    @plazasta Жыл бұрын

    Just to reinforce a point: if you wanna make railways the most enticing mode of cargo transport, make sure your industries don't export too much stuff. In two of my bigest cities (over 200K population), I've had my industries overwhelm my export rail lines by producing more trains than the map's outside connections can despawn (yes I do have the optimized outside connections mod)

  • @Drakkart

    @Drakkart

    Жыл бұрын

    well most maps are not properly made you have to ensure that the segment at the edge of the map is at least 22 units long for an entire train to fit (god forbid you use longer custom trains) then they despawn within a few seconds after arrival drakken is far beyond that point already.

  • @plazasta

    @plazasta

    Жыл бұрын

    @@Drakkart welp, guess I have some more editing of my rail networks to do. Thankfully, that shouldn't be too hard on my current map. Is there a reason why the length of that segment makes a difference? Also *looks at the length of some of my passenger trains* hooooo boy

  • @Drakkart

    @Drakkart

    Жыл бұрын

    @@plazasta i don't know why it makes a difference but as also being a map maker, if you do not want people to complain about their trains having issues leaving the map you better make sure these edge of the map segments can fit an entire train.

  • @plazasta

    @plazasta

    Жыл бұрын

    @@Drakkart not a map maker by any means, but still very useful information, thanks a lot!

  • @yourexistanceisover
    @yourexistanceisover11 ай бұрын

    new sub. yeah I'm gna need a more in-depth series. I only have 1 brain-cell if that helps 😅

  • @Drakkart

    @Drakkart

    11 ай бұрын

    i gotcha covered wait forthe next building drakken episode ;) i'll cater it to single core brains ;)

  • @mike_jay
    @mike_jay Жыл бұрын

    Hi, I’m a new subscriber, thx for the great content. Do you have a video of how you built the arrangement of multi tier rail with open top as per the first 90 secs of video. I’ve tried many times with no success. Thx again.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    Hi jay you need a video with what? multitier rail? you mean the railyard? open top? sorry it is underground but you might want to check this one out kzread.info/dash/bejne/d5-esqZxitiZlco.html

  • @marcosbrolio
    @marcosbrolio Жыл бұрын

    nice station at the intro

  • @Drakkart

    @Drakkart

    Жыл бұрын

    think so? ohkay i mean i put much more effort into most of the others but well yah it just has to sit there do it's job so works for me ;)

  • @teambellavsteamalice
    @teambellavsteamalice Жыл бұрын

    Do you have any tips for almost car free pedestrian and bikable residential zones? I love trams for short distance and metro/trains for longer distance. Will this work well with big cities (less traffic) or will this take more space?

  • @Drakkart

    @Drakkart

    Жыл бұрын

    oh sorry to get back to you so late your comment was like hidden... anyway saw my biking video? that worked really well though i rather stay realistic so normally even in pedestrian zones there are delivery trucks before workhours...

  • @randybryant5618
    @randybryant5618 Жыл бұрын

    Would love for you critique my city. Pushing 800k population, 80% (other than game and concert night) traffic.

  • @Drakkart

    @Drakkart

    Жыл бұрын

    show me

  • @Sergmanny46
    @Sergmanny46 Жыл бұрын

    True, if my city is starting to get traffic issues I just abandon it, no matter what I do the bloody trucks just won't move and disappear. -_-

  • @Drakkart

    @Drakkart

    Жыл бұрын

    and that is where the i think the real fun starts accepting the challenge and then deal with it for this is not easy thus the satisfaction as reward is good.

  • @nahimiYT
    @nahimiYT11 ай бұрын

    The biggest problem that is caused by large cities is the FPS. I hope the sequel is optimized

  • @Drakkart

    @Drakkart

    11 ай бұрын

    yeah i mean the old version of unity cities skylines uses can only run on one cpu core... the sequel will take all the power it can get. actually it is not so much FPS it is more like the game is slowing down because of to many calculations.

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