I have never seen something this bad in Mythic+ low key pugging...

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Пікірлер: 113

  • @pamelajacosqui
    @pamelajacosqui8 ай бұрын

    I think a lot of the time there are a few main issues: first, when you start out at lower keys you can burn through and ignore a lot of mechanics, so they go from being pass/fail to brute force. It doesn't give you time to learn. I think another issue is that there's already other bosses in this season with the opposite mechanic (Brackenhide/Halls, somebody SHOULD get eaten). Tank players can make or break a dungeon, and there's so little room for error before pugs start berating you, meanwhile you're also trying to plan and adapt and stay alive, and it can be rough

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    ya I think the crux of the issue is low keys are far too easy and fast to progress through. They should compress the levels and difficulty and make every key level matter a lot more. If these guys had to do 2,3,4,5,6, etc instead of skipping right to the teens, they might have had more insight into the dungeons. But maybe I'm too optimistic.

  • @pamelajacosqui

    @pamelajacosqui

    8 ай бұрын

    Yeah I agree, forcing people to run each +1 for a dungeon would definitely help a lot - it's what I tend to do when pugging so that I don't disappoint people if I crash and burn in a higher key lol

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Its a great way to learn, for sure.@@pamelajacosqui

  • @calamity0.o

    @calamity0.o

    8 ай бұрын

    ​@@pamelajacosqui I would dislike being forced on alts when I know I can jump right into a 13 with 0 score and do better than the 2kio that dies every mechanic.

  • @Heyitsfreddy
    @Heyitsfreddy8 ай бұрын

    For naraxus. Had a tank argue with me about why they should be out of melee range when the adds spawn. I tried to tell him the boss, because it’s fixed in place, will then send a bolt out to a random player if their highest threat target was oor-and at this key level (12-16) - one shot someone (when coupled with the other aoe dmg going out) his replay - “healer mechanic”

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    That's wild, but I assume that's mostly a joke. You can never tell anymore, sadly. Maybe the guy thought he needed to get threat on the adds haha

  • @DeadSlugg
    @DeadSlugg8 ай бұрын

    The ONLY solution to this problem is to make lower dungeons deadly. As soon as you reach mythic levels it needs to be pass/fail otherwise people don't care to learn the mechanics. If you get hit by a swirly, that's a healer mechanic. I've been trying to teach my wife to heal keys and she's been struggling to heal 10-12 level range even though she's 428 iLvl. I kept telling her it gets easier the higher you go and she didn't believe me. So one day she went to make coffee, and I had grouped a team together for my key which was a 17 FH. She didn't know until she was in the key and was terrified of healing as the key went in, and then found that she had a much easier time healing it than the other keys she'd done. Moral is that only when players start getting to key levels where standing in shit gets you one shot, do they start learning to actually do the mechanics. When I learned dungeons I didn't like that it was too easy so I literally would go in to the dungeon as a tank and have my wife heal me and we would do a mythic 0 or 2 just the two of us so we could learn the mechanics. Lots of wipes and resets but we treated it like progging a raid boss. Very enjoyable and ultimately made us better at the content. I think that the mega dungeon was a very good idea with how they made the bosses work. I just hope it's a sign of things to come

  • @kickthunt4239

    @kickthunt4239

    8 ай бұрын

    "Moral is that only when players start getting to key levels where standing in shit gets you one shot, do they start learning to actually do the mechanics". That line sums it up 100% correctly, you win in the comment section Sir.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya I agree totally that low keys aren't dangerous enough. Mechanics on tanks most notably.

  • @denbeenour2247
    @denbeenour22478 ай бұрын

    this is so familiar and hilarious (with a lot of sadness :D )!! great show :D

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Gotta laugh at it for sure!

  • @drummashootya6532
    @drummashootya65328 ай бұрын

    "BM Hunter not really known for their mobility" you got me laughing out loud, Metro xD

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    glad to hear it!

  • @Taedas123
    @Taedas1238 ай бұрын

    I definitely agree that the bear tank didnt even know that they were failing. And I agree that how blizzard has design the boss and in a more general sense the game to not teach players when they fail. However, the tank can look at their death recap. Which would list spiked tongue. And in the tooltip of that spell it specifically says to run away.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Right, ya obviously there is no shortage of ways to figure this out. My only shock comes in the fact that there is so little to learn, and some how the game doesn't teach him through failure. You would think that fight would be 100 percent death if you do that one mechanic wrong. Its the ONLY tank mechanic. Literally, only one, right?

  • @TrooperLinks
    @TrooperLinks8 ай бұрын

    This is hilarious 😂 the bear getting eaten was the highlight

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, wild, especially when he tried to explain he was doing it on purpose lol

  • @RandomFlicks6
    @RandomFlicks68 ай бұрын

    its times like this i realized i play a 100% different game them some of these people. its a great show

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya certainly wildly different than most players' experience.

  • @PeterDaum
    @PeterDaum8 ай бұрын

    I've seen the same by some of my mates. If me and others wouldn't take care of instructing them how to play mechanics, they wouldn't be able to survive any of the mechanics on more tough keys we play together now. And still after some discussions I've no clue why they are not intrisicly motivated to learn and improve their gameplay.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    I believe it's because the game doesn't punish players enough in the low difficulties. They achieve success despite failing so they have no one pushing them to learn the stuff.

  • @sopvop

    @sopvop

    8 ай бұрын

    People would just stop pushing much sooner instead of learning. Some people just don't learn. They play a lot but don't know anything. I can't understand that. @@heythereguysitsMetro

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Well that would actually be fine in my eyes honestly. If there are players out there who refuse to get better, than M+ is not for them. I would rather weed those players out than design systems around them for sure.@@sopvop

  • @Zealous455
    @Zealous4558 ай бұрын

    yo chief, I just realized that you're that guy that I used to hate on the forums. You're a lot more chill than I thought you were now that I've seen you outside of that hellscape.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, the forums have a way of bringing out the worst in people, I'll say that for sure.

  • @psyqarts
    @psyqarts8 ай бұрын

    Tbh, what the guy meant was that the worm would try to eat someone, not that you need to be eaten. At least thats I understood as a latin language speaking person. Spanish is not my first language but is one that I speak dialy.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Interesting, thanks for weighing in. Now I'm just trying to understand WHY he would say that then, if that is the context we were missing. Because he doesnt actually move from the boss any of the 4 times the mechanic goes out haha

  • @danoizedafunk753
    @danoizedafunk7538 ай бұрын

    Had a warrior yesterday doing the same thing the demon hunter was doing on the last boss. I asked him what was going on and he said “sry I’m a little drunk”. I think substance use can definitely play a factor sometimes but that Druid you had just straight up didn’t know what he was doing

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, I used to see stuff like that, but I feel like its less common during the morning/early afternoon like I play now.

  • @idofps9709

    @idofps9709

    8 ай бұрын

    ive played wow pretty drunk/high and i still remember the boss mechanics lmao

  • @christopherdaffron8115
    @christopherdaffron81158 ай бұрын

    I think Caleb called it. This DH Tank probably plays Havoc normally but realizes that his best chance at getting into a Mythic+ group is as a Vengeance DH.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Doesn't look that way according to his raiderio haha. I think that was mostly said because he was using the hunt that way. Could be that he used to main havoc or something. But he has a triple upgraded 11 tyranical. Yet we see how this key goes. Wild stuff. Hard to understand.

  • @Bunstonious
    @Bunstonious8 ай бұрын

    What a wild set of circumstances. I don't think that the keys are too easy and I don't think it's bad that the timers are so leaniant (I think this is a good thing), I think in these instances they either came from a different role and so haven't done the dungeon as that role, they're just playing bad at that moment but aren't usually like that or they've had players that have been overgeared for the dungeon that is boosting them through the mistakes. I also don't think it helps that you're playing Aug, the problem with Aug is that when mistakes are made and DPS die that drastically decreases the overall damage because part of your buffs are just straight gone, in a normal group a couple of big hitters would be able to burn down the boss with a failed mechanic or 2, so maybe they've just had big hitters. When it comes to what to do with the mechanics, in any other situation I'd say that you shouldn't have to go to an external site for strats on killing the boss, but I can't say that here because the dungeon journal exists and when I have been unclear about mechanics I just consult there, maybe the game doesn't link enough to the dungeon journal? Perhaps when a mechanic is failed it could link the mechanic in the chat which could link directly to the dungeon journal (eg. if the tank gets eaten by the bite, one of the drogbar could yell "HE GOT EATEN BY THE [Mechanic], OH MAN" and then that links to the dungeon journal). I actually think that would be a good way to promote looking up the dungeon journal in a less aggressive fashion and most dungeons could support this kind of RP. The only way you could really stop keys becoming easier at lower levels (especially at the end of the season) would be to put a gear maximum in place, but that would be no fun.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Hmm I like that idea. The ability that kills you appears on the screen and you can click it and it will take you right to the journal.

  • @Bunstonious

    @Bunstonious

    8 ай бұрын

    @@heythereguysitsMetro yeah, I think this would be a perfect way to give more information without forcing it on people doing it expansions later (and failing the mechanics on purpose lol). Could also be good from an RP perspective.

  • @unicorngainz6567
    @unicorngainz65678 ай бұрын

    4:20 I can't breathe :D

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    That was my favorite single moment in all three weeks of this so far.

  • @tonihetter7797
    @tonihetter77978 ай бұрын

    these kinda things happened to me a lot when i want to gear my alts. it is so frustrating that i instantly alt+fa sometimes after key or mid-key. it is funny and sad at the same time.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Oh ya, well I'm just more concerned than frustrated. I feel like at a basic level the game encourages you to make mistakes and learn from them, but I'm shocked to see players making these mistakes and not learning from them in such a way.

  • @tonihetter7797

    @tonihetter7797

    8 ай бұрын

    @@heythereguysitsMetro yeah i totally agree with not learning from them part. i keep seeing same mistakes over and over again. idk should i proud of it or not but me personally (started to play Wow when Shadowlands released) check every dungeon guides on youtube and watch some streamers maybe to learn some tricks and learn about mobs-bosses. As a kinda new player i have no clue about old dungeons such as upcoming m+ rotation dungeons before patch i am going to watch some videos etc. for example i have 0 idea about Atal Dazar m+ . i think people need to put some effort to learn game. (sorry if my english bad)

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    @@tonihetter7797 Yup, that's a great thing to hear. Players should want to learn, and I feel like its the game's responsibility to make sure they are learning. Seems to have not been the case here. Your English is great though! Seen much much worse.

  • @tonihetter7797

    @tonihetter7797

    8 ай бұрын

    @@heythereguysitsMetro thank you sir. keep up the good work!

  • @Pimfii
    @Pimfii8 ай бұрын

    Interessting Idea to make these binary mechanics a way harder straight up failcheck. I am not sure if i like it or not, but you would jave to make the same with dps mechanics aswell than, otherwise you only punish tanks for lack of knowledge .Brackenhide wirlwhind trash -> dps oneshot. Halls of infusion cleave at the start -> dps oneshot. Would certainly be interesting to force players from a very low keylevel onwards to learn the basics.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, it would be great because then you would know by the time some one got to 20 they know every mechanic there is, and it would also help the healing issues. If the mechanics people are bathing in at low keys aren't actually healable, the role becomes far easier far quicker. But they can easily just increase the timer by some commensurate amount so you can still have 30 deaths and upgrade keys, like you might here and there. But the idea that a boss on tyrannical EATS you and you do not die to it... that's just nonsense.

  • @yuvalavrum81
    @yuvalavrum818 ай бұрын

    Being as generous as possible to these players, I think blizz has relied heavily on addons to communicate to players what they’re supposed to do. These keys seem like people who don’t use dungeon/raid addons. But also, the dungeon journal (I think) doesn’t explain well how to deal with certain mechanics. Just says what abilities are. An improved proving grounds would help new players significantly.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Well I agree with all of that for sure. Sadly I do find that when you "force" players to do something that isn't the content they want to do just to be qualified to do the content they want to do, they take the shortest route through it and pay as little attention as it would allow. I don't think a proving grounds thing would help here. But you are on track with the rest. Too much addon reliance. Mechanics aren't designed to be as obvious or give as much information as they should.

  • @phataken4372
    @phataken43728 ай бұрын

    I cant blame the players. Clearly they are just new to tanking, and sure there is the adventure log showing mechanics, but the game fails these people so hard. Nothing is clear in combat for new players, nor are they properly shown complex and situational rotations. The only time I have a problem with it is when they keep making the same mistake without trying to learn or take help when given. On top of that, people get boosted way to easily in keys, whether intentional or not.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, I tend to fall on the side of "the game is failing the players" in this case. I am really taken aback by how you can get eaten by this boss and not die. That's really just on Blizzard at that point. No one should ever think that is how the mechanic is handled, and that should primarily be because the game doesn't LET you handle it that way.

  • @Felixxfb
    @Felixxfb8 ай бұрын

    It's a cultural thing. If people had the culture of communicating when they don't know about stuff, everything would literally fall into the right place. Back in the day, when games let you take your time, people would have conversations about mechanics and strategies, nowadays with gaming having to be faster and faster people don't really have the culture to talk to each other. So when the gaming scenery is literally about speed and not communicating, it falls on the community to foster that type of environment. I saw it when I left WoW for a bit and went to try FFXIV, people literally would talk about mechanics, they would respond when I said I was new, they would wait for me, show me the way, they would even remind me of quests to complete inside the dungeon. So, for me, it's about the culture. I love helping people, I give rides for people on mounts, I give them gold when they need it, I explain and take questions from them, and it doesn't hinder me in any way. If we all did just a little bit, this "no communicating and ragequit" culture would vanish.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    I think we are just talking about two separate things here. Because these guys are talking, and the guy thinks he knows the mechanic when he doesn't. That's the part that bothers me honestly. Not sure how that can happen.

  • @Felixxfb

    @Felixxfb

    8 ай бұрын

    @@heythereguysitsMetro Oh, sure. I was commenting about the situation of M+ in general, not the example in this video specific. Yeah, his problem is an gamer ego, he should at least try what was suggested and if it didn't work (which it would've) he could clapped back at the healer, but yeah.

  • @kopitarrules
    @kopitarrules8 ай бұрын

    I think, if the mechanic on naraxxas was a pass/fail wherein it's not survivable no matter what, that would help (if not outright force) players in the tank role to learn the mechanics better. That being said, just how far can you take the idea of a pass/fail mechanic. From a design standpoint I do not think the idea is tenable to have only pass/fail mechanics, because then the game becomes a lot less "fun" to try and overcome. At the other end of the spectrum you certainly cannot make every mechanic surviable no matter what because then we fall into the "old WoW" trap of content no longer becoming "evergreen". It's a difficult balance for sure. One that I am not certain if Blizzard has right or not. I tend to lean more towards the "it's fine I just need to get better myself" camp on the subject. But with such a large and diverse playerbase there will always be a section that almost wants Blizzard to play the game for them. Such an attitude can stem from the gameplay/reward loop wherein because the let's say "less engaged in learning" portion of the playerbase still want to be rewarded for the effort they DO put in, it can lead to a sense of entitlement. I mean I get it, I had zero earthly idea what I was doing before BfA and yet I still managed to pretty much max my leggos and artifact weapons in MoP WoD and Legion. That kind of borrowed power grind really helped keep my interest, perhaps a return to something similqar might help soothe some of the "lower end" of the playerbase in terms of "engaged in the content". BUT such a move would inevitably impact on the other end of the playerbase. I just don't know what's the right solution. It seems at the end of the day a LOT of this, and some would say perhaps too much, responsibility wise lands on the shoulders of tanks (and to a lesser extent healers) to have a far more wide knowledge and skill base to succeed in the content. This being why there are always way fewer tanks and healers queuing up for m+. I mean a really good example of this is Naraxxas (sp?). Full disclosure, I always thought that worm was a super easy boss and didn't pay much attention to ANY of the mechanics as a DPS (especially a DPS who can clear his own poisons). But once the new affixes this season started to come into play and I was actively stunning mobs, I noticed I actually was getting 1 shot occasionally. My limited understanding of the mechanics caused me to think it was from the tank not being in melee range and me getting melee'd. As that was how it looked to me in the moment. But luckily I was streaming when it happened once and chat let me know that no, the mechanic is actually the tank needs to be the closest, not just in melee. Which instantly shifted the boss back into super easy mode for me. (Unless of course the tank dies in which case the worm likes a tasty Kop snack almost immediately lol.) So I learned, but I only did so because I happened to be streaming it. I was getting melee'd rarely enough I probably never would have learned had I not been making with the funny jokey jokes and reading chat. I mean it was just never enough of an issue to force me to learn in any other way (or even twig me on to the fact that I needed to). I think the same is probably true of this tank, he was just able to pop defensives and survive it every time and probably knew about the worm one shotting the closest person if ti wasn't the tank so formed an opinion on how the fight NEEDED to be done and wasn't willing, so late in a season, to learn a different way. Again not sure what the solution is or how to strike the right balance, but it's definitely a problem. And one I think Blizzard is actively trying to address through gameplay development. Here's hoping they get it right in season 3. /End Novel

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Just in terms of tank mechanics, more things need to kill tanks for sure. Like if a boss EATS you, that's usually a pretty good fantasy indicator that you should die lol

  • @Heyitsfreddy
    @Heyitsfreddy8 ай бұрын

    The fundamental issue- there is no “in game” feedback system. All feedback HAS to either come from the community or the player. In either scenario- that can lead to bias and flaws from a lack understanding. Blizz needs a “feedback” system when dungeon journal mechanics aren’t performed properly. Put it at end of dungeon (or upon request). The more they do correctly- the bonus bonus points they get

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    I worry that sort of thing then puts too much pressure on the individual performance and less on the group. There will be times when individuals need to put themselves second in order to better the group. I think this just needs to be solved by making low keys more difficult and punishing when you make mistakes. Getting players to learn these things earlier will translate to better players upstream.

  • @peyton5591
    @peyton55918 ай бұрын

    To be fair there are other dungeons where you do need to be eaten. BH tree boss and HOI frog boss. Maybe he is confusing them and thinks all of them you need to be eaten.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Well, he says that he believes its an "inevitable mechanic" which tells me he believes he can not avoid being eaten, and not that he is just being eaten because SOME ONE has to, like those fights. Perhaps there is some context not being translated there? Either way, my problem isn't that he doesn't know the mechanic. Its that the game is trying its best to tell him he is doing it wrong, but it has not convinced him. I'm unsure how to fix that, as it appears to be a multi-faceted issue in my eyes.

  • @Sean-df3dv
    @Sean-df3dv8 ай бұрын

    Maybe we need to have a universal graphic for when you fail a mechanic. Like have an "X" appear above your character whenever you fail to do a mechanic correctly lol

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    The X should just be you die. If you fail a mechanic this integral to the encounter, you should not survive it. That pull-in / eat mechanic is the ONLY tank mechanic on the entire encounter.

  • @Sean-df3dv

    @Sean-df3dv

    8 ай бұрын

    @@heythereguysitsMetro The problem might also have to do with gear. Like at the beginning of the season tanks probably would die if they failed that mechanic, but now that you can get 400+ ilvl gear with an hour of world content they just arent taking enough dmg from the mechanics to communicate that they are doing something wrong. That's why I think it could be justified to have something like the "X." Then again you might be right, mechanics like the devour might be better if they just straight killed you no matter how much healing or defensives you have

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    @@Sean-df3dv Ya that's the only tank mechanic on the fight. That should not be survivable.

  • @tbuksuperfly

    @tbuksuperfly

    8 ай бұрын

    best toxic mod ever is called 'elitismhelper'. spams chat whenever someone takes avoidable damage, saying who and what ability it was (that hits for over 30% of their hp). It's often quite helpful info, but for pugs it really highlights who's failing :D

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Its mostly useless stuff. Like calling out people for standing in stuff that isn't dangerous. Its basically a casual's version of "elitist." You would see more damage taken from standing in something that had no impact on the success or failure of the key than this guy getting eaten on the fight. @@tbuksuperfly

  • @Saluuntv
    @Saluuntv8 ай бұрын

    I think the bear tank had no addons.. DBM tells you to run, if he had it he would know it's avoidable because the addon at least says so. I agree with you that these kind of mechanics should be more punishing, but I don't think they should make the dungeons harder because as you see it is already painful to get through these. I think the general community would be more dissatisfied if on top of someone else's mistakes they would also fail the key. Also I feel like this is more of an issue of new or returning players who directly jump into tanking role and lack experience in that particular key.. I haven't tanked in years but just by being a DPS in multiple Neltharion Lair keys I understand why the last boss has to be tanked in a certain position, why to run away from the worm and how to not get eaten by it etc.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    If the mechanics would be less survivable through mistakes though, the players who can't learn would be stuck at the lowest of keys, and the rest of the community would be better more reliably. But ya, you are right about new players and no addons. That's precisely why I think the game needs to change to force people to learn more.

  • @wiziek

    @wiziek

    8 ай бұрын

    Nothing inside game shows you can use addons.

  • @Saluuntv

    @Saluuntv

    8 ай бұрын

    @@wiziek Yes and ideally you shouldn't need them. But I feel like WoW has fallen too deep in this pit, the game is playable without them, but whoever chooses to do so, makes it significantly harder for themselves. I don't think Blizzard will ever encourage and show players where and how to install addons.

  • @CptSauce
    @CptSauce8 ай бұрын

    Have a like for the pain you went trough. I just stopped playing till 10.2. No point to push for title because thats unreal and gearing is useless since LFR gear is our max iLvl in 10.2.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    No real pain, I'm doing this because it's fun. Same as you really. No point in doing progression keys anymore so this is what we do instead.

  • @AnxxyTV
    @AnxxyTV8 ай бұрын

    Yeah you don't really realize it if you breeze past these keys, but these keys are completely disastrous. Imo the game needs to teach better, but to be fair people should also do at least a little research. They don't need to know the cutting edge strats, just enough to know what to do during mechanics. Wow is really hard to get into to be fair, especially if you're new. But on alts this is why I just push my key as fast as possible into the 18 key range (which isn't much better) at least it's not like this. It also doesn't really help that these mechanics don't kill at lower keys so people don't bother to learn, then they end up at a higher key with no idea about what's going on and things just kill. I don't know really how they tackle it, blizz just pretty much says "learn on your own time" as opposed to teaching.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, 100 percent the issue in my eyes is that this, THE ONLY TANK MECHANIC ON THE FIGHT, can be failed and you wont die as the tank. That's really the problem at its core.

  • @asasdsaasda
    @asasdsaasda8 ай бұрын

    People are playing above their key level, simple as that, not sure how Blizzard can fix, maybe they make some sort of rating system where if you did not pass X you can go higher than 10 key level and do that for 15 and 20 and 25 etc

  • @mark2643

    @mark2643

    8 ай бұрын

    Boosting still exists sadly, people would still bypass the requirement by being boosted

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya, the only thing that worries me is these players have already upgraded these key levels, so it tells me that these key levels are simply too easy, and not teaching lessons when players are failing. No easy solution either way.

  • @asasdsaasda

    @asasdsaasda

    8 ай бұрын

    Hmm, indeed, what about bonuses, if you properly interrupt or avoid damage and you are below a certain number of damage taken, truth to be told the quality of pugs in M+ drop tons in the last few years, lower levels is pure elo hell@@heythereguysitsMetro

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    @@asasdsaasda Ya feels to me like the pug community gets worse every season. I attribute that to less people wanting to pug to be honest. The people who cause the issues push out the good players more and more, sort of thing. But in terms of incentives, I think you can wrap that into score. Just show the facts of every run on raiderIO. Every key is logged (somehow) and any player can view the log for each run. That would elucidate a LOT of the issue rapidly, but likely is just not a feasible solution.

  • @kickthunt4239

    @kickthunt4239

    8 ай бұрын

    @@heythereguysitsMetro They have been boosted through by someone on a main toon helping a friend's alt a lot of the time and as I said earlier, you can't help people who don't want to be helped.

  • @andydnb13
    @andydnb138 ай бұрын

    Are you still looking for people's first +20 mate?

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    I wouldn't say no, but I don't know when I would have time to review it at the moment. Very busy right now, but if you have something, send it over and I might eventually find time for it!

  • @wiziek
    @wiziek8 ай бұрын

    WoW doesn't really have clear mechanics or ways to explain them, dungeon journal is tucked away, lot of text for differents fights. FF14 and GW2 have a lot more clear marker or effects, without use of addons (which isn't really possible like in WoW).

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Some one else suggested that the death log should just automatically open whenever you fail a mechanic with a link to the ability. That sort of thing. I like that a lot.

  • @wiziek

    @wiziek

    8 ай бұрын

    @@heythereguysitsMetro Then you have a lot of text that people still won't understand.

  • @kickthunt4239
    @kickthunt42398 ай бұрын

    I tanked a 16 NL yesterday and said to my group......you probably already know but please do not target the pelters, just cleave them down from the breakers. A 3.1k Rio rated hunter called me stupid because he didn't know that they only jump when hard targeted, ofc he targeted them and they jumped into other groups and it was my fault as the tank because I didn't have aggro on them..............he's 3.1k rated and knows nothing of that particular dungeon. It just goes to show that people get hard boosted full stop. They don't learn/don't want to learn on the way up like the druid tank but get carried through. If you try to give any advice it's greeted with derisory comments and full on abusiveness, not all the time but most of it. Good luck trying to advise someone in a 12, you'll just get.............it's only a 12 stfu and go go go, while they are doing 20k dps.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Ya well I suppose I hold a little brighter candle for tanks. I can see a hunter not knowing something like that. But as the tank the pull in/eat mechanic is the ONLY mechanic on the fight. I need to see that guy learn that for sure to be satisfied.

  • @kickthunt4239

    @kickthunt4239

    8 ай бұрын

    Totally agree with your sentiment, although I've said it in another thread....you cannot help people who don't want to be helped.@@heythereguysitsMetro

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    @@kickthunt4239 that is absolutely true but I don't believe many people don't want to be helped. They just don't realize they need help in a certain way. Like the bear in this example. He didn't like lash out at the player and refuse help. He just thought he was right when he wasn't. That's a much more complicated issue.

  • @kailback1093
    @kailback10938 ай бұрын

    Ya know Im on this difficult mission of trying to carry my parents to 2000 io, seeing how horrible these other players are, it does make me feel better about our performance as of late 😂.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Oh ya, there are way way worse players out there than you'd imagine.

  • @kailback1093

    @kailback1093

    8 ай бұрын

    @@heythereguysitsMetro the crazy thing is, sometimes I find them with a higher Io than me and I just wonder how the hell they even got that high.

  • @alexm5318
    @alexm53188 ай бұрын

    You need talents to play WoW. I always thought gaming was easy as long as you get the mechanic and so on... but some people just doesn't have that talent to understand how each game work aka brainless. Mario cart might a better option for those brainless individuals. Been waching Metro for a while from anger with pugs until now laughing during pug play, I am on the same boat was pissed and angry playing with pugs until now i laugh my ass off when i see brainless pug doing their everyday shit. Metro's getting to another level of play! Awesome contents thx!

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Haha thanks, gotta be able to laugh at it at this point. Its not going away.

  • @mattbrackenbury
    @mattbrackenbury8 ай бұрын

    funny yet depressing

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Funny for sure. Just worrying though, because it seems like there are players who just aren't learning and I don't really understand why.

  • @mattbrackenbury

    @mattbrackenbury

    8 ай бұрын

    @@heythereguysitsMetro same problem since I played - some people are just super casual yet want the better gear. They don't understand that you need to research and perform to get said grear. They lack awareness big time and dont understand how shit their subpar performance makes other decent/good players experience in the game.

  • @Rafillia22
    @Rafillia228 ай бұрын

    but where is Metros dmg :D always last on Meters

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Sadly not always lol. That's the scary part.

  • @Rafillia22

    @Rafillia22

    8 ай бұрын

    @@heythereguysitsMetro how can people be below u when ur doing healer dps 😂 i know why i did quit the game, way to many goofballs and bad players too

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    @@Rafillia22 I keep going back to this, but a few videos back we had TWO augmentation evokers, and the other DPS was only doing 40k lol

  • @Rafillia22

    @Rafillia22

    8 ай бұрын

    @@heythereguysitsMetro when i was playing still, and did 120k-150k average, and someone was doing 50k im out 😂 idk i have no mental for bad people tbh

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Oh long have you been gone. DO you know what an Augmentation evoker actually is?@@Rafillia22

  • @alexis1156
    @alexis11568 ай бұрын

    I can't imagine having fun playing like this. Effectively playing to lose, people say they have "fun" As long as the experience was "nice" But i think that's just a cope, how is it fun to waste time constantly wiping?

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    Are you talking about for me or for those guys? I am having fun because I find it funny to see this sort of thing, and then make videos on it. For them, I think its just an "ignorance is bliss" sort of situation. They don't realize their mistakes are causing issues right? That's the purpose of the video's discussion after all. If they did, they would want to fix them, but the game isn't forcing them to at this level.

  • @alexis1156

    @alexis1156

    8 ай бұрын

    @@heythereguysitsMetro No i'm not talking about you. I'm basically talking about people who make all kinds of mistakes, fail and fail and keep failing at something, should realize that it's clearly not working, and are somehow still having fun. I cannot understand that, i honestly think it's just cope. How can you have fun playing with random people who you likely aren't even having a conversation with, and aren't your friends, not accomplishing a single run due to lack of skills/coordination, having 3/4 of the groups disband, and still "have fun"? There is just no way. Failing constantly is depressing, not fun. It can be fun to fail if you learn something from it, but if you just keep repeating the same mistake, and fail again because obviously... I just cannot understand how anyone would subject themselves to this, and still not learn a single thing.

  • @heythereguysitsMetro

    @heythereguysitsMetro

    8 ай бұрын

    I'm confused why you are saying this. Is there some one you know actually doing this? The problem in this video is THEY ARE NOT failing. They are making mistakes and the bosses can still be killed. That's a much more severe issue. I don't think there is anyone on the planet who fails repeatedly and doesn't learn anything from it, and still enjoys it. That's the recipe for burn-out.@@alexis1156

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