I can't believe these games are STILL alive...
Ойындар
The fact that these games are still being developed, being made and thriving after all of these years is amazing to me!
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Games Shown:
SELACO: store.steampowered.com/app/15...
Brutal Fate: store.steampowered.com/app/14...
Apocalyptic Vibes: store.steampowered.com/app/18...
Supplice: store.steampowered.com/app/16...
Hellslinger: store.steampowered.com/app/21...
Videos Used:
Spectakil: • GZDOOM guide. How to s...
Weasel Level Design: • Hammer How-To #1: Basi...
Road to Vostok: • New Features | Devlog ...
Music Used:
@WhiteBatAudio & Epidemic Sound
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Outro Cover Done by: / @zulegmat
Пікірлер: 225
I REALLY hope you guys enjoy watching this video as much as I enjoyed making it! If you want to know any of the games shown today, check the description of the video above☝
@USTUPID144
19 күн бұрын
I love your content keep it up!
@ThisIsGlitch
19 күн бұрын
Hey fry, if you think Selaco is impressive, you should look into " Total chaos "
@danrausch2148
18 күн бұрын
You can also Check Out Ashes 2063 or Blade of agony thats Standalone GZ Doom Games
@Nycoorias
17 күн бұрын
Now that you have brushed the world of GZDOOM, I would be drying to see your reaction to Hideous Destructor.
@Mr.Paradoxxxical
17 күн бұрын
Fry! PLEASE cover a game called total chaos on gzdoom. It is unlike anything youd expect from something like GZdoom. Its dark, grity, and frankly honestly super terrifying. The game has a pretty decent difficulty level with lots of survival mechanics, but its super worth showing what it has to offer to people.
An artist never blames his tools
@believeinmatter
19 күн бұрын
The saying is “a bad craftsman blames his tools”
@ChaosBahamut
19 күн бұрын
"An artist worth his salt never blames his tools." Fixed.
@UnsettlingNarrations
19 күн бұрын
That's fine when the craft is "hit nail in wood" but not with software development. There are very real limitations of certain languages and engines. But, that also doesn't mean new is better. Although to be clear I absolutely agree with BigFry, but wanted to clear it up. Thanks, Principle Developer.
@itsMBWAAA
19 күн бұрын
@@ChaosBahamut I absolutely agree and I was just saying this like yesterday of all days lol but still
@Seoul_Soldier
19 күн бұрын
@@UnsettlingNarrationsObviously programming languages and engines have limitations, that isn't the point. A talented developer can make an incredible game with an ancient engine, whereas an incompetent developer could be given an infinite budget with the latest engine and still make garbage. That's the point. Whether the craft is hit nail in wood or building a nuclear reactor, blaming your tools means you are in fact shit.
This is probably one of your best videos to date. Shining light on the history of source games and the importance of them, all the while shouting out the smaller guys who just want to make a fun little time waster...you love to fuckin see it. brb gotta go wishlist those games!
Always awesome to see these type of games get a shoutout, including our very own Selaco. Great video, and thank you!
@BigfryTV
19 күн бұрын
You guys made a banger of a title! Can't wait to see it finished and out of Early Access!
@socialistcatdad
19 күн бұрын
Game slaps fr. Idk much about the GZ doom engine but I know yall made a great game
@BiscuitXL
18 күн бұрын
Do you guys think you'll be able to release it on console? I understand if not, your game looks awesome but im stuck with my PS5.
I think one needs to remind people that the best selling game of all time is a bunch of cubes put together to make terrain
Alright Fry. THIS VIDEO IS A BANGER. Love the insight, and thanks for the effort always
Brutal Fate's dev is also Sgt. Mk IV who created Brutal Doom and some other popular doom mods. Its definitely at the top of my wishlist.
@MikaMayhem-no4cr
18 күн бұрын
I played brutal doom v 0.20 with him and black metal chainsaw like 7 years ago and it was amazing! I'm glad to see he's come this far!
@Gruntvc
18 күн бұрын
Was hoping Brutal Fate would release this year. But nah.
something i never realized is how immersive and scary it is to hear enemies communicate in games, i remember the first time i played stalker gamma/anomaly and ran into a squad of mercs and they all started communicating over their radio with each other it immedietly made it so much more immersive.
Big Fry almost went full documentary mode making this video. Going to have check out all the other games listed since Selaco is already on my wishlist / library.
S.T.A.L.K.E.R. + talented modders shows what intelligence can do with a decades old engine.
Dang this video was so well put together. One of your best yet. Will be wishlisting these games on Steam. Especially Brutal Fate
@akira21cs
18 күн бұрын
Prodeus
I'm so happy to see Selaco in here
That bit at the end where you showed SgtMarkIV's delay message for Brutal Fate was so nice. I started getting into Doom mods thanks to his Brutal Doom mod, and although he's a kinda controversial figurehead in the Doom modding community, I'm so happy to see how far he's come. I've been in some Discord calls with him on the public Brutal Doom discord, and he genuinely seems like a nice and chill dude.
Gamers don't understand engines, period. That's why the average gamer thinks that Unity is a "cheap" engine, and that every game should use the latest Unreal.
the editing in this was awesome! Really enjoyed it
Great video! Definately putting some on my wishlist
as someone who grew up with with these types of games I have moved past a lot of them as gaming has gotten better but seeing this is interesting because they’re using that style but upgraded it in a unique way and I love that and that makes me wanna come back and play games like that
This was such a well structured, refreshing and awesome video man, do more like that!!! This was a joy to watch!!!!
Fun fact: The person developing Brutal Fate, Marcus Abenante (better known as Sgt. Mark IV) is the same guy who created the awesome Brutal Doom mod! Speaking of which, he and his team are currently finishing out the most current version (v22) of Brutal Doom, and once THAT releases, the 1.0 version of a Brutal Doom-centered megawad, Extermination Day, will release at the same time, which is also largely made by him, if I'm not mistaken. Mark is simply a friggin' machine.
You don’t need games to be over 200gb and realistic in order to be fun. These games are pure fun.
This should get a series :) Nice video
Great video. I added the games to wishlist, thanks.
bigfry you should totaly play ashes 2063, ashes afterglow, ashes hard reset. one of the best doom shooters ther is
@BigfryTV
19 күн бұрын
I have Ashes 2063 bookmarked. One of the most surprising finds during the research for this video. It looks awesome!
@friendlyoctopus3512
19 күн бұрын
@@BigfryTV Just so ya know one of the level designers for Selaco also worked on ashes(Joe is a mapping god). Afterglow is the highpoint but 2063 and hard reset are also quite good
@arkgaharandan5881
17 күн бұрын
@@BigfryTV you should check out amc tc as well, the sheer size of that standalone mod is mindblowing.
Hey Bigfry, really appreciate this type of content and will def give these games a look. Thank you for sharing!
Great video Big Fry!
Amazing video, hope to see analytic talks like these more often on the channel
Not on GZDoom but on Unity, Project Warlock and Warlock 2 are really good.. the game deserves more credit
Phenomenal video not only breaking down the history and differences of various game development softwares, but also showcasing some small development teams making great indy projects!
Quality stuff BigFry, keep up the great work!
Nice video man
The old Rollercoaster Tycoon was made by a single guy in Assembly, that's another example of how far you can take it.
What a superb intro! 👏🏼
I used to play classic DOOM and Duke3D when I was much younger and iv kept with the trend mostly and still revisit an play my childhood 90s games even today with running GZDoom with DOOM itself or playing Duke3D and the expansion packs using the Build Engines most popular source port being EDuke32 which also has games releasing on it using the EDuke source port too like Ion Fury that released a while back, as well as large modding communities for both GZDoom and EDuke. Its games like those I go back to sometimes if I have nothing else to play and just want to have some fun and forget about real life for a little while the true meaning of escapism. I did pick up Selaco recently and having a blast with it enjoying it a lot
Love this video!
You put alotta effort in your videos,you deserve more attention.
Damn Fry this was dope!, nice work.
Probably one of your best videos in a long time fry!
Great vid man! Never knew about source ports that shits wild
People still make mods for Theif 1 & 2, still using Doom editors from 1990s. Love it! 👍
@XenoKay88
19 күн бұрын
That's awesome to hear💪
Hell of a video Fry
The bad carpenter always blames their tools, while a good carpenter knows when a tool is bad for the job.
Hey man great video as always, added apocalyptic vibes to my wishlist and selaco was already on it, i wasnt a fan of these retro games until i playes Blood West last year and it changed how i perceive these games, needless to say im a huge fan of these games now and i wish you cover more of em
Really interesting video sir. Thanks again
I’ve been loving Selaco. The maps are big and you can get lost sometimes but I feel like that’s part of the gameplay. I feel compelled to scour each level for as many hidden secrets as I can and I love it! Also, Burger clicker is amazing! Spent way too much time on that.
production quality on this video was by far your best
Great video bigfry. Community needs this explanation
Thanks for the heads up on Brutal Fate. I had it wishlisted, but didn't realize the dev was such a real dude. Definitely hope he can achieve all of his goals with that game and, more importantly, get into a better headspace soon! Selaco is amazing. I recently tried shouting it out on a tech forum I'm on and received a very lukewarm/negative reaction with people immediately writing it off because "the animations aren't smooth" and "I'm tired of the retro look" and other ignorant comments after watching some vids I posted. These same folks have a 100 page thread discussing Starfield, and also threads for any/all AAA releases (no matter how unoriginal, rehashed, microtransacted, etc.) and clearly do not realize nor can appreciate the things happening indie/AA scene right now; we are eating GOOD. They just don't get it. Oh well.
Damn back to back videos talking about Selaco first Civvie11 now bigfry this is just an awesome week for me cause these games are my absolute jam
Awesome video
Beautiful video❤
Wish listing Brutal Fate now. In a world of lack luster cashgrab titles, it's refreshing to hear a dev actually making their game because they WANT to. The last 12 years has really felt like "How do we get the most people to buy our game, and what can we put in the game to sell to players?".
Brutal Fate will be awesome just look what he gave us for free with brutal doom
Selaco has been great so far. Thanks for showing off Supplice (Even though you didn't mention it by name) as it's also amazing with a fantastic sound track. The guy who is making Brutal Fate is the same who made Brutal Doom which has been a fairly big influence on the modern doom games I would say, at least in certain ways.
I’ve had Selaco in my wishlist for over a year now, watching the development in the sidelines. It’s great to see the recognition it deserve, along with the other two that I’m now going to keep a keen eye on from here on out. I might even get these in the coming weeks with the famous Steam Summer Sale shopping I usually do.
Great video, man. I actually purchased two of these games while watching. They look great, and I hadn't heard anything about them.. keep it up.
man hearing you talk about game engines was really cool, i'd love to hear you talk more about that kinda stuff :)
You owe it to yourself to enjoy *_Brutal Doom,_* which is *SGTMarkIV's* previous project before going on to create *_Brutal Fate_* as his own standalone game. Another good standalone to take a look at is the *_Ashes 2063_* series, and *_Total Chaos_* (if you love horror). Lastly, another source-port of *GZDoom* is in the works via *VKDoom,* which is primarily being used to create *_DISDAIN,_* and has integrated much of the *IdTech 2 (Quake) Engine* source code. *VKDoom* will be publicly released alongside *_DISDAIN_* when complete.
Would love more videos like this Brutal fate looks awesome I gave it a wishlist Im not super into the genre but Selaco blew me away
5:45 can confirm. 80+ hours deep and not even finished
3:06 Nice!! Interesting info, and bloody hell Celicos graphics are modern yet retro at the same time 😮
Doom: The Golden Souls is one of my favorite platformer series of all time and it's made in GZDoom and is free. GZDoom has an incredible array of mods, let alone full releases.
@roflBeck
18 күн бұрын
I need to play more Doom mods man. That looks hilarious.
I don't think most people realize how important that opening talk is. Game Engines can be different when work is put in to make it different. They can be pushed to feel modern, retro, unique. You name it. They can be pushed to feel like other engines entirely. Look at how Kojima Productions used Guerrilla Games' in-house engine for Death Stranding and made it look and feel almost exactly like the Fox engine. Look at how Capcom made the RE Engine for the realistic immersive look and feel for Resident Evil. Now they use it for everything. Devil May Cry 5, Street Fighter 6, Dragon's Dogma 2. They're all so different, but use that same engine. Helldivers 2 is another example of taking an outdated engine to make something modern. And that's not to take away from the fact UE4/5 and Unity can be pushed to be different. It's that they're the easiest to get hands on with and start selling asset flips and early access games full of "placeholders."
Great vid. These games look so good just ain't my thing but i respect TF outta them.
Great video. I fell into the Boomer Shooter rabbit hole with Dusk and never looked back. It's such a beautiful niche, with so many great games.
Nice to see a little indie positivity! Excellent video @BigfryTV
I hope this is the start of a beautiful new boomer shooter addiction. Absolutely my favorite game genre and has been since the 90s.
The way this man has evolved over the last few years is fucking amazing. ❤
WOW bigfry I love the intro with ground information on Engines and clarifying that they're a tool not like the a iphone! Thiese games look like a lot fun and its fair priced... imagine the mods of this game that camre from a mod that came from a mod that came from a mod.... hmh and a mod...mod...
Rarely write comments but this video was amazing
@BigfryTV
19 күн бұрын
Thank you!
Happy to see you covered Selaco the game is absolutely fun to play.
FYI 6 hours for the first chapter is more of a speedrun number hahaha I did around 20 25 hours, playing on the highest difficulty (recommend) and looking deeply for secrets (and doing the 3 big extra levels in the end)
I heard about selaco a while back and i was impressed with the fact it was made in the same engine as doom
Great video! Make Good F****** Games needs to be a shirt in your merch store just like the PTFO. Would be sick!
i never knew this game genre exsited. wishlisting it rn
ok this is one of the greatest video ever uploaded on KZread tbh
Bless modding and source codes availability. It is the sole reason why we have such videogame giants to this day.
There are some insane Total Conversions using the Gzdoom engine. I was always blown away by Total Chaos, a horror game by one/some of the people that made the recent boomershooter Turbo Overkill. Fully 3d by the way. Guy is even working on a remake already, in UE4.
Also have my eyes on Dagger Directive atm, really looks like a homage to the older delta force games
Yo won't regret goin down the boomer shooter rabbit hole. So many good games out there and they're not all copy-and-paste like many people say. Based video.
The source engine was a heavily modified vir of John Carmack's Quake engine. The team at valve went down to see what they were up to and when they left, they had the quake source code in hand. Unreal was doing it's own thing before unreal tournament(s) there was just Unreal, a game highlighting it's engine's capabilities. But if you were a solo dev, these engines cost tens of hundreds of dollars to "License". Then a few engines were open to the public after a giant modding craze, Team Fortress was a mod. . . During the Engine war era, you had 2 choices. Unity had that open world capability. You had massive open areas and still was able to keep the frames up. If you wanted more glits and glamor, with interiors or smaller environments. But the asset store wasn't a thing yet. As soon as that asset store came out, creativity went out the window.
There's another game that I think is worth mentioning. I played it recently but I didn't play it for very long because I'm already actively playing too many games, so keep that in mind. I recently gave a game called "Void Bastards" a try, and I think it fits right in with a lot of these other games. It feels pretty similar to a "boomer shooter" but it's sci-fi and a roguelike. You're just flying through space and hopping onto random abandoned ships you come across in search of loot and other such things. It has a very pleasant art style too, it's EXTREMELY comic book like, and I actually enjoyed what I played. No guarantee it stays enjoyable, but I played about 3.5 hours and I liked it. I think I got it in a Humble Choice bundle a few years ago back when I used to subscribe to it every single month (of course, not ending up playing most of the games) and I just never played it. Didn't even realize I had it in my library. At the very least, I implore people to give it a try, because it was fun from the small amount that I played.
artist is the artist with regardless tools
I'm a C# software dev currently learning Unity to make my own video game (as a passion project). Sure, it's probably not the best choice for developing huge AAA games where performance optimizations are critical. But Unity seems pretty solid, and so far I'm surprised by how easy it is to work with.
Already had Selaco wishlisted... Totally forgot about it, but it looks epic! I wishlisted Brutal Fate and I'm gonna try the Apocalyptic Vibes Demo. Thanks for the tips.
the engine is the ground it takes a dev with true skills to make the walls and the roof... a engine is merely the floor and the dev is a carpenter
Some great, new & free Doom engine games are Ashes 2063, Venturous, Wolfenstein - Blade of Agony, Castlevania: Simon's Destiny, Zombies Ate My Neighbors fps, Total Chaos, DoomZ, Sonic Robo Blast, Batman Rogue City, and Quake Champions: Doom Edition (multiplayer). Also Thief: The Dark Mod, which uses Doom 3's engine, and has a ton of community-made campaigns. Similarly, there are some Quake engine multiplayer games like Xonotic, Rexuiz, and Warfork.
9:43 "This game has an amazing artstyle" *Cuts to furry robot dog* 🤣🤣
We are concerningly close to a Hideous Destructor video.
Ive played Doom mod called simply "Brutal Doom" and I cant recommend it enough. If you wanna replay classic Doom then this is the was to play it
@allpixelsmatter5471
18 күн бұрын
Brutal Fate is being worked on and it is made by the same guy who made Brutal Doom
@DeathSlayer1337
18 күн бұрын
dude brutal doom is SICK
Good expose on the first part about graphic engines. Something I find interesting is how much of the same an engine like Source is when studios like RE heavily modify it, the engine version might not have a number next to it but it clearly is not the same as when it first came out. Very much a Ship of Theseus situation.
Nice job big fry. These games have been my thing for about a year now. And they are getting some highlights they deserve. A game that really got me into these boomer shooters Is cultic, blood west and boltgun! There’s so many to try
Thank you for the video.Its rare for people outside the GZDoom community to take a deep dive into the creations of games made based on GZDoom. If you like Brutal Fate,then check out its free progenitor,Project Brutality where you can light up demons on fire with a napalm-infused grenade rounds in Hell. Also,if you like STALKER-ish GZDoom engine,try out Ashes 2063 which has just released a new chapter for its game for free. Hedon:Bloodrite is also great if you wish for RPG-ish game(i said -ish since it still use a projectile weapons but has a RPG-like features like free exploration and quests). GZDoom are full of amazing free and paid games on its title that i think the Overlord of reality matrix and space time continuum John Carmack would be proud of what his engine has created these days,even with his apparent dislike of making videogames these days.
I really like the boomer shooter bubble. The people in there are always super supportive and all devs cheer each other for their releases. Especially the publisher New Blood is really great.
Shoutout to Hedon: Bloodrite, which is like a modern Hexen, built also on GZDoom. If you like more fantasy-oriented FPS, definitely check it out!
Dude this aesthetic is so sick! I was a huge fan of Due Process and unfortunately it never found a large enough audience for it to survive.
I wish more games were being made with older engines. Refractor covered battlefields 1942 all the way to 2142 and Project Reality. Squad probably wouldn't have existed without Refractor and Harsh Doorstop probably wouldn't even have been thought of without Squad.
Personally, I'd recommend checking out Blade of Agony (it's a classic Wolfenstein game made in GZDoom) as well as Ashes 2063 for great post-apocalyptic vibes too.
I just started game dev and all of a sudden you drop a video about it😅
You forgot prodius
Im glad you found this corner of the gaming side, though obviously theres some bad apples but majority of the time i love what i see, theres on mod i love playing growing up (only 19 btw) was brutal doom, though its creator is not the best of humans per say but the mod he had created is just so good and it probably influenced many gzdoom modders and developers as such even maybe id software as well cause the on comparison i made with doom 2016 and brutal doom was the glory kills, i always wondered if they saw gameplay of brutal doom and saw the executions you can do in brutal doom during the long development of doom 2016 and decided to put it in the game. Though with the obviously change of the glory kill being all in first person as well as how to activate the feature. But my favorite part of brutal doom besides saving other doom marines and they help you but the fact you can flip off the demons, i just imagine the doomslayer giving a demon the bird before bashing their brains in 😂